Here’s the video from Saxor! th-cam.com/video/eb5M10P6A-E/w-d-xo.htmlsi=Jlk2FTs1GgLE0kBG Tell me what y’all think, I still love Wuthering Waves but I want it to be back to its grey dark state! Let me know your thoughts and take care y’all. Sorry for the later upload.
When I watched him 1 week ago I really agreed with him the current wuwa feels like a mix of ideas that is an empty shell of its technical test and beta 1 form
imma just say reco include the cbt1 story line to what if story if rover doesnt wake up in 2nd war. because all of the darkstuff is actually makes more sense after the 2nd ward and how much people die there, with no help from rover and genshu lin the 2nd war gonna be harder and heck fracsidus also join the 2nd war
Kuro: "Here's WuWa CBT1." Players: "I don't like it. Everyone's so hostile and grim!" Kuro: "Here's WuWa 1.0." Players: "The first draft was better!" Kuro: "..."
I really wanted the game to be a grungy dark kinda post apocalyptic world- not colorful and beautiful in the typical way one would see in other gatchas. The dream of a Fallout type of world was unfortunately crushed. But I’m still excited to play it when it comes to console regardless.
Tbh the reason it's so colorful is because people in cbt 1 found the game 'too dark apparently ' so they go more lighter. Which is disappointing cus I really like post apocalypse.
I personally would have preferred that they stick with their original vision. When I heard that they rewrote the script in response to feedback I was initially really excited that a developer was actually listening to the players, but what we ended up getting in the end was Rover as a generic isekai self-insert overpowered harem protagonist. I'm still excited about the world, and I really like the development that they've done with the other characters, but I've completely lost interest in Rover's storyline at this point. I'm a bit worried about Shorekeeper and Camellia since from what little we know of both characters their personalities seem to be "Rover gave me meaning" and "Obsessed with Rover" respectively, but hopefully there ends up being more to the characters than that. I'm actually more excited for Encore's upcoming story than the new characters, just because she seems to have her own stuff going on independent from Rover.
I don't know if you watched all cutscene cbt 1 or not so you have this opinion, but the reason why they re-write 90% story not only people don't like there's someone didn't like the mcs, not that simple okay. Yes i agree it would be cool if we have that kind opening, more realistic. BUT if you watch and understand all cbt 1 stories, you may found that stories actually poor writing and kinda genshin copycat. Imagine you need to find a character to open each boss or go help random npc with one of character find some answer but only to get "you might have the answer there." and point out other place and do it again and again. Current stories is so much better. And about that "obsessed to rover" isn't it gacha game thingy? Lol. I understand you don't feel to like it but it can't be helped too. In the end of the day, kuro can't fulfill everyone wish but as long they treat their player good, isn't that all matter now?
@@karimatulmutammima4346 Thanks for the extra info. In that case I can see why they made some of the changes; we really don't need a second Genshin story. Regarding the obsessed with Rover thing, I wouldn't mind it as much if we had to actually work for it and do quests or help people out, but it just feels weird when characters we've never met are obsessed with us. You're right that they'll never satisfy everyone though. Overall I'm very happy with WuWa. I just don't like Rover.
Now that I look at it,I think they will make the apocalyptic style happen,probably not right now,but I want to believe they will make it happen.With how 'happy'/less depressing state it is right now,it's not a surprise if suddenly tacet discords starts to just reign like crazy killing a bunch of people when the world was at its peak.I think that would make it better.
Here's something I gotta tell you my friend told me. Something many people may not know. They already have alot of different stories created and ready to be implemented based on the feedback. What I'm saying is, when they got the feedback of reworking the story, they already potentially had an entirely different story with dialogues, cutscenes and everything else already created. While the 9 months time they said they needed to recreate the story could be fake, they probably spent that time on making the game better on other departments like the gameplay, models, graphics, etc. so it's not like they slacked for 9 months. That being said, Genshin's initial story was changed too but they reintroduced it in a different way. Perhaps that's what Kuro will do as well cuz it's their game in the end after all and from what I know, fans don't seem to have that much power on changing the presented story in the current state of a live service game after it's initial release so it's big brain move to release the story in a vanilla way to appease to the sensitive fans and then once the game's released, you slowly and steadily reintroduce the OG gritty story with a different twist to fit with the current story. So now not only are we getting the OG story but also having it become a part of the current story, opening up infinite possibilities of where the overall story could go. It's perfect.
@@AratakiBullPowerSiddo1 yea,I think the game's story is where we witness before the apocalypse.During the apocalypse and then after the apocalypse,which honestly would be PEAK
I think WW's problem is the art direction. It's not ugly, it's just boring. Arknights is also post-apocalyptic, but each city is rich in architecture, each faction and species is well-defined, has an origin, and captures the players' interest. For example, if Arknights made holograms, they would turn into a sport, with arenas, related characters, quests, music, events, just like the Knights of Kazimierz, but in WW it's just a hologram in the middle of nowhere that doesn't make you interested in learning more about it. In Inferno Rider area, all the buildings are the same rectangles. There's nothing beautiful architecturally (even if it's destroyed, what was there before has to be interesting). There's no church, temple, store, monuments, plaza, playground. The game also has a strange filter that makes the image lose color and contrast. Just compare the game with the images that appear on the loading screen, the difference is obvious.
While I understand the "missed potential" WuWa had, I think that with these "4 Wishes" Questline, Kuro is starting to head that direction. The story dealt with the theme of shame, grief, benevolence and the morality of science; to what ends should we pursue science, which all relates to Xiangli Yao
Thank you so much for mentioning my video! I got a good chuckle from the way you described it lmao. As disappointing as it is, it is for the best for Kuro that they went in this direction of trying to streamline Wuthering Waves. As you said, now that they have a sizable audience, they could slowly ease people into their own visions. Making our hopes known that there are a sizable amount of people that still want that original vision is our best bet at letting them know that the risks with that will be worth it.
Aye wassup my man ! idk if this is really you but that was a W video cuh, that shit was mad INSIGHTFUL had me second guessing how I felt about the game LMFAO but you were spot on with a lot of points, I appreciate the view and hopefully I was able to send some ppl over to ur channel ‼️🩸🦾💯 Edit: nvm it rlly is you! LMFAO
I'm the odd man out about PGR. I never really felt the darkness everyone else seemed to. That's probably because I was practically raised in the world of Raccoon City so... I actually feel like all gacha stories rely on sad and tragic to the point of exhaustion. Arknights, Nikke, Counterside. Even Genshin, despite its color scheme and gameplay, the story is always something really sad happened to everyone and it's so sad it just makes you buy. It's easy to monetize. Like trying to get you to donate money after seeing horrible, sad images of animals. I'm old and jaded, I guess, but it definitely does not resonate with me the same way. Especially the way that most games do it that seems like variations of the same story. The things I love about PGR story are not the darkness or tragedy, it's entirely about the relationships that I think they do better than most. Especially, the characters that are not attached to the MC, which is again a self-insert trope that doesn't really hold weight for me. Alpha-Lucia-Luna. Lamia-Luna-Alpha. Qu-Kowloong. Ayla-Selena. Haicma-Nanami. Cerberus. Strike Hawk (including Camu). I absolutely love stories that focus on the bonds between people when it's NOT sexually motivated and not focused on making the self-insert MC feel like the most important person alive to everyone. PGR did relationships better than almost anyone, and that's really what I want to see, but it's dependent on avoiding the commoditized neo-Hoyo model trying to make 1000 different people seem vital but making them and the relationships between them shallow as a result. Most of the Genshin stories are just sad ideas, but no real arc. It's just this sad thing happened to this person. NEXT. So, that's my biggest concern for WuWa, that it takes the time to build relationships like PGR did and one other game that actually has my favorite gacha story arc: Honkai Impact 3rd's primary Kiana arc was phenomenal. It went off the rails to the modern Mihoyo-style after Seele x Bronya story, but up until then it was peak. And I bring that up because it's what I hope Wuthering Waves will do as well. What was great about that arc is that the story was hopeful at first. The characters were confident, youthful, and fun. The relationships were deep and developed over many chapters. People had some sadness and tragedy in their past like literally every anime character ever, but the cast was dominantly winning, and the themes were light. They played the long game with setting up this beautiful place where you felt powerful and hopeful and then the Void Herrscher came in and actually destroyed everything you grew attached to, including my favorite characters. AND that the relationships were shattered because it was genuinely the fault of the cheeky, insolent Kiana not taking anything seriously. I genuinely get the impression that is similar to the path Wuthering Waves is going for. We're winning so much. Changing the world and literally making it beautiful again, but I'm imagining, and hoping, that tragedy will ensue and really fortify the risk and threat. In other words, I think we are "pre-apocalypse" and that is so much better than just being thrown into a world that has no meaning to you and just saying bad stuff happened. But seeing people you saved and areas you recovered with your own actions get actually face an apocalypse is a long game worth playing and I hope that's where we're going. I hope the arc where everyone distrusts the Rover because something goes horribly wrong is coming. But first, they really need to abandon the typical gacha systems and embrace the ARPG crowds. The less this game has in common with Genshin or HSR going forward, probably the better it will do. I think the game is severely hindered because they are trying to force it into typical gacha mechanisms when those mechanisms do not promote what's best about the game. Honestly, PGR had the same problem. Here's hoping...
I'm glad to hear that Kuro did some good relationships in PGR. Although Rover has a decent model and design, the writing is just a generic self-insert MC. Really hoping that WuWa gets some stuff with characters interacting more with each other and less with Rover.
Punishing Grey Raven had a really nice dark grungy feel to it in its art and its lore. The engine is very limited and doesn’t do the world proper justice when it comes to representing the dilapidated world in a level. PGR had plenty of dark themes and horrible things happen to the characters, doing character side stories felt like you could attach to them more. This isn’t really talking about other Gachas in which it’s a dark theme for all of them, a lot of shitty side Gachas will try to be overly edgy for no reason, but it’s about Kuro’s vision and how Kuro Games implements these themes and represents the story. They convey these ideas and themes in their art and some of their story telling very well. (Even though there is a lot of fluff in between the good parts, with a story that was way too slow to start.) the visual imagery they can convey through their words and descriptions in the visual novel story telling that is accompanied by the art is very awespiring way at times that are better than the other games you mentioned. Wuthering Waves was going to take on such a great take on an open world kurogames…. But I rewatched old trailers especially the one with Yang Yang running and it made me realize the peak we missed out on. I understand where you’re coming from on some of your points, but I genuinely do think that Kuro Games should have stuck with what they loved doing. I wanted to see how the sound waves were important to the monsters we face and how the water affects certain things in the world along with its people. It feels so basic adventury now. I don’t have the time at the moment to detail all of the themes and great relationships between the characters in PGR for some of its later chapters too. But I really wish that Wuthering Waves felt… like a Withering world surrounded by deadly waves in which monsters can arise, and destroy everyone and everything.
What i love about the story is not sadness nor tragedy but the beauty in character's growth, i would love for Kuro to learn more from Project Moon (dev of Limbus Company, Library of Ruina, Lobotomy Corp) in term of storytelling especially character development because that is where Project Moon very strong at if not the best in all of gacha games, let alone the similar world building and vibe. If you enjoy dark fantasy, Limbus Company's story might pique your interest, but i can't say the same for gameplay tho.
@@RegashuDB I think we agree more than we disagree here. Requesting a PGR video highlighting specifically what you're talking about with the art and writing and what you find to be Kuro's vision and themes. I'd love to see that. That said, I'm not saying Kuro should or is deviating from their intent but hoping that they are playing the long game with it. I'm not a huge fan of the "time loop" idea but having acknowledged that the Rover has awakened multiple times, I think it would be powerful to bring that arc (the CBT themes) in the future after a significant event. It would align with the Crownless being more "intelligent" and deadly in that first fight (because the Lament is stronger for some reason and the world less stable). The world and characters being more fearful and be a good way to perhaps give second awakenings to characters like Yang Yang, Chixia, and Baizhi. They could do this in multiple ways even without the loop, but basically having some world changing event. For me, it's more powerful to "live" through the change and see the world decimated, remembering how it used to be, than to just pop into a post-apocalypse. Similarly, the dark lore in the characters in PGR that happened before the game starts were not as meaningful to me, like Chrome's history, Liv's, Bianca's, even Selena, Luna's and Lucia's in the interludes. Those are just sad stories, but they do not feel as connected as Alpha planting Lucia in the first phase of the game and putting all of Babylonia AND the player in fear of her. As a player, you experience that. The battle in Kowloong when Alpha shows up again, you REMEMBER how dangerous she is, instead of just having heard about it. Finding the monster that Selena became with Wanshi is an experience not just lore. That stuff hooks me. Bianca hunting down her old teammate. My favorite moment, an apocalypse that you play through, was the Twins. Prior to that, for the most part Gray Raven and Babylonia were heroes and victors making good progress. Then the twins show up with the Red Tide and decimate everything you accomplished, decimate the teams, and completely change the face of the war. And that endures for a few chapters leaving the protagonists, and the player, no choice but to run. That arc was peak, but it's set up better because of the successful hopeful arcs leading up to it. The progress that the player is making along with the characters. You remembered the Forsaken camps and Reservations that are now wiped out, the people that are lost in the Red Tide repeating things you heard them say earlier in the game. Man, that's so good. But it takes more effort to make you love and connect to the world before destroying it, rather than just saying "here's this dark sad world where everything is bad" it's "here lies everything YOU cared about and everything YOU accomplished, and you have to run from the people that took it from you." MAN THAT'S SO GOOD! So, that's what I'm talking about, and it seems like a different aspect, rather than an opposing one, to what you're meaning with art and design, so I'd love to see you go into detail about that. It is why, though, I think it is in line with Kuro's "style" to create those attachments and that feeling of progress so the apocalypse actually happens to the player and something they MAY be setting up for with WuWa. The pieces are there, there's just no accounting for the players, though, if they truly just are scared to go dark on the new audience. I hope not. Even the dramatic way the world changed with the Threnodian Resurrection was great. The whole area was darkly beautiful, music and everything. I want that for all of Solaris for a few patches where you just go around seeing everything you knew to be beautiful decimated. Maybe even further warped and more powerful world bosses like the monkey and mephis that are enhanced by the increased effect of the Lament, or Hongzhen becoming a ghost town after everyone is wiped out or forced to evacuate. We'll see, but that's what I'm hoping for.
I don’t think the game lacks any darkness. Like go to tiger maw underground, Qichi Village, norfall barrens, withering frontlines, sea of flames, court of Savantae ruins, etc. WuWa’s world is recovering from an apocalypse or at least stabilized after an apocalypse. Humanity has been capable of sustaining itself and is fighting back to maintain their borders or reclaim land. I would call it balanced. It’s dark in its uncharted devastated areas and vibrant and full of life in places where it makes sense like Jinzhou city and its suburbs. I don’t think the identity was lost. It was just balanced. A place like Jinzhou city with its daily commerce and recreational activities, I would expect it to be more hopeful, more thriving. Now go to withering frontlines and norfall barrens and it gets depressing and dark which also makes sense. I think these old footages of the game are looked at with rose tinted glasses, with all due respect. They can still choose amplify more whichever aspect they want, but as of now it’s balanced.
For a post apocalyptic world, some might say the world is a it too happy some where with the new event like the "Moon chasing festival" i was kinda expecting some big drama not a happy ending(Note: I haven't played PGR but i have seen snippets of its story) I think wuwa is Lore wise "RECOVERING" honestly, i don't mind the calm and some what chaotic theme If u are a PGR player please tell me your opinion as well, i wana see your perspective too. I love WUWA and i dont mind what it has been going for so far
Even in the happiest and festive days, there are some who aren't in the right place to celebrate. The world may not end in a literal sense, but to those three people, it feels like their world has come to an end. Xiaofeng's depression, Granny's grief and Mahn's altruism... And to tie all that to Xiangli Yao's character. Yup, I think Kuro's heading to a promising direction.
Am I in the minority? I actually like the world. Looks dope. Sure, darker themes but leave the world alone. My issue is that they don’t really show the significance of a lot of places. Like the Tianiu tree on Mt. Firmament; we had a whole quest that revitalized it but still don’t know what it’s for.
I love the world as well. Whining Aix's Mire, Guixu Port City and Violet Banyan Tree are my favorite places in WuWa. As for the Tianyu Tree in Mt. Firmament, I think it's the testing grounds for the chronosorter. Instead of reversing time, they made a device that stopped time. The revival of the Tianyu Tree is what could've happened if the scientist succeeded. At least, that's what I recall from the story.
@@doedoel035 True. I remember the story they gave us, but I was thinking from a more cultural aspect. Like… “This is the tree where Sentinel Jue was first seen. The people of Hongzhen come here every year to pay homage, offer prayers, and receive blessings.” Idk It’s not like there are other trees like it so I was wondering how it among other things relate to the world and it’s people.
@@EXTRA_WAVYok I need to know, where did you find the "first seen" part? I remember one photography event telling us that the tree was planted by the ancestors of the city dwellers. So wouldn't it make more sense if it was: "this tree was planted here, as this is the place where the sentinel was first seen" It just feels like the sentence you mentioned implies that: "the tree was already present before the sentinel arrived". What a coincidence it would be if a historically significant tree was planted there for no apparent reason, only for the sentinel to later choose that exact spot to appear...
@@vr4893 Oh no no, it wasn’t a quote from the game. It was an example of something I’d hope to see. I just meant that I wish we got more background to different areas or how characters, bosses, etc. connect to them.
the main thing they toned down was the post-apocalyptic features. he said to match the new direction of the story which focuses more on the mythology of the world and the MC's involvement. This is why you no longer see many destroyed roads and cars, as well as destroyed buildings, at least you don't see them with the same intensity as before. That doesn't mean it won't have its moments with more emphasis on apocalyptic horror and it's not like they lost that, just look at the setting in chapter 6 of the story. It's more like they're reserving it for specific moments, and as for the rest of the world, you're left with the feeling that something is missing and that's because something has in fact been taken away. and it's interesting noting that dong saw this change as "worth it". and in times when viewers are extremely critical about what they see and if they disapprove of something en masse and that something refuses to listen to their voices, most likely this product wont be able to even breathe, ww having made changes undeniably gain much more charisma of the public and acceptance.
I agree with your take and also hope to see a darker side in their world design in future patches! However, I feel like we will most likely see this when wuwa storyline branches to the "new federation". I'm kinda expecting it to be like, underground tokyo back alley vibes (not sure how to explain it...). Like, teenage mutant ninja turtles or post-shibuya incident in jjk. Jinzhou is more of a provincial city so while it does serve as the frontline in the war, you can't really expect to see much buildings or development that has been destroyed. Hope we can also see more info on the capital city of Huanglong if they ever mention it
I think they don’t need to turn it gray, I actually like the colours and it keeps me interested but they could make it more apocalyptic and gruesome in some areas
the way how you describe how you want the game to be, another game comes up in my head. stellar blade. it's also post apocalyptic setting with combat as it's focus. i feel like kuro could look for that feel of dark, somber and sadness in stellar blade.
In my personal opinion, what they used to have before official release was very fresh out of the first Lament, and timeline wise, the current world where it's bright but sad makes more sense for something solemn but beautiful. I can see why people want an open world version of PGR, but admittedly if they do that, then the audience they will capture would likely be limited to that too (and their identity tied to creating just 'PGR alternates'). Them making the world as is could lure in more people in a format they're more familiar with and explore darker themes that hides beneath a seemingly recovering world, because in the current format, more people open up better to exploring it as opposed to it just being dark from the getgo like what the early trailers show. I find the current format more 'realistic' in exploring the darker side of life, and some people believe that in this way where things seem 'good' is a way to ease into a darker storyline better too. Could it be better? Yes. Is it still good? Yes if you think of it as its own identity. Can't really complain about 1.0 knowing its rushed, and can't complain now either considering it's relatively new and finding its footing to mix what they changed with what they wanted but you can see improvements very quickly. I understand people want it to be more PGR but I also think they almost limit Wuwa's potential to that, in a way? I want it to be a venn diagram of two circles, and not just one with the only difference is 'open world'. The grudgy beta was only good out of context and split into parts. The only part that I wish they kept was people doubting Rover at the start but I also don't hate them trusting him in the official because that's just....gacha. That's basically how you make players more interested towards a playable character when their interest to Rover is basically their interest to the player. I do find that people who say it's a harem is a lil dramatic tho lol I think the game does a good job by making the characters have their own identity regardless while still not sidelining Rover (him/her giving the char purpose etc. instead of just a watcher making em irrelevant to a story they're an MC of)
Blame the small group of content creators they consulted for the beta. i still think the beta group was small with most being creators. hopefully the next area will have the real Kuro touch.
That was the cn community. They wanted a generic self insert mc. They were the ones criticising how the characters were hostile towards rovers in the first beta.
@@dreep_0could you really blame the chinese for that though? Many characters in CBT were soo unnecessarily hostile toward the rover. Take Awoo's story quest as an example. I believe the vid is still up on Bilibili, but if you haven't seen it its basically: - awoo shares his edgy backstory. Clan getting killed, revenge and stuff. - leaves you to fight the big bad guy while he "take care of other things". - hard fight, but you weakened the bad guy - awoo swoop in to steal the kill - yangyang went down on her knees to glaze him - he asks why you haven't f*cked off somewhere else after serving your purpose. Idk about you, but i'd take a generic self insert story over *that* in a heartbeat.
I've written an entire essay under Saxor's video and now my brain has nothing to write here, aside from "for statistics". Uhh... screw it, straight to the point: Dear Kuro Games, LESS TALKIN', MORE WORKIN'. Give us "switch and bait" like Hajime Isayama did with chapter 91 with Attack on Titan, aka season 4 of the anime. Then we'll have a good memories a year later on 1st anniversary when we used to think you really did "Genshin 2.0" only to troll us and turn the tables. Azur Lane is based for its fan service. Snowbreak: Containment Zone is even more based for that, so much that its creators got surrounded by sort of alliance of gacha games giants, forced to censor previous skins, made 3/4 of Chinese VAs ending cooperation due to blackmail, including Zhongli's Chinese VA telling them that "working on such a game brings a shame to everyone involved", while he himself finds no problem having a role in yaoi animation. And yet they stand, also allowing players to UNCENSOR previous skins by one simple switch in data files. So please Kuro, return to your roots and be based for being a Game of Thrones among Gacha Games, where boys and girls become men and women and where gloomy world is only sometimes lightened up by Sun rays of hope. (PS. If you're gonna align that with Alpha Expy banner, your sales will sky rocket and break the highest income record you're ever received. Play that well and players shall reward you, including our boi Regashu. Cheers!)
i like the estetic of the Post Post Apo a little bit more. a clearly post apocalyptic world that somewhat stabilized.. But no matter what i can agree.. What The Hell Is That Village Doing There?!?
imma say because you guys doesnt understand that human still need to eat even in middle of apocalypse. that place is the farm place, you can see there are rice field, fruit growing and heck there are some animal stock there. the city is too crowded now there are no place to grow food, they need water, fertile land and easy place to access and protect, back of jinzhou is mountain its hard for normal people to grow food there.
The village is part of loong gaze suburbs. It’s a literally there with a bunch of village surrounding Jinzhou in its vicinity which makes sense. Jinzhou can only house so many people, and there’s some farmland and water sources out there. If you want to reclaim your land, you’ll have to civilize it eventually, and these villages enjoy the protection of the midnight rangers.
I think they are just giving us happy times for the dramatic shiftup when the story goes dark. I hope thats the case. Judging by the the story pf PGR, i think this is the route they'll go. Thet just need time and thats what gacha gamers don't have - Patience. Edit: about the overworld, i do think they lack the kuro touch of PGR. Pgr has more of a apocalyptic-organic-abomination style while pgr is trying fantasy mixed with scifi elements, the mixed genera comes off as a watered down PGR environment. They should go all on organic-scifi environment.
My biggest issue with the world design is that it just doesn't look coherent at all. Different biomes and oddities shoved together without rhyme or reason or space to transition don't make a very compelling world. One of the reasons I think 1.1 hit different on top of improvement in story is that they added just one new island with similar scenery throughout, making it feel more like a real place. I'm definitely looking forward to the black shores.
I don’t think a story needs death and suffering for it to be good, but there’s currently a huge dissonance about the tone the game pretends to have and what you experience as a player. We are constantly told throughout the story that there’s a war going on, but you never see it. At best you meet some injured soldiers, but that’s it. There are tombs in one of the areas, but you never see people going missing or dying in the present to drive the point across. The danger doesn’t feel real. For example, nothing was lost and much was gained by the end of the 1.0 story. I do like and wanted a happy ending, but… seriously? Not even ONE soldier is shown to be injured or missing? Makes me feel like even I could beat a TC if I wanted to because of how weak they seem to be, lol. Just the quest for Inferno Rider is a good example. You can’t beat him at first because of the shield he has, so he knocks you out and you’re later rescued by the Lollo staff. Seriously? Are you telling me that he didn’t tried to kill you and that people far less powerful than you are were able to rescue you and come off unscathed? At that point it was impossible to treat the Inferno Rider seriously. He went from being a badass dangerous dude to become just another Pokémon for my collection. He’s just there… waiting to be captured, nothing happens if you fail, he’s kind enough to leave you alone if he wins. It’s not like everyone or anyone has to horribly die in front of our eyes, but the current storytelling cheapens the whole experience.
This was my feeling on it as well. I don't need lol so edgy trauma bait, which is what I feel a lot of Gacha games do, but they did / do a really bad job of selling what they already have in the story as is. Act 1.0 had really poor setup so its conclusion fell flat because the stakes weren't setup properly, 1.1 was good enough and I appreciate the pace, but then after 1 good story segment, we're jerking around at an overall happy festival with characters we barely know but super-duper love us. The festival wishes themselves were a bit dark in subject matter, but they all end up ending pretty fast on a good note and are for, overall, generically modeled npcs. I don't feel the weight of the struggles these characters are supposed to have (save Jinshi in 1.1) and I don't buy the adoration they have for Rover, which just comes across as 'we have to suck off the MC because that's what these games do!" and not something actually legitimate.
I think you skipped in the story lol, the sea if flowers surrounded before was glowing like fire, that flowers give inferno rider shields, that's why rover remove the effectiveness of sea of flowers to weaken the inferno rider
I'm in opinion the reason WuWa become like now most likely because CN gov interferences. jinzhou based on future CN and the gov dislike how KURO portray it being depresing region with lot of distrustful and disrespectful ppl thus told them to change the story or game cant released. the reason I think CN gov involved because rewriting story are really big deal and affecting many things, CN gov are the only entity that I can think of forcing KURO change the story regardless the negative impact to the game. KURO mistake here are using jinzhou/future CN as first region. I believe this is also why they speed run to 2nd region so they got more freedom in story writing compared to stay in jinzhou too long.
while i love the darker stories in games i can understand why wuthering waves went with a more friendly direction, they want a broader audience. and i dont think wuthering waves is "a more friendly version of PGR", they're 2 different games made by 2 different teams, PGR is not the identity of Kuro or anything. maybe people should just accept that wuthering waves is a new thing on its own, it is totally not a sequel for any other game made by Kuro.
Colors depict emotion. There's plenty of dark grungy animes/games and even tv shows that don't have the typical dark ass colors. The Last of Us, Illusive Samurai.
I JUST WANT THE OLD BADASS CROWNLESS THAT BEATS UP THE CHARACTERS!!!!!! as for the dilapidated places we can hope we will reach that as new maps comes..........which i hope it will.......i wanna see some depressing places, and as dark as PGR's....
TLDR: I agree they could have been bolder, all things considered... The colors, the themes, and push the maps designs further. The architecture is just boring. It has no personality. They took some basic chinese traditional architecture and half ass'd some holograms and metal stuff on top of it and called it a day. This whole concept could have been SO much better exploited for our first region/city, it's actually depressing. Just look at some of the concept arts for a skin line called Lunar Beast from League Of Legends Wild Rift and PC, it's the same idea, just 200% better executed. One thing I do like about Genshin is that despite having colorful stuff, some of their stories are kinda dark, from npcs, to books and some character quests, and the contradiction is quite enjoyful. Not only did they decide to turn up the colors on WuWa, but the stories are not as mature and dark as I was expecting, it feels like they kinda... stood in the middle, not knowing exactly which way to go. Also, yeah, clapping the enemies for no reason is still fun.
Yes they definitely should go down the dark path, afterall that was the original path they were. The amazing dungeon worlds like for Jue and Dreamless, they need to bring it to the overworld
Not a popular opinion in the this discussion but having NOT grey looking is exactly why its more of a wide-spread appeal to a casual player. If you think about it, a lot of people will probably give it a pass simply because of how depressing it looks if it stuck to the original idea.
I just hope that it is all part of Kuro's plan to show us such a beautiful world and people only to have them mercilessly taken away from us or destroyed so they will start to play with our head. I really liked that about PGR and it made me appreciate the better times even more. Like fr everything with the Nanamech story with Haicma and Liv just blew my mind. Rosetta's and Alpha's rivalry was also something I would love to see replicated in Wuwa. So many games in the gacha genre that are doing genshin's formula are going with the uplifty fantasy style and while I think that's nice I wouldnt want that for ALL the games, And I know for a fact Kuro can pull it off and be the ones that differentiate themselves from that mold. Please Kuro, We are not 12 :/
i feel Like they should Just keep it Like this but i think they should also make big Updates where they add places and storys that are Dark and Horror yk?and If that those good then keep doing both since alot of them people started ofc playing because of them was it is now it wont make Sense If they randomly Change Eversthing?
THIS IS LITERALLY THE ZHEZHI MEME "THE FIRST DRAFT WAS BETTER" KURO: They want us to change this, they don't want us to change that. Atleast I communicate with my playerbase LMAOOO
About "genshinification" of the early concept as a way to get New audience. I don't think it's a very effective way. Yes, most of current gacha players like colorful worlds with waifus who want an mc since the start. But those players have tons of already existing games of that kind, including Genshin. Switching their attention from games they have already invested in to a new game is hard. Meanwhile people who'd like to play a _darker_ open world anime game (me 😂) don't have that big of a choise. They could have become WuWa's core audience, but now they can't. Like I enjoy WuWa a lot, I like playing it. But am I waitingly looking at trailers for some developing gachas, like Duet Night Abyss? Yeah, sadly. I don't have that much spare time to play many games. So I'd probably switch for a darker game if there ever is one good enough. But Oh how would I prefere it to be WuWa
you might say that, but realistically speaking it was quite effective. The audience they achieved with this new concept was much larger than the previously presented concept. Most of them may not stay consistent, but they have reached that audience. For the rest, they just need to keep things cool and fun and that's it.
Here’s the real talk about identity. The game’s ui is 95% a rip off of hsr, the best gacha game. This is so sad. Game has no originality tho I guess it is natural to copy from the best of the best lmfao.
Lmfao don’t believe me? Top screen ui is straight up hsr In game menu ui is straight up hsr Character build menu ui is straight up hsr And many more fuck lmfao This game is so mad funny
Here’s the video from Saxor! th-cam.com/video/eb5M10P6A-E/w-d-xo.htmlsi=Jlk2FTs1GgLE0kBG
Tell me what y’all think, I still love Wuthering Waves but I want it to be back to its grey dark state! Let me know your thoughts and take care y’all. Sorry for the later upload.
When I watched him 1 week ago I really agreed with him the current wuwa feels like a mix of ideas that is an empty shell of its technical test and beta 1 form
imma just say reco include the cbt1 story line to what if story if rover doesnt wake up in 2nd war. because all of the darkstuff is actually makes more sense after the 2nd ward and how much people die there, with no help from rover and genshu lin the 2nd war gonna be harder and heck fracsidus also join the 2nd war
Kuro: "Here's WuWa CBT1."
Players: "I don't like it. Everyone's so hostile and grim!"
Kuro: "Here's WuWa 1.0."
Players: "The first draft was better!"
Kuro: "..."
open worlds are gargantuan and we can have plenty of both
I really wanted the game to be a grungy dark kinda post apocalyptic world- not colorful and beautiful in the typical way one would see in other gatchas. The dream of a Fallout type of world was unfortunately crushed. But I’m still excited to play it when it comes to console regardless.
Other gachas? So basically just Genshin
more than that. other gacha games like alchemy story. its pretty popular to see open world games with bright colors. @@shironasama0445
Tbh the reason it's so colorful is because people in cbt 1 found the game 'too dark apparently ' so they go more lighter. Which is disappointing cus I really like post apocalypse.
I personally would have preferred that they stick with their original vision. When I heard that they rewrote the script in response to feedback I was initially really excited that a developer was actually listening to the players, but what we ended up getting in the end was Rover as a generic isekai self-insert overpowered harem protagonist. I'm still excited about the world, and I really like the development that they've done with the other characters, but I've completely lost interest in Rover's storyline at this point. I'm a bit worried about Shorekeeper and Camellia since from what little we know of both characters their personalities seem to be "Rover gave me meaning" and "Obsessed with Rover" respectively, but hopefully there ends up being more to the characters than that. I'm actually more excited for Encore's upcoming story than the new characters, just because she seems to have her own stuff going on independent from Rover.
You see the vision bro, pls bring back dark grungy Wuthering waves 🙌🏽
I don't know if you watched all cutscene cbt 1 or not so you have this opinion, but the reason why they re-write 90% story not only people don't like there's someone didn't like the mcs, not that simple okay. Yes i agree it would be cool if we have that kind opening, more realistic. BUT if you watch and understand all cbt 1 stories, you may found that stories actually poor writing and kinda genshin copycat. Imagine you need to find a character to open each boss or go help random npc with one of character find some answer but only to get "you might have the answer there." and point out other place and do it again and again. Current stories is so much better. And about that "obsessed to rover" isn't it gacha game thingy? Lol. I understand you don't feel to like it but it can't be helped too. In the end of the day, kuro can't fulfill everyone wish but as long they treat their player good, isn't that all matter now?
@@karimatulmutammima4346 Thanks for the extra info. In that case I can see why they made some of the changes; we really don't need a second Genshin story.
Regarding the obsessed with Rover thing, I wouldn't mind it as much if we had to actually work for it and do quests or help people out, but it just feels weird when characters we've never met are obsessed with us. You're right that they'll never satisfy everyone though. Overall I'm very happy with WuWa. I just don't like Rover.
Now that I look at it,I think they will make the apocalyptic style happen,probably not right now,but I want to believe they will make it happen.With how 'happy'/less depressing state it is right now,it's not a surprise if suddenly tacet discords starts to just reign like crazy killing a bunch of people when the world was at its peak.I think that would make it better.
I wont be surprise if Kuro decided to destroy Jinzhou sometime later
Here's something I gotta tell you my friend told me. Something many people may not know. They already have alot of different stories created and ready to be implemented based on the feedback.
What I'm saying is, when they got the feedback of reworking the story, they already potentially had an entirely different story with dialogues, cutscenes and everything else already created. While the 9 months time they said they needed to recreate the story could be fake, they probably spent that time on making the game better on other departments like the gameplay, models, graphics, etc. so it's not like they slacked for 9 months.
That being said, Genshin's initial story was changed too but they reintroduced it in a different way. Perhaps that's what Kuro will do as well cuz it's their game in the end after all and from what I know, fans don't seem to have that much power on changing the presented story in the current state of a live service game after it's initial release so it's big brain move to release the story in a vanilla way to appease to the sensitive fans and then once the game's released, you slowly and steadily reintroduce the OG gritty story with a different twist to fit with the current story.
So now not only are we getting the OG story but also having it become a part of the current story, opening up infinite possibilities of where the overall story could go.
It's perfect.
@@AratakiBullPowerSiddo1 yea,I think the game's story is where we witness before the apocalypse.During the apocalypse and then after the apocalypse,which honestly would be PEAK
I think WW's problem is the art direction. It's not ugly, it's just boring. Arknights is also post-apocalyptic, but each city is rich in architecture, each faction and species is well-defined, has an origin, and captures the players' interest. For example, if Arknights made holograms, they would turn into a sport, with arenas, related characters, quests, music, events, just like the Knights of Kazimierz, but in WW it's just a hologram in the middle of nowhere that doesn't make you interested in learning more about it. In Inferno Rider area, all the buildings are the same rectangles. There's nothing beautiful architecturally (even if it's destroyed, what was there before has to be interesting). There's no church, temple, store, monuments, plaza, playground.
The game also has a strange filter that makes the image lose color and contrast. Just compare the game with the images that appear on the loading screen, the difference is obvious.
While I understand the "missed potential" WuWa had, I think that with these "4 Wishes" Questline, Kuro is starting to head that direction.
The story dealt with the theme of shame, grief, benevolence and the morality of science; to what ends should we pursue science, which all relates to Xiangli Yao
Thank you so much for mentioning my video! I got a good chuckle from the way you described it lmao.
As disappointing as it is, it is for the best for Kuro that they went in this direction of trying to streamline Wuthering Waves. As you said, now that they have a sizable audience, they could slowly ease people into their own visions. Making our hopes known that there are a sizable amount of people that still want that original vision is our best bet at letting them know that the risks with that will be worth it.
Aye wassup my man ! idk if this is really you but that was a W video cuh, that shit was mad INSIGHTFUL had me second guessing how I felt about the game LMFAO
but you were spot on with a lot of points, I appreciate the view and hopefully I was able to send some ppl over to ur channel ‼️🩸🦾💯
Edit: nvm it rlly is you! LMFAO
@@RegashuDB Yeah, its me LMAO. Thanks for your kind words dude. And yeah you were able to🫡 Much love!
I'm the odd man out about PGR. I never really felt the darkness everyone else seemed to. That's probably because I was practically raised in the world of Raccoon City so...
I actually feel like all gacha stories rely on sad and tragic to the point of exhaustion. Arknights, Nikke, Counterside. Even Genshin, despite its color scheme and gameplay, the story is always something really sad happened to everyone and it's so sad it just makes you buy. It's easy to monetize. Like trying to get you to donate money after seeing horrible, sad images of animals. I'm old and jaded, I guess, but it definitely does not resonate with me the same way. Especially the way that most games do it that seems like variations of the same story.
The things I love about PGR story are not the darkness or tragedy, it's entirely about the relationships that I think they do better than most. Especially, the characters that are not attached to the MC, which is again a self-insert trope that doesn't really hold weight for me. Alpha-Lucia-Luna. Lamia-Luna-Alpha. Qu-Kowloong. Ayla-Selena. Haicma-Nanami. Cerberus. Strike Hawk (including Camu). I absolutely love stories that focus on the bonds between people when it's NOT sexually motivated and not focused on making the self-insert MC feel like the most important person alive to everyone. PGR did relationships better than almost anyone, and that's really what I want to see, but it's dependent on avoiding the commoditized neo-Hoyo model trying to make 1000 different people seem vital but making them and the relationships between them shallow as a result. Most of the Genshin stories are just sad ideas, but no real arc. It's just this sad thing happened to this person. NEXT. So, that's my biggest concern for WuWa, that it takes the time to build relationships like PGR did and one other game that actually has my favorite gacha story arc:
Honkai Impact 3rd's primary Kiana arc was phenomenal. It went off the rails to the modern Mihoyo-style after Seele x Bronya story, but up until then it was peak. And I bring that up because it's what I hope Wuthering Waves will do as well. What was great about that arc is that the story was hopeful at first. The characters were confident, youthful, and fun. The relationships were deep and developed over many chapters. People had some sadness and tragedy in their past like literally every anime character ever, but the cast was dominantly winning, and the themes were light. They played the long game with setting up this beautiful place where you felt powerful and hopeful and then the Void Herrscher came in and actually destroyed everything you grew attached to, including my favorite characters. AND that the relationships were shattered because it was genuinely the fault of the cheeky, insolent Kiana not taking anything seriously. I genuinely get the impression that is similar to the path Wuthering Waves is going for. We're winning so much. Changing the world and literally making it beautiful again, but I'm imagining, and hoping, that tragedy will ensue and really fortify the risk and threat. In other words, I think we are "pre-apocalypse" and that is so much better than just being thrown into a world that has no meaning to you and just saying bad stuff happened. But seeing people you saved and areas you recovered with your own actions get actually face an apocalypse is a long game worth playing and I hope that's where we're going.
I hope the arc where everyone distrusts the Rover because something goes horribly wrong is coming. But first, they really need to abandon the typical gacha systems and embrace the ARPG crowds. The less this game has in common with Genshin or HSR going forward, probably the better it will do. I think the game is severely hindered because they are trying to force it into typical gacha mechanisms when those mechanisms do not promote what's best about the game. Honestly, PGR had the same problem. Here's hoping...
I'm glad to hear that Kuro did some good relationships in PGR. Although Rover has a decent model and design, the writing is just a generic self-insert MC. Really hoping that WuWa gets some stuff with characters interacting more with each other and less with Rover.
Punishing Grey Raven had a really nice dark grungy feel to it in its art and its lore. The engine is very limited and doesn’t do the world proper justice when it comes to representing the dilapidated world in a level. PGR had plenty of dark themes and horrible things happen to the characters, doing character side stories felt like you could attach to them more. This isn’t really talking about other Gachas in which it’s a dark theme for all of them, a lot of shitty side Gachas will try to be overly edgy for no reason, but it’s about Kuro’s vision and how Kuro Games implements these themes and represents the story. They convey these ideas and themes in their art and some of their story telling very well. (Even though there is a lot of fluff in between the good parts, with a story that was way too slow to start.) the visual imagery they can convey through their words and descriptions in the visual novel story telling that is accompanied by the art is very awespiring way at times that are better than the other games you mentioned.
Wuthering Waves was going to take on such a great take on an open world kurogames…. But I rewatched old trailers especially the one with Yang Yang running and it made me realize the peak we missed out on. I understand where you’re coming from on some of your points, but I genuinely do think that Kuro Games should have stuck with what they loved doing.
I wanted to see how the sound waves were important to the monsters we face and how the water affects certain things in the world along with its people. It feels so basic adventury now.
I don’t have the time at the moment to detail all of the themes and great relationships between the characters in PGR for some of its later chapters too. But I really wish that Wuthering Waves felt… like a Withering world surrounded by deadly waves in which monsters can arise, and destroy everyone and everything.
What i love about the story is not sadness nor tragedy but the beauty in character's growth, i would love for Kuro to learn more from Project Moon (dev of Limbus Company, Library of Ruina, Lobotomy Corp) in term of storytelling especially character development because that is where Project Moon very strong at if not the best in all of gacha games, let alone the similar world building and vibe. If you enjoy dark fantasy, Limbus Company's story might pique your interest, but i can't say the same for gameplay tho.
@@RegashuDB I think we agree more than we disagree here. Requesting a PGR video highlighting specifically what you're talking about with the art and writing and what you find to be Kuro's vision and themes. I'd love to see that.
That said, I'm not saying Kuro should or is deviating from their intent but hoping that they are playing the long game with it. I'm not a huge fan of the "time loop" idea but having acknowledged that the Rover has awakened multiple times, I think it would be powerful to bring that arc (the CBT themes) in the future after a significant event. It would align with the Crownless being more "intelligent" and deadly in that first fight (because the Lament is stronger for some reason and the world less stable). The world and characters being more fearful and be a good way to perhaps give second awakenings to characters like Yang Yang, Chixia, and Baizhi. They could do this in multiple ways even without the loop, but basically having some world changing event. For me, it's more powerful to "live" through the change and see the world decimated, remembering how it used to be, than to just pop into a post-apocalypse.
Similarly, the dark lore in the characters in PGR that happened before the game starts were not as meaningful to me, like Chrome's history, Liv's, Bianca's, even Selena, Luna's and Lucia's in the interludes. Those are just sad stories, but they do not feel as connected as Alpha planting Lucia in the first phase of the game and putting all of Babylonia AND the player in fear of her. As a player, you experience that. The battle in Kowloong when Alpha shows up again, you REMEMBER how dangerous she is, instead of just having heard about it. Finding the monster that Selena became with Wanshi is an experience not just lore. That stuff hooks me. Bianca hunting down her old teammate. My favorite moment, an apocalypse that you play through, was the Twins. Prior to that, for the most part Gray Raven and Babylonia were heroes and victors making good progress. Then the twins show up with the Red Tide and decimate everything you accomplished, decimate the teams, and completely change the face of the war. And that endures for a few chapters leaving the protagonists, and the player, no choice but to run. That arc was peak, but it's set up better because of the successful hopeful arcs leading up to it. The progress that the player is making along with the characters. You remembered the Forsaken camps and Reservations that are now wiped out, the people that are lost in the Red Tide repeating things you heard them say earlier in the game. Man, that's so good. But it takes more effort to make you love and connect to the world before destroying it, rather than just saying "here's this dark sad world where everything is bad" it's "here lies everything YOU cared about and everything YOU accomplished, and you have to run from the people that took it from you." MAN THAT'S SO GOOD!
So, that's what I'm talking about, and it seems like a different aspect, rather than an opposing one, to what you're meaning with art and design, so I'd love to see you go into detail about that. It is why, though, I think it is in line with Kuro's "style" to create those attachments and that feeling of progress so the apocalypse actually happens to the player and something they MAY be setting up for with WuWa. The pieces are there, there's just no accounting for the players, though, if they truly just are scared to go dark on the new audience. I hope not. Even the dramatic way the world changed with the Threnodian Resurrection was great. The whole area was darkly beautiful, music and everything. I want that for all of Solaris for a few patches where you just go around seeing everything you knew to be beautiful decimated. Maybe even further warped and more powerful world bosses like the monkey and mephis that are enhanced by the increased effect of the Lament, or Hongzhen becoming a ghost town after everyone is wiped out or forced to evacuate. We'll see, but that's what I'm hoping for.
@@DT-bo1zk I'll check it out. I haven't played it at all, but can probably find the story on YT.
the aesthetic, the gameplay is perfect.the character design is perfect but I feel like the wuwas world is kinda bland.
I don’t think the game lacks any darkness. Like go to tiger maw underground, Qichi Village, norfall barrens, withering frontlines, sea of flames, court of Savantae ruins, etc. WuWa’s world is recovering from an apocalypse or at least stabilized after an apocalypse. Humanity has been capable of sustaining itself and is fighting back to maintain their borders or reclaim land. I would call it balanced. It’s dark in its uncharted devastated areas and vibrant and full of life in places where it makes sense like Jinzhou city and its suburbs. I don’t think the identity was lost. It was just balanced. A place like Jinzhou city with its daily commerce and recreational activities, I would expect it to be more hopeful, more thriving. Now go to withering frontlines and norfall barrens and it gets depressing and dark which also makes sense. I think these old footages of the game are looked at with rose tinted glasses, with all due respect. They can still choose amplify more whichever aspect they want, but as of now it’s balanced.
For a post apocalyptic world, some might say the world is a it too happy some where with the new event like the "Moon chasing festival" i was kinda expecting some big drama not a happy ending(Note: I haven't played PGR but i have seen snippets of its story) I think wuwa is Lore wise "RECOVERING" honestly, i don't mind the calm and some what chaotic theme
If u are a PGR player please tell me your opinion as well, i wana see your perspective too. I love WUWA and i dont mind what it has been going for so far
Even in the happiest and festive days, there are some who aren't in the right place to celebrate. The world may not end in a literal sense, but to those three people, it feels like their world has come to an end. Xiaofeng's depression, Granny's grief and Mahn's altruism... And to tie all that to Xiangli Yao's character.
Yup, I think Kuro's heading to a promising direction.
Am I in the minority? I actually like the world. Looks dope. Sure, darker themes but leave the world alone.
My issue is that they don’t really show the significance of a lot of places. Like the Tianiu tree on Mt. Firmament; we had a whole quest that revitalized it but still don’t know what it’s for.
I love the world as well. Whining Aix's Mire, Guixu Port City and Violet Banyan Tree are my favorite places in WuWa.
As for the Tianyu Tree in Mt. Firmament, I think it's the testing grounds for the chronosorter. Instead of reversing time, they made a device that stopped time. The revival of the Tianyu Tree is what could've happened if the scientist succeeded. At least, that's what I recall from the story.
@@doedoel035 True. I remember the story they gave us, but I was thinking from a more cultural aspect. Like…
“This is the tree where Sentinel Jue was first seen. The people of Hongzhen come here every year to pay homage, offer prayers, and receive blessings.” Idk
It’s not like there are other trees like it so I was wondering how it among other things relate to the world and it’s people.
@@EXTRA_WAVYok I need to know, where did you find the "first seen" part? I remember one photography event telling us that the tree was planted by the ancestors of the city dwellers. So wouldn't it make more sense if it was:
"this tree was planted here, as this is the place where the sentinel was first seen"
It just feels like the sentence you mentioned implies that:
"the tree was already present before the sentinel arrived". What a coincidence it would be if a historically significant tree was planted there for no apparent reason, only for the sentinel to later choose that exact spot to appear...
@@vr4893 Oh no no, it wasn’t a quote from the game. It was an example of something I’d hope to see. I just meant that I wish we got more background to different areas or how characters, bosses, etc. connect to them.
@@EXTRA_WAVYoh okay thx for the clarification.
the main thing they toned down was the post-apocalyptic features. he said to match the new direction of the story which focuses more on the mythology of the world and the MC's involvement. This is why you no longer see many destroyed roads and cars, as well as destroyed buildings, at least you don't see them with the same intensity as before. That doesn't mean it won't have its moments with more emphasis on apocalyptic horror and it's not like they lost that, just look at the setting in chapter 6 of the story. It's more like they're reserving it for specific moments, and as for the rest of the world, you're left with the feeling that something is missing and that's because something has in fact been taken away.
and it's interesting noting that dong saw this change as "worth it". and in times when viewers are extremely critical about what they see and if they disapprove of something en masse and that something refuses to listen to their voices, most likely this product wont be able to even breathe, ww having made changes undeniably gain much more charisma of the public and acceptance.
I agree with your take and also hope to see a darker side in their world design in future patches! However, I feel like we will most likely see this when wuwa storyline branches to the "new federation". I'm kinda expecting it to be like, underground tokyo back alley vibes (not sure how to explain it...). Like, teenage mutant ninja turtles or post-shibuya incident in jjk. Jinzhou is more of a provincial city so while it does serve as the frontline in the war, you can't really expect to see much buildings or development that has been destroyed. Hope we can also see more info on the capital city of Huanglong if they ever mention it
I think they don’t need to turn it gray, I actually like the colours and it keeps me interested but they could make it more apocalyptic and gruesome in some areas
the way how you describe how you want the game to be, another game comes up in my head. stellar blade. it's also post apocalyptic setting with combat as it's focus. i feel like kuro could look for that feel of dark, somber and sadness in stellar blade.
In my personal opinion, what they used to have before official release was very fresh out of the first Lament, and timeline wise, the current world where it's bright but sad makes more sense for something solemn but beautiful. I can see why people want an open world version of PGR, but admittedly if they do that, then the audience they will capture would likely be limited to that too (and their identity tied to creating just 'PGR alternates'). Them making the world as is could lure in more people in a format they're more familiar with and explore darker themes that hides beneath a seemingly recovering world, because in the current format, more people open up better to exploring it as opposed to it just being dark from the getgo like what the early trailers show. I find the current format more 'realistic' in exploring the darker side of life, and some people believe that in this way where things seem 'good' is a way to ease into a darker storyline better too. Could it be better? Yes. Is it still good? Yes if you think of it as its own identity. Can't really complain about 1.0 knowing its rushed, and can't complain now either considering it's relatively new and finding its footing to mix what they changed with what they wanted but you can see improvements very quickly.
I understand people want it to be more PGR but I also think they almost limit Wuwa's potential to that, in a way? I want it to be a venn diagram of two circles, and not just one with the only difference is 'open world'.
The grudgy beta was only good out of context and split into parts. The only part that I wish they kept was people doubting Rover at the start but I also don't hate them trusting him in the official because that's just....gacha. That's basically how you make players more interested towards a playable character when their interest to Rover is basically their interest to the player. I do find that people who say it's a harem is a lil dramatic tho lol I think the game does a good job by making the characters have their own identity regardless while still not sidelining Rover (him/her giving the char purpose etc. instead of just a watcher making em irrelevant to a story they're an MC of)
Blame the small group of content creators they consulted for the beta. i still think the beta group was small with most being creators. hopefully the next area will have the real Kuro touch.
That was the cn community. They wanted a generic self insert mc.
They were the ones criticising how the characters were hostile towards rovers in the first beta.
@@dreep_0could you really blame the chinese for that though? Many characters in CBT were soo unnecessarily hostile toward the rover. Take Awoo's story quest as an example.
I believe the vid is still up on Bilibili, but if you haven't seen it its basically:
- awoo shares his edgy backstory. Clan getting killed, revenge and stuff.
- leaves you to fight the big bad guy while he "take care of other things".
- hard fight, but you weakened the bad guy
- awoo swoop in to steal the kill
- yangyang went down on her knees to glaze him
- he asks why you haven't f*cked off somewhere else after serving your purpose.
Idk about you, but i'd take a generic self insert story over *that* in a heartbeat.
Not the Selena PTSD
4:21 GOD you just said something i knew i missed but couldnt point out what
I've written an entire essay under Saxor's video and now my brain has nothing to write here, aside from "for statistics". Uhh... screw it, straight to the point:
Dear Kuro Games, LESS TALKIN', MORE WORKIN'. Give us "switch and bait" like Hajime Isayama did with chapter 91 with Attack on Titan, aka season 4 of the anime. Then we'll have a good memories a year later on 1st anniversary when we used to think you really did "Genshin 2.0" only to troll us and turn the tables.
Azur Lane is based for its fan service.
Snowbreak: Containment Zone is even more based for that, so much that its creators got surrounded by sort of alliance of gacha games giants, forced to censor previous skins, made 3/4 of Chinese VAs ending cooperation due to blackmail, including Zhongli's Chinese VA telling them that "working on such a game brings a shame to everyone involved", while he himself finds no problem having a role in yaoi animation. And yet they stand, also allowing players to UNCENSOR previous skins by one simple switch in data files.
So please Kuro, return to your roots and be based for being a Game of Thrones among Gacha Games, where boys and girls become men and women and where gloomy world is only sometimes lightened up by Sun rays of hope.
(PS. If you're gonna align that with Alpha Expy banner, your sales will sky rocket and break the highest income record you're ever received. Play that well and players shall reward you, including our boi Regashu. Cheers!)
i like the estetic of the Post Post Apo a little bit more. a clearly post apocalyptic world that somewhat stabilized..
But no matter what i can agree.. What The Hell Is That Village Doing There?!?
imma say because you guys doesnt understand that human still need to eat even in middle of apocalypse. that place is the farm place, you can see there are rice field, fruit growing and heck there are some animal stock there. the city is too crowded now there are no place to grow food, they need water, fertile land and easy place to access and protect, back of jinzhou is mountain its hard for normal people to grow food there.
The village is part of loong gaze suburbs. It’s a literally there with a bunch of village surrounding Jinzhou in its vicinity which makes sense. Jinzhou can only house so many people, and there’s some farmland and water sources out there. If you want to reclaim your land, you’ll have to civilize it eventually, and these villages enjoy the protection of the midnight rangers.
I think they are just giving us happy times for the dramatic shiftup when the story goes dark. I hope thats the case.
Judging by the the story pf PGR, i think this is the route they'll go. Thet just need time and thats what gacha gamers don't have - Patience.
Edit: about the overworld, i do think they lack the kuro touch of PGR. Pgr has more of a apocalyptic-organic-abomination style while pgr is trying fantasy mixed with scifi elements, the mixed genera comes off as a watered down PGR environment. They should go all on organic-scifi environment.
My biggest issue with the world design is that it just doesn't look coherent at all. Different biomes and oddities shoved together without rhyme or reason or space to transition don't make a very compelling world.
One of the reasons I think 1.1 hit different on top of improvement in story is that they added just one new island with similar scenery throughout, making it feel more like a real place. I'm definitely looking forward to the black shores.
I don’t think a story needs death and suffering for it to be good, but there’s currently a huge dissonance about the tone the game pretends to have and what you experience as a player.
We are constantly told throughout the story that there’s a war going on, but you never see it. At best you meet some injured soldiers, but that’s it. There are tombs in one of the areas, but you never see people going missing or dying in the present to drive the point across. The danger doesn’t feel real. For example, nothing was lost and much was gained by the end of the 1.0 story. I do like and wanted a happy ending, but… seriously? Not even ONE soldier is shown to be injured or missing? Makes me feel like even I could beat a TC if I wanted to because of how weak they seem to be, lol.
Just the quest for Inferno Rider is a good example. You can’t beat him at first because of the shield he has, so he knocks you out and you’re later rescued by the Lollo staff. Seriously? Are you telling me that he didn’t tried to kill you and that people far less powerful than you are were able to rescue you and come off unscathed? At that point it was impossible to treat the Inferno Rider seriously. He went from being a badass dangerous dude to become just another Pokémon for my collection. He’s just there… waiting to be captured, nothing happens if you fail, he’s kind enough to leave you alone if he wins.
It’s not like everyone or anyone has to horribly die in front of our eyes, but the current storytelling cheapens the whole experience.
This was my feeling on it as well. I don't need lol so edgy trauma bait, which is what I feel a lot of Gacha games do, but they did / do a really bad job of selling what they already have in the story as is. Act 1.0 had really poor setup so its conclusion fell flat because the stakes weren't setup properly, 1.1 was good enough and I appreciate the pace, but then after 1 good story segment, we're jerking around at an overall happy festival with characters we barely know but super-duper love us. The festival wishes themselves were a bit dark in subject matter, but they all end up ending pretty fast on a good note and are for, overall, generically modeled npcs.
I don't feel the weight of the struggles these characters are supposed to have (save Jinshi in 1.1) and I don't buy the adoration they have for Rover, which just comes across as 'we have to suck off the MC because that's what these games do!" and not something actually legitimate.
I think you skipped in the story lol, the sea if flowers surrounded before was glowing like fire, that flowers give inferno rider shields, that's why rover remove the effectiveness of sea of flowers to weaken the inferno rider
I'm in opinion the reason WuWa become like now most likely because CN gov interferences.
jinzhou based on future CN and the gov dislike how KURO portray it being depresing region with lot of distrustful and disrespectful ppl thus told them to change the story or game cant released. the reason I think CN gov involved because rewriting story are really big deal and affecting many things, CN gov are the only entity that I can think of forcing KURO change the story regardless the negative impact to the game.
KURO mistake here are using jinzhou/future CN as first region.
I believe this is also why they speed run to 2nd region so they got more freedom in story writing compared to stay in jinzhou too long.
while i love the darker stories in games i can understand why wuthering waves went with a more friendly direction, they want a broader audience.
and i dont think wuthering waves is "a more friendly version of PGR", they're 2 different games made by 2 different teams, PGR is not the identity of Kuro or anything.
maybe people should just accept that wuthering waves is a new thing on its own, it is totally not a sequel for any other game made by Kuro.
Colors depict emotion. There's plenty of dark grungy animes/games and even tv shows that don't have the typical dark ass colors. The Last of Us, Illusive Samurai.
I have no problem with darker world. I actually prefer those type of stories
I JUST WANT THE OLD BADASS CROWNLESS THAT BEATS UP THE CHARACTERS!!!!!!
as for the dilapidated places we can hope we will reach that as new maps comes..........which i hope it will.......i wanna see some depressing places, and as dark as PGR's....
TLDR: I agree they could have been bolder, all things considered... The colors, the themes, and push the maps designs further.
The architecture is just boring. It has no personality. They took some basic chinese traditional architecture and half ass'd some holograms and metal stuff on top of it and called it a day. This whole concept could have been SO much better exploited for our first region/city, it's actually depressing. Just look at some of the concept arts for a skin line called Lunar Beast from League Of Legends Wild Rift and PC, it's the same idea, just 200% better executed.
One thing I do like about Genshin is that despite having colorful stuff, some of their stories are kinda dark, from npcs, to books and some character quests, and the contradiction is quite enjoyful. Not only did they decide to turn up the colors on WuWa, but the stories are not as mature and dark as I was expecting, it feels like they kinda... stood in the middle, not knowing exactly which way to go.
Also, yeah, clapping the enemies for no reason is still fun.
Actually I like the current design, don't want to bring back old one.
The future location will show you why its better.
Off topic but who’s your favorite wuthering waves character?
Changli, Yang Yang, and Calcharo until the Alpha expy comes out. 🦾🩸‼️💯
Yes they definitely should go down the dark path, afterall that was the original path they were. The amazing dungeon worlds like for Jue and Dreamless, they need to bring it to the overworld
Not a popular opinion in the this discussion but having NOT grey looking is exactly why its more of a wide-spread appeal to a casual player.
If you think about it, a lot of people will probably give it a pass simply because of how depressing it looks if it stuck to the original idea.
I just hope that it is all part of Kuro's plan to show us such a beautiful world and people only to have them mercilessly taken away from us or destroyed so they will start to play with our head.
I really liked that about PGR and it made me appreciate the better times even more.
Like fr everything with the Nanamech story with Haicma and Liv just blew my mind.
Rosetta's and Alpha's rivalry was also something I would love to see replicated in Wuwa.
So many games in the gacha genre that are doing genshin's formula are going with the uplifty fantasy style and while I think that's nice I wouldnt want that for ALL the games, And I know for a fact Kuro can pull it off and be the ones that differentiate themselves from that mold.
Please Kuro, We are not 12 :/
i feel Like they should Just keep it Like this but i think they should also make big Updates where they add places and storys that are Dark and Horror yk?and If that those good then keep doing both since alot of them people started ofc playing because of them was it is now it wont make Sense If they randomly Change Eversthing?
THIS IS LITERALLY THE ZHEZHI MEME
"THE FIRST DRAFT WAS BETTER"
KURO: They want us to change this, they don't want us to change that. Atleast I communicate with my playerbase LMAOOO
About "genshinification" of the early concept as a way to get New audience. I don't think it's a very effective way. Yes, most of current gacha players like colorful worlds with waifus who want an mc since the start. But those players have tons of already existing games of that kind, including Genshin. Switching their attention from games they have already invested in to a new game is hard. Meanwhile people who'd like to play a _darker_ open world anime game (me 😂) don't have that big of a choise. They could have become WuWa's core audience, but now they can't. Like I enjoy WuWa a lot, I like playing it. But am I waitingly looking at trailers for some developing gachas, like Duet Night Abyss? Yeah, sadly. I don't have that much spare time to play many games. So I'd probably switch for a darker game if there ever is one good enough. But Oh how would I prefere it to be WuWa
you might say that, but realistically speaking it was quite effective. The audience they achieved with this new concept was much larger than the previously presented concept. Most of them may not stay consistent, but they have reached that audience. For the rest, they just need to keep things cool and fun and that's it.
@@whatamess8894 Yeah, partly. But a big part of that audience had tried the game and went back to their hsr/genshin/whatever.
And I agree w u tbh
If you want old designs just use nvidia filter to achieve it.
Is ur skin made of cement?
He don’t know you lil bro
@@Joini_LwS HAHAHAHAHH BRO TRUE
Sup
Here’s the real talk about identity.
The game’s ui is 95% a rip off of hsr, the best gacha game. This is so sad. Game has no originality tho I guess it is natural to copy from the best of the best lmfao.
Lmfao don’t believe me? Top screen ui is straight up hsr
In game menu ui is straight up hsr
Character build menu ui is straight up hsr
And many more fuck lmfao
This game is so mad funny