(Old)Generation zero Speedrun Adventure Any%

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  • เผยแพร่เมื่อ 21 ธ.ค. 2020
  • overall better luck and chance after line of fire to not do a death spawn back to barn skvarden region i decided to walk to enemy of my enemy, it prevents me from A missing the radio and regretting it and B counting loading screen to it its most likely slower than just starting to run after the mission is done
    i also finally pressed the splits more properly lol
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ความคิดเห็น • 6

  • @TenebrisInfinite
    @TenebrisInfinite 3 ปีที่แล้ว +2

    Dude great work! sub 1 hour might be a thing some day for GZ speedruns... crazy :D

    • @subzero142
      @subzero142  3 ปีที่แล้ว

      the moment there is a glitch that lets us move faster like how stamina instantly re charged in old version it will be a true possibility

  • @samk3141
    @samk3141 3 ปีที่แล้ว +1

    Imagine making powerful robot AI, only to have some kid n a bike simply ride past them haha. Also, is there a reason you're not using medkits when "health

    • @subzero142
      @subzero142  3 ปีที่แล้ว +1

      the game has a system in place that reduces the damage you take the lower your health is, so for exsample runners damage goes from 5 damage per shot to 1 damage at the last 10 health and hunters damage goes from 20 to 11, while yes i can sometimes avoid unintentional deaths im usually more focused on making the distance to get out of fire before healing because the robots would just come next to me and undo the healing, hope you enjoyed the run :)

    • @samk3141
      @samk3141 3 ปีที่แล้ว +1

      @@subzero142 Ok, sounds like it's designed to make combat feel more impactful when you kill enemies at low health. Other games do similar stuff like, making enemies always miss the first few shots coming out of cover etc.
      I'll be using this in my normal playthough then thanks :D

    • @subzero142
      @subzero142  3 ปีที่แล้ว

      @@samk3141 you welcome