I got totally stuck on a tutorial earlier because the way the other guy had his set up, it made my sprite play my right idle animation for like a frame before it would set to the last direction pressed. I found yours and made my blueprint match yours, and not only was it easier, it didn't have any of the problems his had. you're doing god's work, my man. thanks for this.
Found several tutorials about this topic, this one is the best! Really straight forward, well organised and well explained. Thanks so much and subed! looking forward to more of your videos!
Hi sir can you please do a tutorial about how to walk upstairs or downstairs with animation, i looked everywhere in the internet but every tutorial about this topic uses the IK not animation
do you have a tutorial on how to make your character only move in up, down, left, and right? I don't want you to be able to move diagonally and I'm having trouble finding a video for this.
you want to look into clamping, but most likely you will have to write your own movement controller, Look up tile based movement. you will get a lot of godot and other 2d game based engine tuts but all you need is the math behind it and then to work out how to best handle it in Unreal Engine.
Thank you so much in my game development assignment it was really helpful, still I want to report a bug that if I click up/left/down/right arrow before clicking mouse button to run the final program, then it goes opposite directions
thank you so much. I just have 1 question. After following your tutorial to the letter (I checked 3 times), I have a character that is falling through the default floor, but the camera doesn't follow it past the floor, and I don't know what to do about that. I was hoping the PlayerStart would spawn my PaperZD character blueprint and it would just float there like yours, but it just falls.
how can we do this with just left and right i have an idle move fwd and bwd but i cant get it to work following this i only wanna go left and right not up and down too
How do you apply this to an NPC who has an AI controller? Suppose the AI blackboard has them to to random spots on the map. How would you go about updating the animations etc. ?
Something I've been trying to figure out is how to do nondiagonal movement, while also using the latest input as your movement. Say you press up, you go up and while pressing up you press a different direction you will move in that direction and no longer move in the up direction. Any help with this?
Hey! I haven't implimented this, but here are some ideas to achieve this: - For simple 4-directional movement, I like splitting the vertical and horizontal movement. This way you have two 1-dimentional inputs, instead of the single 2-dimentional input with swizzles - If you split the inputs this way, you could use some bools and branches to check if both inputs are being pressed and then give priority to the last one that triggered. Hope this helps! (and hope it works at all)
I got totally stuck on a tutorial earlier because the way the other guy had his set up, it made my sprite play my right idle animation for like a frame before it would set to the last direction pressed. I found yours and made my blueprint match yours, and not only was it easier, it didn't have any of the problems his had. you're doing god's work, my man. thanks for this.
Found several tutorials about this topic, this one is the best! Really straight forward, well organised and well explained. Thanks so much and subed! looking forward to more of your videos!
Thanks!
This tutorial was very easy to follow and helpful. Thank you! 👍✌
Hi, great videos! Is there any chance that you could make a tutorial on 2d top down melee combat?
super helpful. thank you so much
Amazing help!! Thank you
Hi sir can you please do a tutorial about how to walk upstairs or downstairs with animation, i looked everywhere in the internet but every tutorial about this topic uses the IK not animation
Plzmake how to grab item in right hand i Frist person without hand
damn made it to controls and now starting over because 5.0 doesnt use that input mapping yet
Do you have any tips to make the character jump with this setup?
6:45, I'm not sure but the input asset is missing for me,
it's only in unreal engine 5.1 and onwards
do you have a tutorial on how to make your character only move in up, down, left, and right? I don't want you to be able to move diagonally and I'm having trouble finding a video for this.
you want to look into clamping, but most likely you will have to write your own movement controller, Look up tile based movement. you will get a lot of godot and other 2d game based engine tuts but all you need is the math behind it and then to work out how to best handle it in Unreal Engine.
any chance for a complete course in a top down 2d game? :)
no plans for the moment, maybe in the future
Thank you so much in my game development assignment it was really helpful, still I want to report a bug that if I click up/left/down/right arrow before clicking mouse button to run the final program, then it goes opposite directions
Oh don't know sorry, hopefully they update it for mac
hey! your video is amazing but do you have a tutorial on how to create an environment for 2D top-down??
Not for the moment sorry
my character looks little bit darker than my using color ı tried add a light, skylight and directional light but it doesnt work how fix it
thank you so much. I just have 1 question. After following your tutorial to the letter (I checked 3 times), I have a character that is falling through the default floor, but the camera doesn't follow it past the floor, and I don't know what to do about that. I was hoping the PlayerStart would spawn my PaperZD character blueprint and it would just float there like yours, but it just falls.
That is strange, maybe it could be that your floor has no blocking collision so the player falls through it
You used "empty" or the top down one preset?
I used the empty one
how can we do this with just left and right i have an idle move fwd and bwd but i cant get it to work following this i only wanna go left and right not up and down too
how can we make a character to stick on grip movement like chess board rook movement?
How do you apply this to an NPC who has an AI controller? Suppose the AI blackboard has them to to random spots on the map. How would you go about updating the animations etc. ?
Followed word for word, went back like 3 times and my character won't go up or down :/
Something I've been trying to figure out is how to do nondiagonal movement, while also using the latest input as your movement. Say you press up, you go up and while pressing up you press a different direction you will move in that direction and no longer move in the up direction. Any help with this?
Hey! I haven't implimented this, but here are some ideas to achieve this:
- For simple 4-directional movement, I like splitting the vertical and horizontal movement. This way you have two 1-dimentional inputs, instead of the single 2-dimentional input with swizzles
- If you split the inputs this way, you could use some bools and branches to check if both inputs are being pressed and then give priority to the last one that triggered.
Hope this helps! (and hope it works at all)
I dont' find a solution, but, what if you wan tintroduce an attack animation, I tried everything and I don't find solution, thank you
Pleas help topdown jump
My char not move . I don't know how to fix it.
Did you set up the input correctly?