I love the fact you can upgrade buildings instead of just increasing the amount of money you want to spend on them, that's what I've missed from Simcity a lot
Yeah. Simcity 2013, as a game, actually not bad. BUT the scale of the game is so small. Only one block 😢. And also the EA stuff. That's the disappointment part. Man... I really really hope simcity one day can take the throne again as the best city building game. Same with Spore 2, Command & Conquer 2 But with EA... Bruh. Impossible 😢.
@@NoWLBTVno they still profit from FIFA, Sims, need for speed... Cmon be realistic you really think a company of that size will be bankrupt in a few years lol😂
These videos are so charming! I just love getting to know different members of the team that's working on the game while learning little nuggets of new information! Thanks so much for putting these together!
Hey man, thanks so much for all the guides you put out for cities 1, they got me to my first fairly functional legit 120k pop city, wouldn’t have managed without your hard work 🙏🏽
Really would've hoped they sent you an NDA and beta build. Always good to get more heads n hands on something like this before release! Also looking at @2:20. Regarding the development points. Shouldn't something like a city hall be the 1st thing on the dirt with any new developments in reality??
I love it as well. Because it really shows how confident and passionate they are about the game! It's definitely a massive improvement over the first one and it's looking extremely promising so far!! I'm very optimistic, huge respect to the whole Colossal Order team.
poor girl really didn't want to be there, a Scandinavian game developer lady is probably the last person who wants to do vlogs. but i guess the CEO was like "the camera crew is here...BRING FORTH OUR WOMAN!" it's adorable though, they must love their jobs.
Paradox isn’t making the game, it’s colossal 😂 Paradox releases an unfinished game where you unlock the rest through DLCs and the npcs can use DLCs that you don’t have
Really happy to see CS more fully embracing the concept of upgrade-able buildings and building add-ons. This is something I like a lot in other builder games.
Yes!! I specially love how difuse the shadows look now on dawn/dusk according to distance, you can notice it very well on this clip! (edited: right at 0:58 , for example) Also, the graphics overall are a huge evolution so far imho. Not only it looks much more realistic, but the lighting is so much better, it even seems now there's ray-tracing reflections on vehicles, or at least it's a very good screen-space reflection method that's used here. Anyway, very appreciated!!
One thing I hope is that depots allow for vehicles to sometimes be parked when not in use in the car park spaces and tracks. Like at 0:46 you can see the bus depot has bud parking slots. I hope they aren’t just for show and remain empty. Same with the large train depot. When you go to a train depot in real life there’s always trains parked in tracks that aren’t in use so I hope those tracks in the game’s train depot will have some trains parked there too. It’s probably going to be a thing but I haven’t noticed it myself in any of the gameplay footage yet. It would be strange if they made those extra spaces and didn’t have an in game mechanic utilising them but dunno as of yet.
The fact that CO has massively overhauled the transport infrastructure shows great promise for what's to come! Not only can I not wait for the game to release but there is going to be some epic DLCs to come with it!
Normally wait for games to half in price before buying, but this might be one of the few games this year that'll break that rule. Hoping release is a smooth journey.
So many good things! Such a good way to release this information each Monday and Thursday! I have truly run out of adjectives to say more great compliments about the devs. Thank you, thank you, thank you! 😊 Edit: The only sad thing is that we now have to wait 3 days and 23 hours until the next feature video!
I love how open and transparent they are with this game. Even with any flaws this is best way to roll out a game period. Edit: I love how folks are assuming below that I pre ordered the game 🤣🤣
What you call "open and transparent" is actually a carefully orchestrated marketing campaign. Don't get me wrong, I'm really enjoying all these videos. But they are PR material, nothing more.
Feedback from a transportation planner: make the symbology of pt or traffic flows in general adjustable, so that for instance lines/segments of lines from stop to stop or even the stops themself can be depicted thicker the higher the count of passengers is.
I hope the same, it really does fit to the gameplay. I don't know how to describe it, it has a cold and "factual" feel to it, that describes the "clockwork" of a moving city, always in tact. The soundtrack of Cities 1 was also great but felt a little over grandiose for me.
Super hyped about modules and unlockables! Hovewer my major concern is now price management. Feels like too much micro, can't imagine managing price of all lines. Hope they didn't shift hours of fixing traffic into hours of playing with ticket prices of every line and parking lot in your city...
I love the attention to detail in this video! As a Finn, my ears perked when I heard the devs speaking, lo and behold, both are Finns. Not only that, one of the backgrounds is a street map of Tampere, whose map comes with preordering the game. So cool!
Absolutely wild how much CO are sharing about every detail of the game ahead of release. Shows great confidence in what they've built. I can't think of any major game that's had such an open stance on sharing details like this.
Finally a game where the developers work their butt off to make it as polished and complete as possible. Not only do you guys seem to be implementing things the community has asked for, but you also are introducing new features I would have never even thought of. So excited for you guys, and for this game!!
Cool, however I think I would like the Bus stops to be placed automatically when I draw the bus line. Like in the first game. Just reduces overhead. I hope here will be a mod for that.
Love these dev insights. Its a breath of fresh air to the gaming community. Nowadays you don't see this type of content and footage before release. One thing I would love to have in-game is a notepad/task feature to track whatever you want. These can even be district specific or global. Set reminders on reenabling a subway station, or adjusting a transit line after development of a new suburb. As a sim city builder, planning is as just important as actually doing the work. I often use district zoning and renaming them to like "Residential - Low" or "Downtown" etc. It just helps visualize what needs to be done.
Really like you guys are just letting some of the devs talk. Obviously a marketing guy might be able to talk more clearly or be better at presenting. But the programmers made this stuff. They can explain it so well. That some of them are nervous is just humanising imo. All the devs that present these videos you’re all great, love what you guys seem to have made.
I hope canals will be added for cargo transportation. They were the most important infrastructure during the early days of industrialization, and placing coal power plants or other industries right next to them would help so much with cargo traffic, like it does in real life.
It's going to make setting up basic bus routes more tedious, since now you have double the number of clicks to set up a line. CS1 was more streamlined since you could set up a bus stop and a line stop in one click, then reuse them for other lines.
So my question... and maybe I just haven't seen anything with it yet.. is: Does this stuff mean that we don't have the DLC functionality from the first Cities? I'm talking the stuff like airport zones where we can customize our airports and the same with industry areas, park areas, and universities. I have to assume that is in there, but man.. that would be a step backwards if it wasn't included. Might have just missed it somewhere, but the whole unlocking of an international airport makes me wonder. I realize there were two base airports in the original as well, but it just seems like that would be more the focus if it were in, and the transportation progression screen didn't say anything about like "airport zones"... just airport and international airport.
The Progression and Development Points system at 2:29... PERFECT! I also notice that so many charts and menus (like this one) we are seeing have tons of blank space for later expansion! DLC opportunities all over the place... Colossal Order is going to be getting lots of $$$ from me!!
Agree! I'm curious if some of those tech tree would require tech from multiple sectors. i.e. Transport + Fire Dept = Disaster Response w/ helicopters. That would be awesome if it does!
@@johnninocovers Yes, I was wondering that too! For a split-second before the transportation tree opened up in the video, the screen was on the police services tree, which I noticed includes "Central Bank". Which made me immediately wonder the same question... Central Bank would seem to be a little odd to be exclusively police services, so maybe a branch of "Education" might also be needed to lead to Central Bank? Maybe that's hoping for too much... it's a great feature even if not, but how cool it would be if the development tree were that deep! (BTW... I love how CO is letting other little details leak out in these videos... even though this was a video about transportation, they're letting these other screens pop up here and there, and they are choosing to leave them in the video's final edit! So good!)
What is the reason for lightening the road in lanes of travel, and will the stacking behavior of this lightening effect (particularly visible at intersections) be fixed by launch?
Good job to the devs being interviewed! It's not easy to sit in front of a camera and deliver lines with confidence in a second language when you don't have experience doing so. Seems like the video crew did a nice job making them comfortable and helping them getting through it though 👍
Sorry to disappoint you but there will be no bikes in the base game, they responded on twitter. They left the doors open for the future, I imagine in dlc
@@newt7678 Oh really? Wow. That feels like a huge oversight, especially given the recent push in city design (in real life) for more walkable, sustainable cities.
@@marcbecker1431 They were a free update with a DLC pack in the first one, too. I'd love to see a dedicated DLC specifically for bikes, skateboards, ebikes, electric scooters, all kinds of alternate pedestrian-adjacent modes of travel, complete with new curb and bike lane options akin to modern street design (protected lanes, bike lines between parking and the sidewalk, elevated curb, etc).
@@mpbMKE Micromobility! It's not as fancy as big highways, but way more important for a good city! It would also be great to be able to see the modal demographics of your city. I always miss that in Cities Skylines that I can't see how effective my bicycle infrastructure actually is.
Dangggggg no modular airports!!! Really loved the airports DLC in CS1. Was hoping it would make a return. Whelp need to wait for Bad Peanut to build us an epic international airport and toss it on the workshop.
Bus depot: 25 buses and only 16 employees?? What? If there are 2 shifts and there are some people working for the buses and depot mantenimence would require 56 workers. With the electric buses the depot have 22 employees (would require 62 workers). With he increse of the capacity up to 35 buses there are 32 employees (would require 82 workers) Taxi depot: 20 taxis and only 8 employees?? What? If there are 2 shifts and there are some people working for the taxis and depot mantenimence would require 46 workers. With the dispatch center 12 employees (but would require 50 workers).
I'm beginning to feel like the real genius of this game is its flexibility of playstyle. If you want to manage every specific aspect down to individual line ticket prices, you can. If you want to build a beautiful city that you're not really managing, you can. It's rare even now that a game lets you be that FREE with getting what you want out of it. I'm sorry Aura felt so nervous on camera, but I hope she's not nervous about the reception of this game. It's going to be phenomenal. It clearly already IS phenomenal, in beta, as a base game. That's an achievement. Be proud!
It is so nice to see that this amazing game is being developed by human beings that are like you and me, that may be a bit shy or not speak perfect english, who cares, right?!!! Look at the amazing things they are doing. This is very inspiring CS2 team. ❤
If we can get a Sim City 4 Rush-Hour inspired DLC where we can do missions as different vehicles and jobs around the our cities that would be so amazing and fun! Please CO!
in Cities 1 I have 1271h. In Cities 2, I feel it will be much more. I am delighted with what you show and I hope it will work great. For me, this is the most anticipated production.
I'd usually be very sceptic when a there are loads of awesome features announced. But the fact they back it up with actual gameplay footage really eases my mind
I hope for a return of that for sure. Otherwise I guess I'll have to resort to mods for a time. Just before the Airports DLC game a long, there was a pretty decent modular airport mod for CS. A bit hard to use/learn, but it looked great.
All looking pretty hype, but the one thing that has me puzzled is that neither this video, nor the Feature Highlight dared to mention the word 'Metro'. It's icon is visible in the video (assuming that's the Metro icon), and so are underground transit lines, so why the skittishness in dancing around their existence? Seemingly all other transit types are at the very least mentioned and show, so the omission of metro is weird.
I gotta big red flag when she said “Trams are included in the base game.” What’s not going to be included in the base game? And how much are the additions going cost?
@@dylancross6145 exactly my point though. I want to know what won’t be “base game”. With the state of gaming these days, they could easily make CS2 a micro transaction game. Fingers crossed for no.
@@mattk2740 It's a safe bet that it'll be exactly the same as CS1 in that respect... a decent base game, plus an ongoing series of DLC releases adding new functionality and assets.
Usually Cities Skylines will put in a few free DLC's for things people wanted or expected post release. For example bicycles/bikes, i believe they will add these with a free patch.
@@darren6589 I play on a stock, mid-range laptop. I want to upgrade, but not sure which direction to go in. I've looked at Alien laptops, what would you recommend, did you build a custom PC? Thanks. :)
You can tell Collosall Order does not just see their game as a money-making machine. They love their game, and they have put their heart and soul into it. They truly cannot wait to release their work of art to all of us!
ok but all I wanna know is will export trains/planes/ships wait until they are almost full capacity to leave or will there be infinite 1 passenger planes like in CS1
When a ship comes to harbour, do the industry buildings that require the goods send trucks to pick it up, or does it act like CS1 in that the harbour just spawns traffic? I always found this 'one way magic' traffic annoying in CS1
Devs from CS, don't get me wrong, I'm finding the new features of Cities Skylines 2 AMAZING. But are we going to have improvements only in traffic? This is the third video focused on just that. I want a challenging economy, complex social issues... I want challenges beyond keeping traffic flowing.
WoW Not only the game looks amazing but the efforts you make for each video to inform us. It’s really amazing. Can’t wait to play this masterpiece at my PlayStation
What I really like to see in a big game like this, is an optional opportunity to not just follow your citizens passively but also create your own citizen to play and explore active from a first/third person view. The game is such big, that I think it must just be a little step to add a few inside textures for some buildings. For example two or three houses to live at, job buildings with a lobby or some playable jobs like Police/Ambulance/Firestation-Missions, Taxi or public transportation, driving cargo from A to B or collect the waste of your city. To go for a walk, drive your car around or take the bus/tram/rain, fly by Helicopters and more. Take your citizen to a movie theatre, football game and other places to have fun. Just some ideas, hope there are plans for features like this in future or as a mod maybe. And if you want to build again, your citizen can be played by the AI again for that time 😅
If you can’t have multiple entrances for underground metro lines or multiple platforms for one stop; stop what you’re doing rn and add this into the game please. Super unrealistic and annoying to not have it.
I love the fact you can upgrade buildings instead of just increasing the amount of money you want to spend on them, that's what I've missed from Simcity a lot
Very much this - give me ploppables, and I can forget about SC 2013 for good.
That Already tested it with the stock market in cs 1
Yeah. Simcity 2013, as a game, actually not bad.
BUT the scale of the game is so small. Only one block 😢. And also the EA stuff.
That's the disappointment part.
Man... I really really hope simcity one day can take the throne again as the best city building game.
Same with Spore 2, Command & Conquer 2
But with EA... Bruh. Impossible 😢.
@@DBT1007 EA is going bankrupt in prob 3-5 years!
@@NoWLBTVno they still profit from FIFA, Sims, need for speed... Cmon be realistic you really think a company of that size will be bankrupt in a few years lol😂
These videos are so charming! I just love getting to know different members of the team that's working on the game while learning little nuggets of new information! Thanks so much for putting these together!
Hey man, thanks so much for all the guides you put out for cities 1, they got me to my first fairly functional legit 120k pop city, wouldn’t have managed without your hard work 🙏🏽
Don't you ask yourself if the map is big enough to allow airplanes to fly from one small town to the other or to the capital? I do
@@coletti7095 That would honestly be a dream, a map big enough to get decent sized cities that aren't cramped on the same map
Really would've hoped they sent you an NDA and beta build. Always good to get more heads n hands on something like this before release!
Also looking at @2:20. Regarding the development points. Shouldn't something like a city hall be the 1st thing on the dirt with any new developments in reality??
Development Points ?
I love how these dev insight videos feel casual and not unnecessarily overproduced
They're Finnish. Genuine people.
I love it as well.
Because it really shows how confident and passionate they are about the game!
It's definitely a massive improvement over the first one and it's looking extremely promising so far!!
I'm very optimistic, huge respect to the whole Colossal Order team.
@@Kecken123aren’t they swedish?
@@arpamn3507 you can tell they are Finnish from their names
poor girl really didn't want to be there, a Scandinavian game developer lady is probably the last person who wants to do vlogs. but i guess the CEO was like "the camera crew is here...BRING FORTH OUR WOMAN!" it's adorable though, they must love their jobs.
The development tree looks like a fun gameplay feature!
There's banks and even a rocket launch site to unlock
It also looks like the airport we've seen isn't even the international airport (which looks massive)
@@riker_The international Airport is 3-4x as big as the small one 🤯
@@svelli7473that is fantastic Imo
Agreed, it looks great! More exciting than the old linear progression.
I'm gonna name my first born Cities Skylines 2
Makes more sense to name second born and the first born can be Cities Skylines
@@TheLiamster unless this guy is already cities skylines and his first born is a junior
My name is city skylines 2! My name my rules
My name's Simcity 2013. How do you think I feel? 🤧
My name is snapping options
Other game studios should take notes from Paradox and especially the CS team! Congrats, can't wait to sink 1000 hours into this lol
Even Paradox should take note from Paradox sometimes. Stuff like the Curator team from stellaris could do wonders for their other games too
yea because 5000$ worth of DLC's is not enough.
Lmao they force dlc onto you for a fortune they are scum
My eyes is on this game already! can't wait!
Paradox isn’t making the game, it’s colossal 😂
Paradox releases an unfinished game where you unlock the rest through DLCs and the npcs can use DLCs that you don’t have
Really happy to see CS more fully embracing the concept of upgrade-able buildings and building add-ons. This is something I like a lot in other builder games.
The rain atmosphere is PHENOMENAL!!!! even the midnight/dawn atmosphere
Yes!! I specially love how difuse the shadows look now on dawn/dusk according to distance, you can notice it very well on this clip! (edited: right at 0:58 , for example)
Also, the graphics overall are a huge evolution so far imho.
Not only it looks much more realistic, but the lighting is so much better, it even seems now there's ray-tracing reflections on vehicles, or at least it's a very good screen-space reflection method that's used here.
Anyway, very appreciated!!
I cannot wait for the Dev insights! So far I'm happy with all the new features added into the CS2.
Same
@@YO-BIZZY have you seen the dynamic smoke from them smoke grandes? :o
Can go to space within your city but not ride a bike to the park. Weird realism
All the videos the roads are empty like North Korea
One thing I hope is that depots allow for vehicles to sometimes be parked when not in use in the car park spaces and tracks. Like at 0:46 you can see the bus depot has bud parking slots. I hope they aren’t just for show and remain empty. Same with the large train depot. When you go to a train depot in real life there’s always trains parked in tracks that aren’t in use so I hope those tracks in the game’s train depot will have some trains parked there too.
It’s probably going to be a thing but I haven’t noticed it myself in any of the gameplay footage yet. It would be strange if they made those extra spaces and didn’t have an in game mechanic utilising them but dunno as of yet.
The bloopers are great :)) These Develop Insights show us how proud you are of this game.
The lady presenting the new features did an amazing job and had a great smile. You couldn't tell that she was nervous at all.
The fact that CO has massively overhauled the transport infrastructure shows great promise for what's to come! Not only can I not wait for the game to release but there is going to be some epic DLCs to come with it!
Why does this sound like r/hailcorporate ?
@@prestongarvey7014 The pre-order for a downloadable purchase + multiple "editions" on offer does.
ikr and there is gonna be some freaking amazing DLCs
imagine hoping for dlcs, holy shit please stop worshipping companies
@@kildeer AMEN!
Okay, so not only are there milestones, but a tech tree as well!
Interested in learning more about these 'development points' in future videos.
Cant wait to use everything this game has to offer - and see what the modding community can create with what seems to be an awesome base 🎉😍
I’m hoping someone makes American roads pack, American emergency service vehicles with realistic sirens and emergency lightbar patterns.
@@moto3463 Be the change you want to see.
@@moto3463 If the asset editor is any better than in CS1, I'll definitely be sharing some realistic American content.
This is how you communicate with your users. Just be a human. Well done!
Normally wait for games to half in price before buying, but this might be one of the few games this year that'll break that rule. Hoping release is a smooth journey.
I normally do the same. This will be day 1 buy for me though!
@@dylansmith9342 Same. I won't preorder under any conditions, but will be buying this day 1 unless there are huge game breaking bugs.
just don't pre purchase.
So many good things! Such a good way to release this information each Monday and Thursday! I have truly run out of adjectives to say more great compliments about the devs. Thank you, thank you, thank you! 😊 Edit: The only sad thing is that we now have to wait 3 days and 23 hours until the next feature video!
I love how open and transparent they are with this game. Even with any flaws this is best way to roll out a game period. Edit: I love how folks are assuming below that I pre ordered the game 🤣🤣
THAT is how you get pre-orders
Yep. Did they also say we're gonna spend money on DLCs?
game is not even out yet. How fucking easy is it to convince you people to pre order games
@@Xperto_yup. No matter how good the game seems... Never preorder. You never know when your favorite company could drop a garbage game.
What you call "open and transparent" is actually a carefully orchestrated marketing campaign.
Don't get me wrong, I'm really enjoying all these videos. But they are PR material, nothing more.
Omg the busses having to go in circles was such a pet peeve for me! Glad they can be set up more realistically now 😁
Feedback from a transportation planner: make the symbology of pt or traffic flows in general adjustable, so that for instance lines/segments of lines from stop to stop or even the stops themself can be depicted thicker the higher the count of passengers is.
I hope the background music for the video is actual in-game music. It is so nice
Also it is adorable how excited Aura is to present these features lol
I hope the same, it really does fit to the gameplay. I don't know how to describe it, it has a cold and "factual" feel to it, that describes the "clockwork" of a moving city, always in tact.
The soundtrack of Cities 1 was also great but felt a little over grandiose for me.
I love whoever edits these. They’re great!
Super hyped about modules and unlockables! Hovewer my major concern is now price management. Feels like too much micro, can't imagine managing price of all lines. Hope they didn't shift hours of fixing traffic into hours of playing with ticket prices of every line and parking lot in your city...
I love the attention to detail in this video! As a Finn, my ears perked when I heard the devs speaking, lo and behold, both are Finns. Not only that, one of the backgrounds is a street map of Tampere, whose map comes with preordering the game. So cool!
Hey, that Wrecktangleu city looks new! Absolutely STOKED to be loving Cities: Skylines 2 so much already!
[] 💙
Thanks for being real during these videos. No marketing spiel, just a passionate team.
Somebody gonna get a Personal Improvement Plan for that typo in the title!
edit: they fixed it now 😀
As long as it is on the thumbnail or editable on the TH-cam post title, that's easy to fix :D
Maybe someone even created a mod for that already!
@@RenatoBorgesMusica lmao 😅😅 for the lovely price of 9,99 lol 😂😂 👍
Good sense of humor, laughter is what the world needs more of 👍
What was worng?
Absolutely wild how much CO are sharing about every detail of the game ahead of release. Shows great confidence in what they've built. I can't think of any major game that's had such an open stance on sharing details like this.
I just cannot wait! What you did with CS2 is so well elaborated, with a lot of care to detail and customization.
I’m pretty sure in another video they said or showed you can upgrade fire (and maybe police and hospitals too) to have helicopters.
Finally a game where the developers work their butt off to make it as polished and complete as possible. Not only do you guys seem to be implementing things the community has asked for, but you also are introducing new features I would have never even thought of. So excited for you guys, and for this game!!
Cool, however I think I would like the Bus stops to be placed automatically when I draw the bus line. Like in the first game. Just reduces overhead. I hope here will be a mod for that.
Love these dev insights. Its a breath of fresh air to the gaming community. Nowadays you don't see this type of content and footage before release. One thing I would love to have in-game is a notepad/task feature to track whatever you want. These can even be district specific or global. Set reminders on reenabling a subway station, or adjusting a transit line after development of a new suburb. As a sim city builder, planning is as just important as actually doing the work. I often use district zoning and renaming them to like "Residential - Low" or "Downtown" etc. It just helps visualize what needs to be done.
If it's as good as it looks, i'll have to quit my job to have enough time to play 😂 Keep up the good work CO!
Really like you guys are just letting some of the devs talk. Obviously a marketing guy might be able to talk more clearly or be better at presenting. But the programmers made this stuff. They can explain it so well. That some of them are nervous is just humanising imo. All the devs that present these videos you’re all great, love what you guys seem to have made.
realy love the speed\car movements at normal speeds. looks much better and more realistic now
I hope canals will be added for cargo transportation. They were the most important infrastructure during the early days of industrialization, and placing coal power plants or other industries right next to them would help so much with cargo traffic, like it does in real life.
The way buslines work now, the dots not only being stops, is incredible! Really good to micro manage
It's going to make setting up basic bus routes more tedious, since now you have double the number of clicks to set up a line. CS1 was more streamlined since you could set up a bus stop and a line stop in one click, then reuse them for other lines.
That tiny little detail is appreciated, its just so much better than the line trying to navigate its way automatically between stops
You guys have the best marketing strategy and the whole community is so glad about it.
So my question... and maybe I just haven't seen anything with it yet.. is: Does this stuff mean that we don't have the DLC functionality from the first Cities? I'm talking the stuff like airport zones where we can customize our airports and the same with industry areas, park areas, and universities. I have to assume that is in there, but man.. that would be a step backwards if it wasn't included. Might have just missed it somewhere, but the whole unlocking of an international airport makes me wonder. I realize there were two base airports in the original as well, but it just seems like that would be more the focus if it were in, and the transportation progression screen didn't say anything about like "airport zones"... just airport and international airport.
The Progression and Development Points system at 2:29... PERFECT! I also notice that so many charts and menus (like this one) we are seeing have tons of blank space for later expansion! DLC opportunities all over the place... Colossal Order is going to be getting lots of $$$ from me!!
Agree! I'm curious if some of those tech tree would require tech from multiple sectors. i.e. Transport + Fire Dept = Disaster Response w/ helicopters. That would be awesome if it does!
@@johnninocovers Yes, I was wondering that too! For a split-second before the transportation tree opened up in the video, the screen was on the police services tree, which I noticed includes "Central Bank". Which made me immediately wonder the same question... Central Bank would seem to be a little odd to be exclusively police services, so maybe a branch of "Education" might also be needed to lead to Central Bank? Maybe that's hoping for too much... it's a great feature even if not, but how cool it would be if the development tree were that deep! (BTW... I love how CO is letting other little details leak out in these videos... even though this was a video about transportation, they're letting these other screens pop up here and there, and they are choosing to leave them in the video's final edit! So good!)
I love how Scandinavian all this is; both the game itself, the people in the videos, and how the videos are made. Love it.
I love all the developers
I love how these videos are more than just the game, its also the people behind the game and their passion for it!
Please have built in infinite money options/creative/sandbox mode with everything instantly unlocked
Definitely my preferred way to play the game
It is mine too and yes they have put the options of unlimited money and unlock all
@@AbuzerKadayifthis is great, I love playing with everything instantly unlocked and unlimited money!
The sort of thing that really helps us get our citizens and cargo moving around. Excellent. This is the sort of thing we enjoy. Good job!
What is the reason for lightening the road in lanes of travel, and will the stacking behavior of this lightening effect (particularly visible at intersections) be fixed by launch?
Easy way to visually differentiate driving lanes from parking lanes at a glance?
Oh boy, this is where most my time is gonna be spent. Bus/train routes are my thing, and the fact you're expanding upon it makes me happy.
Please add a subway station with two platforms in cross formation to the base game.
I'd bet that's an upgrade feature... build a single-platform station, then add a second platform crossing or parallel to the first.
Good job to the devs being interviewed! It's not easy to sit in front of a camera and deliver lines with confidence in a second language when you don't have experience doing so.
Seems like the video crew did a nice job making them comfortable and helping them getting through it though 👍
I want to hear more about bicycles!
Sorry to disappoint you but there will be no bikes in the base game, they responded on twitter. They left the doors open for the future, I imagine in dlc
@@newt7678 Oh really? Wow. That feels like a huge oversight, especially given the recent push in city design (in real life) for more walkable, sustainable cities.
@@marcbecker1431 They were a free update with a DLC pack in the first one, too. I'd love to see a dedicated DLC specifically for bikes, skateboards, ebikes, electric scooters, all kinds of alternate pedestrian-adjacent modes of travel, complete with new curb and bike lane options akin to modern street design (protected lanes, bike lines between parking and the sidewalk, elevated curb, etc).
@@mpbMKE Micromobility! It's not as fancy as big highways, but way more important for a good city!
It would also be great to be able to see the modal demographics of your city. I always miss that in Cities Skylines that I can't see how effective my bicycle infrastructure actually is.
@@marcbecker1431 It would be amazing if you could build it out so rush hour looks like Paris or Amsterdam, with floods of bikes in the streets.
Dangggggg no modular airports!!! Really loved the airports DLC in CS1. Was hoping it would make a return.
Whelp need to wait for Bad Peanut to build us an epic international airport and toss it on the workshop.
Roll on Roll off ferries are the most fun form of public transit 😉
Bus depot: 25 buses and only 16 employees?? What?
If there are 2 shifts and there are some people working for the buses and depot mantenimence would require 56 workers.
With the electric buses the depot have 22 employees (would require 62 workers).
With he increse of the capacity up to 35 buses there are 32 employees (would require 82 workers)
Taxi depot: 20 taxis and only 8 employees?? What?
If there are 2 shifts and there are some people working for the taxis and depot mantenimence would require 46 workers.
With the dispatch center 12 employees (but would require 50 workers).
The game is going to a more realistic direction, wich I love, and I think having a custom runway would make the airport amazingly realistic.
I'm beginning to feel like the real genius of this game is its flexibility of playstyle. If you want to manage every specific aspect down to individual line ticket prices, you can. If you want to build a beautiful city that you're not really managing, you can. It's rare even now that a game lets you be that FREE with getting what you want out of it. I'm sorry Aura felt so nervous on camera, but I hope she's not nervous about the reception of this game. It's going to be phenomenal. It clearly already IS phenomenal, in beta, as a base game. That's an achievement. Be proud!
I'm just tryna imagine what modders are gonna do with this game🤩
It is so nice to see that this amazing game is being developed by human beings that are like you and me, that may be a bit shy or not speak perfect english, who cares, right?!!! Look at the amazing things they are doing. This is very inspiring CS2 team. ❤
If we can get a Sim City 4 Rush-Hour inspired DLC where we can do missions as different vehicles and jobs around the our cities that would be so amazing and fun! Please CO!
Preferably with a better stearing and driving mechanism. In SC4, it was impossible to keep my car on the road and not crash into anyone.
@@thearcademaster3628 Its about 30 years to late for that now. 😂
I really liked Aura Laurila perfomance. Full of energy and passion. She did great.
Love the tech trees for this game didnt know that was going to be in it
They first mentioned them in a Dev Diary. 🙂
Upgrades with functionality… Thank You. I was waiting for this a long time.
Having to place stops for buses and trams manually will get tiresome fast. I hope that gets fixed before release, or that we get a mod for it
in Cities 1 I have 1271h.
In Cities 2, I feel it will be much more.
I am delighted with what you show and I hope it will work great.
For me, this is the most anticipated production.
Trains? Metros? What about them?
I'd usually be very sceptic when a there are loads of awesome features announced. But the fact they back it up with actual gameplay footage really eases my mind
I wish airports become more modular, similar to the Airports DLC from the first game...
I hope for a return of that for sure. Otherwise I guess I'll have to resort to mods for a time. Just before the Airports DLC game a long, there was a pretty decent modular airport mod for CS. A bit hard to use/learn, but it looked great.
It’s gonna be a DLC
Loving these regular insight videos! This is how you build hype for your game....well done Devs!
Looks great but I would love to see bikes in the base game rather than trams
I can tell a lot of hard work and passion went into development. Congratulations! I can’t wait to try it out.
The trams are included in the base game. Wow thank you Paradox! Felt generous today?
All looking pretty hype, but the one thing that has me puzzled is that neither this video, nor the Feature Highlight dared to mention the word 'Metro'. It's icon is visible in the video (assuming that's the Metro icon), and so are underground transit lines, so why the skittishness in dancing around their existence? Seemingly all other transit types are at the very least mentioned and show, so the omission of metro is weird.
Where can I apply as a developer? You are just amazing.
I was doubtful with cities skylines 2, but i never expected this level of improvement, thank you a lot team.
I gotta big red flag when she said “Trams are included in the base game.”
What’s not going to be included in the base game? And how much are the additions going cost?
She's saying you don't need to unlock trams but you have to unlock the bus with tech trees
Trams were called out because they were part of a DLC in Cities 1. Everything showcased in these videos is base game.
@@dylancross6145 exactly my point though. I want to know what won’t be “base game”. With the state of gaming these days, they could easily make CS2 a micro transaction game. Fingers crossed for no.
@@mattk2740 It's a safe bet that it'll be exactly the same as CS1 in that respect... a decent base game, plus an ongoing series of DLC releases adding new functionality and assets.
Usually Cities Skylines will put in a few free DLC's for things people wanted or expected post release. For example bicycles/bikes, i believe
they will add these with a free patch.
Great, but still pretty light on modularity of train and metro stations - can we upgrade them with extra tracks, capacity or interchanges?
I expect a game with no building limits. In Cities 1 when there was, for example, a maximum number of roads and nodes
@@darren6589 I play on a stock, mid-range laptop.
I want to upgrade, but not sure which direction to go in.
I've looked at Alien laptops, what would you recommend, did you build a custom PC?
Thanks. :)
@@darren6589they only said that there is no vehicle limit. They said nothing about roads, buildings, props, nodes etc. yet
@@darren6589I play on PS5 so I’d say I’m in prime position 😂
@@benjaminjonathanjamessisko7095get a PS5
They said the limit is your machine, and if it's proven real, I can't wait
You can tell Collosall Order does not just see their game as a money-making machine. They love their game, and they have put their heart and soul into it. They truly cannot wait to release their work of art to all of us!
Hope we get lots of different vehicles
2:49 My first City in City Skylines II is going to be called Aura Laurila! :-)
UA localization is fun!!
My God! This is a merge of Cities Skylines I and Transport Fever II, much appreciated!
"The trams are included in the base game."
I mean, it always should be right... what are you not including for me to make a standard, modern city?
This kind of things on transportation memorize me a lot of wonderful moments in cities in motion
Please add better water affects and actual asphalt road textures. The roads and highways look horrible still. We need American roads and highways.
We see you alright... 2x now with small city XD love the fun atmosphere you guys have over there... ugh wish I had that at work... so lucky.
This game is worth buying a new rig for
Well i bough a new ryzen 7 5800x3d just for this. I hope its worth it
I'm going to
Might have to upgrade my Ryzen 5 3600 AM4 to something more powerful for the AM4 just for this
1:24 Hold on... This sentence came out of nowhere. Feels like it will mean that everything else like the busses are DLCs
Yea wtf?!
Tomorow is my birthday! 🥳😊
Happy early birthday then, I wish you many more years ahead of you
@@The-Cat Thank you for your comment and I wish you the best of luck. 😊
ok but all I wanna know is will export trains/planes/ships wait until they are almost full capacity to leave or will there be infinite 1 passenger planes like in CS1
I hope those development trees will be explained in the video. Seems like a big change from Skylines 1 to me.
Development trees will be covered by the dev diary number 11, on the 28th of August.
@@Bali44wait what? They have release dates and title listed??? Where???
@@Seavixenn848paradox website.
@@Seavixenn848 cities skylines 2 website
wait why are the dates for the dev diaries already known/listed
When a ship comes to harbour, do the industry buildings that require the goods send trucks to pick it up, or does it act like CS1 in that the harbour just spawns traffic? I always found this 'one way magic' traffic annoying in CS1
Devs from CS, don't get me wrong, I'm finding the new features of Cities Skylines 2 AMAZING. But are we going to have improvements only in traffic? This is the third video focused on just that. I want a challenging economy, complex social issues... I want challenges beyond keeping traffic flowing.
Easy champ! We're just getting started :)
WoW Not only the game looks amazing but the efforts you make for each video to inform us. It’s really amazing. Can’t wait to play this masterpiece at my PlayStation
Can't wait for the "unlock all" button to really get designing for those that aren't as interested in progression gameplay.
2:33 skill trees in Cities Skylines. What a time to be alive!
🤦🏽♂️🤦🏽♂️🤦🏽♂️🤦🏽♂️
I am a bit scared on what will be included in the base game
What I really like to see in a big game like this, is an optional opportunity to not just follow your citizens passively but also create your own citizen to play and explore active from a first/third person view. The game is such big, that I think it must just be a little step to add a few inside textures for some buildings. For example two or three houses to live at, job buildings with a lobby or some playable jobs like Police/Ambulance/Firestation-Missions, Taxi or public transportation, driving cargo from A to B or collect the waste of your city. To go for a walk, drive your car around or take the bus/tram/rain, fly by Helicopters and more. Take your citizen to a movie theatre, football game and other places to have fun. Just some ideas, hope there are plans for features like this in future or as a mod maybe. And if you want to build again, your citizen can be played by the AI again for that time 😅
here before the title is corrected
Yhe scaling and lighting of the ship at 0:12, looks great.
If you can’t have multiple entrances for underground metro lines or multiple platforms for one stop; stop what you’re doing rn and add this into the game please. Super unrealistic and annoying to not have it.