Houdini Heightfield and Layers to Unreal Engine 5
ฝัง
- เผยแพร่เมื่อ 6 ก.ย. 2024
- An overview on how to have perfect 1:1 match and bringing your Heightmap with all the Layers you want from Houdini Terrain to Unreal Engine 5.
CHAPTERS
01:24 - Heightfield setup
07:08 - Heightfield is a volume, how to use that
09:29 - Masking and create layers
14:26 - Plan your layers
17:00 - Clean and prepare your layers to export
26:30 - Export textures
34:20 - Calculate scale for UE5 import in Landscape
38:40 - Setup in UE5 basic layered material, layers and landscape
46:41 - Blurring your Height texture in IMG network
50:00 - Final wrap up and mistakes correction
___ RESOURCES ___
docs.unrealeng...
/ @undinituts
___ VEX Res Calculator Snippet ____
f@scaleXY = (chf("Terrain_Height_Width")/chf("Tile_Resolution"))*100;
float totalHeight = chf("Max_Height") - chf("Min_Height");
f@totalHeight = totalHeight;
f@scaleZ= (totalHeight / 512) * 100;
Such a great toutorial thank you for this!
thanks man! been trying to figure a way around houdini engine for unreal. i'll give this a try and if it works well as it seems, you're a hero!!
Thanks for the tutorial! I've been banging my head for hours trying to figure out how to apply an unreal material landscape layer to an imported heightfield. This will really come in handy for my procedural island hda.
36mins 33 seconds. f@scalez = (totalheight / 512) = 100; Is this correct, my screen resolution is awfull Guido, please respond buddy.
Hard look 🔥
Great tutorial, thanks Guido!
Brilliant tutorial! Thank you for sharing it.
너무 좋은 강의네요.~!~! 덕분에 많이 배웠습니다.~!
Thanks a lot for the great tutorial!
Brilliant thanks guido!
great video! keep it up!
when i did the mask at 21:09, the result of the mask looks weird. the snow becomes mask for some reason
Have you checked to do step by step and clean the mask each time? It's quite buggy sometimes if you run through many steps all together
Thanks dude I was looking for a tutorial for houdini heightfield to unreal engine 5 and your video is absolutely perfect and well explained, but can you put in comment the filename export line that you use at 29:59 ? the quality is too low to see the text :) thank you for everything
Hi Max! Thanks! Glad that was useful! Quality right now should be ok and processed (I uploaded up to 2k). However in the comment I put both the links to resources, a chapter time list and the code of the Vex... Let me know if it's not clear... However quality should be ok right now
@@GuidoPonzini Thanks for your quick answer, now everything is perfectly clear ! :D
Is there a reason to manually import the heightfield and masks when an HDA can do the work (scaling included) for you?
Not in all the project you can use Houdini Engine plus the same workflow can be applied also to other softwares. You can also mix the stuff with data scanned and similar
@@GuidoPonzini After countless failed and buggy attempts importing through an HDA, I found manually importing to be way more consistent. Thanks for the tutorial