Another interesting video thanks Chris. This has inspired me to play rather than sell my copy. IMO the Deadly Woods, once you get past the first couple of scripted turns, is a really good one-map bulge game and great value too.
Thank you for the video and it's very good to see you Sir. As you asked for other similar sorts of work on the same topic, another game on this same set of events is the reprint and upgrade of Mark Herman's original design, France 1944 from Compass Games, originally from Victory Games. The original Cobra game by SPI seems to me at least to be a better game than the follow-up in 'World at War' magazine. The latter is laden with chrome and other added weight and rule adjustments and exceptions. The recently released version from Decision Games in boxed format apparently contains an invasion scenario--something unavailable in any of the preceding editions--but I wonder if it carries its weight when it comes to providing a better overall sense of the campaign from beaches through bocage and then beyond. I have heard the odd complaint about abstracting out the Cherbourg peninsula. It is interesting to hear you say that you did not find it unhelpful.
thanks for the vid. These Normandy games seem to always have a big weather effect -- if it kicks in. Normandy 44 is another example where weather plays a huge roll for the outcome. cheers.
I think GMT asked the designer to keep the “Dark” titles for the games they publish. The Deadly Woods was published by someone else, not GMT. I agree with your opinion on this one. I enjoyed it a lot and while, maybe, Normandy 44 has more detail and chrome I think this one is better overall. Primarily because it is much easier to get on the table and play, as you said.
Another interesting video thanks Chris. This has inspired me to play rather than sell my copy.
IMO the Deadly Woods, once you get past the first couple of scripted turns, is a really good one-map bulge game and great value too.
If you've never played it definitely give it a go before you sell it. Thanks for watching.
Thank you for the video and it's very good to see you Sir. As you asked for other similar sorts of work on the same topic, another game on this same set of events is the reprint and upgrade of Mark Herman's original design, France 1944 from Compass Games, originally from Victory Games.
The original Cobra game by SPI seems to me at least to be a better game than the follow-up in 'World at War' magazine. The latter is laden with chrome and other added weight and rule adjustments and exceptions. The recently released version from Decision Games in boxed format apparently contains an invasion scenario--something unavailable in any of the preceding editions--but I wonder if it carries its weight when it comes to providing a better overall sense of the campaign from beaches through bocage and then beyond.
I have heard the odd complaint about abstracting out the Cherbourg peninsula. It is interesting to hear you say that you did not find it unhelpful.
Have you tried the France 1944 game?
@@chrisyates3598 I've studied the rules a fair amount but not played the game. Your play of 'Dark Summer' makes me want to take it for a run.
thanks for the vid. These Normandy games seem to always have a big weather effect -- if it kicks in. Normandy 44 is another example where weather plays a huge roll for the outcome. cheers.
Sure. At least in this one you know that the weather will even out in the end. In Normandy 44 there is no boundary effect.
I think GMT asked the designer to keep the “Dark” titles for the games they publish. The Deadly Woods was published by someone else, not GMT. I agree with your opinion on this one. I enjoyed it a lot and while, maybe, Normandy 44 has more detail and chrome I think this one is better overall. Primarily because it is much easier to get on the table and play, as you said.
I enjoyed Normandy 44.