Yeah, Triple Shot can be a good tank, for sure. Gunner Trapper is good against beginner and mediocre Overlords. More experienced ones are among the toughest matchups for Gunner Trapper but GT is still not that bad against them.
as for scoring in tdm, how i like to do it is move diagonally up and down, kinda playing it as a destroyer (as a bullet spammer), mainly trying to get solo players untill hunters arive, from there on move horizontally untill you have a prot that knows how to help gg on the scores :)
Thanks for that advice and it definitely makes sense. I'll try it when playing spammers in TDM but might also just be my patience that's the problem. 😂
Alright, here comes another long analysis/comment from me: Note: all dmg numbers are with 7/7 dmg/pen stats 1. Gunner Trapper (bullet dmg = 35, trap dmg = 140) This thing is pretty versatile and can pack a punch, but quite hard to get the hang of it. I like its small bullets in that they can go through enemies' defense fairly easily plus good damage output, but dislike them in that they suck at actually hitting and defending incoming attacks (especially small rammers oh how I hate them), which, if you can utilize the traps well, shouldn't be a problem. 2. Triple Shot (dmg = 49) Terrible offense and crowd control (don't get me started on Snipers lol), but can fend off drones (except for Battleship and Factory's) quite easily + it has decent recoil and coverage which means it can run and won't be rammed so easily.
Yeah, ghosty bullets can be a double edged sword. They can get through defenses and deliver some damage but won't do too well to block enemy bullets. Mastering flipfiring can fix this to some extent though. Agree with Triple Shot, except I think it's crowd control isn't that bad. Overall, great analysis. lel
@@KnockoutDiep Thank you! As for my comment on TS's crowd control, it's mostly because of it's weak damage output + wide angles between each cannon. It's too distributed to be reliable imo
@@imsteve3493 Np and Yeah, I can understand that. Triple Shot's barrel placement is basically Penta Shot without those 2 barrels between the main cannon and the ones most far out at the sides. Would be cool if Triple Shot could be like Penta's main cannon with those 2 barrels right next to it instead. The same as some tanks in arras.io that I've seen.
that ending lol, that destroyer couldn't hit a single shot apparently lmao, great scores and a good consistent video again;)
The Destroyer was too funny lmao and thanks a lot man!
Very impressive with two of my favorite tanks
Yoo that's sick, nice that you also like these tanks man. :D
And thanks!
@@KnockoutDiep yea I do prefer going ram with triple shot though 😂 it’s actually kinda underrated
@@Yazmania LOL it has great recoil and not many would expect it to be ram.
@@KnockoutDiep yea, my highscore with it as ram is 215k with a surprisingly good ratio so I’m hoping to beat that soon
@@Yazmania Oof GG lol, hope you beat it man
Best as always!
wow I never thought triple shot would actually be a good tank 😲
I'll definitely give it a shot
Also, is GT good against overlord?
Yeah, Triple Shot can be a good tank, for sure.
Gunner Trapper is good against beginner and mediocre Overlords. More experienced ones are among the toughest matchups for Gunner Trapper but GT is still not that bad against them.
that donk guy is seriously not gonna touch grass, ever
15:38 15:48 is that guy serious? insane reaction
😂
I guessed it will be that small destroyer.
as for scoring in tdm, how i like to do it is move diagonally up and down, kinda playing it as a destroyer (as a bullet spammer), mainly trying to get solo players untill hunters arive, from there on move horizontally untill you have a prot that knows how to help
gg on the scores :)
Thanks for that advice and it definitely makes sense. I'll try it when playing spammers in TDM but might also just be my patience that's the problem. 😂
gg
Alright, here comes another long analysis/comment from me:
Note: all dmg numbers are with 7/7 dmg/pen stats
1. Gunner Trapper (bullet dmg = 35, trap dmg = 140)
This thing is pretty versatile and can pack a punch, but quite hard to get the hang of it. I like its small bullets in that they can go through enemies' defense fairly easily plus good damage output, but dislike them in that they suck at actually hitting and defending incoming attacks (especially small rammers oh how I hate them), which, if you can utilize the traps well, shouldn't be a problem.
2. Triple Shot (dmg = 49)
Terrible offense and crowd control (don't get me started on Snipers lol), but can fend off drones (except for Battleship and Factory's) quite easily + it has decent recoil and coverage which means it can run and won't be rammed so easily.
Yeah, ghosty bullets can be a double edged sword. They can get through defenses and deliver some damage but won't do too well to block enemy bullets. Mastering flipfiring can fix this to some extent though.
Agree with Triple Shot, except I think it's crowd control isn't that bad. Overall, great analysis. lel
@@KnockoutDiep Thank you! As for my comment on TS's crowd control, it's mostly because of it's weak damage output + wide angles between each cannon. It's too distributed to be reliable imo
@@imsteve3493 Np and Yeah, I can understand that. Triple Shot's barrel placement is basically Penta Shot without those 2 barrels between the main cannon and the ones most far out at the sides. Would be cool if Triple Shot could be like Penta's main cannon with those 2 barrels right next to it instead. The same as some tanks in arras.io that I've seen.
@@KnockoutDiep I was thinking the same actually, that would make Triple Shot a much more viable tank for sure
16 mins of worthless scores bro wtf
Thx bro🙏