How to Publish and Deploy AR to WebGL in Unity | ZapWorks Unity AR SDK
ฝัง
- เผยแพร่เมื่อ 28 พ.ย. 2024
- Learn how to publish and deploy your AR experiences to WebGL in Unity with our Unity AR SDK, which supports Unity’s iOS, Android, and WebGL build platforms.
This video will show you how to get going once you’ve downloaded the Zappar package for Unity, including:
How to edit loading and splash screens
How to update your Unity settings for WebGL
How to host your ZapWorks projects using ZapWorks
How to deploy bug fixes
ZapWorks Universal AR SDKs help you build AR easily in the languages and platforms you know best. Building augmented reality using Unity has never been easier - download a Unity AR example project to get started with publishing your WebAR projects instantly.
The getting started guide: docs.zap.works...
More detail on how to host your AR builds: docs.zap.works...
-
At Zappar we create augmented reality experiences that bring the world around us to life.
Our free augmented reality app is available for iPhone, iPad, iPod Touch and most Android phones & tablets.
You can create your own AR experiences using ZapWorks.
Subscribe: www.youtube.com...
Download from App Store: itunes.apple.c...
Download from Google Play: play.google.co...
Zappar: www.zappar.com/
ZapWorks: zap.works
I am a developer. I think the most important design structure to overcome with this tool must be less than 50mb. Otherwise, you will have to pay for a huge and expensive cloud server.
Awesome library and hosting alternative. Just wondering, is every service mentioned on this video available for free?
Hey Ricardo, thanks for the comment!
With our free Hobbyist plan, you will have full access to the tools and 5 projects. For more information check out this link zap.works/pricing/ - Nafisa
Thanks for Video. Just one question. After scanning QR code, Is it working with IOS Safari browser & Android Chrome browser?
Hey Aniket, thanks for watching! To answer your question - yes, once you scan the QR code it works on both browsers :)
I followed exactly the instructions and when uploading the zip I get "Unable publish version, please try again"
Hi Rominar, feel free to join our Discord server where you can get this question answered: discord.gg/JF3hTpsN
I'm looking for something like this but I really would like to know if this is a supported project? I mean I don't want to change my work system if you guys shut down this project
Hi, thanks for getting in touch! fortunately, there's nothing to worry about in that regard. We have been creating AR development tools since 2011. Our Unity package is maintained and continues to be regularly updated. You will require an active ZapWorks account to host your content. To get started sign up here my.zap.works/register - Nafisa
Awesome! Can we host it on our own domain without publishing it on zappar?
Absolutely, we provide custom hosting as an option. Let me know if you need more info.
zapper package was not importing. what to do?
Hi Vijay! You may find our dedicated importing documentation helpful here, which you can find at: docs.zap.works/universal-ar/unity/getting-started/importing/
- Francesca
I have a problem, when I scan the QR send me a page that show: Code: NoSuchKey :c
Hi there! You can sometimes see this error if our hosting has no access to your index.html file.
We have some great information about publishing to Zapworks on our documentation site here: docs.zap.works/universal-ar/unity/testing-and-publishing/publishing/
- Francesca
Really unsatisfying.. No one give these guys money. If you go to upload a build it will tell you you have to upgrade to standard to upload builds larger than 10MB - Only after doing that.. It will CHANGE to you have to upgrade to PRO which is something like $400 dollars a month. They also offer packages of training tools for thousands of dollars, when you could get similar stuff for free.
Not sure if the tech even works at this point, but these guys are clearly looking to screw people over.
Hi Greg, thanks for reaching out. I believe you’re speaking with Tom, our Head of Customer Experience about this, but let me apologise for this directly, we certainly didn’t mean to mislead you with our pricing or upload limits. In short, it looks like you’ve found a bug in our CMS when you go to upgrade your plan - we’re in the process of fixing this now. I’ll leave you in Tom’s capable hands, but don’t hesitate to reach out in the meantime. All the best, Nafisa.
@@ZapparApp I look forward to the resolution and would be happy to update or remove the comment once resolved.
@@AlphaGoose Has your issue been resolved?