Thank you all for joining me as I slowly get better at making videos. I try my best to make them entertaining and informative. Sorry about the air popping here and there. I'll try and make sure that doesn't happen next time.
Wow this looks great, keep us posted. As far as reloading, I generally prefer games to be more realistic but Snake is an action movie badass that shouldn't be slowed down by reloading in a game like this. Love the HUD and special vision aesthetic. The little transmitter idea with upgrades is good too. One thing I really liked about EFNY was the dark and seedy atmosphere and I hope you capture that in your game.
Thank you for tuning in! A nice snappy reload has been added, and the game will most certainly have that iconic atmosphere. I hope to have the next episode soon, I've unfortunately have less time to work on it now for reasons, but I'm very excited to make this a thing. For the fans!
Good luck on your ambitious project! I'd personally add the reloading since it doesn't make a lot of sense for a 3rd game not to have it. Plus it will add a slight tactical element mid-battle.
Thanks for the shout out. I like the enhanced vision mode has like a sonar vision feel to it. A quick reload animation would be cool to add a bit of realism to it. But it's great as is. One thing I hope your thinking of incorporating is a mini game. What I mean by that is in both movies Snake has a mini game a side objective he had to complete you know like the hoops shot game or the combat brawl. I think a mini game like that a side objective would be awesome. Also I hope you include some type of lore bits throughout the game. Like as your playing you could find audio tapes which provide info about what's happening or what has happened which has led to the current events unfolding something like that would be awesome
Excellent ideas! I most certainly have the mini games in mind. I had an idea to be able to drive the cab across the 69th while avoiding mines. Maybe begin the game by landing the Gullfire on one of a few landing points. The combat brawl is tricky, because in the film, Snake is captured with his weapons taken away, so I thought maybe the normal enemies have a rare special attack, a one hit knock-out. If they knock you out, you're sent to the arena to fight and get your stuff back. But this way, experienced players would never see it, so it might be a case of just doing the brawl to access another area. The lore bits is a great idea. I thought it would be cool to have Jim Hauk talk with you over radio throughout the course of the game, this will definitely liven up the game. Thanks for tuning in and offering your input.
Thank you all for joining me as I slowly get better at making videos. I try my best to make them entertaining and informative. Sorry about the air popping here and there. I'll try and make sure that doesn't happen next time.
Cab idea sounds good
Wow this looks great, keep us posted. As far as reloading, I generally prefer games to be more realistic but Snake is an action movie badass that shouldn't be slowed down by reloading in a game like this. Love the HUD and special vision aesthetic. The little transmitter idea with upgrades is good too. One thing I really liked about EFNY was the dark and seedy atmosphere and I hope you capture that in your game.
Thank you for tuning in! A nice snappy reload has been added, and the game will most certainly have that iconic atmosphere. I hope to have the next episode soon, I've unfortunately have less time to work on it now for reasons, but I'm very excited to make this a thing. For the fans!
So FANTASTIC!!! Incredible stuff!!!
Good luck on your ambitious project! I'd personally add the reloading since it doesn't make a lot of sense for a 3rd game not to have it. Plus it will add a slight tactical element mid-battle.
You are so right. Reloads it is. And thank you for the good luck, it can be very challenging making something this big on your own.
I know, but you're doing great so far! Just keep at it and this will be a step towards things which are even bigger and better! @@TheArtFortress
@@ubx9563 I'm honored to have attracted such a supportive audience. Thank you for watching!
I love the sound bites!! You are growing so much in your work. Excellent job
Thank you! I'm glad you enjoyed.
Thanks for the shout out. I like the enhanced vision mode has like a sonar vision feel to it. A quick reload animation would be cool to add a bit of realism to it. But it's great as is. One thing I hope your thinking of incorporating is a mini game. What I mean by that is in both movies Snake has a mini game a side objective he had to complete you know like the hoops shot game or the combat brawl. I think a mini game like that a side objective would be awesome. Also I hope you include some type of lore bits throughout the game. Like as your playing you could find audio tapes which provide info about what's happening or what has happened which has led to the current events unfolding something like that would be awesome
Excellent ideas! I most certainly have the mini games in mind. I had an idea to be able to drive the cab across the 69th while avoiding mines. Maybe begin the game by landing the Gullfire on one of a few landing points. The combat brawl is tricky, because in the film, Snake is captured with his weapons taken away, so I thought maybe the normal enemies have a rare special attack, a one hit knock-out. If they knock you out, you're sent to the arena to fight and get your stuff back. But this way, experienced players would never see it, so it might be a case of just doing the brawl to access another area. The lore bits is a great idea. I thought it would be cool to have Jim Hauk talk with you over radio throughout the course of the game, this will definitely liven up the game. Thanks for tuning in and offering your input.