This Bug Makes The Rocketeer BROKEN! | 1,280+ DMG PER SHOT! - Tower Defense Simulator (UPDATE)
ฝัง
- เผยแพร่เมื่อ 7 ก.พ. 2025
- Due to a weird bug with how the Rocketeer interacts with the Firework Technician, it can reach insane levels of DPS! Sometimes, it will even deal up to 3x it's usual amount of damage, or 1,280. In this video, I abuse this bug in fallen mode, to see just how insane it really is. Enjoy!
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#rocketeer #update #bug #showcase #broken #new - เกม
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YES SIR
pov dev: nerf strike coming up
Done sended to devs
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Rocketeer has no hit cap and since FireTech produces fireworks whenever an enemy gets *damaged* (and not when a tower attacks), that's why the fireworks get crazier the more enemies it hits.
And this is the same reason why Shotgunner is strong with Firetech too (and pre-rework Necromancer with his 7 beams)
Insane, thanks for the info!
Still horrible against single
@ true
@opxz4782 false, 55 extra x 4 is 220, add this to the base tower dmg 360 and you get 580 almost 50% more than old rocket and he was counted as "good" single boss killer, also this excludes the 250+ burn making it nearly tripled.
Ranger an S teir tower does 1250 every 7, rocket with burn excluded is 1160 for HALF THE COST
“If it’s in the game, it’s an Intended Feature.” - My reason for using this
what excuse?, i only hear facts
@@adhaneymatabalao9524 fr
Skyrim ahh quote
Minecraft Devs:
@@Keoni_Sonfr
my guess is:
since it has a slow reload but shoots 4 shots at once that each explode separately that means 4x the chance of creating a firework, also hitting multiple enemies increases the ammount of fireworks, shotgunner, pyro/cryomancer, commando and any tower with high pierce /AoE will shot out a bunch of fireworks at once because they hit multiple enemies with the same attack
He did explain it in the video
then i felt like it's an intended feature
Nice guess tho bc I think it does take the firerate of the tower
I was the 24'th like, and your comment is true
i think
1st Video Corso: This New Tower Sucks" Corso: "2nd Video This Same Tower Is The Best"
Edit: OMG Thx For 450 Likes!
Normal thing mate 🤣
He said his damage is bugged
@@Smugginsonit’s not bugged it’s just inconsistent bc the hits are not accurate
Bro needs a bug to enjoy the tower
just like clusters if they dont direct hit they dont do full damage
since lvl 4 rocketeer upgrade stated slightly less accurate means the rockets wont always direct hit
I'm pretty sure this isn't a bug, it's intended game design.
When the rocketeer rework dropped I was like "oh cool this is gonna be useful with the firework technician".
Wikiacolors made a video explaining that towers that shoot multiple shots have much higher chances of shooting rockets, which is why shotgunner and rocketeer pair really well with firework technician. In this video he also showed how each enemy that a tower is GOING to hit counts as a "shot" so a shotgunner piercing 3 enemies with all bullets will triple its firework chance per "shot" (which it already has like 8 of). This includes the splash radius of rocketeer's rockets, if all 4 rockets hit 2 enemies each, then the rocketeer gets 8 "shots" instead of 4. The reason why the rocketeer at the start shot out a bajillion fireworks is because with the tightly bunched enemies, the rocketeer will lock onto the first 4 enemies, which are practically on top of each other, and all 4 rockets will hit the same group of enemies. Lets say there were 20 enemies in the blast radius, that's 4 shots * 20 enemies= 80 "shots"; 80 times the already high chance the rocketeer has to shoot a firework, making 16 fireworks at once plausible. In a real game scenario, you won't often get 20 tightly packed enemies in one spot, so it isn't actually that broken. However it is still very good and firework rocketeer is my favourite dps combo at the moment.
I could be wrong, I'm not completely sure about what I've said, so feel free to tell me I'm wrong, but this explanation makes the most sense to me.
I’m not reading your essay man
Ain’t nobody reading all that
This strat was good for hallow punk since it didn’t work on old rocketeer before rework, but new rocketeer is like 4x as powerful than the hallow punk with firework tech
Interesting
@@iamSxndownI did
5k views in damn near 25 minutes, my guy is NOT falling off anytime soon😭
5K VIEWS in 25 mins. Damn, bro has insane support
If anybody is curious, here is a list of cool interactions towers have with firework technician.
Commando - each pierce has a chance of triggering fireworks (i.e 1 bullet piercing 3 enemies = 3x chance of fireworks), his rockets also trigger fireworks (8 commandos can do 8-12k on a single enemy)
Frost blaster works the same with pierce, so does archer and any other pierce tower
Shotgunner can proc a firework on each individual shotgun bullet (i.e if he shoots 10 pellets he can trigger a hypothetical 10 fireworks, then double, triple, quadruple this amount for each enemy pierced)
I'm actually not too sure if pierce procs it multiple times or if it's just the aoe showing it dmgjng multiple enemies. Shotgunner still procs 10 fireworks on each hit though.
Hallow Punk, basically works the same as Commando's missile as the rocket can hit an infinite amount of enemy.
Elementalist's heatwave can also generate fireworks, an infinite amount of them technically.
@@refreshingspringwaterpierce and bullet count stacks
Okay so.. I think the bug works because when rpcketeer shoots. He detects all enemies in a fan/pizza shaped area (like sledger) but when there're more than 1 enemies. Rocketeer's shot COUNTS/ENEMY. Explaining that barrage of fireworks.
Edit: okay i'm incorrect. Perhaps what's wrong is not that, but the way rocketeer shot's registered. Y'know, the rocket is splash damage. Well guess what? EACH enemy that got hit by the explosion COUNTS AS A SHOT, but the rocketeer's fire rate still counts as slow, so it has high chance yo shoot out fire works. That explained the barrage of fire works. Okay this makes more sense
Did you somehow forget what triangles are called
@@Rotisserie_Chicken1triangle = pizza
That makes sense
might be it but it could simply just be damage procs fireworks, including splash damage
@@prettyradhandle okay this actually make more sense.
My theory why it works. Rocketer have brand new system of targeting on max lvl (rocket distribute) and when there is a lot of enemies inside of his range rocket distributes rocket to first 4 enemies but how it actually works: rocketer on max lvl is actually very fast burst tower and i think that it shoots rocket at every enemy it sees in turn but burst ends faster, BUT firework technician doesn't noticed it so technician thinks that rocketer fired a rocket to EVERY single enemy in his range.
That not a bug, that exactly how Firework Technician works, he makes towers shoot firework on HIT, not just by a chance on attack, chance rolls when tower lands hit, not when it just shoots, but the thing is usually his buff does not works on splash towers, for example: Demoman, Paintballer, Mortar, etc won't shoot fireworks on hit, from that point of view it can be called as a bug, since that buff not supposed to work on splash towers
16:30
NEVER LET A JESTER BUFF FALLEN GUARDIANS
That mf got 50% defense + bloated + nimble
I did this as soon as I got rocketeer, but I never realized just how OP it truly was
The noun "fireworks" was used 107 times in this video
no way you actually counted
@@CORSOBLOXHey corso did you know that while yes necromancer has a dps of like 295.3 if you acccount ram dps the skeletons who in total have ((1800x2)+(250x6)+3500) 8600 health per grave activation, Wich leads to ram dps of 8600/(1440/147)x3 of 296 basically doubling dps
@@CORSOBLOXand with a merc base Wich already is good up to (395+296)x1.2x1.2 is 995 dps include some medic from merc base and the necromancer does well over 1k dps
Reason the fallen guardians and fallen summoner had nimble and bloated is because there is a huge hoard of fallen jesters at the end of the wave that buffs them so i would recommend a stun tower like electro shocker or sleger because they work best. You can also use them for wave 19.
Hope this helps.
Corso ASMR when?
why are u here
決してあなたを見捨てたりはしない
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決してさよならは言わない
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Rick roll is crazy
you can tell from his most recent short that he doesn't want to
@Be0mqyu he did promise it
bro rick roll in Japan broooooo
Did I just get Rick rolled in the big 25
Honestly I think the buff was good because it’s an intermediate tower doesn’t need to be a plus tier
I once used rocketeers and firework technician on sandbox to test rocketeer. I spammed a bunch of fallen Giants and when i looked at fireworks technician damage, it says 13 million
200 fallen shields, 0.01 spacing
@@C43T7etr0II 💀
I think the reason why there’s so many rockets is bc the amount of enemies it hits, when looking the footage at 0:50, the fireworks don’t shoot out until the rockets hit the enemies, this is probably how it determines if it should shoot a firework or not, but since there’s multiple enemies being hit by the rocketeer at once, it shoots the absurd amount of fireworks.
BUT WAIT, there’s more, if this is the case, there’s a possibility that this is the case for mortar too because of its cluster bombs, and also completely useless on accelerator bc it only counts when the beam touches the enemy and it high fire rate doesn’t help.
I could be wrong but that’s my thoughts on why it’s happening.
Mortar isn't affected by fireworks technician unfortunately.
@CarterLam1014 Either way still broken, also I think the accelerator part is true as whenever I use firework tech and accelerator, firework techs only gets like 10k dmg on molten
@@CarterLam1014Comparing other splash towers or splash damage that do get affected (Hallow Punk, Commando (Missile Ability) they actually get this bug as the wiki lists them as "Infinite"
I think accel beam is just buggy, as max necromancer gets affected by fireworks despite being accels beam but can split up.
@@Dingus_s I don't think cluster bombs can be affected by mortar, even with fireworks buff, as the clusters came from the mortar rockets rather than mortar itself.
You can use this bug with shotgunned since it’s 8+ bulllets with pierce, and also with archer with explosive ammo, it also spills out fireworks
My guess is that when it shoots multiple enemies, it counts each one as if it got shot 4 times and makes the chance for the fireworks a lot bigger, as it counts as if the rocketeer shot 16 shots.
it also has a chance to shoot out a firework for every enemy hit with splash damage
for example, if an attack has three max hits, it can add up to three fireworks (if all three enemies are hit, of course)
This happens with shotgunner as well, it does it because it has a chance upon damage, so when it hits multiple that chance stacks
Or with any tower that can hit multiple/ included pierce
5:43 we're so sorry to hear about your fallen king passing away he gets 5 big booms
BOOM BOOM BOOM BOOM BOOM 🗣️🔥🔥
This is THE week for Rocketeer. New rework, new skins, and a bug that makes it broken.
This reminds me of the old executioner bug, but with insane aoe.
to put it simply, the more enemies, the more fireworks, the more dmg you deal to each individual enemy
amount of enemies caught by the firework shot, squared, multiplied by the firework shot dmg itself, i think is how the firework dmg stacked together would be calculated ignoring the aoe dmg and burn dmg of the firework hit itself
I hope they just make an "intentional game design" under the guise of "tower synergy combo thing"
I can kinda explain this. If a tower with aoe, pierce or anything that lets it hit multiple enemies, each one of the hits rolls for fireworks but if one of them gets the firework, all of them get the firework for some reason
16:30 It was because of the fallen jesters giving the nimble and bloated buff to fallen guardians which they had 64k hp with the bloated mod and they were fast with nimble very annoying I've had this happen to me also love you're vids
ngl people underestimate the army of fallen jesters at wave 39, LIKE HOW ARE YOU WINNING THAT WAVE WITHOUT KILLING THE JESTERS ARE START, unless your dps is just insane but bro thats atleast 3k
the reason why the fallen guardians have nimble on wave 39 was because of the 9 fallen jester that spawned at the back and decided to buff the fallen guardian
By the way, if you use firework technician, DJ damage buff, Mercenary damage buff, and a damage flag:
You can get 70% extra damage with those rockets which equate to nearly 120 damage EACH rocket, which is 480 damage, plus the fireworks, plus the burn.
Crazy amounts of damage you can get with all of that!
its probably because, like the shotgunner, when it shoots through multiple enemies each hit damage is calculated separetely for a chance to shoot a firework
Same thing happens with commando's missiles too.
And if it is a bug i don't think it should be fixed because to be fair you are already taking up an entire tower slot that could do the same damage as firework technician (something like mortar) so it is pretty balanced because of the fact it takes up a slot.
You should try this with slasher. Since it gives that bleed debuff. Which gives any tower a chance to do a crit hit. You will probably need 5 slashers tho to really get that. So i recommend to just test it out on sandbox. The slasher bleed effect. Is actually op. It got like 7 rangers to just decimate a bloated frost spirit.
it works like this: it counts each enemy hit from the explosions as if they each got hit by the hit with 3 second cooldown so it has equal chances to shoot a firework for every singl enemy that got hit by the explosions
17:16 The ending 💀
He was holding it back from losing on wave 39 💀
🗣️
from what i've seen 4 seasons is absolutly bonkers with rocketeer, i would even say the best map for it
Rare footage of corso not playing grass isles
6:28 When you said people fro 2019 i could relate. when i first saw that tower i thought bro had hacks.
Dawg I commented this on your rocketeer video. Been using it since the update.
When I try out the new rework I used the fireworks technician and saw like 6 fireworks being shot by one. I was stunned by it, it did like maybe 1000 damage ever max burst. Hate to be the nerd but, its not really a bug. That's just how the two work.
3:50 corso forgot rocketeer is a starter tower
The dps you use the rocketeer and firework technician is total dps about 425,53 DPS when using bug but sometime people using firework technition
11:26 AND THE CROWD- … THE CROWD IS GONE!!!!!!! 🗣️🗣️🗣️🔥🔥🔥🥶🥶🥶
Looks like you havent used gsoldier+firework combo, it can solo fallen, and firework technician gets over 700k dmg
this makes me question how crazy firework technician + mortar will go. Since this is due to 4 rockets being fired I think the interaction with cluster bombs could be interesting
It doesn't work. This was an oversight from the devs.
firework technician once again being the best crowd deleter (when paired with an already good crowd control tower)
rocketeer used to be one of the worst towers to the best with firework technician 😨
I remember the bug were freezer would perma freeze any enemy including bosses, too bad it patched a day later
I didn’t get the firework technician before I even known it was there. (It’s not far to use this glitch. I needed a video on it. I didn’t even know it was a thing and also could you show me how to get it? Is it in the challenges?)
Firework technician was previously obtainable form the ‘happy new years’ mission quest
@ ok though they have take it down so fast then should at least bring it back up next new year
@@TinaLouise-d7x They will return it next on 4th July
each enemy hit by one shot is a higher chance to shoot out a firework
this is why technician is better with towers like electroshocker and piercing towers
4:13 agree, when i came back to tds after like 2 years for the hunt event i was flabbergasted on how everything looks fresh and high quality, mostly minigunner Animation that srrsly makes he more alive
I kinda miss the old TDS classic skins, the cowboys Gatling gun at lvl5 was so good
Right after the update I brought the Lunar Rocketeer with Firework Tech cause I thought I'd be funny, Firework Launcher that also launches more fireworks. I won my first attempt with the silly build on fallen. Didn't really think much of it, the others I was with also had a bunch of Rocketeers down, it was basically our primary form of DPS plus some Mil Bases and Crook Bosses and I think a few Minigunners, but mostly Rocketeers. I see why we won now XD
Mortar: Look at what they need to mimic a fraction of my power
Ok so Ima clear some things up regarding Firework technician
The % for a firework is based on firerate, the actual trigger is counted PER HIT.
So towers that hit several enemies COUGH COUGH EXPLOSIVES.
Trigger PER ENEMY HIT, in other words if you hit 4 enemies with mortar, and it has a 40% chance it counts as 40% 4 times
a little thing with fireworks, they only work on the initial hit, for example, cluster bombs, ranger aoe explosion, both come after the inital hit, hence fireworks don't apply to them
Round 39 of fallen can be harder then round 40(fallen king). Because the fallen jesters buff the fallen guardians making then have bloated nimble and 50% protection making them ridiculously strong and the nimble makes them around as fast as the fallen tank. The only way to actually make that round a little easier is to kill the fallen guardians before the jesters come.
This happened when I was playing the update immediately in sandbox and made it supper buffed, when I looked at the first video I thought you were crazy since when I played it was crazy!
Man war cry at the end of the video was the cherry on top
rocketeer can directly hit flying enemies if there’s an enemy under it, the flying enemy cannot be by itself and keep in mind im not talking about splash damage so it kind of has flying detection. if anybody reads this you can try it for yourself (in sandbox for obvious proof)
Tbh, I'm a TDS wave structure expert and how he died on wave 39 is because they spam a lot of jesters on wave 39 and the fallen guardians spawn right beside it, if you don't have any stalling tower, you're cooked
I think the reasoning as to why it shoots 16 fireworks is because for some reason each rocket is shooting 4 fireworks (4x4=16). But maybe when the Rocketeer is shooting at 4 different enemies the firework buff is bugged and because the Rocketeer shoots 4 rockets it's trying to give a firework to each rocket. What I think happens is it doesn't calculate this properly and ends up giving each rocket 4 fireworks, and I think it's because of the fact that Rocketeer shoots 4 rockets so it's like the firework buff sees each individual rocket as 4 hence why it shoots 16 total fireworks. (This is just my guess, I have no idea if this is the case at all)
The thing is, EVERY SINGLE enemy hit by an attack has a chance to trigger fireworks (for example, shotgunner shoots 10 pellets so technically it can potentially shoot 10 fireworks in 1 shot on a single enemy). So this might not be a bug, rocketeer is just able to hit a ton of enemies at once with its 4 rockets and shoot a crap ton of fireworks
(At least, that's what I can understand from the wiki)
blud laughts like that one villian in a cartoon
Good video, that will be abused in hardcore harder than any other bug :D But how did your maths exam go?
Corso questioning why the Fallen Guardians lived, not realizing they were bloated and nimble thanks to the Jester spam in wave 39.
The reason why it shoots up to 16 fireworks is because the rocketeer can make 4 rockets target one enemy and can target 4 enemy’s 4 x 4 = 16
If you spam like 60+ strong enemies like fallen giant aswell, firework + 8 rockets can deal up to 1m dmg each, Holy moly.
someone beat lost souls with shotgunner + rocket dude
As you have seen the pursuit sometimes don't shoot I played solo and placed it in early game and all enemies got past cuz pursuit just gave up shooting you should test it
Thats insane! I should continue the quest for firework technician now
Corso said:"we gonna solo fallen mode without support towers" firework technician in question
4:56 the best value for it is level 2. It also gets hidden detection at this level.
Also from what i saw, if enemy is big enough his Explosion can hit flying enemies
@Munki_ cool
CRAZY!!! Not as crazy as CORSO ASMR THO! 🐢🔥🔥
this bug worked with necromancer too it used to have 7x firework chances speically when set to random now it's only 3x tier but still good as it helps in filling soul meter
For me it’s half a bug, because in admin the ennmies were slows and they are really close to each other. Rocketeer is a explosive Splash damage. Rocketeer shoot 4 rockets. Imagine 4 slows or 4 enemies close to each other. So 1 rocket per enemy, 1 enemy hit by the rocket, 1 chance of firework, now add the other enemy hit by splash damage Another change for firework. Then the 2nd rocket hit the 2nd enemy, another chance for firework and now the splash damage touch 1 or 2 enemies since they are close. 1 or 2 chances of fireworks and repeat. That what I believe it’s « half » a bug.
Same things been happening with hallowpunk the entire time firework technician has been out
Would this work on Mortar? Because he has the main bomb then a bunch of little ones. Or does it not count because he fires in an arch a posed to a line like most towers? I NEED TO KNOW!!!
Do this on infernal abyss and there will be a whole firework show
can you make a video about pizza party and other gamemode changes
I want to test it out myself, but my mission tab has been broken for a month and I'm stuck on not finishing the fireworks mission
6:42 "Wave 19 is such a pain though. cuz they buff those fallens and they just rush past everything. It's scary, It's scary, I'm not gonna lie... but we need to farm more."
THIS COULDN'T FIT MORE TO THOSE WHO'S FARMER THAT NOT DOING ANY DEFENSE JOB 😭😭😭
And along the video Corso just make me imagining them.
Wave 39 fallen has to be one of the difficulty checks of all time
Just like the necromancer, rocketeer is OP once you use some supports. I tried comboing rocketeer and freezer and dang, cleans every enemy off like a vacuum cleaner.
If an attack his multiple enemies at once the chance is increased
So 4 rockets at once each hitting multiple enemies is kinda insane
Corso, heres my idea for a buff to rocketeer. Add an ability that makes it so you can choose between single targeting and quad targeting. I think it's a fair buff.
11:06 why would you say that now it's gonna happen
4 Coros uploads in 4 days? This is awsome
I think it shoots so many fireworks because missiles trying to lock onto different enemies MIGHT count as extra shots
You should've used the new years rocketeer so it's regular rockets would be fireworks as well
NOPE this happens with hallow punk as well so it has something to do with explosives
tda updates be like
we discusse the price of the basic box by 1
(every tower now deals 50m damage per shot because of a bug from the price change)
like do the dev team don't play test the tower and how they not test how they behave with buffs and other things?
9:27 no worries mate, im brushing my hair rn lol, these waves gon make even comic norman osborne proud of me
suggestion:what about they add 2 modes for rocketeer? (multi hit->more spashes) (single hit-> more damage)
wave 39 is a wave where u need to focus on killing the jesters so it dosent buff and heal the fallen guardians
talking about bugs doesnt the excutioner skeleton bugged it doesnt damage lead enemies when it has lead detection for some reason
It should get an extra rocket per level (Except for level 1) , maybe nerf the damage a little on level 3 since, that'd make it better than level 4. BUT It'd make sense for them to.
corso how come sometimes the developers add skins to the game for towers that some people can’t get, for example the christmas and halloween skins for the rocketeer
Its not a bug, the fireworks are calculated for each enemy it his, shotgunner shoots like 2 every shot, and commando's missiles have infinite pierce so potentially infinite rockets
i remember how i once got over 300k dmg from just firework tech. i just had gminis and pursuits