UE4 Flying Jet Movement 4.25

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  • เผยแพร่เมื่อ 30 พ.ย. 2024

ความคิดเห็น • 49

  • @sanholo6955
    @sanholo6955 ปีที่แล้ว +2

    after countless hours of searching and trying out different tutorials this tutorial finaly worked in UE5 thanks a lot👍

  • @grixxy_666
    @grixxy_666 4 ปีที่แล้ว +14

    Lmao just got done going through the previous tutorial on 4.17 like "eh blueprints cant be THAT different", followed along, made some executive decisions based on guess work, went to tweak the values and figured id check comments to see what other people did, notice "4.25 version" like shit wish I knew this an hour ago hahaha
    Thanks for the update good work

    • @kylerasmusson7833
      @kylerasmusson7833  4 ปีที่แล้ว +2

      Hahah, of course!
      Let me know if there's anything you'd like to see me go over!

  • @hardwire666too
    @hardwire666too 2 ปีที่แล้ว +3

    Works pretty sweet. I've goen through just about every one of these tutorials I could find and this one works the best so far. I'm goign to adapt it for 6 DoF spacey stuff. Thanks for the startign point!

  • @kylecoleman3797
    @kylecoleman3797 4 ปีที่แล้ว +4

    Regardless of how I steer my ship keeps moving in the positive x access. I cant get it to go negative. Probably something simple im missing

  • @eemil333.
    @eemil333. 4 ปีที่แล้ว +4

    Thank you so much! This tutorial is great for my Game! It helped me out a lot! :D

  • @LionDev
    @LionDev 2 ปีที่แล้ว +1

    Super awesome tutorial will be really helpful for my first planned commercial game so thanks a lot

  • @stevenzamel7638
    @stevenzamel7638 ปีที่แล้ว +2

    Hi !
    Thank you for this video !😃
    Can you do an update of this video in UE5 using the Enhanced Input System ? 😁

  • @castlewhale4746
    @castlewhale4746 ปีที่แล้ว

    Fantastic tutorial, this is EASILY the closest I've managed to get to my intended goal of more or less recreating Star Citizen's 6DoF flight system. I haven't been able to find a single tutorial that accurately got the right feel for Pitch/Yaw/Roll that I've been seeking until now. I haven't tried yet but I plan to implement Up/Down and Left/Right Strafe to this now that I have it working and tweaked a little.
    I'm a total beginner at both Unreal and 3D physics but I would assume it would be better to implement strafing into this blueprint setup you've shown by using AddForce in the desired direction? Once I have strafing thrust I also plan to add a 'ship computer' toggle to cancel out velocity in all directions automatically and bring the ship to a floating standstill.
    Regardless, please do more tutorials like this if you have the time, I love that you actually explained why you were doing what you were doing rather than just speedrunning the blueprint assembly process like most similar tutorials.

  • @ArghanionsPuzzlebox
    @ArghanionsPuzzlebox 2 ปีที่แล้ว +1

    Not sure If I'm doing something wrong but it seems the forward momentum pretty much stays locked to the initial direction that the ship was going towards, so no amount of stopping the ship and taking a turn will stop it from continuously going in its initial direction. You can sort of bend its direction but that's it. Any ideas how to fix this?

    • @ThrillDaWill
      @ThrillDaWill 2 ปีที่แล้ว

      were you using ue5?

    • @ArghanionsPuzzlebox
      @ArghanionsPuzzlebox 2 ปีที่แล้ว

      @@ThrillDaWill yes

    • @ThrillDaWill
      @ThrillDaWill 2 ปีที่แล้ว

      @@ArghanionsPuzzlebox mine is doing it as well

    • @ThrillDaWill
      @ThrillDaWill 2 ปีที่แล้ว +2

      But I fixed it by placing the mesh as the root

    • @ArghanionsPuzzlebox
      @ArghanionsPuzzlebox 2 ปีที่แล้ว

      @@ThrillDaWill I updated the entire system and made my own using this as a starting point. Here is my tutorial take on space flight: th-cam.com/video/jryE6dQV0Yw/w-d-xo.html

  • @Reissaar
    @Reissaar ปีที่แล้ว

    Hey, I don't know if questions get answered anymore, but when I land the ship gets stuck to the ground. How to take off again?

  • @sig3363
    @sig3363 4 ปีที่แล้ว +1

    Wonderful! I followed the old one and this one as well.
    I'm still curious about Thrusters Nodes, Boost/Nitro effect and Physics Based Collision. Plus, how would you got about setting up Physics Based Gravity?

  • @enzothepalekid
    @enzothepalekid 2 ปีที่แล้ว +2

    Hey! Great tutorial. At around 8:58, what if you want your jet to be able to go backwards? What would you do?

    • @kylerasmusson7833
      @kylerasmusson7833  2 ปีที่แล้ว +1

      You'd just set the 0 to be a negative value for reversing instead of 0 for no thrust

    • @enzothepalekid
      @enzothepalekid 2 ปีที่แล้ว

      @@kylerasmusson7833 ah, gotcha. Thanks! Is there a way to make it so that you don't fall whenever you input negative thrust?

  • @mikeholmes3203
    @mikeholmes3203 4 ปีที่แล้ว +1

    I changed my model to a butterfly, used a skeletal mesh, I see the mesh but there is no movement

  • @rickyshepherdii8146
    @rickyshepherdii8146 2 ปีที่แล้ว

    Does this fix the flying through walls problem in UE5?

  • @eserersek1017
    @eserersek1017 ปีที่แล้ว

    How can i adapt this to the new Enhanced input system?

  • @arthercasillas2755
    @arthercasillas2755 3 ปีที่แล้ว

    How do I enable/toggle first person(cockpit) view into 3rd person view?

  • @Ewan_Gaming
    @Ewan_Gaming 4 ปีที่แล้ว +1

    Hi! Can you make video how to script simple Tiltrotor movement?

  • @mrdata9823
    @mrdata9823 2 ปีที่แล้ว

    Hello, I've been fallowing this tutorial but I'm using unreal engine 5 and on a blank project because there is no ship project anymore or so it seems, I'm new to Unreal engine 5 and development in general, I am using a skeletal mesh and when I press play (I am stuck at 12:10) my mesh didn't move at all and camera wasn't attached to it or so it seemed, then I looked online for solutions and I read that it could have something to do with collisions, so i tried different collisions until I put all of them in overlap and it seems to "work" the camera is behind the mesh as in your video and the mesh is flying forward but for some reason all the parts that are attached to bones are moving weirdly and in the video you say that if you hold something it slows down (i don't know how to slow it down or if I can). Any idea of what I am doing wrong? thanks to whoever reads this!

    • @kylerasmusson7833
      @kylerasmusson7833  2 ปีที่แล้ว

      Less sure of what to do about the mesh issues, I think I'd need to know what mesh you're using.
      for the slowing down, I was using UE4's input system where inputs go from -1, 1 and resting at 0 if no input, so I was using the -1 to tell the ship to slow down. 11:18 is where I show the finished thrust setup

    • @СавикБоричев
      @СавикБоричев 10 หลายเดือนก่อน

      did you find a solution
      please reply if you did

  • @itsthetoxicguy8236
    @itsthetoxicguy8236 5 หลายเดือนก่อน

    YO, at 12:32 what key did you use to make the spaceship stop. i copied exactly what you did btw

  • @amigo401
    @amigo401 ปีที่แล้ว

    how to rotate mesh in flying pawn ?

  • @SoloWing88
    @SoloWing88 5 หลายเดือนก่อน +1

    I don;t know if you are still around but boy the new enhanced input is making this annoying to go back to

    • @SoloWing88
      @SoloWing88 5 หลายเดือนก่อน

      @@kylerasmusson7833 you can say that again. I just wanted to get back into game making after a really rough while.
      Sorry for waking you on a three year old video, try to have a nice day

  • @plaincan5592
    @plaincan5592 4 ปีที่แล้ว

    i followed it exactly but it wont stop rotating when i press my rotate buttons

  • @ReOp14
    @ReOp14 4 ปีที่แล้ว

    Im having major difficulty with making this for my FirstPersonCharacter, i'm trying to make a flying pegasus that can take flight once they jump, but I can't AddTorqueinDegrees because it says I need to have Simulate Physics on. But I don't want that on because that makes the character ragdoll. Not sure what to do.

    • @moizshoaib1377
      @moizshoaib1377 ปีที่แล้ว

      did you find a solution
      please reply if you did

  • @ibrahimkaracan4327
    @ibrahimkaracan4327 4 ปีที่แล้ว +1

    Thank you.

    • @kylerasmusson7833
      @kylerasmusson7833  4 ปีที่แล้ว

      Of course! Let me know if there's any other topics that you'd like me to cover.

  • @mikeholmes3203
    @mikeholmes3203 4 ปีที่แล้ว

    literally failed on the 4.17 due to changes, tried this one 4 times now and still failing, maybe making games is not for me

  • @just_a_mango
    @just_a_mango 4 ปีที่แล้ว

    It's weird...When I move I don't move in the right rotation....

    • @kylerasmusson7833
      @kylerasmusson7833  4 ปีที่แล้ว +1

      How so? Like if you're trying to turn right, you instead move up? Or trying to turn right, but instead you turn left?

    • @kylerasmusson7833
      @kylerasmusson7833  4 ปีที่แล้ว

      @@just_a_mango So if you're pressing W it ignores any other rotators?

    • @AdLazy
      @AdLazy 4 ปีที่แล้ว +1

      @@just_a_mango heh, i just had that problem too, check it out, make sure your static mesh is the root (first mesh in the viewport hierarchy) cause if it's the scene component, then it doesn't change direction !!

    • @ericbass2608
      @ericbass2608 3 ปีที่แล้ว +1

      @@AdLazy You just saved me a day.

  • @seba0456
    @seba0456 3 ปีที่แล้ว

    Does replication works with this?

  • @yusuff1975
    @yusuff1975 3 หลายเดือนก่อน

    does not work in 4.27

  • @LOL1423derp92
    @LOL1423derp92 4 ปีที่แล้ว

    not event tick D: