Ultimate Challenge 3, 6 Turns - Mario + Rabbids Donkey Kong Adventure
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- เผยแพร่เมื่อ 4 ก.ย. 2024
- Ultimate Challenge 3 of the Donkey Kong Adventure done in 6 turns. Shoutout to Fidel for being the first to complete this level in 6 turns.
Notes:
-The skill trees are finely tuned for this battle. You'll want to max out HP in the skill tree for all characters, as well as the strength of all the techniques. (Such as Heal and Long Story.) The only cooldown buff that needs to be filled is Stink Eye's.
-Rabbid Peach was not supposed to get hit by DK on turn 1, but I rolled with it anyway. She was supposed to dash the two Bucklers at 110 HP and team jump off DK.
-Rabbid Cranky does not need to get a critical hit with the first Barrel Bolt. DK can throw the Ziggy at it to finish it off on turn 3, then the Ground Pound on turn 4 finishes off the Bunch that DK originally aimed at.
-Long Story helps keep the enemies around Rabbid Cranky from messing with his moves, but it's primary use here is to disable the Smasher's Weaken ability.
Summary of RNG:
-Rabbid Peach needs a critical hit on one of her two Sentry attacks (From turns 1 and 3.) to take out a Bad Banana Bunch.
-Barrel Bolt needs a critical hit on turn 3: 70% chance.
-The two Hoppers targeting Rabbid Cranky on turn 3 need to not get a critical hit. It's unknown what their critical hit rates are.
-Ground Pound needs a critical hit on turn 4: 70% chance.
-Barrel Bolt needs a critical hit on turn 5: 70% chance.
-The Hoppers targeting DK on turn 5 need to not get a critical hit. There are usually two of them that attack him.
Summary of Fire RNG:
-The Fire caused by the Burn cover block at the start can cause issues, even though it's rare. A character/enemy might be out of range for a dash or DK's Grab & Launch. Some scenarios might cause the game to softlock as well.
Just one thing left to do; defeat Bowser! Good luck because you're gonna need it if you're going to completely deplete each one of his three health bars per turn.
I'm going through a few more stray levels I've saved until the end first. I may not be able to redo that fight in 2 turns thanks to the RNG required, but we'll see.
@@jaroh1240 Two turns, eh? That'll be something to see. Come to think of it, I don't even think you did the It's dangerous to go alone challenge. Anyway, I can hardly wait for the Bowser fight.
@@kevinmcgiveney5128 In addition to Bowser and Challenge 4-2, I still have to do Chapter 4-2 Battle 2, both battles of Chapter 4-6, and the final boss of DKA.
For so long this one challenge is the last thing I need to beat to get 100% on this game.
RNG is literally the thing that keeps messing me up. From the 70% chance from the secondary weapons to the stupid amount of times I keep getting bounced by those hoppers.
What's your skill tree for this? This is literally so hard for me-
6:46 smasher legs
4:51 too
They’re not moving
Good job
god damn I was so close, but rabbid peach got freeze preventing her to heal herself -_-
0:14 me and the entire class when they found out there was a test today
😂😂😂
lol smasher go weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
That smasher legs are wrong