Yep, this left me with more questions than answers... And still no official closure to the person approaching the car at the end 😥 I'm also worried for how far ahead in the future they have leaped and how it will effect the classic resident evil characters
The biggest question is why that agent at the end is still on staff! The guy is an absolute dick 😅 I wonder if this is one of those doors that remains open for years, like how we havnt seen Billy since RE0 or what happened to the reincarnation of Albert wesker sister that lives with Barry....
@Gi-Han honestly agree with what you both have said, as much as I like 7 and 8 I like the classic resident evil characters more and I am concerned for there future going forward...
This dlc is decent, story wise this added up to nothing and really shouldn’t be the end of the Winters Storyline, I really like the Winters! Despite the poor execution of Rose’s character and backstory I still cared about her and wanted her to have a last few moments with her father and was really hoping for some teaser or official confirmation for her to be RE 9’s main character. Gameplay wise this is probably one of the more unique but slower RE experience, Roses powers aren’t anything revolutionary but still feel satisfying and great to pull off. I also don’t mind the weapon restrictions and slower feel, we’re a 16 yr old not a grown man! Otherwise a few minor bugs and cheesy writing this is a very solid dlc campaign.
I hope its not the end for Rose, I don't know if I want the mainline series to move this far ahead into the future but any chance to have more time with Rose would be great
Looking back at RE Village’s general premise again, I started to wonder if the story could have been much stronger and more coherent, if Rose was also a clone of Eva like Eveline was. Here’s what I mean below… What if RE7 established that Mia was an government/BSAA agent all along, who was assigned to infiltrate The Connections, upon learning that they were growing test tube children with an affinity for the Mold? RE7’s backstory would then be framed as her trying to go undercover and rescue Eveline from being trafficked as a weapon, only for things to horribly backfire, with Eveline already being too powerful and emotionally unstable. Building off of this, RE Village’s prologue could establish that Mia’s undercover activities at least succeeded in tipping off the BSAA, that The Connections were growing another test tube child. While RE7’s events were unfolding, Jill and/or Chris managed to rescue the next child, who turned out to not have artificially accelerated aging. With Mia wanting to retire from active duty and Ethan wanting to help out, they agree to raise the second child, now named Rose. Once RE Village’s main plot unfolds, we learn that Mother Miranda requested that The Connections make a less-altered clone of Eva. While Eveline was meant to be a mass-producible bioweapon, Rose was simply created to give Mother Miranda a new daughter, like Boba Fett versus the typical clone troopers. Due to this, Mother Miranda views Rose as her stolen property and obsessively tries to get her back, planning that same ritual to duplicate Eva’s consciousness in her. Meanwhile, Ethan becomes like Harry Mason in the first “Silent Hill” game, going through Hell to save his adopted daughter from her previous “incarnation’s” malicious biological mother. If Rose is to be shown at an older age, I think it could have also been interesting to have her look identical to a teenage Eveline, only if she was one of the good guys.
To be honest, while I planned to wait for the Gold Edition and get it, my interest in RE Village has waned. Seeing certain clips/reviews for the “Shadows of Rose” DLC, such as yours, has not exactly done my impressions any favors. I was wondering how you feel about my reasons why, if you would like to read them all below as usual... *tl;dr version is bold print* *1.) Under the Mayo’s critiques of how RE Village was lacking in mandatory exploration, inventory management decisions, and decent challenge for most of its puzzles deflated my excitement to experience the main campaign.* In his observations, Heisenberg’s factory was the only location which felt like a proper Resident Evil map, and free exploration was otherwise relegated to optional treasure hunts. And in his opinion, RE Village lacks some of the added challenges and gameplay perks that helped RE4 be engaging for him, even with its structure being noticeably more linear than the classic games. *2.) We waited a relatively long amount of time, yet the DLC expansions seem to be underwhelming.* From what I recall, “Shadows of Rose”, the third-person camera option, and the new Mercenaries Mode characters are the three main draws. However, the Rose campaign seems to be heavily held back by the flaws you mentioned, along with something else I’ll talk about next. The immersion I would get from playing in third-person may be undercut, by the lengths Capcom goes to still hide Ethan’s face. And with the mode's title being “The Mercenaries” and not “The Mercenary”, the base game should have already had other characters besides Ethan available. *3.) The entirety of Rose’s scenario and the main campaign’s arguably most memorable horror segment both seem more suitable for “The Evil Within” than Resident Evil, which gives me mixed feelings.* Those face-eaters, executioners, mannequin dolls, etc. appear to all be abstract mental projections that Rose fights. They function like “The Evil Within” enemies, only if you happened to fight them inside a Megamycete’s mind rather than Ruvik’s mind. They certainly make for effective horror, yet they feel disconnected from the kind of horror that RE is built on. So them being the highlight horror segments reminded me of how some people criticized the 2002 RE movie, when they found the laser hallway more memorable than the zombies and Licker. Likewise, the deformed baby-like monster’s presence feels undermined, by the possibility that it only exists in Ethan’s mind. At least when RE7 had Ethan fight ghostly hallucinations of Eveline, they were used to indicate him succumbing to the Mold’s infection and it led straight to him fighting the transformed Eveline in a conventional manner. *4.) Post-RE5, the franchise’s mainline followups have started to feel like what people criticize about Phase 4 of the Marvel Cinematic Universe, where there seems to no longer be an overall direction to get invested in.* I often feel that RE’s whole main story could have ended after the events of RE5, with both Umbrella and Wesker finally gone for good. That is, if RE5’s plot was expanded and modified so that more of the main characters would return and participate, in a similar manner that “Jurassic World Dominion” handled its cast. I found some spinoffs like RE Damnation and RE Revelations 2 to be neat add-ons, that enriched the main story and provided long-awaited payoffs. But RE6’s only story contribution I cared about in the grander scheme was the adult Sherry Birkin, while everything else seemed to not go anywhere for a future entry. The story with Ethan Winters feels even more like a disconnected spinoff than RE4’s story initially did. RE4 at least had the benefit of progressing previously established characters (namely Leon and Ada) and having Las Plagas later appear in storylines more connected to the previous games’ conflicts/lore (namely RE5 and RE Damnation). *5.) RE Village’s attempt to tie Mother Miranda back with Spencer and the Umbrella Corporation seems a bit inconsistent.* I like the idea of Spencer learning about a mutagenic agent in Europe, which gives him that idea to explore the wider world in the first place, leading to his discovery of the Progenitor Virus. I don’t even mind him basing the Umbrella Logo off the four lords’ symbol. But I currently do not think the new backstory meshes well, because it begs the question why Spencer never hoarded his own Mold samples for Umbrella to utilize. I get that he preferred the Progenitor Virus as his ultimate passion project. But Umbrella clearly found applications for non-viral agents too, like the Nemesis Parasite, let alone the extremely potent Mold. *6.) As much as I liked the Mold strain featured in RE7, the abilities of the Cadou Mold featured in RE Village felt like a random superpower lottery and reminded me of the C-Virus in RE6.* Seeing how we got different viruses and parasites to be the main biohazard threats, and the very first game even included plant monsters, I thought a lineup of fungal monsters was a welcomed addition. The Mold in RE7 also had a simple set of consistent abilities. As for RE Village, I like all the regular enemies, the Uriaș variants, and the Sturm. However, other bosses like Lady Dimitrescu, her daughters, Heisenberg, and Mother Miranda remind me of bizarre villains like the shape-shifting Simmons, the electromagnetic Morpheus Duvall, etc. So I find them out-of-place as RE monsters, and the Mold strain responsible for their abilities/transformations feels about as consistent as the C-Virus. *7.) A core part of RE Village's story involves Ethan confronting the original strain of Mold, that Mother Miranda discovered long before Umbrella existed and is still using now, which makes less sense because of my previous point.* To my knowledge, the only alteration Mother Miranda made to her Mold was using a mutated nematode called the Cadou parasite, which could both infect another host with the Mold and amplify the resulting mutations. But other than that, it seems all of the lords’ experiments were done with the default Mold. This really begs the question why the lords each got their own fantastical and wildly varied mutations, while the engineered Mold in RE7 was more toned down and consistent. Bizarrely, this feels like if the classic RE games had Umbrella’s Tyrant/Golgotha/Veronica Viruses only create more basic monsters, while the naturally-occurring Progenitor Virus can somehow turn people into mutants like Birkin/Nemesis/Alexia/Norman/Simmons all as random possibilities. *8.) In general, I am not getting as pulled into RE Village’s story, as I was for RE7’s story.* While RE7’s story currently feels more like a spinoff than a natural continuation of the main story, I at least thought its story was mostly satisfying and self-contained enough to be a good spinoff story. Perhaps I just didn’t feel that Ethan’s story needed to be continued, so I am more easily distracted issues in RE Village’s story, such as the supposed plot holes, Chris Redfield’s behavior, the ending’s sudden time jump to the far future, etc.
This is a meaty one. I'll get to my pc on Sunday and give you my full response! Doing this on my phone while I've got a few minutes won't do the questions justice 👌
I don't agree with your take on Ethan I think he is a neat character. But your point about how the enemies feel like they are from Evil Within is interesting since Shinji makes those games but doesn't work on Resident Evil. Like we went from fighting physical threats of zombies and spiders to now almost abstract metaphors. Something existential. Which in theory is scary but what happened to fighting zombies? Now we are fighting ghosts and ghouls. It's almost gothic and Halloween yet in execution it reminds me how this game series has come so far and yet fallen in its vision. It's basically unrecognizable.
@@DatcleanMochaJo When I posted this, it was long before I had a chance to finally play the game myself. Now that I have, some of my opinions on the story and Ethan have gotten slightly more positive, if you would like me to elaborate... Nowadays, I see RE Village as a collection of story beats and world-building ideas, that I actually do like individually. I just wish they were linked together in a more streamlined/coherent manner. *In fact, I think that it could have easily been one of favorite RE stories, if some changes like all of the following were made:* 1.) To make the different enemy types' origins simpler yet more distinct, I think it would work better if the Lycans, Moroi, etc. were created from regular infection by the natural Mold, while the "Cadou" was specifically used to yield entities like Miranda herself, the mutated Four Lords, Dimitrescu's daughters, and the Urias bosses. 2.) Rather than being a Mold-infected nematode parasite, I would have reworked the "Cadou" to be the early spore of a new Megamycete organism. In essence, the "Cadou" would be the Mold-equivalent of a Dominant Plaga, enabling its host to keep some of their own free will and influence others. Meanwhile, infection by regular Mold cells would act as a mere extension of a preexisting Megamycete and bend hosts to its will like a Subordinate Plaga. 3.) "The Connections" would turn out to be a compartment of Umbrella secretly fashioned by Ozwell E. Spencer, in order to research the Mold and help Miranda's endeavors, as payback for inspiring him to find the Progenitor Virus. He just did too good of a job at keeping its existence a secret, that The Connections were able to abandon Spencer and operate independently, as soon as Umbrella was exposed. This would explain that Spencer did invest in researching the Mold, yet lost all access to said research during Umbrella's fall. 4.) In turn, just as Miranda's original logo would refer to the Four Lords, it would be revealed that the quadrants of Spencer's Umbrella logo would refer to himself, James Marcus, Edward Ashford, and (in secret) Mother Miranda. 5.) Spencer's reason for favoring the Progenitor Virus over the Mold could be more specifically stated that viruses can become one with their hosts at the genetic level, while a Mold host is still stuck being two separate organisms attached to each other. 6.) In turn, the creation of Eveline could have been Spencer's suggestion for Miranda, made by combining DNA from a human and Cadou spore into one organism. In turn, the experiment yields a human with an innate ability to spew Mold and take control of any hosts infected by them. 7.) To retroactively clarify something from RE7's plot, Mia could be revealed as a double agent for the BSAA, who was tasked with infiltrating The Connections and saving Eveline from being smuggled. Unfortunately, it was just too late for Eveline not to be hostile and misanthropic by that point. 8.) Rather than Chris Redfield raiding Ethan's house and trying to kill "Mia", the Winters' house could instead be raided by corrupt BSAA members, who want to steal Rose and take her back to Miranda. However, because they failed to properly cover their tracks, Miranda chooses to punish with her Lycan minions, once they arrive at the village with Ethan and Rose. 9.) Instead of Miranda disguising herself as Mia, those BSAA members could have actually shot the real Mia. However, it could turn out that Mia retained some of her durability and regeneration from her prior Mold-infection, allowing her to survive the attempt and get in contact with Chris. 10.) Also, instead of that old woman turning out to be Mother Miranda herself in disguise, the old woman could turn out to be a separate person who had been implanted with a copy of Miranda's consciousness. That way, you can have a similar dramatic reveal, which also demonstrates Miranda's plan to duplicate Eva's consciousness inside Rose. 11.) Rather than being Ethan and Mia's biological child, I wondered whether the story could have worked better, if Rose was also created by The Connections like Eveline was. Only, Rose would be unaltered so she can act as Miranda's "vessel" for Eva, rather than a B.O.W. Basically Rose would be the Boba Fett to Eveline's clone troopers. 12.) In turn, the conflict of RE Village is about Ethan trying to save his adoptive daughter from her biological mother, who sees the young Rose as stolen property. It would be similarly to the conflict in Silent Hill, where Ethan, Miranda, Eva, and Rose would respectively be like Harry Mason, Dahlia Gillespie, Allessa Gillespie, and Cheryl Mason. 13.) Some of the more unusual mutants like Samca, Soldats, the Four Lords' different transformations, etc. could result from multiple artificially altered strains of the Mold, each fashioned by one of the Lords themselves. 14.) I wondered if the Duke's character could have made more sense, if it turned out he was another person whom Miranda raised and experimented on with a "Cadou". After he survived the Cadou infection and gained some powers, Miranda could have tasked him with helping the village trade with the outside world. Like Heisenberg however, the Duke decides to rebel against Miranda by helping Ethan out.
So bizarre hearing anyone put this down. Imho, this is the best thing to ever come from the RE series. Amazing. The only RE I feel the desire to replay. Maybe the main game too. Great story, emotional, great MC, awesome powers, super suspenseful, fun puzzles, excellent boss fights, etc. A lot of these things are rare for RE, especially the puzzles and boss fights, which are typically very atrocious.
This dlc is pure ass only the cool thing was the mannequin 5 min bit. Also - I think Capcom intended on having rose on resident evil 9 but decided to just do this lame dlc and end the family line there.
I wish the DLC focused on the origin of the Lords, or effect the origin of mother miranda. Seems like a big missed opportunity tbh
Huge missed opportunity 😢
Yep, this left me with more questions than answers... And still no official closure to the person approaching the car at the end 😥 I'm also worried for how far ahead in the future they have leaped and how it will effect the classic resident evil characters
The biggest question is why that agent at the end is still on staff! The guy is an absolute dick 😅
I wonder if this is one of those doors that remains open for years, like how we havnt seen Billy since RE0 or what happened to the reincarnation of Albert wesker sister that lives with Barry....
@Gi-Han honestly agree with what you both have said, as much as I like 7 and 8 I like the classic resident evil characters more and I am concerned for there future going forward...
This dlc is decent, story wise this added up to nothing and really shouldn’t be the end of the Winters Storyline, I really like the Winters! Despite the poor execution of Rose’s character and backstory I still cared about her and wanted her to have a last few moments with her father and was really hoping for some teaser or official confirmation for her to be RE 9’s main character.
Gameplay wise this is probably one of the more unique but slower RE experience, Roses powers aren’t anything revolutionary but still feel satisfying and great to pull off. I also don’t mind the weapon restrictions and slower feel, we’re a 16 yr old not a grown man! Otherwise a few minor bugs and cheesy writing this is a very solid dlc campaign.
I hope its not the end for Rose, I don't know if I want the mainline series to move this far ahead into the future but any chance to have more time with Rose would be great
@@SSJdavey They should definitely give us even more reasons to care for her
@Genshi Takahashi I don’t agree with the winters part they were pretty cool! But yeah Jill should’ve come back.
@@genshitakahashivera3910 I don’t necessarily agree entirely with this (especially the Ethan part) but I respect your opinion!
RE:Verse's two new characters are some of the most legendary RE characters of all time. I won't spoil who they are, they're that prolific. Look it up!
👀 it best not be the random wolf pack members 😅
Looking back at RE Village’s general premise again, I started to wonder if the story could have been much stronger and more coherent, if Rose was also a clone of Eva like Eveline was. Here’s what I mean below…
What if RE7 established that Mia was an government/BSAA agent all along, who was assigned to infiltrate The Connections, upon learning that they were growing test tube children with an affinity for the Mold? RE7’s backstory would then be framed as her trying to go undercover and rescue Eveline from being trafficked as a weapon, only for things to horribly backfire, with Eveline already being too powerful and emotionally unstable.
Building off of this, RE Village’s prologue could establish that Mia’s undercover activities at least succeeded in tipping off the BSAA, that The Connections were growing another test tube child. While RE7’s events were unfolding, Jill and/or Chris managed to rescue the next child, who turned out to not have artificially accelerated aging. With Mia wanting to retire from active duty and Ethan wanting to help out, they agree to raise the second child, now named Rose.
Once RE Village’s main plot unfolds, we learn that Mother Miranda requested that The Connections make a less-altered clone of Eva. While Eveline was meant to be a mass-producible bioweapon, Rose was simply created to give Mother Miranda a new daughter, like Boba Fett versus the typical clone troopers. Due to this, Mother Miranda views Rose as her stolen property and obsessively tries to get her back, planning that same ritual to duplicate Eva’s consciousness in her.
Meanwhile, Ethan becomes like Harry Mason in the first “Silent Hill” game, going through Hell to save his adopted daughter from her previous “incarnation’s” malicious biological mother. If Rose is to be shown at an older age, I think it could have also been interesting to have her look identical to a teenage Eveline, only if she was one of the good guys.
Amazing content. Big fan of the franchise and I think your breakdown is on point. Keep up the good work.
Thank you! Glad you enjoyed it sleeps 👌
To be honest, while I planned to wait for the Gold Edition and get it, my interest in RE Village has waned. Seeing certain clips/reviews for the “Shadows of Rose” DLC, such as yours, has not exactly done my impressions any favors. I was wondering how you feel about my reasons why, if you would like to read them all below as usual...
*tl;dr version is bold print*
*1.) Under the Mayo’s critiques of how RE Village was lacking in mandatory exploration, inventory management decisions, and decent challenge for most of its puzzles deflated my excitement to experience the main campaign.* In his observations, Heisenberg’s factory was the only location which felt like a proper Resident Evil map, and free exploration was otherwise relegated to optional treasure hunts. And in his opinion, RE Village lacks some of the added challenges and gameplay perks that helped RE4 be engaging for him, even with its structure being noticeably more linear than the classic games.
*2.) We waited a relatively long amount of time, yet the DLC expansions seem to be underwhelming.* From what I recall, “Shadows of Rose”, the third-person camera option, and the new Mercenaries Mode characters are the three main draws. However, the Rose campaign seems to be heavily held back by the flaws you mentioned, along with something else I’ll talk about next. The immersion I would get from playing in third-person may be undercut, by the lengths Capcom goes to still hide Ethan’s face. And with the mode's title being “The Mercenaries” and not “The Mercenary”, the base game should have already had other characters besides Ethan available.
*3.) The entirety of Rose’s scenario and the main campaign’s arguably most memorable horror segment both seem more suitable for “The Evil Within” than Resident Evil, which gives me mixed feelings.* Those face-eaters, executioners, mannequin dolls, etc. appear to all be abstract mental projections that Rose fights. They function like “The Evil Within” enemies, only if you happened to fight them inside a Megamycete’s mind rather than Ruvik’s mind. They certainly make for effective horror, yet they feel disconnected from the kind of horror that RE is built on. So them being the highlight horror segments reminded me of how some people criticized the 2002 RE movie, when they found the laser hallway more memorable than the zombies and Licker. Likewise, the deformed baby-like monster’s presence feels undermined, by the possibility that it only exists in Ethan’s mind. At least when RE7 had Ethan fight ghostly hallucinations of Eveline, they were used to indicate him succumbing to the Mold’s infection and it led straight to him fighting the transformed Eveline in a conventional manner.
*4.) Post-RE5, the franchise’s mainline followups have started to feel like what people criticize about Phase 4 of the Marvel Cinematic Universe, where there seems to no longer be an overall direction to get invested in.* I often feel that RE’s whole main story could have ended after the events of RE5, with both Umbrella and Wesker finally gone for good. That is, if RE5’s plot was expanded and modified so that more of the main characters would return and participate, in a similar manner that “Jurassic World Dominion” handled its cast. I found some spinoffs like RE Damnation and RE Revelations 2 to be neat add-ons, that enriched the main story and provided long-awaited payoffs. But RE6’s only story contribution I cared about in the grander scheme was the adult Sherry Birkin, while everything else seemed to not go anywhere for a future entry. The story with Ethan Winters feels even more like a disconnected spinoff than RE4’s story initially did. RE4 at least had the benefit of progressing previously established characters (namely Leon and Ada) and having Las Plagas later appear in storylines more connected to the previous games’ conflicts/lore (namely RE5 and RE Damnation).
*5.) RE Village’s attempt to tie Mother Miranda back with Spencer and the Umbrella Corporation seems a bit inconsistent.* I like the idea of Spencer learning about a mutagenic agent in Europe, which gives him that idea to explore the wider world in the first place, leading to his discovery of the Progenitor Virus. I don’t even mind him basing the Umbrella Logo off the four lords’ symbol. But I currently do not think the new backstory meshes well, because it begs the question why Spencer never hoarded his own Mold samples for Umbrella to utilize. I get that he preferred the Progenitor Virus as his ultimate passion project. But Umbrella clearly found applications for non-viral agents too, like the Nemesis Parasite, let alone the extremely potent Mold.
*6.) As much as I liked the Mold strain featured in RE7, the abilities of the Cadou Mold featured in RE Village felt like a random superpower lottery and reminded me of the C-Virus in RE6.* Seeing how we got different viruses and parasites to be the main biohazard threats, and the very first game even included plant monsters, I thought a lineup of fungal monsters was a welcomed addition. The Mold in RE7 also had a simple set of consistent abilities. As for RE Village, I like all the regular enemies, the Uriaș variants, and the Sturm. However, other bosses like Lady Dimitrescu, her daughters, Heisenberg, and Mother Miranda remind me of bizarre villains like the shape-shifting Simmons, the electromagnetic Morpheus Duvall, etc. So I find them out-of-place as RE monsters, and the Mold strain responsible for their abilities/transformations feels about as consistent as the C-Virus.
*7.) A core part of RE Village's story involves Ethan confronting the original strain of Mold, that Mother Miranda discovered long before Umbrella existed and is still using now, which makes less sense because of my previous point.* To my knowledge, the only alteration Mother Miranda made to her Mold was using a mutated nematode called the Cadou parasite, which could both infect another host with the Mold and amplify the resulting mutations. But other than that, it seems all of the lords’ experiments were done with the default Mold. This really begs the question why the lords each got their own fantastical and wildly varied mutations, while the engineered Mold in RE7 was more toned down and consistent. Bizarrely, this feels like if the classic RE games had Umbrella’s Tyrant/Golgotha/Veronica Viruses only create more basic monsters, while the naturally-occurring Progenitor Virus can somehow turn people into mutants like Birkin/Nemesis/Alexia/Norman/Simmons all as random possibilities.
*8.) In general, I am not getting as pulled into RE Village’s story, as I was for RE7’s story.* While RE7’s story currently feels more like a spinoff than a natural continuation of the main story, I at least thought its story was mostly satisfying and self-contained enough to be a good spinoff story. Perhaps I just didn’t feel that Ethan’s story needed to be continued, so I am more easily distracted issues in RE Village’s story, such as the supposed plot holes, Chris Redfield’s behavior, the ending’s sudden time jump to the far future, etc.
This is a meaty one. I'll get to my pc on Sunday and give you my full response! Doing this on my phone while I've got a few minutes won't do the questions justice 👌
I don't agree with your take on Ethan I think he is a neat character.
But your point about how the enemies feel like they are from Evil Within is interesting since Shinji makes those games but doesn't work on Resident Evil.
Like we went from fighting physical threats of zombies and spiders to now almost abstract metaphors. Something existential. Which in theory is scary but what happened to fighting zombies? Now we are fighting ghosts and ghouls. It's almost gothic and Halloween yet in execution it reminds me how this game series has come so far and yet fallen in its vision. It's basically unrecognizable.
@@DatcleanMochaJo
When I posted this, it was long before I had a chance to finally play the game myself. Now that I have, some of my opinions on the story and Ethan have gotten slightly more positive, if you would like me to elaborate...
Nowadays, I see RE Village as a collection of story beats and world-building ideas, that I actually do like individually. I just wish they were linked together in a more streamlined/coherent manner.
*In fact, I think that it could have easily been one of favorite RE stories, if some changes like all of the following were made:*
1.) To make the different enemy types' origins simpler yet more distinct, I think it would work better if the Lycans, Moroi, etc. were created from regular infection by the natural Mold, while the "Cadou" was specifically used to yield entities like Miranda herself, the mutated Four Lords, Dimitrescu's daughters, and the Urias bosses.
2.) Rather than being a Mold-infected nematode parasite, I would have reworked the "Cadou" to be the early spore of a new Megamycete organism. In essence, the "Cadou" would be the Mold-equivalent of a Dominant Plaga, enabling its host to keep some of their own free will and influence others. Meanwhile, infection by regular Mold cells would act as a mere extension of a preexisting Megamycete and bend hosts to its will like a Subordinate Plaga.
3.) "The Connections" would turn out to be a compartment of Umbrella secretly fashioned by Ozwell E. Spencer, in order to research the Mold and help Miranda's endeavors, as payback for inspiring him to find the Progenitor Virus. He just did too good of a job at keeping its existence a secret, that The Connections were able to abandon Spencer and operate independently, as soon as Umbrella was exposed. This would explain that Spencer did invest in researching the Mold, yet lost all access to said research during Umbrella's fall.
4.) In turn, just as Miranda's original logo would refer to the Four Lords, it would be revealed that the quadrants of Spencer's Umbrella logo would refer to himself, James Marcus, Edward Ashford, and (in secret) Mother Miranda.
5.) Spencer's reason for favoring the Progenitor Virus over the Mold could be more specifically stated that viruses can become one with their hosts at the genetic level, while a Mold host is still stuck being two separate organisms attached to each other.
6.) In turn, the creation of Eveline could have been Spencer's suggestion for Miranda, made by combining DNA from a human and Cadou spore into one organism. In turn, the experiment yields a human with an innate ability to spew Mold and take control of any hosts infected by them.
7.) To retroactively clarify something from RE7's plot, Mia could be revealed as a double agent for the BSAA, who was tasked with infiltrating The Connections and saving Eveline from being smuggled. Unfortunately, it was just too late for Eveline not to be hostile and misanthropic by that point.
8.) Rather than Chris Redfield raiding Ethan's house and trying to kill "Mia", the Winters' house could instead be raided by corrupt BSAA members, who want to steal Rose and take her back to Miranda. However, because they failed to properly cover their tracks, Miranda chooses to punish with her Lycan minions, once they arrive at the village with Ethan and Rose.
9.) Instead of Miranda disguising herself as Mia, those BSAA members could have actually shot the real Mia. However, it could turn out that Mia retained some of her durability and regeneration from her prior Mold-infection, allowing her to survive the attempt and get in contact with Chris.
10.) Also, instead of that old woman turning out to be Mother Miranda herself in disguise, the old woman could turn out to be a separate person who had been implanted with a copy of Miranda's consciousness. That way, you can have a similar dramatic reveal, which also demonstrates Miranda's plan to duplicate Eva's consciousness inside Rose.
11.) Rather than being Ethan and Mia's biological child, I wondered whether the story could have worked better, if Rose was also created by The Connections like Eveline was. Only, Rose would be unaltered so she can act as Miranda's "vessel" for Eva, rather than a B.O.W. Basically Rose would be the Boba Fett to Eveline's clone troopers.
12.) In turn, the conflict of RE Village is about Ethan trying to save his adoptive daughter from her biological mother, who sees the young Rose as stolen property. It would be similarly to the conflict in Silent Hill, where Ethan, Miranda, Eva, and Rose would respectively be like Harry Mason, Dahlia Gillespie, Allessa Gillespie, and Cheryl Mason.
13.) Some of the more unusual mutants like Samca, Soldats, the Four Lords' different transformations, etc. could result from multiple artificially altered strains of the Mold, each fashioned by one of the Lords themselves.
14.) I wondered if the Duke's character could have made more sense, if it turned out he was another person whom Miranda raised and experimented on with a "Cadou". After he survived the Cadou infection and gained some powers, Miranda could have tasked him with helping the village trade with the outside world. Like Heisenberg however, the Duke decides to rebel against Miranda by helping Ethan out.
So bizarre hearing anyone put this down. Imho, this is the best thing to ever come from the RE series. Amazing. The only RE I feel the desire to replay. Maybe the main game too. Great story, emotional, great MC, awesome powers, super suspenseful, fun puzzles, excellent boss fights, etc. A lot of these things are rare for RE, especially the puzzles and boss fights, which are typically very atrocious.
This dlc is pure ass only the cool thing was the mannequin 5 min bit. Also - I think Capcom intended on having rose on resident evil 9 but decided to just do this lame dlc and end the family line there.
We'll have to see what the plan is for 9 but I'm feeling the same as you, I cant them propelling rose and the timeline that far ahead just yet
Great video man
Thank you x
This DLC was pretty much just the base game on a smaller scale, which makes it pointless