Good stuff. Not sure if you know but with that many layers the "Layer Selector Tool" next to the "Text Tool" is you best friend. Just click on the layer and it'll take you directly to that layer.
Hey Poptoogi, Nice video. At 12:30 you did not apply those density change, that was the reason it was not working. I know you might have realised that later but it might help someone who watches this video now.
Another helpful tutorial. I see in your second part you've removed the lines. I don't know if I missed it, but it's worth pointing out that physics does not account for or use line widths - that's why your objects are moving down when you play, and why you found it hard to stack them. Also @12:17 you needed to click the apply button :P
11:35 -- Am I the only person who was screaming at the screen..."Hit the APPLY button!!" every time you made a change to the boars head? LOL, otherwise, thanks for the great tutorial...
What are your thoughts on using tablet/stylus vs mouse? I'm considering a Cintiq style device, where you draw on the screen. It seems like that would be best for rapid artwork creation, whereas a mouse/kb is still best for animating.
+Psynema Hi Psynema, I don't think you can because when you use physics in this way it generates keyframes for every single frame. And with having to animate each and every single frame to create a squash stretch action it would be extremely time consuming!
I'm not sure what you mean cool dude. If you man squash and stretch objects in a particle group you can't really do that. You can animate an object that is squashing and stretching and then put it in a particle layer but you don't have any real control on how and when it happens for each particle. What exactly were you thinking of? I just wanted to know what you were thinking of creating.
@@Poptoogi i was thinking of this here th-cam.com/video/Am-G-fFTCBc/w-d-xo.html&pbjreload=101 you know the thing they do in cartoons where they get flattened or stretched or inflated etc. etc. etc.
Hi. when I apply physics, it seems to be affecting my audio layer. It either speeds my audio up or slows it right down. Dooes anyone know how I can fix this?
Yes and no. I've seen some examples of characters being rag dolled and it looks great but if all the bones aren't connected then some parts can break. It's possible though.
+Alphagon Gr Hi Alphagon Gr, The way I move the backgrounds is pretty easy. Just make sure you make a background longer than you need and then move it from one side to another. You can see how to do this at the end of my Starwars background tutorial!!! th-cam.com/video/gQ2wvs_RecY/w-d-xo.html
+ShoNuff93 Oh and I don't animate fingers because I just use switch layers. It is possible though. It's a little more time consuming but Danny Sugar has a great tut here! th-cam.com/video/MMQTXPizqOg/w-d-xo.html
Can physic's make a geyser Like fountain? . . where the water or what have you goes over like an umbrella shape as it descends and dissipates around the gusher? . . .
Hey I'm having trouble with my target bones ....they don't seem to lock in place when I move my character with the main hip bone....it doesn't lock to the character when I move it around....if I make a jump motion and land, the character goes straight through my target, which is what I thought it wouldn't do because they're target bones.....any suggestions ???
the intros of these type of videos are creative and funny
Thanks for taking the time to make this series. They're really top notch quality tutorials!
awesome fun tutorial!!!!!
ps.hit apply when making adjustments in the physics tab before using the scrubber ;p
Thanks for this fun and clear tutorial
Good stuff. Not sure if you know but with that many layers the "Layer Selector Tool" next to the "Text Tool" is you best friend. Just click on the layer and it'll take you directly to that layer.
Hey Poptoogi, Nice video. At 12:30 you did not apply those density change, that was the reason it was not working. I know you might have realised that later but it might help someone who watches this video now.
Great tutorial. Thanks a lot!
Another helpful tutorial. I see in your second part you've removed the lines. I don't know if I missed it, but it's worth pointing out that physics does not account for or use line widths - that's why your objects are moving down when you play, and why you found it hard to stack them. Also @12:17 you needed to click the apply button :P
I kinda like the idea of manually doing it for more control
What's this music background called?
How do you make a chain....or something that's hangs and dangle
Can you do a tutorial on how to animate explosions in anime studio? Thanks! :)
is there a way to make a spilt screen inside aime Studio, or do you know any softwares that can do that?
11:35 -- Am I the only person who was screaming at the screen..."Hit the APPLY button!!" every time you made a change to the boars head? LOL, otherwise, thanks for the great tutorial...
Thank you for a great tutorial.
Best wishes to you and your family and bye for now.
What are your thoughts on using tablet/stylus vs mouse? I'm considering a Cintiq style device, where you draw on the screen. It seems like that would be best for rapid artwork creation, whereas a mouse/kb is still best for animating.
Can you do bounce/squash stretch actions in conjunction with the falling objects?
+Psynema
Hi Psynema,
I don't think you can because when you use physics in this way it generates keyframes for every single frame. And with having to animate each and every single frame to create a squash stretch action it would be extremely time consuming!
+ShoNuff93 11.3!!
Спасибо за урок! Это просто потрясающе :)
Quick question: how do you make a squished/flatting effect with physics in moho hmm?
I'm not sure what you mean cool dude. If you man squash and stretch objects in a particle group you can't really do that. You can animate an object that is squashing and stretching and then put it in a particle layer but you don't have any real control on how and when it happens for each particle. What exactly were you thinking of? I just wanted to know what you were thinking of creating.
@@Poptoogi i was thinking of this here th-cam.com/video/Am-G-fFTCBc/w-d-xo.html&pbjreload=101 you know the thing they do in cartoons where they get flattened or stretched or inflated etc. etc. etc.
loved it
Hi. when I apply physics, it seems to be affecting my audio layer. It either speeds my audio up or slows it right down. Dooes anyone know how I can fix this?
Does it happen in the preview or the actual render?
I know audio can be affected in the preview if your windows full screen try shrinking your work window and see if that helps the audio.
@@Poptoogi ah! Just rendered it and the audio is now fine. Thanks Poptoogi
Badass!! Thanks so much
Does physics work with character bone rigs like ragdolls?
Yes and no. I've seen some examples of characters being rag dolled and it looks great but if all the bones aren't connected then some parts can break. It's possible though.
thx man youre the best
How to move finger of the characters and have a moving background please
+Alphagon Gr
Hi Alphagon Gr, The way I move the backgrounds is pretty easy. Just make sure you make a background longer than you need and then move it from one side to another. You can see how to do this at the end of my Starwars background tutorial!!! th-cam.com/video/gQ2wvs_RecY/w-d-xo.html
+ShoNuff93
Oh and I don't animate fingers because I just use switch layers. It is possible though. It's a little more time consuming but Danny Sugar has a great tut here! th-cam.com/video/MMQTXPizqOg/w-d-xo.html
+ShoNuff93 Thanks a lot :D I saw your video about characters design and I understood how to change Hand position.
Can physic's make a geyser Like fountain? . . where the water or what have you goes over like an umbrella shape as it descends and dissipates around the gusher? . . .
+Colonelphil yes you can do this with small ball shapes and using layer blur and threshold. I've done it before and it worked ok.
Hey I'm having trouble with my target bones ....they don't seem to lock in place when I move my character with the main hip bone....it doesn't lock to the character when I move it around....if I make a jump motion and land, the character goes straight through my target, which is what I thought it wouldn't do because they're target bones.....any suggestions ???
maybe you did not check the squash and stretch scaling in "bone constraints" related to two upper bones
hmm
here's me just gonna use physics for ropes
I wonder if Anime Studio Pro 11 can export physics for FBX export
I may never used it though
pls wats d soundtrack called
I can't remember what it's called but it's a free to use track that you can find in the youtube creative commons!
thnx, i'm gonna check dat out
cool
очень полезная функция, буду единственным русскоговорящим здесь)
Yeah, there are a lot of features people don't know about! This is one of the coolest!
ShoNuff93 Thank you very much helped )
Thank you Poptoogi - I actually mentioned you in my end credits th-cam.com/video/sR_9o2Q6qiQ/w-d-xo.html