Wait, so... if an equipped Mikanko battles a monster and either the Mikanko or (preferably) the opponent's monster is equipped with D-e S. that means that ONLY the opponent will take the battle damage o_0 ?!!
@@yorukazato8074 Literally no idea how the rulings work here... But for sure am not eager to argue over it with anyone online. Not referring to you Yoru.
📣Datos importantes / Important notes 🚧🚌 1) En la primera repetición estamos usando un deck ligeramente diferente ya que estábamos probando Hidden Armory y una copia de Illusion of Chaos y Magician's Soul. Al final decidimos quitar Armory porque hacia conflicto con Diviner of the Herald y a las otras dos por un tema de espacio. Nos gustó mucho esa repetición así decidimos mantenerla aclarando esos detalles 😁 2) Fue medio complicado darle una calificación al Deck debido a su modo de juego. Es decir, el deck puede hacer OTK pero está lleno de puros monstruos con 0 de ATK. Entonces, ¿tiene un ataque alto o bajo? 🤣 3) De ser posible, mañana subimos Purery o Rescue-Ace 😀 *ENGLISH TRANSLATION* 1) In the first iteration we are using a slightly different deck as we were testing Hidden Armory and a copy of Illusion of Chaos and Magician's Soul. In the end we decided to remove Armory because it conflicted with Diviner of the Herald and the other two because of a space issue. We really liked that repetition so we decided to keep it clarifying those details 😁. 2) It was half complicated to give the Deck a rating due to its gameplay. I mean, the deck can OTK but it's full of pure monsters with 0 ATK. So, does it have a high or low attack? 🤣 3) If possible, tomorrow we will upload Purery or Rescue-Ace 😀
Muy buenas partidas, yo creo que acá 12:51 merece una calificación de ataque 8-9, porque pese a que tengan 0 ataque, lo importante es el daño que hacen. Una duda: ¿Cuál es la idea de Evil★Twin's Trouble Sunny en el extra deck?
If this deck sees any form of competitive play, I think it will be because some of their best cards are generic. They're kind of like Adventure, but they're going 2nd board breakers.
Great music pairing! (cytus) I've never heard of cytus before (thank you for introducing me to it), but they were bangers and went really well with the sped-up pace of the replay duels and mikanko aesthetic. Beautiful mikanko background too
The equip spell, that summons from deck is insane. Emergency teleport + Emergency evacuation device. Like a modern iteration of snatch steal with additional combos.
I knew I picked up Hidden Armory and Double Edged Swords for a reason! Been playing a fun reflect damage deck in Master Duel using Hippo Token shenanigans lol
Hi there. Thanks for this one, was waiting for it. Do you think the Isolde package makes the deck better or worse? I know you usually present archetypes by themselves regardless of whether or not there are good other engines to throw in, so I'm just curious about your thoughts on this. Judging by the 5/5 on starters and searchers I'd say it probably doesn't need it and benefits more from the kaiju package, though.
Siendo justos es una versión pura estrictamente. Hicimos lo mismo con el Adventurer Deck antes que todos lo usaran solo como motor 🤣 Combinado con otros decks puede tener mucho más potencial. De todos modos, diríamos que es un buen comienzo porque puede causar bastante daño y tiene un tunro 1 relativamente bueno.
I just dont understand, why no extravaganze? it is an excellent bait for handtraps/negates. the deck doesnt rely that much on the ED, seems a aste imo.
La expansión donde viene son las "Amazing Defender" son expansiones especiales donde solo viene 3 arquetipos (Ejemplo: infinitrack, los PUNK, Eldlich) Ahora, anteriormente esas expansiones era hermonos porque todos era entre secretas, y super. Pero Konami dejo ese estilo y se apega al OCG y por eso ahora se imprimen como Secretas, ultras, super y rara. (La diferencia es que en la expansión de los infinitracks todo mi deck era foil) ahora por ley tendras cartas rara. Volviendo al tema: El deck lo he estado probando porque me gusta, pero es sensible al rompeback, muuuuuuyyy sensible y si les destruyen las magias, el deck muere solo, no recupera tanto (con las version Kaiju) y no deja ningun negador, si o si debes ganar lo más rápido y eso es lo que no lo veo tan bueno, pero con los infernobles, lastimosamente va bien, pero se siente más soporte infernoble que mikanko, porque si lo combinas con los infernobles, las mikankos pasan a segundo plano, literal ni atacan ellas, todo se lo lleva los nobles. Es una pena, ojala en le den soporte en la Expansion de los Access Storm donde viene los FireWall. y allí evalúa si te combiene, porque a mi tambien me gusta el deck, pero no lo sé. (Cabe mencionar que en la expansion de las mikankos,, viene los nuevos furros Purery / Purrely y los rescue o bomberos, y ambos están meh.) Espero que te haya ayudado en tu decisión de formarte el deck.
I think this is one of the coolest decks ever made. These cards can be a small engine they can be a control deck, gimmick otk, hybrid, and it's not even completely done
@@zeta_eclipse it can potentially however this deck isn’t good with extra deck unless it gets its own extra deck support it kinda struggles plus live twins lock you into live twin cards so it can struggle. I prefer playing it pure
Tio exordio tiene alguna.zip o enlace directo para la ultima version de edopro? hace rato no se me auto actualiza y no puedo vizualizar las cartas tearalements, ni actuales.
I'm confused on the weakness part. You say its very hard for the deck to beat unaffected/untargetable monsters, but you run lots of kaijus? Are those the main counter to cards like that?
Remember exordio is testing the archetype only and how good it can play againts other cards. Tbh when I first saw this deck I though it was linda bad. It proved me wrong, exordio made a good recipie 🔥
It's more if you don't draw a single kaiju,you basically f*cked due to all of Mikano spells are targeting and they lose to more than 2 negates/interruptions So they want both don't want to draw more than 1 kaiju and also have enough cards that they can start their plays which make it pretty inconsistent especially against a go 2nd deck
@El Exordio del Duelista ok.... i don't understand deck types, all main strengths and all main weakness... if you explain that it would be nice and that will help us to understand the videos
Hi, Dr, this is basically the meaning of all the info at the end. 5/5 means excellent and 1/5 a poor development in that area. DECK'S STRENGTHS Searchers/Starters The amount of cards the deck has to make consistent its strategy Multiple was to win and adaptrability If the deck have different win conditions. For example, the Sky Striker Deck can simply out the opponent's resources negating his cards or finish the oponent with Accesscode Talker. Also, it refers to how the deck can access to its main core cards or deal with opponent's plays. Capacity to generate card adventage/ Resources Means how many resources the deck can obtain during the process of making its plays. In other words, how many cards you expend to make your plays and how many cards you gain during the process. For example, Spright with only 1 card can make its full board, so it has an incredible capability to generate card advantage. Graveyard Recycling How many ways the deck has to recycle its cards. This could be undertood as what card the deck has to revive its monsters, cards the deck has to return cards from the Graveyard to the Deck/Extra or to the Hand. ADVANTAGES OVER THE OPPONENT Actions the deck can perform against your opponent to give you some advantage. Capacity to play over disruptions This topic is about how many times the deck can be disrupted during their plays and still be able to stablish its board. In case of and beatdown deck, means how many times the deck can be disrupted and still be able to reduce the life points of the opponent to 0. Access to nages/Disruptions How many negates can put the turn 1 board of the deck to disrupt the opponent during his turn. For example, heavy combo decks like Endymion can put over 8 negates on the first turn but other deck can put only 2 or 3 like Spright but have a better follow up for the nex turns instead of wasting all its resources on the turn 1. Monster Removal How vulnerable is the deck to monster removal cards like Raigeki, Dark Hole, etc. This topic refears most of the time to the first board the deck establish. Spell/Traps Removal How vulnerable is the deck to backrow removal cards like Harpie's Feather Duster. Most of the time, this affect only to Control decks with a lot of trap cards but sometimes there's some decks that use Continues spells or Field Spells as a key part of their plays. For example, Marincess that requires on the field Marincess Battle Ocean which is a field spell. OWN WEAKNESS This refers to the problems the deck have on its own during the process of making its plays. Restrictive effects How many restrictions has the cards the deck must use. For example, the Evil Twin Deck has some restriction when it use the effect of its Link monsters that limit you play to only summon Fiend Monsters. That restriction can be very impactful depending during the scenario because if the deck wouldn't have that restriction could do a lot of more plays to take advantage over the opponent. Usually, a deck with a lot of cards with restriction don't has a good versatility because can't use excellent staple cards in the Extra Deck like Accesscode Talker or the Knightmare Link monsters. Cards with high activation Cost (Life points) How many cards the deck has that require pay life points. For example, the Dinomorphia deck main strategy is based on reducing your life point in half to activate the effect of your traps. High activation requirements This topic is about cards that requires some setup to be played or cards their requiriments are very specific or high. For example, the Earthbound deck has a lot of cards that has high activation requiriments because Supay Duskwalker, Ascator Dawnwalker and Dark Spirit's Mastery are key card in the deck but all of them requires to discard a card to be played. Also, Earthbound Greater Linewalker requires a lot of setup to activate its effect because require a Synchro in Graveyard to be special summoned, and also its effect to reduce the opponent's life points to 3000 can only be activated if you control an Earthbound monster which requires a field spell to remains on the field. Use of "bricks" Bricks is the term used to refer "engine requiriment cards". This means cards that are needed in the deck to activate or resolve some cards effects. Most of the time the "bricks" are cards you don't want to draw because their low impact in the game. For example, to play PSY-Framegear Gamma that is one of the best Hand Traps in the game you need to play a copy of PSY-Frame Driver which is a non effect level 6 monster that does nothing. EXTERNAL WEAKNESS This refers to the problems the deck has because some opponent's card effects or interactions. Hand Traps The hand traps like Ash Blossom are the most popular card to disrupt your opponent during his turn. If a deck has a 5/5 in this area means that their combos are very fragile. Kaijus or similars The "Kaijus cards" are cards that can be summoned tributing monster in the opponent's field. Tributing a monster to summon a Kaiju is a summon requiriment and not an effect activation so it can't be negated by a card effect. Most of the time, decks that are vulnerable to Kaijus are decks that use most of their resources to stablish a high ATK boss monster which is unnafected by opponent's card effects. This kind of strategy are well knowed as "protect the castle" because a key part of it strategy depends on protect a boss monster on the field. Board Wipes Cards that has effect to destroy or send to the Graveyard multiple cards we own. If our initial board is very vulnerable to Board Wipes cards means that on its own our field don't has cards to negate cards like those or effect that prevent our monster to be destroyed by card effects like Raigeki or Dark Hole. S/T Removal How vulnerable is our deck to cards that destroy our Spell and Traps cards. In this topic, is also very important to consider that some decks like Eldlich are vulnerable to S/T removal cards but their traps has some type of effects that give you an additional resource when are in the Graveyard. If our deck has this kind of effect means that it's not too vulnerable to S/T removal cards like other control decks. Also, consider that some decks has cards like Solemn Judgment or Lord of the Heavenly Prison that prevent our cards to be destroyed. MAIN WEAKNESSES Difficulty VS refers to different scenarios our deck can deal that are problematic for its strategy. Unaffected Monster A deck with a 5/5 in this area means that don't has too many ways to deal with monster that are unnafected by card effects. Many times, some decks don't use cards to deal with monster like this because its strategy has some restrictions that don't let it play some popular cards to deal with this type of monster. For example, Floowandereeze a lot of difficult to deal with monsters like this because you hardly ever have access to your Extra Deck that would has a alternative to deal with that type of monsters. Untargeted Monsters If a deck has problems to deal with high ATK monster that can't be targeted by card effects, most of the time means that the deck only has ways to deal with opponent's monster targeting them. So if you can't target his monsters you will have some difficult to beat your opponent strategy. High ATK monster Some decks has by default a lot of monster with a very low ATK as core of its strategy. If you're using any deck like you probably would need to access to other cards that are not main part of your strategy like Accesscode Talker or Raigeky to deal with those type of monsters. Established field An established board is the field your opponent put during his first turn to disrupt you strategy during your turn. If your deck has difficult to deal with this type of scenarios means that requires more Board Breaker cards or Hand Traps to prevent a problematic established field. Banish effects If your deck requires cards in the Graveyard to make its plays, banish effects from cards like Macrocosmos o Masked HERO Dark Law would be incredible problematic. RELIANCES (dependencies) Actions, scenesarios or elements your deck are dependent to make its plays. Normal Summon/Tribute summon A deck with a 5/5 in this topic is a deck that requires to make its normal summon as a key part of its strategy. This means that if your opponent have a card to prevent you to perform your normal summon would make you in trouble. Use of the Graveyard Similar to the "Banish effects" topic, this represent how dependent is your deck to send or reuse cards from the Graveyard as a key part of its strategy. Extra Deck Most of the deck nowadays are Extra Deck dependent but for sure one most than other. For example, the Synchron strategy is a deck that requires only Extra Deck monsters to make its initial board. Without Extra Deck the deck basically can't make any play because its main part of its strategy. Specific combos Some decks has a very lineal way to play. This means that most of the time goes for the same route to make its initial board. This make the combo of the deck more predictable an easy to counter. A deck with a good versatility has more than one route to make its plays. Actions of the opponent/ opponent field The last topic refers to some actions of your opponent or scenarios that are require to activate your cards. For example, the PSY-Frame Deck is a very reactive deck which monsters only activate it effects in response to an effect of the opponent. In other words, in your opponent don't make any move you can't play because that interaction is necesary to make your plays.
I disagree. It can absolutely floor the new archetypes and I play pure mikankos and I destroy. You just gotta know what utility cards you can use to boost the deck I don’t play diviner or anything and it’s just monstrous
I love how this archetype can turn Double-edged Sword into a Very Sharp One-edged Sword
"Attack with my zero atk monster, you take 10 000."
"Excuse me what?"
@@compteyoutube9915 "you still take the damage" but over 9000
Wait, so... if an equipped Mikanko battles a monster and either the Mikanko or (preferably) the opponent's monster is equipped with D-e S. that means that ONLY the opponent will take the battle damage o_0 ?!!
@@GuardianGrarl yes because the dmg from double edge sword to you gets reverted to ur opponent by ur mikanko monsters effect
@@yorukazato8074 Literally no idea how the rulings work here... But for sure am not eager to argue over it with anyone online. Not referring to you Yoru.
Timelord Raphion: "They do what exactly what I do."
Mikanko: "Yes, but we are cuter."
📣Datos importantes / Important notes 🚧🚌
1) En la primera repetición estamos usando un deck ligeramente diferente ya que estábamos probando Hidden Armory y una copia de Illusion of Chaos y Magician's Soul. Al final decidimos quitar Armory porque hacia conflicto con Diviner of the Herald y a las otras dos por un tema de espacio. Nos gustó mucho esa repetición así decidimos mantenerla aclarando esos detalles 😁
2) Fue medio complicado darle una calificación al Deck debido a su modo de juego. Es decir, el deck puede hacer OTK pero está lleno de puros monstruos con 0 de ATK. Entonces, ¿tiene un ataque alto o bajo? 🤣
3) De ser posible, mañana subimos Purery o Rescue-Ace 😀
*ENGLISH TRANSLATION*
1) In the first iteration we are using a slightly different deck as we were testing Hidden Armory and a copy of Illusion of Chaos and Magician's Soul. In the end we decided to remove Armory because it conflicted with Diviner of the Herald and the other two because of a space issue. We really liked that repetition so we decided to keep it clarifying those details 😁.
2) It was half complicated to give the Deck a rating due to its gameplay. I mean, the deck can OTK but it's full of pure monsters with 0 ATK. So, does it have a high or low attack? 🤣
3) If possible, tomorrow we will upload Purery or Rescue-Ace 😀
how to summon baronne
@@aarontaglucop4147 Mikanko of the Oohime (Lv6) + Diviner of The Herald that throw a Herald of the Arc Light (Lv4)
@@NightHowling the diviner becomes lvl 6
@@aarontaglucop4147 Oh right, my bad xD
Muy buenas partidas, yo creo que acá 12:51 merece una calificación de ataque 8-9, porque pese a que tengan 0 ataque, lo importante es el daño que hacen.
Una duda: ¿Cuál es la idea de Evil★Twin's Trouble Sunny en el extra deck?
If this deck sees any form of competitive play, I think it will be because some of their best cards are generic. They're kind of like Adventure, but they're going 2nd board breakers.
Their going first cards are also good for yanking the opponent’s monsters and bouncing them.
Great music pairing! (cytus) I've never heard of cytus before (thank you for introducing me to it), but they were bangers and went really well with the sped-up pace of the replay duels and mikanko aesthetic. Beautiful mikanko background too
Amazoness Swords Woman - The Archetype. Looks really cool.
The equip spell, that summons from deck is insane. Emergency teleport + Emergency evacuation device.
Like a modern iteration of snatch steal with additional combos.
I knew I picked up Hidden Armory and Double Edged Swords for a reason! Been playing a fun reflect damage deck in Master Duel using Hippo Token shenanigans lol
Another fun card to use is one of those Action Magic spell cards that turn battle damage to doubled for the turn. Lol
If there's a thing I love about modern YGO, it's the artworks
This deck literally makes the joke "why are you hitting yourself?" xD
¿Qué programa usaste para hacer estas animaciones en la introducción y al final?
De todos modos gracias por hacer este video.
Adobe After Effects ✌️😁
Interesante arquetipo.
Una duda: ¿Cuál es la idea de Evil★Twin's Trouble Sunny en el extra deck?
Es solo para enviarla al GY con Ultimate Slayer 😁✌️
Hi there. Thanks for this one, was waiting for it. Do you think the Isolde package makes the deck better or worse? I know you usually present archetypes by themselves regardless of whether or not there are good other engines to throw in, so I'm just curious about your thoughts on this. Judging by the 5/5 on starters and searchers I'd say it probably doesn't need it and benefits more from the kaiju package, though.
Muy buen video. Podrías subir una mejora del mismo enfocado al meta actual (TCG)? un saludo
El deck pinta muy bueno, y recuerdo ver un combito para isolder que me interesa 😁
6.8 para el nuevo deck ritual unu
Bueno, las Exosister eran caca cuando salieron, pero ahora están hasta decentes.
Arriba la esperanza abuelita xD
Siendo justos es una versión pura estrictamente. Hicimos lo mismo con el Adventurer Deck antes que todos lo usaran solo como motor 🤣 Combinado con otros decks puede tener mucho más potencial. De todos modos, diríamos que es un buen comienzo porque puede causar bastante daño y tiene un tunro 1 relativamente bueno.
I just dont understand, why no extravaganze?
it is an excellent bait for handtraps/negates.
the deck doesnt rely that much on the ED, seems a aste imo.
me gusta mucho la mecanica del deck, es muy simpatica, ojala no saquen la mitad de las cartas secret asi puedo comprarlas
La expansión donde viene son las "Amazing Defender" son expansiones especiales donde solo viene 3 arquetipos (Ejemplo: infinitrack, los PUNK, Eldlich) Ahora, anteriormente esas expansiones era hermonos porque todos era entre secretas, y super. Pero Konami dejo ese estilo y se apega al OCG y por eso ahora se imprimen como Secretas, ultras, super y rara. (La diferencia es que en la expansión de los infinitracks todo mi deck era foil) ahora por ley tendras cartas rara. Volviendo al tema: El deck lo he estado probando porque me gusta, pero es sensible al rompeback, muuuuuuyyy sensible y si les destruyen las magias, el deck muere solo, no recupera tanto (con las version Kaiju) y no deja ningun negador, si o si debes ganar lo más rápido y eso es lo que no lo veo tan bueno, pero con los infernobles, lastimosamente va bien, pero se siente más soporte infernoble que mikanko, porque si lo combinas con los infernobles, las mikankos pasan a segundo plano, literal ni atacan ellas, todo se lo lleva los nobles. Es una pena, ojala en le den soporte en la Expansion de los Access Storm donde viene los FireWall. y allí evalúa si te combiene, porque a mi tambien me gusta el deck, pero no lo sé. (Cabe mencionar que en la expansion de las mikankos,, viene los nuevos furros Purery / Purrely y los rescue o bomberos, y ambos están meh.) Espero que te haya ayudado en tu decisión de formarte el deck.
I've fought this deck once on edopro. I won, but at some point sphere mode was negated, and I'm not sure what card of theirs did that.
I think it's the 'Inviting Rondo of The Mikanko' card that negate the Sphere Mode
@@adhityasetiawan5646 thank you. this guys build was crazy. it had a supreme kings soul package, I only won because I ran spooky dogwood
Yubel, pero bien hecho 👌.
(me duele decirlo, pero es la verdad).
i'm hype for this but seeing the new card trend nowadays i doubt it will be cheap :'(
Nobody is buying this set 😂 nothing in it is better than rouge decks we already have.
@@rd9669 true, i check the price and it was lower than when the card release, still tho it is out of my reach lmao
I think this is one of the coolest decks ever made. These cards can be a small engine they can be a control deck, gimmick otk, hybrid, and it's not even completely done
would combining this deck with evil twins work?
@@zeta_eclipse it can potentially however this deck isn’t good with extra deck unless it gets its own extra deck support it kinda struggles plus live twins lock you into live twin cards so it can struggle. I prefer playing it pure
@@joelscotting2241 its a fiend lock yeah.
@@zeta_eclipse I mean I have no idea if the synergy would work but it be the most lesbian deck in yugioh.
@Joel Scotting
Just use Byssted Branded cards.
This is really interesting
do purery, i loved this deck
Best deck
It has a fire warrior ... So I'm in
Tio exordio tiene alguna.zip o enlace directo para la ultima version de edopro? hace rato no se me auto actualiza y no puedo vizualizar las cartas tearalements, ni actuales.
Daigusto is different huh
again... where you guys checked the deck tierlist?
Please, deck analisis @ignister + new suport = Small World and Decode Talker Heartsoul
i love how yugitubers stopped putting the names of cards up and I now have to give google context clues for the cards🤣
Una pregunta cuanto tiene de costo aproximadamente??
Hola, Sergio, las cartas aún no sale en Japón por lo que no se podría estimar el precio de momento 😅
It looks like a fun pet deck but I hate that it needs Diviner
Diviner will get reprinted by then and if not, that card would shoot up in price.
damn interesante version otk owo
I'm confused on the weakness part. You say its very hard for the deck to beat unaffected/untargetable monsters, but you run lots of kaijus? Are those the main counter to cards like that?
Remember exordio is testing the archetype only and how good it can play againts other cards.
Tbh when I first saw this deck I though it was linda bad. It proved me wrong, exordio made a good recipie 🔥
It's more if you don't draw a single kaiju,you basically f*cked due to all of Mikano spells are targeting and they lose to more than 2 negates/interruptions
So they want both don't want to draw more than 1 kaiju and also have enough cards that they can start their plays which make it pretty inconsistent especially against a go 2nd deck
@@13thKingMu oh simple. Make a kaiju mikado deck. You get negates as well
i disagree with the versatility, not a single restriction and can be splashed with other decks
Yes but it's not an archetype review, if not an analysis about the decklist showed.
@@ExordiodelDuelista alright then
Espero el Purery con muchas ansias
@El Exordio del Duelista ok.... i don't understand deck types, all main strengths and all main weakness... if you explain that it would be nice and that will help us to understand the videos
Hi, Dr, this is basically the meaning of all the info at the end. 5/5 means excellent and 1/5 a poor development in that area.
DECK'S STRENGTHS
Searchers/Starters
The amount of cards the deck has to make consistent its strategy
Multiple was to win and adaptrability
If the deck have different win conditions. For example, the Sky Striker Deck can simply out the opponent's resources negating his cards or finish the oponent with Accesscode Talker. Also, it refers to how the deck can access to its main core cards or deal with opponent's plays.
Capacity to generate card adventage/ Resources
Means how many resources the deck can obtain during the process of making its plays. In other words, how many cards you expend to make your plays and how many cards you gain during the process. For example, Spright with only 1 card can make its full board, so it has an incredible capability to generate card advantage.
Graveyard Recycling
How many ways the deck has to recycle its cards. This could be undertood as what card the deck has to revive its monsters, cards the deck has to return cards from the Graveyard to the Deck/Extra or to the Hand.
ADVANTAGES OVER THE OPPONENT
Actions the deck can perform against your opponent to give you some advantage.
Capacity to play over disruptions
This topic is about how many times the deck can be disrupted during their plays and still be able to stablish its board. In case of and beatdown deck, means how many times the deck can be disrupted and still be able to reduce the life points of the opponent to 0.
Access to nages/Disruptions
How many negates can put the turn 1 board of the deck to disrupt the opponent during his turn. For example, heavy combo decks like Endymion can put over 8 negates on the first turn but other deck can put only 2 or 3 like Spright but have a better follow up for the nex turns instead of wasting all its resources on the turn 1.
Monster Removal
How vulnerable is the deck to monster removal cards like Raigeki, Dark Hole, etc. This topic refears most of the time to the first board the deck establish.
Spell/Traps Removal
How vulnerable is the deck to backrow removal cards like Harpie's Feather Duster. Most of the time, this affect only to Control decks with a lot of trap cards but sometimes there's some decks that use Continues spells or Field Spells as a key part of their plays. For example, Marincess that requires on the field Marincess Battle Ocean which is a field spell.
OWN WEAKNESS
This refers to the problems the deck have on its own during the process of making its plays.
Restrictive effects
How many restrictions has the cards the deck must use. For example, the Evil Twin Deck has some restriction when it use the effect of its Link monsters that limit you play to only summon Fiend Monsters. That restriction can be very impactful depending during the scenario because if the deck wouldn't have that restriction could do a lot of more plays to take advantage over the opponent. Usually, a deck with a lot of cards with restriction don't has a good versatility because can't use excellent staple cards in the Extra Deck like Accesscode Talker or the Knightmare Link monsters.
Cards with high activation Cost (Life points)
How many cards the deck has that require pay life points. For example, the Dinomorphia deck main strategy is based on reducing your life point in half to activate the effect of your traps.
High activation requirements
This topic is about cards that requires some setup to be played or cards their requiriments are very specific or high. For example, the Earthbound deck has a lot of cards that has high activation requiriments because Supay Duskwalker, Ascator Dawnwalker and Dark Spirit's Mastery are key card in the deck but all of them requires to discard a card to be played. Also, Earthbound Greater Linewalker requires a lot of setup to activate its effect because require a Synchro in Graveyard to be special summoned, and also its effect to reduce the opponent's life points to 3000 can only be activated if you control an Earthbound monster which requires a field spell to remains on the field.
Use of "bricks"
Bricks is the term used to refer "engine requiriment cards". This means cards that are needed in the deck to activate or resolve some cards effects. Most of the time the "bricks" are cards you don't want to draw because their low impact in the game. For example, to play PSY-Framegear Gamma that is one of the best Hand Traps in the game you need to play a copy of PSY-Frame Driver which is a non effect level 6 monster that does nothing.
EXTERNAL WEAKNESS
This refers to the problems the deck has because some opponent's card effects or interactions.
Hand Traps
The hand traps like Ash Blossom are the most popular card to disrupt your opponent during his turn. If a deck has a 5/5 in this area means that their combos are very fragile.
Kaijus or similars
The "Kaijus cards" are cards that can be summoned tributing monster in the opponent's field. Tributing a monster to summon a Kaiju is a summon requiriment and not an effect activation so it can't be negated by a card effect. Most of the time, decks that are vulnerable to Kaijus are decks that use most of their resources to stablish a high ATK boss monster which is unnafected by opponent's card effects. This kind of strategy are well knowed as "protect the castle" because a key part of it strategy depends on protect a boss monster on the field.
Board Wipes
Cards that has effect to destroy or send to the Graveyard multiple cards we own. If our initial board is very vulnerable to Board Wipes cards means that on its own our field don't has cards to negate cards like those or effect that prevent our monster to be destroyed by card effects like Raigeki or Dark Hole.
S/T Removal
How vulnerable is our deck to cards that destroy our Spell and Traps cards. In this topic, is also very important to consider that some decks like Eldlich are vulnerable to S/T removal cards but their traps has some type of effects that give you an additional resource when are in the Graveyard. If our deck has this kind of effect means that it's not too vulnerable to S/T removal cards like other control decks. Also, consider that some decks has cards like Solemn Judgment or Lord of the Heavenly Prison that prevent our cards to be destroyed.
MAIN WEAKNESSES
Difficulty VS refers to different scenarios our deck can deal that are problematic for its strategy.
Unaffected Monster
A deck with a 5/5 in this area means that don't has too many ways to deal with monster that are unnafected by card effects. Many times, some decks don't use cards to deal with monster like this because its strategy has some restrictions that don't let it play some popular cards to deal with this type of monster. For example, Floowandereeze a lot of difficult to deal with monsters like this because you hardly ever have access to your Extra Deck that would has a alternative to deal with that type of monsters.
Untargeted Monsters
If a deck has problems to deal with high ATK monster that can't be targeted by card effects, most of the time means that the deck only has ways to deal with opponent's monster targeting them. So if you can't target his monsters you will have some difficult to beat your opponent strategy.
High ATK monster
Some decks has by default a lot of monster with a very low ATK as core of its strategy. If you're using any deck like you probably would need to access to other cards that are not main part of your strategy like Accesscode Talker or Raigeky to deal with those type of monsters.
Established field
An established board is the field your opponent put during his first turn to disrupt you strategy during your turn. If your deck has difficult to deal with this type of scenarios means that requires more Board Breaker cards or Hand Traps to prevent a problematic established field.
Banish effects
If your deck requires cards in the Graveyard to make its plays, banish effects from cards like Macrocosmos o Masked HERO Dark Law would be incredible problematic.
RELIANCES (dependencies)
Actions, scenesarios or elements your deck are dependent to make its plays.
Normal Summon/Tribute summon
A deck with a 5/5 in this topic is a deck that requires to make its normal summon as a key part of its strategy. This means that if your opponent have a card to prevent you to perform your normal summon would make you in trouble.
Use of the Graveyard
Similar to the "Banish effects" topic, this represent how dependent is your deck to send or reuse cards from the Graveyard as a key part of its strategy.
Extra Deck
Most of the deck nowadays are Extra Deck dependent but for sure one most than other. For example, the Synchron strategy is a deck that requires only Extra Deck monsters to make its initial board. Without Extra Deck the deck basically can't make any play because its main part of its strategy.
Specific combos
Some decks has a very lineal way to play. This means that most of the time goes for the same route to make its initial board. This make the combo of the deck more predictable an easy to counter. A deck with a good versatility has more than one route to make its plays.
Actions of the opponent/ opponent field
The last topic refers to some actions of your opponent or scenarios that are require to activate your cards. For example, the PSY-Frame Deck is a very reactive deck which monsters only activate it effects in response to an effect of the opponent. In other words, in your opponent don't make any move you can't play because that interaction is necesary to make your plays.
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2nd
:) 1
Cytus soundtracks eh
1st
Soy el primero en llegarrr
Full counter…
El peor arquetipo de los 3.
I disagree. It can absolutely floor the new archetypes and I play pure mikankos and I destroy. You just gotta know what utility cards you can use to boost the deck I don’t play diviner or anything and it’s just monstrous
Wow.....this decks kinda bad
"Tier Fun"? Yikes...