The Baldur's Gate videos have been popping off. Its so good to see a creator able to pivot into a new game without losing traction. Cant wait for more BG3 content.
Try this one out. 5PLD/7Sorc. you can convert all your 1-3 (and 4 if you want) spell slots to level 5 Smites and get around 7 or 8 of those depending on stats and equip. Savage attacker and Great Weapon master and Half orc your smites will hit for 100+. You can also haste yourself, get your AC up to 28 with a reaction from shield if you leave level 1 slots open. This gives you 4 potential attacks, 3 regular and 1 additional if you kill an enemy, which of course you will.
This is a neat split i havent seen (i like different)! I dont recall what the release version of the game was like but a lot of the pros of this build seem to be "fixed" now for anyone just jumping into game... 1. Upcasting smite does not scale past level 4 spell slot in current version. 2. Having 3 smites per action even at lower spell slot level will yield greater damage (regular extra attack, pact weapon extra attack). People were hesitant about this for a while assuming it was a bug but Larian confirmed it was not. I believe these extra attacks also stack with war clerics so it may be possible to use your bonus action for a 4th smite per turn but im not sure
Hexadin is always crazy good in 5e. As a heads up Divine Smite caps out in power with 4th level spell slots. So, once you get pally 2 Warlock 7 go back to pally for you last 3 levels making you pally 5 warlock 7. This gives you the same power of smites with the 2 level 4 smites per short rest, cause remember the power stops increasing after 4th level, as well as some more 1st and second level spell slots from your 5 levels in pally. The real cherry on top though is for some reason currently in BG3 Pact of the Blades level 5 extra attack stacks with other classes extra attack feature. So, at level 12, you'd get 3 attacks per action with 2 max level divine smites per short rest and a bunch of 1st and 2nd level spell slots for either more smites or whatever you might need in the moment, like good ole hunters mark to add more dice to roll for that crazy big Luck of the Far Realms hit that pallys do better than anyone.
Imo, progression is more important than build. That why I appreciate this channel because it prioritise the *progression* and states the fact that you will most likely respec at some point in your playthrough. So theres not a "build to end all builds" from start to finish.
Well, this is more of a warlock build if you going 10 levels. I suggest 5 in Warlock and 7 in Paladin instead. The extra attack from the paladin and warlock pact weapon stack gives 4 attacks at level 12. also, gain saving throws aura. I suggest picking up performer feat for +1 charisma(Can be used to group a crowd for distraction) and then maxing charisma to 20. Doing this provides you more spell slots compared to the 2 you have, you would have level 3 paladin spells enabling more use of smite.
On the othe hand if being an Oathbreaker +5 bonus dmg from aura of hate is really juicy (at 20 charisma ofc) - if one can resist being polemaster and want to follow more traditional 1h + shield route. This, combined with defence fighting style, will make us really tanky. Altho bonus attack from warlock level 5 and paladin's one is a bug. In 5e only one should apply - not like in current version of the game. So it will be probably patched :(
@@katana1221 Downside to Aura of Hate is that it only works on the Paladin, but also buffs enemy undead and fiends. I prefer Oath of Ancients level 7 Aura which gives the entire party half damage from all magic.
Do the extra attacks from paladin and warlock stack? The description in the game makes it sound like extra attacks from other classes don't stack? Sorry for the silly question.
The reason NOT to go 6 lvs of Paly upfront is because if you go Pal 1 Warlock 3, you get pact of the blade which you can use your cha for attack and damage so you can roll your strength at 10 from the get go.
5 Pal, 5 Warlock, 2 Fighter is my favorite multiclass. The ability to do a heavy burst damage on your first turn is no joke. AND can still do 3 attacks per turn on your second
Protip: if you go with the Devotion Paladin, you can add your charisma modifier to your hitrolls as well as to your damage through hexblade, effectively negating GWF feat's nerf while keeping the damage. Also, this particular build works great with Oathbreaker Paladins, so long as you don't break your oath until after your respec (devotion is also the easiest to break IMHO), if you go that route, def go devil sight as an invocation and grab Darkness as a spell however you can (drow bring a lot of meta and RP value in that respect)
Can we retain the charisma on hitroll from devotion after we break our oaths? I’m not quite sure what you mean by careful not to break before respecing
@@Ok-nz7gy nope, but there are other means to improve your hit chance with the class feature Spiteful Suffering that inflicts necrotic DOT and gives advantage against them. I mean't that if you break your oath as a paladin it costs 1000g to unbreak that oath, and you cannot respec your stats or class in camp without paying that 1000g off. Honestly though, the Oathbreaker is less focused on big single target damage and more focused on DOT, CC, and inflicting debuffs on enemies. That said, they can absolutely pop off on single targets with devil sight from warlock and the darkness spell.
What is the exclusive aspect of the devotion subclass that allows for this dynamic? I was trying to figure that out how to make a GWF build work with out the huge hit penalty.
@@sagenod527 devotion paladins gain access to the ability to add their CHR mod to their hit rolls, hexblades gain access to adding their CHR mod to damage rolls. The combo means you can basically prioritize CHR, then CON for saves and concentration checks, then basically pour the rest into dex for initiative and AC with med armour sets. This build is fully online with paladin2/warlock3, playing in a party with friends at lvl5 I was basically twice as likely to hit and did double the damage with tools to smite for massive early game burst damage. Keep in mind you’re delaying your first feat for this but it honesty pays off well enough to negate the delay. From there, against all advice from people who probably know more than me, I push warlock to 5 to get that feat at warlock 4 and the extra attack at warlock 5. Your patron is up to you, as a frontliner you are best with fiend for the temp HP, or if you’re open to going for oathbreaker, goolock’s frighten gimmick has come in clutch over and over. Mind you, OB paladins are less focused on single target burst (though they do well at it) and are instead more focused on DOT with a splash of CC. I’d probably avoid archfey for paladin multis, but I’ve been absolutely LOVING fey for my bardlock hexblade, because the CC bonuses mesh well with the buff bonuses from the bard, and both have resets on short rests.
Side note on Pally as of patch 1 ( I believe), Lay On Hands now scales ( sadly / correctly) based on your pally level. This does diminish your healing quite a bit as a level 2 pally. I noticed that on my Bardadin build after the patch. Just thought I'd mention it. Thank you for the great video!
bard paladin is pretty good too, i went 8 bard and 4 paladin and had all those spell slots for either paladin or bard spells, very fun and very effective with the right items, theres one that gives u a illusion or enchantment spell as a bonus action after a attack
I'm also doing Bardadin, you should try to do 2 Paladin, 10 Bard instead though. Magical Secrets at level 10 Bard lets you get spirit guardians which on a paladin is pretty much game breaking.
Pretty sure 7pld/5warlock is better. You get another attack per turn, and oathbreaker gets to add their CHA bonus to dmg, on top of the pact of the blade buff.
@@JDogth3Wise Copied from my reply to someone else in another comment: 7pld/5warlock. 3 attacks, and you get to add your CHA to dmg twice if you go Oathbreaker. Thats 6d6+63 dmg per turn without smites with Great weapon master and a vanilla +1 greatsword. If you crit or kill something you can make another attack with your bonus action = 8d6+84 dmg without spending any resources or taking any gear into account.
The three attacks thing everyone Is loves by so much is already confirmed getting patched out with the next major patch Larian are aware of it - it is an error that it works that way
5 levels in warlock first. You will be strong from day 1. It’s CHA only so when you respec at 7 you don’t have to drop pts from STR. You can drop DEX since you’ll use heavy armor.
As a min maxer and someone who has played a lot of DnD, while losing out on an extra attack is a big loss on a non-caster martial fighter (monks and fighters for sure with barbarian too) a paladin, especially one going for a smite build, that lost extra attack is not as big as you would think. It drops your front loaded damage, not allowing you to burst down an enemy at the start by using two attacks each with smites, but you gain more total spell slots and at higher levels over a long rest period that as long as you get off each smite you are relatively breaking even since another weapon attack is more than likely not going to equal the dice value of another smite use, especially one at a higher level. The real reason to go to level 5 pally (or 7 and respec) is really because the synergy shifts. Not getting a pact weapon means that requiring strength and then requiring charisma splits your scores a lot. BUT I have found that having a decent charisma to start, when the intimidation and persuasion checks really matter, is almost more important and that the mild loss in damage early on can be circumvented with smites and eldritch blasts anyway. Its all about playstyle but also about the party you are building. If you dont have a face then you really need that charisma pally from the start and waiting would be a rough time. This is also a reason I have been looking into bard paladin and sorc paladin for the smite botting but its really tough to figure out a healthy playstyle EDIT: It is a great idea to play as the tiefling that gains thaumaturgy and smites as they level as its more smite options but also fire resistance and advantage on intimidation checks are amazing on a charisma character for sure. the darkvision doesnt mean much if you go devil's sight but I find the repelling blast can actually be better as the amount of cliffs and positioning it allows is incredibly sueful. AND great weapon fighter is not triggered if your smite kills the enemy.
Start paladin, With 10, 14, 16, 8, 10, 16, use a fineses weapon, first 2 levels paladin, then 5 levels of warlock, and then 5 paladin. Alternatively you could go 12 dex and 12 wis for more balanced saves. You can take devil's sight and get darkness as a warlock spell or from Oathbreaker to make yourself immune to ranged and be even harder to hit.
One “pro” you can mention is this build has high charisma which makes things fun outside combat and adds a lot to the RP elements. In fact I know of at least two bosses you can just straight talk into suicide
Devotion aura and then if you go oathbreaker (hateful aura) too big to miss out on IMO (and they can both be active at the same time). Pally 7 / lock 5 seems Meta right now.
I think paladin warlock is a powerful build, especially early as it lets you focus on charisma only later I think sorcerer paladin works better though, more spells, metamagic and larger spell slots, with a 6/6 paladin sorcerer you'll have 5th level spell slots to play with Which makes for some big smites, and a lot of bonus action business, quickened fireball into double smites for example
Been here for years and years since Tarkov & as BG being my favorite childhood game it's amazing to see you crush this content. Phenomenal stuff and glad you're still trying new things!
Just as a tip for all classes with regards to Auntie Ethel. When you take the option to increase an attribute point I would suggest you put it in to constitution, the reason for this is that if or when you decide to respec you will regardless of class be using some Con. An example is this Pal/Lock build if you put it in to Str or Car you could end up using a build that dose not benefit from either stat.
correct me if im wrong but, I think if you do this you might mess up your build because you cant start with 18 in a stat so your gonna have this awkward 17 in your main stat and then you have to do two ability improvements to get to 20 instead of just 1. 17+2(feat)+1(aunty)
@@chrisstanton70 Correct. You want it in whatever your main stat is. Its a nice thought, but you cant get to 20 without it unless you are planning on picking up a feat that gives +1 to that stat as well. And if you are doing any multi-classing, odds are, you wont be getting more than 2 feats.
Yes this is the most powerful smite but the problem is you only get 2 smites and 2 lvl1 paly smites "per fight". So you are not really a smite machine but a 2 hit wonder. Go 3 lock 9 paly instead and get aura of hate from oathbreaker and a peice of equipment that gives you arcane synergy. Stack your cha modifier twice per hit. You also get channel oaths for 5 bonus radiant dmg and concentrate on divine favor for another 1d4 radiant. It gets insane.
7pld/5warlock. 3 attacks, and you get to add your CHA to dmg twice if you go Oathbreaker. Thats 6d6+63 dmg per turn without smites with Great weapon master and a vanilla +1 greatsword. If you crit or kill something you can make another attack with your bonus action = 8d6+84 dmg without spending any resources or taking any gear into account.
5 Pala/5 Warlock and 2 Fighter is my favorite build to run. I run one with oath of veng 2h and one more healing focused with ancients and 1h + shield. But nothing beats 2 Tempest Cleric/9 Sorc and/1 Wizard. Go all out lightning with dragonic and blue dragonborn. Lvl 6 Witchbolt crits 306 dmg on wet target (Witchbolt is highest single target cause it's an attackroll, so works luck of the realms for guarenteed crit). Or Chain lightning 3 target for 180 dmg with one spell.
just an FYI letting the hag go, and taking the hag hair breaks your oath as justice pally, not a huge deal, as you can retake it, but it will break it.
Yeah... Pallock. But Sorcadin is the Way. Pal 6, 2 attacks, Aura of Protection (CHA bonus to Saving Throws, and to allies within 3 meters). Sor 6, Metamagic, and 4th level of spells, 1 single 5 levl spell slot. 6 Sorcery points. A total of 4 Lev 1 slots, 3 Lev 2 slots, 3 Lev 3 slots, 3 Lev 4 slots, 1 Lev 5 slot. Open with a quickened Fireball (6d6, instead of +3d8 on a smite), Then Smite for +5d8 and +4d8 (first round). The Pallock can just do 2x +5d8. Repeat, Quick Fireball (6d6) and two smites , +4d8 and +4d8. The Pallock... 3x 1d10+CHA, or two smites with +1d8. Smites, +3d8 and +2d8. Pallock can keep going with Eldritch Blast or standard attacks. You get the point. Sorcadin has versatility and more sustained DMG per encounter. Pallock has just +1d8 of DMG the first round, if the Sorcadin does not erupt Fireballs. Also a Pal 2 /Sor 10 can work pretty well, more focused on Smites. But just +1 Lev 5 slot and 1 Lev 6 slot. Giveing up on very nice healing and Protection.
i went 5 pally 5 warlock 2 fighter so with action surge i can do 6 attacks per turn, only level 3 divine smite, but the trade off is worth it to me. add in balduran greatsword + perilous strikes i can take down raphael in 1 turn (at least that's the plan).
So the problem with a paladin 2/warlock 10 build is that you really don't get a lot of bang for your buck in terms of smite dice. Burning a 1st level slot gives you +2d8 damage, and every additional level of slot you burn gives you +1d8 each, so spending 2 5th level slots gives you 2 instances of +6d8 damage per short rest, so a total of 36d8 smite damage plus 2 level one spell slots (4d8 worth of smite) from your paladin levels per long rest. Meanwhile a full caster like bard or sorcerer will give you 4 level 1 spell slots (8d8) 3 level 2 spell slots (9d8) 3 level 3 spell slots (12d8) 3 level 4 spell slots (15d8) 2 level 5 slots (12d8) and 1 level 6 spell slot (7d8) for a total of 63d8 smite dice per long rest. The advantage of warlock 10 is the 4 invocations, pact weapon, and your subclass bonuses, because if you want to go for an extreme one round nova of 12d8 smite 3 times per long rest its very easily achieved with speed potion + 4 smites of 2nd level or above. Or dipping fighter 2 for action surge. Something like sword bard 8/paladin 2/fighter 2 can give you the 12d8 nova round with 50d8 worth of smite slots 4 times per day (it might be slightly less because I think the first level slots don't convert as neatly into the 12d8 smite 4 attack nova rounds) and there's really no reason you're forced to use pact weapon since hill giant elixirs exist in the game and are easily available every long rest in act 1.
I'm combining Paladin + war cleric for RP and gaslighting Shadowheart at first but then realize it's a pretty good combination cause you can divine smite using standard 1 action + 3 war cleric charges + 1 extra attack and because divine smite doesn't expend spell slot if I miss so I just ended up spamming it, add alert feat to get early turn then just misty step or jump to the toughest enemy and divine smite the hell out of it until it's either dead this turn or the next turn
I'm running a 2 pal / 5 warlock / 5 sorcerer right now as wyll, and a 6 pal / 6 sorcerer for my main. Both are ungodly and can toss dex and int out the window
Sword bardin is tankie af with free +4 ac that stacking with shield of faith for 2 turn really help during most boss fight...the damage output is decent you can build cool dual wield paladin.
You don't need warlock beyond level 5 (extra attack), I would also take 2 levels as fighter (for action surge) and 5 levels as paladin. Compared to sorcerer/paladin, you get action surge (for 2x attacks) plus extra attack from warlock plus bind weapon from warlock for insane bonus to attack rolls and damage
During auntie Ethel choice to get that 1 pt extra ability, as oath of vengeance Paladin you'll break your oath. So be ready to cash out 2000 gold or I dunno respec I guess, I haven't tried but logically you can respec if you break yohr oath rather than paying 2k gold
@@JDogth3Wise true oathbreaker could be a fun class too. Plus if you're multiclassing after just 2 levels, the paladin subclass unique power won't make a difference. Or in initial level of the game playing as sorcerer fist could be fun. As a new player in D&D whrn starting BG3, seeing that oathbreaker scene gave chills. It's like I made grave errors or something lol. Immediately reloaded on my part
@sproosemoose9348 yeah just realize that you can do that. Lol I immediately reloaded my save after seeing that oathbreaker scene for the 1st time and then proceeded to kill the hag. From RP perspective killing the hag is better and we may even see the widow at Baldur's gate. I haven't reached that point yet. Next playthrough will be the min max playthrough and I'll definitely choose to get that nasty hair lol
Going above 7 warlock is useless for smite, since smite radiant damage is caps out at 5d8 radiant, so going above 4th level spell slots add nothing, rather go 5 paladin and 7 warlock for 4th level spells, and you get extra attack from paladin, as well as the pact of the blade attack, for 3 attacks per turn.
Like yea, maybe in raw single hit damage. But TBH my buddy's frenzy barbarian build crushed out just as much damage while have way more HP and damage resistance
Paladin is the strongest dip. 2 levels of paladin makes any caster class a single target nuker while having the versatility of a full caster. In my party I have a bardadin, sorcadin and a lockadin while the other slot is just there for moral support lol
@@JDogth3Wise You have to steal an amulet from under the Temple in the lower city then the person who steals it has to die in camp. When they die an angel spawns and you have to kill it. Wait 2 long rests and the angels corpse will be gone but it's mace is available for you to take. The amulet no longer curses you and you can revive the companion who has to die to spawn the angel. Sounds made up but it's true.
… yeah quick question. Why does the level 5 warlock spell slot matter if divine smite (the only good pure damage smite spell.) Caps at 4th level? So wouldn’t it be better to be a paladin sorcerer with a piece of equipment that gives a spell slot. Turn all the slots that are in that equipment’s spell slot into meta magic slots. Unequip the gear, equip it, make another meta magic slot. Repeat. Get a lot of meta magic. Turn most or all of those meta magic slots into your highest spell level slots. And be able to freely smite on every hit.
10 - 12 should be 2 levels in fighter imo, at least if youre going sword and board tank smite. You gain defensive fighting style which is just 2 free AC anyways, but you also gain action surge allowing for 6 melee swings per turn. 6? You mean mean 4, right? Nope. For some reason lvl 5 pact weapon extra attack stacks with lvl 5 paladin extra weapon attack giving you 3 total melee attacks. 6 when AS. Further, savage attacker is OP in this game. It’s essentially advantage rolling your damage but it rolls everything and uses the highest. Everything. Uses the highest physical roll, the highest divine smite roll, and the highest elemental mod on your weapon. Far more impactful than going from 18 chr to 20.
At least 3.5rd edition game neverwinter nights 2 this wouldn't be possible because lawful good for paladin and chaotic side or evil side for warlock. Also bards couldn't be lawful. Don't know there was ways around it in tabletop 3.5
@JDogth3Wise I've only played 3.5 games alot like Neverwinter Nights 1 and 2. And Pathfinder Kingmaker which is like 3.5 v2. So this system is is a bit weird to me. I hope there's either dlc or mod that has level cap of 40 or 30. I want some epic level adventure that has me traveling to different planes of existence and killing God like bosses.
I'm 6 Paladin / 4 Warlock atm, anyone else having trouble casting their Divine Smites with Warlock spell slots, It always wants to select Paladin slots until their empty, then I can use Divine smite with Lock spell slots.
I feel it would be better to combine in something else instead of going 10 level warlock 2 Pala, 10 warlock: 2 level 5 warlockslots, 2 level 1 standart slots if you go 2 pala, 5 warlock, 5 sorcerer/bard youll have 2 level 3 warlock slots, 4 level 1 standart, 4 level 2 standart and 3 level 3 standart bard and sorcerer are also charisma based and both will give you powerful bonus actions (quickened spell, bardic inspiration, misty step, etc. ) sorcerer also allows you to take the shield spell making you essentially unhittable - bard will also give insane out of combat uses with the jack of all trade and expertise
I am confused , Eldrict Blast scale with Player Level or Class level ? i started at lv1 Paladin , lv2 Paladin and lv3 Warlock.. (im stil llv3) , shouldt the eldrict blast damage scaled to lv3 (my character level) and not lv1 (warlock level) ? the tooltip of Eldrict blast only show 1-10 damage of lv1 eldritch blast.
I’m doing a similar build but going the oathbreaker route for those spells, breaking my oath at paladin lv7 to keep my past path benefits than going the last 5 levels warlock
🤔 idk, Pally 5/Warlock 5/ Fighter 2 has more attacks, 6 in a turn to be precise but only 2 of those are lvl 3 smites and the rest are 4 lvl 1 and 1 lvl 2 I think, so with your build you're getting 2 lvl 5 spell slots but only 1 action and 1 extra action, I believe by the end of the turn you're ditching less total dmg with less chances to crit also.
Pact of the blade seemed SOOO weak when I used it before this build hope it's better. HUGE issue you can't be a paladin talk to hag to get +1 as it will break your oath
Great video, I've been going all Paladin (Oath of Vengeance) and just hit lvl 7. Its felt a bit meh, especially I seem to run out of smites fast and not doing as much damage as I'd like. Does this build sustain a bit better? Allow you to do more in combat?
I was frontline with a barb supporting me the entire game and was able to handle fine. The temporary hp acts as lifesteal and you have multiple ways to escape instantly through magic
@@JDogth3Wise Awesome! I created a save in front of Moonrise and this wiped the guards in front fast haha. I think the STR will be an adjustment since this is my main and I’m a pack rat lol. I’m also using that halberd. Are you finding that better than other weapons found early in Act 2? And subbed for sure!
or you could go 2 pali for smite, 5warlock for extra attack with bond weapon and 5 warrior for another extra attack, getting 3 attacks (yes they stack) but dont tell to many, i dont want larain to change that 😁
Can you tell me how you built Minthara in here, I've noticed at 4:35 that you go with Oath of the Ancients, and sort of tank paladin build with her? Much appreciated.
Paladin/Warlock end game is a joke, especially after you get the gloves that gives you 23 Str and the necklace that gives you 23 const. After that I respec'd and ended up getting a 143 + 20 HP monstruosity that can Smite 4x per turn (or more if crit proc).
That moment when you want to get the hag to low hp for the stat bonus, but you end up 1 shotting her because of 2 back to back smite crits in a row... #PaladinProblems
Darkness, divine smites, respecs, mercenaries completely destroy the balance in this game, especially at high levels ((...also as i know, originally divine smite damage progression should only come from paladin spell slots.
@@Bruced82, if you mean bg2, yes, but not so easly, if pathfinder series - first one is a bit disbalanced, the second one is criticaly disbalanced on high levels. Additionally i don't like dnd version used in bg 3 - its very simlified...and paladin using charisma instead of wisdom for casting is like a cheat for me(
@@clancher3 5e DnD is specially so, to remove the stats and feat bloat of 3.5e (which Pathfinder double downed on). I tend to like the previous versions more also, but I do understand the need to make a different (a more streamlined) version. Personally fine with paladins casting with charisma, they are already so stat spread anyway, clerics used to use charisma to channel divinity (turn undead) too, same problem.
Doesnt paladin smite cap out at lvl 4 spell slots though? Which would mean you can do the build with lvl 2 paladin and lvl 7 warlock, rest you can give to paladin if you like to get extra attack or something else
Isn't 5 in warlock and 5 in any melee class give you 3 attack per turn lol? ...or with Haste 6 attacks per turn (without action surge/bonus action cheese)
@@JDogth3Wise Nice. yeah, I have heard that one going around it's too broken lol. Feels like any charisma class with any other charisma class has OP cominbations. Agonizng blast scaling. Charisma main attack weapons. Short rest and flourishes from Bard. Paladin auras I didn't even look at properly till yesterday. Jesus christ lol.
Should I play with melee attack and smite every time I land a melee attack with reaction or just use smite every time ? I saw on your video you only use the second method
a stronger build is just going 8 bard 4 paladin, long rests are pretty much unlimated in end game anyway added the fact they just give you free longrests end game areas also
I was thinking about other ideas and what I see it will almost always comes do to X+Warlock. Somehow Warlock is just too good and too usefull in almost any situation.
I kind of get it. I had never played warlock before and now it's like oh hey this is the ultimate multiclass for casters. Apparenyly sorcerer / Warlock is kind of insane
Its always really easy to find the people that dont play DnD much, if at all, when the PallyLock multiclass is apparently something revolutionary XD This is a build thats been LOOOOONG known to be overpowered in DnD. Almost as powerful as the Coffee-Lock Sorceror/Warlock multiclass.
Is there a way to get to 20 charisma without using the Hag or the second feat on ability pts? I'm way past her and really want to try this build to it's full potential lol
You can either sacrifice your second feat to increase charisma, find a piece of +1 charisma gear or just run 18 and lose out on a bit of damage. Not the end of the world
I've made the switch to this build and the change to low strength is kinda jarring. I was used to my Paladin being able to close the distance to his enemies really easily by jumping. Also makes traveling the world a lot easier too. With low strength, it feels like it takes a turn just to get my paladin where he needs to be on the battlefield. I saw in the last clip that your character was flying to close the distance. Is that the only option with this build? Cause using a turn to cast Fly would feel bad Open to any advice :)
You're not wrong about that TBH. I got fly as an action from items which kind of trivialized that. Misty Step on an amulet or weapon as a bonus action is also huge. Alternatively could think about moving some points into strength for jump distance or playing a githyanki for longer jumps
The Baldur's Gate videos have been popping off. Its so good to see a creator able to pivot into a new game without losing traction. Cant wait for more BG3 content.
Thanks, glad you enjoyed
Try this one out. 5PLD/7Sorc. you can convert all your 1-3 (and 4 if you want) spell slots to level 5 Smites and get around 7 or 8 of those depending on stats and equip. Savage attacker and Great Weapon master and Half orc your smites will hit for 100+. You can also haste yourself, get your AC up to 28 with a reaction from shield if you leave level 1 slots open. This gives you 4 potential attacks, 3 regular and 1 additional if you kill an enemy, which of course you will.
Can you add to that? Seems like intresting build
Hi, what do you mean by convert 1-3 spell slots to level 5 smites? How do you do that?
How do you convert your spell slots to level 5?
I saw this on Sin Tee, and the damage is an absolute wrecker, the game's on easy mode even solo
hey did you know how to do it ?
@@AlanSmith88888
This is a neat split i havent seen (i like different)! I dont recall what the release version of the game was like but a lot of the pros of this build seem to be "fixed" now for anyone just jumping into game...
1. Upcasting smite does not scale past level 4 spell slot in current version.
2. Having 3 smites per action even at lower spell slot level will yield greater damage (regular extra attack, pact weapon extra attack). People were hesitant about this for a while assuming it was a bug but Larian confirmed it was not.
I believe these extra attacks also stack with war clerics so it may be possible to use your bonus action for a 4th smite per turn but im not sure
Hexadin is always crazy good in 5e. As a heads up Divine Smite caps out in power with 4th level spell slots. So, once you get pally 2 Warlock 7 go back to pally for you last 3 levels making you pally 5 warlock 7. This gives you the same power of smites with the 2 level 4 smites per short rest, cause remember the power stops increasing after 4th level, as well as some more 1st and second level spell slots from your 5 levels in pally. The real cherry on top though is for some reason currently in BG3 Pact of the Blades level 5 extra attack stacks with other classes extra attack feature. So, at level 12, you'd get 3 attacks per action with 2 max level divine smites per short rest and a bunch of 1st and 2nd level spell slots for either more smites or whatever you might need in the moment, like good ole hunters mark to add more dice to roll for that crazy big Luck of the Far Realms hit that pallys do better than anyone.
Honestly, for pure hit per turn paladin, considering if you have GWM you can do another attack using bonus action.
4 divine smite in a turn is busted.
Nice
Imo, progression is more important than build. That why I appreciate this channel because it prioritise the *progression* and states the fact that you will most likely respec at some point in your playthrough. So theres not a "build to end all builds" from start to finish.
Thanks! I think it is a fun challenge to go without respec, but I do get that it's more fun for most people to just not have big power gaps
Well, this is more of a warlock build if you going 10 levels. I suggest 5 in Warlock and 7 in Paladin instead. The extra attack from the paladin and warlock pact weapon stack gives 4 attacks at level 12. also, gain saving throws aura. I suggest picking up performer feat for +1 charisma(Can be used to group a crowd for distraction) and then maxing charisma to 20. Doing this provides you more spell slots compared to the 2 you have, you would have level 3 paladin spells enabling more use of smite.
On the othe hand if being an Oathbreaker +5 bonus dmg from aura of hate is really juicy (at 20 charisma ofc) - if one can resist being polemaster and want to follow more traditional 1h + shield route. This, combined with defence fighting style, will make us really tanky.
Altho bonus attack from warlock level 5 and paladin's one is a bug. In 5e only one should apply - not like in current version of the game. So it will be probably patched :(
@@katana1221 Downside to Aura of Hate is that it only works on the Paladin, but also buffs enemy undead and fiends. I prefer Oath of Ancients level 7 Aura which gives the entire party half damage from all magic.
I'm working on a build like that right now!
Do the extra attacks from paladin and warlock stack? The description in the game makes it sound like extra attacks from other classes don't stack? Sorry for the silly question.
@@boknoz BG3 did a patch recently and it didn't change. It stacks and I believe it is because one is a martial bonus and the other is a magical bonus.
On hotfix 3 the Deepened Pact still stacks with Extra attack so the best way would be 7 Warlock and 5 Paladin or 7 Palasin and 5 Warlock.
Thats still 100% gonna get fixed.
The reason NOT to go 6 lvs of Paly upfront is because if you go Pal 1 Warlock 3, you get pact of the blade which you can use your cha for attack and damage so you can roll your strength at 10 from the get go.
Yea I can see it. I think for a lot of people the extra attack at level 5 is going to really help in combat though
Nah. The extra attack is worth it
5 Pal, 5 Warlock, 2 Fighter is my favorite multiclass. The ability to do a heavy burst damage on your first turn is no joke. AND can still do 3 attacks per turn on your second
Protip: if you go with the Devotion Paladin, you can add your charisma modifier to your hitrolls as well as to your damage through hexblade, effectively negating GWF feat's nerf while keeping the damage.
Also, this particular build works great with Oathbreaker Paladins, so long as you don't break your oath until after your respec (devotion is also the easiest to break IMHO), if you go that route, def go devil sight as an invocation and grab Darkness as a spell however you can (drow bring a lot of meta and RP value in that respect)
Yea I am working on a darkness based warlock / paladin build for dark justiciar shadowheart right now
Can we retain the charisma on hitroll from devotion after we break our oaths? I’m not quite sure what you mean by careful not to break before respecing
@@Ok-nz7gy nope, but there are other means to improve your hit chance with the class feature Spiteful Suffering that inflicts necrotic DOT and gives advantage against them.
I mean't that if you break your oath as a paladin it costs 1000g to unbreak that oath, and you cannot respec your stats or class in camp without paying that 1000g off.
Honestly though, the Oathbreaker is less focused on big single target damage and more focused on DOT, CC, and inflicting debuffs on enemies. That said, they can absolutely pop off on single targets with devil sight from warlock and the darkness spell.
What is the exclusive aspect of the devotion subclass that allows for this dynamic? I was trying to figure that out how to make a GWF build work with out the huge hit penalty.
@@sagenod527 devotion paladins gain access to the ability to add their CHR mod to their hit rolls, hexblades gain access to adding their CHR mod to damage rolls.
The combo means you can basically prioritize CHR, then CON for saves and concentration checks, then basically pour the rest into dex for initiative and AC with med armour sets.
This build is fully online with paladin2/warlock3, playing in a party with friends at lvl5 I was basically twice as likely to hit and did double the damage with tools to smite for massive early game burst damage.
Keep in mind you’re delaying your first feat for this but it honesty pays off well enough to negate the delay. From there, against all advice from people who probably know more than me, I push warlock to 5 to get that feat at warlock 4 and the extra attack at warlock 5.
Your patron is up to you, as a frontliner you are best with fiend for the temp HP, or if you’re open to going for oathbreaker, goolock’s frighten gimmick has come in clutch over and over.
Mind you, OB paladins are less focused on single target burst (though they do well at it) and are instead more focused on DOT with a splash of CC.
I’d probably avoid archfey for paladin multis, but I’ve been absolutely LOVING fey for my bardlock hexblade, because the CC bonuses mesh well with the buff bonuses from the bard, and both have resets on short rests.
Side note on Pally as of patch 1 ( I believe), Lay On Hands now scales ( sadly / correctly) based on your pally level. This does diminish your healing quite a bit as a level 2 pally. I noticed that on my Bardadin build after the patch. Just thought I'd mention it. Thank you for the great video!
bard paladin is pretty good too, i went 8 bard and 4 paladin and had all those spell slots for either paladin or bard spells, very fun and very effective with the right items, theres one that gives u a illusion or enchantment spell as a bonus action after a attack
I'm also doing Bardadin, you should try to do 2 Paladin, 10 Bard instead though. Magical Secrets at level 10 Bard lets you get spirit guardians which on a paladin is pretty much game breaking.
@@bobmishima3295by going 10/2 you d miss out on vow of enmity and a feat though, not sure it's worth it
Pretty sure 7pld/5warlock is better. You get another attack per turn, and oathbreaker gets to add their CHA bonus to dmg, on top of the pact of the blade buff.
Woah really? Like +10 per attack? New vid incoming
@@JDogth3Wise
Copied from my reply to someone else in another comment:
7pld/5warlock. 3 attacks, and you get to add your CHA to dmg twice if you go Oathbreaker. Thats 6d6+63 dmg per turn without smites with Great weapon master and a vanilla +1 greatsword. If you crit or kill something you can make another attack with your bonus action = 8d6+84 dmg without spending any resources or taking any gear into account.
3 more attacks with Haste.
3 More attacks with bloodlust elixir.
You see where this is going....
The three attacks thing everyone Is loves by so much is already confirmed getting patched out with the next major patch
Larian are aware of it - it is an error that it works that way
Omg need the video !! You are too expert for me to understand your explanations in coms
But the build will be nerf no ?
5 levels in warlock first. You will be strong from day 1. It’s CHA only so when you respec at 7 you don’t have to drop pts from STR. You can drop DEX since you’ll use heavy armor.
Also a good start!
As a min maxer and someone who has played a lot of DnD, while losing out on an extra attack is a big loss on a non-caster martial fighter (monks and fighters for sure with barbarian too) a paladin, especially one going for a smite build, that lost extra attack is not as big as you would think. It drops your front loaded damage, not allowing you to burst down an enemy at the start by using two attacks each with smites, but you gain more total spell slots and at higher levels over a long rest period that as long as you get off each smite you are relatively breaking even since another weapon attack is more than likely not going to equal the dice value of another smite use, especially one at a higher level.
The real reason to go to level 5 pally (or 7 and respec) is really because the synergy shifts. Not getting a pact weapon means that requiring strength and then requiring charisma splits your scores a lot. BUT I have found that having a decent charisma to start, when the intimidation and persuasion checks really matter, is almost more important and that the mild loss in damage early on can be circumvented with smites and eldritch blasts anyway. Its all about playstyle but also about the party you are building. If you dont have a face then you really need that charisma pally from the start and waiting would be a rough time.
This is also a reason I have been looking into bard paladin and sorc paladin for the smite botting but its really tough to figure out a healthy playstyle
EDIT: It is a great idea to play as the tiefling that gains thaumaturgy and smites as they level as its more smite options but also fire resistance and advantage on intimidation checks are amazing on a charisma character for sure. the darkvision doesnt mean much if you go devil's sight but I find the repelling blast can actually be better as the amount of cliffs and positioning it allows is incredibly sueful. AND great weapon fighter is not triggered if your smite kills the enemy.
Start paladin, With 10, 14, 16, 8, 10, 16, use a fineses weapon, first 2 levels paladin, then 5 levels of warlock, and then 5 paladin. Alternatively you could go 12 dex and 12 wis for more balanced saves. You can take devil's sight and get darkness as a warlock spell or from Oathbreaker to make yourself immune to ranged and be even harder to hit.
And delay extra attack for 2 levels?
man, if you go paladin, don't skip the extra attack, just level it to 5 then respec at level 7 or 8
Always enjoyed your straightforward style of guide from Tarkov and I love it even more now that youre covering other games i play
This is dope thank you. I’m about to be lvl 6 Paladin, at lvl 7 ima implement this and ima go off !!!
Hope it works out well for you!!
One “pro” you can mention is this build has high charisma which makes things fun outside combat and adds a lot to the RP elements. In fact I know of at least two bosses you can just straight talk into suicide
Exactly! Part of why I like it so much, you basically never miss out on any convo based secrets
Devotion aura and then if you go oathbreaker (hateful aura) too big to miss out on IMO (and they can both be active at the same time). Pally 7 / lock 5 seems Meta right now.
Hi this is interesting, been checking some paladin guiide - do you mind sharing the build details? thank you!
I think paladin warlock is a powerful build, especially early as it lets you focus on charisma only
later I think sorcerer paladin works better though, more spells, metamagic and larger spell slots, with a 6/6 paladin sorcerer you'll have 5th level spell slots to play with
Which makes for some big smites, and a lot of bonus action business, quickened fireball into double smites for example
Yea once my sorcerer got to high levels I couldn't believe how insane quickened fireball was
Being able to upcast aid with the lvl 5 spell slot is pretty big too. Also twin haste is op.
Been here for years and years since Tarkov & as BG being my favorite childhood game it's amazing to see you crush this content. Phenomenal stuff and glad you're still trying new things!
Glad you enjoy it!
Savage attacker applies to smite dice rolls, it makes the nuke far more consistent and deadly
Just as a tip for all classes with regards to Auntie Ethel. When you take the option to increase an attribute point I would suggest you put it in to constitution, the reason for this is that if or when you decide to respec you will regardless of class be using some Con. An example is this Pal/Lock build if you put it in to Str or Car you could end up using a build that dose not benefit from either stat.
Honestly big brain idea
correct me if im wrong but, I think if you do this you might mess up your build because you cant start with 18 in a stat so your gonna have this awkward 17 in your main stat and then you have to do two ability improvements to get to 20 instead of just 1. 17+2(feat)+1(aunty)
@@chrisstanton70 Correct. You want it in whatever your main stat is. Its a nice thought, but you cant get to 20 without it unless you are planning on picking up a feat that gives +1 to that stat as well. And if you are doing any multi-classing, odds are, you wont be getting more than 2 feats.
no... the only advantage of that stat point is getting an 18 base stat so you can get 20 with only 1 feat
Yes this is the most powerful smite but the problem is you only get 2 smites and 2 lvl1 paly smites "per fight". So you are not really a smite machine but a 2 hit wonder.
Go 3 lock 9 paly instead and get aura of hate from oathbreaker and a peice of equipment that gives you arcane synergy. Stack your cha modifier twice per hit. You also get channel oaths for 5 bonus radiant dmg and concentrate on divine favor for another 1d4 radiant. It gets insane.
I honestly agree with you but the algorithm likes "OMG 80+ damage smite?!" Haha 😄
So you dumb down your content for the algorithm?
Nah. 5 paladin, 5 warlock. Then either 2 fighter for action surge or 2 sorc for more spell slots.
7pld/5warlock. 3 attacks, and you get to add your CHA to dmg twice if you go Oathbreaker. Thats 6d6+63 dmg per turn without smites with Great weapon master and a vanilla +1 greatsword. If you crit or kill something you can make another attack with your bonus action = 8d6+84 dmg without spending any resources or taking any gear into account.
@@weslawrence888this is being patched it won’t be 3 attacks per turn soon
5 Pala/5 Warlock and 2 Fighter is my favorite build to run. I run one with oath of veng 2h and one more healing focused with ancients and 1h + shield.
But nothing beats 2 Tempest Cleric/9 Sorc and/1 Wizard. Go all out lightning with dragonic and blue dragonborn. Lvl 6 Witchbolt crits 306 dmg on wet target (Witchbolt is highest single target cause it's an attackroll, so works luck of the realms for guarenteed crit). Or Chain lightning 3 target for 180 dmg with one spell.
Do you switch more points into Cha for this build?
Making this one right now on shadowheart for her dark storyline
just an FYI letting the hag go, and taking the hag hair breaks your oath as justice pally, not a huge deal, as you can retake it, but it will break it.
Yeah... Pallock.
But Sorcadin is the Way.
Pal 6, 2 attacks, Aura of Protection (CHA bonus to Saving Throws, and to allies within 3 meters).
Sor 6, Metamagic, and 4th level of spells, 1 single 5 levl spell slot. 6 Sorcery points.
A total of 4 Lev 1 slots, 3 Lev 2 slots, 3 Lev 3 slots, 3 Lev 4 slots, 1 Lev 5 slot.
Open with a quickened Fireball (6d6, instead of +3d8 on a smite), Then Smite for +5d8 and +4d8 (first round). The Pallock can just do 2x +5d8.
Repeat, Quick Fireball (6d6) and two smites , +4d8 and +4d8. The Pallock... 3x 1d10+CHA, or two smites with +1d8.
Smites, +3d8 and +2d8. Pallock can keep going with Eldritch Blast or standard attacks.
You get the point.
Sorcadin has versatility and more sustained DMG per encounter.
Pallock has just +1d8 of DMG the first round, if the Sorcadin does not erupt Fireballs.
Also a Pal 2 /Sor 10 can work pretty well, more focused on Smites.
But just +1 Lev 5 slot and 1 Lev 6 slot.
Giveing up on very nice healing and Protection.
Anders hit me so hard I had to see what this paladin business is
i went 5 pally 5 warlock 2 fighter
so with action surge i can do 6 attacks per turn, only level 3 divine smite, but the trade off is worth it to me.
add in balduran greatsword + perilous strikes i can take down raphael in 1 turn (at least that's the plan).
Bro…
We’re gonna need more of these asap
They're currently on the assembly line!
So the problem with a paladin 2/warlock 10 build is that you really don't get a lot of bang for your buck in terms of smite dice. Burning a 1st level slot gives you +2d8 damage, and every additional level of slot you burn gives you +1d8 each, so spending 2 5th level slots gives you 2 instances of +6d8 damage per short rest, so a total of 36d8 smite damage plus 2 level one spell slots (4d8 worth of smite) from your paladin levels per long rest. Meanwhile a full caster like bard or sorcerer will give you 4 level 1 spell slots (8d8) 3 level 2 spell slots (9d8) 3 level 3 spell slots (12d8) 3 level 4 spell slots (15d8) 2 level 5 slots (12d8) and 1 level 6 spell slot (7d8) for a total of 63d8 smite dice per long rest.
The advantage of warlock 10 is the 4 invocations, pact weapon, and your subclass bonuses, because if you want to go for an extreme one round nova of 12d8 smite 3 times per long rest its very easily achieved with speed potion + 4 smites of 2nd level or above. Or dipping fighter 2 for action surge. Something like sword bard 8/paladin 2/fighter 2 can give you the 12d8 nova round with 50d8 worth of smite slots 4 times per day (it might be slightly less because I think the first level slots don't convert as neatly into the 12d8 smite 4 attack nova rounds) and there's really no reason you're forced to use pact weapon since hill giant elixirs exist in the game and are easily available every long rest in act 1.
I'm combining Paladin + war cleric for RP and gaslighting Shadowheart at first but then realize it's a pretty good combination cause you can divine smite using standard 1 action + 3 war cleric charges + 1 extra attack and because divine smite doesn't expend spell slot if I miss so I just ended up spamming it, add alert feat to get early turn then just misty step or jump to the toughest enemy and divine smite the hell out of it until it's either dead this turn or the next turn
I'm running a 2 pal / 5 warlock / 5 sorcerer right now as wyll, and a 6 pal / 6 sorcerer for my main. Both are ungodly and can toss dex and int out the window
Dark magic in action!
Sword bardin is tankie af with free +4 ac that stacking with shield of faith for 2 turn really help during most boss fight...the damage output is decent you can build cool dual wield paladin.
I might have to look into this sword bard people are talking about
With a bard in your party you get another short Rest so you can reset ur slots 1 more time
You don't need warlock beyond level 5 (extra attack), I would also take 2 levels as fighter (for action surge) and 5 levels as paladin. Compared to sorcerer/paladin, you get action surge (for 2x attacks) plus extra attack from warlock plus bind weapon from warlock for insane bonus to attack rolls and damage
During auntie Ethel choice to get that 1 pt extra ability, as oath of vengeance Paladin you'll break your oath. So be ready to cash out 2000 gold or I dunno respec I guess, I haven't tried but logically you can respec if you break yohr oath rather than paying 2k gold
Or just become the oathbreaker paladin! Would make a lot of sense lore wise for this onr
@@JDogth3Wise true oathbreaker could be a fun class too. Plus if you're multiclassing after just 2 levels, the paladin subclass unique power won't make a difference. Or in initial level of the game playing as sorcerer fist could be fun.
As a new player in D&D whrn starting BG3, seeing that oathbreaker scene gave chills. It's like I made grave errors or something lol. Immediately reloaded on my part
It's 1000 gold. Just did it
@sproosemoose9348 yeah just realize that you can do that. Lol
I immediately reloaded my save after seeing that oathbreaker scene for the 1st time and then proceeded to kill the hag. From RP perspective killing the hag is better and we may even see the widow at Baldur's gate. I haven't reached that point yet. Next playthrough will be the min max playthrough and I'll definitely choose to get that nasty hair lol
liked and sub for explaining the build clearly to noobs like me who still lv3 paladin and a bit annoyed with the low initiatice
Going above 7 warlock is useless for smite, since smite radiant damage is caps out at 5d8 radiant, so going above 4th level spell slots add nothing, rather go 5 paladin and 7 warlock for 4th level spells, and you get extra attack from paladin, as well as the pact of the blade attack, for 3 attacks per turn.
Tempest Cleric Paladin - Beast.
Will have to try it
Im sure somebody has said this before, but savage attacker also works with smites
A day Jdog uploads is always a good day.
Make sure you get dark vision! Hunger of Hadar is insanely OP and you can completely negate all its downsides and fight within it
Does that actually work?
I think we can all agree that Paladin is the strongest class in the game and nothing besides warlock really comes close lol
Like yea, maybe in raw single hit damage. But TBH my buddy's frenzy barbarian build crushed out just as much damage while have way more HP and damage resistance
@@JDogth3Wise Sadly they nerfed Frenzy Barb. You get now a -1 to every hit, if you Frenzy hit them.
Paladin is the strongest dip. 2 levels of paladin makes any caster class a single target nuker while having the versatility of a full caster. In my party I have a bardadin, sorcadin and a lockadin while the other slot is just there for moral support lol
Be aware on the hag when I let her live as pally of vengeance it broke my oath.
Just and FYI but casting divine smite at a 5th level spell slot doesn’t do any more damage than a 4th level slot. That’s where it caps out
U can also get the mace that does an extra 4d8 radiant damage for free. Its in act 3 though.
Oh nice, never found that one
@@JDogth3Wise You have to steal an amulet from under the Temple in the lower city then the person who steals it has to die in camp.
When they die an angel spawns and you have to kill it.
Wait 2 long rests and the angels corpse will be gone but it's mace is available for you to take.
The amulet no longer curses you and you can revive the companion who has to die to spawn the angel.
Sounds made up but it's true.
@@h.walker1332 You should do a video on it.
@@ShamliseG I'll make one now.
@@ShamliseG Its on my channel.
Thanks for the guide
I keep waiting for you to say, 'This paladin build requires Prapor level 2" Digging the content on a different game!
Honestly a meta M4 on my ranger would be dope
finally someone explain this clearly
Hope it helped!
You got high damage on only 2 of your attacks, going 7pala/5warlock is just better.
Yep, agree after trying that one out
… yeah quick question. Why does the level 5 warlock spell slot matter if divine smite (the only good pure damage smite spell.)
Caps at 4th level?
So wouldn’t it be better to be a paladin sorcerer with a piece of equipment that gives a spell slot. Turn all the slots that are in that equipment’s spell slot into meta magic slots.
Unequip the gear, equip it, make another meta magic slot. Repeat. Get a lot of meta magic. Turn most or all of those meta magic slots into your highest spell level slots.
And be able to freely smite on every hit.
10 - 12 should be 2 levels in fighter imo, at least if youre going sword and board tank smite. You gain defensive fighting style which is just 2 free AC anyways, but you also gain action surge allowing for 6 melee swings per turn. 6? You mean mean 4, right? Nope. For some reason lvl 5 pact weapon extra attack stacks with lvl 5 paladin extra weapon attack giving you 3 total melee attacks. 6 when AS. Further, savage attacker is OP in this game. It’s essentially advantage rolling your damage but it rolls everything and uses the highest. Everything. Uses the highest physical roll, the highest divine smite roll, and the highest elemental mod on your weapon. Far more impactful than going from 18 chr to 20.
The level 5 pact weapon bonus attack has been confirmed an error by Larian and is being patched out
@@Jabberwokee abuse while you can, or set the game to never update
At least 3.5rd edition game neverwinter nights 2 this wouldn't be possible because lawful good for paladin and chaotic side or evil side for warlock. Also bards couldn't be lawful. Don't know there was ways around it in tabletop 3.5
I kind of miss the intricacies of 3.5 dnd. I especially liked the skill system and how specialized characters could be
@JDogth3Wise I've only played 3.5 games alot like Neverwinter Nights 1 and 2. And Pathfinder Kingmaker which is like 3.5 v2. So this system is is a bit weird to me. I hope there's either dlc or mod that has level cap of 40 or 30. I want some epic level adventure that has me traveling to different planes of existence and killing God like bosses.
I'm 6 Paladin / 4 Warlock atm, anyone else having trouble casting their Divine Smites with Warlock spell slots, It always wants to select Paladin slots until their empty, then I can use Divine smite with Lock spell slots.
I dont know how to do it if you're on controller, but I am able to manually select them each time I use smite with my mouse
@@JDogth3Wise I'm on KBM but the reaction only gives me the option to pick paladin spell slots for smite, unless I'm out of them, no purple box
I thought warlock spell slots can only cast warlock spells. I think it was confirmed? Not sure I went full Paladin build my first playthrough
I feel it would be better to combine in something else instead of going 10 level warlock
2 Pala, 10 warlock: 2 level 5 warlockslots, 2 level 1 standart slots
if you go 2 pala, 5 warlock, 5 sorcerer/bard youll have
2 level 3 warlock slots, 4 level 1 standart, 4 level 2 standart and 3 level 3 standart
bard and sorcerer are also charisma based and both will give you powerful bonus actions (quickened spell, bardic inspiration, misty step, etc. ) sorcerer also allows you to take the shield spell making you essentially unhittable - bard will also give insane out of combat uses with the jack of all trade and expertise
Yea I'm making a less hyper focused setup at the moment
I am confused , Eldrict Blast scale with Player Level or Class level ?
i started at lv1 Paladin , lv2 Paladin and lv3 Warlock.. (im stil llv3) , shouldt the eldrict blast damage scaled to lv3 (my character level) and not lv1 (warlock level) ? the tooltip of Eldrict blast only show 1-10 damage of lv1 eldritch blast.
I’m doing a similar build but going the oathbreaker route for those spells, breaking my oath at paladin lv7 to keep my past path benefits than going the last 5 levels warlock
I'm trying a very similar one right now
@@JDogth3Wise also love your tarkov videos and saw that you are doing bg3 stuff as well which is sick. You got that cool voice for videos lol
You obviously mean "Stay safe in Baldur's Gate City".
Doesn't quite roll off the tongue like Tarkov
🤔 idk, Pally 5/Warlock 5/ Fighter 2 has more attacks, 6 in a turn to be precise but only 2 of those are lvl 3 smites and the rest are 4 lvl 1 and 1 lvl 2 I think, so with your build you're getting 2 lvl 5 spell slots but only 1 action and 1 extra action, I believe by the end of the turn you're ditching less total dmg with less chances to crit also.
Pact of the blade seemed SOOO weak when I used it before this build hope it's better. HUGE issue you can't be a paladin talk to hag to get +1 as it will break your oath
You're right, but you could commit to oathbreaker or just pay the gold
Thank you for the video! What item gives you the ability to fly so often?
Would spoil it if I told you
U can short rest with a bard song of rest as well
Kind of cool
Great video, I've been going all Paladin (Oath of Vengeance) and just hit lvl 7. Its felt a bit meh, especially I seem to run out of smites fast and not doing as much damage as I'd like. Does this build sustain a bit better? Allow you to do more in combat?
I was frontline with a barb supporting me the entire game and was able to handle fine. The temporary hp acts as lifesteal and you have multiple ways to escape instantly through magic
@@JDogth3Wise Awesome! I created a save in front of Moonrise and this wiped the guards in front fast haha. I think the STR will be an adjustment since this is my main and I’m a pack rat lol. I’m also using that halberd. Are you finding that better than other weapons found early in Act 2? And subbed for sure!
or you could go 2 pali for smite, 5warlock for extra attack with bond weapon and 5 warrior for another extra attack, getting 3 attacks (yes they stack) but dont tell to many, i dont want larain to change that 😁
They’re aware of it and it’s already been acknowledged as an error that’s getting resolved
Can you tell me how you built Minthara in here, I've noticed at 4:35 that you go with Oath of the Ancients, and sort of tank paladin build with her? Much appreciated.
Paladin/Warlock end game is a joke, especially after you get the gloves that gives you 23 Str and the necklace that gives you 23 const. After that I respec'd and ended up getting a 143 + 20 HP monstruosity that can Smite 4x per turn (or more if crit proc).
20+ in 3 stats does sound amazing
That moment when you want to get the hag to low hp for the stat bonus, but you end up 1 shotting her because of 2 back to back smite crits in a row... #PaladinProblems
EZ haha
Darkness, divine smites, respecs, mercenaries completely destroy the balance in this game, especially at high levels ((...also as i know, originally divine smite damage progression should only come from paladin spell slots.
Min-max builds tend to do that, no much different in tabletop, or the previous games (solo sorc or cleric/mage could even beat hard diff mods).
@@Bruced82, if you mean bg2, yes, but not so easly, if pathfinder series - first one is a bit disbalanced, the second one is criticaly disbalanced on high levels. Additionally i don't like dnd version used in bg 3 - its very simlified...and paladin using charisma instead of wisdom for casting is like a cheat for me(
@@clancher3 5e DnD is specially so, to remove the stats and feat bloat of 3.5e (which Pathfinder double downed on).
I tend to like the previous versions more also, but I do understand the need to make a different (a more streamlined) version.
Personally fine with paladins casting with charisma, they are already so stat spread anyway, clerics used to use charisma to channel divinity (turn undead) too, same problem.
I don't disagree, I did my first playthrough blind and enjoyed it, but playing the TH-cam algorithm requires indulging in the meta
What's the best then this Paladin Warlock or the Fighter Warlock ??
Both are good, this one focuses on versatile spells, paladin focuses on smite damage
Doesnt paladin smite cap out at lvl 4 spell slots though? Which would mean you can do the build with lvl 2 paladin and lvl 7 warlock, rest you can give to paladin if you like to get extra attack or something else
The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. I think so
Isn't 5 in warlock and 5 in any melee class give you 3 attack per turn lol?
...or with Haste 6 attacks per turn (without action surge/bonus action cheese)
Making another build based around darkness spell and devils sight with 5 warlock + 5 paladin + 2 fighter as we speak
@@JDogth3Wise Nice. yeah, I have heard that one going around it's too broken lol.
Feels like any charisma class with any other charisma class has OP cominbations. Agonizng blast scaling. Charisma main attack weapons. Short rest and flourishes from Bard. Paladin auras I didn't even look at properly till yesterday. Jesus christ lol.
Should I play with melee attack and smite every time I land a melee attack with reaction or just use smite every time ? I saw on your video you only use the second method
I do it manually and save the big smites for hard enemies / bosses
You want strenth also and not drop it, becuase your weapon damage gets bonus from both str and cha after getting pact of the blade
It uses only spellcasting modifier (cha) it ignores dex and str
What weapons/armor/gear are you using? I havent found anything that looks that good.
It's all boss gear, from Ketheric, the forge boss and the Bhaal cult
might be a dumb question but how do you move your ability star to str? I respect and it still on Charisma
hex + Eldritch blast makes for a good alternative to bows (:
a stronger build is just going 8 bard 4 paladin, long rests are pretty much unlimated in end game anyway added the fact they just give you free longrests end game areas also
Okay a bard paladin build sounds very very cool
dumping charisma on pard paladin sounds cursed but you dont even need the stat@@JDogth3Wise
I was thinking about other ideas and what I see it will almost always comes do to X+Warlock. Somehow Warlock is just too good and too usefull in almost any situation.
I kind of get it. I had never played warlock before and now it's like oh hey this is the ultimate multiclass for casters.
Apparenyly sorcerer / Warlock is kind of insane
What if u miss? Or just didn’t crit? Do u just crumble?
Just curious: Why did you choose not to stack extra attacks from both Paladin and Warlock?
This bulid works with Tiefling Searing Smite racial spell? Is it better?
Better against enemies that take double fire damage
Why path of vengeance over oath of devotion in the beginning? Doesn’t devotion get sacred weapon?
I wanted the free bonus action weapon buff, since it saved a spell slot
Try 5lv os paladin and warlock with 2 lv of warrior, you can do more then 5 smites in one turn
Crazy
Its better lockadin or pure paladin?
Almost all the lockadins i see play with a 2handed sword, what about a 1h sword and shield?? do we loose that much dps?
What armour is that? Looks dope
Ketheric's
What sword is that during the Orin fight?
It's the one you get from taking down the murder tribunal
Its always really easy to find the people that dont play DnD much, if at all, when the PallyLock multiclass is apparently something revolutionary XD
This is a build thats been LOOOOONG known to be overpowered in DnD. Almost as powerful as the Coffee-Lock Sorceror/Warlock multiclass.
*ackshually*
how many spell slots do you get total at level 12 with this build? straight paladin is like 10, does this get more?
Nope, less slots but higher damage per slot.
I think 5/5 for warlock and paladin is the sweet spot in this game! I have a vid about that too
@@JDogth3Wise can't find the vid on ur channel
Hey thank you for the guide. Can you explain to me why my weapon will scale with Char at level 7 onwards
Warlock - Pact of the Blade
Is there a way to get to 20 charisma without using the Hag or the second feat on ability pts? I'm way past her and really want to try this build to it's full potential lol
Yea just use a second ability score increase or a feat at level 8 that increases charisma by 1
Thanks man! Keep up the great content! @@JDogth3Wise
jcat builds > fextralife builds
Damn fr bro
Honestly it isn't a hard build channel to top...
Which is better lockdin or sorcdin?
why not both?
2 level pala, 5 level lock, 5 level sorc
Never played the sorcdin before
I already killed the hag. Will I still be ok with this build?
Yep! You'll just make do with 18 charisma
Best smite paladin requires half-orc for x3 crits, so this not even close.
I killed the hag so that kinda sucks. Is 19 charisma still okay?
You can either sacrifice your second feat to increase charisma, find a piece of +1 charisma gear or just run 18 and lose out on a bit of damage. Not the end of the world
I've made the switch to this build and the change to low strength is kinda jarring. I was used to my Paladin being able to close the distance to his enemies really easily by jumping. Also makes traveling the world a lot easier too.
With low strength, it feels like it takes a turn just to get my paladin where he needs to be on the battlefield. I saw in the last clip that your character was flying to close the distance. Is that the only option with this build? Cause using a turn to cast Fly would feel bad
Open to any advice :)
You're not wrong about that TBH. I got fly as an action from items which kind of trivialized that. Misty Step on an amulet or weapon as a bonus action is also huge.
Alternatively could think about moving some points into strength for jump distance or playing a githyanki for longer jumps
How did you get hunters mark with 2 lvls into paladin?
Items
I finished game in Tactician i feel summons are most OP in the game , I had army of 12-13 summons with Necromancy of they
That sounds epic, necro wizard?