He just does it on purpose, he already knows this game, he does it on every let's play to try and extend it as much as possible and get us to comment 🤣🤣🤣🤣
0:30 Fun fact, that false lava pool was actually in the NES version of the game. It didn't turn invisible, but you would just fall through the pit without taking damage, and that was *also* the critical path in that version of the game. Zero Mission could have done something else with it, but they decided to keep that one "gotcha" in the game as it was.
Iirc, I think in the original NES version, that one enemy in the fake acid wasn't visible originally. Kinda nice that they moved the boy up in Zero Mission to indicate that something wasn't quite right because I believe those enemies aren't usually found in the acid.
Even though Ridley and Samus first met in the NES Metroid, I think her backstory involves Ridley killing her parents, so he may recognize her from that or just recognize Chozo technology.
The funniest example of this is in Metroid Fusion's Sector 4 AQA, there are like 3 Save Rooms in very close proximity, all accessible within like 2 minutes of each other. Because "what if a player needs to save and quit during their adventure?"
@@Nicholas_Steel oh, you're quite right, charged shot will do it too. I'm just cranking over the fact that He never went back to kill the charged shot boss.
Yeah...that Super Missile Expansion in Brinstar is tricky to get. You need both the Speed Booster and the Hi-Jump to obtain it, because the Spring Ball that comes with the Hi-Jump is needed to pull off the Ballspark necessary to destroy the blocks that are in the way. I remember it took me a long time to figure that out.
On my very first playthrough of this game, years ago, I ended up skipping the Imago boss fight in Norfair by accident because I went for this specific Super Missile in order to get into Ridley's Lair. I only learned of that boss's existence after I had already beat the game.
Kraid-fight for thos who don´t know or didn´t ralize that you can --> --> get in a whole bunch of missiles into Kraids mouth at the very start of the fight when he screams for a couple of seconds --> IF you even managed to find the supermissiles and some of their expensions, use this timeperiod to blast him with supers and he´s down before the fight even starts proper... Want to spare some missiles (not that you need to, but use the charge beam if you have it [unlike Jerd], this also works for Ridley later so no worries if running out of missiles which would be a tip for doing the hard-mode run...
19:21 Jared tryed to bomb the side of the grounds edge. Good thought, but he seemingly didn´t know the correct spot --> [ 21:10 ] hehe the morphball-shinespark trick I mentioned last time ... he might figure it out eventually... --> at the center of the upper area near the bottom of this vertical shaft, bomb the floor and go down. There is a hidden "morphball-shinespark-cannon" or watchama call it. use this to reach another hidden missileexpansion all the way up that shaft ( if I recall it correctly, you cannot get this with the spacejump, you need to speedboost through the ceiling with the "cannon"-method).
The holographic technology works! Jokes aside, there's bunches of those emergency exit tunnels all over the place that only require the basic moves, a safety net they designed to prevent softlocks just in case you found a way to sequence break, which is surprisingly easy to do with the speedbooster in ball form.
I was looking forward to his reaction when he finally figured it out, but I didn't feel like watching him stumble around for the solution, so I guess it's a wash.
Jared, my guy, i know its been a long time, but you must have the object permanence of a frog with how quickly you lost track of where to go😂😂😂😂. Still love the vids though
And her father blew himself up to try and kill Ridley! And none of it mattered because he survived the blast and ate allllll the corpses left in the colony to heal back up. And he keeps coming back, even after she blasted him to nigh unrecognizability and left his supposed corpse on a planet that then exploded into vapor. And he still came back! Maybe we give Other M too much flak for her freakout at the big reveal of the monster that's been stalking and using her the entire game being Ridley *again* after Super.
@@TransientWitchalways felt that Samus's freak out with Ridly made sense because of all the stuff you mentioned. I also liked that she had that reaction because it takes away the feeling that she's this invincible killing machine and makes her come across as human for a moment
That is, indeed, the icon for Space Jump. The first one was Plasma Beam, and the third one he finds will be... Spring Ball, I think(it's been a bit for me, also)? Anyway, they're all items that didn't exist in OG Metroid, and require a more powerful suit, that also didn't exist in OG Metroid. :D
Am I the only one who thinks that the “Unknown Items” were cool, in that you get a significant upgrade later when all of the items are activated at once? Also, dear God Jared, I love your persistence, but maybe stop and look around once in a while. I was going insane watching you try to get the “Unknown Item”. And as many people have said: Go back and beat the damn centipede, it gives you the Charge Beam.
@ I never knew that, as I always beat it on the first appearance. I died a lot, and pure spite kept motivating me. It sure sucks for him. Especially if he eventually reads the comments and goes back for it. Oh well.
@@zachtwilightwindwaker596 I think her reaction in Other M was more than that though, since she never reacted that way in any of the other Metroid games (at least, not in any that had enough story, and character portrayal to have reason for her to react at all). Yes, her trauma towards Ridley was surely part of it, but I assume part of it also boiled down to knowing that Ridley died on Zebes during Super Metroid. That event granted her closure on her fight against Ridley, only to then have that nightmare brought back from the dead right before her eyes. Renewing the trauma, since he was supposed to be dead. I believe her reaction wasn't just the result of seeing Ridley. It was the result of seeing him back from the dead, because his DNA was scraped from her power suit, and used to essentially clone him.
I hear the Kraid music from Smash Bros Melee. The lava is an illusion? I thought you had to damage boost your way into the lava. I knew you had to go into the lava. I think there's a trick to beating Kraid in Super Metroid and Dread. Not sure about this one. I think the Space Pirates can clone monsters. 18:31 Didn't Samus meet Ridley as a little kid? She approached Ridley and bravely asked to befriend him. Ridley was amused by her naivete, deciding to quickly kill her with his plasma breath. However, Samus's mother pushed her out of the way at the cost of her own life. Why else would they show her becoming a kid in Other M when she has a panic attack after meeting Ridley? 19:02 I'm tired, going to sit down now.
I may be waxing poetic in my nostalgia, but there's always been something within me that found the way Kraid is portrayed in Super Metroid onward as a behemoth in size and height of a beast just feels odd. Like, far as my knowledge extends, it's never explained how he changed so much. Granted there were the limitations of an 8-bit cart and graphics, and Kraid was somewhat harder as a kid fighting him because his hitbox was rather small, wherein I liked said challenge.
Jared, I don’t mean to backseat, but do you remember that centipede monster? If you go back to where you fought that thing, you can kill it and I believe he gives you the charge beam.
@@lankthedank6931 I mean it’s been a long time since I haven’t beaten it first or second try but I’ve always remembered it as being a three strikes your out kind of thing.
@@animorphsgirl2 Pretty sure it just keeps switching spawns after every fight, but most players have no reason to go back to one of its spawn point after a bit
That is the main reason I can’t play Metroid games is that the rank on time or any game with a time limit, my brain goes into not fun mode when playing games like that. I know you don’t have to but it hard to force it to switch back.
Spoilers for a twenty year old game: but all of the Unknown Items are the three power ups added in Super Metroid that weren't originally in NEStroid. Space Jump, Gravity Suit, and Plasma Beam. So, yeah, I can see it being annoying, but they're literally not necessary for beating the original game. Sure, an argument can be made that they should have been integrated better instead of just being bonus content tacked on at the end of the game, but having a "pure" experience could have been a lot worse. Just look at the Gen III Kanto Remakes....
Why do you think it´s dumb just because they decidet that you cannot activate certain items after getting them? It morelikely adds to the mystery OF these items don´t you think?
And the guides that *did* exist often left things out, got things wrong, didn't have pictures or only had a few so some of the tricky puzzle/hidden wall type situations were still mostly up to you to figure out, etc...
Jared, technically, ridley and Samus have met before. She was like, 5. XD. Also, hes not angry, hes just like, "really, I have to go home and deal with this? Ugh...fine"
To get that super missile...rom what i learn from Metroid Dread when getting this one item that requires you to do wall jumps and such. Might be the same for this one...but considering ow tight it looks, timing is definitelygoingbe key...can anyone let me know if I am correct about that? Cause Iknow you had to do crazy stuff in Dread, to reach certain items by doing wall jumps during speed booster.
I'm gonna throw a little whitespace in here for viewers, because this was probably all one recording session for Jared. You use the springball with a couple of much simpler tricks from the long horizontal room to the right. There's a speedbooster brick directly opposite the entrance to the super missile room in the tall shaft, where you will come through. It is not especially tough to execute, but if you do not go screw around with your new powerups in suspicious looking spots, it might be a long while before you solve the theory.
@@CloudCuckooKing Interesting, I figure you had to do wall jumps while speed booster. But considering how old this game is- I doubt you can slash could lol. Thanks for the insight.
@@Megamanexe There are a couple of shinespark puzzles that requires you to use multiple slopes and even walljump or spacejump to do, but it's way later, like endgame later
@@ZenoDLC Huh interesting, I should keep an eye out then if I ever go back to playing this game or the SNES version of Metroid. Although, I ain't exactly a big metroid fan but this is quite interesting to learn and know about these kind of things.
@@Megamanexe There is no SNES version of Metroid, unless you meant Super Metroid which is quite a different game from this one, which is the only remake of the original NES's Metroid
I'm not a fan of them retconning the Super Metroid Kraid into the original game. In Super Metroid, you encounter a Kraid-like creature before Kraid that is easy to kill, but is only a little taller than Samus. Super Metroid is supposed to be an escalation of what we saw before, hence Kraid is massive and Mother Brain is more than a brain in a jar. The original boss fight is also considerably more difficult.
I think Kraid was only small in the first game because of the hardware limitations. Kraid is canonically a big heccin' chonker; the creature you fight before him - "Fake/False Kraid", "Mini-Kraid", "baby Kraid", etc. - is just meant to be a cheeky reference to the first fight against him in the first Metroid game (as well as the first game also having its own fake Kraid) and as such is meant to be a fakeout in every way. Same goes for Mother Brain. I say this as a Metroid fan: it's not that deep. Sometimes a reference is just a reference. Interestingly, as an aside, apparently according to Yoshio Sakamoto, the co-creator of the franchise, stated that, apparently, False Kraid was the development staff's favorite enemy; I get why, he's kinda cute in an...awkward sorta way. :3 My operating theory is that Fake Kraid is more...just that: an inferior fake version of Kraid that was cloned from the original's DNA to throw Samus off the trail. Considering Mother Brain was made from the Chozo's attempts to play as the acting gods...I'd buy that being the reason: they do it to Ridley all the time considering how dangerously cunning he is as their head honcho. :3
@@bluestreaker9242 It's such a significant retcon, though, especially compared to every other change. If you play the games in order and are going into Super Metroid blind, you think, "Oh, it's a fake Kraid just like the original, he's going to be just like that but harder." And then you get this giant beast that takes up multiple screens. Zero Mission doesn't remake the original Kraid, it recycles Super Metroid's. Granted, that original fight was pretty jank with his spikes getting in the way of your fire and getting stuck in the lava pits, but redoing Super Metroid's Kraid exactly with just the perspective mirrored instead of improving the original just seems lazy.
@@TigerNightmare Devil's advocate, they "recycled" Super Metroid Kraid because that was a fan-favorite version...can't say I blame them. It'd have been nice if they added in the Fake Kraid that was also in the original as a mini-boss encounter, seeing as they added in original bosses for this remake, but hey...we got what we got, and what we got was still a fun fight...but hey...to each their own. ;) Interestingly, there's an earlier unused version of Kraid that more closely resembles his original concept, but the floor is mostly acid and you only have two floating platforms to leap across: crucially, he still big. It looks like it'd have been more difficult, though I don't know what all would have been different; my guess is they probably settled on the final version because the original idea would have been too difficult or wouldn't have played to Kraid's strengths. I dunno. *shrugs*
The amount of "Jared, the fuck" This episode was higher than usual
Yeah, a bit higher than usual. Still entertaining though😅
It got to the point where i thought he was throwing it just to have content
He just does it on purpose, he already knows this game, he does it on every let's play to try and extend it as much as possible and get us to comment 🤣🤣🤣🤣
@@ryuhoshu3303 Exhibit A: Resident Evil 4's tactical vest.
0:30 Fun fact, that false lava pool was actually in the NES version of the game. It didn't turn invisible, but you would just fall through the pit without taking damage, and that was *also* the critical path in that version of the game.
Zero Mission could have done something else with it, but they decided to keep that one "gotcha" in the game as it was.
Iirc, I think in the original NES version, that one enemy in the fake acid wasn't visible originally. Kinda nice that they moved the boy up in Zero Mission to indicate that something wasn't quite right because I believe those enemies aren't usually found in the acid.
The secret with Kraid is that if you sequence break and get Super Missiles early he dies in like 1 hit =D.
Even though Ridley and Samus first met in the NES Metroid, I think her backstory involves Ridley killing her parents, so he may recognize her from that or just recognize Chozo technology.
Pretty sure Samus wasn't taken in by the Chozo until after Ridley killed everyone from her... village? Planet? I forget now
@AsilarWindsailor I know, I meant when she encounters him as an adult in the Power Suit.
Why else would they show Samus becoming a little kid when she has a panic attack meeting Ridley in Other M?
13:25 WAIT THERE'S A TUNNEL THERE?! 20 years of playing this game, and I've NEVER seen that tunnel! 😮
Most people just went through since it's just there in case you go back to the Kraid room
mostly used in a min% run, as you can skip speedbooster entierly
Why do I love Kraid's Lair's music so much? Maybe it's because I played so much Melee back in the day.
I love this theme too. It sounds spooky and mysterious.
i like because of the original game
That's where I first heard the theme.
Game probably has a lot of save rooms, because it's for a portable console.
The funniest example of this is in Metroid Fusion's Sector 4 AQA, there are like 3 Save Rooms in very close proximity, all accessible within like 2 minutes of each other.
Because "what if a player needs to save and quit during their adventure?"
I always love those little cut scenes they show. Such a great touch
The secret trick to Kraid, was defeating the centipede boss on the way into norfair first, my dude.
One missile to the jewel on the head, 5 to the mouth, rinse & repeat. you should have tons of missiles by the time you reach this boss.
@@Nicholas_Steel oh, you're quite right, charged shot will do it too. I'm just cranking over the fact that He never went back to kill the charged shot boss.
@@anfumu I didn't even know the centipede ran away if you don't kill it fast enough.
@@AndresLionheart It moves back and forth between 2 locations on the map.
@@Nicholas_Steel The centipede mini-boss only moves twice, giving you 3 chances to kill it. If you fail all 3, the charge beam is forever missed.
Yeah...that Super Missile Expansion in Brinstar is tricky to get. You need both the Speed Booster and the Hi-Jump to obtain it, because the Spring Ball that comes with the Hi-Jump is needed to pull off the Ballspark necessary to destroy the blocks that are in the way. I remember it took me a long time to figure that out.
On my very first playthrough of this game, years ago, I ended up skipping the Imago boss fight in Norfair by accident because I went for this specific Super Missile in order to get into Ridley's Lair.
I only learned of that boss's existence after I had already beat the game.
Kraid-fight for thos who don´t know or didn´t ralize that you can -->
--> get in a whole bunch of missiles into Kraids mouth at the very start of the fight when he screams for a couple of seconds -->
IF you even managed to find the supermissiles and some of their expensions, use this timeperiod to blast him with supers and he´s down before the fight even starts proper...
Want to spare some missiles (not that you need to, but use the charge beam if you have it [unlike Jerd], this also works for Ridley later so no worries if running out of missiles which would be a tip for doing the hard-mode run...
I thought I was crazy for not seeing an upload on Sunday, but I guess something came up. Anyway, glad this series is still going!
19:21 Jared tryed to bomb the side of the grounds edge. Good thought, but he seemingly didn´t know the correct spot -->
[ 21:10 ] hehe the morphball-shinespark trick I mentioned last time ... he might figure it out eventually...
--> at the center of the upper area near the bottom of this vertical shaft, bomb the floor and go down. There is a hidden "morphball-shinespark-cannon" or watchama call it. use this to reach another hidden missileexpansion all the way up that shaft ( if I recall it correctly, you cannot get this with the spacejump, you need to speedboost through the ceiling with the "cannon"-method).
The holographic technology works! Jokes aside, there's bunches of those emergency exit tunnels all over the place that only require the basic moves, a safety net they designed to prevent softlocks just in case you found a way to sequence break, which is surprisingly easy to do with the speedbooster in ball form.
So your message cut off at "...Just in case you" and that was the funniest unintentional thing I have seen in a while.
So that's what it was. Holographic tech makes sense.
You can't convince me that Jared didn't look up where to go between episodes. He didn't suddenly remember that "Oh that's fake lava"
I was looking forward to his reaction when he finally figured it out, but I didn't feel like watching him stumble around for the solution, so I guess it's a wash.
I was a little bummed. The episodes where he runs around in circles right past the path for 30 minutes are my favorites.
@@CaptainTrevino The tedium is worth it for his reaction when he figures it out.
Jared, my guy, i know its been a long time, but you must have the object permanence of a frog with how quickly you lost track of where to go😂😂😂😂. Still love the vids though
Man I am hankerin' to play OG Metroid again
18:30 Well... She did watch Ridley murder her mother in childhood...
And her father blew himself up to try and kill Ridley! And none of it mattered because he survived the blast and ate allllll the corpses left in the colony to heal back up. And he keeps coming back, even after she blasted him to nigh unrecognizability and left his supposed corpse on a planet that then exploded into vapor. And he still came back!
Maybe we give Other M too much flak for her freakout at the big reveal of the monster that's been stalking and using her the entire game being Ridley *again* after Super.
@@TransientWitchalways felt that Samus's freak out with Ridly made sense because of all the stuff you mentioned. I also liked that she had that reaction because it takes away the feeling that she's this invincible killing machine and makes her come across as human for a moment
@@marcanthonybattenberg7636 That does explain why she turned into a little kid for a moment in Other M.
Pretty sure that was the Space Jump you found based on the way the power-up looked.
That is, indeed, the icon for Space Jump. The first one was Plasma Beam, and the third one he finds will be... Spring Ball, I think(it's been a bit for me, also)? Anyway, they're all items that didn't exist in OG Metroid, and require a more powerful suit, that also didn't exist in OG Metroid. :D
@@y2a1979 Gravity suit is the 3rd
One thing this remake definitely did better than the original was the boss battles.
Loved playing this on GBA back in the day👻
Am I the only one who thinks that the “Unknown Items” were cool, in that you get a significant upgrade later when all of the items are activated at once?
Also, dear God Jared, I love your persistence, but maybe stop and look around once in a while. I was going insane watching you try to get the “Unknown Item”. And as many people have said: Go back and beat the damn centipede, it gives you the Charge Beam.
Centipede boss is gone. He can't get Charge Beam since he missed killing the boss 3 times.
@ I never knew that, as I always beat it on the first appearance. I died a lot, and pure spite kept motivating me. It sure sucks for him. Especially if he eventually reads the comments and goes back for it. Oh well.
@@philipg6432 incorrect, it alternates between both hallways until you kill it
18:32 Yes you have met, he killed your parents!
I was about to comment this, lmao. He literally kills Samus' parents, then laughs in her crying face, while she was, like, 4!
@@bloodclaw123 She was 3. That would explain why she turned into a little kid after having a panic attack when she met Ridley in Other M.
@@zachtwilightwindwaker596 I think her reaction in Other M was more than that though, since she never reacted that way in any of the other Metroid games (at least, not in any that had enough story, and character portrayal to have reason for her to react at all). Yes, her trauma towards Ridley was surely part of it, but I assume part of it also boiled down to knowing that Ridley died on Zebes during Super Metroid. That event granted her closure on her fight against Ridley, only to then have that nightmare brought back from the dead right before her eyes. Renewing the trauma, since he was supposed to be dead.
I believe her reaction wasn't just the result of seeing Ridley. It was the result of seeing him back from the dead, because his DNA was scraped from her power suit, and used to essentially clone him.
I hear the Kraid music from Smash Bros Melee.
The lava is an illusion? I thought you had to damage boost your way into the lava. I knew you had to go into the lava.
I think there's a trick to beating Kraid in Super Metroid and Dread. Not sure about this one.
I think the Space Pirates can clone monsters.
18:31 Didn't Samus meet Ridley as a little kid? She approached Ridley and bravely asked to befriend him. Ridley was amused by her naivete, deciding to quickly kill her with his plasma breath. However, Samus's mother pushed her out of the way at the cost of her own life. Why else would they show her becoming a kid in Other M when she has a panic attack after meeting Ridley?
19:02 I'm tired, going to sit down now.
Ackchually Jared the yellow stuff you fell in was Acid the more orange stuff was the Lava
Ya know, I always wondered...how PAINFUL those spikes must be coming out of his belly...buttons. Gods, no WONDER Kraid's an angry boy; I would be! O.o
I may be waxing poetic in my nostalgia, but there's always been something within me that found the way Kraid is portrayed in Super Metroid onward as a behemoth in size and height of a beast just feels odd. Like, far as my knowledge extends, it's never explained how he changed so much. Granted there were the limitations of an 8-bit cart and graphics, and Kraid was somewhat harder as a kid fighting him because his hitbox was rather small, wherein I liked said challenge.
oh man, i remember i was stuck on the fake lava room for a long time. i ended up looking up a walk through.
Oh yheah, get reaaal deep in there
Jared, I don’t mean to backseat, but do you remember that centipede monster? If you go back to where you fought that thing, you can kill it and I believe he gives you the charge beam.
I’m pretty sure he used up all his chances to kill it
@ I thought it respawns when you re-enter?
@@lankthedank6931 I mean it’s been a long time since I haven’t beaten it first or second try but I’ve always remembered it as being a three strikes your out kind of thing.
@@animorphsgirl2 Pretty sure it just keeps switching spawns after every fight, but most players have no reason to go back to one of its spawn point after a bit
@@ZenoDLC true. If that’s the case I can definitely see why I would think it was done at 3.
Samus can't be stopped
just a minute ago: now i would really like to see met.....Yes!
That Kraid battle is so much easier than the NES version.
It needed more health in this game.
Holy hell is he that thick? There is a super obvious tube right there to the Unknown Item!
Yeah this whole series seems to be "Jared having the observational skills of a tube sock for half an hour at a time."
Throwing for content
No Zelda, no FF6 T-Edition. I was hoping one would be up today.
I should play this one
The chozo statues refill your health and missiles, no need to grind in this game.
Me watching this so time goes faster until the next ff6 upload.
Forgive you? FORGIVE YOU?!?... Okies :3
whoo new episode
Ever think your parents are just jealous
That is the main reason I can’t play Metroid games is that the rank on time or any game with a time limit, my brain goes into not fun mode when playing games like that. I know you don’t have to but it hard to force it to switch back.
Spoilers for a twenty year old game:
but all of the Unknown Items are the three power ups added in Super Metroid that weren't originally in NEStroid. Space Jump, Gravity Suit, and Plasma Beam.
So, yeah, I can see it being annoying, but they're literally not necessary for beating the original game. Sure, an argument can be made that they should have been integrated better instead of just being bonus content tacked on at the end of the game, but having a "pure" experience could have been a lot worse. Just look at the Gen III Kanto Remakes....
Jared, I don't say this to be mean or anything of the sort, please get your memory checked. this is astounding
Is there a possibility, that you do a reverse boss order run or an under 15% items run someday?
Why do you think it´s dumb just because they decidet that you cannot activate certain items after getting them? It morelikely adds to the mystery OF these items don´t you think?
All the younger people here need to realize that this is how we played games before there were guides to hold your hand through the whole thing.
And the guides that *did* exist often left things out, got things wrong, didn't have pictures or only had a few so some of the tricky puzzle/hidden wall type situations were still mostly up to you to figure out, etc...
The start of the video was so painful to watch. Don't get how he didn't think to go right through the tunnel
11:37 “Yeah! You’ve got Boost Power!” 🏃♀️💨
Jared, technically, ridley and Samus have met before. She was like, 5. XD. Also, hes not angry, hes just like, "really, I have to go home and deal with this? Ugh...fine"
🤓
WHENS FF13?
No worries. Fake lava threw us all off. Who ever wasn't fooled by that on their first run aren't real gamers and require a guide to tell them to jump.
To get that super missile...rom what i learn from Metroid Dread when getting this one item that requires you to do wall jumps and such. Might be the same for this one...but considering ow tight it looks, timing is definitelygoingbe key...can anyone let me know if I am correct about that? Cause Iknow you had to do crazy stuff in Dread, to reach certain items by doing wall jumps during speed booster.
I'm gonna throw a little whitespace in here for viewers, because this was probably all one recording session for Jared.
You use the springball with a couple of much simpler tricks from the long horizontal room to the right. There's a speedbooster brick directly opposite the entrance to the super missile room in the tall shaft, where you will come through. It is not especially tough to execute, but if you do not go screw around with your new powerups in suspicious looking spots, it might be a long while before you solve the theory.
@@CloudCuckooKing Interesting, I figure you had to do wall jumps while speed booster. But considering how old this game is- I doubt you can slash could lol. Thanks for the insight.
@@Megamanexe There are a couple of shinespark puzzles that requires you to use multiple slopes and even walljump or spacejump to do, but it's way later, like endgame later
@@ZenoDLC Huh interesting, I should keep an eye out then if I ever go back to playing this game or the SNES version of Metroid. Although, I ain't exactly a big metroid fan but this is quite interesting to learn and know about these kind of things.
@@Megamanexe There is no SNES version of Metroid, unless you meant Super Metroid which is quite a different game from this one, which is the only remake of the original NES's Metroid
I'm not a fan of them retconning the Super Metroid Kraid into the original game. In Super Metroid, you encounter a Kraid-like creature before Kraid that is easy to kill, but is only a little taller than Samus. Super Metroid is supposed to be an escalation of what we saw before, hence Kraid is massive and Mother Brain is more than a brain in a jar. The original boss fight is also considerably more difficult.
I think Kraid was only small in the first game because of the hardware limitations. Kraid is canonically a big heccin' chonker; the creature you fight before him - "Fake/False Kraid", "Mini-Kraid", "baby Kraid", etc. - is just meant to be a cheeky reference to the first fight against him in the first Metroid game (as well as the first game also having its own fake Kraid) and as such is meant to be a fakeout in every way. Same goes for Mother Brain. I say this as a Metroid fan: it's not that deep. Sometimes a reference is just a reference. Interestingly, as an aside, apparently according to Yoshio Sakamoto, the co-creator of the franchise, stated that, apparently, False Kraid was the development staff's favorite enemy; I get why, he's kinda cute in an...awkward sorta way. :3
My operating theory is that Fake Kraid is more...just that: an inferior fake version of Kraid that was cloned from the original's DNA to throw Samus off the trail. Considering Mother Brain was made from the Chozo's attempts to play as the acting gods...I'd buy that being the reason: they do it to Ridley all the time considering how dangerously cunning he is as their head honcho. :3
@@bluestreaker9242 It's such a significant retcon, though, especially compared to every other change. If you play the games in order and are going into Super Metroid blind, you think, "Oh, it's a fake Kraid just like the original, he's going to be just like that but harder." And then you get this giant beast that takes up multiple screens. Zero Mission doesn't remake the original Kraid, it recycles Super Metroid's. Granted, that original fight was pretty jank with his spikes getting in the way of your fire and getting stuck in the lava pits, but redoing Super Metroid's Kraid exactly with just the perspective mirrored instead of improving the original just seems lazy.
@@TigerNightmare Devil's advocate, they "recycled" Super Metroid Kraid because that was a fan-favorite version...can't say I blame them. It'd have been nice if they added in the Fake Kraid that was also in the original as a mini-boss encounter, seeing as they added in original bosses for this remake, but hey...we got what we got, and what we got was still a fun fight...but hey...to each their own. ;)
Interestingly, there's an earlier unused version of Kraid that more closely resembles his original concept, but the floor is mostly acid and you only have two floating platforms to leap across: crucially, he still big. It looks like it'd have been more difficult, though I don't know what all would have been different; my guess is they probably settled on the final version because the original idea would have been too difficult or wouldn't have played to Kraid's strengths. I dunno. *shrugs*
0:30 janky design from the 80's; kina nice they kept it in as a reference tbh