Castlevania CoD Super Crazy mode: Final Bosses

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  • เผยแพร่เมื่อ 28 ม.ค. 2025

ความคิดเห็น • 25

  • @Yuna5422
    @Yuna5422 2 ปีที่แล้ว +5

    Wow, look at this bar. So you've made it to work, splendid job! Don't worry about the release date. Sometimes it's best to polish everything before releasing. I also love the custom music of choice once again. I'm really excited, keep this up!

  • @Hadalium
    @Hadalium 2 ปีที่แล้ว +1

    DUDE THAT BAR LOOKS DOPE!!! Kickin ass once again! :D

  • @HersheyChocolateChip
    @HersheyChocolateChip ปีที่แล้ว +2

    Power of darkness... I'll reduce you to ashes 😂😂😂

  • @HersheyChocolateChip
    @HersheyChocolateChip ปีที่แล้ว +1

    This is the shhh I'm talkin about... Use that pro status on these bosses

  • @juaneldelostacos
    @juaneldelostacos 2 ปีที่แล้ว +3

    7:33 DAMN 😱😱😱

  • @jacobflesch6953
    @jacobflesch6953 2 ปีที่แล้ว

    ah yes, how to tell if someone has played way too much curse of darkness, near casual killing death. seriously though, the bosses do look a lot harder now(yep Imma gonna die) and that ui change looks good, little rough but good. keep up the good work man!

  • @setsers1
    @setsers1 8 หลายเดือนก่อน +1

    I'm kinda angry that the speed ring is just a mod.
    I would LOVE to use that ring in the real game.

  • @Sultan-gf8jf
    @Sultan-gf8jf 2 ปีที่แล้ว

    Good job bro keep up the good work 💜

  • @MaverickHunterX97
    @MaverickHunterX97 2 ปีที่แล้ว

    Dudeeeee ! The BAR !!! ✨✨✨

  • @aidyngreen8680
    @aidyngreen8680 2 ปีที่แล้ว +3

    So what's next? The MP looks good btw

    • @gian2074
      @gian2074  2 ปีที่แล้ว

      Tower of Evermore, then a quick boss rush.
      After that, it's all just rebalancing and bug fixing before 1.0.0 sees the light

    • @aidyngreen8680
      @aidyngreen8680 2 ปีที่แล้ว

      @@gian2074 tower of evermore sounds very interesting, can't wait to see it brother 👍

    • @aidyngreen8680
      @aidyngreen8680 2 ปีที่แล้ว

      @@gian2074 how come you never use the mage or flying type ID's?

    • @gian2074
      @gian2074  2 ปีที่แล้ว

      @@aidyngreen8680 *cough* I'm still not done editing them

  • @jonulrick4353
    @jonulrick4353 2 ปีที่แล้ว +1

    You should do your mod plays on stream either here or on twitch
    I'd definitely watch

    • @gian2074
      @gian2074  2 ปีที่แล้ว +2

      I was 100% planning on streaming my final mod run on youtube

  • @midoswarros
    @midoswarros 2 ปีที่แล้ว

    💚💚💚

  • @alejandrochang3621
    @alejandrochang3621 ปีที่แล้ว

    Hey bro, in Isaac 2nd. Is it possible to randomize the ID he summons?

    • @gian2074
      @gian2074  ปีที่แล้ว +1

      Trying to change them into different entities softlocks the game so that's a big no...

  • @jonulrick4353
    @jonulrick4353 2 ปีที่แล้ว

    When you're rooting around in the game do you see any unused monsters designs, weapons, IDs, mechanics or areas?

    • @gian2074
      @gian2074  2 ปีที่แล้ว +1

      There are a lot of Level 0 variants of the enemies you encounter in the game like Blaze Master Lv. 0 for example.
      There are a lot of beta testing maps nd one of them has spikes on them: that's the only instance where you take damage from the environment.
      No unused weapons at all though. Maybe Julia had a mechanic where she could fail forging an I.D. since she has a text entry saying "Impossible. How could I fail?".
      But other than that, not much stuff went unused

  • @exbronco
    @exbronco 2 ปีที่แล้ว

    Isaac won that fight. I'm being silly.

    • @gian2074
      @gian2074  2 ปีที่แล้ว

      Perhaps someday he'll get his victory