Yeah that’s another issue with the game. Bullets come out of your head not your chest area where the gun is so head glitching is a serious problem in Delta Force
Radiant peak in Valorant, former MDL and rank s player in CS, 4KD infantry only BF player, its so obvious that there is SBMM in Delta Force, they are lying 100%. Call in spam, map boundaries like you mentioned are cooked, and there are just what feels like TOO MANY lanes on all the maps (hot take probably) the amount of times I get flanked is genuinely insane. Recon spawn beacon also doesn't make any noise which is a major problem for what I just mentioned.
Thanks for joining the conversation! Yeah unfortunately this game has so many issues right now I really hope they can get most of them resolved before the game launches on console. I appreciate you watching 🤝
Talking about smoke, I think it is way better to have smoke everywhere than have no smokes at all which is a standart situation in fps. And problem with smoke is not in the cooldowns or operators access to smoke, but rather in map design when you have not so many choice what to smoke, maps like shafted and threshold are good example
Map design is a problem sure but really smoke isn’t as big of an issue in King of the Hill. Once you have 64 players on one part of the map then it’s an issue. That’s why I think reducing smoke grenade to only carry 1 would greatly help along with increased cooldowns across the board for all operators. I appreciate y’all checking out the video
The recon arrow should at least only work for the recon player alone, but the better solution would be to reveal enemies on the minimap in that area, like the advanced UAV in cod. It would still be hell strong (like an ult should.) but not beyond bonkers op like a wall hack for the ENTIRE TEAM.
Yeah advanced UAV on the minimap sounds like a much better idea than wallhacks for the whole team lol. There are many ways for them to just tone the abilities down cause right now they are way too obnoxious. Thanks for checking out the video 🤝
they need to add normal control for helicopters,not ds like right now and nerf inability to lock heli's for a long time when they autospaming counter measures,then they need to add damage for machine guns on tanks,then they should nerf emp granades to 35-40 damage,not like 50+,then they need to delete visual shake from shots of tanks etk,remove sbmm for sure,they need to nerf submachine guns(only headshot multiplier,down to 1.15 and lower bullet speed),then they need to add vehicle limit,smokes is not a problem because without them on some maps you cant push(literally),but they need to fix smoke on healer,its too long.Slide should be on all operators for sure.
Not being able to slide on anyone but D-Wolf makes the game feel clunky and so out-of-date in the modern FPS space, where every single one of them has a slide in them. It's the one thing I simply cannot wrap my head around. Not to mention: being from Australia, loading into a game not knowing if I have 30 ping or 300 is genuinely awful and WILL kill this game in at least my region over time.
Completely agree! The slide fits the flow of the game well and it’s not OP so I seriously think it needs to be on all operators. Yeah these ping issues are unacceptable and I really hope they fix this before the game drops on console
I'm taking what the Dev's say with a grain of salt. They straight up deceived the player base during the closed alphas with the AI bots in the games but under the cover of "JoeSchmoeTTV" names and the like, and didn't address it until enough voices spoke up calling it out. There's 100% some sort of MMR/EOMM system at play here, I'm not sure I'm inclined to believe their "new player/experienced player" pools. Also throwing my hat in with you on queue times, my queues are 2-4 minutes consistently with 100-150+ ping, I only get 30ms ping lobby once every 3-4 games, which is on par for some sort of SBMM/MMR system. The fact that "Ranked" and normal queues are also all part of the same matchmaking system being put into the *same exact lobbies* is wild, Ranked tagged players are literally being held hostage by casual mode queuers who just sit back doing fuck all for the team or obj. Sorry for the paragraphs first thing in the morning but I'm in 100% agreement with you on these issues and more ppl gotta speak up and stop accepting this crap.
As soon as they confirmed sbmm, I uninstalled. I'm not gonna put up with this lol. They think they can get away with it just because Activision did for so long.
Yeah brother well said and don’t worry I love reading your comments! I don’t want to throw the devs under the bus necessarily but they have definitely been sneaky about bots/ matchmaking system. I just want regular matchmaking with no interference or algorithms. Just put me in servers with the correct ping. The crop will get harvested either way. The need to get this BS figured out asap or they might scare away the warfare players. Thank you for watching as always brother 🤝
having slide for all operators will make all of them so much more fun to play, I feel way to clunky and slow with other characters which I would LOVE to play more because I want to play classes with smgs or mess around with LMGs but yeah again in short I feel fat playing those characters. upping points needed for airstrikes and guided missle(my last game 8-10 total guided missiles happened on ascension at D) take out passive regen, make it slower, or have a fixed amount of like 200 hp total for vehicles, the helicopter being able to fly away recover AND get back their defensive system to stop stinger tracking is way to strong unless you have 2-3 people shooting at it(which is rare for some damn reason when you have 31 other people on your team) they could even add another helicopter if that promotes more team play with rocket launchers and have those characters do that job of destorying vehicles I think for ranked, they should add not SBMM but a rank range, if you're a private you cant play against someone higher than seargeant or whatever, makes longer queue times but in later ranks should make games more challenging and/or even and people have a better understanding of what to do
You’ve listed some wonderful changes and I hope the developers are listening to the community. The slide being on all operators would be so nice like you said being able to move around a little more with an LmG would be wonderful. I’m coping on the hope we will see positive changes made before the console version releases. I appreciate you taking time out of your day to check out the video and leave a comment 🤝
@@zenafps 3rd person view for vehicles make them very attractive. And now they added the tank destroyer jeep, so it's the most annoying vehicle ever. Not needed, doesn't help, makes the gameplay not immersive at all
Most map specifically in attack/defense are base on straignt line which it's terrible design and need to have way more cover ASAP + objectif building should not be able to be destroy by anything, second sure nerf smoke as much you want but what the point of nerfing them if scan arrow is not getting touch ( oh yeah as you mention is should be remove or even limited to extraction mode only). third is the triple blaster from assaulter should be reduce to one since again all map are linear so it's easy spammable and it bad for the nature of the game , finally all vehicules should not have unlimited ammo and ability otherwise what the point of those repair station.
Yeah, the map design definitely needs some work, and I totally agree about the scan arrow being broken. Unfortunately the game has many issues right now that need to be resolved. Hopefully us talking about it will help them identify what to fix. Thanks for watching !
Haven’t played a single minute of this game but have watched a ton. Looking forward to console release but it sounds like this is still a work in progress and far from a polished product. Little Timmy needs his recon arrow lime Timmy needs to run as Paik but agree, wall hacks do not have a place in FPS. You didn’t sell this to me bro but will still give it a go. Awesome vid as always bro
Regardless of the games issues I still think it’s worth a try. The weapon customization alone is worth the download. I have a many positives to say about this game I just hope the warm and fuzzy feeling doesn’t simmer away after a few months. I’m also confident the devs will make adjustments before the console version drops but we will see. I appreciate you as always brother 🤝
The matchmaking is really weird I had days where I have played the same map only which is statistically not possible if the selection is random. Regarding the team play reviving should give more points so people do it and when revived it should not count as a death. Unlocking if attachments is according to my testing about 5 times faster than in bf4 which already was a non grindy game but unlocking individual weapons takes really long in comparison. Damage drop off in this game is kind of insane you go from 4 hit kill to like 8 or 10 within a span of a couple meters which imo is the real issue with the gunplay.
Map rotations are definitely an issue but the bigger issue is only having 5 maps. I’m worried many players will get burnt out within a month. As for the other issues, my hope is the devs are aware of these problems and will fix them before the console version arrives. Time will tell how the game does. I appreciate you checking out the video 🤝
I agree with no sbmm thing. but i will not happy matchmaking with a player that doesn’t even know how the game works. To me, at least they have to put players that understand how the game works. And the first two match with the bot isn’t enough helping to understand the game
They should handle it like xdefiant did, having a welcome playlist for new players that they can learn the game in peace (I would even make that mandatory.) and once reaching a certain level threshold they will be thrown out into the wild.
A welcome playlist isn’t a bad idea but the reality of the situation is most of these players are so clueless even after 100 hours of playtime they still don’t know how to play the game. Remove the matchmaking system and just randomly match players together based on ping not skill level
@@zenafpsIt's a common scenario in gaming that there are players who seem completely unaware of the attack and defense rules and what it truly takes to win. Unfortunately, playing alongside them can really diminish the overall enjoyment of the game. Personally, when I find myself matched with such players, I often switch to a recon role and use a marksman rifle. After all, what’s the point of being a frontliner if there’s no one to engage in attacking or defending an objective? For example, even if I manage to take down five opponents, if they get the best of me and I have to respawn far away, it feels counterproductive. On the other hand, playing as a backliner can be quite dull. It’s a tough balance to strike when the team dynamics are undefined, but finding a way to have fun is essential.
More maps are needed asap. I fear the community will start experiencing massive burnout in about a month from playing the same 5 maps. Yeah every time I go down I just skip as fast as possible so I don’t have to listen to some voice actor have an orgasm in my ear
My main issue is being in OCE 😢 Non peak hour times im playing with randoms in Asia so hit reg feels shit, 1 frame deaths, dying around corners, hard to track targets because of ping issues.
Agree that the game need some adjustments and balancing... And might be a Unpopullar opinion.. but my biggest problem, and i think whats a lot o people are experiencing, is that i wanted the game to play, be and feel as much as possible to old BF games(and to be fair at this day and age this thought is a completely nostalgia and little bit of delulu on my part...And pretty much this is not the premise that DF is trying to show).... Once i threw that thought and nostalgia away, I unexpetedly start to have a lot( and A LOT) of fun in this game that 2042 couldnt/cant even get close ...bcause its kinda different, while BF tryied to re-invent its wheels in the latest couple of games, DF angle is different as its catering to the whole microcosmo of the fps genre and trying to put something solid.. and if they can work on the fore amentioned adjustments and balancing, Solid will it be. and about the MM i really think it might be a NA thing, im from SA and i never had a 30+ ping match nor a queue longer then 2 min.... and my majoritie of lobbies really doenst feel like COD sbmm
Some wonderful feedback thanks for the reply! I’ve stopped taking the game so seriously and just been enjoying it for what it is. The game is far from perfect but it’s been nice to have something I can play with my friends and explore weapon builds. I’m confident the devs will make the right changes for the game and we can all have a great time gaming. Thank you for watching 🤝
I haven’t found a game on less than 58 ping so far. I assumed it was throwing me on west coast because that’s what my ping was in 2042 on west coast. Not sure what’s going on but these ping/ server issues are annoying
Right it's ridiculous with the hit markers and every game I play it's my 50+ hit markers but them 2 to 3 shots.but I no it's still a beta process but they need to fix all the things we are telling them.or there going to die out like the game ww3 shit died out quick because of these same things
Maps are absolute garbage which leads to smoke abuse to make them at least a bit playable... SBMM is... well, I can't get why we are still talking about this abomination of a matchmaking system. Specialists = dogshit, I mean , BF2042 flopped big time and these guys still decide to make this game a "hero shooter" FFS. And finally, wait until they add controller support and the Holy combination of why modern FPS are shit will be complete with the last part : the aim assist festival
Yeah the devs definitely made some questionable decisions while making this game but it is what it is. I’m here to make the best of if despite the games issues. I’m hoping they can adjust some of these issues soon before the console version launches. Maybe the game will be less obnoxious by that point. We will see. Thanks for checking out the vid and leaving your feedback 🤝
I’ve been having a wonder time overall minus a few annoying balancing issues that the devs can easily adjust. If you don’t mind me asking, direct copy of what?
I don’t think engineer is useless at all. Shepard has some extremely useful/ annoying gadgets at his disposal on top of some of the best rifles in the game. Engineer as a class is wonderful. The real problem is the people playing the class. They don’t know how to do anything lol
Everyone who think SBMM should be deleted from Delta Force, they're absolutely right. This is not that game that needs SBMM...In a 32v32 game mode I don't want a piece of shit algorithm wrote by chatgpt that will choose my teammates like it knows what its doing. Mostly it's that 2-3 players lead the team with 25k+ points, and the others are chilling with 8 kills and 4k points...This is not enjoyable, it's more like cringebmm...Without this garbage code, I bet that I'd have a lot more challenging matches than with it...
Agree with nearly everything, exept the MM, i think its a NA issue. Ping is kind of no problem in EU but SBMM hits hard, if i see your lobby in the video. And vehicle dmg is sometimes laughable, the 20MM gun on the AA and people survive 3 headshots, like wtf. And the inconsiticy with DMG is insane, got direct impact tags, with tank HE shells. The "Boost" of Toxik is kind of useless, that needs a boost, Recon Arrow is just broken. And Medics having Ammo is just very strong but i don´t know if it would work other wise, since people are just more and more solo players and don´t drop anything. I am happy if i get revived, because there are so many medics, just running over you and if they are down, spamming the revive button. The headglitch thing i wouldn´t say is a big problem, since you can build laser weapons and that means you can headshot spam them.
I have yet to play on a server with less than 58 ping and some people have it way worse than me. I honestly find this unacceptable. The matchmaking needs to be fixed immediately. Take skill out of it just match players up based on ping. I could ramble all day about the operators but really they just all need to be toned down so the game can focus on gunplay instead of hero abilities. Hopefully the devs will address these issues and we can all enjoy the game. Thank you for checking out the video and leaving your feedback 🤝
Having lots of high firing rate weapon and 64 players on small map, makes the netcode messy and not accurate. They should copy WW3 gunplay as I think it's the best so engagements wouldn't be as arcade and repetitive but not tactical and more well thought. Grenade spammy from the assault class remind me of battlefront... It was a mess and the game died in a few months
@@zenafps No, I want people to be honest. This is not an in-depth customization system. Because build variety in this game doesn't exist. You are just using the same meta attachments to build all of your weapons into laser beams. 90% of the attachments therefore literally serve no purpose, because you aren't actually making any choices. How is that in-depth? Or maybe minmaxing two-digit number is a fun and deep activity for you?
Apparently I’m a liar now? I’ve done a weapon build for almost every gun in the game and not one build is the exact same? I’m here to provide good builds for people who need help. None of my builds are “meta” because I’m sharing what works for me. It’s not my problem if there’s a stock in the game no one is using. I’m using “x” stock because it works better for me. Additionally, after I finish my “serious meta builds” I will be doing silly builds just to see what I can get away with (SMG with 4 lasers and a sniper scope)
@@zenafps Honesty and lying aren't mutually exclusive. You can honestly believe something and it end up not being true (applies to all of us, including me). So no, I don't accuse you of lying. You are still mostly maxing Control, Zena. You might be using other methods of achieving it than what meta builds do, but you still get there. Your problem is that you deny this isn't an issue The only reason you can make joke builds work is because you are a good player. These SBMM lobbies will not allow other player to joke around
Delta smoke: black hawk down
Something like that 🤣
On the topic of head glitches, I legit got shot by some dudes forehead the other day, like the top 3rd of his head was visible
Yeah that’s another issue with the game. Bullets come out of your head not your chest area where the gun is so head glitching is a serious problem in Delta Force
Radiant peak in Valorant, former MDL and rank s player in CS, 4KD infantry only BF player, its so obvious that there is SBMM in Delta Force, they are lying 100%. Call in spam, map boundaries like you mentioned are cooked, and there are just what feels like TOO MANY lanes on all the maps (hot take probably) the amount of times I get flanked is genuinely insane. Recon spawn beacon also doesn't make any noise which is a major problem for what I just mentioned.
Thanks for joining the conversation! Yeah unfortunately this game has so many issues right now I really hope they can get most of them resolved before the game launches on console. I appreciate you watching 🤝
Talking about smoke, I think it is way better to have smoke everywhere than have no smokes at all which is a standart situation in fps. And problem with smoke is not in the cooldowns or operators access to smoke, but rather in map design when you have not so many choice what to smoke, maps like shafted and threshold are good example
Smoke are not the issue. Grenade spamming, 3rd person view vehicle and m4a1 are the real issues
Map design is a problem sure but really smoke isn’t as big of an issue in King of the Hill. Once you have 64 players on one part of the map then it’s an issue. That’s why I think reducing smoke grenade to only carry 1 would greatly help along with increased cooldowns across the board for all operators. I appreciate y’all checking out the video
The recon arrow should at least only work for the recon player alone, but the better solution would be to reveal enemies on the minimap in that area, like the advanced UAV in cod.
It would still be hell strong (like an ult should.) but not beyond bonkers op like a wall hack for the ENTIRE TEAM.
Yeah advanced UAV on the minimap sounds like a much better idea than wallhacks for the whole team lol. There are many ways for them to just tone the abilities down cause right now they are way too obnoxious. Thanks for checking out the video 🤝
nobody in asian server want to play as engineer, vehicle always become nightmare and the magnetic grenade will got nerf to vehicle
because asian parent want us to be a doctor or a medic i think :3
Don’t worry we have the same issue here in the states. Most of these players have no idea what they are doing
@@zenafpsLike they just go for kills instead of playing the game right
they need to add normal control for helicopters,not ds like right now and nerf inability to lock heli's for a long time when they autospaming counter measures,then they need to add damage for machine guns on tanks,then they should nerf emp granades to 35-40 damage,not like 50+,then they need to delete visual shake from shots of tanks etk,remove sbmm for sure,they need to nerf submachine guns(only headshot multiplier,down to 1.15 and lower bullet speed),then they need to add vehicle limit,smokes is not a problem because without them on some maps you cant push(literally),but they need to fix smoke on healer,its too long.Slide should be on all operators for sure.
Hopefully the devs will make the necessary adjustments before the console version releases. I appreciate you checking out the video
Not being able to slide on anyone but D-Wolf makes the game feel clunky and so out-of-date in the modern FPS space, where every single one of them has a slide in them. It's the one thing I simply cannot wrap my head around.
Not to mention: being from Australia, loading into a game not knowing if I have 30 ping or 300 is genuinely awful and WILL kill this game in at least my region over time.
Completely agree! The slide fits the flow of the game well and it’s not OP so I seriously think it needs to be on all operators. Yeah these ping issues are unacceptable and I really hope they fix this before the game drops on console
I'm taking what the Dev's say with a grain of salt. They straight up deceived the player base during the closed alphas with the AI bots in the games but under the cover of "JoeSchmoeTTV" names and the like, and didn't address it until enough voices spoke up calling it out. There's 100% some sort of MMR/EOMM system at play here, I'm not sure I'm inclined to believe their "new player/experienced player" pools.
Also throwing my hat in with you on queue times, my queues are 2-4 minutes consistently with 100-150+ ping, I only get 30ms ping lobby once every 3-4 games, which is on par for some sort of SBMM/MMR system. The fact that "Ranked" and normal queues are also all part of the same matchmaking system being put into the *same exact lobbies* is wild, Ranked tagged players are literally being held hostage by casual mode queuers who just sit back doing fuck all for the team or obj.
Sorry for the paragraphs first thing in the morning but I'm in 100% agreement with you on these issues and more ppl gotta speak up and stop accepting this crap.
As soon as they confirmed sbmm, I uninstalled. I'm not gonna put up with this lol. They think they can get away with it just because Activision did for so long.
Yeah brother well said and don’t worry I love reading your comments! I don’t want to throw the devs under the bus necessarily but they have definitely been sneaky about bots/ matchmaking system. I just want regular matchmaking with no interference or algorithms. Just put me in servers with the correct ping. The crop will get harvested either way. The need to get this BS figured out asap or they might scare away the warfare players. Thank you for watching as always brother 🤝
having slide for all operators will make all of them so much more fun to play, I feel way to clunky and slow with other characters which I would LOVE to play more because I want to play classes with smgs or mess around with LMGs but yeah again in short I feel fat playing those characters.
upping points needed for airstrikes and guided missle(my last game 8-10 total guided missiles happened on ascension at D)
take out passive regen, make it slower, or have a fixed amount of like 200 hp total for vehicles, the helicopter being able to fly away recover AND get back their defensive system to stop stinger tracking is way to strong unless you have 2-3 people shooting at it(which is rare for some damn reason when you have 31 other people on your team)
they could even add another helicopter if that promotes more team play with rocket launchers and have those characters do that job of destorying vehicles
I think for ranked, they should add not SBMM but a rank range, if you're a private you cant play against someone higher than seargeant or whatever, makes longer queue times but in later ranks should make games more challenging and/or even and people have a better understanding of what to do
You’ve listed some wonderful changes and I hope the developers are listening to the community. The slide being on all operators would be so nice like you said being able to move around a little more with an LmG would be wonderful. I’m coping on the hope we will see positive changes made before the console version releases. I appreciate you taking time out of your day to check out the video and leave a comment 🤝
In delta have tank limits you can have 2 tank in one side ther's now you can have 16 tanks in last defence
See this is a major issue with the call in system and balancing of vehicles. I hope they make the necessary changes
@@zenafps 3rd person view for vehicles make them very attractive. And now they added the tank destroyer jeep, so it's the most annoying vehicle ever. Not needed, doesn't help, makes the gameplay not immersive at all
Most map specifically in attack/defense are base on straignt line which it's terrible design and need to have way more cover ASAP + objectif building should not be able to be destroy by anything, second sure nerf smoke as much you want but what the point of nerfing them if scan arrow is not getting touch ( oh yeah as you mention is should be remove or even limited to extraction mode only). third is the triple blaster from assaulter should be reduce to one since again all map are linear so it's easy spammable and it bad for the nature of the game , finally all vehicules should not have unlimited ammo and ability otherwise what the point of those repair station.
Yeah, the map design definitely needs some work, and I totally agree about the scan arrow being broken. Unfortunately the game has many issues right now that need to be resolved. Hopefully us talking about it will help them identify what to fix. Thanks for watching !
is there any way that we can manually select warfare maps? most of the times, im getting shafted and cracked.
Unfortunately no. At this time, only having 5 maps will often put you on the same map again and again. We need more maps
what is your sensitivity?
4.15
Haven’t played a single minute of this game but have watched a ton. Looking forward to console release but it sounds like this is still a work in progress and far from a polished product. Little Timmy needs his recon arrow lime Timmy needs to run as Paik but agree, wall hacks do not have a place in FPS. You didn’t sell this to me bro but will still give it a go. Awesome vid as always bro
Regardless of the games issues I still think it’s worth a try. The weapon customization alone is worth the download. I have a many positives to say about this game I just hope the warm and fuzzy feeling doesn’t simmer away after a few months. I’m also confident the devs will make adjustments before the console version drops but we will see. I appreciate you as always brother 🤝
The matchmaking is really weird I had days where I have played the same map only which is statistically not possible if the selection is random. Regarding the team play reviving should give more points so people do it and when revived it should not count as a death. Unlocking if attachments is according to my testing about 5 times faster than in bf4 which already was a non grindy game but unlocking individual weapons takes really long in comparison. Damage drop off in this game is kind of insane you go from 4 hit kill to like 8 or 10 within a span of a couple meters which imo is the real issue with the gunplay.
Map rotations are definitely an issue but the bigger issue is only having 5 maps. I’m worried many players will get burnt out within a month. As for the other issues, my hope is the devs are aware of these problems and will fix them before the console version arrives. Time will tell how the game does. I appreciate you checking out the video 🤝
The weapon shake sucks bro.
Yep completely agree. I mentioned in the video I just want less visual clutter overall
I agree with no sbmm thing. but i will not happy matchmaking with a player that doesn’t even know how the game works. To me, at least they have to put players that understand how the game works. And the first two match with the bot isn’t enough helping to understand the game
They should handle it like xdefiant did, having a welcome playlist for new players that they can learn the game in peace (I would even make that mandatory.) and once reaching a certain level threshold they will be thrown out into the wild.
A welcome playlist isn’t a bad idea but the reality of the situation is most of these players are so clueless even after 100 hours of playtime they still don’t know how to play the game. Remove the matchmaking system and just randomly match players together based on ping not skill level
@@zenafpsIt's a common scenario in gaming that there are players who seem completely unaware of the attack and defense rules and what it truly takes to win. Unfortunately, playing alongside them can really diminish the overall enjoyment of the game. Personally, when I find myself matched with such players, I often switch to a recon role and use a marksman rifle. After all, what’s the point of being a frontliner if there’s no one to engage in attacking or defending an objective? For example, even if I manage to take down five opponents, if they get the best of me and I have to respawn far away, it feels counterproductive. On the other hand, playing as a backliner can be quite dull. It’s a tough balance to strike when the team dynamics are undefined, but finding a way to have fun is essential.
I'm not feeling mouse and keyboard I like controller support with shooters can't wait for next month
Fair enough. Hopefully controller support drops early in January
@@zenafps they need to add controller support,but without aimassist and we all gonna see real skill of controller bots
Yeah I’m a little nervous about aim assist but we will see 😅
Bro the character moaning is obnoxious. I'm glad someone mentioned this. Most of all, I just want more maps man. It needs more fast.
More maps are needed asap. I fear the community will start experiencing massive burnout in about a month from playing the same 5 maps. Yeah every time I go down I just skip as fast as possible so I don’t have to listen to some voice actor have an orgasm in my ear
I need AKM build, can u share yours? :D
In the description
Delta Smoke: SBMM Ops
Honestly, they should remove Operators, its so cringe concept. It doesn't fit in Battlefield and Delta Force.
My main issue is being in OCE 😢 Non peak hour times im playing with randoms in Asia so hit reg feels shit, 1 frame deaths, dying around corners, hard to track targets because of ping issues.
Yeah ping issues are the worst. I’m sorry OCE is getting shafted on servers 😞 hopefully they will fix this soon
sniper limits....
This goes with my point about reworking the out of bounds on the maps. Ascension is a great example of bad map boundaries specifically on the A/D mode
I agree about the maps, the so like futuristic maps are really bad imo, feels like you play Fortnite.
While I really like the older reworked maps.
I could work around bad maps if I had more variety but being stuck on 5 maps is rough…
Agree that the game need some adjustments and balancing...
And might be a Unpopullar opinion.. but my biggest problem, and i think whats a lot o people are experiencing, is that i wanted the game to play, be and feel as much as possible to old BF games(and to be fair at this day and age this thought is a completely nostalgia and little bit of delulu on my part...And pretty much this is not the premise that DF is trying to show)....
Once i threw that thought and nostalgia away, I unexpetedly start to have a lot( and A LOT) of fun in this game that 2042 couldnt/cant even get close ...bcause its kinda different, while BF tryied to re-invent its wheels in the latest couple of games, DF angle is different as its catering to the whole microcosmo of the fps genre and trying to put something solid.. and if they can work on the fore amentioned adjustments and balancing, Solid will it be.
and about the MM i really think it might be a NA thing, im from SA and i never had a 30+ ping match nor a queue longer then 2 min.... and my majoritie of lobbies really doenst feel like COD sbmm
Some wonderful feedback thanks for the reply! I’ve stopped taking the game so seriously and just been enjoying it for what it is. The game is far from perfect but it’s been nice to have something I can play with my friends and explore weapon builds. I’m confident the devs will make the right changes for the game and we can all have a great time gaming. Thank you for watching 🤝
yeah idk how you dont have latency I have 90-100ping every game I queue there is no west coast servers
I haven’t found a game on less than 58 ping so far. I assumed it was throwing me on west coast because that’s what my ping was in 2042 on west coast. Not sure what’s going on but these ping/ server issues are annoying
Right it's ridiculous with the hit markers and every game I play it's my 50+ hit markers but them 2 to 3 shots.but I no it's still a beta process but they need to fix all the things we are telling them.or there going to die out like the game ww3 shit died out quick because of these same things
Yep these issues need to be addressed sooner rather than later or the player numbers are going to start dropping rapidly. I appreciate you watching 🤝
Maps are absolute garbage which leads to smoke abuse to make them at least a bit playable...
SBMM is... well, I can't get why we are still talking about this abomination of a matchmaking system.
Specialists = dogshit, I mean , BF2042 flopped big time and these guys still decide to make this game a "hero shooter" FFS.
And finally, wait until they add controller support and the Holy combination of why modern FPS are shit will be complete with the last part : the aim assist festival
Yeah the devs definitely made some questionable decisions while making this game but it is what it is. I’m here to make the best of if despite the games issues. I’m hoping they can adjust some of these issues soon before the console version launches. Maybe the game will be less obnoxious by that point. We will see. Thanks for checking out the vid and leaving your feedback 🤝
I feel like DF is great but it feel like a direct copy.
I’ve been having a wonder time overall minus a few annoying balancing issues that the devs can easily adjust. If you don’t mind me asking, direct copy of what?
@@zenafps It feels like a direct copy of BF but that isnt a bad thing. BF3/4 were the best games ever
Enginer is very useless since assault can destroy vehicles faster while sprinting or leaping😢
I don’t think engineer is useless at all. Shepard has some extremely useful/ annoying gadgets at his disposal on top of some of the best rifles in the game. Engineer as a class is wonderful. The real problem is the people playing the class. They don’t know how to do anything lol
agree with the map system its so shit
I’m hoping we will see some changes before the console version drops. We will see…
Everyone who think SBMM should be deleted from Delta Force, they're absolutely right. This is not that game that needs SBMM...In a 32v32 game mode I don't want a piece of shit algorithm wrote by chatgpt that will choose my teammates like it knows what its doing. Mostly it's that 2-3 players lead the team with 25k+ points, and the others are chilling with 8 kills and 4k points...This is not enjoyable, it's more like cringebmm...Without this garbage code, I bet that I'd have a lot more challenging matches than with it...
Agree with nearly everything, exept the MM, i think its a NA issue. Ping is kind of no problem in EU but SBMM hits hard, if i see your lobby in the video.
And vehicle dmg is sometimes laughable, the 20MM gun on the AA and people survive 3 headshots, like wtf. And the inconsiticy with DMG is insane, got direct impact tags, with tank HE shells.
The "Boost" of Toxik is kind of useless, that needs a boost, Recon Arrow is just broken. And Medics having Ammo is just very strong but i don´t know if it would work other wise, since people are just more and more solo players and don´t drop anything. I am happy if i get revived, because there are so many medics, just running over you and if they are down, spamming the revive button.
The headglitch thing i wouldn´t say is a big problem, since you can build laser weapons and that means you can headshot spam them.
I have yet to play on a server with less than 58 ping and some people have it way worse than me. I honestly find this unacceptable. The matchmaking needs to be fixed immediately. Take skill out of it just match players up based on ping. I could ramble all day about the operators but really they just all need to be toned down so the game can focus on gunplay instead of hero abilities. Hopefully the devs will address these issues and we can all enjoy the game. Thank you for checking out the video and leaving your feedback 🤝
Top much OP Weapons, boring Movement, Netcode sooo Bad, Bie Wallhack and Blaster ist the biggest bullshit i ever Seen. Serverbrowser is a must.
wtf wallhack? 😂 if ur getting shot then ur vissible for some second
You're fuming 😭🤣
I think we can all agree the game has issues that need to be fixed
Having lots of high firing rate weapon and 64 players on small map, makes the netcode messy and not accurate. They should copy WW3 gunplay as I think it's the best so engagements wouldn't be as arcade and repetitive but not tactical and more well thought. Grenade spammy from the assault class remind me of battlefront... It was a mess and the game died in a few months
So called "in-depth customization enjoyers" when asked not to minmax control on every weapon and create laser beams for 100m+ automatic fire:😢🤮🤯
The customization is very in depth I love it. I’m confused? You want people to build bad weapons on purpose?
@@zenafps No, I want people to be honest. This is not an in-depth customization system. Because build variety in this game doesn't exist. You are just using the same meta attachments to build all of your weapons into laser beams. 90% of the attachments therefore literally serve no purpose, because you aren't actually making any choices. How is that in-depth? Or maybe minmaxing two-digit number is a fun and deep activity for you?
Apparently I’m a liar now? I’ve done a weapon build for almost every gun in the game and not one build is the exact same? I’m here to provide good builds for people who need help. None of my builds are “meta” because I’m sharing what works for me. It’s not my problem if there’s a stock in the game no one is using. I’m using “x” stock because it works better for me.
Additionally, after I finish my “serious meta builds” I will be doing silly builds just to see what I can get away with (SMG with 4 lasers and a sniper scope)
@@zenafps Honesty and lying aren't mutually exclusive. You can honestly believe something and it end up not being true (applies to all of us, including me). So no, I don't accuse you of lying.
You are still mostly maxing Control, Zena. You might be using other methods of achieving it than what meta builds do, but you still get there. Your problem is that you deny this isn't an issue
The only reason you can make joke builds work is because you are a good player. These SBMM lobbies will not allow other player to joke around
20 minute yap session
Yep just trying to mix up the content on the channel and bring awareness to some of the issues with the game