How to create custom Pokemon characters in MKWii (Blender tutorial)

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  • เผยแพร่เมื่อ 18 พ.ย. 2024

ความคิดเห็น • 57

  • @AltairYoshi
    @AltairYoshi 2 ปีที่แล้ว +2

    This tutorial is fantastic! Really easy to follow and to the point. I followed it very carefully, but when I get to testing the model in game I encounter some issues:
    1. In the character select, the model seems to completely disappear, and you can only very weirdly see it's silhouette on the karts, if that makes sense. The model just doesn't appear.
    2. In race, the model loads perfectly, but the textures are all messed up. I didn't really mess with the UV maps, so I'm not sure what's causing it. In Blender and BrawlCrate things look fine.
    The game doesn't seem to crash, but as I'm in Dolphin I'm not sure if it's the same on actual hardware. Nonetheless, if you have any possible solutions, I'd be really grateful! ^^
    EDIT: I managed to solve these issues! I'll leave the solutions here in case anybody else encounters them.
    1. Specifically in the character select model, go to the Materials folder, then on all materials look for the "Shader Constant Color Block" section. Under it, change the A value of Constant Color 3 to 255.
    2. This one can happen on any of the models too. To fix it, open your model and go to the Objects folder. Click on polygon0, and under the "Texture Matrices" section, change TextureMatrix0Enabled from True to False. Be sure to change the 2 options below it to True if they aren't already as well, as this enables the environment mapping. Sometimes you may not need to do this as BrawlCrate is random with it, but always check the Objects folder after you import the model, just in case.

  • @kamk792
    @kamk792 3 ปีที่แล้ว +4

    This tutorial is sooooo easy to follow, Great job👍

    • @l3e982
      @l3e982  3 ปีที่แล้ว

      Thanks mate! Glad to hear that

  • @DavidVonDestruct
    @DavidVonDestruct 3 ปีที่แล้ว +1

    thanks, you basically just made a tutorial 10 times better than mine

    • @l3e982
      @l3e982  3 ปีที่แล้ว +2

      Cheers aha but after watching yours is much more in depth therefore I’d say better👌

  • @Somathrace
    @Somathrace 3 ปีที่แล้ว +3

    Thank you so much for this tutorial. I'm trying to do Pokemon mods myself, so this gave me a better understanding of what to rig to where. The video is nicely edited and concise enough to where nothing is too distracting, I wish it showed up when i searched for custom character tutorials normally.
    The Discord server link in the description doesn't work anymore, is there an updated link anywhere?

    • @l3e982
      @l3e982  3 ปีที่แล้ว

      Thank you! Im glad you liked the vid, hopefully with more views and shares it'll start showing up for others in the browse search menu! Thanks for your feedback, I have now updated the link and this one will never expire aha

  • @amyeiji
    @amyeiji 3 ปีที่แล้ว +2

    Very good tutorial! But my problem is when i import my model to brawlcrate, like the textures a glitchy and when I go to the preview there’s some parts messed up like the foot Is connected to the arm but everything in blender looks fine.

    • @l3e982
      @l3e982  3 ปีที่แล้ว

      Thanks! The way you could fix that is check the UV map in blender to see how the faces are reading your image. Also make sure you're using the same image in blender and brawlcrate as well as keeping the size of the image in brawl as a power of 2 e.g 128x128, 256x256.

  • @raymangamer2845
    @raymangamer2845 2 ปีที่แล้ว

    Hello, I have a question. I was making a model of Kenny, but the model came with the textures of the body and eyes separately, what can I do?

  • @chuflu.official
    @chuflu.official ปีที่แล้ว

    im try to make espurr mod from baby daisy but i cant figure out the eyes becuase i only have Body2

  • @RandomComputerOnYoutube
    @RandomComputerOnYoutube 5 หลายเดือนก่อน

    Brawlcrate says it "can't decode weight primitives" when I import the model. What am I doing wrong?

  • @TeilzGP
    @TeilzGP 2 ปีที่แล้ว +1

    Sorry in advance for my bad english
    Thanks to you I'm able to import other models even if i'm a newbie on 3d edition, I appreciate it! But now I'm trying to edit a yoshi model adding a t-shirt maded by 0 on blender and I have a lot of issues, like: the tongue doesn't work, yoshi goes super dark when it goes in one wheel on the bike and the game crashes when I import the model on the selection screen. Can you help me with those problems, please?

    • @l3e982
      @l3e982  2 ปีที่แล้ว

      Hiya, thats good to hear! Okay right so sounds like a lot of issues! If you'd like to join my discord server or send me a dm then I can take a look for you!

  • @Chives06
    @Chives06 2 ปีที่แล้ว +1

    I'm having some trouble with my model because when I try to use a texture with transparency it comes out as black, is there any way I could fix this?

    • @l3e982
      @l3e982  2 ปีที่แล้ว

      Has the alpha been set to 255?

    • @Chives06
      @Chives06 2 ปีที่แล้ว

      @@l3e982 Yes, the alpha is at 255 but it's still opaque

  • @goliathfloxfur9755
    @goliathfloxfur9755 3 ปีที่แล้ว +1

    This is great!! Is this process pretty much the same for making smash bros brawl models?

    • @l3e982
      @l3e982  3 ปีที่แล้ว

      Thanks! I believe so yeah, its just the file replacement is different :)

  • @moomoo7278
    @moomoo7278 2 ปีที่แล้ว +1

    Great tutorial by the way, man.
    I have a question though, everything except one thing works for the models I've made so far, and that's the shaders. Whenever Im in-game(On the Wii), the model seems to change lighting at an instant instead of it changing in the form of a transition like in normal mkw
    models. So for example, i drive out of a cave, my model will INSTANTLY go light, it's almost like the lighting for it will flicker.

    • @l3e982
      @l3e982  2 ปีที่แล้ว +1

      Thank you much appreciated! I have never heard of that issue before! It could be to do with the settings of the shaders, if you wanted to send a film of them over discord I could take a look!

    • @moomoo7278
      @moomoo7278 2 ปีที่แล้ว

      @@l3e982 I could add you on discord yeah,, I'm already apart of the modding server so no need to exchange codes or anything,, I can show you a video of what I mean.

  • @azorbz9286
    @azorbz9286 3 ปีที่แล้ว +1

    Fantastic video! Will you be putting the Psyduck up for download?

    • @l3e982
      @l3e982  3 ปีที่แล้ว +1

      Thank you! Yes I will be releasing that mod plus one more tomorrow night :)

  • @Scott-kj3bc
    @Scott-kj3bc 3 ปีที่แล้ว +1

    I have a problem, when I delete the two polygons from the MK Wii model, my custom model has no vertices to be found, not even skl_root, even after I parent the groups.. what do you think is wrong?? Any help is appreciated!

    • @l3e982
      @l3e982  3 ปีที่แล้ว +1

      Hi, so is there a mesh you can see when you import your model into blender? If so you may just need to switch to edit mode to view the individual vertices! If you parent the model to the armature (make sure its that way round) it should show the vertex groups when you view them, hopefully this helps!

  • @TerribleGameShack
    @TerribleGameShack 3 ปีที่แล้ว

    Tutorial was ment for Pokémon,
    Dosen't stop me from making Yo-Kai Watch characters in the game

    • @l3e982
      @l3e982  3 ปีที่แล้ว

      Aha love it

  • @RomeLight_
    @RomeLight_ 4 หลายเดือนก่อน

    shaders not available anymore
    edit : got them, just downloaded one of your characters and extracted the shaders myself

  • @PvzPlush
    @PvzPlush 2 ปีที่แล้ว

    Hello is there anyone I can get to make it for me ?
    Because I've been trying for 3 hours and I haven't even got to the rigging I can't even do the first step, so if someone could do it for me it would be greatly appreciated

  • @PrinceFlorian1985
    @PrinceFlorian1985 2 ปีที่แล้ว

    Hey Buddy, can u do a MK custom character as commission for MK Wii or MK8?

    • @l3e982
      @l3e982  2 ปีที่แล้ว

      I can do one for mkwii as I haven’t ever modded mk8😊

  • @redninja4085
    @redninja4085 2 ปีที่แล้ว

    Great tutorial! Does this work with models in poses different from the T-pose (such as the A-pose) as well? And, if yes, what do I have to do in order to make them work (but, mainly, resize them) properly?

    • @l3e982
      @l3e982  2 ปีที่แล้ว +1

      Thanks! So it does work but I’d suggest if you can, move the arms into a T-pose as that works much better with mkwii armatures. Otherwise you’d have to go through all the animations and alter them!

    • @redninja4085
      @redninja4085 2 ปีที่แล้ว

      @@l3e982 thanks for the quick response! So, how do I set the T-pose as the default pose?
      (I have zero experience in 3d modeling so I'm sorry if this sounds as an obvious question lol)

    • @l3e982
      @l3e982  2 ปีที่แล้ว

      @@redninja4085 you’d have to move the arms in edit mode if you’re using blender! That’ll allow you to move it into a t pose

    • @redninja4085
      @redninja4085 2 ปีที่แล้ว +1

      @@l3e982 ok, it turns out the model I've been using had over 20000 faces the whole time, so I'm going to change it in either way...
      Anyway, thanks for your help! I feel like this will still be helpful in the future :)

    • @l3e982
      @l3e982  2 ปีที่แล้ว +1

      @@redninja4085 thats very large aha you don't want more than 1500! No problem I hope it does help :)

  • @xanderdagamer
    @xanderdagamer 3 ปีที่แล้ว +1

    Thanks for the tutorial! Just wondering, think we could make mods together?

    • @l3e982
      @l3e982  3 ปีที่แล้ว

      No problem! Sure if you join my discord server we can discuss this further! Link is in the description

    • @xanderdagamer
      @xanderdagamer 3 ปีที่แล้ว

      @@l3e982 I can't get discord. Can I email you instead?

    • @l3e982
      @l3e982  3 ปีที่แล้ว

      @@xanderdagamer sure email me at dark boo.l3e98@gmail.com

    • @xanderdagamer
      @xanderdagamer 3 ปีที่แล้ว

      @@l3e982 I did. Hopefully you got it.

  • @genesis62936
    @genesis62936 3 ปีที่แล้ว

    Great video!! Do you know if I set a vertice to two vertex groups would it mess up the model? I’m confused as to whether I’m rigging the skl_root correctly or not, it’s perfect when I preview it in BrawlBox and try moving the armature after rigging and assigning all the vertex groups but it never works in game :(

    • @l3e982
      @l3e982  3 ปีที่แล้ว

      Thanks! It shouldn’t mess it up as long as you normalise all weights in weight paint mode! Skl_root is the hardest to rig tbf

    • @genesis62936
      @genesis62936 3 ปีที่แล้ว

      @@l3e982 Thank you! I’m new to rigging so it’s awfully confusing at times 😅 I appreciate your help and tutorial! Will you be making any more tutorials in the future for perhaps maybe animations or something like that?

    • @l3e982
      @l3e982  3 ปีที่แล้ว

      @@genesis62936 no probs! It is hard at the start tbf! I have a few in the pipeline yeah, looking into vehicles imports and animation imports

  • @ramencat1531
    @ramencat1531 3 ปีที่แล้ว +1

    Great tutorial. I have one issue where, when I replace the model, BrawlCrate crashes every time, or the model loads with large lines cutting through the model. Do you know what I am doing wrong?

    • @l3e982
      @l3e982  3 ปีที่แล้ว +1

      Thank you! I had that problem once or twice as well! Just checking your model you import is DAE?

    • @ramencat1531
      @ramencat1531 3 ปีที่แล้ว +1

      @@l3e982 I am fairly certain that it was a DAE file, but I will try again today to check.

    • @l3e982
      @l3e982  3 ปีที่แล้ว +1

      @@ramencat1531 Nice! If you want further help feel free to join my discord server!

    • @itsvis
      @itsvis 3 ปีที่แล้ว +1

      I have the same problem bro did you ever fix?

    • @l3e982
      @l3e982  3 ปีที่แล้ว

      @@itsvis did you make sure every vertex is rigged to a bone before exporting from blender?

  • @Scott-kj3bc
    @Scott-kj3bc 3 ปีที่แล้ว

    I’ve done everything in the video for creating a custom character, but when I begin a race CTGP crashes, have you ever had this issue? This is like my 40th time watching your tutorial making sure I done it right 😅 Your tutorial is very helpful btw 👌🏼

    • @l3e982
      @l3e982  3 ปีที่แล้ว

      That sounds very annoying! If you have discord, dm me the file and I can take a look for you! If not then maybe there is an issue with the armature you are using or the model itself? Thanks for the compliment😊