Nice work there. Just to put this out there, if you are doing 2s and you're up against warr/feral/combat rogue/BM hunter + healer (or a double DPS that is mostly phys dmg) consider running the astral shift talent that lets you immune physical damage. The CD is short enough so you can use it every time the warr blows his CDs, plus using it removes bleeds. Pretty much guarantees wins against those teams. Also, when against a priest, lock, or warr don't forget to pre-tremor totem before using any DPS CD so your healer doesn't need to dispel you.
Yep, that is actually a great advice how to survive those, haven't really thought about using astral shift talent, and yea u are right about tremor i should practise doing it more cuz i got feared a lot of times when i pop cds and i stay like a moron.. Thanks for this advices, will help for sure.
Always like to run grounding totem against demon hunters for when they jump in the air and shoot projectiles down. Grounding totem absorbs almost every shot :)
@@Sektorwow well pretty much a wasted point for shamans aswell. so no win there. also it only last 3 sec. where the flight last what ? 8 sec ?.. and some maps there are no hidding places. i find DH imposible to handle as enchancement shaman. if you dont have a pocket healer.
Uh that's very hard question because i haven't seen arcane mage in a few months xD . So im not sure if i know what spells/burst etc etc does he have. But anyway since we are double dps we would go a little carefully, we would have to make good cc order which is possible with this two classes.. And all other depends on what combo are we versus...
@@Sektorwow not really :P believe me i have tried hard, cant beat 1430 rat in 3vs and 2vs2 alike, there is some room for improvements on my side for sure, but getting wrecked by ppls with 400k hp is pretty disappointing
@@kosajk Well idk there's unvisual scaling present in pvp so gear difference should not bother u. Game is now pretty much about corruption/essences.. Im sure that enha can be around 2k-2.4k..
In addition to stacking versa, I highly recommend the ghost wolf talent and spectral recovery pvp talent. The passive healing plus dmg reduction will help survive openers like that, and you may also consider running Conflict and Strife as your primary essense for the versa boost (and the free thundercharge PVP talent, which is very good if you use it properly - hint: it stacks with heroism).
@@alphaforce6998 Yep ghost wolf combo could help i belive but u need also a lot of luck for those kind of openers.. Alltho for 2v2 i think its best to go gushing wounds since ur the one that needs to kill them and put big pressure so u force them to play kinda deffensively (which will make them do less damage to you), but for 3v3 versa should be mandatory since enha is always going to be focused
Nice work there. Just to put this out there, if you are doing 2s and you're up against warr/feral/combat rogue/BM hunter + healer (or a double DPS that is mostly phys dmg) consider running the astral shift talent that lets you immune physical damage. The CD is short enough so you can use it every time the warr blows his CDs, plus using it removes bleeds. Pretty much guarantees wins against those teams. Also, when against a priest, lock, or warr don't forget to pre-tremor totem before using any DPS CD so your healer doesn't need to dispel you.
Yep, that is actually a great advice how to survive those, haven't really thought about using astral shift talent, and yea u are right about tremor i should practise doing it more cuz i got feared a lot of times when i pop cds and i stay like a moron.. Thanks for this advices, will help for sure.
liked your Interface so clear, pleasing to the eye. Nice arenas btw))
Thanks mate, i appreciate that :)
duddee ewhat addons do u use for your hp bar and buffs underneath?? so cleann
Thank you mate :) its weakaruas 2
Always like to run grounding totem against demon hunters for when they jump in the air and shoot projectiles down. Grounding totem absorbs almost every shot :)
Oo yea thats my favourite thing too, makes thier jump useless and pretty much 1 talent spot wasted for them..
@@Sektorwow well pretty much a wasted point for shamans aswell. so no win there. also it only last 3 sec. where the flight last what ? 8 sec ?.. and some maps there are no hidding places. i find DH imposible to handle as enchancement shaman. if you dont have a pocket healer.
@@Osiris261 Its not really like that, every arena has something to hide, and that 3 secs are enough for you to hide somewhere
How would you play if you decided to dont care about the meta and the rating with a friend arcane mage? What should our strat be my man?
Uh that's very hard question because i haven't seen arcane mage in a few months xD . So im not sure if i know what spells/burst etc etc does he have. But anyway since we are double dps we would go a little carefully, we would have to make good cc order which is possible with this two classes.. And all other depends on what combo are we versus...
@@Sektorwow thanks, we are screwed. and bad haha
@@Spinna1993 hahaha kinda ;D but with good practise we may do something
@@Sektorwow not really :P believe me i have tried hard, cant beat 1430 rat in 3vs and 2vs2 alike, there is some room for improvements on my side for sure, but getting wrecked by ppls with 400k hp is pretty disappointing
@@kosajk Well idk there's unvisual scaling present in pvp so gear difference should not bother u. Game is now pretty much about corruption/essences.. Im sure that enha can be around 2k-2.4k..
0:16 I'm literally dead in that opener. You are super tanky.
Yeah its very hard to survive, sometimes i die too..
In addition to stacking versa, I highly recommend the ghost wolf talent and spectral recovery pvp talent. The passive healing plus dmg reduction will help survive openers like that, and you may also consider running Conflict and Strife as your primary essense for the versa boost (and the free thundercharge PVP talent, which is very good if you use it properly - hint: it stacks with heroism).
@@alphaforce6998 Yep ghost wolf combo could help i belive but u need also a lot of luck for those kind of openers.. Alltho for 2v2 i think its best to go gushing wounds since ur the one that needs to kill them and put big pressure so u force them to play kinda deffensively (which will make them do less damage to you), but for 3v3 versa should be mandatory since enha is always going to be focused