I'm a big fan of the podcast so it feels kinda surreal everytime I'm casually listening and you guys give me a shout-out haha. I'm like "hmm... Davi Vasc... Wait, that's me!"
O teu conteúdo é muito show, Davi. Acho muito legal quando alguém analisa trilhas sonoras de jogos de um jeito mais técnico, e vc faz com uma linguagem que é fácil pra quem não entende muito de teoria musical compreender.
Man, just watched your video, not only the theme but the sound design of Rey Dau is great, like when it's wings flap you can here some kind of wind chime/stone grinding into each other
He’s explained why it happens before, just drop it. If Gaijin was bothered he would say something about it or just keep talking over Ruri, he doesn’t need defended
Bro doesn't let the guy who mains the weapon speak about how the weapon feels different, how he doesn't like how it is. it's fine for you to like how it is now, but you didn't respect his opinion at all and basically refused to listen to him or how he feels. Mad disrespectful
Focus mode is optional bruh. Hunt how you want I say. Personally I won’t use it. Attacking the wounds without focus strike still does more damage so it’s more fulfilling for me to do it rather than a hand-me-down one button attack.
@@limhaoming nonsense. This was a refreshingly feminist podcast where he treated a man the same way most men would treat a woman. Much progress, such wow.
just a note : Optimization is not something you can just staple at the end of a finished product and magically makes it work better/faster. it has to be considered since the beginning of a project, and considered throughout the implementation.
I completely feel Gaijins frustration with Voldemort. I think in that section he was interrupted a lot and could not really explain his perspective. Basically like if Gaijin would lecture Ruri on GL. IG is an alright weapon now, but it's just not as fun anymore. For multiple more reasons than just controlls, aerial, or the "rotation" being forced into RSS.
idk I think Gaijin kinda admits he doesn't have the technical skills based on his weapons choices, he really wasn't qualified to speak on wilds IG when it is especially super technical now, arguably the most technical.
Hello Ruri, big fan of both of you. But this podcast could work better if you let Gaijin speak out his thoughts more instead of keep talking about your experiences. Thank you.
As an IG main since 4u 100% agree with Gaijin's points and it feels kinda annoying that Ruri is constantly saying "oh no THIS is how you use the weapon", the charge times are incredibly awkward and it breaks a lot of the flow the weapon used to have, and only having the changed moveset on triple buff is annoying because it used to be get red and white and do a lot of damage then get orange to extend the damage up time and now if u don't have triple buff the weapon is useless
Seemed hard to get any point across in this podcast. It's 4 hours long and Ruri talked for 80% of it. It's starting to feel anymore like he thinks he's more knowledgeable than everyone and feels the need to tell everyone why they're wrong.
I find the concept of the charge attack so weird. It doesn't belong in MH because it demands nothing from the player. Hold button and release. Hunters does everything automatically. It is so dumb and boring.
I'm not entirely sure what they were going on about with the sharpening. The weapons had built in speed sharpening as their skill. Of course it was fast. It'll be as long an action as every other MH game without speed sharpening
One change they made that does make a difference is that each time your character performs the sharpen motion, you get some sharpness back. You don't have to finish the animation anymore.
@ethanowens473 I did notice that, and honestly that's how it should be. Getting 3/4 sharpens, hit by a conchu, and now technically needing 7 swipes to sharpen is one of those minor immersion breaking things.
I'm not an IG specialist but I used this weapon a lot in iceborne and I loved it! Im so sad about the state it is in Wilds, its quite disappointing, considering that a lot of other weapons received so much love in this game, at least so far. Also, I do think that World looks better than Wilds because the latter uses a filter that, to me, makes the environment and the monsters almost look like they are covered in oil or something...
Yes ruri interrupted gaijin alot but it happened the other way also, its what happens when you are talking to one of your best friends about something you both have alot of thoughts on. Its going to happen, gaijin started this podcast WITH ruri, he isnt just a "guest" he is the cohost.
3:45:19 The thing with the left stick camera for the circle input pokes on lance is that that's definitely intended though. In the in-game weapon tutorial for lance it states that the circle pokes will be aimed in the direction of the camera when using focus mode. So tbh I think the only reason why there's so many attacks and combos where you can't aim with left stick is because that wasn't how it's been designed, and you can only do it so easily with mouse bc mouse and keyboard controls are more of an afterthought
I totally agree with Gaijin about composers needing to be better known. Because they all have their own characteristics in each of the music they work on. Yuko Komiyama and Tadayoshi Makino is my personal favorites
I really didn't want to get in on the IG discussion, coz by now it's far too toxic. However, it was the weapon that got me interested in the series back in 4U, it's one of the two weapons I am comfortable enough to take on any monster in the series with. Nearly 2 thousand hours across gen 4 & 5. The beta IG felt clunky both on controller and KB&M. I miss the aerial bounce, it was my favourite feature. But I could learn to live without it. But the charged attacks really mess up the flow of the weapon. Charging hits 'during' a combo feels really off. And the big hit that uses all 3 of your buffs felt kinda lame to do just sort of randomly instead of at the end of longer combo. The weapon working better when in focus mode also feels weird. Only ranged weapons really do that. Ruri says it's a unique way to play now... it always was! It's still unique, but just in a different way. All this to say, Gaijin really gets the point: the weapon feels bad. As a long time player of it, it doesn't feel like the weapon we love. Fixing the control scheme won't fix the way it feels. It'll fix the weapons useablility but that is only part of a larger issue. I will give it another try on release, I have another weapon I'm comfortable using, but it sucks to feel it's identity change in a way that honestly could have been used with a new or different weapon entirely.
IG's biggest issue to me is what I like to call "input clutter". (edit: maybe calling it "ergonomic tax" or something similar is more accurate) It was already a bookkeeping weapon (gather essences, etc), but now it's also physically awkward to use. Forcing Focus Mode made me just decided to never even bother in the beta.
Mouse and keyboard baby. Less stress on camera movement and focus mode means you can do both while still attacking and moving without needing a claw. You can also enable gyro on controllers to be able to aim with motion control
True! Also it feels like the Hunter is wasted as soon as he/she touches the weapon. All precision is gone. The weapon drags. The combos feel pointless and that charging attack was all that was going on. But it's easy enough for hammer mains now. Maybe Ruri will play it as a second weapon if he likes it that much now. In favoured weapons it had had 4th place.
I feel like IG is a complete joke at this point and only a worthy newbie weapon. The few combos it has are now to slow, unprecise and weak. Combos are only usable in focus mode when the kinsect attacks with you and the hitboxes become so wide that you don't have to aim. No skill needed. Boring. That charge atteck. Why they've made it such a strong move? Lame! Hold button. Position near monster. Let go. Watch the hunter go off. That move makes hammer users look like they've got a master's degree. Same goes for the upward slash abomination. No skills needed. Wanna make damage? Spam that charge. Boooring! But wait, I'm still the mount master? Cool! 15 seconds of fun, then it's back to spamming charge attack. You're better of in a relationship because if you behave you get 2min of mount time. Did I forget something? Right, jumping! Jumping is awesome now and everybody that was never intersted in playing IG says so. And why is it better? Because you can only do it once now. So good. Ok, jumping attacks still don't make much damage but it's so good. Because you wanna jump in-between your charge attacks. It's so good! Yeah and so balanced now. Great. And Capcom got rid of all the unnecessary hitboxes of monsters. How nice of capcom to not give a bounce. But hey, I can pop wounds while jumping and that's about the only thing for this weapon that at least needs the tiniest amount of something that resembles skill. I just don't know if I'm allowed to do that 'cause it doesn't seem to fit the concept of holding down a button for 3 seconds, let go, repeat. Yes Mr. Khan, it's absolutely unique in that regard. No other weapon demands so little of it's player. Boooring! You can MASTER IG in one hour. That's all it takes now. And I hope Capcom will do the same to all the weapons. Whatcha say? Infinte wyvernblast through pressing button for 3 seconds? Sounds good, doesn't it.
As a Insect glave main, fixing the control scheme will not fix the weapon. For one, its none charged combo is *too slow* Its like they're punishing people for not using charge attacks. Two, the sidestep lunge is terrible! Even a none buff insect glave from other Monster Hunter games is faster. Its again another method to punish people for not using charge attacks. Three. You can discount the countless people asking for the bounce back, but these people also play the game. Why should a weapon they find to be fun be destroyed? How would you feel if they removed the gun lance from the game? (Or made it worse than any version in the series) Us IG users are sadly going through what hunting horn uses went through with rise/Sunbreak. This sucks because not everyone is able to find a replacement weapon. P.S. They can easily fix all of the problems I mentioned above.
Strongly agree with this point. People always say that the aerial attacks weren’t optimal, but moves don’t have to be optimal to be fun. People loved aerial IG and shouldn’t be attacked for liking a play style, even if it wasn’t the most damaging.
honestly for aerial they probably removed it for balancing purposes, cuz in Worldborne using IG meant you could dodge pretty much every single attack so easily, and in Risebreak the monsters had some wonky ass aerial hit boxes to catch IG users and it felt weird
@bombman1599 Who cares about balance if that means the weapon is no longer fun to use? Video games are suppose to entertain. To be a medium for fun. So in my opinion, fun should *always* trump balance. Especially in a PvE Cooperative game. I agree with Gaijin, the game now Actively punishes those who jump in the air. It's unique future is now a punishment. It's like they don't want people to use the weapon anymore.
@@AntonioCunningham Balance is important, and if some IG players only enjoyed the weapon for a playstyle introduced in World, then they can keep playing it in World. They don't have to play IG in every game, it's been reworked in every entry since it was introduced. Balance is also super important in PvE games as well, and aerial Glaive forces the devs to balance around it by making hitboxes worse or creating moves specifically designed to swat people out of the air. Not fun for everyone, better to just remove it
The IG bounce would also solve alot of issues. Allow me to bounce and I can move my camera during that bounce. I can charge during that bounce. I can set up my angles during that bounce. There are 13 other grounded weapons. Let the ONE arial capable weapon keep its core capabilities while upgrading its others. I love the new changes, minus them taking my bounce. The bouncing was FUN. It was tactile and it was useful. The weapon feels soooo lacking now.
For accessing Mighty Charge with hammer and the timing: You can hold all the inputs; so for example after upswing just hold R2+Triangle+Circle and you will transition directly into Mighty Charge at the first available frame.
It’s just how me and gaijin speak, we speak exactly the same way when we’re not recording. Sometimes I interrupt him, other times it’s the other way around.
@@rurikhan Even if that is true, I think its muddies the points you are trying to make and leads to a less polished conversation. I really wanted to hear Gaijin explain himself about the insect glaive but you jumped really quickly before he could elaborate. Even if he was wrong, I wanted to hear what he had to say, fully. Love you both and been watching for years.
Yeah I agree with the comments. Ruri you’re passionate about the game I get it but you gotta let Gajin speak his opinions. Even if you disagree which is totally fine you need to allow the other person to speak. Shows respect, maturity, and gives the listener a better experience.
Personally i found the performance on xbox with resolution mode to be fine, but i might just have stockholm syndrome from playing Rise on a switch all summer.
Could be worse, I’ve played FFXV on what could only be described as a potato graphics card (seriously, it could run modded Minecraft and that’s about it lol) 50hrs of the game was at 15fps AT ITS BEST! Then I got a proper GPU and the difference was massive!
21:31 Gaijin, the thing with the same card with different amounts of VRAM is they are actually different dies/cards altogether! The most recent example is the 3050 6GB and 8GB. The original 8GB is about 10%-20% stronger than the 'new' 6GB one, because the 6GB version has less vida cores and shaders!!! Nvidia is actually the biggest offender in this space. When the 40 series launched they originally announced two versions of the 4080, a 16GB and a 12GB versions. However the 12GB version used a less powerful die! The backlash was so hard they had to rebrand the 4080 12GB as the 4070 Ti. The backlash was obvious, the tactic was a very misleading marketing! You would think the only difference between them was the VRAM, but it was not! The only recent cards that do not follow this pattern are the 4060 to 8/16GB, the 7600 XT 8/16GB and the ARC 770 8/16GB. For the most part the performance is the same, with the only difference being the actual VRAM they have.
Hunting Horn offset attack kinda unknown facts: 1. The back flit you do in the beginning of it, has I frames; 2. You can perform the offset attack while performing other songs; 3. You can return to your performance after the offset attack by pressing R2 (I think, i play on keyboard);
IG charge is actually just Nero's gun in DMC, and a lot of people rebind that to a more comfortable button. It's definitely gonna be divisive though, it reminds me of when they added the charged sweep to Lance. That was then the best DPS and people, Ruri included, didn't like it.
My suggestion for IG controls changes for the charged move is to have you hold the button to start the charge and then when the charge animation starts you can let go and it'll start changing itself passively to free up your finger then just have you press it again to activate the charged move when your ready that also doesn’t change the moveset or button layout and free's up you're finger to aim the charged kinsect and to press triangle/aim when charging the Square move. I also assume the reason the charged kinsect aims at an upward angle is because they know the controls are wonky and that people can't aim well its like a way to account for people who'll probably just look straight forward and not aim upwards cause well they can't really
As someone who got his first PC pre-built from a friend and having NO idea where to even start, the whole performance talk in the first hour or so, is both insightful and headspinning at the same time. I intend to finally upgrade for Wilds (probably not on release though), so all that info is gonna be helpful. Thanks!
Let's be honest ruri is going to use double gunlances 😂 he really enjoys hunting horn this time around but I could really see him with akimbo gunlances basically
'Frame gen required for 60 fps' was already a big red flag to begin with, all we can do now is hope for a decent optimization, I dont expect it to be great on release either, I just hope it isnt terrible
People mention World/Icebornes bad performance at launch, but here’s the deal; they were the first MH game and expansion to be ported to PC after previously being the first MH game and expansion to be brought to modern consoles and they were not released at the same time as the console releases Wilds will be released on PS5, Xbox Series S/X and PC simultaneously, so they have a better incentive to optimise the PC version
At this point, you are inviting guest to listen to you, not to hear them, let them speak, we already know your opinion or the "gunlance guy recognized by developers" story, please
No it didn’t. Worked on my machine without issue. Just like with wilds, you have cheap gamers on old dusty rigs expecting 60fps at max settings and 1440p back then. They’d have CPUs several generations old, outdated drivers and bios, and a refusal to use low or medium graphics.
Oof with the IG segment. What if Gaijin were to lecture Ruri on GL because as a GL main, he was playing it wrong because Gaijin has a more "optimal" way of playing it. I get that Ruri disected the demo for content but he does not need to be such a smartass about it.
I wasn’t being a smartass, I was disagreeing, people still see this show as if I’m interviewing Gaijin, I’m not. We’re just friends shooting the shit. I refuse to believe that people talking to everyday friends just sit there and raise their hand waiting for their turn to speak, this is not how natural conversations take place.
3:30:03 there was a setting for changing how long before the game recognizes a button hold. I didnt get to test it with the IG but i wonder if thats what gaijin is having issues with. I loved the IG in wilds, I loved the IG in world. But I DO agree that i hope it can change to not just be a "charge up to big attack, rinse and repeat" cuz that gets boring, i hope we can get to where you build up to the full 3 essences for a dps boost to go ham on combos that could end on the big spiral slash. But the fact that its another build/spend on repeat kinda sucks
Dude they need to fix hitstop for sure. Charge blade and GS feel so much worse in that aspect than they did in world. Like they have no weight. A prominent issue in Sunbreak too.
Wouldn’t a weapon with more weight have less hitstop as it has more inertia though Hitstop is just artificially added animation pausing for effect but, I’ve never found the effect compelling. It’s like adding lens flare to a third person game, or depth of field. You’re literally adding unrealistic distractions or deliberately blurring my screen… who’d want that? I find hitstop to be in the same vein just not as bad. It’s unrealistic and slows down the pace for… reasons? Not to mention with multiple monsters you could be hitting two or three mons in one swing so I’m not even sure we’d want it to be like world.
The actual point is not even the Ray Tracing, is the fact they use Frame Gen as a crutch to not optimize the game properly edit* and when I say "they" it does not mean "the MH team on this beta", I mean developers in general today
I don't think that this is fair. Optimizing the main game thread to run in parallel on separate cores is far from easy, And, not only is it a challenging task in and of itself, often times it's limited how many threads you can split it into while keeping them synced to both each other and the other threads running. You have zero evidence for this opinion, and simply making this claim in a vacuum lends zero credibility to this idea. Even if a game is perfectly optimized for this, often times you're looking at up to 3-4 threads for the main game thread. It's definitely not fair to Capcom developers to assume they did nothing to optimize the game, especially in the case of a BETA, which is a separate build from the main game, and so gets separate optimization, usually with a much smaller effort than the main game does.
@@Sarugakil0l we say this because their passed games have all been poorly optimized. On this front they have lost all good will. We have no good reason to trust their future releases will be well optimized games.
The most important things about Kunafa Village was baby seikrets. Baby seikrets running around, getting fed, and sleeping. Plus the cheese ingredient even makes the cabbage look tasty enough.
Cabbage is underrated and super versatile. There are many cuisines in the world that do wonderful things with cabbage, especially Korea, China and Japan. I forgot we were talking about monster hunter.
No weapons in wilds should require a wound pop to function. Thats my big change i want. The wounds should be a great teamwork opportunity, i mount, create wound, move to another spot, create wound, etc etc and my friend who uses a bow can pop them all at once, it worked so well but capcom made it a point of contention and infighting instead of working together....
I completely agree with the problems of control scheme on insect glaive but there is way more too it. IG is the only weapon that has had a mechanic stripped from and added something that feels worse to use. Not only that but with arial insect glaive gone it is the only weapon that does not have a reliable way to counter or dodge an attack. Literally every other weapon got adept dodges, counters, offsets, or perfect blocks except IG. It's not just that the new stuff feels bad it is that it is being treated worse that every other weapon. I mean seriously its 3 extract spender not only is super interruptible but it does worse damage and never gets 3 extracts back because of monster design. Like why not at least give it hyper armor like long sword. I would get arial being gone if every weapon was more grounded and less flashy but that is just not the case and IG is just being treated worse that every other weapon.
@@werecoth beginning of vaulting has always had I-frames it's just very small window. Seems like vaulting backward now has more but idk for sure. IG is literally the black sheep of Wilds (if it's not Lance), gets literally nothing, still has to micro mange kinsect, now has to micro manage control scheme. Highest skill ceiling weapon, like does CB have to worry about phials? Does LS have to worry about red gauge? Does Bow have to worry about stamina now?
I agree with you on the IG part. Gaijin is a IG vet, his thoughts here have a lot of weight. Telling him “skill issue” is a bit rude tbh. If there’s anything he knows well it’s Insect Glaive.
I think the reason why some people say that world looks better is, because world picture quality is really nice sharp, while to get sharp picture in wilds you have to have really good pc, otherwise you have to use upscalling which together with the very bad temporal AA makes the game look blurry. Also the way textures are loaded in wilds you many times encounter very low res textrures pop, and sometimes they dont even switch to the higher ress, which is not happening in world.
It’s important to note that all the melee weapons in the beta had one level of speed sharpening, with a maximum of two levels so each level probably gives a bigger boost than say in World or arise. So our perspective on sharpening might be a bit skewed based on that
In regards to the performance on PC discussion for the low end... there is a lot of people who THINK they are high-end PC gamers, that really understand nothing. Steam's listed MIN specs are: - Intel i5-10600, i3-12100F, or AMD Ryzen 5 3600 - NVIDIA GTX 1660 Super or AMX RX 5600XT (both with 6GB of VRAM) That is MIN specs, that should land you at 1080p 30FPS, on low-to-medium settings, at best. Like, if you picked the Low or Medium preset, you are good to go. If you wanna fiddle with every setting possible, you MIGHT get a slight bit more out of it. The listed Recommended specs, which I assume is for 1080p 60FPS (because this is pretty close to around the console specs), are: - Intel i5-11600K, i5-12400, or AMD Ryzen 5 3600X or Ryzen 5 5500 - NVIDIA RTX 2070 Super, RTX 4060, or AMD RX6700XT (Nvidia with 8GB of VRAM, AMD with 12GB) If you start climbing above these specs, then sure, start pushing to 1440p, or even 4k, with 60FPS. I have my preference of not caring about going past 1080p (monitors are 1080p, 144hz, 0.5ms latency). So I get to shove a ton of my hardware into performance, which is my preferred way to game. Give me 1080p 120FPS all day every day. People who do not understand hardware (not our podcasters here, but a large chunk of the more recent internet gaming community) need to shut their mouth, and ask friends who DO know more. I have a friend who is waiting on inheritance to be finalized, to upgrade his PC. He was TECHNICALLY below the min specs (GTX 1660, not a Super), but wanted to try and play. When he asked if he could play it, I told him he can try, but the results will not be great. He gets the Beta rewards for making a character, which was all he really wanted to lock in, but yeah... he had the polygon stuff happen.
well at this point when i think about it, the glaive charge should rather be a meter that fills up when the kinsect attacks the monster or something unique and when it's up you can just press a button. like what's so special about holding down a button for 2 seconds and screwing it up 50% of the time.
I played cb with toggle focus. Just takes a bit to learn not to push forward+circle to not slide, just like not pushing forward+circle to avoid the shield bash combo on sns. Also, i was able to avoid a lot of the camera problems with a setting that most people probably turn off. If you leave the camera lock on enabled, the camera will passively follow monster movements and, with focus mode, keep your character facing more or less towards the monster. This makes it so you only need to make minor adjustments to aim your attacks.
I do feel like they should change sharpness to no longer be an “all or nothing” animation. You could have each drag with the whetstone restore a certain number of sharpness units, and if you roll cancel that amount is what you get. The animation can continue as many times as it needs to bring your sharpness back to max. Have quick sharpen increase the number of sharpness units each whetstone restores so you get to max in less time. We’ve lost the decision making of “When is a safe opportunity to sharpen?” because it can be roll canceled, making it effectively always safe. Changing it to the way I suggested would at least give you the decision of “How much do I want to sharpen? If I sharpen now it will be really fast because I’m only missing a little bit of the bar. Or I could keep attacking, but it’s going to take longer to restore all this sharpness the longer I wait.” And how does this effect skills like razor sharp? You could activate the skill with one grind of the whetstone whenever it runs out to maintain even a sliver of high sharpness, but that means you’re immediately sharpening every time it runs out. But that sharpen would be faster, so technically it’s buffing razor sharp because it’s easier to activate. Anyway that’s just an idea.
When I was playing solo in the beta, only the first focus strike would flinch the monster. A second focus strike in a row wouldn't flinch. Maybe there's a timer on flinching?
In my experience it flinched every time so long as you waited a little bit. Seems like it didn’t affect normal staggering so you really could screw over a monster especially if they’re trying to get away
Link party will also notify others in the party of a quest creation and offer a priority slot (that ignores alma set party limit) for them to join. Joining this way behaves the same as joining from the quest board. You start at their camp you are ejected after quest complete. Unless you environment link.
How gaijin feels how glave feels different it's exactly how I feel whit rise hunting horn. Rise hunting horn is fun and powerful, but it's not the wepond I felt in love with.
Haven't finished the video yet but my 2 cents on the whole performance section Regardless if a 3060 is considered a "budget" GPU (certainly not affordable where i live...), it matches the minimum required specs for the game and i think it's reasonable to expect it running at a consistent framerate. I have a 3070 and i couldn't really run the game well even on low. Granted, my CPU isn't the best but it's above the reccomended specs. I think the notion that gaijin's PC is "top 2%" is skewed at best, i'd be surprised if his machine is matched by even .5% of players. And yes, surely the performance will improve in the coming months but performance isn't this magical button they press before shipping. This close to release they can certainly improve it but they cannot really *fix* it. We're several months past Dragon's Dogma 2 release and it's still a performance trainwreck on even high end machines. After a lot of tweaking with settings and using some auxiliary tools i've managed to get my game into a playable state but it's unfortunate that unlike previous entries i can't really pull new friends into the franchise this time around, since hardly anyone here in brazil can afford a proper machine to run this. Finally, on the point of Frame Gen being used to support RTX, while that can be true usually, I don't believe Wilds is making use of RTX currently. Frame Gen is being used industry wise to excuse poor optimization, RTX just happens to be another current technology that really hurts optimization, but they aren't exclusively related.
Don't know if someone said before, but the reason why you can't have frame gen on on dlss for non 40- graphic cards is because the generated frame from this technology uses AI to create it, While FSR is Open Source it can be used on any graphics card, as well as its FG, but its not powered by AI, just calculations made by software that creates the frame. This is the reason why you can use FG-FSR for any Nvidia card but cannot use FG-DLSS for the older ones.
I have a suspicion that the base camp we see in the demo is only the hub world at the beginning of the game, and then they set up a more permanent base camp later where it will make more sense for 16 players to be seen.
Rurikhan i really love you man , but please listen more and stop interrupting often because believe it or not it actually annoying for us ( the listeners)
Optimization: Totally agree about the last months being for bug fixes and optimization. However to memory I do not recall a release copy of a game improving the frame rate by 20-40 FPS. Personally I do not mind all that much. The Beta ran at an acceptable pace for me so any improvement will be appreciated and I will enjoy the release regardless. A steady 60 or 120 is ideal but not by any means necessary. Mostly just hope to avoid spikes as much as possible.
A lot of changes like being able to roll out of the sharpening animation, being able to walk/Run while drinking, perfect guard/evade and counters, calling seikret mid fight and stuff like that makes sense if your game has the problem of the fights being so fast paced with very aggressive monsters giving you very little room for a lot of these actions. But if they just add it to make the game feel more cool and exciting without the monsters actually kinda demanding those changes then the combat will be more like a hack and slash. And I can really see that with basegame wilds. I know it's just a beta but the fights didn't really demand all these new changes from me. You can beat everything in the beta with basic MH1 movesets. The only times where these changes really were necessary was when fighting 3-4 doshaguma at once. I myself turned more and more into an endgame monster fighter instead of a hunter. With all these really good optimized endgame sets, clutch claw, masters touch, health augmentation etc I'm a really spoiled hunter. I go into hunts and just ignore most hunting mechanics like searching, tracking, sharpening, healing / using items etc. It's just get to the monster as fast as possible and kill it as fast as possible (I'm not speed running tho). And it makes complete sense that we just try to optimize as much as possible and I'm kinda fine with that being the reward of a long grind at the end of a game. But especially during a playthrough imo Monster Hunter should feel more like a Hunt instead of a fight.
Your focus mode on controller is completely a non-issue if you use focus target camera. Turning to face the camera position is super simple if your camera is auto tracking the monster. :P
The real problem isn't that the weapons aren't balanced. The problem is that Capcom buffs popular weapons more and nerfs them less, which leads to more players playing that weapon, which leads to even more buffs and even less nerfs, which leads to even more players and so on. It costs a bunch of money to develop for this many weapons and if it is not worth it, because to little people use it, they might even drop a weapon. And lets be honest, if Capcom says that they'll drop a weapon to free up money to make the Game better, will you care if it is not a weapon you play, or will you go "better game? great!" ?
@@maddo-hq9jr I was talking in general, not only IG. You bring up a good point, but from what people are saying (I think) a lot of IG players will drop the weapon. So we will able to see how they'll treat a less popular IG in the future. Maybe nothing changes and my concerns are invalid. I hope so, but we will have to wait and see.
@@Balkoth07the real issue is the design philosophy of reworking weapons is to make them as simple as possible. bow does more damage with its homing arrows than aiming. rewarding you for doing the easy option. ig rewards you for spamming strong descending slash and spiral, both moves together do twice the damage of two great sword tcs. like seriously? no combo routes no meter build up, just let it rip, get triple up and repeat. or do strong descending over and over again and still do more damage than any other option ig has. gunlance is in the same boat, it's new mobility option it gets can only combo into its strongest move. i just shelled out of the way from the monster what should i do? do i do 30 damage or 150 damage hmmm tough choice. speedruning is irrelevant. the convenience of this combo makes doing anything else pointless just on consistency alone, not even considering the massive damage difference. just one combo, reload, repeat over and over again. worst part is gunlance gets multiple shelling types that diversify its playstyle. but this new combo benefit them more than their other strengths. you pick 3 shelling types but do the same thing with them, it's a joke. weapon balance is broken right now, i see people are worried about other things with their weapon, i understand the concern and frustration but they are quite honestly insignificant in comparison to this issue of weapon simplicity. i don't have a problem with weapons being accessible but i think anyone would agree that a weapon being reduced to one combo over centralizing the moveset is a bad design, and there are better ways of doing this without lowering the skill ceiling lower than the floor. wirebugs atleast had cooldowns and usually would work with the rest of the moveset as an addition even though they were spammed, but these moves are their own thing and make the whole kit pointless. which is really backwards because greatsword was reworked to not be just tcs, they buffed its other moves and reduced tcs. upsetting moat tcs spammers but then go and make other weapons play exactly like that but have an easier time using moves that do more damage than it without any effort in landing the moves on a monster still on its feet? it makes no sense. i have copium this is beta stuff and they will fix all this later, but seeing them intentionally make bow homing arrows do more than normal aim makes me think they don't care about vets, cause we are already buying the game and want it to be ubisoft levels of accessible, i just don't know.
I agree with Ruri, I also feel the beta was primarily to see server stability and to test how cross platform play works. This is the first time the MH implements cross platform play so ot is new territory for them. I think the performance was enough that many could try the game to get a feel of how it will play. Sure, unless you can brute force your way with a ultra high end GPU yo would most likely see a somewhat ugly game, but had enough to check of the game was for you or not. I still think they need a ton of optimization, more so since the recommended specs for PC demand a 6700 XT, which is equivalent to a 4060ti/3070, all three of them being mid range GPUs of previous gens. Plus this is to play at 1080/60fps WITH FRAME GEN. This last part is what makes it worse, since it means the game will run at 30-40 frames without framegen, which makes the input lag a big concern. I have a 6700XT and a 5600X and I could run the beta with medium settings and FSR/FG at around 80-90fps just fine. The game looked ugly as sin and had a ton of ghosting. But, for FSR they used version 3.0.3 instead of version 3.1 which improves the frame gen and the upscaler quality. For the final release I hope they implement the lastest FSR and DLSS available at this time (DLSS 3.7 and FSR 3.1). If the do this then the games will probably run better on the recommended hardware and even lower. I will run the game with my current setup, but I do plan to updagrade to a better GPU/CPU before the expansion launches a year or so after the release of Wilds, probably a 8700XT or 8800, to run the game at 1440p 60fps with high/very high settings.
Too much focus on the GPU side in this talk. MHWilds is heavily CPU bound, a low/mid tier GPU that is able to do dlss and fgen with a very good CPU (5700x3d plus) ran the game fine.
Can someone tell me why people think the new world is in the west? Like, the fleets in World arrive at the southwest of that continent, and there's a huge unexplored landmass to the east of the map. And when the 5th fleet approaches the continent, they don't sail around it to land, they just head straight for it. I always imagined this all to mean the new world is to the northeast of the old, with the hinterlands being northwest of that. So I also think Wilds takes place further inland in the new world, perhaps even with the Wildspire Waste and Windward Plains being in the same massive desert.
@@tammywacha i was wrong about the forbidden lands being in the lore before world (although from looking online, some people speculate the fonron region, part of the old world, to be where it takes place). but regardless, its confirmed in the intro cinematic that the forbidden lands has been off limits for over a thousand years. I highly doubt wilds takes place even close to that long after world. Thats the biggest piece of evidence its old world in my book. it seems like we dont have objective definitive proof, but i think the arrows point to it being in the old world, but an undocumented part of the old world that was never explored because (perhaps until now) it was too dangerous. thats why a lot of people myself included seem to think its old world
@@epsilon1372 I guess the only way to be certain is to wait for the game to come out and see if anything gets confirmed. I'm still of the mind that it's in the new world, or at least near it, since there are so many similarities between the Wilds expedition and the World research commission. But again, we'll see, or we might not.
That was already implemented in the beta actually. You can rebind the buttons separately for each weapon and the “hold focus mode” and “toggle focus mode” are two different buttons. So you can bind whatever one you want on each weapon. At least that’s how it works on Mouse and Keyboard.
first i want to say i was a bit thrown off for being a 4 hours podcast, but i´am really glad i stay. I want it to add a couple thing In the multiplayer experience i can tell it did a great job by showing me player i was interested in playing with, i think i did a great job with the hunters ID, showing me the 16 players that are in my list of friend or friends from them also, from i can tell streamers use a password to join a posted quest, in stream was ping the lobby Id and quest Password
35:05 I had issues with Iceborne at launch. Ended up buying a 1660 Super online an hour after launch when I realized the game was unplayable with the old card. I recall them fixing the issue a few weeks in, but at that point I had already given the old GPU to a friend. Still one of my all-time favorite games/expansions though.
To whom this might be useful: Using a 3060Ti and an i5-12400F, I had the game running on high settings, 1440p, 45-55 FPS during Rey Dao fight. Dunno if I had frame gen on but the gameplay felt smooth.
I hope they bring back the Squad system from World, where you can create squad lobbies. That way i can choose whether I want to be in a "Mega" lobby or one with friends.
Cleaning the house and shoveling snow has never been better!! Double down on Dad Puns!!! 😂 Great Show! Would love to see another demo I was really hoping SnS would be my main and I just feel it is missing one big follow up of skill to its kit I am torn with CB and SnS (if SnS doesn't get a follow up or finisher) and Bow will be 2nd.
I'm a big fan of the podcast so it feels kinda surreal everytime I'm casually listening and you guys give me a shout-out haha. I'm like "hmm... Davi Vasc... Wait, that's me!"
O teu conteúdo é muito show, Davi. Acho muito legal quando alguém analisa trilhas sonoras de jogos de um jeito mais técnico, e vc faz com uma linguagem que é fácil pra quem não entende muito de teoria musical compreender.
Valeu Galera! Much love.
Man, just watched your video, not only the theme but the sound design of Rey Dau is great, like when it's wings flap you can here some kind of wind chime/stone grinding into each other
I love your videos sir Davi Vasc ❤
The GOAT
Thanks for the shout you guys. The music is really impressive so far. ❤
Gaijin: “I think that-“ Ruri: ” “I disagree”
Gotta agree with the people here saying you interrupted Gaijin pretty often this time
He’s explained why it happens before, just drop it. If Gaijin was bothered he would say something about it or just keep talking over Ruri, he doesn’t need defended
@@joshlewis8860he should wait for a moment to see if gaijin is done talking to account for the latency
3:37:40 Gaijin, thank you.
You know what you're talking about.
Bro doesn't let the guy who mains the weapon speak about how the weapon feels different, how he doesn't like how it is. it's fine for you to like how it is now, but you didn't respect his opinion at all and basically refused to listen to him or how he feels. Mad disrespectful
Ruri “No no no you’re not understanding” Khan
I mean tbf Gaijin does not seem very adept at listening
@callanharvey6264
They're both bilingual and are speaking with an incredible amount of latency between them
@@callanharvey6264 or at the game in general, my man says he doesnt plan to use focus mode which is the main mechanic of this game lmao
@@jupitel7
I think that's fine. I like focus mode, but I get not using it. They're super different playing styles
Focus mode is optional bruh. Hunt how you want I say. Personally I won’t use it. Attacking the wounds without focus strike still does more damage so it’s more fulfilling for me to do it rather than a hand-me-down one button attack.
Ill forever be grateful towards gaijinhunter for helping my MH4U and MHGen journeys since release. The GOAT of MH content imo.
I am one of the IG mains that will not be playing it anymore due to the loss of aerial mode.
Well luckily there is a ton of other options
Please let Gaijin finish expressing his point. AND its not Discord lag that is causing this. If he wasn't a friend, he would call you rude.
Seriously. I can't even watch this with so much talk over. I know you guys are excited but this is unwatchable
Okay Biden. Calm down. Let’s get you your ovaltine
@@limhaoming nonsense. This was a refreshingly feminist podcast where he treated a man the same way most men would treat a woman. Much progress, such wow.
@@iESCAP1SMI lost braincells reading this
@@demonhunter4349 I absorbed them.
Thanks for getting me through my shift at work! Started the pod about half way into my shift and im still listening to it on my bus home 😂
just a note : Optimization is not something you can just staple at the end of a finished product and magically makes it work better/faster.
it has to be considered since the beginning of a project, and considered throughout the implementation.
I completely feel Gaijins frustration with Voldemort.
I think in that section he was interrupted a lot and could not really explain his perspective. Basically like if Gaijin would lecture Ruri on GL.
IG is an alright weapon now, but it's just not as fun anymore. For multiple more reasons than just controlls, aerial, or the "rotation" being forced into RSS.
Voldemort?
Agreed, wish he could have explained his perspective more
@@b.b6656 can someone tell me what the voldemort deal is?
idk I think Gaijin kinda admits he doesn't have the technical skills based on his weapons choices, he really wasn't qualified to speak on wilds IG when it is especially super technical now, arguably the most technical.
@@AyBee9725they call insect glaive "voldemort" (gaijin called it that when they talked about weapons to avoid talking about it so soon)
Hello Ruri, big fan of both of you. But this podcast could work better if you let Gaijin speak out his thoughts more instead of keep talking about your experiences. Thank you.
As an IG main since 4u 100% agree with Gaijin's points and it feels kinda annoying that Ruri is constantly saying "oh no THIS is how you use the weapon", the charge times are incredibly awkward and it breaks a lot of the flow the weapon used to have, and only having the changed moveset on triple buff is annoying because it used to be get red and white and do a lot of damage then get orange to extend the damage up time and now if u don't have triple buff the weapon is useless
Seemed hard to get any point across in this podcast. It's 4 hours long and Ruri talked for 80% of it.
It's starting to feel anymore like he thinks he's more knowledgeable than everyone and feels the need to tell everyone why they're wrong.
Okay grandpa. Let’s stop the hyperbole. It is absolutely not “useless” without the buffs lmao
@MysteriousStranger50 it literally is though it's slower than molasses and you will get hit trying to do any kind of combo
I find the concept of the charge attack so weird.
It doesn't belong in MH because it demands nothing from the player.
Hold button and release.
Hunters does everything automatically. It is so dumb and boring.
Please less DISAGREE spamming until Gaijin finishes his sentence. Please.
This is not a discussion, it's 2 people talking at each other.
How isn't it a meme yet that Ruri lives in a constant sleep deprived state?
I like to imagine he'd join team darkside if only he slept enough
I'm not entirely sure what they were going on about with the sharpening. The weapons had built in speed sharpening as their skill. Of course it was fast. It'll be as long an action as every other MH game without speed sharpening
Soo true 😂😂😂
One change they made that does make a difference is that each time your character performs the sharpen motion, you get some sharpness back. You don't have to finish the animation anymore.
@ethanowens473 I did notice that, and honestly that's how it should be. Getting 3/4 sharpens, hit by a conchu, and now technically needing 7 swipes to sharpen is one of those minor immersion breaking things.
the only difference between Alma's outfit in the intro and her regular outfit is the big jacket. That's it.
You already know we'll be able to customize her outfit just like the handler in MHW
Love it
@@shimik11 What if... when the oilwell basin is on fire, she leaves her jacket in her bag on her seikret.
I'm not an IG specialist but I used this weapon a lot in iceborne and I loved it! Im so sad about the state it is in Wilds, its quite disappointing, considering that a lot of other weapons received so much love in this game, at least so far. Also, I do think that World looks better than Wilds because the latter uses a filter that, to me, makes the environment and the monsters almost look like they are covered in oil or something...
Yes ruri interrupted gaijin alot but it happened the other way also, its what happens when you are talking to one of your best friends about something you both have alot of thoughts on. Its going to happen, gaijin started this podcast WITH ruri, he isnt just a "guest" he is the cohost.
3:45:19 The thing with the left stick camera for the circle input pokes on lance is that that's definitely intended though. In the in-game weapon tutorial for lance it states that the circle pokes will be aimed in the direction of the camera when using focus mode. So tbh I think the only reason why there's so many attacks and combos where you can't aim with left stick is because that wasn't how it's been designed, and you can only do it so easily with mouse bc mouse and keyboard controls are more of an afterthought
I totally agree with Gaijin about composers needing to be better known. Because they all have their own characteristics in each of the music they work on. Yuko Komiyama and Tadayoshi Makino is my personal favorites
I really didn't want to get in on the IG discussion, coz by now it's far too toxic. However, it was the weapon that got me interested in the series back in 4U, it's one of the two weapons I am comfortable enough to take on any monster in the series with. Nearly 2 thousand hours across gen 4 & 5.
The beta IG felt clunky both on controller and KB&M. I miss the aerial bounce, it was my favourite feature. But I could learn to live without it. But the charged attacks really mess up the flow of the weapon. Charging hits 'during' a combo feels really off. And the big hit that uses all 3 of your buffs felt kinda lame to do just sort of randomly instead of at the end of longer combo. The weapon working better when in focus mode also feels weird. Only ranged weapons really do that. Ruri says it's a unique way to play now... it always was! It's still unique, but just in a different way.
All this to say, Gaijin really gets the point: the weapon feels bad. As a long time player of it, it doesn't feel like the weapon we love. Fixing the control scheme won't fix the way it feels. It'll fix the weapons useablility but that is only part of a larger issue. I will give it another try on release, I have another weapon I'm comfortable using, but it sucks to feel it's identity change in a way that honestly could have been used with a new or different weapon entirely.
IG's biggest issue to me is what I like to call "input clutter". (edit: maybe calling it "ergonomic tax" or something similar is more accurate)
It was already a bookkeeping weapon (gather essences, etc), but now it's also physically awkward to use.
Forcing Focus Mode made me just decided to never even bother in the beta.
Mouse and keyboard baby.
Less stress on camera movement and focus mode means you can do both while still attacking and moving without needing a claw.
You can also enable gyro on controllers to be able to aim with motion control
True! Also it feels like the Hunter is wasted as soon as he/she touches the weapon. All precision is gone. The weapon drags. The combos feel pointless and that charging attack was all that was going on. But it's easy enough for hammer mains now. Maybe Ruri will play it as a second weapon if he likes it that much now.
In favoured weapons it had had 4th place.
I feel like IG is a complete joke at this point and only a worthy newbie weapon.
The few combos it has are now to slow, unprecise and weak. Combos are only usable in focus mode when the kinsect attacks with you and the hitboxes become so wide that you don't have to aim. No skill needed. Boring.
That charge atteck. Why they've made it such a strong move? Lame!
Hold button. Position near monster. Let go. Watch the hunter go off.
That move makes hammer users look like they've got a master's degree.
Same goes for the upward slash abomination. No skills needed. Wanna make damage? Spam that charge. Boooring!
But wait, I'm still the mount master? Cool! 15 seconds of fun, then it's back to spamming charge attack. You're better of in a relationship because if you behave you get 2min of mount time.
Did I forget something? Right, jumping! Jumping is awesome now and everybody that was never intersted in playing IG says so. And why is it better? Because you can only do it once now. So good. Ok, jumping attacks still don't make much damage but it's so good. Because you wanna jump in-between your charge attacks. It's so good! Yeah and so balanced now. Great. And Capcom got rid of all the unnecessary hitboxes of monsters. How nice of capcom to not give a bounce.
But hey, I can pop wounds while jumping and that's about the only thing for this weapon that at least needs the tiniest amount of something that resembles skill. I just don't know if I'm allowed to do that 'cause it doesn't seem to fit the concept of holding down a button for 3 seconds, let go, repeat.
Yes Mr. Khan, it's absolutely unique in that regard. No other weapon demands so little of it's player. Boooring!
You can MASTER IG in one hour. That's all it takes now.
And I hope Capcom will do the same to all the weapons. Whatcha say? Infinte wyvernblast through pressing button for 3 seconds? Sounds good, doesn't it.
The redesign for the Insect Glaive is so bad that keeping helicopter in would have been a basic mercy in recommence for all else they've done to it xD
As a Insect glave main, fixing the control scheme will not fix the weapon.
For one, its none charged combo is *too slow* Its like they're punishing people for not using charge attacks.
Two, the sidestep lunge is terrible! Even a none buff insect glave from other Monster Hunter games is faster. Its again another method to punish people for not using charge attacks.
Three. You can discount the countless people asking for the bounce back, but these people also play the game. Why should a weapon they find to be fun be destroyed? How would you feel if they removed the gun lance from the game? (Or made it worse than any version in the series)
Us IG users are sadly going through what hunting horn uses went through with rise/Sunbreak.
This sucks because not everyone is able to find a replacement weapon.
P.S. They can easily fix all of the problems I mentioned above.
Tbh them removing the Gunlance in some entries could be considered a mercy.
Strongly agree with this point. People always say that the aerial attacks weren’t optimal, but moves don’t have to be optimal to be fun. People loved aerial IG and shouldn’t be attacked for liking a play style, even if it wasn’t the most damaging.
honestly for aerial they probably removed it for balancing purposes, cuz in Worldborne using IG meant you could dodge pretty much every single attack so easily, and in Risebreak the monsters had some wonky ass aerial hit boxes to catch IG users and it felt weird
@bombman1599 Who cares about balance if that means the weapon is no longer fun to use?
Video games are suppose to entertain. To be a medium for fun. So in my opinion, fun should *always* trump balance. Especially in a PvE Cooperative game.
I agree with Gaijin, the game now Actively punishes those who jump in the air. It's unique future is now a punishment.
It's like they don't want people to use the weapon anymore.
@@AntonioCunningham Balance is important, and if some IG players only enjoyed the weapon for a playstyle introduced in World, then they can keep playing it in World. They don't have to play IG in every game, it's been reworked in every entry since it was introduced. Balance is also super important in PvE games as well, and aerial Glaive forces the devs to balance around it by making hitboxes worse or creating moves specifically designed to swat people out of the air. Not fun for everyone, better to just remove it
Gaijin and hating Sony, name a more iconic duo.
LOL
Gaijin and hating the naming conventions of xbox?
Gaijin is just cynical in general
The IG bounce would also solve alot of issues. Allow me to bounce and I can move my camera during that bounce. I can charge during that bounce. I can set up my angles during that bounce. There are 13 other grounded weapons. Let the ONE arial capable weapon keep its core capabilities while upgrading its others. I love the new changes, minus them taking my bounce. The bouncing was FUN. It was tactile and it was useful. The weapon feels soooo lacking now.
For accessing Mighty Charge with hammer and the timing: You can hold all the inputs; so for example after upswing just hold R2+Triangle+Circle and you will transition directly into Mighty Charge at the first available frame.
These two need to make an agreement about talking over each other
I think it's due to the latency in their call.
It’s just how me and gaijin speak, we speak exactly the same way when we’re not recording. Sometimes I interrupt him, other times it’s the other way around.
@@rurikhan Even if that is true, I think its muddies the points you are trying to make and leads to a less polished conversation. I really wanted to hear Gaijin explain himself about the insect glaive but you jumped really quickly before he could elaborate. Even if he was wrong, I wanted to hear what he had to say, fully. Love you both and been watching for years.
@@rurikhanyes just like we all do in the real world. Thats why we love your content. Real and on the spot
It's called friendship. This is two blokes who are mates with good chemistry having fun.
Yeah I agree with the comments. Ruri you’re passionate about the game I get it but you gotta let Gajin speak his opinions. Even if you disagree which is totally fine you need to allow the other person to speak. Shows respect, maturity, and gives the listener a better experience.
Personally i found the performance on xbox with resolution mode to be fine, but i might just have stockholm syndrome from playing Rise on a switch all summer.
Could be worse, I’ve played FFXV on what could only be described as a potato graphics card (seriously, it could run modded Minecraft and that’s about it lol)
50hrs of the game was at 15fps AT ITS BEST! Then I got a proper GPU and the difference was massive!
21:31 Gaijin, the thing with the same card with different amounts of VRAM is they are actually different dies/cards altogether! The most recent example is the 3050 6GB and 8GB. The original 8GB is about 10%-20% stronger than the 'new' 6GB one, because the 6GB version has less vida cores and shaders!!!
Nvidia is actually the biggest offender in this space. When the 40 series launched they originally announced two versions of the 4080, a 16GB and a 12GB versions. However the 12GB version used a less powerful die! The backlash was so hard they had to rebrand the 4080 12GB as the 4070 Ti. The backlash was obvious, the tactic was a very misleading marketing! You would think the only difference between them was the VRAM, but it was not!
The only recent cards that do not follow this pattern are the 4060 to 8/16GB, the 7600 XT 8/16GB and the ARC 770 8/16GB. For the most part the performance is the same, with the only difference being the actual VRAM they have.
Insect Glaive Main since 4U. I've also always collected all three extracts before I really started the hunt :D
Yesss!!! I need more Wilds in my veins right now!!!!
Hunting Horn offset attack kinda unknown facts:
1. The back flit you do in the beginning of it, has I frames;
2. You can perform the offset attack while performing other songs;
3. You can return to your performance after the offset attack by pressing R2 (I think, i play on keyboard);
IG charge is actually just Nero's gun in DMC, and a lot of people rebind that to a more comfortable button. It's definitely gonna be divisive though, it reminds me of when they added the charged sweep to Lance. That was then the best DPS and people, Ruri included, didn't like it.
My suggestion for IG controls changes for the charged move is to have you hold the button to start the charge and then when the charge animation starts you can let go and it'll start changing itself passively to free up your finger then just have you press it again to activate the charged move when your ready that also doesn’t change the moveset or button layout and free's up you're finger to aim the charged kinsect and to press triangle/aim when charging the Square move. I also assume the reason the charged kinsect aims at an upward angle is because they know the controls are wonky and that people can't aim well its like a way to account for people who'll probably just look straight forward and not aim upwards cause well they can't really
As someone who got his first PC pre-built from a friend and having NO idea where to even start, the whole performance talk in the first hour or so, is both insightful and headspinning at the same time. I intend to finally upgrade for Wilds (probably not on release though), so all that info is gonna be helpful. Thanks!
Let's be honest ruri is going to use double gunlances 😂 he really enjoys hunting horn this time around but I could really see him with akimbo gunlances basically
'Frame gen required for 60 fps' was already a big red flag to begin with, all we can do now is hope for a decent optimization, I dont expect it to be great on release either, I just hope it isnt terrible
People mention World/Icebornes bad performance at launch, but here’s the deal; they were the first MH game and expansion to be ported to PC after previously being the first MH game and expansion to be brought to modern consoles and they were not released at the same time as the console releases
Wilds will be released on PS5, Xbox Series S/X and PC simultaneously, so they have a better incentive to optimise the PC version
Perfect! I'm biking for several hundred miles this November and will add this to my listening list.
At this point, you are inviting guest to listen to you, not to hear them, let them speak, we already know your opinion or the "gunlance guy recognized by developers" story, please
Loved that this one was 4 hours long! Got to tackle it on car rides over the week and it was great.
35:00 World shipped in a terrible state on PC lol, why do so many people forget this
No it didn’t. Worked on my machine without issue.
Just like with wilds, you have cheap gamers on old dusty rigs expecting 60fps at max settings and 1440p back then. They’d have CPUs several generations old, outdated drivers and bios, and a refusal to use low or medium graphics.
@@MysteriousStranger50 base World no, Iceborne yes. it was bad on release but got fixed later on.
Oof with the IG segment. What if Gaijin were to lecture Ruri on GL because as a GL main, he was playing it wrong because Gaijin has a more "optimal" way of playing it.
I get that Ruri disected the demo for content but he does not need to be such a smartass about it.
I wasn’t being a smartass, I was disagreeing, people still see this show as if I’m interviewing Gaijin, I’m not. We’re just friends shooting the shit. I refuse to believe that people talking to everyday friends just sit there and raise their hand waiting for their turn to speak, this is not how natural conversations take place.
3:30:03 there was a setting for changing how long before the game recognizes a button hold. I didnt get to test it with the IG but i wonder if thats what gaijin is having issues with. I loved the IG in wilds, I loved the IG in world. But I DO agree that i hope it can change to not just be a "charge up to big attack, rinse and repeat" cuz that gets boring, i hope we can get to where you build up to the full 3 essences for a dps boost to go ham on combos that could end on the big spiral slash. But the fact that its another build/spend on repeat kinda sucks
Dude they need to fix hitstop for sure. Charge blade and GS feel so much worse in that aspect than they did in world. Like they have no weight. A prominent issue in Sunbreak too.
Wouldn’t a weapon with more weight have less hitstop as it has more inertia though
Hitstop is just artificially added animation pausing for effect but, I’ve never found the effect compelling. It’s like adding lens flare to a third person game, or depth of field. You’re literally adding unrealistic distractions or deliberately blurring my screen… who’d want that? I find hitstop to be in the same vein just not as bad. It’s unrealistic and slows down the pace for… reasons?
Not to mention with multiple monsters you could be hitting two or three mons in one swing so I’m not even sure we’d want it to be like world.
The actual point is not even the Ray Tracing, is the fact they use Frame Gen as a crutch to not optimize the game properly
edit* and when I say "they" it does not mean "the MH team on this beta", I mean developers in general today
I don't think that this is fair.
Optimizing the main game thread to run in parallel on separate cores is far from easy,
And, not only is it a challenging task in and of itself, often times it's limited how many threads you can split it into while keeping them synced to both each other and the other threads running.
You have zero evidence for this opinion, and simply making this claim in a vacuum lends zero credibility to this idea.
Even if a game is perfectly optimized for this, often times you're looking at up to 3-4 threads for the main game thread.
It's definitely not fair to Capcom developers to assume they did nothing to optimize the game, especially in the case of a BETA, which is a separate build from the main game, and so gets separate optimization, usually with a much smaller effort than the main game does.
More like a crutch to make it look better in an old ass build
@@Sarugakil0l we say this because their passed games have all been poorly optimized. On this front they have lost all good will. We have no good reason to trust their future releases will be well optimized games.
It was a BETA
@@Sarugakil0lthe recommeded specs are for 60fps with frame gen, so clesrly they are relying on it
I like the sound of the selfmade proverb: ACT OF CHOICE! That's a quick summary of the whole Monster Hunter series.🦉🦖🐙🕷
The most important things about Kunafa Village was baby seikrets. Baby seikrets running around, getting fed, and sleeping. Plus the cheese ingredient even makes the cabbage look tasty enough.
Cabbage is underrated and super versatile. There are many cuisines in the world that do wonderful things with cabbage, especially Korea, China and Japan.
I forgot we were talking about monster hunter.
No weapons in wilds should require a wound pop to function. Thats my big change i want. The wounds should be a great teamwork opportunity, i mount, create wound, move to another spot, create wound, etc etc and my friend who uses a bow can pop them all at once, it worked so well but capcom made it a point of contention and infighting instead of working together....
I completely agree with the problems of control scheme on insect glaive but there is way more too it. IG is the only weapon that has had a mechanic stripped from and added something that feels worse to use. Not only that but with arial insect glaive gone it is the only weapon that does not have a reliable way to counter or dodge an attack. Literally every other weapon got adept dodges, counters, offsets, or perfect blocks except IG. It's not just that the new stuff feels bad it is that it is being treated worse that every other weapon. I mean seriously its 3 extract spender not only is super interruptible but it does worse damage and never gets 3 extracts back because of monster design. Like why not at least give it hyper armor like long sword. I would get arial being gone if every weapon was more grounded and less flashy but that is just not the case and IG is just being treated worse that every other weapon.
Apparently Vaulting while pressing the stick back has I-frames from what I have heard from other players.
@@werecoth beginning of vaulting has always had I-frames it's just very small window. Seems like vaulting backward now has more but idk for sure.
IG is literally the black sheep of Wilds (if it's not Lance), gets literally nothing, still has to micro mange kinsect, now has to micro manage control scheme. Highest skill ceiling weapon, like does CB have to worry about phials? Does LS have to worry about red gauge? Does Bow have to worry about stamina now?
Lance was reworked more than Glaive was lmao, and had something more important than the bounce stripped from it comparatively
“It’s gonna be a long one, too! WHEEEEEEW!!”
Love the energy
let your guest speak! you interrupt him so much.... the insect glaive part was especially bad
Yeah this episode suffered from interruptions a lot.
I think they live far from one another, the voice latency is probably pretty bad
Gaijin hunter isn't a guest he's been a co host since day 1
I agree with you on the IG part. Gaijin is a IG vet, his thoughts here have a lot of weight. Telling him “skill issue” is a bit rude tbh. If there’s anything he knows well it’s Insect Glaive.
@@proggz39 It's 2024 bro not 2001
4 hours of the Third Fleet Podcast … yes please!
Brazilian Portuguese dub is Lit🔥 We got several Goats of PTBRvoice acting scene at the game 1:24:48
I think the reason why some people say that world looks better is, because world picture quality is really nice sharp, while to get sharp picture in wilds you have to have really good pc, otherwise you have to use upscalling which together with the very bad temporal AA makes the game look blurry. Also the way textures are loaded in wilds you many times encounter very low res textrures pop, and sometimes they dont even switch to the higher ress, which is not happening in world.
Kunafa is an amazing Middle Eastern dessert which contains cheese.
Looks like one of the developers got introduced to it and loved it 😂
It’s important to note that all the melee weapons in the beta had one level of speed sharpening, with a maximum of two levels so each level probably gives a bigger boost than say in World or arise. So our perspective on sharpening might be a bit skewed based on that
In regards to the performance on PC discussion for the low end... there is a lot of people who THINK they are high-end PC gamers, that really understand nothing.
Steam's listed MIN specs are:
- Intel i5-10600, i3-12100F, or AMD Ryzen 5 3600
- NVIDIA GTX 1660 Super or AMX RX 5600XT (both with 6GB of VRAM)
That is MIN specs, that should land you at 1080p 30FPS, on low-to-medium settings, at best. Like, if you picked the Low or Medium preset, you are good to go. If you wanna fiddle with every setting possible, you MIGHT get a slight bit more out of it.
The listed Recommended specs, which I assume is for 1080p 60FPS (because this is pretty close to around the console specs), are:
- Intel i5-11600K, i5-12400, or AMD Ryzen 5 3600X or Ryzen 5 5500
- NVIDIA RTX 2070 Super, RTX 4060, or AMD RX6700XT (Nvidia with 8GB of VRAM, AMD with 12GB)
If you start climbing above these specs, then sure, start pushing to 1440p, or even 4k, with 60FPS.
I have my preference of not caring about going past 1080p (monitors are 1080p, 144hz, 0.5ms latency). So I get to shove a ton of my hardware into performance, which is my preferred way to game. Give me 1080p 120FPS all day every day.
People who do not understand hardware (not our podcasters here, but a large chunk of the more recent internet gaming community) need to shut their mouth, and ask friends who DO know more. I have a friend who is waiting on inheritance to be finalized, to upgrade his PC. He was TECHNICALLY below the min specs (GTX 1660, not a Super), but wanted to try and play. When he asked if he could play it, I told him he can try, but the results will not be great. He gets the Beta rewards for making a character, which was all he really wanted to lock in, but yeah... he had the polygon stuff happen.
well at this point when i think about it, the glaive charge should rather be a meter that fills up when the kinsect attacks the monster or something unique and when it's up you can just press a button. like what's so special about holding down a button for 2 seconds and screwing it up 50% of the time.
i had a great time watching this, 4 h pass so fast probably my favorite episode
I played cb with toggle focus. Just takes a bit to learn not to push forward+circle to not slide, just like not pushing forward+circle to avoid the shield bash combo on sns. Also, i was able to avoid a lot of the camera problems with a setting that most people probably turn off. If you leave the camera lock on enabled, the camera will passively follow monster movements and, with focus mode, keep your character facing more or less towards the monster. This makes it so you only need to make minor adjustments to aim your attacks.
I do feel like they should change sharpness to no longer be an “all or nothing” animation. You could have each drag with the whetstone restore a certain number of sharpness units, and if you roll cancel that amount is what you get. The animation can continue as many times as it needs to bring your sharpness back to max. Have quick sharpen increase the number of sharpness units each whetstone restores so you get to max in less time.
We’ve lost the decision making of “When is a safe opportunity to sharpen?” because it can be roll canceled, making it effectively always safe. Changing it to the way I suggested would at least give you the decision of “How much do I want to sharpen? If I sharpen now it will be really fast because I’m only missing a little bit of the bar. Or I could keep attacking, but it’s going to take longer to restore all this sharpness the longer I wait.” And how does this effect skills like razor sharp? You could activate the skill with one grind of the whetstone whenever it runs out to maintain even a sliver of high sharpness, but that means you’re immediately sharpening every time it runs out. But that sharpen would be faster, so technically it’s buffing razor sharp because it’s easier to activate.
Anyway that’s just an idea.
If 4 players manage to abuse the focus strike flinch time on moster, the monster just cannot move anymore
When I was playing solo in the beta, only the first focus strike would flinch the monster. A second focus strike in a row wouldn't flinch. Maybe there's a timer on flinching?
@@placeholder24678same. After the first time it (Rey Dau) flinched. After the second one and on it didn’t
In my experience it flinched every time so long as you waited a little bit. Seems like it didn’t affect normal staggering so you really could screw over a monster especially if they’re trying to get away
@@Premium_Jelly hopefully, in High Rank, no monsters will flinch at all.
I hope they add hit stops, just need a bit more weight and also more blood on weak spots would be nice
Link party will also notify others in the party of a quest creation and offer a priority slot (that ignores alma set party limit) for them to join. Joining this way behaves the same as joining from the quest board. You start at their camp you are ejected after quest complete. Unless you environment link.
Let’s goooooo! Can’t wait for the game and more TFP! Thank you both for the pod. 😎
How gaijin feels how glave feels different it's exactly how I feel whit rise hunting horn. Rise hunting horn is fun and powerful, but it's not the wepond I felt in love with.
Haven't finished the video yet but my 2 cents on the whole performance section
Regardless if a 3060 is considered a "budget" GPU (certainly not affordable where i live...), it matches the minimum required specs for the game and i think it's reasonable to expect it running at a consistent framerate. I have a 3070 and i couldn't really run the game well even on low. Granted, my CPU isn't the best but it's above the reccomended specs. I think the notion that gaijin's PC is "top 2%" is skewed at best, i'd be surprised if his machine is matched by even .5% of players.
And yes, surely the performance will improve in the coming months but performance isn't this magical button they press before shipping. This close to release they can certainly improve it but they cannot really *fix* it. We're several months past Dragon's Dogma 2 release and it's still a performance trainwreck on even high end machines.
After a lot of tweaking with settings and using some auxiliary tools i've managed to get my game into a playable state but it's unfortunate that unlike previous entries i can't really pull new friends into the franchise this time around, since hardly anyone here in brazil can afford a proper machine to run this.
Finally, on the point of Frame Gen being used to support RTX, while that can be true usually, I don't believe Wilds is making use of RTX currently. Frame Gen is being used industry wise to excuse poor optimization, RTX just happens to be another current technology that really hurts optimization, but they aren't exclusively related.
Don't know if someone said before, but the reason why you can't have frame gen on on dlss for non 40- graphic cards is because the generated frame from this technology uses AI to create it, While FSR is Open Source it can be used on any graphics card, as well as its FG, but its not powered by AI, just calculations made by software that creates the frame. This is the reason why you can use FG-FSR for any Nvidia card but cannot use FG-DLSS for the older ones.
I have a suspicion that the base camp we see in the demo is only the hub world at the beginning of the game, and then they set up a more permanent base camp later where it will make more sense for 16 players to be seen.
Peak listening for the rest of my shift, sweet
was playing the beta with a rtx 3070 and ryzen 7 3700x on 1440p no issue at all, had stabal 50-60fps.
Rurikhan i really love you man , but please listen more and stop interrupting often because believe it or not it actually annoying for us ( the listeners)
Gaijin planning on making the strider build in Wilds with his dualblades and bow
my fav DD vocation as well!
About the running away monster , not defending its running but , you can use luring pods to make it stay
Optimization: Totally agree about the last months being for bug fixes and optimization. However to memory I do not recall a release copy of a game improving the frame rate by 20-40 FPS.
Personally I do not mind all that much. The Beta ran at an acceptable pace for me so any improvement will be appreciated and I will enjoy the release regardless. A steady 60 or 120 is ideal but not by any means necessary. Mostly just hope to avoid spikes as much as possible.
A lot of changes like being able to roll out of the sharpening animation, being able to walk/Run while drinking, perfect guard/evade and counters, calling seikret mid fight and stuff like that makes sense if your game has the problem of the fights being so fast paced with very aggressive monsters giving you very little room for a lot of these actions. But if they just add it to make the game feel more cool and exciting without the monsters actually kinda demanding those changes then the combat will be more like a hack and slash. And I can really see that with basegame wilds. I know it's just a beta but the fights didn't really demand all these new changes from me. You can beat everything in the beta with basic MH1 movesets. The only times where these changes really were necessary was when fighting 3-4 doshaguma at once. I myself turned more and more into an endgame monster fighter instead of a hunter. With all these really good optimized endgame sets, clutch claw, masters touch, health augmentation etc I'm a really spoiled hunter. I go into hunts and just ignore most hunting mechanics like searching, tracking, sharpening, healing / using items etc. It's just get to the monster as fast as possible and kill it as fast as possible (I'm not speed running tho). And it makes complete sense that we just try to optimize as much as possible and I'm kinda fine with that being the reward of a long grind at the end of a game. But especially during a playthrough imo Monster Hunter should feel more like a Hunt instead of a fight.
Your focus mode on controller is completely a non-issue if you use focus target camera. Turning to face the camera position is super simple if your camera is auto tracking the monster. :P
The real problem isn't that the weapons aren't balanced.
The problem is that Capcom buffs popular weapons more and nerfs them less, which leads to more players playing that weapon,
which leads to even more buffs and even less nerfs, which leads to even more players and so on.
It costs a bunch of money to develop for this many weapons and if it is not worth it, because to little people use it, they might even drop a weapon.
And lets be honest, if Capcom says that they'll drop a weapon to free up money to make the Game better, will you care if it is not a weapon you play, or will you go "better game? great!" ?
In MHWorld IG had 4th place in weapon ranking. Pretty popular. Don't you think?
@@maddo-hq9jr I was talking in general, not only IG.
You bring up a good point, but from what people are saying (I think) a lot of IG players will drop the weapon.
So we will able to see how they'll treat a less popular IG in the future.
Maybe nothing changes and my concerns are invalid.
I hope so, but we will have to wait and see.
@@Balkoth07the real issue is the design philosophy of reworking weapons is to make them as simple as possible. bow does more damage with its homing arrows than aiming. rewarding you for doing the easy option.
ig rewards you for spamming strong descending slash and spiral, both moves together do twice the damage of two great sword tcs. like seriously? no combo routes no meter build up, just let it rip, get triple up and repeat. or do strong descending over and over again and still do more damage than any other option ig has.
gunlance is in the same boat, it's new mobility option it gets can only combo into its strongest move. i just shelled out of the way from the monster what should i do? do i do 30 damage or 150 damage hmmm tough choice. speedruning is irrelevant. the convenience of this combo makes doing anything else pointless just on consistency alone, not even considering the massive damage difference.
just one combo, reload, repeat over and over again.
worst part is gunlance gets multiple shelling types that diversify its playstyle. but this new combo benefit them more than their other strengths. you pick 3 shelling types but do the same thing with them, it's a joke.
weapon balance is broken right now, i see people are worried about other things with their weapon, i understand the concern and frustration but they are quite honestly insignificant in comparison to this issue of weapon simplicity. i don't have a problem with weapons being accessible but i think anyone would agree that a weapon being reduced to one combo over centralizing the moveset is a bad design, and there are better ways of doing this without lowering the skill ceiling lower than the floor.
wirebugs atleast had cooldowns and usually would work with the rest of the moveset as an addition even though they were spammed, but these moves are their own thing and make the whole kit pointless.
which is really backwards because greatsword was reworked to not be just tcs, they buffed its other moves and reduced tcs. upsetting moat tcs spammers but then go and make other weapons play exactly like that but have an easier time using moves that do more damage than it without any effort in landing the moves on a monster still on its feet?
it makes no sense. i have copium this is beta stuff and they will fix all this later, but seeing them intentionally make bow homing arrows do more than normal aim makes me think they don't care about vets, cause we are already buying the game and want it to be ubisoft levels of accessible, i just don't know.
I agree with Ruri, I also feel the beta was primarily to see server stability and to test how cross platform play works. This is the first time the MH implements cross platform play so ot is new territory for them.
I think the performance was enough that many could try the game to get a feel of how it will play. Sure, unless you can brute force your way with a ultra high end GPU yo would most likely see a somewhat ugly game, but had enough to check of the game was for you or not. I still think they need a ton of optimization, more so since the recommended specs for PC demand a 6700 XT, which is equivalent to a 4060ti/3070, all three of them being mid range GPUs of previous gens. Plus this is to play at 1080/60fps WITH FRAME GEN. This last part is what makes it worse, since it means the game will run at 30-40 frames without framegen, which makes the input lag a big concern. I have a 6700XT and a 5600X and I could run the beta with medium settings and FSR/FG at around 80-90fps just fine. The game looked ugly as sin and had a ton of ghosting. But, for FSR they used version 3.0.3 instead of version 3.1 which improves the frame gen and the upscaler quality. For the final release I hope they implement the lastest FSR and DLSS available at this time (DLSS 3.7 and FSR 3.1). If the do this then the games will probably run better on the recommended hardware and even lower. I will run the game with my current setup, but I do plan to updagrade to a better GPU/CPU before the expansion launches a year or so after the release of Wilds, probably a 8700XT or 8800, to run the game at 1440p 60fps with high/very high settings.
Too much focus on the GPU side in this talk. MHWilds is heavily CPU bound, a low/mid tier GPU that is able to do dlss and fgen with a very good CPU (5700x3d plus) ran the game fine.
Can someone tell me why people think the new world is in the west? Like, the fleets in World arrive at the southwest of that continent, and there's a huge unexplored landmass to the east of the map. And when the 5th fleet approaches the continent, they don't sail around it to land, they just head straight for it. I always imagined this all to mean the new world is to the northeast of the old, with the hinterlands being northwest of that. So I also think Wilds takes place further inland in the new world, perhaps even with the Wildspire Waste and Windward Plains being in the same massive desert.
I think it's literally just because the real life "New World" is so heavily associated with lying "west" of the old world
The forbidden lands was written in the lore before world. It’s not on the new world at all. Hence the land not being explored for over 1,000 years
@epsilon1372 Where does it say that? I wanna read more on this
@@tammywacha i was wrong about the forbidden lands being in the lore before world (although from looking online, some people speculate the fonron region, part of the old world, to be where it takes place). but regardless, its confirmed in the intro cinematic that the forbidden lands has been off limits for over a thousand years. I highly doubt wilds takes place even close to that long after world. Thats the biggest piece of evidence its old world in my book. it seems like we dont have objective definitive proof, but i think the arrows point to it being in the old world, but an undocumented part of the old world that was never explored because (perhaps until now) it was too dangerous. thats why a lot of people myself included seem to think its old world
@@epsilon1372 I guess the only way to be certain is to wait for the game to come out and see if anything gets confirmed. I'm still of the mind that it's in the new world, or at least near it, since there are so many similarities between the Wilds expedition and the World research commission. But again, we'll see, or we might not.
Craziest idea that wont happen for Focus Mode toggle/hold: make it per weapon.
That was already implemented in the beta actually. You can rebind the buttons separately for each weapon and the “hold focus mode” and “toggle focus mode” are two different buttons. So you can bind whatever one you want on each weapon. At least that’s how it works on Mouse and Keyboard.
Can gaijin link the TA weapon run list?
first i want to say i was a bit thrown off for being a 4 hours podcast, but i´am really glad i stay.
I want it to add a couple thing
In the multiplayer experience i can tell it did a great job by showing me player i was interested in playing with, i think i did a great job with the hunters ID, showing me the 16 players that are in my list of friend or friends from them
also, from i can tell streamers use a password to join a posted quest, in stream was ping the lobby Id and quest Password
Funny you mentioned taking out a loan for your PC. I literally did that for my streaming rig.
35:05 I had issues with Iceborne at launch. Ended up buying a 1660 Super online an hour after launch when I realized the game was unplayable with the old card. I recall them fixing the issue a few weeks in, but at that point I had already given the old GPU to a friend.
Still one of my all-time favorite games/expansions though.
I found the insect glaive focus attacks were extremely proficient at getting essence. Charging kinsect is fun, but not essential.
The intro feels like Gaijin being dragged into a BDSM dungeon.
Sir Lance-a-lot.. Worst dadjoke ever. Love it
To whom this might be useful:
Using a 3060Ti and an i5-12400F, I had the game running on high settings, 1440p, 45-55 FPS during Rey Dao fight. Dunno if I had frame gen on but the gameplay felt smooth.
I hope they bring back the Squad system from World, where you can create squad lobbies. That way i can choose whether I want to be in a "Mega" lobby or one with friends.
Cleaning the house and shoveling snow has never been better!!
Double down on Dad Puns!!! 😂
Great Show!
Would love to see another demo I was really hoping SnS would be my main and I just feel it is missing one big follow up of skill to its kit
I am torn with CB and SnS (if SnS doesn't get a follow up or finisher) and Bow will be 2nd.
LETS GOOOOOOOOOOOO 🥭🥭🥭🥭🥭🥭