👉Coil Locations: th-cam.com/video/Em1krz5Pjlg/w-d-xo.html 👉NEW Best Ways to Coil: th-cam.com/video/XPt7vCbbItI/w-d-xo.html 👉Shredder Gauntlet Master Class: th-cam.com/video/0ysjKJ4jtCU/w-d-xo.html 👉New Game+ Weapons: th-cam.com/video/pLhyyN1jO-w/w-d-xo.html 👉Game8 Wiki for Gear and Purchasing Locations: game8.co/games/Horizon-Forbidden-👉West/archives/358796 👉All Weapon and Outfit Guides: th-cam.com/play/PLwxx4Q7HAmsPfB5dFSK0cdOkhP8HdZWQa.html Note: Also meant to mention that overdraw coils can be useful on Hunter Bows because they'll boost impact, tear, AND elemental buildup! If you want to make sure you're boosting everything, overdraw coils are great! Just make sure you're overdrawing most/all of your shots!
I’m gonna be honest I noticed the Hunter Bows are good with tear but I didn’t realize that was their main function in the second game I’ve mostly been using them for damage mainly because their draw speed is a lot faster than the sharp shot bows
Try the cleaving sharpshot bow fully upgraded it has 40% increase in draw speed and two coil slots for extra draw speed increases. Has the power and range of a sharpshot and the firing rate and close range capability of a hunter bow. Useful for targeting weak spots and attacking from range, where enemies' ranged attacks are easier to dodge. Also sharpshot bows have the highest critical damage multiplier 2.5×. So invest in increased critical hit chance and you have yourself a beast of a weapon.
It's not a bad idea due to the amount of damage removing a part causes. Infact with the resources being destroyed if the machine is killed the game places hunter bows as a viable option
I think back to how I played Zero Dawn. In the end game I had the bow with the best tear damage purely set up for tear. Then switched to a different bow for using elemental attacks or big damage. I am so excited to play Forbidden West. I was never able to get a ps5 so I have been hard pressed to wait for it on PC. Where as I played ZD on the PS4. But gosh those load times! Thank you for not imbedding tons of spoilers in your videos!
Great video Artik and thanks for responding on reddit. Here are my own tips: 1. Coiling your hunter bow with 5 knockdown damage coils gives a 100% boost to every damage/stat type to that hunter bow. For instance, I tested this on Ultra Hard on an Apex SlaughterSpine. It took 5 shots to drench it with 5 PurgeWater coils and only 3 shots to drench it with 5 knockdown damage coils. This synergizes with knockdown shot, especially since machines are hyper-aggressive on Ultra Hard. 2. Coil your Sun Scourge with 5 overdraw coils. You still get the exact same boost as 5 freeze coils...but you also get the same elements build up boost to fire and acid. Throw in sliding/jumping while shooting and you bump your elemental build up for this bow, on all stats, by 125%. This setup will inflict elemental in just 1 or, at most 2 shots. 3. Coil the death seeker for pure shock buildup to take advantage of PurgeWater on Ultrahard. 4. Coil the Carja Bane with melee follow up for a 140% boost to damage. That melee follow-up boost only lasts about 9 seconds, but this is still quite powerful, especially if the machine is frozen. 5. Coil ForgeFall with 5 long range damage coils. That way, you have both braced shot and a high impact damage. 6. Coil the Iriv's downfall for simple tear damage with one slot reserved for component tear damage. That way, you get to tear armor off and also tear off specific components if you need to. 7. Coil Regalla's wrath with 3 25% stealth damage coils to get a 100% boost (extra 25% from overdraw potion) to strikethrough ammo for those epic headshots. 8. Coil Legacy's Reach with one long range coil and the rest for acid. Doesn't use volatile sludge so this is a great way to corrode armor off of Apex Machines. 9. Coil Elite RopeCaster for draw speed. 10. Spike thrower coils are dependent on the problem you want solved. For instance, I fully coiled my SkyKiller for aerial enemy damage to synergize with its perks and my Defiance is fully coiled for explosive damage. 11. 5 critical chance coils for Blast Forge for increases its regular damage by 100%. 5 close range coils for your BrawlBreaker synergizes with its Sustained burst, especially when using either Ranged-Master or ChainBurst. 12. Ancestor's Return: 4 Agility coils and one damage over time coil. The Final Chapter: 5 impact damage coils. 13.All mother's blessing: 5 shock Damage coils. Tinker's Pride: Damage Over Time for Stagger Beams. Hope this helps. Guerilla made this game too bloated, but it is still a great game. Can't wait for VRR and then DLC.
Hunter bow with 125% knockdown damage means it’s only useful when machine is knocked down. I feel like that doesn’t happen quickly or easily enough to make this situational damage all that useful? I’m playing on UH right now NG+ do you feel like machines are getting knocked down more or easier?
I like your idea of overdraw damage 15% but you have to play three games to get 6 of them. 2 each per play through. Can you substitute a concentration +15% for one of the Overdraws? You will be able to do this in second play through it so.
If Sun scourge can inflict elemental on 1-2 shots with 5 overdraw 15% and using Agility why use Legacy Landfall for acid instead of explosives or knockdown? 1-2 acid arrows from Scourge can put them into acid state a way right? It’s just as fast I would think.
I can confirm patch 1.18 fixed "what was lost" issue with concentration damage coil. You can loot the coil after the cutscene. Thanks for the coil guide and I appreciate your channel!
I had to search the literally the ENTIRE internet to find a good "how to coil weapons" video that's actually good and wow man this is definetly what i was looking for.
This is the most comprehensive coil guide yet, wish I had since this before finishing NG+ but definitely going to make a lot of changes since I just started 'Burning Shores'. Thanks and you definitely earned a new subscriber.
The research you put in is ridiculous, man. I'm 50+ hours in and have not beat the damn game yet. Got it in February and all that. Side mission shenanigans side tracked me. I'm gonna have to finish my first run and then really experiment with all the knowledge you taught
The side missions are all done so well that I got side tracked doing them as well. Or I'll get a new piece of armor or weapon and be like okay, time to upgrade this bad boy and have to go farming for resources.
I stopped playing HFW when Elden Ring was released. I was doing everything, all side missions when available, and after like 25 hours I think I had like only 8 or 9 main missions completed, I just loved the game. I stopped playing ER a few weeks ago after completing it countless times, and I started playing other games, I had a hard time coming back to HFW after I stopped playing it for like 2 months. Watching your guides made me love the game again, thanks a lot, they are so good. You got a new subscriber!
YES! Loading up one of your Legendary Sharpshot bows with Sharpshot 100% Tear coils is a great option, specially on Ultra Hard where you can't use Easy Loot. It can make it REALLY easy to tear off pretty much anything in the game. I'd use whichever Sharpshot Bow you're not using as your primary damage dealing one as the one you designate just for Tear, which is probably going to be the Forgefall since Iriv's Downfall is honestly better for damage than the Forgefall.
Yeah actually this is pretty much what I have set up now. Forgefall is loaded with sharpshot tear damage. The Tears of the Land-God has good tear, but sometimes it just isn't enough!
Thanks for inspiring me to get legendary weapons/outfits and using different types of weapons. I finished the main story and started Burning Shores with purple bows wearing the same outfit. It's been fun adding the boltblaster, drill spikes and shredder gauntlet. Just started using the low health Tenakth Vanquisher build after playing with Nora Valiant and Nora Thunder Warrior, and also picked up the new legendary ropecaster. Thank you :)
I rarely comment on videos but this will be an exception... because seriously my man this video was so helpful!!! you can't even imagine, it made me realize what coils I should have focused on for example the hunter bow I don't use it for tear damage but as we can see it's the best use we can give it. All in all this the video that all the people who are playing this game should watch.For that you just earn one more subscriber and my attention form here on out because you earn it that's it and always keep the awesome work. Bye🤘
Damn, now come to think of it my first 2 playthrough was brute forcing everything with the hunter bow just bc I played zero dawn endgame with just frost debuff and triple notch making the hardest difficulty feel like normal
For all the info on your vids, I sincerely thank you. Playing hfw became so much more interesting after understanding the coils many hidden effects better.
Giving the people what they want once again. I've had a bias towards impact damage over critical chance for sharpshot...a carry-over from the HZD days. But man, I put critical chances on my sharpshot, and it has opened up a whole new world of damage dealing for me. Thanks again...
I never paid much mind to Shredder Gauntlets before now, but with how much the enemies become damage sponges on Ultra Hard I am rethinking my stance on these. My regular old Hunter Arrows are no longer cutting it. Shredder Gauntlets seems like a great alternative for cheap reusable ammo for fighting some of the lesser machines. I dunno if I'd want to use it when fighting a large group of them, but in some situations I can see them being very useful, and being able to deal damage AND build up Shock seems incredibly useful. I can see why you'd love that combination :)
Yes! Take a look at my shredder master class video if you haven't already. The Ancestor's Return really is awesome even on UH. You're right though that trying to use them on a group of 3-4+ machines isn't great though. Much better for a single big machine.
I think I got pretty much the coils nailed for my own end-game on SINGLE NG+ playthrough. I'm pretty much a Hunter and Sharpshot bow user mainly, and Boltblaster for certain situations, as well as Warrior Bows. Death Seeker's Shadow: All 5 Shock Coils for the Advanced Shock arrows. Which is great to immobilize any machine that is not strong against Shock, but mainly those where you need their hard to get componentes like the Dreadwing's fangs and Tideripper's tail fin. Tears of the Land God: All 5 Component Tear coils, this weapon is my main to tear off anything I need to, and is by far the best weapon in the game to do so. Tear Blast arrows simply don't cut it for me due to their price and sometimes "randomness" Sun Scourge: All 5 Frost Coils... Pretty self explanatory. Iriv's Downfall: All 5 25% damage coils of any kind, but Long Range ones would obviously be the best as it's the situation you are going to use this weapon the most. Since I only have 4 Long Range, I use the last coil as either a High-Ground, Aerial or compromise and use a 15% Concentration or Overdrawn damage coil for the situation where I can't use the 5th 25% damage coil. Why 25% damage and not 15% critical hit chances? Because I use this bow mainly with the Powershot valor, which are extremely overpowered in terms of damage, especially with those expensive and powerful Elite Precision Arrows. Literally don't use this weapon for anything else, so its basically used when I have Valor Maxed out to take down the toughest machines (Slaughterspines, Tremortusks, Slitherfangs, Shellsnapers), and in 100% of the time all I waste are 3 to 6 arrows of the Sun Scorge to brittle the machines. Forgefall: It's a secondary weapon where I have 5 15% Critical Hit Chance coils so I don't have to change coils every damn time on the Iriv's Downfall. Since this has 25% more damage against Aerial enemies as a perk, it's my go to weapon to take down Stormbirds and Dreadwings while not using Valor Surges and the expensive Elite arrows from the Iriv's Downfall. Elite Ropecaster: All 3 Draw Speed coils. Pretty self explanatory as well. Brawlbreaker: As I don't have 5 25% Close Range damage coils, but, to be honest, I really don't need all 5 to be 25%, 3 25% (I somehow didn't get one on my first playthrough or I sold it by accident, big shame here) and 2 15% are more than enough for me to do what this weapon's purpose in life is... To take down Fireclaws (apex more specifically). This I learned from your videos, and basically, rope cast the Fireclaw, use Frost Arrows from the Sunscourge and then use the Ranged Master valor surge with the Boltblaster on its back canisters. I however can put down even the Apex Fireclaw on one single sustained burst, even on Ultra Hard :) I'll probably upload a video of myseld oing it. Carja's Bane: As you stated, all 5 melee follow-up coils would be the best, but I was a fool to sell these coils when I thought they were useless. So I'm stuck with either all 5 15% Critical Hit chance coils, or all 5 impact damage coils. Since I find it a hassle to change the coils from the weapons everytime, I leave the 15% Crits to the Forgefall and have the Impact ones on this one. As for freezing them first... ... The next weapon is the solution for that (close-range battle and saves your massive resources). Rain of Sparks: All 5 Instant Brittle State coils. I have 2 of the Legendary 3% ones and 3 2% purple ones which gives me a total of 12% chance of instantly applying the brittle state with a simple light arrow, and believe it or not, its ridiculously effective and this is PERFECT for dealing with Frostclaws which are immune to Frost buildup (so the Sun Scourge is useless against it). As soon as I put the machine in the Brittle state, I go to the Carja's Bane which is going to deal the damage. Insane combo with these 2 Warrior Bows for a close range battle and saves you tons of resources as the arrows cost basically nothing. The reason why I went with the Brittle State coils for the Rain of Sparks instead of the Carja's Bane, despite the fact that the Rain of Sparks has more base damage, is due to the fact that the Rain of Sparks also has a chance, a fairly high one as well (8%) to negate the brittle state with a fire one, while the Carja's Bane doesn't. If you do 4 NG+ playthrough, just equip 5 legendary 3% brittle coils for it to get a whooping 15%, but I'm not going to go through all that trouble :). For you who makes this type of content though, it should be perfect. I sometimes even use this combo of warrior bows against Shellsnappers. And with all these, I find absolutely no reason to use any other weapon in the game. Shredders, Spikes and Blastlings can be useful for the people who like their styles. Tripcasters are useless really... As for outfits, I mainly use 3... The Utaru, for stealth, the Tenakh Tactician, for when I want my Acid Clawstrider or any overriden Machine to do the heavy lifting for me so that I don't waste resources (or for using the Mount Damage multiplier), and the main battle one, the Nora Thunder due to its concentration and stamina perks and alongside a Low Health Ranged weave that gives me an extra 80% damage when at 50% health or lower, and this is the reason why I can put down an Apex Fireclaw with a single sustained burst from the Brawlbreaker (even the other slightly weaker legendary is also good enough, probably even better since it doesn't have the Slowed State chance perk to negate the brittle state).
Hey nice loadout! Sounds like you’ve got things set up really solid! Sorry to hear you lost your melee follow up coils, but it’s not too big of a deal. You’ve got everything else cooked very nicely!
I like your tips and your builds. When I first started playing Forbidden west I built my hunter bow with tear coils. Now I do a balance sine I like playing with speed over power. I also use coils to speed up my Rope caster. I miss the old and quick way from Zero Dawn. Now that I got one fully upgraded, I'm more in tuned with it. I haven't gotten around practicing with the Shredder. I flip out trying to catch it three times, but I am watching how other players use it, (like yourself.). I'm still trying to build all my Legendary weapons to max. It's a slow process for me due to my work schedule. Thanks for the awesome tips.
Thanks! I’m glad you find my videos helpful 😄 Yeah I miss the ZD ropecasters a bit too, but once you know how to use them in FW by drawing just a bit first it’s not too bad. And give shredders a try at some point, they’re awesome once you get the hang of them!
@@ArktixOfficial Thanks. I do want to practice more with it and I think can get the hang of it. It took me a while to get the hang of the bolt blaster in Zero Dawn.
The electric shredders are fantastic, especially ancestors return with 25% component tear, 25% agility x2, deep concentration & an electric. With winter weave armor you can destroy everything & the goodies pop off like Christmas.
@@AshbyManson I'm more for speed. Shredders take tool long for me and not as accurate. Yes, components get torn off easily, but it takes a few more seconds to set up when. it feels like to me I'm launching several in the time frame after hitting a machine for the first time. Plus also, the Tear Shredders uses a lot of materials. 4 shards, 3 machine muscles, 2 echo shells and 2 piercing spikes. The advanced Hunter Arrows uses 7 shards and 3 Ridge-wood. And that's on the work bench. As for an outfit, Nora Thunder Warrior for me. +2 concentration+, +2 Deep Concentration, +2 Concentration Regen, +2 Stamina Regen, +2 Stealth Range+, +2 Heavy Weapon, and for weaves, +2 Weapon Stamina and +2 Critical Strike. I don't like the Shredders, but I have learned how to use them just for the sake of the arena. I'm always about speed. I use power when the opponent is confused, stunned or laying on its side. On the bigger machines like the Slaughterspine, I'll freeze it and use The Blast Forge. I also do that on the Fireclaw. When it comes to tearing off components, I stick to my Hunter bow. We all play differently than others. My dad plays this game too, and he loves the Shredder.
I only use it on lower level machines as anything near your level doesn't actually take al that much damage from it. But it is fun taking out lower level stuff in one burst.
Thank you for explaining that agility damage increase every type of dmg, not only impact! I also recommend you to try out the tenakth vanquisher armor. You need to get below 176 health because you getying 70% dmg reduction, so you have now 600 health that regenerates every four seconds. Now you are pretty much unkillable you also get an insane 80% dmg increase for every weapon and 100% melee dmg. Thats way too powerful, its like you are using a valor surge every time. Sadly this boost doesn't work with explosive dmg. Also you said that the sun scourge is basically only for freeze and thats true. But if you play on ultra hard you are needing a lot of those ice arrows which are quite pricey, so i reccomend to use a warrior bow or a boltblaster with 5 instant brittle chance. With this setup you are going to freeze a machine super fast in a very cheap way while also dealing dmg. Last question can you start a lot of new game plus to farm coils like crit hit chances? I like the way that you use to explain, its very professional. Keep up the good work man!
Thanks Marco! Glad I could explain the agility coils! I’ve actually tried the low health build as well! It is indeed super strong! I don’t run it on the daily, but it’s a cool build for sure. That’s a good tip on using instants of a boltblaster or warrior bow for UH too! I’ll have to give that a try. And yes, you can indeed farm coils by doing multiple NG+ playthroughs! Many people are doing that right now. If you haven’t seen my coils & weaves video you should check that out for my spreadsheet chowing where to get all the coils you want!
I have been running this low health build and man I missed a lot on my play through. I kinda ruined the end game myself by viewing online playthroughs and I stopped at last quest. Been watching this channel all week and now I can't believe I have maxed out all legendary weapons lol ! Can't wait to start my NG+. Arktix please consider this build in your video, and thanks again for responding every where. You are awesome man !
Thank you for the awesome videos. Until this day, I still can not wrap my head about every weapon and its coils. I'm utterly overwhelmed, although I keep reading every details, but still I don't know what to do and how to make these weapons complement my fighting style. I gave up honestly. I do love everything about Horizon Forbidden West. I just don't know why I can't get it.
You're very welcome! Sorry the coils are still confusing to you. If you coil them as I show in the video you'll have a solid setup. Otherwise, when it doubt, you could always just put some impact damage coils on things to get some extra damage without making it too complicated.
Boltblasters are the one thing I feel that you got kind of wrong. I feel Long Range or Close Range coils are far far more powerful than Impact Damage coils as you REALLY want to ramp up the raw damage as high as you can when using Sustained Burst, since it's likely going to be your main giant killer. Being able to use all 25% damage boost coils vs just 12% makes a BIG difference in the total damage each shot will do. Close Range works fine but roping the enemy down becomes a prerequisite with that build, otherwise yeah you will get trampled nearly every time lol. Long Range coils mean you won't necessarily have to do that, but since Long Range coils are in such demand by other weapons it may be hard to give them to your Boltblaster. Not only that but the Boltblaster's max range isn't that much further than 30 Meters anyway so you may find yourself completely whiffing at times when trying to achieve distance. Since Close Range coils don't have near as much demand for use I find them to be PERFECT for Boltblasters, since if you rope the enemy first you are in zero danger by being up close with the Boltblaster. Not only that but it gives you the time and proximity to aim it EXACTLY where you want, like at a weak point!
Yeah I agree close range are definitely optimal for a boltblaster. I guess I should have made that more clear in the video. I recommended impact first because I know a lot of people are going to struggle to get a bunch of close range coils and probably don't have the skills to get closer than 10m to a big machine without taking a bunch of damage. Probably should have featured the close range coils a bit more though. I run all close range +25% on mine now that I have enough coils from NG+
6:33 I don’t entirely understand how you got the numbers that a 10% increase to bolt damage increases the DPS more than 10% for boltblasters. I’d think it’d still be the mostly flat increase of 10% to dps like anything else because fire rate is unaffected. The one thing time I know it can increase dps more than 10% is if your hitting an area with damage reduction
Overall good choices, so i just offer some alternatives: Let´s start with Warrior Bows, Melee Follow Up looks fine and has it´s place in a brust scenario, they are also a cheap way for constant damage. The new Legendary Warrior Bow can be coiled to crit for 95% and with the inherit weapon trait, the crit damage modifier is not 2.0 but 2.25. With Low health Ranged you do 209 (ingame) Damage per shot. Fire Rate with warrior bow is about 1 per sec (you don´t have to draw them for full damage). The 6% instant fire proc hurts sometimes, when you use brittle or acid, but it can be made fun! Instead of damage coiling, go for stagger/Stun! Put on 5 different Instant coils (Plasma,Acid,Acid,Brittle,Slow) and let loose an hail of arrows, some instant attacks from the enemies will get through (rockets from Tremortusk) but big slow attacks are often interrupted (to stay with tremortusk, hardly any charge or rock throw). Boltblaster, only use them for sustained burst, with roped enemy, closed range coils are best for me. Sun Scourge = I used Triple Shot and Salvo less and less, so i coiled for versatility, put all overdraw coils in it. Ancient Return = concentration coils, some loss , because they are hard to get due bug, but with several ng+ and now a way to get them, will make up in time, and i can handle that better than agility.
Hey Paris! Thanks for sharing these suggestions! That's a good point you can coil the Rain of Sparks to 100% crit. I'll have to give that a try when I get it fully upgraded. Also, good point that you can coil the Sun Scourge with all overdraw to boost all the elements! I'll need to get more 15% overdraw coils from some NG+ playthroughs to make the viable myself. I also agree 15% concentration coils are more versatile and easier to use than agility for the AR. Just a pain to get them right now lol. I wish there was at least one for sale at a merchant somewhere, even if it was really expensive...
@@nightdriver7216 It would, but you can't put knockdown damage coils on your sun scourge. The only other option for elemental buildup is either agility, flying enemy damage, overdraw or the elemental coils of the preferred element. Flying is too situation so not recommended. Agility can not be used on a mount. And full overdraw can be used in any situation. If you are using the bow efficiently, you are almost always overdrawing. So full overdraw coils is the best option as it boosts all elemental damage, is (relatively) always active and allows the boost to work on every ammo type. TLDR: Overdraw best, knockdown damage don't work on sun scrourge
I like to put 2 of the purple instant brittle chance coils and 1 orange instant corroding chance coils on my Carjas Bane, then 2 other damage boosting coils of whatever type I need for a particular fight. It’s lovely watching a machine cycle through brittle and then corroding without using any elemental ammo at all. And the CB does extra damage to corroding enemies.
@@ArktixOfficial my next task is the Tremortusk tussle. It’ll be my first attempt, I’ve watched your arena guide multiple times so that’s the strategy I’m going to use. The first thing I bought with my arena medals was the blast forge, and I used it in conjunction with your tie down method to melt an Apex Slaughterspine’s plasma core last night. I needed it’s heart to finish the upgrade on the blast forge and man it was so satisfying, I’ve never killed one that fast before.
@@ArktixOfficial they are man, you are a genius honestly. I’m gonna attempt dreaded encounter next, tremortusk tussle was no problem at all using your strategy. Another thing, you mentioned at one point that elemental shredders seemed to do a massive amount of tear damage. After finishing the upgrades for Ancestors Return and using it non stop all night, I concur. The elemental shredders do insane tear damage, even when I’m not aiming for components. It’s a great perk of the shredder honestly. Thanks again!
One thing to note about the new Legendary Blastsling is because of it's nice AOE, it can be REALLY nice to set up your shots from a high position or from stealth & be able to take out multiple smaller enemies with ease by waiting for them to group together. In that sense, loading a Blastsling with Multiple Enemy Damage &/or High Ground coils can be a great option & can really let you do some massive surprise damage. The Cluster & Acid bombs in particular are great for that Multiple Enemy Damage buff & really make those coils perfect for that weapon. It often works best when being able to pick your shots, but it can also be very effective when against a swarm of machines & when things are getting out of hand. Any time you have two or more machines in front of you it's a great time to whip out such a weapon build.
@@emmyobinna Same way you aim any other Blastsling ammo I guess. Not really sure why it'd be any different. They should have even more AOE range than regular Blastsling ammo.
I really like throwing a couple Agility 15% Coils on my Sun Scourge too, so that the Acid arrows can also be effective when I might need them. As long as I'm using Agility, it will increase both Frost AND Acid by the same amount that a Frost 15% could would have for just Frost. I always use Agility when firing off my Sun Scourge anyway, since a single volley can freeze just about anything in the game, so it's no bigs at all to throw a couple Agility coils on there.
Yes! Good point. Agility coils are great for boosting multiple damage types. Another option would be if you could manage to get your hands on a few copies of the elusive +15% concentration coil, but it's bugged and really hard to get. Plus there's only 1 per playthrough.
For Blast Forge Sustained Burst it’s more situational for me. Tie down machine and then sustained burst at point blank range with 5 close range 25% will melt anything.
My 2 cents is that you are under-utilizing your BlastForge. Trust me, that thing does incredible damage with its regular shots with 5 critical chance coils. Sustained burst is only really necessary for heavy hitters and for chain-burst damage on mobs. The new boltblaster, the BrawlBreaker, already does 20% more sustained burst damage, so why not just play to its strength. Ultimately, that is what the coil meta-game in Forbidden West is all about. What problem does this weapon solve? How can I coil it to take advantage of its intrinsic perks? That's about it in a nutshell. This is why the new sniper bow, Ivriv's Downfall, is best coiled for sharpshot damage. There is nothing wrong with its impact and its tear damage. It is just the best coil setup for maximizing that particular weapon happens to be 5 sharp-shot tear coils. You can use its elite+ arrows with powershot, but it does not work on brittled machines so you aren't playing to the weapon's strengths. tldr: play to each weapon's strengths and the problems you personally want solved.
Good point Emeka. I should experiment with regular boltblaster shots more to take advantage of the crits. I think I’ve just gotten used to using Sustained Burst lol 😅 What do you think about Spread Blast since that one will allow crits? And I totally agree coiling the weapons is all about boosting what they’re already good at. Hopefully I made that clear early in the video.
This is crazy. I played the game once only and I haven't gotten the 25% tear coil. And yes, I looted the machine in the seeds of the past and I never got it. I was hoping that I would find it later but that wasn't the case. Can you explain how you got it exactly?
For the Blastforge having 25% (15%) long Range DMG in it is nice as well since most of the time you use ist just to empty out one Sustained Burst And if you buff your weapon that way you don't need any reload coil since you have enough time anyway :D I also like to use my Shotgun built with 2 Shortrange Coils and 3 15% Crit coils in combination with the Spread Blast technique It's funny how rarely I use the normal Hunterbow since discovering the Shredder for me. But for the Tears of the Landgod you might consider using Impact coils since it got 65% Drawspeed, increasing your DPS. Or even using one additional 25% Drawspeed on it. SS Bows are used either for pure dmg with a braced shot opener or as a tear bow :D For the Shredder Gauntlet... well I run the same loadout as you but the moment I get my hand on those two new Agility coils I for sure will change the 10% Concentration coil to it and even one 25% DOT coil. For the Spike Thrower I just go the easy way with 5 explosion coils :D
Hi Ri_Shin_M! Thanks for sharing your coil recommendations! Interesting you like long range on the boltblaster. I personally find that 30m is close to the boltblaster's max range, so I generally use it closer, which makes the long range coils not helpful for me. They're definitely strong though if you can stay at the right distance!
The trouble with long range damage coils on bolt blaster is that, on UltraHard, machines are much, much more mobile. So if the hyper-aggressive machines breaks the range-threshold, you instantly lose 100% of your weapon's damage due to the emergent situation, thereby turning the tides against you...on UltraHard. This is why I only ever use situational coils like close range, long range, high ground etc when I know the machine can't break range. KnockDown Damage is not situational because, so long as you have a hunter bow you are guaranteed a knockdown so long as the machine is not a Zenith (I have never knocked down a Zenith) The Apex Thunder Jaw on UltraHard is the perfect example of how situational coils can mess you up. That machine is incredibly aggressive on UltraHard and has a massive health pool. Ergo, I only use situational coils when I know bad RNG won't waste my time and resources. For instance, I coiled my skykiller with FIVE 25% flying damage machine coils and only use it on dreadwings, stormbirds etc. My Defiance SpikeThrower is fully coiled for KnockDown Damage, essentially tripling its damage when used in conjuction with powershots. If you use this build on a mount, even a SlaughterSpine will go down in seconds.
@@emmyobinna To be fair I never really used a Boltblaster against the Thunderjaw that much. I mostly use it against Shellsnappers, Stormbirds and Slaughterspines. And sometimes against Tremortusks. But I get your point! For the Boltblaster I usualy us it as a shortrange shotgun. I mostly use the Shredder against everything exept the Slaughterspine :D The moment he unleashes his plasma range attack combo. Catching the Shredder gets really difficult.
@@Ri_Shin_Marco The shredder, especially the Ancestor's Return fully coiled for damage over time, is by far my favorite weapon in ANY game. Every Sunday, in church, I get down on my knees and pray that Guerilla does not bless us with yet another nerf...
For explosive tripcaster you wanna do full stealth 25% damage coil, 8 of advanced explosive wires with full stealth damage and valor surge can hit like 8-9k damage. Especially the delver tripcaster is already ship with +40% stealth. This probably make the tripcaster slightly useful but just not really convenient for common use.
De todos tus videos este es el que más me ha servido,gracias ark por darte el tiempo de investigar y compartir esta info de este gran juego,saber potenciar tus armas reduce el tiempo necesario para avanzar y en mi caso eso es oro puro.
Hey thanks Cody! I hope you find the spreadsheet helpful! And I really appreciate your sub! 🙏 By the way, is your profile pic Korra? I love Last Airbender and Legend of Korra 😄
I think a GREAT argument can be made for only using a couple Crit Chance coils on each and every weapon that can truly benefit from them, aka the ones that have a 2x Crit damage modifier or higher, and also come with a Crit chance boost on the weapon itself. Having just one or two Crit Chance coils on said weapons will bring them up to a 100% Crit Chance when paired with the Crit Valor Surge. The point of such a strategy isn't just that it's extremely effective, it's about the fact that since you only have to use one or two on each weapon, you can have an entire arsenal of weapons set up with a Crit build, as well as the fact that you can consistently use just one Valor Surge and won't have to be switching Valor Surges all the time to suit the weapon you're using. Oh yeah, not to mention you get an extra 50% damage on top of that from the Crit Valor Surge which is comparable to what the beloved Ranged Master gives you. Only this also increases your Crit chance to 100% if you have those Crit coils equipped, which is of course near broken levels of amazing :) It just makes sense to spread the love around & just limit each weapon to 1 or 2 of those coils. Just do the math when deciding whether to use 1 or 2, and look at how many weapons you need to distribute them to. Look at the innate Crit Chance that weapon type has and add that to whatever Crit Chance buff the weapon comes with and the ones you'll be equipping. You want to get the Crit chance to around 45% or so, since the Crit Valor Surge increases the chance by 55%. You can decide how many you'll need for each weapon based on that. Some weapons you really might only need a single Crit Chance coil, or maybe could get away with one 15% and one 10%, in order to save a 15% coil for a weapon that actually needs it. It's also nice that the Crit Valor Surge charges so fast, so you should very often have it at the ready and fully charged, specially if you're making use of Silent Strike buffs like Silent Strike Gain/Hea/+ in between big fights. It often pays to run into a field of Chargers every once in a while just to quickly sneak strike them with your Utaru Winterweave so you can boost yourself back up. It's a perfect synergy that can spread among the vast majority of your weapon loadout. It's a fantastic overall build strat to use because of that & one I plan to implement in my own game once I gather the Crit Chance 15% coils in my UH New Game + playthru. Since 3 can be found per playthru that gives 6 in total for those doing a New Game + run, just enough to spread them around to every weapon that can make the most of them. Weapons like the Rain of Sparks, Iriv's Downfall, and Blast Forge just to name a few. This is a reallly great video by the way! You're definitely on point with a lot of your suggestions!
Thanks Skins! And hey I really like this idea with using crit coils on your whole arsenal with the Crit Boost VS. That sounds sweet! I'll have to try that out once I get enough Crit Chance coils from NG+ playthroughs. Thanks for sharing that idea!
Nice video. I applied your sharpshot setup to my bow as well and it works like a charm. Thank you! And yes I am the badass to use close range coils on my boltblaster (#proudbutneedsaropecasteratALLtimes) You forgot to mention that 15% concentration damage coils now exist. I know it is mentioned in your spreadsheet, but I thought it would be good to say it here as well. I now have a different opinion about how to coil a Ascenders Return now that 15% conc. coils exists. I'll be going to transition to Concentration after I've done a few NG+(+++...) playthroughs. I want to do this because agility damage boost isn't applied to mounted combat, while concentration is. So it will probably be full agility for me and slowly switching each coil to concentration every single time I get a new one and stopping when I have only one agility coil left. The new game+ shredder holds no elemental shredders, so Agility, concentration and Damage Over Time coils work best on the weapon. You can get only 1x 15% concentration damage coil every playthrough, so if you want more then you'll have to play a few NG+ playthroughs. So agility is more often the easier choice
Thanks Phos! And yes...I did kind of forget about those 15% concentration coils lol. To be perfectly honest, I had already recorded all the audio for this video when that was brought up over on Discord and I really didn't want to edit my script and record more audio lol 😅 But I agree 15% concentration would be more versatile and easier to use than 15% agility. I wish there was at least 1 for sale somewhere though, even if it was the most expensive coil in the game lol.
@@joemoe1560The Scorcher from the side quest 'What was lost'. You need to loot it before the cutscene starts, because it is bugged and you can't loot it after the cutscene
I don't use Tripcasters either, but Stealth coils make all the sense on them, considering they are often best used as a preemptive surprise for your foes :) The game honestly needed such a huge increase in Elemental buildup that the new Legendary Tripcaster gave us, as the previous ones were just FAR too weak. In fact I still think they could stand to be just a bit stronger still. I mean for something as finicky to use as a Tripcaster and a weapon that's tricky to use in active combat, they really should have higher elemental buildup. It should be similar to the Canister Ropecasters imo.
Darn! I forgot about Stealth Damage coils for the tripcaster. You're totally right that those work really well. Can you tell I don't use a tripcaster? lol
my fave coils are the legendary elemental coils that have a small instant chance..paired with the Hunter Bow..just pelt the machine with normal arrows till they are instantly burning or frozen.
Due to the Draw, Reload and Crit Chance buffs on the Blast Forge, I think it is absolutely perfect for a Crit build when just using the normal shot for it or the Spread Blast technique. Boltblasters get that sweet 10% innate Crit chance & 2x damage boost so it's absolutely worth using for that :) Thus considering the Blast Forge already has a 25% chance to Crit, this is one of those examples where you really only need a single Crit Chance 15% coil on it. That brings the Crit chance up to 95% with the Crit Valor Surge :) The new Brawlbreaker is much better suited for Sustained Burst usage due to not having the buffs those draw/reload buffs that drastically help w regular shots. & Sustained Burst can't Crit, so you might as well use it with the one that doesn't have a Crit Chance buff :) The Concentration buff is also fantastic for Sustained Burst as it gives it a nice extra 20% boost.
Your knockdown drill spike recommendation was nice for farming fireclaws in the endgame. It's so easy to destroy the component you're farming when fighting them, throwing drill spikes into their feet and then unloading with a boltblaster when they're down was a pretty solid strategy. All while brittle of course.
Great video i've finished the game and i am using your vids to farm and fine tune my weapons. Did you/ can you do a video on How best to Weave armor sets depending on playstyle (valors used)
Concentration & Overdraw Coils are amazing for the new Tears of the Land God bow, considering those increase both damage AND tear, and that bow is good for both those things :) Throwing a Component Tear 25% coil on it isn't such a bad move either. Only problem I have with this is trying to remember that I NEED to Overdraw the bow, as I always end up forgetting to do so due to muscle memory. On my Hunter Bows I am so used to shooting my shots without Overdraw that I always end up forgetting. Lol oops!
Yes concentration and overdraw are great too! But yeah, you have to make sure you overdraw everything =) I think the absolute best coil is the elusive Concentration Damage +15%, but there's only one per playthrough and it's bugged and very hard to get.
@@ArktixOfficial Yeah I agree with ya there, I REALLY wish I had known about it before I finished my 1st playthru... Missed it. So now I can only get 1 of em :/
@@ArktixOfficial Lol yeah, I think the fastest anyone is beating the game rn is like 8 hours or so. Thats a lot of work for just one coil. I mean it could be worse I guess but yea im not doing all that lol. Besides my OCD won't let me just rush thru a game like that. I can't NOT pick up chests & other goodies I just can't do it lol.
So I put 3 purple damage over time coils on tinkers pride (I’ve would put 5 but the other 3 are on drill spikes) and went to a apex slitherfang on very hard. I shot down 4 wires at same point in its path and it just stood in them. The wires did like 264 damage (it put the 4 damage numbers together as the ticks happened at the same time) 3-4 times every second and the healthbar just melted to death, it was crazy! Now it requires it to actually stay in the lasers, which is not easy with the snek, but o is it fun to watch from hidden in the bushes. Also when I was trying out the drill spikes by only using them on a thunderjaw, apparently the knee joints are a weak spot, which makes sense, but it’s weird it ain’t documented.
Nice! Yeah I should have mentioned DoT coils on a ropecaster for staggerbeams. Definitely a fun build! And it isn’t just the knee on the Tjaw. It’s the leg on any machine. Check out my Hidden Combat Mechanics and Damage Types video for more on that Knockdown mechanic!
@@ArktixOfficial I think you misunderstand, I’m not talking about the knockdown mechanics, but a actual unmentioned weak point that deals more damage and gives valor if struck. It’s hidden under armor and (on apex) is a yellow circular spot. It’s a immortal part that has no extra attributes to it that I could tell, but it’s possible it multiple knockdown just like damage
Oh interesting. I’ll have to check that out. I’ve never noticed that and the official strategy guide doesn’t mention any weak spot on the leg or knee. It’s possible it’s an undocumented one though.
I'm 70 hours into the game and while my raw skill alone has carried me so far, after seeing your videos I realized how pathetic my combat was compared to your's. I'm deciding to now finally "get good" in terms of the gear and combat.
I've been using my hunter bow for damage for most of my playthrough and trying hard to break that habit towards the end. Though I've noticed in terms of raw dps the hunter bow hits way harder than its stats would suggest. My sharpshot bow for example is generally weaker than my hunter bow, not just in damage per second, but often even on a shot per shot basis. Watching this video I'm seeing why. Sharpshots really shine with critical hit chance, because if you instead just coil for damage they have a hard time keeping up with advanced hunter arrows. And when you consider that a hunter bow can benefit from agility coils, fires faster, and the deceptively powerful boost of aim assist from sliding shots, a non crit sharpshot build is not just losing to the hunter bow on dps, its often losing on a damage per shot basis as well.
Arktix banging video as always and impressed with how quickly your channel is growing and all the positive comments you are smashing it my friend, well done and loved the video,
@@ArktixOfficial yeah it's doing great were in the final of the European Champions league in football, that's the best teams in the world my friend, thanks for asking 👍😁😎🇬🇧🎉
I noticed the hunter bow being good for tear back in Zero dawn dlc with those damn bears. I swear to I noticed this like a fool, because all I was using for high Dmg or tear was the heavy bow.
Awesome video man, I just started watching your channel and you have some of the best informative stuff on hfw. One thing I don't understand how did you manage to have 3 purple crit chance coils on your sharpshot bow, I can only find one from merchant in Arrowhand and your spreadsheet doesn't show more than just one. Keep up the good work 👍
Hey thanks Gedimin! I’m glad you find my videos useful 😄 Check out the second tab on my spreadsheet for the other crit chance coils. They come from quests!
Hmm interesting idea. Yeah I can add that to my list! Might have to be a series for the different challenges...I'll think about it. Glad you're enjoying my videos! And thanks for the suggestion!😄
Using the two 100% tear, sharpshot specific coils, the Delta sharpshot bow does more than double the amount of tear damage vs. any of my hunter bows, and also uses tear precision ammo. Even with 5 tear related coils, my hunter bows comparatively suck at tear, and seem best used for elemental buildup and animal hunting. What am I missing?
👉Coil Locations: th-cam.com/video/Em1krz5Pjlg/w-d-xo.html
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👉New Game+ Weapons: th-cam.com/video/pLhyyN1jO-w/w-d-xo.html
👉Game8 Wiki for Gear and Purchasing Locations: game8.co/games/Horizon-Forbidden-👉West/archives/358796
👉All Weapon and Outfit Guides: th-cam.com/play/PLwxx4Q7HAmsPfB5dFSK0cdOkhP8HdZWQa.html
Note: Also meant to mention that overdraw coils can be useful on Hunter Bows because they'll boost impact, tear, AND elemental buildup! If you want to make sure you're boosting everything, overdraw coils are great! Just make sure you're overdrawing most/all of your shots!
Nice, just to double check this works on sharpshot bows as well right
I’m gonna be honest I noticed the Hunter Bows are good with tear but I didn’t realize that was their main function in the second game I’ve mostly been using them for damage mainly because their draw speed is a lot faster than the sharp shot bows
Try the cleaving sharpshot bow fully upgraded it has 40% increase in draw speed and two coil slots for extra draw speed increases. Has the power and range of a sharpshot and the firing rate and close range capability of a hunter bow. Useful for targeting weak spots and attacking from range, where enemies' ranged attacks are easier to dodge.
Also sharpshot bows have the highest critical damage multiplier 2.5×. So invest in increased critical hit chance and you have yourself a beast of a weapon.
It's not a bad idea due to the amount of damage removing a part causes. Infact with the resources being destroyed if the machine is killed the game places hunter bows as a viable option
@@ianmills9266 Typically the machine first and then I used the Hunter arrows on the week spots specifically the Death seeker
I use Sharpshot for damage, Hunter with fast charge and reload coil for ripping of easy parts when they are knocked down.
@@ianmills9266 just turn on easy loot
Man, your channel is really the go to place for top quality guides for FW.👍
Thanks Tim! That's very nice of you to say! 😄 I'm glad you find my content helpful!
Thanks for your content it’s very helpful
Hey thanks a lot! 🥳 Glad you're finding my content helpful. I appreciate your support! 🙏
Thank you, Arktix. Great analysis, great advice. And you actually went the extra km by offering your data to your viewers. Well deserved!
Hey thanks a lot! Glad you found this helpful 😄 I really appreciate your support!🙏🤜🤛
I think back to how I played Zero Dawn. In the end game I had the bow with the best tear damage purely set up for tear. Then switched to a different bow for using elemental attacks or big damage. I am so excited to play Forbidden West. I was never able to get a ps5 so I have been hard pressed to wait for it on PC. Where as I played ZD on the PS4. But gosh those load times! Thank you for not imbedding tons of spoilers in your videos!
Great video Artik and thanks for responding on reddit. Here are my own tips:
1. Coiling your hunter bow with 5 knockdown damage coils gives a 100% boost to every damage/stat type to that hunter bow. For instance, I tested this on Ultra Hard on an Apex SlaughterSpine. It took 5 shots to drench it with 5 PurgeWater coils and only 3 shots to drench it with 5 knockdown damage coils. This synergizes with knockdown shot, especially since machines are hyper-aggressive on Ultra Hard.
2. Coil your Sun Scourge with 5 overdraw coils. You still get the exact same boost as 5 freeze coils...but you also get the same elements build up boost to fire and acid. Throw in sliding/jumping while shooting and you bump your elemental build up for this bow, on all stats, by 125%. This setup will inflict elemental in just 1 or, at most 2 shots.
3. Coil the death seeker for pure shock buildup to take advantage of PurgeWater on Ultrahard.
4. Coil the Carja Bane with melee follow up for a 140% boost to damage. That melee follow-up boost only lasts about 9 seconds, but this is still quite powerful, especially if the machine is frozen.
5. Coil ForgeFall with 5 long range damage coils. That way, you have both braced shot and a high impact damage.
6. Coil the Iriv's downfall for simple tear damage with one slot reserved for component tear damage. That way, you get to tear armor off and also tear off specific components if you need to.
7. Coil Regalla's wrath with 3 25% stealth damage coils to get a 100% boost (extra 25% from overdraw potion) to strikethrough ammo for those epic headshots.
8. Coil Legacy's Reach with one long range coil and the rest for acid. Doesn't use volatile sludge so this is a great way to corrode armor off of Apex Machines.
9. Coil Elite RopeCaster for draw speed.
10. Spike thrower coils are dependent on the problem you want solved. For instance, I fully coiled my SkyKiller for aerial enemy damage to synergize with its perks and my Defiance is fully coiled for explosive damage.
11. 5 critical chance coils for Blast Forge for increases its regular damage by 100%. 5 close range coils for your BrawlBreaker synergizes with its Sustained burst, especially when using either Ranged-Master or ChainBurst.
12. Ancestor's Return: 4 Agility coils and one damage over time coil. The Final Chapter: 5 impact damage coils.
13.All mother's blessing: 5 shock Damage coils. Tinker's Pride: Damage Over Time for Stagger Beams.
Hope this helps. Guerilla made this game too bloated, but it is still a great game. Can't wait for VRR and then DLC.
Why do the overdraw coils increase elemental buildup on Sun Scourge? Wasn't aware it functioned like this
Nice analysis and different perspectives. Are you grinding NG+ to get best coils of each type?
Hunter bow with 125% knockdown damage means it’s only useful when machine is knocked down. I feel like that doesn’t happen quickly or easily enough to make this situational damage all that useful? I’m playing on UH right now NG+ do you feel like machines are getting knocked down more or easier?
I like your idea of overdraw damage 15% but you have to play three games to get 6 of them. 2 each per play through. Can you substitute a concentration +15% for one of the Overdraws? You will be able to do this in second play through it so.
If Sun scourge can inflict elemental on 1-2 shots with 5 overdraw 15% and using Agility why use Legacy Landfall for acid instead of explosives or knockdown? 1-2 acid arrows from Scourge can put them into acid state a way right? It’s just as fast I would think.
I can confirm patch 1.18 fixed "what was lost" issue with concentration damage coil. You can loot the coil after the cutscene. Thanks for the coil guide and I appreciate your channel!
Oh no way! I haven’t been able to check that yet. Thanks for letting me know!
Dunno if i sold a bow with the coil. Or i didnt loot it yet
I had to search the literally the ENTIRE internet to find a good "how to coil weapons" video that's actually good and wow man this is definetly what i was looking for.
Awesome! Glad you found this helpful 😄
Thanks!
Hey Red Bull! Thanks a lot for the Super Thanks! 😄 I really appreciate it! 🤜🤛🙏
NP
I'm still Playing HFW
6:30 that Fireclaw kill was epic 🤯
Haha thanks! If you want to learn how to do that check out my Fireclaw hunting guide video!
This is the most comprehensive coil guide yet, wish I had since this before finishing NG+ but definitely going to make a lot of changes since I just started 'Burning Shores'. Thanks and you definitely earned a new subscriber.
Hey thanks! Glad you liked this. I appreciate your sub!
The research you put in is ridiculous, man. I'm 50+ hours in and have not beat the damn game yet. Got it in February and all that. Side mission shenanigans side tracked me. I'm gonna have to finish my first run and then really experiment with all the knowledge you taught
The side missions are all done so well that I got side tracked doing them as well. Or I'll get a new piece of armor or weapon and be like okay, time to upgrade this bad boy and have to go farming for resources.
Thanks Chandasouk! Sounds like you've got plenty left to enjoy with Horizon. I hope you find these recommendations helpful!
Eternally, lol I know the feeling 😂 That’s the best part though, getting side tracked 😊
I stopped playing HFW when Elden Ring was released. I was doing everything, all side missions when available, and after like 25 hours I think I had like only 8 or 9 main missions completed, I just loved the game. I stopped playing ER a few weeks ago after completing it countless times, and I started playing other games, I had a hard time coming back to HFW after I stopped playing it for like 2 months. Watching your guides made me love the game again, thanks a lot, they are so good. You got a new subscriber!
Hey thanks Hanrahan! Glad to here you're enjoying HFW again and that I was able to help a bit with that! =) I appreciate your sub as well! 🙏
YES! Loading up one of your Legendary Sharpshot bows with Sharpshot 100% Tear coils is a great option, specially on Ultra Hard where you can't use Easy Loot. It can make it REALLY easy to tear off pretty much anything in the game. I'd use whichever Sharpshot Bow you're not using as your primary damage dealing one as the one you designate just for Tear, which is probably going to be the Forgefall since Iriv's Downfall is honestly better for damage than the Forgefall.
Yeah actually this is pretty much what I have set up now. Forgefall is loaded with sharpshot tear damage. The Tears of the Land-God has good tear, but sometimes it just isn't enough!
Man, I discovered this channel just 2 hours ago and can't stop listening to all this info. Instant sub. Keep up the amazing content!
Hey thanks Doug! Glad you’re enjoying my content 😄 Thanks for your sub! 🙏
Thanks for inspiring me to get legendary weapons/outfits and using different types of weapons. I finished the main story and started Burning Shores with purple bows wearing the same outfit. It's been fun adding the boltblaster, drill spikes and shredder gauntlet. Just started using the low health Tenakth Vanquisher build after playing with Nora Valiant and Nora Thunder Warrior, and also picked up the new legendary ropecaster. Thank you :)
Awesome! Glad you’ve found my content helpful 😄 Nice work exploring new play styles! 👍
unmissable channel, you've made my play on this game so much more enjoyable, thanks for all the effort your put in.
I rarely comment on videos but this will be an exception... because seriously my man this video was so helpful!!! you can't even imagine, it made me realize what coils I should have focused on for example the hunter bow I don't use it for tear damage but as we can see it's the best use we can give it. All in all this the video that all the people who are playing this game should watch.For that you just earn one more subscriber and my attention form here on out because you earn it that's it and always keep the awesome work. Bye🤘
Hey thanks Jaime! I'm glad to hear this was helpful to you! And I really appreciate your sub as well! 😄🙏 Lots more Horizon content on the way!
My entire playstyle is about to change. Thanks! Amazing content!
Awesome! Glad to hear it sounds like this was helpful! Thanks!
Exactly what I was thinking after watching this. I just platinum'ed on normal so I want to give this play style a shot on new game+
Damn, now come to think of it my first 2 playthrough was brute forcing everything with the hunter bow just bc I played zero dawn endgame with just frost debuff and triple notch making the hardest difficulty feel like normal
This is incredibly helpful, thank you!! This is one of the absolute best Horizon Forbidden West tutorial channels I‘ve ever seen.
Wow thanks Antje! I’m glad you enjoy my channel 😄
I am fr getting more confident in playing it now that I'm slowly understanding how the mechanics work lol. Your channel's a blessing bro!
Awesome to hear Eternal! I'm glad my videos have helped! 😄
your'e a star thanks for this makes things a lot easier when it comes to coiling weapons i'm going to book mark this for future reference thanks again
Hey thanks Robert! That's very kind 😄 I'm glad you found this helpful!
@@ArktixOfficial the merchant at the dig site isn't there for me
For all the info on your vids, I sincerely thank you.
Playing hfw became so much more interesting after understanding the coils many hidden effects better.
You’re very welcome! Glad to hear you’ve found my videos helpful 😄
I enjoy your videos. Ive learned a few things from your insight into the game. And it has increased my fun in the game. Thank you
Awesome Branden! Glad to hear you find my content helpful! That's definitely my goal! 😄
Your vids have help me understand and enjoy this game way more. Thx bro.
Great video, was looking for a video like this right before this came out so thanks a lot!
Awesome! I'm glad I had this video for you 😄 Hope it helps!
Incredible,these guides change the whole game
Glad to hear you’ve found them helpful! 😁
Giving the people what they want once again. I've had a bias towards impact damage over critical chance for sharpshot...a carry-over from the HZD days. But man, I put critical chances on my sharpshot, and it has opened up a whole new world of damage dealing for me. Thanks again...
Nice Furious! Glad you liked that tip 😄
Your hints have helped a lot, thank you.
You're very welcome!
I never paid much mind to Shredder Gauntlets before now, but with how much the enemies become damage sponges on Ultra Hard I am rethinking my stance on these. My regular old Hunter Arrows are no longer cutting it. Shredder Gauntlets seems like a great alternative for cheap reusable ammo for fighting some of the lesser machines. I dunno if I'd want to use it when fighting a large group of them, but in some situations I can see them being very useful, and being able to deal damage AND build up Shock seems incredibly useful. I can see why you'd love that combination :)
Yes! Take a look at my shredder master class video if you haven't already. The Ancestor's Return really is awesome even on UH. You're right though that trying to use them on a group of 3-4+ machines isn't great though. Much better for a single big machine.
I think I got pretty much the coils nailed for my own end-game on SINGLE NG+ playthrough. I'm pretty much a Hunter and Sharpshot bow user mainly, and Boltblaster for certain situations, as well as Warrior Bows.
Death Seeker's Shadow: All 5 Shock Coils for the Advanced Shock arrows. Which is great to immobilize any machine that is not strong against Shock, but mainly those where you need their hard to get componentes like the Dreadwing's fangs and Tideripper's tail fin.
Tears of the Land God: All 5 Component Tear coils, this weapon is my main to tear off anything I need to, and is by far the best weapon in the game to do so. Tear Blast arrows simply don't cut it for me due to their price and sometimes "randomness"
Sun Scourge: All 5 Frost Coils... Pretty self explanatory.
Iriv's Downfall: All 5 25% damage coils of any kind, but Long Range ones would obviously be the best as it's the situation you are going to use this weapon the most. Since I only have 4 Long Range, I use the last coil as either a High-Ground, Aerial or compromise and use a 15% Concentration or Overdrawn damage coil for the situation where I can't use the 5th 25% damage coil.
Why 25% damage and not 15% critical hit chances? Because I use this bow mainly with the Powershot valor, which are extremely overpowered in terms of damage, especially with those expensive and powerful Elite Precision Arrows. Literally don't use this weapon for anything else, so its basically used when I have Valor Maxed out to take down the toughest machines (Slaughterspines, Tremortusks, Slitherfangs, Shellsnapers), and in 100% of the time all I waste are 3 to 6 arrows of the Sun Scorge to brittle the machines.
Forgefall: It's a secondary weapon where I have 5 15% Critical Hit Chance coils so I don't have to change coils every damn time on the Iriv's Downfall. Since this has 25% more damage against Aerial enemies as a perk, it's my go to weapon to take down Stormbirds and Dreadwings while not using Valor Surges and the expensive Elite arrows from the Iriv's Downfall.
Elite Ropecaster: All 3 Draw Speed coils. Pretty self explanatory as well.
Brawlbreaker: As I don't have 5 25% Close Range damage coils, but, to be honest, I really don't need all 5 to be 25%, 3 25% (I somehow didn't get one on my first playthrough or I sold it by accident, big shame here) and 2 15% are more than enough for me to do what this weapon's purpose in life is... To take down Fireclaws (apex more specifically). This I learned from your videos, and basically, rope cast the Fireclaw, use Frost Arrows from the Sunscourge and then use the Ranged Master valor surge with the Boltblaster on its back canisters.
I however can put down even the Apex Fireclaw on one single sustained burst, even on Ultra Hard :) I'll probably upload a video of myseld oing it.
Carja's Bane: As you stated, all 5 melee follow-up coils would be the best, but I was a fool to sell these coils when I thought they were useless. So I'm stuck with either all 5 15% Critical Hit chance coils, or all 5 impact damage coils. Since I find it a hassle to change the coils from the weapons everytime, I leave the 15% Crits to the Forgefall and have the Impact ones on this one.
As for freezing them first... ... The next weapon is the solution for that (close-range battle and saves your massive resources).
Rain of Sparks: All 5 Instant Brittle State coils. I have 2 of the Legendary 3% ones and 3 2% purple ones which gives me a total of 12% chance of instantly applying the brittle state with a simple light arrow, and believe it or not, its ridiculously effective and this is PERFECT for dealing with Frostclaws which are immune to Frost buildup (so the Sun Scourge is useless against it).
As soon as I put the machine in the Brittle state, I go to the Carja's Bane which is going to deal the damage. Insane combo with these 2 Warrior Bows for a close range battle and saves you tons of resources as the arrows cost basically nothing.
The reason why I went with the Brittle State coils for the Rain of Sparks instead of the Carja's Bane, despite the fact that the Rain of Sparks has more base damage, is due to the fact that the Rain of Sparks also has a chance, a fairly high one as well (8%) to negate the brittle state with a fire one, while the Carja's Bane doesn't.
If you do 4 NG+ playthrough, just equip 5 legendary 3% brittle coils for it to get a whooping 15%, but I'm not going to go through all that trouble :). For you who makes this type of content though, it should be perfect. I sometimes even use this combo of warrior bows against Shellsnappers.
And with all these, I find absolutely no reason to use any other weapon in the game. Shredders, Spikes and Blastlings can be useful for the people who like their styles. Tripcasters are useless really...
As for outfits, I mainly use 3... The Utaru, for stealth, the Tenakh Tactician, for when I want my Acid Clawstrider or any overriden Machine to do the heavy lifting for me so that I don't waste resources (or for using the Mount Damage multiplier), and the main battle one, the Nora Thunder due to its concentration and stamina perks and alongside a Low Health Ranged weave that gives me an extra 80% damage when at 50% health or lower, and this is the reason why I can put down an Apex Fireclaw with a single sustained burst from the Brawlbreaker (even the other slightly weaker legendary is also good enough, probably even better since it doesn't have the Slowed State chance perk to negate the brittle state).
Hey nice loadout! Sounds like you’ve got things set up really solid! Sorry to hear you lost your melee follow up coils, but it’s not too big of a deal. You’ve got everything else cooked very nicely!
Holy shit! You're videos are addictive asf! Take this sub!
Lol thanks Glint! I appreciate it! 😄🙏
Just discovered the channel yesterday. You've given me a lot of ideas for my next playthrough. Thanks.
Awesome Kevan! I hope you enjoy your next playthrough! 😄
Just found this channel a couple days ago!! Super clean videos, good audio, perfect
Thanks Porygon! I'm glad you're enjoying my content!
I like your tips and your builds. When I first started playing Forbidden west I built my hunter bow with tear coils. Now I do a balance sine I like playing with speed over power. I also use coils to speed up my Rope caster. I miss the old and quick way from Zero Dawn. Now that I got one fully upgraded, I'm more in tuned with it.
I haven't gotten around practicing with the Shredder. I flip out trying to catch it three times, but I am watching how other players use it, (like yourself.). I'm still trying to build all my Legendary weapons to max. It's a slow process for me due to my work schedule.
Thanks for the awesome tips.
Thanks! I’m glad you find my videos helpful 😄 Yeah I miss the ZD ropecasters a bit too, but once you know how to use them in FW by drawing just a bit first it’s not too bad. And give shredders a try at some point, they’re awesome once you get the hang of them!
@@ArktixOfficial Thanks. I do want to practice more with it and I think can get the hang of it. It took me a while to get the hang of the bolt blaster in Zero Dawn.
The electric shredders are fantastic, especially ancestors return with 25% component tear, 25% agility x2, deep concentration & an electric. With winter weave armor you can destroy everything & the goodies pop off like Christmas.
@@AshbyManson I'm more for speed. Shredders take tool long for me and not as accurate. Yes, components get torn off easily, but it takes a few more seconds to set up when. it feels like to me I'm launching several in the time frame after hitting a machine for the first time.
Plus also, the Tear Shredders uses a lot of materials. 4 shards, 3 machine muscles, 2 echo shells and 2 piercing spikes. The advanced Hunter Arrows uses 7 shards and 3 Ridge-wood. And that's on the work bench.
As for an outfit, Nora Thunder Warrior for me. +2 concentration+, +2 Deep Concentration, +2 Concentration Regen, +2 Stamina Regen, +2 Stealth Range+, +2 Heavy Weapon, and for weaves, +2 Weapon Stamina and +2 Critical Strike.
I don't like the Shredders, but I have learned how to use them just for the sake of the arena. I'm always about speed. I use power when the opponent is confused, stunned or laying on its side. On the bigger machines like the Slaughterspine, I'll freeze it and use The Blast Forge. I also do that on the Fireclaw. When it comes to tearing off components, I stick to my Hunter bow.
We all play differently than others. My dad plays this game too, and he loves the Shredder.
After seeing this video i put component tear coils on hunter bow and it is a complete game changer. Thank you
Awesome! Yeah I love those component tear coils!
Thanks for this video arktix! I have really had a hard time knowing how to use all the diffrent coils. And I did'nt know how useful the where.
You're very welcome Catofnbr! Glad you found this helpful! 😄
ive never used the bolt blaster.. and now im intrigued af😂 so much damage.
Yes! Totally give it a try. It's a great way to just melt a machine's health down!
I only use it on lower level machines as anything near your level doesn't actually take al that much damage from it. But it is fun taking out lower level stuff in one burst.
Thank you for explaining that agility damage increase every type of dmg, not only impact! I also recommend you to try out the tenakth vanquisher armor. You need to get below 176 health because you getying 70% dmg reduction, so you have now 600 health that regenerates every four seconds. Now you are pretty much unkillable you also get an insane 80% dmg increase for every weapon and 100% melee dmg. Thats way too powerful, its like you are using a valor surge every time. Sadly this boost doesn't work with explosive dmg. Also you said that the sun scourge is basically only for freeze and thats true. But if you play on ultra hard you are needing a lot of those ice arrows which are quite pricey, so i reccomend to use a warrior bow or a boltblaster with 5 instant brittle chance. With this setup you are going to freeze a machine super fast in a very cheap way while also dealing dmg. Last question can you start a lot of new game plus to farm coils like crit hit chances? I like the way that you use to explain, its very professional. Keep up the good work man!
Thanks Marco! Glad I could explain the agility coils! I’ve actually tried the low health build as well! It is indeed super strong! I don’t run it on the daily, but it’s a cool build for sure. That’s a good tip on using instants of a boltblaster or warrior bow for UH too! I’ll have to give that a try. And yes, you can indeed farm coils by doing multiple NG+ playthroughs! Many people are doing that right now. If you haven’t seen my coils & weaves video you should check that out for my spreadsheet chowing where to get all the coils you want!
If you use Overshield you have an additional 400 HP and keep the Low Health Defense bonus. IMO this is the best armor in the game and very powerful.
I have been running this low health build and man I missed a lot on my play through. I kinda ruined the end game myself by viewing online playthroughs and I stopped at last quest. Been watching this channel all week and now I can't believe I have maxed out all legendary weapons lol ! Can't wait to start my NG+. Arktix please consider this build in your video, and thanks again for responding every where. You are awesome man !
Your videos are so helpful omg thanks
Thanks Vedant! I'm glad you find them helpful! 😄
Thank you for the awesome videos. Until this day, I still can not wrap my head about every weapon and its coils. I'm utterly overwhelmed, although I keep reading every details, but still I don't know what to do and how to make these weapons complement my fighting style. I gave up honestly. I do love everything about Horizon Forbidden West. I just don't know why I can't get it.
You're very welcome! Sorry the coils are still confusing to you. If you coil them as I show in the video you'll have a solid setup. Otherwise, when it doubt, you could always just put some impact damage coils on things to get some extra damage without making it too complicated.
Boltblasters are the one thing I feel that you got kind of wrong. I feel Long Range or Close Range coils are far far more powerful than Impact Damage coils as you REALLY want to ramp up the raw damage as high as you can when using Sustained Burst, since it's likely going to be your main giant killer. Being able to use all 25% damage boost coils vs just 12% makes a BIG difference in the total damage each shot will do.
Close Range works fine but roping the enemy down becomes a prerequisite with that build, otherwise yeah you will get trampled nearly every time lol. Long Range coils mean you won't necessarily have to do that, but since Long Range coils are in such demand by other weapons it may be hard to give them to your Boltblaster. Not only that but the Boltblaster's max range isn't that much further than 30 Meters anyway so you may find yourself completely whiffing at times when trying to achieve distance.
Since Close Range coils don't have near as much demand for use I find them to be PERFECT for Boltblasters, since if you rope the enemy first you are in zero danger by being up close with the Boltblaster. Not only that but it gives you the time and proximity to aim it EXACTLY where you want, like at a weak point!
Yeah I agree close range are definitely optimal for a boltblaster. I guess I should have made that more clear in the video. I recommended impact first because I know a lot of people are going to struggle to get a bunch of close range coils and probably don't have the skills to get closer than 10m to a big machine without taking a bunch of damage. Probably should have featured the close range coils a bit more though. I run all close range +25% on mine now that I have enough coils from NG+
@@ArktixOfficial I suppose. I mean if ya freeze em first & then rope em down while they are stunned from being frozen then there's no risk.
Great Channel man thanks so much for the best coils set for each Weapon. Keep up the great work man!!!!!
Hey thanks Josh! Glad you found this helpful!
Thank you for explaining everything!
You’re very welcome! Glad you found this helpful 😄
6:33 I don’t entirely understand how you got the numbers that a 10% increase to bolt damage increases the DPS more than 10% for boltblasters. I’d think it’d still be the mostly flat increase of 10% to dps like anything else because fire rate is unaffected. The one thing time I know it can increase dps more than 10% is if your hitting an area with damage reduction
Solid video, good advice all around!
Thanks Matt! Glad you enjoyed it!
Awesome info. Keep up the great work!
Thanks Sinclair! Glad you liked it!
Overall good choices, so i just offer some alternatives: Let´s start with Warrior Bows, Melee Follow Up looks fine and has it´s place in a brust scenario, they are also a cheap way for constant damage. The new Legendary Warrior Bow can be coiled to crit for 95% and with the inherit weapon trait, the crit damage modifier is not 2.0 but 2.25. With Low health Ranged you do 209 (ingame) Damage per shot. Fire Rate with warrior bow is about 1 per sec (you don´t have to draw them for full damage).
The 6% instant fire proc hurts sometimes, when you use brittle or acid, but it can be made fun! Instead of damage coiling, go for stagger/Stun! Put on 5 different Instant coils (Plasma,Acid,Acid,Brittle,Slow) and let loose an hail of arrows, some instant attacks from the enemies will get through (rockets from Tremortusk) but big slow attacks are often interrupted (to stay with tremortusk, hardly any charge or rock throw).
Boltblaster, only use them for sustained burst, with roped enemy, closed range coils are best for me.
Sun Scourge = I used Triple Shot and Salvo less and less, so i coiled for versatility, put all overdraw coils in it.
Ancient Return = concentration coils, some loss , because they are hard to get due bug, but with several ng+ and now a way to get them, will make up in time, and i can handle that better than agility.
Hey Paris! Thanks for sharing these suggestions! That's a good point you can coil the Rain of Sparks to 100% crit. I'll have to give that a try when I get it fully upgraded. Also, good point that you can coil the Sun Scourge with all overdraw to boost all the elements! I'll need to get more 15% overdraw coils from some NG+ playthroughs to make the viable myself. I also agree 15% concentration coils are more versatile and easier to use than agility for the AR. Just a pain to get them right now lol. I wish there was at least one for sale at a merchant somewhere, even if it was really expensive...
You can't get the warrior bow to get a 100% crit rate. 5x 15% from coils + 15% from trait + 5% inherit makes 95%. Not 100% :/
@@sembohle265 ops you´re right, to many numbers lately, fixed it.
Damage bonus on Sun Scourge is ideal since it saves ammo.
@@nightdriver7216 It would, but you can't put knockdown damage coils on your sun scourge. The only other option for elemental buildup is either agility, flying enemy damage, overdraw or the elemental coils of the preferred element. Flying is too situation so not recommended. Agility can not be used on a mount. And full overdraw can be used in any situation. If you are using the bow efficiently, you are almost always overdrawing. So full overdraw coils is the best option as it boosts all elemental damage, is (relatively) always active and allows the boost to work on every ammo type. TLDR: Overdraw best, knockdown damage don't work on sun scrourge
Honestly thank you
I like to put 2 of the purple instant brittle chance coils and 1 orange instant corroding chance coils on my Carjas Bane, then 2 other damage boosting coils of whatever type I need for a particular fight. It’s lovely watching a machine cycle through brittle and then corroding without using any elemental ammo at all. And the CB does extra damage to corroding enemies.
That's definitely a fun build!
@@ArktixOfficial my next task is the Tremortusk tussle. It’ll be my first attempt, I’ve watched your arena guide multiple times so that’s the strategy I’m going to use. The first thing I bought with my arena medals was the blast forge, and I used it in conjunction with your tie down method to melt an Apex Slaughterspine’s plasma core last night. I needed it’s heart to finish the upgrade on the blast forge and man it was so satisfying, I’ve never killed one that fast before.
Awesome! Glad that worked out for you 😁 Good luck with the Tussle! Hope my tips prove to be helpful 😄
@@ArktixOfficial they are man, you are a genius honestly. I’m gonna attempt dreaded encounter next, tremortusk tussle was no problem at all using your strategy. Another thing, you mentioned at one point that elemental shredders seemed to do a massive amount of tear damage. After finishing the upgrades for Ancestors Return and using it non stop all night, I concur. The elemental shredders do insane tear damage, even when I’m not aiming for components. It’s a great perk of the shredder honestly. Thanks again!
Great video man! It popped up in my homepage so I watched it and few others - all around great content. Factual and to the point. You earned a sub
Hey thanks Tim! 😄 I’m glad you find my content informative. I do put a lot of effort into making it to the point. I appreciate your sub! 🙏
Fantastic video. Your content rocks!!! Thank you!!!
Hey thank you Jim! I’m glad you like my videos 😄
One thing to note about the new Legendary Blastsling is because of it's nice AOE, it can be REALLY nice to set up your shots from a high position or from stealth & be able to take out multiple smaller enemies with ease by waiting for them to group together. In that sense, loading a Blastsling with Multiple Enemy Damage &/or High Ground coils can be a great option & can really let you do some massive surprise damage. The Cluster & Acid bombs in particular are great for that Multiple Enemy Damage buff & really make those coils perfect for that weapon.
It often works best when being able to pick your shots, but it can also be very effective when against a swarm of machines & when things are getting out of hand. Any time you have two or more machines in front of you it's a great time to whip out such a weapon build.
How do you aim the cluster bombs on the new blastsling? I find that they always whiff.
@@emmyobinna Same way you aim any other Blastsling ammo I guess. Not really sure why it'd be any different. They should have even more AOE range than regular Blastsling ammo.
I really like throwing a couple Agility 15% Coils on my Sun Scourge too, so that the Acid arrows can also be effective when I might need them. As long as I'm using Agility, it will increase both Frost AND Acid by the same amount that a Frost 15% could would have for just Frost. I always use Agility when firing off my Sun Scourge anyway, since a single volley can freeze just about anything in the game, so it's no bigs at all to throw a couple Agility coils on there.
Yes! Good point. Agility coils are great for boosting multiple damage types. Another option would be if you could manage to get your hands on a few copies of the elusive +15% concentration coil, but it's bugged and really hard to get. Plus there's only 1 per playthrough.
@@ArktixOfficial Lol yeah that ain't happening. Missed it on my 1st playthru & am probably good for one UH playthru til the DLC comes out.
Awsome video dude, bloody awsome thankyou
Thanks! Glad you liked it 😄 Hope it was helpful!
For Blast Forge Sustained Burst it’s more situational for me. Tie down machine and then sustained burst at point blank range with 5 close range 25% will melt anything.
Yes! The close range coils can be super strong on the boltblaster for sure!
My 2 cents is that you are under-utilizing your BlastForge. Trust me, that thing does incredible damage with its regular shots with 5 critical chance coils. Sustained burst is only really necessary for heavy hitters and for chain-burst damage on mobs. The new boltblaster, the BrawlBreaker, already does 20% more sustained burst damage, so why not just play to its strength.
Ultimately, that is what the coil meta-game in Forbidden West is all about. What problem does this weapon solve? How can I coil it to take advantage of its intrinsic perks? That's about it in a nutshell.
This is why the new sniper bow, Ivriv's Downfall, is best coiled for sharpshot damage. There is nothing wrong with its impact and its tear damage. It is just the best coil setup for maximizing that particular weapon happens to be 5 sharp-shot tear coils. You can use its elite+ arrows with powershot, but it does not work on brittled machines so you aren't playing to the weapon's strengths. tldr: play to each weapon's strengths and the problems you personally want solved.
@@emmyobinna will definitely try it. Seems like you have done a lot of thinking about coil set ups. Thanks for advice.
Good point Emeka. I should experiment with regular boltblaster shots more to take advantage of the crits. I think I’ve just gotten used to using Sustained Burst lol 😅 What do you think about Spread Blast since that one will allow crits? And I totally agree coiling the weapons is all about boosting what they’re already good at. Hopefully I made that clear early in the video.
@@dfchang813 You are most welcome. Incidentally I saw your post on reddit about the braced shot nerf. You are perfectly right of course.
Super knowledge at its best... Much appreciated I'm still a noob trying to figure this mess out 😂
Thanks! Glad you found this helpful 😄
This is crazy. I played the game once only and I haven't gotten the 25% tear coil. And yes, I looted the machine in the seeds of the past and I never got it. I was hoping that I would find it later but that wasn't the case. Can you explain how you got it exactly?
Glad I found you, thanks for all the info 👍
You're very welcome! I hope it's helpful 😄
For the Blastforge having 25% (15%) long Range DMG in it is nice as well since most of the time you use ist just to empty out one Sustained Burst And if you buff your weapon that way you don't need any reload coil since you have enough time anyway :D
I also like to use my Shotgun built with 2 Shortrange Coils and 3 15% Crit coils in combination with the Spread Blast technique
It's funny how rarely I use the normal Hunterbow since discovering the Shredder for me. But for the Tears of the Landgod you might consider using Impact coils since it got 65% Drawspeed, increasing your DPS. Or even using one additional 25% Drawspeed on it.
SS Bows are used either for pure dmg with a braced shot opener or as a tear bow :D
For the Shredder Gauntlet... well I run the same loadout as you but the moment I get my hand on those two new Agility coils I for sure will change the 10% Concentration coil to it and even one 25% DOT coil.
For the Spike Thrower I just go the easy way with 5 explosion coils :D
Hi Ri_Shin_M! Thanks for sharing your coil recommendations! Interesting you like long range on the boltblaster. I personally find that 30m is close to the boltblaster's max range, so I generally use it closer, which makes the long range coils not helpful for me. They're definitely strong though if you can stay at the right distance!
The trouble with long range damage coils on bolt blaster is that, on UltraHard, machines are much, much more mobile.
So if the hyper-aggressive machines breaks the range-threshold, you instantly lose 100% of your weapon's damage due to the emergent situation, thereby turning the tides against you...on UltraHard.
This is why I only ever use situational coils like close range, long range, high ground etc when I know the machine can't break range. KnockDown Damage is not situational because, so long as you have a hunter bow you are guaranteed a knockdown so long as the machine is not a Zenith (I have never knocked down a Zenith)
The Apex Thunder Jaw on UltraHard is the perfect example of how situational coils can mess you up. That machine is incredibly aggressive on UltraHard and has a massive health pool.
Ergo, I only use situational coils when I know bad RNG won't waste my time and resources. For instance, I coiled my skykiller with FIVE 25% flying damage machine coils and only use it on dreadwings, stormbirds etc. My Defiance SpikeThrower is fully coiled for KnockDown Damage, essentially tripling its damage when used in conjuction with powershots. If you use this build on a mount, even a SlaughterSpine will go down in seconds.
@@emmyobinna To be fair I never really used a Boltblaster against the Thunderjaw that much. I mostly use it against Shellsnappers, Stormbirds and Slaughterspines. And sometimes against Tremortusks.
But I get your point!
For the Boltblaster I usualy us it as a shortrange shotgun.
I mostly use the Shredder against everything exept the Slaughterspine :D
The moment he unleashes his plasma range attack combo. Catching the Shredder gets really difficult.
@@Ri_Shin_Marco The shredder, especially the Ancestor's Return fully coiled for damage over time, is by far my favorite weapon in ANY game. Every Sunday, in church, I get down on my knees and pray that Guerilla does not bless us with yet another nerf...
For explosive tripcaster you wanna do full stealth 25% damage coil, 8 of advanced explosive wires with full stealth damage and valor surge can hit like 8-9k damage. Especially the delver tripcaster is already ship with +40% stealth. This probably make the tripcaster slightly useful but just not really convenient for common use.
Hey Mostropi! Darn! I forgot about the Stealth coils for tripcasters. You're totally right. Can you tell I don't play with tripcasters? lol 😅
@@ArktixOfficial you should try delta sharpshot bow with all 3 25% stealth coils since it already come with 25 ( nerfed used to be 40 )
Good point! That is very strong. I actually do put stealth coils on my Regalla’s Wrath 😄
De todos tus videos este es el que más me ha servido,gracias ark por darte el tiempo de investigar y compartir esta info de este gran juego,saber potenciar tus armas reduce el tiempo necesario para avanzar y en mi caso eso es oro puro.
Thank you! This is an excellent video.
Thanks! And you're very welcome!
Dude, your videos are mint. Liked and subbed!
Hey thanks a lot! I really appreciate your like and sub! 😄
Very cool vid! Love that you actually took the time and energy to make a whole ass spreadsheet. Thats dedication. You got yourself a new sub!
Hey thanks Cody! I hope you find the spreadsheet helpful! And I really appreciate your sub! 🙏 By the way, is your profile pic Korra? I love Last Airbender and Legend of Korra 😄
@@ArktixOfficial yes it is!! Korra's inner demon when she was going through it 👌👌
Cool! Yeah I thought that’s what it looked like 😄
I think a GREAT argument can be made for only using a couple Crit Chance coils on each and every weapon that can truly benefit from them, aka the ones that have a 2x Crit damage modifier or higher, and also come with a Crit chance boost on the weapon itself. Having just one or two Crit Chance coils on said weapons will bring them up to a 100% Crit Chance when paired with the Crit Valor Surge.
The point of such a strategy isn't just that it's extremely effective, it's about the fact that since you only have to use one or two on each weapon, you can have an entire arsenal of weapons set up with a Crit build, as well as the fact that you can consistently use just one Valor Surge and won't have to be switching Valor Surges all the time to suit the weapon you're using.
Oh yeah, not to mention you get an extra 50% damage on top of that from the Crit Valor Surge which is comparable to what the beloved Ranged Master gives you. Only this also increases your Crit chance to 100% if you have those Crit coils equipped, which is of course near broken levels of amazing :) It just makes sense to spread the love around & just limit each weapon to 1 or 2 of those coils.
Just do the math when deciding whether to use 1 or 2, and look at how many weapons you need to distribute them to. Look at the innate Crit Chance that weapon type has and add that to whatever Crit Chance buff the weapon comes with and the ones you'll be equipping. You want to get the Crit chance to around 45% or so, since the Crit Valor Surge increases the chance by 55%. You can decide how many you'll need for each weapon based on that. Some weapons you really might only need a single Crit Chance coil, or maybe could get away with one 15% and one 10%, in order to save a 15% coil for a weapon that actually needs it.
It's also nice that the Crit Valor Surge charges so fast, so you should very often have it at the ready and fully charged, specially if you're making use of Silent Strike buffs like Silent Strike Gain/Hea/+ in between big fights. It often pays to run into a field of Chargers every once in a while just to quickly sneak strike them with your Utaru Winterweave so you can boost yourself back up.
It's a perfect synergy that can spread among the vast majority of your weapon loadout. It's a fantastic overall build strat to use because of that & one I plan to implement in my own game once I gather the Crit Chance 15% coils in my UH New Game + playthru. Since 3 can be found per playthru that gives 6 in total for those doing a New Game + run, just enough to spread them around to every weapon that can make the most of them. Weapons like the Rain of Sparks, Iriv's Downfall, and Blast Forge just to name a few.
This is a reallly great video by the way! You're definitely on point with a lot of your suggestions!
Thanks Skins! And hey I really like this idea with using crit coils on your whole arsenal with the Crit Boost VS. That sounds sweet! I'll have to try that out once I get enough Crit Chance coils from NG+ playthroughs. Thanks for sharing that idea!
You make great videos, thanks very informative
Thanks Aaron! I'm glad you find them helpful!
Great info. I'm on the beginning of the game in one way. Just merge Minerva with Gaia
Thanks! I hope you enjoy the rest of the game! It really get's going after that point!
Component Tear on Hunter Bow (Death Seeker) is totally underrated tip !
Yeah I love component tear coils! I think a lot of people still use their hunter bow like an impact damage weapon, but they’re really speced for tear.
Such a helpful video thanks.
You’re very welcome! Glad you found it helpful 😄
Nice video. I applied your sharpshot setup to my bow as well and it works like a charm. Thank you!
And yes I am the badass to use close range coils on my boltblaster (#proudbutneedsaropecasteratALLtimes)
You forgot to mention that 15% concentration damage coils now exist. I know it is mentioned in your spreadsheet, but I thought it would be good to say it here as well.
I now have a different opinion about how to coil a Ascenders Return now that 15% conc. coils exists. I'll be going to transition to Concentration after I've done a few NG+(+++...) playthroughs. I want to do this because agility damage boost isn't applied to mounted combat, while concentration is.
So it will probably be full agility for me and slowly switching each coil to concentration every single time I get a new one and stopping when I have only one agility coil left.
The new game+ shredder holds no elemental shredders, so Agility, concentration and Damage Over Time coils work best on the weapon. You can get only 1x 15% concentration damage coil every playthrough, so if you want more then you'll have to play a few NG+ playthroughs.
So agility is more often the easier choice
Thanks Phos! And yes...I did kind of forget about those 15% concentration coils lol. To be perfectly honest, I had already recorded all the audio for this video when that was brought up over on Discord and I really didn't want to edit my script and record more audio lol 😅 But I agree 15% concentration would be more versatile and easier to use than 15% agility. I wish there was at least 1 for sale somewhere though, even if it was the most expensive coil in the game lol.
Where do you get the 15% concentration damage coil?
@@joemoe1560The Scorcher from the side quest 'What was lost'. You need to loot it before the cutscene starts, because it is bugged and you can't loot it after the cutscene
@@sembohle265 Thanks I'll have to check if I got it then.
Excellent video!!very useful even for pro players.Keep up the good job
Hey thanks dimitris! I'm glad you foun this useful! 😄
Another great video! Thank you!
Thanks Brian!
For the Boltblaster, if you don’t have enough impact damage coil the closed range damage coil works too.
you've changed my game doing more damage and I was sleeping on the bolt blaster
Awesome! I'm glad you found this helpful!
I don't use Tripcasters either, but Stealth coils make all the sense on them, considering they are often best used as a preemptive surprise for your foes :) The game honestly needed such a huge increase in Elemental buildup that the new Legendary Tripcaster gave us, as the previous ones were just FAR too weak.
In fact I still think they could stand to be just a bit stronger still. I mean for something as finicky to use as a Tripcaster and a weapon that's tricky to use in active combat, they really should have higher elemental buildup. It should be similar to the Canister Ropecasters imo.
Darn! I forgot about Stealth Damage coils for the tripcaster. You're totally right that those work really well. Can you tell I don't use a tripcaster? lol
@@ArktixOfficial The question is, does the coil apply at the moment of detonation or at the moment you place the tripcaster wire?
my fave coils are the legendary elemental coils that have a small instant chance..paired with the Hunter Bow..just pelt the machine with normal arrows till they are instantly burning or frozen.
Due to the Draw, Reload and Crit Chance buffs on the Blast Forge, I think it is absolutely perfect for a Crit build when just using the normal shot for it or the Spread Blast technique. Boltblasters get that sweet 10% innate Crit chance & 2x damage boost so it's absolutely worth using for that :) Thus considering the Blast Forge already has a 25% chance to Crit, this is one of those examples where you really only need a single Crit Chance 15% coil on it. That brings the Crit chance up to 95% with the Crit Valor Surge :)
The new Brawlbreaker is much better suited for Sustained Burst usage due to not having the buffs those draw/reload buffs that drastically help w regular shots. & Sustained Burst can't Crit, so you might as well use it with the one that doesn't have a Crit Chance buff :) The Concentration buff is also fantastic for Sustained Burst as it gives it a nice extra 20% boost.
Yeah good point. The Blast Forge is definitely better for a writ build!
I'm looking forward to this one.
Hope you liked it!
Your knockdown drill spike recommendation was nice for farming fireclaws in the endgame. It's so easy to destroy the component you're farming when fighting them, throwing drill spikes into their feet and then unloading with a boltblaster when they're down was a pretty solid strategy. All while brittle of course.
Nice! Yeah I use the drill spike knockdown trick a lot 😄 Glad you found it helpful!
With agility and DOT coils on Ancestor's Return you can farm Apex Tremortusks on UH as if you were playing on lower difficulty... You converted me.
Totally! Yeah it's a lot more powerful than you'd think at first. Glad to hear you're a shredder convert =D
Great video i've finished the game and i am using your vids to farm and fine tune my weapons. Did you/ can you do a video on How best to Weave armor sets depending on playstyle (valors used)
Awesome! Glad you’re finding my content helpful 😄 Actually my most recent video is all about outfits and weave combos. You might find that helpful!
@@ArktixOfficial okay great will take it in.
Concentration & Overdraw Coils are amazing for the new Tears of the Land God bow, considering those increase both damage AND tear, and that bow is good for both those things :) Throwing a Component Tear 25% coil on it isn't such a bad move either.
Only problem I have with this is trying to remember that I NEED to Overdraw the bow, as I always end up forgetting to do so due to muscle memory. On my Hunter Bows I am so used to shooting my shots without Overdraw that I always end up forgetting. Lol oops!
Yes concentration and overdraw are great too! But yeah, you have to make sure you overdraw everything =) I think the absolute best coil is the elusive Concentration Damage +15%, but there's only one per playthrough and it's bugged and very hard to get.
@@ArktixOfficial Yeah I agree with ya there, I REALLY wish I had known about it before I finished my 1st playthru... Missed it. So now I can only get 1 of em :/
Me too =/ I might do an easy/normal NG+ just to farm coils, but I don't want to do 5 in a row just for the concentration coil lol
@@ArktixOfficial Lol yeah, I think the fastest anyone is beating the game rn is like 8 hours or so. Thats a lot of work for just one coil. I mean it could be worse I guess but yea im not doing all that lol. Besides my OCD won't let me just rush thru a game like that. I can't NOT pick up chests & other goodies I just can't do it lol.
Nice video bro. Subscribed. 🙂
Hey thanks Shannon! I appreciate your sub! 😄🙏
So I put 3 purple damage over time coils on tinkers pride (I’ve would put 5 but the other 3 are on drill spikes) and went to a apex slitherfang on very hard. I shot down 4 wires at same point in its path and it just stood in them. The wires did like 264 damage (it put the 4 damage numbers together as the ticks happened at the same time) 3-4 times every second and the healthbar just melted to death, it was crazy! Now it requires it to actually stay in the lasers, which is not easy with the snek, but o is it fun to watch from hidden in the bushes.
Also when I was trying out the drill spikes by only using them on a thunderjaw, apparently the knee joints are a weak spot, which makes sense, but it’s weird it ain’t documented.
Nice! Yeah I should have mentioned DoT coils on a ropecaster for staggerbeams. Definitely a fun build! And it isn’t just the knee on the Tjaw. It’s the leg on any machine. Check out my Hidden Combat Mechanics and Damage Types video for more on that Knockdown mechanic!
@@ArktixOfficial I think you misunderstand, I’m not talking about the knockdown mechanics, but a actual unmentioned weak point that deals more damage and gives valor if struck. It’s hidden under armor and (on apex) is a yellow circular spot. It’s a immortal part that has no extra attributes to it that I could tell, but it’s possible it multiple knockdown just like damage
Oh interesting. I’ll have to check that out. I’ve never noticed that and the official strategy guide doesn’t mention any weak spot on the leg or knee. It’s possible it’s an undocumented one though.
I'm 70 hours into the game and while my raw skill alone has carried me so far, after seeing your videos I realized how pathetic my combat was compared to your's. I'm deciding to now finally "get good" in terms of the gear and combat.
I’m sure your combat is not pathetic! Glad you’re picking up some tips from my content though 🙂
Love yo vids very informative
Thanks! I'm glad you find them helpful. That's definitely my goal!
Great and helpful video
Thanks! Glad you found it helpful!
Good job, Really expect a Video test on ng+ shredder
Thanks! And ok yeah that might make a good vid!
I've been using my hunter bow for damage for most of my playthrough and trying hard to break that habit towards the end. Though I've noticed in terms of raw dps the hunter bow hits way harder than its stats would suggest. My sharpshot bow for example is generally weaker than my hunter bow, not just in damage per second, but often even on a shot per shot basis.
Watching this video I'm seeing why. Sharpshots really shine with critical hit chance, because if you instead just coil for damage they have a hard time keeping up with advanced hunter arrows. And when you consider that a hunter bow can benefit from agility coils, fires faster, and the deceptively powerful boost of aim assist from sliding shots, a non crit sharpshot build is not just losing to the hunter bow on dps, its often losing on a damage per shot basis as well.
I love your channel keep up the great work! 🙂🙏 Thanks so very much!
Hey thanks a lot Brian! I’m glad you enjoy my channel 😄 I will keep bringing the content!
Arktix banging video as always and impressed with how quickly your channel is growing and all the positive comments you are smashing it my friend, well done and loved the video,
Thanks Football Asylum! I am always happy to see your comments 😊 But where’s the UK flag? Wait…I got it for you 🇬🇧 😎👍
@@ArktixOfficial haha can't believe I forgot but u got my back nice on Arktix 🤣😁😎🇬🇧
I gotchu! Hope Liverpool is doing well 👍😎
@@ArktixOfficial yeah it's doing great were in the final of the European Champions league in football, that's the best teams in the world my friend, thanks for asking 👍😁😎🇬🇧🎉
Awesome! If I ever start following football I will definitely check Liverpool out!
I noticed the hunter bow being good for tear back in Zero dawn dlc with those damn bears. I swear to I noticed this like a fool, because all I was using for high Dmg or tear was the heavy bow.
Good work !!
Thank you!
once I upgraded the ancestor's return and learned using shredders properly, i rarely touch any other weapon. I can basically ignore all other slots
It's true! You really can get away with just the AR if you have too lol
Awesome video man, I just started watching your channel and you have some of the best informative stuff on hfw. One thing I don't understand how did you manage to have 3 purple crit chance coils on your sharpshot bow, I can only find one from merchant in Arrowhand and your spreadsheet doesn't show more than just one. Keep up the good work 👍
Hey thanks Gedimin! I’m glad you find my videos useful 😄 Check out the second tab on my spreadsheet for the other crit chance coils. They come from quests!
@@ArktixOfficial oh right thanks, forgot about that 😅
No worries 🙂
Hey Arktix, can you do a deepdive video on the arena? Thank you for the excellent content! It's been extremely helpful.
Hmm interesting idea. Yeah I can add that to my list! Might have to be a series for the different challenges...I'll think about it. Glad you're enjoying my videos! And thanks for the suggestion!😄
Using the two 100% tear, sharpshot specific coils, the Delta sharpshot bow does more than double the amount of tear damage vs. any of my hunter bows, and also uses tear precision ammo.
Even with 5 tear related coils, my hunter bows comparatively suck at tear, and seem best used for elemental buildup and animal hunting.
What am I missing?