This tutorial is fantastic! Really easy to follow and to the point. I followed it very carefully, but when I get to testing the model in game I encounter some issues: 1. In the character select, the model seems to completely disappear, and you can only very weirdly see it's silhouette on the karts, if that makes sense. The model just doesn't appear. 2. In race, the model loads perfectly, but the textures are all messed up. I didn't really mess with the UV maps, so I'm not sure what's causing it. In Blender and BrawlCrate things look fine. The game doesn't seem to crash, but as I'm in Dolphin I'm not sure if it's the same on actual hardware. Nonetheless, if you have any possible solutions, I'd be really grateful! ^^ EDIT: I managed to solve these issues! I'll leave the solutions here in case anybody else encounters them. 1. Specifically in the character select model, go to the Materials folder, then on all materials look for the "Shader Constant Color Block" section. Under it, change the A value of Constant Color 3 to 255. 2. This one can happen on any of the models too. To fix it, open your model and go to the Objects folder. Click on polygon0, and under the "Texture Matrices" section, change TextureMatrix0Enabled from True to False. Be sure to change the 2 options below it to True if they aren't already as well, as this enables the environment mapping. Sometimes you may not need to do this as BrawlCrate is random with it, but always check the Objects folder after you import the model, just in case.
Thank you so much for this tutorial. I'm trying to do Pokemon mods myself, so this gave me a better understanding of what to rig to where. The video is nicely edited and concise enough to where nothing is too distracting, I wish it showed up when i searched for custom character tutorials normally. The Discord server link in the description doesn't work anymore, is there an updated link anywhere?
Thank you! Im glad you liked the vid, hopefully with more views and shares it'll start showing up for others in the browse search menu! Thanks for your feedback, I have now updated the link and this one will never expire aha
Very good tutorial! But my problem is when i import my model to brawlcrate, like the textures a glitchy and when I go to the preview there’s some parts messed up like the foot Is connected to the arm but everything in blender looks fine.
Thanks! The way you could fix that is check the UV map in blender to see how the faces are reading your image. Also make sure you're using the same image in blender and brawlcrate as well as keeping the size of the image in brawl as a power of 2 e.g 128x128, 256x256.
Sorry in advance for my bad english Thanks to you I'm able to import other models even if i'm a newbie on 3d edition, I appreciate it! But now I'm trying to edit a yoshi model adding a t-shirt maded by 0 on blender and I have a lot of issues, like: the tongue doesn't work, yoshi goes super dark when it goes in one wheel on the bike and the game crashes when I import the model on the selection screen. Can you help me with those problems, please?
Hiya, thats good to hear! Okay right so sounds like a lot of issues! If you'd like to join my discord server or send me a dm then I can take a look for you!
Great tutorial by the way, man. I have a question though, everything except one thing works for the models I've made so far, and that's the shaders. Whenever Im in-game(On the Wii), the model seems to change lighting at an instant instead of it changing in the form of a transition like in normal mkw models. So for example, i drive out of a cave, my model will INSTANTLY go light, it's almost like the lighting for it will flicker.
Thank you much appreciated! I have never heard of that issue before! It could be to do with the settings of the shaders, if you wanted to send a film of them over discord I could take a look!
@@l3e982 I could add you on discord yeah,, I'm already apart of the modding server so no need to exchange codes or anything,, I can show you a video of what I mean.
I have a problem, when I delete the two polygons from the MK Wii model, my custom model has no vertices to be found, not even skl_root, even after I parent the groups.. what do you think is wrong?? Any help is appreciated!
Hi, so is there a mesh you can see when you import your model into blender? If so you may just need to switch to edit mode to view the individual vertices! If you parent the model to the armature (make sure its that way round) it should show the vertex groups when you view them, hopefully this helps!
Hello is there anyone I can get to make it for me ? Because I've been trying for 3 hours and I haven't even got to the rigging I can't even do the first step, so if someone could do it for me it would be greatly appreciated
Great tutorial! Does this work with models in poses different from the T-pose (such as the A-pose) as well? And, if yes, what do I have to do in order to make them work (but, mainly, resize them) properly?
Thanks! So it does work but I’d suggest if you can, move the arms into a T-pose as that works much better with mkwii armatures. Otherwise you’d have to go through all the animations and alter them!
@@l3e982 thanks for the quick response! So, how do I set the T-pose as the default pose? (I have zero experience in 3d modeling so I'm sorry if this sounds as an obvious question lol)
@@l3e982 ok, it turns out the model I've been using had over 20000 faces the whole time, so I'm going to change it in either way... Anyway, thanks for your help! I feel like this will still be helpful in the future :)
Great video!! Do you know if I set a vertice to two vertex groups would it mess up the model? I’m confused as to whether I’m rigging the skl_root correctly or not, it’s perfect when I preview it in BrawlBox and try moving the armature after rigging and assigning all the vertex groups but it never works in game :(
@@l3e982 Thank you! I’m new to rigging so it’s awfully confusing at times 😅 I appreciate your help and tutorial! Will you be making any more tutorials in the future for perhaps maybe animations or something like that?
Great tutorial. I have one issue where, when I replace the model, BrawlCrate crashes every time, or the model loads with large lines cutting through the model. Do you know what I am doing wrong?
I’ve done everything in the video for creating a custom character, but when I begin a race CTGP crashes, have you ever had this issue? This is like my 40th time watching your tutorial making sure I done it right 😅 Your tutorial is very helpful btw 👌🏼
That sounds very annoying! If you have discord, dm me the file and I can take a look for you! If not then maybe there is an issue with the armature you are using or the model itself? Thanks for the compliment😊
This tutorial is fantastic! Really easy to follow and to the point. I followed it very carefully, but when I get to testing the model in game I encounter some issues:
1. In the character select, the model seems to completely disappear, and you can only very weirdly see it's silhouette on the karts, if that makes sense. The model just doesn't appear.
2. In race, the model loads perfectly, but the textures are all messed up. I didn't really mess with the UV maps, so I'm not sure what's causing it. In Blender and BrawlCrate things look fine.
The game doesn't seem to crash, but as I'm in Dolphin I'm not sure if it's the same on actual hardware. Nonetheless, if you have any possible solutions, I'd be really grateful! ^^
EDIT: I managed to solve these issues! I'll leave the solutions here in case anybody else encounters them.
1. Specifically in the character select model, go to the Materials folder, then on all materials look for the "Shader Constant Color Block" section. Under it, change the A value of Constant Color 3 to 255.
2. This one can happen on any of the models too. To fix it, open your model and go to the Objects folder. Click on polygon0, and under the "Texture Matrices" section, change TextureMatrix0Enabled from True to False. Be sure to change the 2 options below it to True if they aren't already as well, as this enables the environment mapping. Sometimes you may not need to do this as BrawlCrate is random with it, but always check the Objects folder after you import the model, just in case.
This tutorial is sooooo easy to follow, Great job👍
Thanks mate! Glad to hear that
thanks, you basically just made a tutorial 10 times better than mine
Cheers aha but after watching yours is much more in depth therefore I’d say better👌
Thank you so much for this tutorial. I'm trying to do Pokemon mods myself, so this gave me a better understanding of what to rig to where. The video is nicely edited and concise enough to where nothing is too distracting, I wish it showed up when i searched for custom character tutorials normally.
The Discord server link in the description doesn't work anymore, is there an updated link anywhere?
Thank you! Im glad you liked the vid, hopefully with more views and shares it'll start showing up for others in the browse search menu! Thanks for your feedback, I have now updated the link and this one will never expire aha
Very good tutorial! But my problem is when i import my model to brawlcrate, like the textures a glitchy and when I go to the preview there’s some parts messed up like the foot Is connected to the arm but everything in blender looks fine.
Thanks! The way you could fix that is check the UV map in blender to see how the faces are reading your image. Also make sure you're using the same image in blender and brawlcrate as well as keeping the size of the image in brawl as a power of 2 e.g 128x128, 256x256.
Hello, I have a question. I was making a model of Kenny, but the model came with the textures of the body and eyes separately, what can I do?
im try to make espurr mod from baby daisy but i cant figure out the eyes becuase i only have Body2
Brawlcrate says it "can't decode weight primitives" when I import the model. What am I doing wrong?
Sorry in advance for my bad english
Thanks to you I'm able to import other models even if i'm a newbie on 3d edition, I appreciate it! But now I'm trying to edit a yoshi model adding a t-shirt maded by 0 on blender and I have a lot of issues, like: the tongue doesn't work, yoshi goes super dark when it goes in one wheel on the bike and the game crashes when I import the model on the selection screen. Can you help me with those problems, please?
Hiya, thats good to hear! Okay right so sounds like a lot of issues! If you'd like to join my discord server or send me a dm then I can take a look for you!
I'm having some trouble with my model because when I try to use a texture with transparency it comes out as black, is there any way I could fix this?
Has the alpha been set to 255?
@@l3e982 Yes, the alpha is at 255 but it's still opaque
This is great!! Is this process pretty much the same for making smash bros brawl models?
Thanks! I believe so yeah, its just the file replacement is different :)
Great tutorial by the way, man.
I have a question though, everything except one thing works for the models I've made so far, and that's the shaders. Whenever Im in-game(On the Wii), the model seems to change lighting at an instant instead of it changing in the form of a transition like in normal mkw
models. So for example, i drive out of a cave, my model will INSTANTLY go light, it's almost like the lighting for it will flicker.
Thank you much appreciated! I have never heard of that issue before! It could be to do with the settings of the shaders, if you wanted to send a film of them over discord I could take a look!
@@l3e982 I could add you on discord yeah,, I'm already apart of the modding server so no need to exchange codes or anything,, I can show you a video of what I mean.
Fantastic video! Will you be putting the Psyduck up for download?
Thank you! Yes I will be releasing that mod plus one more tomorrow night :)
I have a problem, when I delete the two polygons from the MK Wii model, my custom model has no vertices to be found, not even skl_root, even after I parent the groups.. what do you think is wrong?? Any help is appreciated!
Hi, so is there a mesh you can see when you import your model into blender? If so you may just need to switch to edit mode to view the individual vertices! If you parent the model to the armature (make sure its that way round) it should show the vertex groups when you view them, hopefully this helps!
Tutorial was ment for Pokémon,
Dosen't stop me from making Yo-Kai Watch characters in the game
Aha love it
shaders not available anymore
edit : got them, just downloaded one of your characters and extracted the shaders myself
Hello is there anyone I can get to make it for me ?
Because I've been trying for 3 hours and I haven't even got to the rigging I can't even do the first step, so if someone could do it for me it would be greatly appreciated
Hey Buddy, can u do a MK custom character as commission for MK Wii or MK8?
I can do one for mkwii as I haven’t ever modded mk8😊
Great tutorial! Does this work with models in poses different from the T-pose (such as the A-pose) as well? And, if yes, what do I have to do in order to make them work (but, mainly, resize them) properly?
Thanks! So it does work but I’d suggest if you can, move the arms into a T-pose as that works much better with mkwii armatures. Otherwise you’d have to go through all the animations and alter them!
@@l3e982 thanks for the quick response! So, how do I set the T-pose as the default pose?
(I have zero experience in 3d modeling so I'm sorry if this sounds as an obvious question lol)
@@redninja4085 you’d have to move the arms in edit mode if you’re using blender! That’ll allow you to move it into a t pose
@@l3e982 ok, it turns out the model I've been using had over 20000 faces the whole time, so I'm going to change it in either way...
Anyway, thanks for your help! I feel like this will still be helpful in the future :)
@@redninja4085 thats very large aha you don't want more than 1500! No problem I hope it does help :)
Thanks for the tutorial! Just wondering, think we could make mods together?
No problem! Sure if you join my discord server we can discuss this further! Link is in the description
@@l3e982 I can't get discord. Can I email you instead?
@@xanderdagamer sure email me at dark boo.l3e98@gmail.com
@@l3e982 I did. Hopefully you got it.
Great video!! Do you know if I set a vertice to two vertex groups would it mess up the model? I’m confused as to whether I’m rigging the skl_root correctly or not, it’s perfect when I preview it in BrawlBox and try moving the armature after rigging and assigning all the vertex groups but it never works in game :(
Thanks! It shouldn’t mess it up as long as you normalise all weights in weight paint mode! Skl_root is the hardest to rig tbf
@@l3e982 Thank you! I’m new to rigging so it’s awfully confusing at times 😅 I appreciate your help and tutorial! Will you be making any more tutorials in the future for perhaps maybe animations or something like that?
@@genesis62936 no probs! It is hard at the start tbf! I have a few in the pipeline yeah, looking into vehicles imports and animation imports
Great tutorial. I have one issue where, when I replace the model, BrawlCrate crashes every time, or the model loads with large lines cutting through the model. Do you know what I am doing wrong?
Thank you! I had that problem once or twice as well! Just checking your model you import is DAE?
@@l3e982 I am fairly certain that it was a DAE file, but I will try again today to check.
@@ramencat1531 Nice! If you want further help feel free to join my discord server!
I have the same problem bro did you ever fix?
@@itsvis did you make sure every vertex is rigged to a bone before exporting from blender?
I’ve done everything in the video for creating a custom character, but when I begin a race CTGP crashes, have you ever had this issue? This is like my 40th time watching your tutorial making sure I done it right 😅 Your tutorial is very helpful btw 👌🏼
That sounds very annoying! If you have discord, dm me the file and I can take a look for you! If not then maybe there is an issue with the armature you are using or the model itself? Thanks for the compliment😊