Counter Strike 2's Rapidly Receding Review Score [cc]
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- เผยแพร่เมื่อ 26 ก.ย. 2024
- this game was so good I purchased digital cutlery in it.
it's honestly been pretty disheartening to see people shit on Counter Strike 2: Global Offensiver so extensively. this is why Valve doesn't ever talk to the public, which makes people overanalyze what they say even more which makes things even worse.
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Counter Strike 2's Confusing & Contentious Reception | Cassius' Compendium™ [cc]
• Counter Strike 2's Rap...
big things are coming. there's a whole two sevens in this script, back to back.
vidiq autogenerated these descriptions and they're so hilarious I'm including all of them:
In this video, we take a look at Counter Strike 2's confusing and contentious reception. Was it the game that revitalized the shooter genre or was it a complete disaster?
Cassius' Compendium™ takes a look at the game's history and examines its many controversial aspects. From its troubled development to its troubled release, this video explores all the details surrounding one of the most controversial classics in gaming history.
In this video, I'm discussing the controversial and confusing reception of Counter Strike 2, Cassius' Compendium™.
Counter Strike 2 was met with a mixed reaction from the gaming community. Some people loved it, while others found it confusing and contentious. In this video, I'm discussing why CS2 was met with such a divided response and what can be done to improve its reception in the future.
In this video, I'm discussing Counter Strike 2's confusing and contentious reception. I'm discussing the game's release and its problematic design choices.
Counter Strike 2 was met with a lot of controversy upon its release in 2001. Many people felt that the game's design choices were confusing and contradicted the core principles of the original Counter Strike. In this video, I'm discussing this game's problematic reception and how it has impacted the game's legacy.
as a footnote, at 6:24 I mispoke and *meant* to say, "64 ticks a second, roughly one per *frame*," not "one per *second*"
it does take me about two or three reads of every single line of my scripts to not fuck it up horribly so sometimes mistakes like this get through
I noticed it but just corrected it in my head immediatly, so it shouldn't be an issue
riot and valve should team up and release valorant strike global 2. everybody wins and everybody loses its a win win
For me, Valorant appealed to me on release because of the core cast. The characters felt like the alternative to learning jump throws and lineups, which I never could be bothered to learn. I never play it anymore because, like you said, all the recent characters just do things better than the old ones. It became infuriating to constantly be blinded for half my time playing a match, so I just ended up throwing in the towel.
I just can't get into games that have ever changing metas every month, never played Valorant, but I used to play a lot of Overwatch way back. I like that in CS, everyone is somewhat equal, there are no special powers, only the gun, utility and your noggin'. When I take year long breaks from CS, when I come back I'll be a bit rusty with aiming, but my intuition and knowledge is still there.
When I came back to Overwatch during the Overwatch 2 launch with some friends, everything was different, characters I used to play had different abilities, new characters countering a bunch of stuff that was really effective a few years ago. It really puts me off, I don't want to constantly relearn the same game from scratch every update, I don't want to constantly look at videos and reddit to follow every new meta.
2:37 It's 2023. Four of the five could have graduated college
11:14 FEMBOY BRADFORD!
CS's community is one of the clearest example of what Esports can do to a game's lifecycle. A lot of people don't want to admit this but almost everything that CS pros built their opinion on, is either myth or completely outdated. 4:3 stretched has been factually proven to make in game reactions worse while also reducing visual clarity but pros do it cause when the CS GO pro scene started, their boomer coaches from 1.6 and Sources forced everyone on 4:3 stretched because "the bad guys look thicker". Almost every pro complains about input lag and system lag despite all the hardware engineers in the industry explaining that any modern computer that's put together properly will never have any noticeable input lag no matter what you do to it. The community complains about tickrate and screams about 128 tick without even understanding what tick rate actually is and why you cannot notice it. The SG 556 has been almost completely unchanged since 1.6 but suddenly in CS GO it was completely gutted because a few pros started using it as personal preference and the CS GO community influenced by WarOwl were so brainwashed and hateful of the idea of ANYTHING except the M4,AK,AWP being used.
I really feel bad for Valve a lot of the times with how bad the communities for their games are. If CS didn't have this kind of playerbase, we would have seen more improvement and innovation to the game a long time ago.
Dog ur just wrong on so many levels, for starters 4:3 stretched was never the OG standard it was just regular 4:3 black bars because guess what 4:3 monitors where the standard back in 1.6 and source and it was the a lot of the OG source and 1.6 players who were first pro in GO and continued 2 play the same way they have since they started thier carrier in those older games. It was the first new generation of players in GO who started playing 4:3 stretched because yes it does make players appear bigger on screen and spotting a stretched out pixel around a corner is much easier than on native res. Also ask any high level player and they'll tell u spraying in 64 vs 128 is night and day, anyone who can't tell that difference just simply hasn't masterd spraying in GO and not just that but movement is also impacted based on tickrate hitting air strafe's and perfs is much more constant and easier on 128 tick, just ask ur self why every comp surf server runs at 102.4 tick in particular, which valve has now killed by hard coding 64 tick into the game. And lastly seriously ur gunna defend the krieg meta, for starters it wasn't just a few pros personalized weapons and it had nothing 2 do with anything fuckin war owl said, the krieg was nerfed not because of it out shinning the AK but because it was lessening the effectiveness of the AWP, in high level play there were multiple teams that would run kriegs to directly challenge the enemy awper, where the krieg ended up winning most duels and combed with the fact that Ts are the aggressors so having a gun that can not only out DPS the AK with an easier spray pattern and open longer sight lines of which it could easily challenge awpers, it simply had 2 be nefed, maybe not to the extreme degree that it was but keeping it in that state woulda ruined the game. Lastly don't feel bad for valve, while I do agree that that the CS fan base is very immune to change the problem has always been with how valve reacts to them like with the krieg and r8. Also these fuckers have made millions of the skins and they hardly give any of it in terms of prize pool winnings for CSGO tournaments especially compared to all the bank they give 2 Dota. Lastly the only reason Valve is putting so much effort into CS2 rn is because they know there game was rushed and isn't at a competitive lvl yet.
Studying computer science, i can confirm that networking is the devil. In every way.
Just getting it to work even mostly right can be nearly impossible, which should be obvious from the state of some games and that studios have literally failed because of it.
No matter what solution you go with (in a game), the players will complain about it.
There are so many ways you can fuck it up, and many literally unsolvable problems that have dozens of papers written on them, and many that are virtually so for many applications like games. For example the whole host of issues that are related to the byzantine fault are a huge bitch.
And of course your solution to all the possible issues has to not cost you an arm and a leg in processing and internet bandwidth cost.
Id rather chew glass than have to work on another project that requires me to work on networking, no matter the level of abstraction.
I played val with a friend a bit and I personally dislike it because the abilities that the characters have are hard to predict. This is probably exacerbated because I was a nooblet who didn't know what she was doing, but sometimes a fucking shadow dog would run around a corner and I wouldn't know what to do about it. My game sense was fine and I was average on my team for kills and even managed to pull out two aces, but the seemingly random bullshit that can happen in that game just wasn't fun. I have an order of magnitude more hours in CS for a reason, I just find it more fun. Haven't played 2 yet, been busy with other things. Maybe I'll try it out because of this video. Anyway, good video. I love your thoughts and voiceover, it's nice to sort of see myself (transfem gamer who thinks about videogames too much) in a youtuber.
I don’t like some of the non-engine changes. The 5 weapon loadouts suck, you lose access to so many weapons. They make you choose and optimize your loudouts so niche, fun, and meme weapons don’t make the cut basically removing a lot of content. I have to limit myself to one fun shotgun and one meta, one fun smg and one meta, and then an lmg for the power play. That sucks.
I can understand that having the grenade cam in comp might be too much, but I dont see much reason to leave it out of casual when casual is just practice and less intense fun. It would give elitists some concessions over the whole skill aspect of it in that case while actually making the learning part actually accessible without looking at tutorials. Even if they left it off by default, having the option would be nice
The abundance of objectively lesser options in terms of viability when it comes to weapons in CS baffles me as well. Like why is the M249 even there? Why is the MP7 there when the MP9/Mac-10 exist and fill the same role for less money? What's the point of the Sawed-Off shotgun? (And "it's there to troll" is a cop out answer, when upwards of 6+ guns out of only a couple dozen serve no purpose that's a *bad* thing in a competitively focused game)
And if we're talking about odd features, why does the economy need to be so gutted to the point where you sometimes need to double save on CT side just to have an *even* fight? I don't mind save rounds on concept, they're a fun part of managing the economy in small chunks. I do mind essentially having one lost round translate into losing a third of the half when you're on CT side without a lot of luck on a pistol buy. A lot of changes that have happened to CS over the years were absolutely ass blasted by the community whenever they were implemented, but have become beloved features even just a few months afterwards. The CS community is very resistant to change to the point where they will happily suffocate the life out of the game just to keep things like how they were in 2002.
The new player experience in CS2 in general is such a complete shitshow - I feel bad for anyone with less than a few hundred hours (or no playtime) hopping into CS2 for the first time. I get matched against players with maybe a few dozen hours to their name all the time, and it's not very much fun for anyone involved. I'm not a great player, but I do know that I can solidly outperform actual new players.
As someone who had around 6k hours in CSGO - to me, CS2 feels worse than GO in its current state. However, CS2 changed things that needed to be changed, and while I would *like* to be able to play maps and game modes that, while Valve might not think are important, I enjoyed playing on, overall the pros of CS2's changes outweigh the cons of CS:GO's drawbacks.
This was a good video, I enjoyed hearing your take on CS2's release. It's way better than listening to the fifteenth shitpost about someone complaining about not having 128 tick just because one of the best pro players in the world could tell the difference (I'm referencing the Ropz post about it). I do have hopes the game will be far greater then GO ever was... eventually.
(I didn't know where else to put this, so I'll add it in at the end) An aside, while Vertigo technically has been around for a decade, how it exists today basically bears no resemblance to how it was at GO's launch (other than it being a high rise building), so it effectively is only 4 years old (it had its major makeover in 2019).
CS Volumetric smoke is just Viper's alt, valve please fix
I never bothered playing counterstrike because of needing to learn the grenades.
Man I feel fucking old and outdated trying to keep up with this shit….
for algorithm points
CS feels so much better than Valorant even though it's practically the same game. My theory as why it has any playerbase is that the abilities give the impression of having more engaging gameplay but the interactions are all so rigid that it's painful.
SKIRT GANG 💃
Mom look, I'm on TV!
I just don't play competitive games. simple as
i took a break from cs when cs2 launched, I know they will fix the issues, but the movement, how you moved when you touched other people, and then the insane peekers advantage and then little things like the fake tracers bugged me, i know they will fix it but yeah. I hope they do soon cos there is nothing like it, they still added alot of cool things though, Good vid!
oh boy 2 am video!
i do what i can to please
i have no concept of time so i think its baller
Answer: I don’t play Valorant. I didn’t play Counter Strike before either, but I started to because it is free to access (even with the Premium Prime purchase on CS2) and because friends played the game.
I play Valorant entirely to avoid the CS community. Valve does essentially no moderation, so the racism, sexism, homophobia, and transphobia are constant. I prefer to play CS, but only when I have four friends to queue with me.
What did CS2 add:
Better graphics
A system that might be better than 128 tick some arbitrary time in the future
What did CS2 remove/break:
Sub-ticked the movement, causing inconsistency while also making bhops significantly harder to hit
Made peekers advantage significantly worse
Made it impossible to kick the 1 guy if you play a 4 stack (now the 1 guy can do whatever he wants with no recourse)
Made MM ranks impossible to climb again (was MGE in GO, now SE and still cant rank up on Mirage with a 75% win rate)
Reintroduced cheats that were patched in CSGO
Decreased framerate by 50% (could have been worse, it still runs better than most modern games)
Completely removed 128 tick, even on FaceIt
Removed arms race and danger zone
Im not saying CS2 will forever be worse than CSGO, but for now, its a downgrade. If we all sat around saying "yeah this is great guys" we would just be lying, and Valve wouldn't know what we want from the game.
Also 128 tick and subtick solve different issues, subtick makes the game more accurate, while 128 tick makes the game more responsive, in reality the best solution is subtick + 128 tick.
The thing that pushes me away from CS2 in general is the "feel"
The game runs worse in my PC now, connection issues are worse than before (although they seem to be imrpoving on that slowly) and it mainly feels like a purely cosmetical update
The way I play the tame didn't really change, but the quality of everything related to the game feels worse overall
It just runs worse for the sake of a new mechanic that I don't really use since I mainly play casually
Matchmaking also seems like a mess, at least here in LAS
My friends play Duos weekly and are constantly placed against people that are lesgues above them
And queue times in general are way too high
soooo, people mad that the comp game’s gigaupdate got rid of kinetic ballistics with respect to ticks, now that guns are true hitscan?
I could go on and on about how "it truly must be the abilities and team play that make Valorant the better game HAR HAR HAR" but I have a much much more arbitrary reason for why I pick it over CS. 1. the people are much nicer, and you actually run into many more different people, along with the most people having mics in each game making playing with randoms an actually... fun and... enjoyable experience. I thought the toxic fanbase of CSGO was like the Valorant E dater thing where its a thing that happens in low lobbies once or twice and is blown out of proportion for the sake of some twisted sense of identity but I hopped on CS2 at launch with friends and they really are as mean as they are in the highlights, genuine surprise for me.
The other reason is that it feels like such a *game*. Like so many live service games want to be a culture or a life style choice, csgo comes to mind but also TF2 and Overwatch. Unlike those games the agnoledgement of clutches and aces along with the much more "game-y" atmosphere gets people to chill out most of the time and it makes it far easier for me to justify hopping on and off the game.
Also there's a ginger-medic-entry hybrid character AND A SCOTTISH character with post death mechanics (cool) and as a celtic ginger who loves all of those thing it makes me happy to see it in game. Its also (we are getting into the mega arbitrary zone) funner to talk about, theorizing the next map and next character along with coming up with your own is genuinely fun and makes for great conversation.
me personaly i play valorant because every player being the same is kinda lame and each person having a different role is way more interesting
2:40 jesus, where do you live that you have 22 to 24 year olds in highschool?
hey, i really like your content and hoped to balance out any potential dumpster fire in the comments with a nice algorithmic boost, hope you have a good day (:
This is probably very obvious, but if Valve didn't call it CS2 and maybe just called it CS:GO 2.0 or something similar, it would've probably been received better.
Yk you saying source 2 was a dream for us and it was I gave my old acct stacked to my friend to cheat on cuz “cs2 isn’t dropping…” atleast he bought me back my prime
Valorant is popular the same way fashion and music is popular. It’s mainstream easy to access/has a low skill floor and caters to all ages and genders. Unlike counter strike where you have a 95% if not higher male player base who love to talk shit.
I played over 1000 hours of csgo, and just over 200 of valorant. Which to a lot of people isn't a lot, but I think is enough to form an opinion.
I understand the simplicity of CS while still having a high skill cap is appealing, it feels a lot more like raw skill than say valorant with its bright, flashy gameplay but valorant is so much more interesting. Most of my time playing CS was between 7-4 years ago and after valorant dropped or even just playing the beta, it was much more engaging. High level plays felt more varied and interesting, different characters and playstyles much more engaging to different people. I haven't played more than an hour of competitive CS (outside of community servers) since Valorant.
Play deepwoken 😊