+Scott Petrie Thank you, Scott! I don't know if you know yet, but most of these objects are/will be available as real 3d printed objects at Shapeways. You can find them in my store here: www.shapeways.com/shops/luxxeon Once most of these shapes are out of beta, we will have a lot of excellent, proven information on things like thickness, scale, and other factors, to incorporate into future tutorials. Let me know if you have any questions, or need assistance with anything in these videos.
John, thanks for my introduction to 3ds Max. The instructions were easy enough to follow, but I did find myself wondering how you got to a function many times as I saw no menu items highlight. I got there though.
+Mike Lewis Thanks, Mike. This was one of my earlier videos, made back in June. I have since decided to speak more clearly about the tools I'm using, and the hotkeys, step by step. Going forward, my videos should contain much clearer narration about what is happening, and what tool I'm engaging (hotkeys, etc). With each video, I'm learning how to dictate the techniques better, and present a more complete tutelage of the software features. I truly appreciate your feedback, and hope you enjoy the videos still to come!
CTRL + L hotkeys should loop the selection. If not, then choose the "Loop" button from either the Editable Polygon Command Panel or the Graphite Modeling ribbon.
+Stock Polo After you select the diamond pattern faces, look in your Graphite Ribbon for the Loop option in the Modify Selection panel. Click it, and you should have the same result. You can map that to a hotkey, if desired. I will have a tutorial on how to map things like this to a hotkey in the near future, for faster and more efficient workflow. For example, the 3dsmax default for edge loop is to hold down the ALT button while pressing L on the keyboard.
Once the initial 4 polygons that make up the diamond shape are selected, just do a loop shortcut (ALT+L) to select all the polygons in a criss-crossing pattern.
Thu Trang Nguyễn Hi there. In order to make those criss-crossed "X" selections, you need to select 4 polygons in a diamond-shaped pattern, then use "Loop" in the editable polygon command panel, the Graphite Ribbon, or "ALT+L" on the keyboard.
John, do you have any tips for 3D printing this? Does it require a brim, raft or supports? We are using a Airwolf HDL printer, Cura for the slicer, and PLA for the plastic at a community college. I need to convince my teacher that it will print. We are all new to 3D printing.Thanks for the tutorial! It is a beautiful shape.
+Mike Lewis It would all depend on the printer, and the material. I haven't actually had this one printed yet, but I can't imagine it would require supports. Depends also on if you are planning to create additional wall thickness, or if you're going to print it solid (more expensive). I would recommend, if you were actually going to wear this object, you spend the extra money to have it printed solid (without additional wall thickness). If you decide to save cost, and create wall thickness, you are likely to find that there are sections here that will need to be constructed differently, for wall thickness to work properly, and pass print specs. You can make the crisscross pattern thicker, for example, which would make the holes smaller, but offer much more room for additional wall thickness, and support.
Thanks John. I did model the bracelet shooting for 2mm thick sections so it would be somewhat strong. The design does have a lot of shallow angle overhangs and bridges which are challenging to print, or so I have read. I think an experienced user could print it without support, but we (including the teacher) are not experienced. 3d printing is not really part of this CAD class, but a newly acquired bonus.
For those wanting to 3d print this and new to 3ds Max, 3ds Max will export a true to scale .stl file. First go to Customize - Units Setup. Select "System Unit Setup" have 1 unit equal Milimeters and check "Respect System Units in Files". This will control the export of the dimensions. "Display Unit Scale" in the previous window only controls the units you see in 3ds Max.---Also remember the torus is inputted as a radius and that radius is in between the inside and outside radii of the completed torus. So, if you want a bracelet with a 60mm inside diameter and a Radius 2 of 5mm you input 35mm for Radius 1. Take into account your shell thickness too if you are shelling out.
+Mike Lewis Good information, Mike. Thank you. Yes, I was also going to say that there are areas of this design that might be problematic when dealing with certain materials, but can be handled with some forethought. Thickness is the main issue with this object. If, during pre-analysis, you recieve warnings about thin areas, you can go back in and manually tweak this with various tools in the 3dsmax Graphite ribbon (I like using the Paint Deform brushes in the Freeform tab of the ribbon. The Push/Pull brush can help thicken certain topology very quickly and with more isolated precision than modifiers can, and usually work faster than doing vertex level adjustments by hand. I may do a video on how to go about this in the near future. In my latest video, I do also briefly address scene scale, and system unit scale for 3d printing. I may revisit this model in the near future, and show how to tweak certain things about it for a safer, and more predictable print. I wouldn't recommend this model as an introduction to 3d printing, or novice printers. Some of my other tutorials have models that would be much more suitable for that. Thanks for your input here, and please let me know how this works out for you.
John, in case you didn't know, the supports I was referring to are for printing only to support overhanging areas. The general rule is avoid overhangs greater than 45 degrees to avoid having to use supports. Supports aren't terrible, but they must be removed and the print needs to be cleaned up after. An experienced printer might be able to avoid supports with your bracelet by changing temperature, speeds and using fans. It's fun learning the process I previously took for granted.
I have 3ds 2015 and I have been using 3D studio for quite a while. I did everything as you did it (same dimensions and all) and I got the shape correct. However, I had to use around 40 iterations in the relax modifier instead of your 10 and still my pattern was a bit thicker than yours. Any ideas why?
kwstikos Hello. Thanks first of all for following the tutorials, and taking interest in my videos. I'd really have to take a look at the scene in order to understand exactly what may be going on there, but be sure you have "Keep Boundary Points Fixed" and "Save Outer Corners" UNchecked in the relax modifier parameters. Also, be sure you are not still working in a sub-object mode in the edit poly modifier, beneath your relax modifier, in the stack. I do not have a copy of the 2015 release to see if the relax modifier is behaving differently than previous versions, but I'll know for sure once I upgrade to 2016 very soon.
+Shaun Bourke The basic technique can be done with almost any quad-based geometry, but some complex profile shapes will present problems here. Especially if you intend to later 3d print the object. You need to maintain a certain thickness for 3d printing to be successful, no matter which process or material you are printing with. So it would all depend on the shape of the text, and how complex it is to start. I would say this is not a very good technique to translate to text, although with a bold, straight line text consisting of all logical quad faces, it could work.
COMMON MAN....... ALL OF YOUR MOVIES ARE so ridicolous.... you are perfossnal,but you should think about people that they are not matture... you should do step by step and use of shortcut in max,not use with keyboard. COMMON..................
sepehr edalati Thanks for the reply. I thought I was doing step by step, and using the appropriate shortcuts for beginners to follow along. I didn't think this, or other videos were difficult to follow. I'll attempt to improve upon this in future videos. Thank you.
A great tutorial and not ridiculously long or filled with unnecessary stuff.
That is amazingly simple Sir, a real quality tutorial.
+mark airflamesred Thanks very much, Mark! Really appreciate it.
Your tutorials are wicked :-) Thanks for sharing these techniques, you are awesome
+Scott Petrie Thank you, Scott! I don't know if you know yet, but most of these objects are/will be available as real 3d printed objects at Shapeways. You can find them in my store here: www.shapeways.com/shops/luxxeon
Once most of these shapes are out of beta, we will have a lot of excellent, proven information on things like thickness, scale, and other factors, to incorporate into future tutorials. Let me know if you have any questions, or need assistance with anything in these videos.
Thanks for the nice and simple way to create this kind of models. It's helped me a lot.
+NagaraJu G Most welcome, my friend. Thank you for the kind words.
Cool model. Do you know anything about Modo? I'm trying to figure out how to do those criss crossed edges in Modo, but no luck.
John, thanks for my introduction to 3ds Max. The instructions were easy enough to follow, but I did find myself wondering how you got to a function many times as I saw no menu items highlight. I got there though.
+Mike Lewis Thanks, Mike. This was one of my earlier videos, made back in June. I have since decided to speak more clearly about the tools I'm using, and the hotkeys, step by step. Going forward, my videos should contain much clearer narration about what is happening, and what tool I'm engaging (hotkeys, etc). With each video, I'm learning how to dictate the techniques better, and present a more complete tutelage of the software features. I truly appreciate your feedback, and hope you enjoy the videos still to come!
Another very good tutorial, Thanks John!
perfect!
cakan2 Thank you!
Thank you very much for sharing
Excellent job!
+Gregor Nussberger Thank you!
so great tut !!!
you tut gif me more creativity and idee !!!
( sorry for my bad english ;) )
regards bernd
+Bernd Haier Thank you very much!
5:17 minutes how to do such a choice? thank you!
CTRL + L hotkeys should loop the selection. If not, then choose the "Loop" button from either the Editable Polygon Command Panel or the Graphite Modeling ribbon.
CTRL + L it wrong, ''Alt +L'' =.=
hello, what comand did you use to loop the selection?? Thanks
+Stock Polo After you select the diamond pattern faces, look in your Graphite Ribbon for the Loop option in the Modify Selection panel. Click it, and you should have the same result. You can map that to a hotkey, if desired. I will have a tutorial on how to map things like this to a hotkey in the near future, for faster and more efficient workflow. For example, the 3dsmax default for edge loop is to hold down the ALT button while pressing L on the keyboard.
how did you loop the selection of the four diamonds after generating the edgedirection topology
Once the initial 4 polygons that make up the diamond shape are selected, just do a loop shortcut (ALT+L) to select all the polygons in a criss-crossing pattern.
@@luxxeon3d the loop button appears disabled, I had the same problem, Thanks!!
hey u can help me that in from 5:14 to 5.25 , how do u chose red region "X"?
hope u rep soon for me thank you so much :)
Thu Trang Nguyễn Hi there. In order to make those criss-crossed "X" selections, you need to select 4 polygons in a diamond-shaped pattern, then use "Loop" in the editable polygon command panel, the Graphite Ribbon, or "ALT+L" on the keyboard.
ahhh thank you... do u have FB ?
Thu Trang Nguyễn Yes, I do. It's under John Malcolm. The profile picture is the same as here.
ok i will find u :P
John, do you have any tips for 3D printing this? Does it require a brim, raft or supports? We are using a Airwolf HDL printer, Cura for the slicer, and PLA for the plastic at a community college. I need to convince my teacher that it will print. We are all new to 3D printing.Thanks for the tutorial! It is a beautiful shape.
+Mike Lewis It would all depend on the printer, and the material. I haven't actually had this one printed yet, but I can't imagine it would require supports. Depends also on if you are planning to create additional wall thickness, or if you're going to print it solid (more expensive). I would recommend, if you were actually going to wear this object, you spend the extra money to have it printed solid (without additional wall thickness). If you decide to save cost, and create wall thickness, you are likely to find that there are sections here that will need to be constructed differently, for wall thickness to work properly, and pass print specs. You can make the crisscross pattern thicker, for example, which would make the holes smaller, but offer much more room for additional wall thickness, and support.
Thanks John. I did model the bracelet shooting for 2mm thick sections so it would be somewhat strong. The design does have a lot of shallow angle overhangs and bridges which are challenging to print, or so I have read. I think an experienced user could print it without support, but we (including the teacher) are not experienced. 3d printing is not really part of this CAD class, but a newly acquired bonus.
For those wanting to 3d print this and new to 3ds Max, 3ds Max will export a true to scale .stl file. First go to Customize - Units Setup. Select "System Unit Setup" have 1 unit equal Milimeters and check "Respect System Units in Files". This will control the export of the dimensions. "Display Unit Scale" in the previous window only controls the units you see in 3ds Max.---Also remember the torus is inputted as a radius and that radius is in between the inside and outside radii of the completed torus. So, if you want a bracelet with a 60mm inside diameter and a Radius 2 of 5mm you input 35mm for Radius 1. Take into account your shell thickness too if you are shelling out.
+Mike Lewis Good information, Mike. Thank you. Yes, I was also going to say that there are areas of this design that might be problematic when dealing with certain materials, but can be handled with some forethought. Thickness is the main issue with this object. If, during pre-analysis, you recieve warnings about thin areas, you can go back in and manually tweak this with various tools in the 3dsmax Graphite ribbon (I like using the Paint Deform brushes in the Freeform tab of the ribbon. The Push/Pull brush can help thicken certain topology very quickly and with more isolated precision than modifiers can, and usually work faster than doing vertex level adjustments by hand. I may do a video on how to go about this in the near future. In my latest video, I do also briefly address scene scale, and system unit scale for 3d printing. I may revisit this model in the near future, and show how to tweak certain things about it for a safer, and more predictable print. I wouldn't recommend this model as an introduction to 3d printing, or novice printers. Some of my other tutorials have models that would be much more suitable for that. Thanks for your input here, and please let me know how this works out for you.
John, in case you didn't know, the supports I was referring to are for printing only to support overhanging areas. The general rule is avoid overhangs greater than 45 degrees to avoid having to use supports. Supports aren't terrible, but they must be removed and the print needs to be cleaned up after. An experienced printer might be able to avoid supports with your bracelet by changing temperature, speeds and using fans. It's fun learning the process I previously took for granted.
Allah razı olsun
I have 3ds 2015 and I have been using 3D studio for quite a while. I did everything as you did it (same dimensions and all) and I got the shape correct. However, I had to use around 40 iterations in the relax modifier instead of your 10 and still my pattern was a bit thicker than yours. Any ideas why?
kwstikos Hello. Thanks first of all for following the tutorials, and taking interest in my videos. I'd really have to take a look at the scene in order to understand exactly what may be going on there, but be sure you have "Keep Boundary Points Fixed" and "Save Outer Corners" UNchecked in the relax modifier parameters. Also, be sure you are not still working in a sub-object mode in the edit poly modifier, beneath your relax modifier, in the stack. I do not have a copy of the 2015 release to see if the relax modifier is behaving differently than previous versions, but I'll know for sure once I upgrade to 2016 very soon.
how do you loop the selection??
.
THX for friend !!
Greate Tut .. Thanks ♥
great.... once more time ......
please help me. 5.37minut how did you do it ?
Do you mean inverting the selection? CTRL+i on the keyboard will invert the polygon selection.
@@luxxeon3d i press ctrl + i but not invert selection showing inset
can you do this with text
+Shaun Bourke The basic technique can be done with almost any quad-based geometry, but some complex profile shapes will present problems here. Especially if you intend to later 3d print the object. You need to maintain a certain thickness for 3d printing to be successful, no matter which process or material you are printing with. So it would all depend on the shape of the text, and how complex it is to start. I would say this is not a very good technique to translate to text, although with a bold, straight line text consisting of all logical quad faces, it could work.
i like topoligy
the topoligy
is it me or does this guy sound like nicholas cage? lol
COMMON MAN.......
ALL OF YOUR MOVIES ARE so ridicolous....
you are perfossnal,but you should think about people that they are not matture...
you should do step by step and use of shortcut in max,not use with keyboard.
COMMON..................
sepehr edalati Thanks for the reply. I thought I was doing step by step, and using the appropriate shortcuts for beginners to follow along. I didn't think this, or other videos were difficult to follow. I'll attempt to improve upon this in future videos. Thank you.