How to Create Morphing Animations Animatediff Comfyui IPIV Tutorial Img2Vid

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  • เผยแพร่เมื่อ 15 พ.ค. 2024
  • A walk-through of an organised method for using Comfyui to create morphing animations from any image into cinematic results
    Obtain my preferred tool - Topaz: topazlabs.com/ref/2497/
    IPIV's Morph Workflow: civitai.com/models/372584/ipi...
    Motion Animations: civitai.com/posts/2011230
    Helpful Videos:
    • Create Morphing AI Ani...
    • ComfyUI: Master Morphi...
    Get Motion Array optical illusions: tinyurl.com/97przfxe
    Best Music & SFX for Creators: bit.ly/3TdAqIA (get 2 extra months free)
    Free Downloads: goshnii.gumroad.com/
    Disney Pixar Checkpoint Model: civitai.com/models/65203/disn...
    #animatediff #comfyui #ai #ipiv #img2vid #lcm #stablediffusion
    *There are affiliate links here, which means that when someone makes a qualifying purchase, I get rewarded. You won't pay anything, and it supports this channel.
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ความคิดเห็น • 21

  • @bearhead-ai
    @bearhead-ai 24 วันที่ผ่านมา

    Nice and Big Thank!!

    • @goshniiAI
      @goshniiAI  24 วันที่ผ่านมา

      thank you for stopping by.

  • @odonrutven001
    @odonrutven001 19 วันที่ผ่านมา

    i like your channel, thanks bro

    • @goshniiAI
      @goshniiAI  19 วันที่ผ่านมา

      i appreciate you

  • @Injaznito1
    @Injaznito1 หลายเดือนก่อน

    Nice!! Thanx!! I tried it and it works great. I have a question though.... is there any way to make the transitions and the overall video longer? I changed the batch from 96 to 120 but didn't notice a difference between the time for each image nor the overall video length. Thanx!

    • @goshniiAI
      @goshniiAI  หลายเดือนก่อน +1

      Yes, that is a strong workflow and you're correct. I am aware that using the default 96 frames produces the greatest outcomes from the workflow. unless you are certain of what you are doing, you may encounter some difficulties.

  • @itanrandel4552
    @itanrandel4552 14 วันที่ผ่านมา

    Excuse me, master, is it possible to make a short animation in sequence with the reference images or is there a better method for that?

    • @goshniiAI
      @goshniiAI  14 วันที่ผ่านมา +1

      Yes, that is achievable but the workflow now limits us to only 64 frames of time, so I believe this could be done in batch sequences. However, different workflows could make things much easier.

    • @itanrandel4552
      @itanrandel4552 14 วันที่ผ่านมา +1

      @@goshniiAI ty,for you time master

  • @tallantchou2613
    @tallantchou2613 หลายเดือนก่อน

    is this workflow works on animatediffXL or hsxl? I have tried, but failed

    • @goshniiAI
      @goshniiAI  หลายเดือนก่อน

      The workflow performs best with SD1.5 models. If SDXL or Hotshot failed, you could use the workflow's upscale nodes.

  • @JOHNNYGATTZ
    @JOHNNYGATTZ หลายเดือนก่อน

    when i press prompt queue im only getting black boxes at the bottom

    • @goshniiAI
      @goshniiAI  หลายเดือนก่อน

      If the black boxes are far below the canvas of comfyui, simply click cancel next to them.
      additionally Check that all of your nodes are up to date. A version mismatch may cause this kind of problem.

  • @GamingDaveUK
    @GamingDaveUK 29 วันที่ผ่านมา

    Depressing to see these still focusing on 1.5 models and sdxl. The difference in prompt cohesion and image quality is night and day between 1.5 and sdxl. Sadly all the time content creators focus on 1.5.
    I thank you for the video, and i know the time that goes into these, but please consider doing one for sdxl.

    • @goshniiAI
      @goshniiAI  29 วันที่ผ่านมา +1

      Thank you for your thoughtful feedback! The advancements in SDXL are indeed remarkable, and I appreciate your suggestion.
      I'll definitely consider creating SDXL-related videos to help everyone get the most out of its possibilities.

    • @GamingDaveUK
      @GamingDaveUK 29 วันที่ผ่านมา +1

      @@goshniiAI Appreciated.
      At the minute 1.5 is on a bit of a feedback loop:
      1) People are using 1.5 more than sdxl as there are more guides for it.
      2) Content creators focus on 1.5 as more people are using it, so they make guides for 1.5.
      3) tool devs see that 1.5 is being used more than 1.5 so focus energies on 1.5.
      4) and were back to 1)
      When we finally get SD3 I am hoping it breaks this loop.... but I must admit, I doubt it.

    • @sudabadri7051
      @sudabadri7051 22 วันที่ผ่านมา

      You can try change this to hotshotxl animate diff and and ipiv workflow perhaps, while sdxl has lots of benefits. Pose recognition is not one of them sd1.5 still is viable for a few things and since its 512x512 it has lots of cool research models because training is easier at that res. Guides are also a part of that cycle.

    • @goshniiAI
      @goshniiAI  21 วันที่ผ่านมา +1

      @@sudabadri7051 entirely correct that there are advantages to each kind of stable diffusion. While SDXL has many advantages, SD1.5 is still more enjoyable, particularly for certain purposes such as pose recognition and 512x512 resolution training. The guide cycle you mentioned is spot-on, too.

    • @goshniiAI
      @goshniiAI  21 วันที่ผ่านมา

      @@GamingDaveUK I’ll do my best to create content for both versions to help bridge the gap, It's a difficult cycle to break, but the chance of SD3 is interesting. hopefully the focus will be shifted and encourage more exploration with SDXL.