The fact alone that a 5 base Protoss can kill 56:0 terran workers and the Terran still keeps playing cause there is a chance he comes back while on the other hand it is enough for the Protoss to lose their Robo and its over shows that this game is not balanced AT ALL. How can the "Balance counsil" not see this?
I'm a just a lowly Plat zerg player, so I have to ask: what did Showtime do to lose game 1? It seems that he had a good early game, good trade mid game, and then just lost in later mid game to tier 1 units?
Plat Protoss here. If you don’t actively destroy Terran, they eventually just kill you with better units lol. We’re forced to take any advantage and kill fast before they can build up too much
the hp on the robo is fine, the dps of bio is just insane, it don't really matter how much hp you give the robo it would have still gone down, that small force of bio can snipe nexi about as fast which has 2000 hp. the robo getting sniped is simply either because it is in a vulnerable position as in a pathway where stimmed bio can run past or a hard spot to defend it from drops, but in either case if the terran wants to kill a structure they can. only reason bio is fair is because splash damage exists, it just kinda sucks for protoss that has to tech really far to get any splash damage, the other only units protoss has to deal with bio is oracles and sentries to split the bio up to not be critical mass and is just more manageable until you get splash damage. but the other problem with bio is that it contains marauders that has more hp and kills a lot of protoss units and win regardless if there is splash or not, so really the question i think is still up in the air if protoss should actually go for splash or not up against bio or if they should just whole sale just rely on catching bio with stasis wards and forcefields.
The other problem is protoss splash is near useless against a clem level player. Ghosts make storm useless. Vikings make collossu useless. Distruptors almost never land shots because top terran players are just too good at dodging. Means toss only really wins if terran makes a mistake
@@sc2youtube744 yeah, and that i would say is the difference between pvt on ladder and pvt in pro matches and why protoss is still pretty good on ladder because the terran player isn't that great at dealing with splash on ladder in comparison. and that's why i think protoss struggles in pro matches because they either haven't figured out a better way to deal with bio or is simply unable to and that's why i think a lot of pro protoss players say there is potential and they could have done better. so pro protoss players have to play pvt differently in pro games which often means to go hyper aggressive to deal with bio to shut down bio before it reaches critical mass because it gets exponentially more difficult past that, and i think that's why max pax does pretty well because he can abuse blink stalkers like nobody else.
My thoughts. Thats also the reason why the can push like no tomorrow, cause there is basically no way to take a terran out of the game with one attack. Imagine Terrans had to protect their bases and workers like the other races, the games would be completly different. Terran is and always was the noob race, from day one and in my opinion, every Terran plays at least one league above his actual league.
Clem is not the reason why people question balance. People "question" balance because it's absurd that the Ghost should single-handedly obliterate entire armies.
We aren't doing this because there is an overwhelming Terran bias on the balance council. Until that changes, nothing is really going to change TVP. Their little tweeks are extremely tone deaf, and that isn't changing unless you make them change.
As much as I enjoy Bruce Lee quotes, I don't really care for this one. We can all agree that practice makes perfect, but a spear out performs a sword 9/10 times. Meaning that a master spear man can beat two master swords men at once. The guy with the sword is just going to have a more difficult time. The matchup favors the spear.
The fact alone that a 5 base Protoss can kill 56:0 terran workers and the Terran still keeps playing cause there is a chance he comes back while on the other hand it is enough for the Protoss to lose their Robo and its over shows that this game is not balanced AT ALL. How can the "Balance counsil" not see this?
"I have 7000 apm now and I can see the future" - brilliant! 🤣
19:50 The SCV's are used as bait and then saved and replanted in less than a second.
The baiting is what makes it genius🤯
Gaming genius.
19:56 Giant dropship saves the day!
Thanks for clearing what BIG stands for ...otherwise I would never know 😅
I’m extending my thermal lance to your casting Mr. Pig
I'm a just a lowly Plat zerg player, so I have to ask: what did Showtime do to lose game 1? It seems that he had a good early game, good trade mid game, and then just lost in later mid game to tier 1 units?
Compared to maxpax, showtime lacks active offense such as prism and stalkers offensive harassment.
You can't win with defense alone
Plat Protoss here. If you don’t actively destroy Terran, they eventually just kill you with better units lol. We’re forced to take any advantage and kill fast before they can build up too much
the hp on the robo is fine, the dps of bio is just insane, it don't really matter how much hp you give the robo it would have still gone down, that small force of bio can snipe nexi about as fast which has 2000 hp.
the robo getting sniped is simply either because it is in a vulnerable position as in a pathway where stimmed bio can run past or a hard spot to defend it from drops, but in either case if the terran wants to kill a structure they can.
only reason bio is fair is because splash damage exists, it just kinda sucks for protoss that has to tech really far to get any splash damage, the other only units protoss has to deal with bio is oracles and sentries to split the bio up to not be critical mass and is just more manageable until you get splash damage.
but the other problem with bio is that it contains marauders that has more hp and kills a lot of protoss units and win regardless if there is splash or not, so really the question i think is still up in the air if protoss should actually go for splash or not up against bio or if they should just whole sale just rely on catching bio with stasis wards and forcefields.
The other problem is protoss splash is near useless against a clem level player. Ghosts make storm useless. Vikings make collossu useless. Distruptors almost never land shots because top terran players are just too good at dodging. Means toss only really wins if terran makes a mistake
@@sc2youtube744 yeah, and that i would say is the difference between pvt on ladder and pvt in pro matches and why protoss is still pretty good on ladder because the terran player isn't that great at dealing with splash on ladder in comparison.
and that's why i think protoss struggles in pro matches because they either haven't figured out a better way to deal with bio or is simply unable to and that's why i think a lot of pro protoss players say there is potential and they could have done better.
so pro protoss players have to play pvt differently in pro games which often means to go hyper aggressive to deal with bio to shut down bio before it reaches critical mass because it gets exponentially more difficult past that, and i think that's why max pax does pretty well because he can abuse blink stalkers like nobody else.
Lol game two. Terran is the only race where they lose 46 workers and I'm like "well there's still a 50% terran will still win this"
My thoughts. Thats also the reason why the can push like no tomorrow, cause there is basically no way to take a terran out of the game with one attack. Imagine Terrans had to protect their bases and workers like the other races, the games would be completly different. Terran is and always was the noob race, from day one and in my opinion, every Terran plays at least one league above his actual league.
ClemAi, on Github yet?
Weed is not legal in France.
You know nothing of lizard people.
Extended his thermal lance... Lol
Place your Robo smarter, thanks for coming to my TEDTalk.
Balance Clem by letting him use a normal laser mouse, but on a vintage wood table with no mouse pad
clems micro makes my thermal lance want to extend as well.
thanks
Honestly, there are a lot of pro players who would benefit from unbinding F2 and forcing themselves to learn how to do without it.
Does scarlet still play? Haven't seen any replays of her matches in a while. Isn't she part of shopify rebellion still with byun hamster and lambo?
21 probes stopped mining for 25 seconds because of 2 widows... about 350m 120g
It's tough to be a Toss
Can I know when serral are return active?
tomorrow on homestory cup
The. World. Champ.
배터리 정상화 당하고 테란 막을 방법이 없음
Clem is not the reason why people question balance. People "question" balance because it's absurd that the Ghost should single-handedly obliterate entire armies.
We aren't doing this because there is an overwhelming Terran bias on the balance council. Until that changes, nothing is really going to change TVP. Their little tweeks are extremely tone deaf, and that isn't changing unless you make them change.
I'm a lizard person and i'm offended.
go oink the pro players!
Teran balance council
Why dont terrans just make cyclones right now they to broken
Wouldnt it be a cool change if u make Protoss upgrdes much faster but alot more expensive?
🎉🎉🎉🎉❤❤❤❤
I know he lost, but showtime is good af
Thanks for spoiling your comment is in top yeah ....... your that piece of shit
Thanks for ruining match b 4 I could watch top comment
Thanks for the spoiler
As much as I enjoy Bruce Lee quotes, I don't really care for this one. We can all agree that practice makes perfect, but a spear out performs a sword 9/10 times. Meaning that a master spear man can beat two master swords men at once.
The guy with the sword is just going to have a more difficult time. The matchup favors the spear.
MMM ez win viking lol -colosus ez terran win