@@ChamblesRNG Venom clutched the Tarantus fight but they're the reason it got that bad in the first place they're THIS close to being benched from the magical girl squad 😠
I think there was actually a line to make the fight 13 bandit flee: Spellblade copies Priestess' Cruel (plus mandatory and vitality that do nothing for a damage side) plus Imbue could net you 4 damage on a low health Snake or Knoll
You can take Coffin there if you like! Does give us some form of shielding that we lack in this composition, and an extra body to absorb blows. I just habitually shy away from Coffin because the extra hero messes with your leveling curve. I feel like Magical is super-dependent on getting its T3 blue online, and the T3 reds are really good for support. Though you could definitely get away with keeping some T2 oranges like a good Juggler or Spellblade -- the T3 oranges tend to be less impactful overall.
@runehawk6903 yeah, you're right but again you might get rly nice generated T3 blue or red that way (looks like generates are rly buffed up in 3.1) plus keeping Seer till the end is not too bad.
@@ChamblesRNG good points! I think I've just been haunted by so many bad generates in the past lol. And there's no guarantee your generated spell will be playable. But it's definitely fun to mix it up, and you're right about the generates being overall better this patch.
Thx for zooming in! 😊
this run was a journey
Magical is bad
but Alien is a chad
Poultice is rad
Vampire is my comrade
- a_poem
Venom was kinda sad
Until he handed it over 😖
@@ChamblesRNG Venom clutched the Tarantus fight but they're the reason it got that bad in the first place
they're THIS close to being benched from the magical girl squad 😠
Imbue sometimes does actually scare the bandits
18:47 well 1 mana is saving Vampire and the shield is saving Spellblade here. No need to roll non blanks
I think there was actually a line to make the fight 13 bandit flee: Spellblade copies Priestess' Cruel (plus mandatory and vitality that do nothing for a damage side) plus Imbue could net you 4 damage on a low health Snake or Knoll
Great point! I'll try to keep an eye out for that kind of interaction more. Thanks very much for the watch
30:04 1d0 because
2:30 isnt Coffin realy good?
You can take Coffin there if you like! Does give us some form of shielding that we lack in this composition, and an extra body to absorb blows. I just habitually shy away from Coffin because the extra hero messes with your leveling curve. I feel like Magical is super-dependent on getting its T3 blue online, and the T3 reds are really good for support. Though you could definitely get away with keeping some T2 oranges like a good Juggler or Spellblade -- the T3 oranges tend to be less impactful overall.
@runehawk6903 yeah, you're right but again you might get rly nice generated T3 blue or red that way (looks like generates are rly buffed up in 3.1) plus keeping Seer till the end is not too bad.
@@ChamblesRNG good points! I think I've just been haunted by so many bad generates in the past lol. And there's no guarantee your generated spell will be playable. But it's definitely fun to mix it up, and you're right about the generates being overall better this patch.
Next time, intro in italian