Let's play Sanctuary: Shattered Sun - Survival Mode - DEMO!

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  • เผยแพร่เมื่อ 26 ก.ย. 2024
  • Get a sneak peak at the Sanctuary: Shattered Sun Demo. Playing as The Guard.
    Web: sanctuaryshatt...
    Community: shatteredsunrt...
    Discord: / discord
    Like. comment, subscribe!

ความคิดเห็น • 308

  • @WarpGhost92
    @WarpGhost92 4 หลายเดือนก่อน +132

    So, its a supreme commander 3, hopefully with better netcode, more content and more balance. Which sounds great! Cant wait for open beta or public demo!

    • @shatteredsunrts
      @shatteredsunrts  4 หลายเดือนก่อน +54

      Sadly we'll never see a 'true' supcom 3 but this should fill the void.

    • @WarpGhost92
      @WarpGhost92 4 หลายเดือนก่อน +11

      @@shatteredsunrts FaF did its best, but netcode issues frustrated me eventually. Whish you luck and hope for release asap.

    • @VukaGhost
      @VukaGhost 4 หลายเดือนก่อน

      @@shatteredsunrts "we'll never see"
      It's fukin same
      th-cam.com/video/3l5Cxv-boPc/w-d-xo.html

    • @exciting-burp
      @exciting-burp 4 หลายเดือนก่อน +1

      It's been a while, but wasn't the issue with supcom 3 more about the "streamlining" of game mechanics?

    • @WarpGhost92
      @WarpGhost92 4 หลายเดือนก่อน +13

      @@exciting-burp supcom 3 never make it. Supcom 2 was stripped most of its original mechanics while graphics somehow become worse. That's why larger community still play supcom 1 fa

  • @WarbossGork
    @WarbossGork 5 หลายเดือนก่อน +64

    One feature I would really like to see, was from planetary annihilation e.g when wanting to build extractors you would select the extractor building from the menu, then hold and drag to make a selection circle. The engineer would then automatically go and build the extractors where it could. Instead of clicking on every metal point your self.

    • @volodymyr_budii
      @volodymyr_budii 5 หลายเดือนก่อน +12

      Area commands were said to be added when devs find time to - right now it is not a priority because of obvious reasons.

    • @EvilNecroid
      @EvilNecroid 5 หลายเดือนก่อน +4

      i was gonna say the same thing
      that ability is awesome

    • @kipsate
      @kipsate 4 หลายเดือนก่อน

      best way to kill the competitive aspect of the game

    • @volodymyr_budii
      @volodymyr_budii 4 หลายเดือนก่อน +13

      @@kipsate A very miniscule part of players actually cares about competitive aspect of this game, and even those that did in supcom would most likely be happy about it, since they would be able to do other, more competitive stuff

    • @firewallpriest
      @firewallpriest 4 หลายเดือนก่อน +16

      @@kipsate No, it's not. Competitive play is about making consious tactic and strategic desicisons, not clicking million times to do basic stuff. And having QoL features like that is essential to have good playerbase, without it - competitive would be dead anyway.

  • @agecom6071
    @agecom6071 4 หลายเดือนก่อน +76

    Here are my two cents to this all,
    Number One: No Minimap, I don't care how good the zoom capabilities are, a Minimap literally shows you exactly what you will see when you zoom out, except you can just glance at it and get the info without interrupting your whole flow by zooming out.
    (Literally everyone wants this judging by the comments)
    Number Two: The unbuilt Ma- sorry "Alloy" sites are too indistinguishable from the ground itself, especially zoomed out I have serious issues seeing them.
    (There is a good chance this just because of the video quality though so it might be better when I actually play that game)

    • @ataarono
      @ataarono 4 หลายเดือนก่อน +2

      minimap is optional in supreme commander.
      The way you put it makes it sound like you need be zoomed in so much that you can't see enough like starcraft/warcraft. But it doesn't carry over to this kind of camera because you are always zoomed out enough that you can see whats important and make orders without zooming in most of the time.

    • @shatteredsunrts
      @shatteredsunrts  4 หลายเดือนก่อน +6

      I agree about the alloy deposits. They're hard to spot.

    • @adtrlthegamer7449
      @adtrlthegamer7449 4 หลายเดือนก่อน

      In Supreme commande: FA and the second game, I ever spend time with the minimap.

    • @tiefensucht
      @tiefensucht 3 หลายเดือนก่อน +1

      @@ataarono yes and no, a mini map is needed to see whats happening in large maps with many players. When doing some micro, you want to have a clue whats happening around you like incoming bombers on the map border.

    • @Thelitletrainthtcud
      @Thelitletrainthtcud 3 หลายเดือนก่อน +2

      @@tiefensucht maps large enough to have time to see that coming, a "minimap" that would be in a game like this or supcom would be so clutter with icons you couldn't see. Its grand scale strategy not tactical strategy. It's a bad idea, period. You either get not enough details, and its a useless piece of screen candy, or you get minimal details, and its still so cluttered its useless. Unless it was a semi opaque overlay of the map, which would still be obstructive, its a bad idea. Strategic zoom fufills the role you want in the way best suited to a game of this vein.

  • @nobodymissesphilofthefutur8237
    @nobodymissesphilofthefutur8237 4 หลายเดือนก่อน +25

    Highly appreciate longform gameplay of this game. Hope we get to see more content soon!

    • @shatteredsunrts
      @shatteredsunrts  4 หลายเดือนก่อน +3

      Thanks very much. Expect more as the game develops.

  • @monostripezebras
    @monostripezebras 4 หลายเดือนก่อน +11

    I like the "Supreme Comander" vibes..

    • @shatteredsunrts
      @shatteredsunrts  4 หลายเดือนก่อน +7

      Chris Taylor, the mind behind Supreme Commander called Sanctuary the 'spiritual successor'.

  • @ciCCapROSTi
    @ciCCapROSTi 5 หลายเดือนก่อน +13

    "I think I've teased you enough" says the dude closing the video before he loses the game :D

    • @shatteredsunrts
      @shatteredsunrts  5 หลายเดือนก่อน +12

      Haha. Was it that obvious!? Maybe I'll run another and you can see how totally not awesome I am at games! :D

    • @ciCCapROSTi
      @ciCCapROSTi 5 หลายเดือนก่อน +4

      @@shatteredsunrts ABSOLUTELY no offence intended here (I'm quite bad at the game myself), but why don't you give a temporary key to someone who is actually really good, like a 2k+ rated FAF player or somesuch? I'm sure you could find one who is ready to sign an NDA and hold themselves to your terms, and would produce some real high quality footage.

  • @daniellvaas4123
    @daniellvaas4123 4 หลายเดือนก่อน +6

    Promising!
    Would love to see more weight added to the commander. Just looks like its floating. The legs need more thump on each step!

    • @shatteredsunrts
      @shatteredsunrts  4 หลายเดือนก่อน +1

      Thanks for the feedback. This is pre-alpha. Expect to see major improvements prior to release.

  • @V4zz33
    @V4zz33 4 หลายเดือนก่อน +8

    Hello dear Devs, please add an option to adjust the appearance in the zoom levels of the Strategic Icons! We cannot enjoy the beauty of the game, because all we can see is Red, Blue, Green, Yellow etc. icons moving up and down on the map. I was not ready for a Grand Strategy type of RTS game when it comes to the visuals.;)) Thank you!!!
    Looking forward to the moment when I can finally try it!

    • @shatteredsunrts
      @shatteredsunrts  4 หลายเดือนก่อน

      You can try it already. Head to www.patreon.com/sanctuaryshatteredsun and choose tier 5.

    • @V4zz33
      @V4zz33 4 หลายเดือนก่อน +1

      @@shatteredsunrts Thank you for letting me know!
      $100/month is a bit steep for me at the moment.
      One time $100 during Kickstarter is fine, if you guys come up with a tier like that, but I just cannot afford the Patreon version at the moment.
      I have to be patient for a bit longer.;))

    • @markvella7229
      @markvella7229 4 หลายเดือนก่อน +1

      I panicked and dropped my coffee when I read this. Thank you.

  • @Deimos_Fresh
    @Deimos_Fresh 4 หลายเดือนก่อน +5

    Looks like a Supreme Commander 2 we didn't get. I'm interested. But lack of mini-map is concerning. Of course we can zoom out to see entire battlefield, but that means to take the player out of action as well. If you don't want to include mini-map, at least include a map feature like in Ashes of the Singularity Escalation where you can press spacebar for quick full screen map.

    • @shatteredsunrts
      @shatteredsunrts  4 หลายเดือนก่อน +4

      That's an interesting function. I'll suggest it.

  • @GamerM1235
    @GamerM1235 4 หลายเดือนก่อน +12

    I hope there is a way to change the elevation those icons display at. They block much of the display of units and buildings. I did notice they go away if you slam your face into the dirt. But that's waaaay too close for them to disappear.

    • @shatteredsunrts
      @shatteredsunrts  4 หลายเดือนก่อน +10

      Thank you for the feedback, I'll pass that along to the dev team.

    • @janosd4nuke
      @janosd4nuke 4 หลายเดือนก่อน +2

      ​@@shatteredsunrts at the distance around 5:55 I'd prefer if the icon's wouldn't appear yet too.
      However I feel it's very much a personal preference thing. Beyond All Reason did it masterfully with options and sliders for everything. (icon size and appear-distance fully customizable)
      Then again, you guys are aiming for a commercial release and not a hardcore community niche, so that amount of player control could be intimidating for the avarage gamer who doesn't breathes the TA-SupCom heritage for their whole life. So having a more streamlined basic settings with an 'advanced' tab could work better for general audience than frontloading all the variables.

  • @123456gordon
    @123456gordon 4 หลายเดือนก่อน +1

    I loved SC back in my high school and college days, seeing a lot of similarities here. Wasn't much of a fan of SC2, even though it was really pretty it lacked the scale of the first game. Seems like this one goes back to the roots and that's great, looks super cool too.
    I think my only complaint back then was how lower tier units would become completely irrelevant the moment you research a new tier of tech and get a higher tier.

    • @shatteredsunrts
      @shatteredsunrts  4 หลายเดือนก่อน

      I agree. I hope that T1 / T2 units retain some relevance when facing end game units.

  • @garysnook3591
    @garysnook3591 5 หลายเดือนก่อน +9

    looks like this game is performing well so far.👍

    • @shatteredsunrts
      @shatteredsunrts  3 หลายเดือนก่อน

      ...and will only improve as development continues. This is pre-alpha.

  • @Linrox
    @Linrox 4 หลายเดือนก่อน +2

    Another supcom. Hopefully with multi core programming, and no Pop cap. and much bigger maps and multi screen compatible.

  • @ataarono
    @ataarono 4 หลายเดือนก่อน +2

    Animation team needs to rethink their approach. Big units show how some movements are hand made rather than phyical. While walking, each foot needs to stay stationary when standing on it, that way you can also add footprints and sound effects for each step more easily.

    • @shatteredsunrts
      @shatteredsunrts  4 หลายเดือนก่อน +4

      Thanks for the reply. Yeah, this is pre-alpha. You can expect some polish to be applied before release.

  • @leinis80
    @leinis80 4 หลายเดือนก่อน +4

    It's a while since I saw footage from sanctuary, and the progress is amazing! Keep up the good work!
    Some notes:
    1) the view angle is off, as it goes to straight overhead way too fast (it should be straight overhead, but only if zoomed out much). This lessens the dynamic feel of the game, and does not showcase the graphics properly.
    2) the strategic icons seems a tad intrusive on closer zoom levels.
    3) no minimap - there should at least be an option to have one.
    4) Funny enough (as I have struggled with this regarding Supreme Commander too), the GUI is too small (but look pretty good).
    5) The walking units needs some love, especially the bigger ones. There is a sense of lacking mass. When a "foot"/part hits the ground there is no impact/pause/shake in the animation. I suppose you could adjust the object's z-position, for certain frames (leg hits ground) to alleviate this, but optimally the animations itself needs fixing. As now, the walkers seem to float, instead of walk.
    ...but all in all: I am very impressed with the progress made! I really like:
    1) the textures for the sands/desert. Very nice brown/gray mix. Looks terrific.
    2) the effects, lasers, explosions are great.
    3) even at this stage (I presume without extensive optimization),the game seems to operate surprisingly well.
    4) some of the units/animations are very impressive!

    • @shatteredsunrts
      @shatteredsunrts  4 หลายเดือนก่อน

      Thanks for the feedback. This is pre-alpha. Expect to see major improvements prior to release.

    • @shatteredsunrts
      @shatteredsunrts  4 หลายเดือนก่อน

      Thanks for the feedback. This is pre-alpha. Expect to see major improvements prior to release.

  • @StalwartTirith
    @StalwartTirith 4 หลายเดือนก่อน +2

    Really hope this game has good mod support as well. All the unit mods for FA (plus everything added by FAF) shows that mod support should be taken seriously. Also important is scale. I loved the sense of scale in SupCom since all those tiny trees next to your units really shows just how large all the units are (scale was completely messed up in Planetary Annihilation with the planets being so small that they felt more like slightly large rocks lol).
    Also enjoying the less cartoony models. Feels nice to finally see units that don't look like they came out of roblox.

    • @StalwartTirith
      @StalwartTirith 4 หลายเดือนก่อน +2

      Most of all though, thanks for going through all these comments and taking them seriously. Really shows you're taking the communities requests into consideration!

    • @Barbarossa97
      @Barbarossa97 4 หลายเดือนก่อน +1

      The no-nonsense design is the only RTS at the moment. Even the new homeworld is a zoomer-coloured Desaster

    • @shatteredsunrts
      @shatteredsunrts  3 หลายเดือนก่อน +1

      It's important to the dev team that we listen to feedback from potential players. Are you on the Discord? Devs regularly interact with interested folk on there.

    • @shatteredsunrts
      @shatteredsunrts  3 หลายเดือนก่อน +1

      Mod support is something which is very important to the team. The game is being built with mod support in mind.

    • @StalwartTirith
      @StalwartTirith 3 หลายเดือนก่อน

      @@shatteredsunrts I haven't used Discord in forever, haha. Apparently that needs to change.
      And thank you for the replies! The mod support confirmation has me even more excited for this!

  • @Quoxozist
    @Quoxozist 4 หลายเดือนก่อน +2

    ...looks identical to Supreme commander: forged alliance, right down to the icons when you zoom out.

    • @shatteredsunrts
      @shatteredsunrts  4 หลายเดือนก่อน

      Chris Taylor, the mind behind Supreme Commander called Sanctuary the 'spiritual successor'.

  • @Alexander-nc2qg
    @Alexander-nc2qg 5 หลายเดือนก่อน +5

    TLDR; Looks like there is potential, but the game is clearly in the pre-alpha stage. Core gameplay seems solid, animations need developing but show great promise, the music is very hit and miss, and the model designs are fantastic.
    Gameplay seems very smooth and crisp. I understand that pathfinding is supposed to be amazing as well, although it was hard to see in a survival type game.
    At about 18:30, and later at ~24:40, the music started sounding messy and chaotic (almost like two simultaneous tracks) which made it hard to listen to the video. The track at 22:40 started sounding whiny and annoying for about 10-15 seconds, which was sad because prior to that it was a groovy beat.
    Glad that there is no "storage around extractor" mechanic. It was a tedious mechanic in Supreme Commander: Forged Alliance.
    The projectile physics are an upgrade to other classic RTS titles. They seem smoother and more "intelligent", as they didn't target units through other units, terrain and such.
    Visual clarity and easy identification of units needs work, especially the icon system. I would suggest designing the game to function WITHOUT and icon system as this would force a design approach that aids visual clarity. Then forgo individual icons, and only implement group information icons. Anyone zooming in to differentiate the individual icons, should be able to see the units by that stage anyway (if graphics are properly implemented).
    Map design looks promising, and when zoomed out, it looks very realistic.
    I don't see anything groundbreaking or innovative from a gameplay design perspective. Hopefully that will come as the game gets further developed.
    Really love the unit designs. Especially the Chosen T4 bot at 32 minutes.
    Small UI suggestion - have the info card with costs and resource drain rates, be next to the eco panel so the players eyes don't have to traverse the entire screen all the time.
    Small gameplay suggestion - since you have simulated projectiles, why not capitalise on that and have directional shields (physical or energy) that are stronger, or only present on one face of a unit. Encourages flanking as a counter and while uncontested would be a good firebase braker mechanic.
    Good video. I'd like to see more like this.

    • @volodymyr_budii
      @volodymyr_budii 5 หลายเดือนก่อน +1

      "Glad that there is no "storage around extractor
      mechanic. It was a tedious mechanic in Supreme
      Commander: Forged Alliance"
      FAF easily fixed it by making engineers automatically ring extractors with storages after right click. I see no reason storages wouldn't do adjacency bonuses to alloy extractors/furnaces.
      "Visual clarity and easy identification of units
      needs work, especially the icon system. I
      would suggest designing the game to function
      WITHOUT and icon system as this would force
      a design approach that aids visual clarity. "
      It is just straight up not an option. I can't imagine how you think such a grand scale game could work like that - this is not Starcraft 2, you can watch all your units closely at all times. Hell, most of best players during 80% of their games are fully zoomed out, this is how important it is. Also, changing units much for "Visual clarity is unlikely, since devs don't have resources to waste time remaking them.
      " Then
      forgo individual icons, and only implement
      group information icons. Anyone zooming in to
      differentiate the individual icons, should be able
      to see the units by that stage anyway"
      I would say from my experience it is VERY unlikely to work. When your army gets bih, it is extremely important to know what shape your blob of army is to ensure optimal engagement against your enemy or his defenses. It us also extremely important to know what units are where in your army - you obviously wouldn't want some important single expensive units to just die on the front, while your main battle units staying in the back. Same for air units - you need to see all the icons to know if your air units aren't stacked up too tightly for AOE damage. What are even advantages of merging up all icons? From my POV of a relatively experiences players( in FAF I am better than 80% of players, more if we count FA players) I see only downsides and no advantages gained from it.

  • @danis8455
    @danis8455 2 หลายเดือนก่อน +1

    If you nail the speed you got a classic and it looks right!

  • @ciCCapROSTi
    @ciCCapROSTi 5 หลายเดือนก่อน +6

    Floating so much mass... but yeah, good one, better than the other dude StealSpeaks.

    • @shatteredsunrts
      @shatteredsunrts  5 หลายเดือนก่อน +6

      I've never been a very good player. :D

  • @lucasoave3612
    @lucasoave3612 2 หลายเดือนก่อน

    If you're going to have engineering stations, make sure to add an option that lets them rebuild structures that have been destroyed within their radius. This way building a defensive line using defense towers and engineering stations can actually be viable and low-maintenance just like the infinite build-queue feature is for units. Otherwise maintaining a massive defensive line made up of defense turrets will become too tedious and energy consuming and you will just resort to factories producing infinite units.
    This way engineering stations that are within each other's radius can infinitely re-build themselves (given you have the economy) giving you a semi-automatization of your defensive perimeter.
    It will also allow the maintenance of your base to be a lot smoother resulting in an exact reconstruction of the outline of your base, in case you get attacked and your engineering stations survive. This way each engineering station will be responsible for the maintenance and re-construction of a small sector of your base and will become incredibly valuable assets to protect(especially when your base is massive). They will remember where everything is, unless you personally delete the structure.
    You should be able to turn them off and on again to save resources. You should be able to see all the things they are going to rebuild by pressing "shift" like in supcom. And maybe if you click on a building they are going to rebuild, make they build that one first.
    They should be available at T2 and at T3 their radius and build speeds increase.
    If 2 engineering stations have the same building in their queue, they can build it together. T2 ES(Engineering station) should only be allowed to rebuild T2 structures, but a T3 ES can rebuild T2 structures more quickly. A T2 ES can assist a T3 ES rebuilding the same structure.
    You should be able to upgrade each ES to an above tech by clicking on it just like metal extractors. That way you don't have to replace them when upgrading your base (would be annoying).
    One faction should have experimental T4 ES, that surpasses all the other ES of the game. Although it may be too op. If you implement these structures like I stated above, they will become one of the most essential structures in the game, and the game (especially late game) will revolve around them a lot. So maybe one faction having a T4 ES would be too much. But ALL factions should have the ES or they will have a severe disadvantage.
    I think if you put this above idea in your game, it would greatly distinguish it from it's contemporaries while adding such a big QOL feature as to make it an instant staple when talking about SANCTUARY and other games like it. It would make the game unique and imo would be a big step forward in base management, automation and logistics handling. Your role will no longer be to annoyingly rebuild everything in your base but to "supervise" it kind of like Factorio.
    This will also mean the ES will maintain crucial relevance for the whole match and be among your most guarded structures. Making it an essential way to cripple a base in the long run.
    If you make them, make sure to design them to be rather big and easily identifiable. also I think they should be half as big as a factory and maybe half the radius of a T1 defense at T3. They should be quite expensive. Radius should be big. I think a big base should have at least 3 of them to signify its stature and progression.
    If an ES gets destroyed and rebuilt by another ES, it should not regain its memory in my opinion or getting through bases would become too annoying and slow. Although if you added the option for them to regain the memory of all the structures in its database before being destroyed, I would certainly always enable the option, because I love automation and I'm lazy like that. Id love to see it xD
    Please consider. :)

    • @shatteredsunrts
      @shatteredsunrts  2 หลายเดือนก่อน +1

      Great ideas. I've put them forward: shatteredsunrts.com/threads/engineering-stations.285

  • @npcperson2158
    @npcperson2158 3 หลายเดือนก่อน +1

    Survival mode is a great idea.

    • @shatteredsunrts
      @shatteredsunrts  3 หลายเดือนก่อน

      If you check out the official channel one of the devs has played through Survival Mode on one of the hardest difficulties: th-cam.com/video/zfbFZoNxAz4/w-d-xo.html

  • @DarkFire515
    @DarkFire515 4 หลายเดือนก่อน +1

    Looking very good indeed! Can't wait to play!

  • @tormentedterror
    @tormentedterror 2 หลายเดือนก่อน

    Calling shattersun a beautiful asteriod is a undervalue.

  • @sethwilliams4015
    @sethwilliams4015 3 หลายเดือนก่อน +1

    Of all the supcom features I'd like to see - Dual monitor support where each screen operates independently would be my dream. I couldn't handle it on my rig in the supcom days.

    • @shatteredsunrts
      @shatteredsunrts  3 หลายเดือนก่อน

      I'd love to see dual monitor support but its not on the development roadmap currently. My understanding is that it wasn't a feature which was used very much in supcom (perhaps for the reason you mention!) and its not considered essential for a fun gaming experience.

    • @sethwilliams4015
      @sethwilliams4015 3 หลายเดือนก่อน

      @@shatteredsunrts Oh its definitely not essential. But it could certainly be a distinguishing flair. Besides, just wish listing, not expecting!

  • @A123-d8o
    @A123-d8o 4 หลายเดือนก่อน

    im super excited for this game thank you for making it you guys deserve so much more attention. i think you guys will be big though this game is gorgeous.

    • @shatteredsunrts
      @shatteredsunrts  4 หลายเดือนก่อน

      Really appreciate the comments. I'll pass them onto the dev team.

  • @user-ct8my8rv9c
    @user-ct8my8rv9c 4 หลายเดือนก่อน

    Maybe I have been playing these games for too long, but it feels like the "22nd century robot" design for the units has been done to death. I feel like i've seen these same units a dozen times before.

  • @OutcastPyros
    @OutcastPyros 4 หลายเดือนก่อน +2

    Shut up and take my money. Finally a worthy successor to Supreme Commander. Cant wait to play this. Whens the kick starter happening?

    • @shatteredsunrts
      @shatteredsunrts  4 หลายเดือนก่อน

      It was said Kickstarter would hit around July, but nothing is set in stone here so it may end up being delayed.

  • @laz2452
    @laz2452 4 หลายเดือนก่อน +1

    I think it would be dfinitely useful to see soem fo the convenience features from Planetarry Annihilation. Icons zoom level is clearly a useful setting. I would personally also like an option to remove the range circles and green rectangles around buildings from the UI. I feel like it would also be useful to have a better way to see more and move the camera around, whether it's a minimap, picture in picture and saving camera views to switch to would be useful.
    The units are a bit small, spaced out across a large area and indistinct at a distance. I assume this is an artistic choice and part of the reason for the agressive icons. I hope it's done this way to give room for large number of units or a few very large units, so it would pay off. A few very fast units could also justify the large distances. Either way better way to navigate the camera would be helpful.
    The survival mode looks like a good idea as there can be a consistently increasing challenge. I hope this mindset follows into other parts of the game. I didn't like with Planetary Annihilation that the AI would annoyingly try to rush you early game, and "give up" later if that didn't work.
    Overall it looks good.

    • @shatteredsunrts
      @shatteredsunrts  4 หลายเดือนก่อน

      Thanks for the kind comments. I'll pass on your suggestions.

  • @alfreynope5660
    @alfreynope5660 3 หลายเดือนก่อน

    Wow this is great stuff, I hope you do more defence missions/scenarios like these, great fun to set up a defensive perimeter.
    Like others have mentioned, I think it is important to change the level of which the unit icons appear, hiding the beauty of these units is such a loss when they look this great!
    Though I will add that I think some units and buildings should perhaps have their icons appear at different elevations, as you can see at 36:00 there's not much point in having the icon on the t4 because it's massive, but on the smaller units it's more helpful.
    Looking forward to this one!

    • @shatteredsunrts
      @shatteredsunrts  3 หลายเดือนก่อน +1

      This is pre-alpha and a lot will change before the game is ready to be released. We really appreciate the feedback. I'll make sure its passed on.

  • @sunnygold7513
    @sunnygold7513 3 หลายเดือนก่อน

    I think this game is very visually appealing to me. I was a huge Starcraft player back in the day so Im excited for new RTS games to come out.

    • @shatteredsunrts
      @shatteredsunrts  3 หลายเดือนก่อน

      I'm sure you'll love it. Its not as click-intensive as Starcraft.

  • @jonathanz.9675
    @jonathanz.9675 หลายเดือนก่อน +1

    I hated supreme commander’s humanoid mech’s since they’re so impractical and unrealistic. I’m glad they toned those down some, but I get still having one or two here and there

  • @danielmartinezmartinez441
    @danielmartinezmartinez441 4 หลายเดือนก่อน

    In the future, a survival mode based on a island map to showcase naval units (and aerial) will be great to watch!

    • @shatteredsunrts
      @shatteredsunrts  4 หลายเดือนก่อน

      I agree. That would be awesome!

  • @Riri_734
    @Riri_734 3 หลายเดือนก่อน

    Will there be construction turrets to assist with build power and repair?
    I assume engineers can contribute build power to factories?
    Can wreckage be reclaimed? Also will there be terrain(trees, boulders, ruins) that can be reclaimed?
    Will there be a minimap?
    Will there be intel & radar mechanics(buildings & units)?
    Any stealth component?
    Are shield gens in the game?
    Will there be game ender buildings?
    Will we have nukes and anti nukes?
    Is there a naval component?
    Any plans to implement a click+drag formation movement?
    Units look gorgeous but large units lack weight to them so they seem to slide across the ground, need to tweak animations and speed.
    Good job so far!

    • @shatteredsunrts
      @shatteredsunrts  3 หลายเดือนก่อน +1

      Will there be construction turrets to assist with build power and repair?
      ** I’m not sure but I’ll find out.
      I assume engineers can contribute build power to factories?
      ** Yes, they can.
      Can wreckage be reclaimed? Also will there be terrain(trees, boulders, ruins) that can be reclaimed?
      ** Wreckage can be reclaimed, yes. My working assumption is that terrain objects will be too.
      Will there be a minimap? Will there be intel & radar mechanics(buildings & units)?
      ** Minimap is a bone of contention currently. There are intel and radar mechanics, yes.
      Any stealth component?
      ** I’m not sure but I’ll find out.
      Are shield gens in the game?
      ** Yes, already available.
      Will there be game ender buildings?
      ** There will. You should check out the Chosen experimental nuke launcher. Video coming soon.
      Will we have nukes and anti nukes?
      ** Yup.
      Is there a naval component?
      ** If Kickstarter is successful.
      Any plans to implement a click+drag formation movement?
      ** Already implemented. Final touches being worked on as we speak.
      Units look gorgeous but large units lack weight to them so they seem to slide across the ground, need to tweak animations and speed.
      ** Thanks. Appreciate the feedback. This is pre-alpha so anticipate changes.

  • @anthonywhiteside9369
    @anthonywhiteside9369 5 หลายเดือนก่อน +12

    looking good. noticed mini map missing. surly this would be a bad thing during a massive battle.

    • @shatteredsunrts
      @shatteredsunrts  5 หลายเดือนก่อน +4

      You can zoom all the way out in a second so no requirement for a minimap.

    • @doppelrutsch9540
      @doppelrutsch9540 5 หลายเดือนก่อน +18

      @@shatteredsunrts Well, as BAR and to some extent PA have demonstrated, it's nice to have ways to know what's going on across the map without zooming out and back in somewhere else. Strategic zoom is cool but it doesn't completely negate the usefulness of a minimap.

    • @GEdluge
      @GEdluge 5 หลายเดือนก่อน +3

      @@shatteredsunrts ya, i really hope there will be a minimap

    • @Alexander-nc2qg
      @Alexander-nc2qg 4 หลายเดือนก่อน +1

      @@shatteredsunrts The option (and I stress the word, option) of a minimap is important. My recommendation would be to have minimap functionality in the game, but have it disabled by default.
      Because of cognitive object permanence, the act of losing vision (including peripheral vision) breaks concentration and trains of thought. The degree of expression of this effect differs between people, so while some people are totally fine without a minimap, other players will zoom out, and forget why they did so in the first place.
      This psychological phenomenon is also why related pieces of visual information that are viewed sequentially by players (e.g. unit cost and economy for instance) are placed close to each other on the UI.

    • @firewallpriest
      @firewallpriest 4 หลายเดือนก่อน +2

      @@shatteredsunrts have to agree with people mentioning importance of minimap no matter the zoom capabilities

  • @nikolatasev4948
    @nikolatasev4948 4 หลายเดือนก่อน +3

    The minimap is absolutely mandatory. Also, there seems to me some music mixup that needs to be fixed. Other than that, looks great!

    • @shatteredsunrts
      @shatteredsunrts  3 หลายเดือนก่อน +1

      The music mixup is courtesy of an inexperienced video editor (me).

  • @markvella7229
    @markvella7229 4 หลายเดือนก่อน

    finally a Supcom successor that is almost the same formula but better. Thank you for this!

    • @basbruynzeel6614
      @basbruynzeel6614 3 หลายเดือนก่อน +1

      Look up Beyond all reason, its the best rts game I ever played

    • @shatteredsunrts
      @shatteredsunrts  3 หลายเดือนก่อน

      Chris Taylor called it the Spiritual Successor to Supreme Commander. Thanks for your kind comments.

  • @marekkos3513
    @marekkos3513 4 หลายเดือนก่อน +5

    Looks great ,but why all units are skating , instead of walking ? but the big spider animation from Supreme Commander will always be the best ;].You should work more on animations , because for me this is most important in this kind of games.

    • @Appletank8
      @Appletank8 4 หลายเดือนก่อน +1

      probably they spent more time making sure the game works over getting all the animations ready.

    • @marekkos3513
      @marekkos3513 4 หลายเดือนก่อน

      @@Appletank8 you might be right

    • @shatteredsunrts
      @shatteredsunrts  4 หลายเดือนก่อน

      Yeah, this is a pre-alpha build. There's still work to do. The devs are working really hard to create a successful game.

    • @shatteredsunrts
      @shatteredsunrts  4 หลายเดือนก่อน +1

      Thanks for the feedback. This is pre-alpha. Expect to see major improvements prior to release.

    • @marekkos3513
      @marekkos3513 4 หลายเดือนก่อน

      @@shatteredsunrts Thanks.You are the best

  • @endrico221
    @endrico221 5 หลายเดือนก่อน +1

    Looks promising. Good luck to the team!

  • @Kavlantis
    @Kavlantis 5 หลายเดือนก่อน +5

    An RTS with no mini map?

    • @shatteredsunrts
      @shatteredsunrts  5 หลายเดือนก่อน

      You don't need a mini-map when you can zoom all the way out like you can in this.

    • @volodymyr_budii
      @volodymyr_budii 5 หลายเดือนก่อน +2

      Also, it is in pre-alpha state, so there aren't many important features yet, which would most likely include mini Mao. As it was said, with a strategic Zoom mini map is not mandatory, but it is still too good of QoL thing to be skipped in my opinion

    • @Skerra-kk6sm
      @Skerra-kk6sm 3 หลายเดือนก่อน

      ​@@shatteredsunrtsGames that refuse to incorporate established expected mechanics do not do well.
      DoW3 simplifying the cover mechanics when CoH existed is a perfect example.
      You don't need to reinvent the wheel. It's all about properly integrating existing mechanics everyone loves and making them work together well.
      People notice when you don't and if it's bad enough, it will become a focus point.

  • @vivgorayska
    @vivgorayska 3 หลายเดือนก่อน +1

    Dear developers, is/will there be an option to turn off those distracting circles around every unit and some buildings?
    E.g. how Supreme Commander does it where the circles only show on selected units.

    • @shatteredsunrts
      @shatteredsunrts  3 หลายเดือนก่อน

      I *think* so. Range rings can be turned off in the build I've played.

  • @Alexander-nc2qg
    @Alexander-nc2qg 5 หลายเดือนก่อน +2

    The icons are indistinguishable. The lack of highlights, colour differentiation and/or small symbol size in the icon make it a challenge to tell at a glance what something is. This problem is exacerbated when multiple icons are close together.

    • @shatteredsunrts
      @shatteredsunrts  4 หลายเดือนก่อน

      Thank you for the feedback, I'll pass that along to the dev team.

  • @jamiegladwin
    @jamiegladwin 3 หลายเดือนก่อน

    it looks good, would be nice if they could make the bigger units have more weight to them, the small units left little tracks behind them, but the big robot at the end may as well be floating.

    • @shatteredsunrts
      @shatteredsunrts  3 หลายเดือนก่อน +1

      This is pre-alpha so expect improvements as time rolls on.

  • @monostripeexplosiveexplora2374
    @monostripeexplosiveexplora2374 3 หลายเดือนก่อน +1

    looks nice so far

  • @Kain_V
    @Kain_V 2 หลายเดือนก่อน

    People talk about the network code as what will make this game better than Supreme Com, but I would first determine if this game is worse by looking at the battle of 1000+ units.

  • @ShockCombo
    @ShockCombo 5 หลายเดือนก่อน +3

    Looks great and v impressed with the hard work that has gone into this game, but for videos please... Zoom in more! I want to see the unit models close, fights and explosions. A bit of tactical view while your getting base set up is expected but 90% of this video is tiny green icons on a desert background...not exciting. Love the guard commander and design language.

    • @haakonglindtvad5489
      @haakonglindtvad5489 5 หลายเดือนก่อน

      So this game is just extremly zoomed out most of the time sadly

    • @shatteredsunrts
      @shatteredsunrts  5 หลายเดือนก่อน +2

      Hey, thanks for the feedback. I'll improve next time. :D

    • @ShockCombo
      @ShockCombo 5 หลายเดือนก่อน

      @@shatteredsunrts no problem we just want to see more of all the amazing unit models, VFX and worlds you guys are building. I'm sure alot of people play these from tactical view just when I play I like to watch the battles close :)

  • @impelau
    @impelau 4 หลายเดือนก่อน +1

    Это красиво, но у меня возникает вопрос, если это сфера дайсона то откуда свет сверху? У нас есть колодцы и отражатели?
    На счет мысли о том что хочется ощущения масштаба и массы, +.
    В прошлой игре были деревья, на мой взгляд они обеспечивали очень важную функцию - постоянно говорили игроку, смотри какое все огромное, как мощны твои танки, как огромны взрывы которые они делают. Их ощутимо не хватает в том что я вижу, совершенно нет точек отсчета на первом кадре (хотя я помню и знаю что они у вас есть и это просто такая карта. Возможно ли добавить древние инженерные сооружения крохотные рядом с постройками современности или что то еще? Чтобы мы получили больше подобных декораций?

    • @shatteredsunrts
      @shatteredsunrts  4 หลายเดือนก่อน +1

      Заповедник - это сфера Дайсона, и внешняя поверхность населена. Большие орбитальные зеркала отражают солнечное излучение обратно на поверхность, создавая свет и тепло.
      Эта карта - первая выпущенная и находится в стадии пре-альфа, так что ожидайте некоторых недочетов. Перед выпуском игры будут улучшения.

    • @impelau
      @impelau 4 หลายเดือนก่อน

      Это выглядит достаточно хорошо чтобы забыть о статусе разработки и оценивать без поправок)
      Касательно сферы же, нарративщик любитель во мне заинтригован конструкцией.
      На артах и в материалах она выглядит однослойной и почти монолитной, по игре тоже впечатление одного тонкого слоя конструкции охватывающего звезду, с портами доступа которые являются залежами массы.
      Получается в ней есть световые колодцы для зеркал? Это и есть то куда она девает свою энергию - на зеркала, некоторые из которых освещают её а другие - посылают поток дальше? Существуют ли более подробные материалы о конструкции сферы? Было бы интересно, к тому же это похоже на источник идей для карт.
      Карта с световым колодцем, через который сфокусированный внутренними зеркалами или иными конструкциями свет передается на внешние зеркала - и может быть собран игроками при помощи уловителей как дешевая энергия.
      Если есть каркасные модули могла бы быть карта боя внутри этих каркасных модулей, с изобилием энергии и возможностью обрушать секции.
      Гражданские сооружения координирующие зеркала чтобы питать экономику и сжигать противников....

  • @daniels5607
    @daniels5607 3 หลายเดือนก่อน

    I love the look at this cant waith to buy it.

    • @shatteredsunrts
      @shatteredsunrts  3 หลายเดือนก่อน

      I can't wait for you to buy it either - so I can wipe you from the map! (I won't, I'm not very good)

  • @hyouzanren1846
    @hyouzanren1846 2 หลายเดือนก่อน

    This is "shut up and take my money" games 🤩

    • @shatteredsunrts
      @shatteredsunrts  2 หลายเดือนก่อน

      Amen! We've only just scratched the surface of what you can expect from this.

  • @Ishimanian
    @Ishimanian 4 หลายเดือนก่อน +1

    The blending between the combat music and the ambient is a bit abrupt and the combat music is very loud - (the ambient music is also much better, IMO).
    Where area mex command.
    Are there con turrets? Shield bubbles? Artillery defenses?
    I noticed that the t1/t2/t3 units mostly pop VERY quickly, seems some of them could use larger hp pools or add some more different types of defensive unit options (interception, shields, damage reduction, etc).
    Would really like to see units that aren't T4 which have multiple weapons (with different ranges) on em, always fun.
    Hope the devs check out some of the Spring Engine games for QoL features to copy (BAR, Zero-k, etc).
    Very excited for more supcom clone

    • @shatteredsunrts
      @shatteredsunrts  4 หลายเดือนก่อน

      The music issue is probably a consequence of having an inexperienced video editor (me!) who screwed it up a little bit!

  • @lannesromain1453
    @lannesromain1453 3 หลายเดือนก่อน +1

    exited about it, the unit icon IMO are too large we cannot see those beautifull unit!

    • @shatteredsunrts
      @shatteredsunrts  3 หลายเดือนก่อน

      This is pre-alpha and a lot will change before the game is ready to be released. We really appreciate the feedback. I'll make sure its passed on.

  • @EvilNecroid
    @EvilNecroid 5 หลายเดือนก่อน +2

    when i play a game like this i usually pick the most evil looking faction
    so what do the other factions look like? :p

    • @shatteredsunrts
      @shatteredsunrts  4 หลายเดือนก่อน +1

      I'll play through them all and you can see.

    • @EvilNecroid
      @EvilNecroid 4 หลายเดือนก่อน

      @@shatteredsunrts cool

  • @alexeysmirnov5483
    @alexeysmirnov5483 4 หลายเดือนก่อน

    Finaly, we have some gameplay of it!!!)

    • @shatteredsunrts
      @shatteredsunrts  4 หลายเดือนก่อน +1

      Expect more coming soon.

  • @Shadowrunner340
    @Shadowrunner340 4 หลายเดือนก่อน +1

    If this is a Dyson Sphere, why are there long shadows? Shouldn't the Sun always be at high noon, everywhere?

    • @shatteredsunrts
      @shatteredsunrts  4 หลายเดือนก่อน

      The outer surface of the Dyson Sphere is inhabited rather than the inside. Large orbital mirrors reflect the sun's radiation back to the surface of the sphere creating light and heat.

    • @Shadowrunner340
      @Shadowrunner340 4 หลายเดือนก่อน

      @@shatteredsunrts So... the sun is on the OUTSIDE of the Sphere?

    • @shatteredsunrts
      @shatteredsunrts  4 หลายเดือนก่อน

      @@Shadowrunner340 Well, no. The actual Sun is on the inside of the sphere but the sphere has giant holes in it allowing light to escape and mirrors in orbit which reflect that light back down as "sunlight".

  • @jaysol191
    @jaysol191 4 หลายเดือนก่อน +2

    The game be looking cool as hell

  • @annilator3000
    @annilator3000 4 หลายเดือนก่อน

    So far this looks nice :)

  • @brokol6697
    @brokol6697 3 หลายเดือนก่อน +1

    очень жду этот проект )))

  • @Thekux-vp2cw
    @Thekux-vp2cw 3 หลายเดือนก่อน

    How the surface of the mega structure Is iluminated, the sun isn't on the Center?

    • @shatteredsunrts
      @shatteredsunrts  3 หลายเดือนก่อน

      Holes in the megastructure allow sunlight through which is reflected back by orbital mirrors to create light.

  • @wildfire3440
    @wildfire3440 4 หลายเดือนก่อน

    Why do you keep seeing all these lines on the field?
    Is it because of the beta?
    Or do you have caps lock on?
    I hope the lines won't be visibel at all times.
    Just like in Suprme Commander Forged Alliance.
    Just units and explosions.

    • @shatteredsunrts
      @shatteredsunrts  4 หลายเดือนก่อน

      Do you mean the range rings?

  • @Runehorn
    @Runehorn 4 หลายเดือนก่อน

    I hope this game does for Supreme Commander, what BAR does for Total Annihilation! Looking very much forward to Sanctuary. This is the kind of video I want to see about this game, flashy promo stuff is a total waste of resources in my opinion.

    • @shatteredsunrts
      @shatteredsunrts  4 หลายเดือนก่อน

      Chris Taylor, the mind behind Supreme Commander called Sanctuary the 'spiritual successor'.
      Thanks for your comments about the video. It's my first EVER YT vid so it could use a little work. I'm still learning.

  • @Erictraiven
    @Erictraiven 3 หลายเดือนก่อน

    Is that a spider commander? Cool

    • @shatteredsunrts
      @shatteredsunrts  2 หลายเดือนก่อน

      All three Commanders are very different.

    • @Erictraiven
      @Erictraiven 2 หลายเดือนก่อน

      @@shatteredsunrts oh I like that in supcom they were too similar

  • @mtking4
    @mtking4 4 หลายเดือนก่อน +2

    Battle Music sounds very poor and sounds like it's overlapping with itself, also the transition from peace to battle seems abrupt and unnatural, unit shooting sound effects are too loud especially when you're still on t1 units, peace music doesn't sound special either, but a little better, in general, sounds need more work to be good, you'd be surprised how much sounds alone can make the game more appealing and drastically improve the game, i hope the devs do follow up on that.

    • @shatteredsunrts
      @shatteredsunrts  4 หลายเดือนก่อน +1

      I blame the video editor (me!).

  • @Erictraiven
    @Erictraiven 3 หลายเดือนก่อน

    There is bonus adjacency here? I see those yellow lines

    • @shatteredsunrts
      @shatteredsunrts  2 หลายเดือนก่อน

      Yes, there is a bonus adjacency system.

  • @mirage1857
    @mirage1857 3 หลายเดือนก่อน

    I wonder if any rts will ever have a conquest map ala Dune 2. Sure in Dune 2 is wasn't a real conquest map but I loved the concept.

    • @shatteredsunrts
      @shatteredsunrts  2 หลายเดือนก่อน

      There is something in the works. I can't say any more right now.

    • @mirage1857
      @mirage1857 2 หลายเดือนก่อน

      @@shatteredsunrts hype!!!

  • @mikhoward
    @mikhoward 4 หลายเดือนก่อน

    Looks a lot like warzone 2100, a game I really liked and played a lot

  • @underlordd
    @underlordd 4 หลายเดือนก่อน

    What are your thoughts on this good sir?

  • @michelthater4361
    @michelthater4361 5 หลายเดือนก่อน +2

    It's really cool to see a successor to SupCom FA. Graphics look not like a breakthrough, animations neither. Both are decent, though. Music is a mess of sounds not a joy at all to listen to, at least to my perception. I noticed the T3 Guard unit with the laser or plasma beam doesn't target correctly. It often targets the ground it seems. Looks like the Monkeylord targeting bug. Things like this are really frustrating in a game. This is a lot of negative criticism but still I really appreciate what you are doing. Maybe my expectations on a successor to one of my all time favorite games are a little high. On the other hand, 15 years have passed and I have the idea that should show to some degree. After all, what's the reason for creating a successor to a computer game when there is no improvement. It looks a little bit like it's the same game just with a different unit design and background/storry. I mean, game mechanics of SupCom FA where great but you need more than that and one new idea (environment as a weapon, which is not shown in this video). But thank's a lot for showing this. This is still in development and I hope some critical voices are helpful.

    • @volodymyr_budii
      @volodymyr_budii 5 หลายเดือนก่อน +3

      "It looks a little bit like it's the same game just with a different unit design and background/storry. I mean, game mechanics of SupCom FA where great but you need more than that and one new idea"
      Supcom FA is a very old game, which suffers a lot from its old game engine - Sanctuary is worth buying even if it was the exact copy of supcom, but with better pathfinding, connection stability and optimization, but it actually brings much more to the table.
      For example - factions are more asymmetrical and interesting, new major gameplay mechanics like weather control and sphere shattering( there was a clip of sea freezing in game posted on Patreon or somewhere), new commander chasis upgrades, which are mor impactful than in supcom, new game mechanic of Drones and their different types, which can be both offensive and support, new gameplay philosophy of using support units/buildings that can boost your army in different ways( Guard can boost regeneration and vision/radar of their units with Transmitters, Chosen can boost their shields with shield boosting drones that are launched from drone carrier, EDA can use building/drone to repair armor(not HP, different thing) which is much cheaper than repairing HP and so on), which was not a thing in supcom FA with only exception of Seraphim regen aura on commander and plenty of other, minor mechanics and units that aren't in the game yet and you wouldn't know about them if you weren't active on official discord server
      Examples of those minor and not mentioned game mechanics that I remember are: Chosen transport being able to drop units on move, units that have 5 or more legs going to be able to move in any direction without turning, EDA having a T4 with giant shredders in front as main weapon, which kills and reclaims everything in its path and also works as mobile factory, Chosen T2 power generator being able to be upgraded to T3 directly, every faction having different types of nukes - EDA has a cluster nuke, Chosen a regular one, and Guard having a pair of satellites that redirect strong lazer at the enemy, which starts far spread out with low damage, but then focuses on one spot and deals more and more damage. There are more new game mechanics than this, but I can't remember them right now. In conclusion I want to say, that this game, if their kickstarter is gonna be successful, is gonna provide much more new gameplay than you think.

    • @michelthater4361
      @michelthater4361 5 หลายเดือนก่อน +1

      @@volodymyr_budii Thank you so much for taking the time to answer elaborately on my complaints. It sounds very promising what you said. All this was indeed not visible in this little demo session. I will definitely back 3S when the kickstarter comes online. I would have done so even before the things you told me. Now you gave me some hope or maybe confidence :-)

    • @Barbarossa97
      @Barbarossa97 4 หลายเดือนก่อน

      @@volodymyr_budii Sounds fantastic.

  • @annilator3000
    @annilator3000 4 หลายเดือนก่อน

    The icons need a little work though, it's hard to distinguish between all of them on the map

    • @shatteredsunrts
      @shatteredsunrts  4 หลายเดือนก่อน

      Thanks for the feedback. This is pre-alpha. Expect to see major improvements prior to release.

  • @regisgenad9629
    @regisgenad9629 4 หลายเดือนก่อน

    There are cloacked units i think but no teleport yet. So i'll wait.

  • @mirage1857
    @mirage1857 3 หลายเดือนก่อน

    Okay when can we mess with it? I miss sup com, I tried sup com 1 the other day but its missing qol features of modern games and it felt weird.

    • @shatteredsunrts
      @shatteredsunrts  3 หลายเดือนก่อน

      There should be a public demo this year. The full game is likely to be next year.

  • @wornskibum
    @wornskibum 5 หลายเดือนก่อน +1

    nice more content for this game

  • @MrWABC
    @MrWABC 4 หลายเดือนก่อน

    I see physics! Cool! keep going✊️

  • @dylanrichardson3034
    @dylanrichardson3034 5 หลายเดือนก่อน +1

    This is a great look at the demo and the models look fantastic, my only complaint is that the animation on some of the units is stilted and stiff. I think that this is particularly an issue with the commander, when I got a look at it my mind was like "That's a sick model I wonder how it's gonna move" and then it made a standard bot move. I had a visceral reaction to that and thought this was not how it would move in reality, it should be locked in orientation and have the legs carry it in the move order direction. This is just a nitpick and polish issue though.

    • @volodymyr_budii
      @volodymyr_budii 5 หลายเดือนก่อน +1

      What you suggested was always the plan for Guard commander and any unit with 5 and more legs, it is just not implemented yet

    • @dylanrichardson3034
      @dylanrichardson3034 5 หลายเดือนก่อน +1

      @@volodymyr_budii That's awesome! Like I said just a polish issue, really looking forward to everything going on with Sanctuary.

  • @Teimur1
    @Teimur1 3 หลายเดือนก่อน

    Looks like a good mod for Supreme Commander. 😀😀😀

    • @shatteredsunrts
      @shatteredsunrts  3 หลายเดือนก่อน

      The guy who developed Supreme Commander, Chris Taylor, called this the 'spritual successor' to his games.

    • @Teimur1
      @Teimur1 2 หลายเดือนก่อน

      @@shatteredsunrts So basically a copy....

  • @FireDragon16180
    @FireDragon16180 4 หลายเดือนก่อน

    Impressive, I like it 👍

  • @holyperceval6310
    @holyperceval6310 3 หลายเดือนก่อน

    or we could play opens source beyond all reason ?

    • @shatteredsunrts
      @shatteredsunrts  3 หลายเดือนก่อน

      Or, and I know this may be a really difficult concept to grasp, we could do both.

  • @Xis-ql5pj
    @Xis-ql5pj หลายเดือนก่อน

    Will there be air and naval units?

    • @shatteredsunrts
      @shatteredsunrts  หลายเดือนก่อน +1

      Air guaranteed. A full navy is dependent on a fully-funded Kickstarter.

    • @Xis-ql5pj
      @Xis-ql5pj หลายเดือนก่อน

      @@shatteredsunrts fair enough answer

  • @joan2080
    @joan2080 5 หลายเดือนก่อน +2

    Did you never played supcom 😳

    • @shatteredsunrts
      @shatteredsunrts  5 หลายเดือนก่อน

      Haha! You'd think. I did, yes, sometime in 2007.

  • @CGDW2
    @CGDW2 4 หลายเดือนก่อน

    The dynamic music is a bit chaotic at times.

    • @shatteredsunrts
      @shatteredsunrts  4 หลายเดือนก่อน

      I think that's as a consequence of a n00b video editor. (me!)

    • @shatteredsunrts
      @shatteredsunrts  4 หลายเดือนก่อน

      The music issue is probably a consequence of having an inexperienced video editor (me!) who screwed it up a little bit!

    • @CGDW2
      @CGDW2 4 หลายเดือนก่อน

      Ok no worries, glad it wasn't a game issue, but even if had been, I don't expect everything to be working perfectly at this stage in development.

  • @bigdaz7272
    @bigdaz7272 4 หลายเดือนก่อน

    Demo???
    Where can i get my eager little mits on it???

    • @shatteredsunrts
      @shatteredsunrts  3 หลายเดือนก่อน

      You can support the game on Patreon and get immediate access to a pre-alpha build. A public demo is expected later this year.

  • @sheapfiremakke1647
    @sheapfiremakke1647 4 หลายเดือนก่อน

    Looks great, i wanna play this now, 😮

    • @shatteredsunrts
      @shatteredsunrts  4 หลายเดือนก่อน

      You can try it already. Head to www.patreon.com/sanctuaryshatteredsun and choose tier 5.

  • @muhammadnuralhafiz
    @muhammadnuralhafiz 4 หลายเดือนก่อน

    cool nice work
    i wish i could develop game myself

  • @techstepman
    @techstepman 4 หลายเดือนก่อน

    theres one thing i dont get....the dyson sphere has the sun inside it and the inside of the dyson sphere is where you will find a habitable biome. Outside it should be dark, like super dark and uninhabitable...Is this a binary system?
    Anyway im really keeping my fingers crossed for this. Homeworld 3 just got released and i was disappointed to the point that i got a refund. I hope this is gonna change everything and help other devs wake up.

    • @shatteredsunrts
      @shatteredsunrts  4 หลายเดือนก่อน +2

      The outer surface of the Dyson Sphere is inhabited rather than the inside. Large orbital mirrors reflect the sun's radiation back to the surface of the sphere creating light and heat.

    • @techstepman
      @techstepman 4 หลายเดือนก่อน

      @@shatteredsunrts thanks!

  • @jamiegladwin
    @jamiegladwin 4 หลายเดือนก่อน

    mmm sure i have seen this game somewhere else, command and something?

    • @shatteredsunrts
      @shatteredsunrts  4 หลายเดือนก่อน

      I'm sure I don't know what you mean ;)

  • @syb1510
    @syb1510 5 หลายเดือนก่อน

    Where is the demo ?

    • @volodymyr_budii
      @volodymyr_budii 5 หลายเดือนก่อน

      Inaccessible to the public yet - wait for kickstarter

  • @Ceizyk
    @Ceizyk 4 หลายเดือนก่อน

    Gives me good feels to Supreme commander 1 and SC-Fan and hopefully won't be the terrible SC 2 downgrade to the rts genre.

    • @shatteredsunrts
      @shatteredsunrts  4 หลายเดือนก่อน

      You could say it's the Supreme Commander sequel we wanted. Chris Taylor, the mind behind Supreme Commander called Sanctuary the 'spiritual successor'.

  • @домикхикки-й7б
    @домикхикки-й7б 2 หลายเดือนก่อน

    в каком году релиз?

  • @WarrenChurulich
    @WarrenChurulich 4 หลายเดือนก่อน

    So cool!

  • @-detectivealec8937
    @-detectivealec8937 5 หลายเดือนก่อน

    Wow! When is the demo available?

    • @volodymyr_budii
      @volodymyr_budii 5 หลายเดือนก่อน

      Ot will be available with kickstarter launch, which would most likely happen this year ( unless they get more money from investors to delay it later)

    • @shatteredsunrts
      @shatteredsunrts  5 หลายเดือนก่อน +1

      The current not set in stone plan is for around July. That'll be for Kickstarter and a demo.

  • @JensenStark-y9m
    @JensenStark-y9m 4 หลายเดือนก่อน

    Take my money

    • @shatteredsunrts
      @shatteredsunrts  4 หลายเดือนก่อน +1

      Sure thing! Head on over to www.patreon.com/sanctuaryshatteredsun and support the development of this awesome game!

  • @gendalfgray7889
    @gendalfgray7889 4 หลายเดือนก่อน

    Yay!

  • @lawo9505
    @lawo9505 4 หลายเดือนก่อน

    SUPREME COMANDER :D:D:D

    • @shatteredsunrts
      @shatteredsunrts  4 หลายเดือนก่อน

      Chris Taylor, the mind behind Supreme Commander called Sanctuary the 'spiritual successor'.

  • @ataarono
    @ataarono 4 หลายเดือนก่อน

    Boomer RTS is too hecktic, long live the Zoomer RTS (yes literally)

    • @shatteredsunrts
      @shatteredsunrts  4 หลายเดือนก่อน +3

      I#m too old for millions of clicks per minute. I like a game where strategy applies, not just who can click the fastest.

    • @Barbarossa97
      @Barbarossa97 4 หลายเดือนก่อน

      Shut your zoomer mouth and eat some purple crayon, broccoli head.

  • @horizontal120
    @horizontal120 5 หลายเดือนก่อน

    Will there be bubble Shields for defense of the base

    • @volodymyr_budii
      @volodymyr_budii 5 หลายเดือนก่อน

      Already are here, he just didn't build one.

    • @shatteredsunrts
      @shatteredsunrts  5 หลายเดือนก่อน +1

      Yes. I'll perhaps show them next time.

  • @sweter0016
    @sweter0016 4 หลายเดือนก่อน

    its supreme commander 3 ??? look like part 1 :)

    • @shatteredsunrts
      @shatteredsunrts  4 หลายเดือนก่อน

      Chris Taylor, the mind behind Supreme Commander called Sanctuary the 'spiritual successor'.

    • @peterc504
      @peterc504 4 หลายเดือนก่อน

      ​@shatteredsunrtswhere is CT hiding lol what ever happened to kanoogi and interplanetary space rts lol

  • @Mason-nt5ew
    @Mason-nt5ew 4 หลายเดือนก่อน +1

    So from what ive seem heavily inspired by supreme commander not to say its a bad think but for a game to succeed it needs something to distinguish itself not just new models or good graphics but something thatd make a player choose it over supreme commander that and on the walkers the animation for walking looks so ridged on the smaller ones its not as noticeable but on the big guy at the end it looked to stiff and as if it was weightless along with its steps not syncing with its movement as if it was gliding on ice. Just some constructive thoughts for me but this game has great potential just fine turning for the most part

    • @shatteredsunrts
      @shatteredsunrts  4 หลายเดือนก่อน +1

      Thanks for the feedback. This is pre-alpha. Expect to see major improvements prior to release. Chris Taylor, the mind behind Supreme Commander called Sanctuary the 'spiritual successor'.

    • @Mason-nt5ew
      @Mason-nt5ew 4 หลายเดือนก่อน

      @@shatteredsunrts I'm glad as a company u take feedback and build off it rather than blocking people like some AAA companies

  • @KarlSchultzGoogle
    @KarlSchultzGoogle 4 หลายเดือนก่อน

    Well you could continue to wait for this or you could go play Beyond All Reason, right now, for free...

    • @shatteredsunrts
      @shatteredsunrts  4 หลายเดือนก่อน

      Or... just thinkin' outside the box... you could do both.

  • @ornerylurker8296
    @ornerylurker8296 3 หลายเดือนก่อน

    Hum, your let’s play style is good, quality, and professional, it’s just that you sound so bored some times I dozed off! Ah well, not enough of a problem to not sub.

    • @shatteredsunrts
      @shatteredsunrts  3 หลายเดือนก่อน +1

      I'm a grumpy old man! I make no apologies. Haha.

    • @ornerylurker8296
      @ornerylurker8296 3 หลายเดือนก่อน

      That's the spirit! Do keep that attitude!

  • @Skerra-kk6sm
    @Skerra-kk6sm 3 หลายเดือนก่อน

    I just want a Total Annihilation remaster with no unit limit and incorporating the expansions. Maybe throw in a couple Alien races for good measure since the rule of 3 is important.

    • @shatteredsunrts
      @shatteredsunrts  3 หลายเดือนก่อน +1

      A Total Annihilation remaster would be awesome to see.

    • @volodymyr_budii
      @volodymyr_budii 3 หลายเดือนก่อน +1

      There are already 3 factions, but so far decs said a couple of times that no aliens- only humanity and it's creations(AI, etc)

    • @Skerra-kk6sm
      @Skerra-kk6sm 3 หลายเดือนก่อน

      @@volodymyr_budii So still keeping some TA roots.

  • @qwerty-ij8ts
    @qwerty-ij8ts 3 หลายเดือนก่อน

    Inferior supcom clone. Will be wonder if it survive until release, not mention to compete against polished faf and bar.

    • @shatteredsunrts
      @shatteredsunrts  3 หลายเดือนก่อน

      Thanks for taking the time to share your opinion. Its really appreciated.