the original game is already badass, but the community just do better and better in the mods, I bet that if EA do a official remaster or remake, the fans remaster will still looks way better
where i can find these track barriers? I'm doing a mod kinda of yours but for low end pcs with original atmosphere, just changing camera & fov, barriers and road textures
Hey I’ve been seeing cross getting gapped often is there a mod that makes him more threatening than the other units? He’s the best driver according to the bio and he should be more bloodthirsty too
You probably haven't patched your game .exe with 4GB patch yet, Zolika's adjuster spawns a lot of cars and the game needs more than 2GB RAM Just download this, open the patcher, then choose the speed.exe you have and that should be it ntcore.com/4gb-patch/
100K!? Bro, you could buy a new car. Sell the Lancer (bc it looks slower than the AE86), and sell the 180SX. I don't know much about the game, so it's probably a good strat for getting a more powerful car that's stock, for the stressful races you're doing for our entertainment.
I probably should, but to be honest i don't know which car is overpowered and which car isn't since the Redux came with new cars that i have no idea if they're fast or not until i try them one by one I buffed the money prize for knockout races because of how hard they are, but even with the 100k cash i think it's only enough to buy and fully upgrade a new car, there's still not enough money to freely test all the cars
I would second that as well, the weight and grip would be just the ticket to survive, but if i remember correctly a muscle car or two is unlocked soon, and those accelerate QUICK when they're up to speed.
@@r10101 Another thing is performance tuning. I have mine like this: Handling -- Brakes ----- Ride Height ----- Aerodynamics ----- Nitrous -- Turbo ----- Car feels overall much better.
You are driving so good! So many close calls, cops are so extreme😝 That car handles pretty damn well, bit light as some have already said. But when you did able to keep the speed up they had little chance to make formation around you. Great job. The vanilla game should have been this difficult😆
I think i already replied to your comment before, but YT probably didn't notify you, so i'll copy paste my previous comment here In VLT you head to gameplay > baseelement, then you can add the "CatchUp" nodes which is basically the rubberbanding function of the game, the "CatchUpSkill" value will multiply the racers acceleration by whatever value you put into the CatchUpSkill value (4 means the racers will rubberband with 400% acceleration) Here's my CatchUp values as reference in "baseelement" node CatchUp = True CatchUpDerivative = 0.001 CatchUpIntegral = 5E-05 CatchUpOverride = True CatchUpSkill = 10 CatchUpSpread = 1
@@avocado3809 I actually don't know what the others do, i copied these values from the "race" node and i decided to just leave them be because it works properly The only ones i know are CatchUp, CatchUpSkill, and CatchUpSpread; i don't know the rest
the original game is already badass, but the community just do better and better in the mods, I bet that if EA do a official remaster or remake, the fans remaster will still looks way better
Ofc it'll, EA is all money and putting make up on a pig.
10:24 Ghost of Akina moment
try this coming soon BARON Challenge Rival 🌹🌹🌹🌹🌹🌹
6:11 GAS GAS GAS
I finally bought this game for the 360 to experience pure nostalgia with the classic xbox controller. 😊
Never a dull moment with hier to game
Make NFS Loop with... Hm, Tuned Cobalt SS without NOS.
where i can find these track barriers? I'm doing a mod kinda of yours but for low end pcs with original atmosphere, just changing camera & fov, barriers and road textures
It came with Plak Graphics, honestly i don't know if you can get this barriers anywhere else
Best of luck with the channel bud, really entertaining stuff. Cheers for the content
how much fps are u getting with this? coz i have RX6600 (pretty much like your 3060) and getting only 60-70 in basic redux not even on max settings
Hey I’ve been seeing cross getting gapped often is there a mod that makes him more threatening than the other units? He’s the best driver according to the bio and he should be more bloodthirsty too
In the end you dodged the cops very well it was an awesome move before finish line
cool
Well the video is so funny what is this game mod please?
Zolika's adjuster mod crashes my game often after a while. Why could that be?
You probably haven't patched your game .exe with 4GB patch yet, Zolika's adjuster spawns a lot of cars and the game needs more than 2GB RAM
Just download this, open the patcher, then choose the speed.exe you have and that should be it
ntcore.com/4gb-patch/
100K!? Bro, you could buy a new car. Sell the Lancer (bc it looks slower than the AE86), and sell the 180SX. I don't know much about the game, so it's probably a good strat for getting a more powerful car that's stock, for the stressful races you're doing for our entertainment.
I probably should, but to be honest i don't know which car is overpowered and which car isn't since the Redux came with new cars that i have no idea if they're fast or not until i try them one by one
I buffed the money prize for knockout races because of how hard they are, but even with the 100k cash i think it's only enough to buy and fully upgrade a new car, there's still not enough money to freely test all the cars
@@HierToGame well, you could go for the r34, a beta fully-completed car that was meant to be added to the vanilla game.
I would second that as well, the weight and grip would be just the ticket to survive, but if i remember correctly a muscle car or two is unlocked soon, and those accelerate QUICK when they're up to speed.
@@r10101 Another thing is performance tuning.
I have mine like this:
Handling --
Brakes -----
Ride Height -----
Aerodynamics -----
Nitrous --
Turbo -----
Car feels overall much better.
You are driving so good! So many close calls, cops are so extreme😝 That car handles pretty damn well, bit light as some have already said. But when you did able to keep the speed up they had little chance to make formation around you. Great job. The vanilla game should have been this difficult😆
this is fu***** awesome!!!!
Legendary AE86 at it's finest ✨
How do I change the music there? I forgot the video for it...
This might help
th-cam.com/video/o2b9ftIS6o0/w-d-xo.html
Exactly what and where in the VLTED do you modify to make the AI faster? I want to experiment. Also great video as always 👍
I think i already replied to your comment before, but YT probably didn't notify you, so i'll copy paste my previous comment here
In VLT you head to gameplay > baseelement, then you can add the "CatchUp" nodes which is basically the rubberbanding function of the game, the "CatchUpSkill" value will multiply the racers acceleration by whatever value you put into the CatchUpSkill value (4 means the racers will rubberband with 400% acceleration)
Here's my CatchUp values as reference in "baseelement" node
CatchUp = True
CatchUpDerivative = 0.001
CatchUpIntegral = 5E-05
CatchUpOverride = True
CatchUpSkill = 10
CatchUpSpread = 1
@@HierToGame thanks
@@HierToGame What do the other values do?
@@avocado3809 I actually don't know what the others do, i copied these values from the "race" node and i decided to just leave them be because it works properly
The only ones i know are CatchUp, CatchUpSkill, and CatchUpSpread; i don't know the rest
@@HierToGame Thanks for answering. Does CatchUpSpread decide how many opponents get to rubber-band?
good job
yayyyyy