Hey so this is a very important comment that I think I forgot to mention in the video, I think both games would benefit GREATLY from having a tutorial or some sort of arrow that points you towards low wins. But obviously a short tutorial would be great for both games as being able to know where the low wins are and being told how to play is kinda helpful when you just started. For ULC this could help with the low win exp problem a little bit, just by explaining that the exp you get here is a lot more valuable than they might first realize.
UJD most likely would give out only a one time tutorial to read while activating afk till you close it and ULC would probably teleport you to a different game fully made for a tutorial for both teams, mechanics etc.
@@pcsans8210 one problem i find with the low wins on ULC are the reworked weapons. Yes, they bussin, but sometimes they are too much for a Negatale that just started playing. Basically they bussin too hard for some low wins sanses to beat.
@@pcsans8210 They never did, if they actually cared they wouldn't throw you into casual servers with disbelief papyrus, unlike ULC that gives you really solid choices for casual servers like Distrust (up to debate), Swapdust, Hardtale and Dust sans.
I honestly agree with the ujd part, because once you get out of medium wins, you are thrown into all of this chaos, and it's like being a newcomer all over again, but much, much, harder.
My tour from 400 wins to 1000 wins was the hardest part of my ujd experience. Using the p2w characters like evo fatal kinda felt necessary cause almost any lobby has at least someone with a combo that can braindead tank a character like Ink, error, BTT, ect.
First things first, the evo character will be like dustbeleif papyrus, and the more wins, the stronger they get, and at the current 575 wins for dustbeleif, you reach, well, that dustbeleif! This would be in small stages as well as over time. The more wins you have, the more damage they do, but there are also integers for reaching certain wins providing different forms. And I have a pretty good idea for dustbelief for 100 wins.(a.k.a first form) they will have 1800. Hp, and 0 dodges. This may feel like a lot of hp, but this will be negated by their lack of camping moves and force. They will also be average speed for a sans. Now for the moves, they will have five moves. 1st:bone counter. This will be a one time use, and will have them flash orange for a small moment, and if hit, they deal 50%of the enemy's hp showing you pull out a sword and stab them with it. Even if you miss this move, it will not ever come back. 2nd: gaster blaster. Simple 2 blasters that shoot forward, decent dmg, don't last very long, but inflict KR. 3rd: color bone throw. Simple bonethrow with blue and orange bones. Inflicts KR. 4th: flinging spinner. Summons a bone spinner that will shoot forward and bounce of walls towards a random player for 8 seconds. Similar to evolution geno bone spinners. 5th: blue slam. Will visualize a hitbox that's decently big, and will give anyone caught in the hitbox no jumping for a while, and also slow them down. I really feel like this character can do really good in the right hands, and is worth unlocking for 100 wins.
@@pcsans8210 yeah I feel like I could explain alot more things but I also feel like this is a good character for you to make a video about and alot of other people's ideas and you can sya what you like and what you dislike. Hope that helps
I have almost 2k wins in Ulc so i agree with this, i person who have all Maxed charters and its was hardest thing. Bit i think with new updates all gonna change a lot(well i hope on it). And actually some pro in Ulc dont make newcoomers suffer, bit i think i was Lucky to see such nice guys and be like them. Its just nice to have a good time with some new players.
Sorry for being late here but TH-cam notifications decided they wanted a few hour of break. Anyways, loved the video. I came out so quick too! Can’t wait to see your future videos, and keep up the great job! The design, the way you organize everything, even the shout-out/song placement (not to toot my own horn or anything like that. Just like seeing where people get there information from so I can look for myself too), and just everything about it. This is also in your precious video too and I also loved it! Anyways, have a great career and day!
Thank you a lot for both the information and giving me motivation to work on these! I was intending to just stop at the one upload but lots of people seemed to enjoy it so I thought I'd give it another go.
@@pcsans8210 Your welcome. I really enjoyed these. You know, I also intended to create a channel that did similar things to what your doing right now. Never ended up doing it, distracted by other things and not having the resources to do so, but I’m rather happy with the position I’m in right now. Anyways, do as much as you want to do. As long as you enjoy it and don’t run yourself to ragged, this community your building shouldn’t be dissatisfied. I’ve seen a few TH-camrs over stressing themselves for their channel and it only backfired, in both there community and daily life. They lost their job, subscribers, motivation, and even their happiness. Never recovered. If I scaried you, sorry. I just wanted to get my point that you’ll like your time here if other people are liking their time here, but overdoing it can be really bad for everyone. Hope you have a good day 👍, and that this channel continues to grow. Love seeing a small channel flourish like this.
@@theonomaly6389 Nah, I'll be alright. I'm pretty good at managing my life and these videos are actually more intense than the ones I plan on doing. I intend to do a few "video essays" than split it into mini-uploads along with video essays.
@@pcsans8210 sounds cool. I was just bringing it up because I’m currently in a community where someone has recently just stopped doing that in, and I didn’t want to see it happen you too. Also, glad to here that life is treating you relatively well.
dude how do you only have 600 subs? your content is amazing and the editing is something i would see from someone with at leasr 10,000 subs. keep up the good work dude!
Im glad to see you also think ULC is better with newcomers. I personally agree! I do think however, getting exp on low win characters is still possible outside their servers. (Ive been maxing UT sans outside of low win with no initial upgrades and its been pretty okay! Same with pacifist.)
Again, i think i said this but i'll say it again, i do believe it's possible to get exp outside of low wins. BUT, it depends on who you are stuck with in that server. You can probably take out some 0-50 win people with ease but once they break somewhere around 200 it becomes a chore to win. I'm glad you've been able to get exp for the lower win characters though!
@@pcsans8210 Thanks for the elaboration! I have had that issue, yeah. Getting terrible story outside of low wins was a headache. Thanks for replying to my comment! I look forward to future videos from you.
had a similar situation - managed to get classic sans from first upgrade to phase 2 buff after a lott of work. something like papyrus who i have one upgrade on because hes useless even in low wins is just impossible unless people throw entirely though at the very least, getting early access to good weapons is nice for when you head into high wins in ulc. youll stand a chance against most people except for those with super op characters (though i do feel like with ulc character xp takes precedence over wins somewhat because its harder to get, and getting xp for a character never gets easier)
I really do agree with the topic you talked about, I could see new players benefit from a tutorial, or even locking them into low wins servers for 30 wins or so on ULC and 50 wins for UJD; at least that wouldn't make newcomers feel like the game is broken by fighting 404 or a DustDust while just joining. I feel like UJD doesn't really like making low win characters bc they just keep adding more OP ones but that could just be me. I love how ULC makes it so you can pretty much use any character later on bc of upgrades making sure if your favorite is someone like Classic then you can use Hard Mode for late game. But having Littletale as a starter seems rough, it really makes the Sans team seem impossible to win as for new players trying to win. I just wanted to share my thoughts on that, I love your editing btw along with the music that really fit the tone of the video. I hope you get more subs soon bc you deserve them
It’s a good thing that if you’re in a full lobby, you have a much higher chance of getting wins as a Chara. Not to mention you can grind a few wins in bots in ULC to push you over a threshold. Me personally, I still use Classic because he’s so good at wiping lobbies with his two box attacks.
I agree that the mid wins for ulc is pretty neat since at 100 wins you have dust sans and hardtale wich both can deal with the new weapons and stuff (idk about dull knife since i still have to try it out)
But also at 100 wins you have pretty great weapons choice overall like the ones explained in the video but you also have even more options after that like axe, killer knife and snow ring
The evo character idea sounds nice in theory, but I feel like it’d end up the only thing that new players use. Judging from the current state of ulc servers with there being nothing but facetanking dull knives literally everywhere, having extremely bloated use of one thing is super annoying to deal with unless you make it super underpowered (which wouldnt really help the issue of high wins being miserable) as someone who hasnt actually reached 1k wins i dont have much motivation to play because i just have to server hop until i find a server where nobody is above 1k wins (which is nearly none of them) so having a good option for that situation would be nice, but i would also be worried if said option became the ONLY option for
The goal of the evo character is to have a character that still upgrades even when you have those dry win gaps, like from LB!sans to ACT 3 (about 250 wins I think), It'd be stronger than the last character but weaker than the next one you'd unlock. Of course they would need to rebalance characters so that newer ones that you unlock are ACTUALLY better than the last, instead of sometimes getting weaker. For ULC, having basically anything to help
finally someone talked about this. I personally prefer ULC instead of UJD cause after 600 wins in ujd you have to dream farm in private servers and that ruins all the fun, i also dislike how broken are the charachters after 600 wins, like imagine having to fight a player with 1k wins+ being a 600 wins? i prefer ULC because i like the charachter upgrades, making the first charachters useful and enjoyable unlike UJD, it also has better balancement than ujd. I also like how the skins give you different attacks or buff. Anyway great video❤
@@pcsans8210the funny part about high win servers in ULC is (insert drumroll) if you use shift lock to look outside of the map in ULC (where low win servers are) there is a red portal called “high wins servers” and it’s 250 wins to enter
@@mechdark5567 I meant mid for ULC and high for UJD, it doesn't matter if it "splits it up too much" if poor 100 wins players have to go up against 12k players with far more experience than them. Sorry if this came off as angry-
Haven't played ULC at all, but the things that you've said about UJD are true. I dropped the game because of the LOVE update (not even after trident weapon, I'm surprised too), I just didn't wanna grind all over again. At least I didn't have trouble getting to the 1k wins because I'm an UF! Sans and Tears in the rain main, I guess...
Yeah, I'm a horror sans main in UJD and in ULC. I get smacked around for using it in ULC though 💀 Getting to level 20 the first time isn't that bad. It's doing it more than once when it gets bad.
All of your opinions are pretty spot on, and well thought out, guess now we get to wait until you make one for one of the games like SVC Definitive or UFS (When it comes out)
3:08 you aren't wrong in the slightest. Any low wins character that you didn't get exp on is fully useless once you leave low wins. For example you could be doing good with upgrade 2 classic sans in low wins but the second you leave low wins your getting destroyed by killer knifes and real knifes.
Heres an idea: Cut out papyrus/ sans-parent both are evos that do similar things: cardboard papyrus ia a health based character that at the start of the match and every 3rd of his health he becomes a cardboard papyrus variant (like swap papyrus, fell papyrus, or even help tale at the max!) And sans-parent does the same but with sanses every 30 seconds
I agree about the exp gain and about the low wins characters being too weak, but I also heard after they finish reworking the chara team they're going to work more on the sans team such as buffing and reworking them. Also expect more characters in ULC soon (:
One thing that I like about UJD is that it has low and mid win servers. However, once you reach a certain point of wins, you're essentially thrown into the same servers as 10k+ players. A lot of the low-mid wins characters are outdated as you said, and are easily destroyed by the newer combos such as Asgore or Reaper. That's honestly why most newer players stop playing Ujd imo, because it's unfair for a 600+ wins person to go up against a full server that's above 5k+.
That's why I think in UJD they should add high win servers that go from 400-999/1000. Determination unlocks so many good combo thanks to the chara update that it would help fight these 5k win players easily. Or y'know, they could just balance their game. But we know that'll never happen-
Honestly, Undertale Judgement day I just dropped, the updates are thrown out to older players and not new players, and the grind is not fun at all once your forced to be in public servers and not low/medium servers. Like I reset and wanted to grind but it was pretty much cancer to try and win even with the broken hitbox the reset character has. They seriously need to fix some of this stuff otherwise it's going to be fully dead (Undertale Judgement day has like I've seen max out to 300 players when it used to get thousands of players with updates somewhat weekly). Like seriously have a high win server for like 1250 - 2000 win server. By then you have characters/combos that are able to deal with 10k win players. Or have a new gamepass like SwapBelief, over wins/gold you slowly level him up to up to phase 3/4 of swapbelief, and if you have a reset it goes to dusttrust with it's canon 3/4 phase.
Yeah I also had a plan for that, giving players high win servers from 400-999/1000 would give players determination, which let's them use a lot of good combos.
@@pcsans8210 Yeah that would be a awesome idea but I don't think they would add it, it honestly feels like they don't want nor care about new players honestly, 400 wins at most? That's not going to get you anywhere unless you farm in a private server (Which costs like 500 robux which is $5 which isn't even permanent). I played till I got like 750 wins with reset then just stopped cause it wasn't fun anymore not to mention the Geno/dust gamepasses suck in the stages that aren't the final and require you to grind private servers (big problem cause it can cost in total 800 robux $8 or $10 dollars) also they just don't listen to the community at all really.
@@blockbustergar7342 The gamepass characters are counter-intuitive, they give you a character that evolves over time but is locked behind a paywall. By the time you figure out if you want to gamepass or not you're probably already in medium wins/leaving mediums wins and it becomes insanely hard to get (unless you single player than it literally doesn't matter). Also I think Geno, Error, Waterfall, Hotland, and Judgement hall are all good characters before the final stages. Though I've had dust maxed out for a long time so I'm not sure if that's changed.
@@pcsans8210 Yeah, it's just the matter of grinding for them, the method is not good at all and doesn't give enough sometimes you will just get 1 code/dust. They just need to fix some massive problems and it can come back, possibly unless Undertale Final Judgement comes out then it has no chance.
Nice video once again. I could see the issue of the weapons for ULC being fixed in later updates, because characters will be reworked to adapt to how powerful the new weapons are (they've already done this with fell, hardtale, horror). The exp system is a whole other mess, I don't know if they ever plan on changing it, which sucks since its impossible to max every low win sans in the low win servers. Literally, even the community knows this, and if you ask for help to get some kills as a bad character, they'll just tell you 'get good'...how the f am I supposed to get good as pacifist sans when he gets rushed every single game by the op weapons?!?!? As for UJD, I don't see any major updates or reworks happening any time soon. Development seems to have slowed after the chara update which sucks but they have lives and they worked on that for 2 years so I can't really blame them (I do blame them for shitty revenge rework).
basicaly thats really it for ulc but another problem if i want to get exp as someone like littletale or paci sans they say "oh just wait for afk people" sure i have to wait 1-3 turns for it to be my turn and then have the chance of someone going afk like at that point its just pure luck.
I agree. I might not ever use Revenge, in either game, but at least ULC is showing some promise with their pretty well made updates so far. Not saying they don’t make mistakes, but things can be left in the cracks or be a minor detail that they decide to change for a time. Like, look at Snowdin Little!Dust. They obviously haven’t been updated in at least 2 years. Or the fact that there are so many unusable skins that you might have gathered from long ago (like OuterOuter, InsanityFell, maybe even the Xmas skins (which some have there themes removed. I find it hilarious to equip UT Xmas skin with the Hardmode upgrade and troll them with the intensity of silence while they figure out what is going on)). Also, Hardmode Insanity… too expensive for a character that is actually kind of fun to take out, hard to use, and is now much easier to kill. All these long range weapons are creating people who just sit at the back of the hall, sniping you while their teammates obliterate you by doing 50 stamina with real knife, Sans power, or ice ring (or it’s skin, Negabone). It is fun on both sides, but it makes it hard to do much on the Sans team (which I understand is the point, but it needs to be more than just a select few characters to actually deal with it). UJD however… I understand why they started ignoring the Low Win characters. They aren’t really expecting any new players to be coming to there game since it is so old. They have already gone past the days of its prime, and new, more advertised games like it are coming out. However, that doesn’t excuse some of the over the top scaling they do to their newer characters. Insanity, Horror, and Dust one shot for crying out loud! Something only Error 404 was supposed to do, because he was a joke and meant to not be fun to play as, since you had already achieved everything the game had to offer by that point. ULC’s high win characters are only good (just like with their low win counterparts) if your decent with the game/character and/or all the upgrades for them. UJD just kinda throws characters are you in a general location and moves on, only adjusting it if they don’t like it, or realize a mistake too big to ignore (or just to satisfy the community because they haven’t had an update other than 2x wins for a while). I’m telling you, if it weren’t for the people who actually have good stuff continuously coming back to the game, it would have started dying (no offense of course). Ok… I’m going to stop here for now. No point in wasting time saying things already said by everyone else.
@@theonomaly6389 Facts. Its sad to see UJD fall behind so badly. Reminds of me of ULC's temporary falloff after the whole Adrian drama went down. Honestly I can't see UJD truly come back unless a major update releases, especially before UFS releases which will be a guaranteed success, no doubt.
I'm glad you liked the video! I really like the way they did the exp system but like you said the fact it takes hours to grind for a low win character is obnoxious at best.
5:55 It would be cool to have an evo dustbelief papyrus, that starts after the sans fight, and in the end it's the judgement hall with phase 2 or smthing
We already have evo dust, i think having another evo dust character would just get repetitive. Not saying it couldn't work I just think everyone is tired of dust characters.
So as someone who hated UJD because of how the entry difficulty was so well, difficult and decided to stick with ULC, I can really only talk about ULC here. I do agree, that the low win characters are hard to gain exp with, which is why I like that you can usually trickle exp since sans team gets it just from getting kills. Granted it's not a lot (It helps if you play during a 2x exp event.) But most low win sans (Specifically sans, ill get to papyrus later) get decent enough to get kills outside of low wins once you get 2-3 upgrades. Pacifist gets Joking aside, Littletale gets a decent ability upgrade, and I think you might be able to use skins(?). Either way, if you don't level those difficult classes, then you do have the options for skins, which heavily adjust playstyle. Usually, one skin is capable of getting at least one, if not two kills per round. Sure you won't get wins, but you'll be able to gain exp. I grinded Classic Sans (From Zero) and Joking aside Sans (Pacifist) outside of low wins. Other sans (EG: outer and nega) have a huge amount of trouble killing, but you can usually focus down one character, especially if you know the weapons. (Trident is so fun to punish, you see them throwing? Shoot them with a blaster and watch their bar fill with KR or just melt) Now is it expected for a newbie to know this? No. I learned to do that around 80 wins in, but some people probably take longer to figure it out. (Or shorter all depends). I adore the way ULC does skins because it does really change a character sometimes. TLDR: For ULC, spin those skin wheels when you get them. Focus on killing a single character and play whatever sans you really like. Learn their moveset. As for Papyrus. Yeah. Classic Papyrus is just, really bad. TBH most papyrus seem to be mediocre aside dustbelief and other high win paps. Classic Paps just doesn't have tools and Swap Paps is just. Weird. I generally don't see any papyrus wins even after people get tough glove, but that may just be me.
Dustbelief/Terrible Story is the only good papyrus skin at least for me, the almost full move set rework combined with high damage basically separates him from original papyrus pretty drastically. I wish skins weren't entirely gambling/lootboxes but what can you do, I do think when you actually get a skin they are really fun for the most part. Stage 1/2 pacifist is underrated, i was still able to get kills with it even though I had a reset. I couldn't win of course but i was able to knock a DT or two because they played poorly. I can understand the UJD hatred due to bad entry, the game only gets good at around 1000 wins.
swap paps (in my opinion) is the second worst character in low wins servers once I defeated him only using punches (idk why I didn't have my toy knife,it just bugged)
I hope they add fallen stars sans as a skin for outer in ulc its my favorite au Trought i can,t go on their discord to make a suggestion because my stupid brain! Does not even know where to start an explanation of suggestion like atacks passives phases or smt well thats my comment also nice video i just found out about you channel and it looks cool soo ill sub :)
Thank you for subscribing! I personally am not a fan of any underfell au but I would still be a pretty cool skin to see especially with those new models!
the "exp in low wins" is exactly the reason i stayed in low wins for as long as possible trying to grind out hardtale before i had to leave and be obliterated by waterfall dustfells and stuff
You're right with the ULC one, I spent my time in the low wins server grinding for last breath and other characters were just abandoned, now i struggle to even kill an afk player as pacifist sans with only one upgrade..
Loving this channel concept. Its so refreshing compared to all the other showcase exclusive Roblox Undertale channels, I have a feeling your channel will grow fast. Btw regarding the ULC newcomer part: I think there are some issues with specific characters like Papyrus having a bland and easy to avoid move set, but overall with characters like Fell, Sans(at upg 3), Swapdust, and hardtale being pretty easy to obtain out of the gate, I wouldn't say its too big of an issue right now.(compared to UJD at least) edit: yeah I was right from like 210 to 440 subs overnight. That's crazy, props to you.
oh and if you're wondering what im talking about regarding swapdust, his incredibly high defense allows for him to survive for VERY long periods of time, pair that with his really good attacks and you shouldn't have much trouble
Swapdust and Hardtale are characters that i'd consider more medium wins because of how close they are to 100. Fell has chains, which are basically the only thing that make him viable (at least when i fought him) as his moves are pretty easy to avoid. Sans at upgrade three is not what i was talking about in the video. What I meant was that if you did not get ANY exp on some of the low wins characters, it became almost impossible to do so. Oh right, thank you for the kind words! I try and make this content and editing style different from the other UJD/ULC creators because SANES2 already does a great job with showcases and concepts already. Actually he was one of my main inspirations alongside eclipse (though he does YBA/TCA content so he mainly inspired me to edit better).
@@pcsans8210 Hi! For Swapdust and Hardtale I meant more of how as soon as you got out of low wins you had them, so you wouldn't get bullied by higher win players! For fell my main thing is that his very high DPS can typically guarantee a kill or two, even at upgrade zero(plus his final attack), and for Sans yeah you're probably right, at upgrade 0 he's really bad, all I was saying was that the exp required to make him good was pretty easily accessible, tho yeah you right there. Besides all of that I agree with your 'band aid' solution of buffing the low win characters until they're reworked, though the buffs would probably have to be pretty massive for most of them considering the vast playstyle differences in the new weapons, and the old characters.(take papyrus for example, a small buff wouldn't fix his useless attacks lol) Once again great video, can't wait to see more in my notifications!
@@Player-4632 Thank you a lot! I guess you are right with fell because newer players might not understand that jumping over the blaster circle is safer then just running around it. His damage is pretty high as well but you can get by that with perseverance if they have KR. With swapdust and hardtale I get what you mean now, but again those are characters that aren't really "low wins" meaning that they are just stronger base, which in turn, makes it easier to get exp for.
In my opinion, sans and chara character/wepon should be based on playstile than being stronger, making even starting wepon sometimes usefull (ex: stick to debuff sans, high atk speed but low dmg making the player to debuff sans first, knife to dmg sans, high dmg but atk speed becomes slow, punishing hard for missing the hit, etc.)
I totally agree with your explanation and opinion but theres still one thing that bugs me, Swap sans isnt that bad(max underswap 1000 exp) especially when the players move alot since it can catch them off guard always plus with the force of the shield you could use that as a kind of "shove" to move them into the bones, but uhh yeah overall great video, great storytelling, keep it up!
Did i say swap sans was bad in the video? I legitimately don't remember- If i did my bad, US!sans is really good even in the early stages but it can be delt with pretty easily by a competent killer knife (at least from what i've seen).
Also I play ulc and after no longer being in low win server I can't seem to get a win because someone who has 1k+ wins and using dust belief kills me. I'm not even saying this from one time or 2 this has happened in every server. And y in ulc the character fight to unlock upgrades for chara take so long
As silly as this sounds… I’ve always had this gripe of newer/average win players getting bent over by “gods” at these games… and 1 suggestion I had for both is kinda similar, for UJD, bring back medium win servers, add reset servers. And for ULC, again, reset servers. That way people can play with their respective skill levels.or at least low/medium/high win servers and all are locked for you on reset…
This is so true (atleast for ulc for me), after 4 months of just not playing the game, my 200 win ass is just thrown into a server with 800+, heck, *3000* win players! I think instead of just low win servers, they should have more types of servers, like a medium win server that goes up to 500 wins? And then a high win server for people with 1000+ wins that gives increased rewards maybe?
Honestly I pretty much agree with everything in this video to the huge wins jump from the charaters in ujd to the broken weapons you can use in ulc also after you do the survival charaters video maybe you should go over the gamepass charaters balancing in Ulc\Ujd just a idea tho lol
As a very good ujd player myself, I do agree with this, once you get out of mid wins it's pretty much almost impossible to get wins consistently, now singleplayer is a good solution, however I don't think it's fun to kill dust like 300+ times just to get 1k wins and oh boy, once you got 1k wins and lv 20, you are just gonna sweep against anyone with the same skill level as you, the reason being chara combo being stupidly fair for 1k wins, hell, that combo itself can already over 85% of the characters in the game without even trying much, and then we have p2w which is just why, you can spend 400 robux (or 800) and a few hours to kill everyone in your way, even 10k+ wins wouldn't stand a chance, the thing is, personally I think adding a 400-1k wins server simply won't work, reason being disbelief and ts paps, they cost 400 and 450 wins, and yet can kill almost anything below 1k (unless you have 3-4 players with good teamwork which is not gonna happen very often), the powercreep is just unreal.
Adding a 400-999/1000 win server is not supposed to be the holy grail to balance the whole game, it's just a simple idea so that it's easier than just getting god rayed by a 400k win player. Disbelief Papyrus and ts paps are very good examples, but i think that power creep will eventually catch up and we will hopefully be getting some more lower win combos that are actually pretty good.
Oh boy, my next video on the issues with survival characters will hopefully change your mind on that. But it does seem like a decent idea, problem is phantom papyrus isn't really a "evo" character as there are not many different versions of them in the canon dusttale.
Well, I do try to avoid the "model" topic because models (most of the time) don't effect gameplay. I do think ULC is doing much better with models then UJD, though with Infected and Death they clearly have to potential to put out better models.
@@thejgamingyt Yeah I agree with you it's just models usually get associated with gameplay, which I think is a bit dumb. You're right though ULC is much more fun right now than UJD.
So i agree with most of the stuff said for both ujd and ulc but theres still 2 problems that even with those suggestions they cant really be fixed the 1st one is a very big "new player nightmare" since theres way too much people who have like 2k wins (on ulc) and like 12k wins (on ujd) so imagine this new player going to the game for the 1st time and seeing these very high wins dudes using these very op chars and moves and weapons while they have paci sans and a stick (that really makes people not wanna play). and the 2nd one is powercreep since every singular time a new characther or rework is released they are like almost 500x better than the older ones like lets take ulc as an example when they added the empty promises update they added 3 reworks and these 3 reworks was wayy better than the characther on the same win range lets take fell for an example he has 1 phase but he has way higher dmg than someone like us paps and with his upgrades you have a very high dmg phase 2 but if we get someone like negative he has ok dmg but his moves are way to easy to dodge (not talking about upgrade 3).
I am a new player in ULC, and i agree on ur opinion. The game is not really skill based, you just jump around spamming attacks without ending all your stamina bar which will be ended anyways. The exp is a good idea but they give pretty low exp per kill, it should get buffed ngl. Also in sans team, it is so hard to win even in low kill servers, characters are not balanced tbh, the weapons are too good for low wins characters. This is also personal experience, i think there should be an easy balance of exp in the lowest win characters so you can easily upgrade them and not lose always. I havent got a win in a week as sans, this may sound as a skill issue but the game is most really skill based. You cannot win being new, its true.
interesting evo sans by chatgpt (TAKE THIS WITH A GRAIN OF SALT) Sure, here's an enhanced version of Pixel Sans, emphasizing more power and abilities to make him more formidable within the Chara team: **SANS: Ascended Pixel Sans** **EVO 1:** - **Pixels:** 0 - **HP:** 100 - **Dodges:** 10 - **Moves:** - *Pixel Barrage*: Launches a rapid-fire onslaught of pixelated projectiles. Damage: 15 HP - *Pixel Shift*: Instantly shifts positions to evade attacks. Chance of success: 80% - *Pixel Barrier*: Erects a potent barrier, reducing incoming damage by 30% for two turns. **EVO 2:** - **Pixels:** 5 - **HP:** 150 - **Dodges:** 12 - **Moves:** - *Pixel Storm*: Summons a devastating storm of pixel attacks. Damage: 25 HP - *Pixel Warp*: Teleports behind the opponent, delivering a devastating surprise attack. Damage: 30 HP - *Pixel Reflection*: Reflects 75% of incoming damage back to the attacker for two turns. **EVO 3:** - **Pixels:** 10 - **HP:** 200 - **Dodges:** 15 - **Moves:** - *Pixel Quake*: Unleashes a powerful seismic disturbance, damaging the opponent and reducing their dodges by 4 for three turns. Damage: 35 HP - *Pixel Vanish*: Temporarily disappears, evading all attacks for two turns. - *Pixel Mastery*: Increases dodge chance by 50% for every successful dodge in a battle, stacking up to 5 times. With enhanced stats, increased damage outputs, improved dodging capabilities, and additional powerful moves, Ascended Pixel Sans becomes a force to be reckoned with in the Chara team. Adjustments can be made according to the game's balance and mechanics to ensure a challenging yet enjoyable gaming experience.
Honestly its pretty alright what you said BUT theres a thing i can say on my experience( i played ujd+ulc)ulc is way more well made for starting gameplay ujd was really bad at everthing(for me) Before the time i played ulc was before empty promisses update and after the update IT REALLY REALLY SUCKS before was strat based meaning anything could beat anything now...its just based on if the. Character has enoght dps to kill your enemy (basically ujd gameplay) BTW this is from me with 908 wins on ulc and 612 wins on ujd
I'm very new to ULC myself. Therefore, I might get a few things wrong. I'm somewhere at about 200 wins. However, a tip I got for newcomers is to get exp with classic Sans. (or just any other character since you got the advantage of being in a low-win server.) There is a brain-dead auto attack with funny hitboxes you unlock in phase two. (For classic) You smash one button and watch as people start yapping in rage/pain. If all fails, you still have the final attack; it's just bonkers that the dev added this. You also get hard mode later down the line. Get one character with a full upgrade. It will save you later. Here is how you avoid being rushed for the majority of the characters in this game. Don't panic and spam. Camp behind literally anything that you've got. It's not just the bones that allow you to hide. Use a combination of force, blasters, and other abilities to get defensive as much as possible. For Ruin Dust. It's only when you get good at using him that you start seeing real progress. it's interesting because he is the first character you get after you get kicked from the low-win server. Since he starts going haywire mid-battle as he kills, it's very possible to win against high-win beasts. It's very satisfying looking at those blasters increase in number. He is such a well-made character. Low-win characters are a little more complicated. Go for a Geno upgrade. You only have three gimmicks with this guy. Conserve, Save, and Melt. You keep track of his stamina and save every once in a while. He has high DPS and covers a wide area. It will melt almost anything that takes a direct hit. This is the most I know about this game. You start getting into weird territory as you start recovering about skins and dull knife. Good luck.
I have a good idea for crates, naturally when you get all the crates. They become useless until a new skin is added, but what if you could exchange duplicates for exp? Like each duplicate gives around 2-5 exp a duplicate. Then players will be more inclined to be trying to stick around and get exp to become stronger and ultimately gain more playtime overall
Sadly they removed the feature of getting wins for duplicates because of how many you can get, EXCEPT for some reason you can get five wins for rolling a legendary duplicate. I do think exp from duplicates could be pretty good but it might make it too easy considering you don't even have to play the character to get exp.
Im satisfied now ( good video btw and i agree with you ) For the evo papyrus i would say dustbelief papyrus with: Papyrus Snowdin encounter papyrus Waterfall encounter papyrus (Im not sure if it happen but ) hotland encounter papyrus And ... ( ye its the name ) Oh ye and the last evo would be halo's dustbelief cause we already have a dustbelief in ujd Its the only idea i have for a papyrus evo even if i dont like it being dustbelief but ye its better then dustswap ig
And i forgot in the idea But maybe as first stage it would be phantom papyrus that could be a flowey (ujd) type of character With simple attack that have blue and normal attack and red (nothing new with red its just because he has red attacks) that could be fun but tbh i dont like the idea of a dustbelief papyrus So i have another idea that might be strange but it could be a papyrus still So First stage phantom pap Second papyrus Third horror papyrus Fourth dustbelief ( waterfall cause its my personal favorite ) And lastly six souls pap It seems strange at first but its actually logic That is some alternate timeline of papyrus that are all related to the fact they are a classic pap that had ( or not ) something different then the normal Hope you prefer this idea For the price i dont have any idea but i Will give them cause idk im bored ? So Phantom free cause ye its phantom Papyrus 15 win (jk it would be 17748383677485783947 win ) Horror pap im not sure either 100 win or 85 win Dustbelief ( waterfall still hahaha ) between 300-400 win cause that freaking disbelief is so op i cant put him above And six souls that would be more of a reward cause yk So between 4000-6000 win ( yes its huge gap but since there is not alot of chars in between its fine ) Sorry if its too long ; ( i just wanted to give some detail Edit: i wanted to say photoshop pap but i confused him with another pap that i couldnt find anywhere soo i added six souls pap instead
@@Snafthereal I was hoping to keep the character more like the actual evos instead of flipping around different AU's, still a half decent idea though. Also the whole "adding extra upgrades for kills/gold" was kinda lost with this concept.
3:08 havent watched the entire video yet so you might have mentioned it later on but still (ulc) only a couple of low-wins characters have been reworked so far (fell, hardtale, dust) those who havent are littletale, science, pacifist, papyrus, outer, negative, last breath, classic, disbelief, distrust, swapdust, swap paps basically the entire low-wins cast so like, it's gonna get easier to get exp with them when they ARE reworked say, um, last breath. he's prolly gonna get his rework along with a remodel in the next major update its gonna get better in just a few months. cant say the same for ujd sadly edit: yeah alright you DID mention the reworks. anyway, there's also the lobby rework along with a shop and other stuff coming soon too... regarding evo characters. dustbelief is gonna get turned into an evo. dust is... an evo already, basically... also. wins dont affect balancing in ulc. so they should all be more or less equal after they get their reworks.
Wins do effect the base characters you get but exp is what balances the characters out, it's why you're able to get easier exp with later characters then getting exp with low win characters. Also lobby rework and a shop would be very nice to have considering the gambling system we have right now.
@@pcsans8210 no, i mean. the devs themselves said that *after they rework everything* wins aren't gonna affect balancing. that's why, say, a skilled stick user is comparable to a skilled killer knife user. both are very good despite a pretty big win gap.
ujd options: make quests what gives wins and other stuffs, soo you can gain currency a little bit faster, 2: increase cap to mid win servers to like 800, or add high win servers 400-1250 wins, 3: make mroe stuff you can buy for coins (smth like 50 coins-1 win) 4: buff starter characters but not soo they can win everyone lower then 100 wins, 5: make what everyone can see portal to low win servers because in practice like 50% of newcomers don't even know what low, mid servers even exist.
About the "evo win" character for UJD: How about it slowly evolves from regular Papyrus to a maxed DustBelief? (DustBelief himself gets replaced, obviously.)
Alright here’s something that I feel like many would disagree but some would agree for ULC Pity EXP Basically if you somehow manage to kill no one, you get 20 EXP, so it still feels like you’re making progress. I’ll say, there’s no worse feeling in ULC than getting no EXP as sans
@@pcsans8210 Hear me out. To get the pity EXP you still need to do X amount of damage, it wouldn’t be too much damage, probably 30-50 So you can’t just afk
okay what if the overall evo character was JUST undertale papyrus (UJD, ofc) but the catch is, with different upgrades, and branches, he becomes different AUS, itd be like dust to so that the versions of characters are different, and instead of just GETTING evos, youd have to purchase each stage with coins, and character kills (maybe spaghetti points or somethin silly lol) Example multiple upgrade routes like a disbelief route, that would include revenge, disbelief, just genocide papyrus, stuff like that then a dustbelief route, which would have different encounters and dustbelief takes so you can balance out what you get, or max out one and focus on the other afterword. make max upgrade infinity spaghetti man for the funnies
Thing is with the comparison of UJD to ULC, is that other than balancing, the win range in ulc is a lot shorter and characters are kept at around roughly the same level, with chara players having 92 hp and a usable weapon, and while low win sanses do suck, they can be upgraded to be made on par with other characters. Ujd severely limits what characters you can use, as you have to be a metamancer to survive a second. Combos in ujd range from 100-1500 health, with some combos totalling up to over 1500 due to second lives WITH broken passives. The grind in UJD is a lot more unfun as the balancing sucks and who wants to afk overnight in private servers, while the grind in ULC can be annoying with low win characters, it gets easier, and sometimes it can be genuinely fun too. ULC devs constantly buff characters each update so they meet the standards (unless they still have a rework due), while as previously mentioned, UJD devs don’t give two shits about a majority of characters, and add them rarely tweaking them to be more balanced (although with such a vast range of combo strength and sans strengths it’s literally impossible to balance characters without ruining the game even more) In ulc, the damage of characters is normally focussed to killing the average player having 99 hp, while UJD characters are all over the place. That’s just the balancing. Done with the yap session.
I was think something similar, but perhaps they could just bring all the old versions of weapons back until you get to newer servers. Or maybe just buff some of the newer sans's a little. I'm not worried about the older sans's because they are most likely going to get reworked anyhow.
i suggest dustbelief he needs a rework soon and making that rework a level up system or a purchase system with wins, gold, and kills for exp similar to ulc would make the character worth it not only would dustbelief be viable, it'd feel like a real character, like a real dust sans unlike most. even a evo character like maybe a pacifist-hardmode sans like in ulc would be just fine, it's hard for them to do an evo character wrong after we got the evo characters we have as of now
Honestly, most of it is true. Even tho, UJD is mid for a reason: gamepasses on low wins and mirrored realm. It ruins any sense of low wins. Im a 12k and im GLAD i play ULC now. Its like going to the past but with good models you know? Eh till balancement update UJD deserves 8 players.
To be honest, ulc needs balanced matchmaking where you get somene around your win count or add medium wins for no bonewalker or maxed horror jumpscares.
The issue with medium and High win servers is that they are basically unneeded. Around mid/high wins you’ve probably already got most of the weapons and characters unlocked (including,using the busted ones) alongside some upgrades for them, you’ll also have chara beaten for DT and the chara upgrades which makes you practically immortal at points. Once you leave that small 150 win gap you are thrown back into regular servers with people playing bonewalker.. dustbelief.. Xmas Fresh.. It makes more sense for low wins (0 - 100) to be the “tutorial” part of the game , getting used to it and such. So Mid/high wins personally doesn’t add anything par like.. exp? Maybe skins? Plus you could equally play single for a bit to get a lotta wins as-well making mid/high redundant.
im just gonna say, i played ulc during the uh... absence of low win servers. it wasnt that bad, only problem was dealing damage, and the fact that pre rework weapons are useless, but it was alright. everything was fine, i had fun, and now its fun and i have fun too. now for ujd, its fucked up. you will never have fun. you wont be able to fight. you are just doomed. low win servers? balance? nahh, have a fdy dust, fight against maxed sansposter, so much fun, trust me!11 ujd is pain in every way possible.
Another problem with ujd I see is most of the development feels unconnected and on completely different pages, you had the delta sans rework which got the dude shot up to around 4000 wins for some reason, but the dude is 12 times weaker than half the chara update that is half the cost if not cheaper, and the chara side isn't safe either (as a person who used LV 20 chara knife combo before I drifted away from the game), ulc seems to have a much more conjoined development system and that's mostly why I like it way more.
That's fair, delta sans is weaker then some chara items but i've seen people underrate him pretty hard. He's a really decent character who is pretty balanced for his win count. The problem is he is compared to other things near his win count that aren't as balanced. *cough* *cough* X!gaster *cough* *cough* It's a shame really because i mained delta for a good while, but now he gets buried by dustdust's and dusttrust's, just like the rest of the cast.
A solution for last corridor would be "Couch sans", which lets you pick any character and put you against 3 NPC enemies with infinite respawns, which give only half of xp but much easier to dunk on.
This could actually be a really good idea with a few adjustments. I think a easy and big one would be making it so it's a daily thing, so if you die as sans you can come back tomorrow as a different or the same character to try your best at exp again. Also making the exp from ~1-5 would be a better solution just so that it's more inclined to play multiplayer.
@@skell6134 Yeah but you'd be luckier to kill a randomly afk person a couple times to get exp then having to wait a day for 20 on one character. Plus locking the player out of getting exp if they've already unlocked the second to last stage would be a easy fix. Also the idea it to make the exp grind as painful as possible so that people are more inclined to do multiplayer.
@@pcsans8210 Usually getting daily exp from bots is only necessary for next character: Littletale,his upgrades dont cost alot so just take time grinding Pacifist:You just need to get exp until Joking aside or PrePacifist,then you can just play normally Papyrus:His upgrades are extremely cheap Negative:More problematic one but thats the only one you may have problems grinding exp for with this method
Yeah that's the point I made in the video? I said that ULC's big problem is not acknowledging their exp system to newcomers. Leaving them completely uninformed that it becomes rather difficult to get exp for lower win sans's if you have not already gotten them before.
Btw ulc outer sans is kinda bad for his win count like literally his attacks take away way too many stamina but at that point I just hope they rework outer again
My idea for a f2p evo char in UJD would be dustbelief. (I had this idea since i see a LOT of people asking for a dustybeef rework, so why not kill 2 birds with one stone?) Anyways, this would start off as a simple papyrus char, having more basic bone moves, eventually gaining more strength, to the point where its Snowdin(town) Encounter. This would rework his moveset, adding a move or two, along with a passive where u get stronger the more charas u kill, kinda like ULC!Dust. After that, you get to Waterfalls Encounter, where again, new moveset. This keeps going until you get to Judgement Hall Dustybeef, where hes maxed, but gets a 1% dmg buff for every win you get as him. (By this, i mean having him equipped.) that means, even after you’ve done everything you can, you really havent because u can still get stronger as dustybeef!
A character that progressively grows stronger with wins, G, and EXP...? Well, that sounds like a perfect fit for a character we haven't seen a lot of in either game - our best friend, Flowey the Flower! Let me explain. Even in the original, flowey started off weak, with some pellet circles and general slow-moving bullets. But as referenced in the game, he *has* beaten everyone before. The more wins you get, you could customize his moveset a little - unlocking useful utility moves or map-blockers. With wins, you'd unlock more of flowey's normal/omega moves, vine stabs, something similar to fell's chain grab, a venus flytrap move, those spinning blade things, etc. With EXP, you'd unlock moves more like dust!sans, getting fire attacks and stealing some other monsters' magic maybe? As well as getting more HP. And with a G function, you'd be able to buy new weapons(or even armor) for the flower to use! Holding the toy knife in a vine and shooting off blue slashes with it, melee attacking with the tough glove, causing shoes to fall from the ceiling with the shoes, etc! If anyone has any criticism or their own spin on this that'd be pretty cool lol
Honestly, Dustbelief would be the best fit for the free evo character, or maybe even chara, themore wins and kills you get, its feeds into charas power, untill you get to about 2k wins. [Eveey 100 wins, you get a love increase, increasing damage and cooldowns.]
I've always wanted to really *play* UJD but since i have 27 wins i know i'm dead before i even join Thats mainly why i play ULC because i'm REALLY good at that game and i've put effort into because most of the characters are balanced Most of my channel content is me playing ULC ( not the best quality but still ) i have fun everytime i uess what i'm trying to say is i prefer ULC because even though i can rag about the characters i have maxed out and that i wasted my life in the game, its still always a challenge and i feel like i can pick up and play and not join and know that i'm a dead man like in UJD ( I just had a stroke, didn't i? )
Nah, you're good. Honestly I agree with you fully, a lot of my maxed out characters are still able to be beaten by the new weapons, except science (god that guy is strong).
The only problem i have with both games is that both ULC and UJD hasn't reworked my boi/gurl/demon ss chara. Edit: This is me 4 months later, honestly, at least ulc will rework SS Chara and give them a remodel, and ujd SS Chara will probably stay the same-
#fortheloveofgodpleasereworkSSchara But seriously how have both versions stayed the same way for so long. Also I think Facing Demons SS chara is a canonical woman, I'm not sure what "preboot" ss chara is though (preboot basically just meaning the original).
@@pcsans8210 I am pretty sure Pre-boot is just Canon SS Chara before Storyshift Reboot, I feel sad like not a single game added Pre-boot nor Reboot Chara especially when Voltra comfimed both of Pre-boot and Reboot Chara ability are both plants based and not magic knife, Plants Magic is much more interesting and creative than magic ability that are basically Sans Bone but reskin/shaped like a knife
@@cheesypotato874 I said i'd like for the evo character to be unlocked at 100 wins so that it felt like a achievement that would stick with the player throughout the rest of your playthrough.
basically in ulc, newcomers who dont go to low wins server gets detected as “free xp” because they dont know the game that much, did that and kinda got some funny wins from the main game but then went to low wins server after some wins in ulc and it becomes very complicated since there can be high wins players who glitched their way to the system by just staying in a low wins server until they become bored (my opinion of course) erererererer
Man in last corridor I am always excited when I get 1 kill on a low character because that means I at least got something but that’s only like every 3 - 5 rounds when I’m sans so I’m barely getting any exp and I kind of wish I could just reset my wins and go into the low server to do it again so I can actually get exp for characters that I want to and actually stand a chance as sans after 100 wins because as much as I don’t like getting curbed stomped by an asgore trident user and 2 real knife users I do want exp on low characters (especially papyrus so I can use the dustbelief skin) because I don’t find medium win (100 - 400 if that is even what people consider medium) as fun but I don’t see any way to win with lower characters other than waiting to find somebody who ignores the low wins servers (like I did) or find somebody who afks so I can get a lil sprinkle of exp until I can eventually get an upgrade powerful enough to actually do something. Moral of the story: don’t be stupid and ignore low win servers or you’ll end up being completely unable to get any exp for sans characters just like me 😄👍
Didn’t mean for this to turn into an essay I originally just planned to write a little comment but I just kept having more small things to sprinkle in and it turned into this absolute behemoth of a comment
Theres no saving UJD, even if they fix the problem with the low win characters. The balancing on UJD is horrendous, the only people who have fun playing UJD are the people who have a lot of wins, because wins>skill, except for dustdust, he requires both. Though I dont know what they were smoking when they made dustdust.
Yeah, they would have to do a WHOLE lot to fix what they've done. But I think if they really care for the game they can mostly fix it, or at least make it fun again.
Heres a tip during those cutscenes they can still recieve karma and or bleed. So you can absolutely merc dull knifes and shred through there hp whilst bleed just downright bypasses there immunity. This is coming from someone who plays fresh and regularly beats dull knives with him
I have multiple problems with UJD and only two with ULC. the ones for UJD being the ones you covered in the video, and the ones for ULC being that when you get 100 wins, your thrown into a hell of Jesus Christ himself and only getting wins if your going against AFK players or if the other players on Chara team are gods. the second being the balancing on Chara team, dull knife still seems overpowered to me to the point of a AFK player WINNING because he has the dull knife, oh and that spear and trident exist. (Not to mention HTC is the most annoying piece of shit to exist.) also I wanted to say that a evo papyrus could be something like a dust AU papyrus.
Hey so this is a very important comment that I think I forgot to mention in the video, I think both games would benefit GREATLY from having a tutorial or some sort of arrow that points you towards low wins. But obviously a short tutorial would be great for both games as being able to know where the low wins are and being told how to play is kinda helpful when you just started. For ULC this could help with the low win exp problem a little bit, just by explaining that the exp you get here is a lot more valuable than they might first realize.
UJD most likely would give out only a one time tutorial to read while activating afk till you close it and ULC would probably teleport you to a different game fully made for a tutorial for both teams, mechanics etc.
@@dudarewsky Yeah, UJD doesn't seem to care much for there newcomers as much as ULC does. Shame, really.
@@pcsans8210 one problem i find with the low wins on ULC are the reworked weapons. Yes, they bussin, but sometimes they are too much for a Negatale that just started playing. Basically they bussin too hard for some low wins sanses to beat.
@@pcsans8210 They never did, if they actually cared they wouldn't throw you into casual servers with disbelief papyrus, unlike ULC that gives you really solid choices for casual servers like Distrust (up to debate), Swapdust, Hardtale and Dust sans.
@@valker911 I agree fully.
I honestly agree with the ujd part, because once you get out of medium wins, you are thrown into all of this chaos, and it's like being a newcomer all over again, but much, much, harder.
Agree, but i do have to note that ujd did an unbelievably good job balancing those servers.
I'm glad you agree!
That much is true.
@@asinglesliceofbread8198 *cough* dustswap
My tour from 400 wins to 1000 wins was the hardest part of my ujd experience. Using the p2w characters like evo fatal kinda felt necessary cause almost any lobby has at least someone with a combo that can braindead tank a character like Ink, error, BTT, ect.
Dude came out of nowhere, started posting bangers, and is still doing more.
I try my best, plus i love seeing all the polite comments.
First things first, the evo character will be like dustbeleif papyrus, and the more wins, the stronger they get, and at the current 575 wins for dustbeleif, you reach, well, that dustbeleif! This would be in small stages as well as over time. The more wins you have, the more damage they do, but there are also integers for reaching certain wins providing different forms. And I have a pretty good idea for dustbelief for 100 wins.(a.k.a first form) they will have 1800. Hp, and 0 dodges. This may feel like a lot of hp, but this will be negated by their lack of camping moves and force. They will also be average speed for a sans. Now for the moves, they will have five moves. 1st:bone counter. This will be a one time use, and will have them flash orange for a small moment, and if hit, they deal 50%of the enemy's hp showing you pull out a sword and stab them with it. Even if you miss this move, it will not ever come back. 2nd: gaster blaster. Simple 2 blasters that shoot forward, decent dmg, don't last very long, but inflict KR. 3rd: color bone throw. Simple bonethrow with blue and orange bones. Inflicts KR. 4th: flinging spinner. Summons a bone spinner that will shoot forward and bounce of walls towards a random player for 8 seconds. Similar to evolution geno bone spinners. 5th: blue slam. Will visualize a hitbox that's decently big, and will give anyone caught in the hitbox no jumping for a while, and also slow them down. I really feel like this character can do really good in the right hands, and is worth unlocking for 100 wins.
Pls read this all I need validation
I have read it, dustbelief seems to be a common one, but this is a decently new concept I've seen.
@@pcsans8210 yeah I feel like I could explain alot more things but I also feel like this is a good character for you to make a video about and alot of other people's ideas and you can sya what you like and what you dislike. Hope that helps
Its a great video, i don't know how true it is since im just getting into ulc, great editing and music tho, very enjoyable to watch.
I'm glad you liked it!
@@pcsans8210 I am also happy to know some mistakes that I could've made without watching the video. ( Like not getting enough low kill exp)
@@averageyoutubehandle497 Super cool that this was helpful to you!
I have almost 2k wins in Ulc so i agree with this, i person who have all Maxed charters and its was hardest thing. Bit i think with new updates all gonna change a lot(well i hope on it). And actually some pro in Ulc dont make newcoomers suffer, bit i think i was Lucky to see such nice guys and be like them. Its just nice to have a good time with some new players.
I think maxing out every character should be a tough challenge, but I don't think it should be almost impossible.
@@pcsans8210 Well its was hell actually.
@@justrelax592 Yeah I figured it was.
Yet another really well made video for someone with below 1k subs... Give This man more popularity he needs it
I'm happy you liked it!
the fact making banger videos and still only having 137 subs feels illegal
Thanks!
Sorry for being late here but TH-cam notifications decided they wanted a few hour of break. Anyways, loved the video. I came out so quick too! Can’t wait to see your future videos, and keep up the great job! The design, the way you organize everything, even the shout-out/song placement (not to toot my own horn or anything like that. Just like seeing where people get there information from so I can look for myself too), and just everything about it.
This is also in your precious video too and I also loved it! Anyways, have a great career and day!
Thank you a lot for both the information and giving me motivation to work on these! I was intending to just stop at the one upload but lots of people seemed to enjoy it so I thought I'd give it another go.
@@pcsans8210 Your welcome. I really enjoyed these. You know, I also intended to create a channel that did similar things to what your doing right now. Never ended up doing it, distracted by other things and not having the resources to do so, but I’m rather happy with the position I’m in right now.
Anyways, do as much as you want to do. As long as you enjoy it and don’t run yourself to ragged, this community your building shouldn’t be dissatisfied. I’ve seen a few TH-camrs over stressing themselves for their channel and it only backfired, in both there community and daily life. They lost their job, subscribers, motivation, and even their happiness. Never recovered.
If I scaried you, sorry. I just wanted to get my point that you’ll like your time here if other people are liking their time here, but overdoing it can be really bad for everyone. Hope you have a good day 👍, and that this channel continues to grow. Love seeing a small channel flourish like this.
@@theonomaly6389 Nah, I'll be alright. I'm pretty good at managing my life and these videos are actually more intense than the ones I plan on doing. I intend to do a few "video essays" than split it into mini-uploads along with video essays.
@@pcsans8210 sounds cool. I was just bringing it up because I’m currently in a community where someone has recently just stopped doing that in, and I didn’t want to see it happen you too. Also, glad to here that life is treating you relatively well.
dude how do you only have 600 subs? your content is amazing and the editing is something i would see from someone with at leasr 10,000 subs. keep up the good work dude!
Im glad to see you also think ULC is better with newcomers. I personally agree! I do think however, getting exp on low win characters is still possible outside their servers. (Ive been maxing UT sans outside of low win with no initial upgrades and its been pretty okay! Same with pacifist.)
Again, i think i said this but i'll say it again, i do believe it's possible to get exp outside of low wins. BUT, it depends on who you are stuck with in that server. You can probably take out some 0-50 win people with ease but once they break somewhere around 200 it becomes a chore to win. I'm glad you've been able to get exp for the lower win characters though!
@@pcsans8210 Thanks for the elaboration! I have had that issue, yeah. Getting terrible story outside of low wins was a headache. Thanks for replying to my comment! I look forward to future videos from you.
@@miraclejack8736 I hope you enjoy whatever else I make!
had a similar situation - managed to get classic sans from first upgrade to phase 2 buff after a lott of work. something like papyrus who i have one upgrade on because hes useless even in low wins is just impossible unless people throw entirely though
at the very least, getting early access to good weapons is nice for when you head into high wins in ulc. youll stand a chance against most people except for those with super op characters (though i do feel like with ulc character xp takes precedence over wins somewhat because its harder to get, and getting xp for a character never gets easier)
you only having 200 subscribers is baffling. this is extremely well made, good job!
I didn't even realize I had gotten 200-
I thought i was still at 110 like yesterday.
But thank you for the nice comment!
Hes gonna be at 8k in like 2 months
I really do agree with the topic you talked about, I could see new players benefit from a tutorial, or even locking them into low wins servers for 30 wins or so on ULC and 50 wins for UJD; at least that wouldn't make newcomers feel like the game is broken by fighting 404 or a DustDust while just joining. I feel like UJD doesn't really like making low win characters bc they just keep adding more OP ones but that could just be me.
I love how ULC makes it so you can pretty much use any character later on bc of upgrades making sure if your favorite is someone like Classic then you can use Hard Mode for late game. But having Littletale as a starter seems rough, it really makes the Sans team seem impossible to win as for new players trying to win.
I just wanted to share my thoughts on that, I love your editing btw along with the music that really fit the tone of the video. I hope you get more subs soon bc you deserve them
It’s a good thing that if you’re in a full lobby, you have a much higher chance of getting wins as a Chara. Not to mention you can grind a few wins in bots in ULC to push you over a threshold. Me personally, I still use Classic because he’s so good at wiping lobbies with his two box attacks.
I agree that the mid wins for ulc is pretty neat since at 100 wins you have dust sans and hardtale wich both can deal with the new weapons and stuff (idk about dull knife since i still have to try it out)
But also at 100 wins you have pretty great weapons choice overall like the ones explained in the video but you also have even more options after that like axe, killer knife and snow ring
Dull knife is actually pretty busted right now, still not as broken as first release.
ehh hardtale can bash dull knife if played well
This is the only video about Ulc and Ujd that has actually been edited really well and on the subject it’s suppose to be, good job Pc!Sans
Thank you! I try my best with the editing, but i just started a few days ago so it may not be all that great at the moment.
The evo character idea sounds nice in theory, but I feel like it’d end up the only thing that new players use. Judging from the current state of ulc servers with there being nothing but facetanking dull knives literally everywhere, having extremely bloated use of one thing is super annoying to deal with unless you make it super underpowered (which wouldnt really help the issue of high wins being miserable)
as someone who hasnt actually reached 1k wins i dont have much motivation to play because i just have to server hop until i find a server where nobody is above 1k wins (which is nearly none of them) so having a good option for that situation would be nice, but i would also be worried if said option became the ONLY option for
The goal of the evo character is to have a character that still upgrades even when you have those dry win gaps, like from LB!sans to ACT 3 (about 250 wins I think), It'd be stronger than the last character but weaker than the next one you'd unlock. Of course they would need to rebalance characters so that newer ones that you unlock are ACTUALLY better than the last, instead of sometimes getting weaker.
For ULC, having basically anything to help
finally someone talked about this.
I personally prefer ULC instead of UJD cause after 600 wins in ujd you have to dream farm in private servers and that ruins all the fun, i also dislike how broken are the charachters after 600 wins, like imagine having to fight a player with 1k wins+ being a 600 wins? i prefer ULC because i like the charachter upgrades, making the first charachters useful and enjoyable unlike UJD, it also has better balancement than ujd. I also like how the skins give you different attacks or buff. Anyway great video❤
Devs adding a portal for the different win count would solve a ton
Yeah, should've brought that up, both games would benefit from a high win server/medium win server.
@@pcsans8210the funny part about high win servers in ULC is (insert drumroll)
if you use shift lock to look outside of the map in ULC (where low win servers are) there is a red portal called “high wins servers” and it’s 250 wins to enter
@@pcsans8210 ULC devs mentioned that they don't want to add mid/high wins servers since that'll split the servers up too much
@@mechdark5567 I meant mid for ULC and high for UJD, it doesn't matter if it "splits it up too much" if poor 100 wins players have to go up against 12k players with far more experience than them. Sorry if this came off as angry-
those transitions clean as all hell man, 11/10. Also very informative
Haven't played ULC at all, but the things that you've said about UJD are true. I dropped the game because of the LOVE update (not even after trident weapon, I'm surprised too), I just didn't wanna grind all over again. At least I didn't have trouble getting to the 1k wins because I'm an UF! Sans and Tears in the rain main, I guess...
Yeah, I'm a horror sans main in UJD and in ULC. I get smacked around for using it in ULC though 💀
Getting to level 20 the first time isn't that bad. It's doing it more than once when it gets bad.
Dude randomly started to cook straight facts. I love this!
Thank you very much!
Plz make more videos cuz I love them and I think the ur a good content creator
Ha, Thanks.
Your editing is great! The part titles and the music cards add a lot to the video!
All of your opinions are pretty spot on, and well thought out, guess now we get to wait until you make one for one of the games like SVC Definitive or UFS (When it comes out)
Never played SvC definitive, I'll have to give it a shot, and don't worry. I'm MORE then ready to tackle UFS when it releases.
3:08 you aren't wrong in the slightest. Any low wins character that you didn't get exp on is fully useless once you leave low wins. For example you could be doing good with upgrade 2 classic sans in low wins but the second you leave low wins your getting destroyed by killer knifes and real knifes.
Yeah, I mean it's not impossible to win, it just becomes a absolute chore to get the exp needed to make the character useful.
Heres an idea: Cut out papyrus/ sans-parent both are evos that do similar things: cardboard papyrus ia a health based character that at the start of the match and every 3rd of his health he becomes a cardboard papyrus variant (like swap papyrus, fell papyrus, or even help tale at the max!) And sans-parent does the same but with sanses every 30 seconds
I agree about the exp gain and about the low wins characters being too weak, but I also heard after they finish reworking the chara team they're going to work more on the sans team such as buffing and reworking them. Also expect more characters in ULC soon (:
One thing that I like about UJD is that it has low and mid win servers. However, once you reach a certain point of wins, you're essentially thrown into the same servers as 10k+ players. A lot of the low-mid wins characters are outdated as you said, and are easily destroyed by the newer combos such as Asgore or Reaper. That's honestly why most newer players stop playing Ujd imo, because it's unfair for a 600+ wins person to go up against a full server that's above 5k+.
That's why I think in UJD they should add high win servers that go from 400-999/1000. Determination unlocks so many good combo thanks to the chara update that it would help fight these 5k win players easily.
Or y'know, they could just balance their game. But we know that'll never happen-
Ofc they never balance just look how many characters there are + they are to lazy to nerf combos or weapons
@@pcsans8210 Long story short,even if ULC isnt perfect,its much more interesting and balanced than UJD by a mile
@@skell6134 I will not say you are wrong or correct in that statement, I think both games have their ups and downs.
Ujd has more downs then ups. Ujd has more downs them the amount of downs and ups in ulc combined
i was about to make a video with the same topic but only with ULC...
i enjoyed the video tho great work!
Don't let this video stop you from making a similar one to it. Thank you for the kind words as always!
this dude is stupidly underrated.
since when was there some dude posting such high quality bangers?
Thank you! I try to put a tad bit more effort then other UJD/ULC creators, mostly because I'm confident in what I talk about.
@@pcsans8210 the concept of a Sans with a PC for a head explaining UT games is better than 99% of AUs
@@BreadBanks5490 This made me genuinely laugh-
i just want to see medium win servers in undertale last corridor so that i dont get clapped by tryhards at high wins
YES BRO FR
LIKE ITS IMPOSSIBLE TO GRIND EXP ON CHARACTERS WHEN THESE TRYHARDS ARE ON UR (yk)
Honestly, Undertale Judgement day I just dropped, the updates are thrown out to older players and not new players, and the grind is not fun at all once your forced to be in public servers and not low/medium servers. Like I reset and wanted to grind but it was pretty much cancer to try and win even with the broken hitbox the reset character has. They seriously need to fix some of this stuff otherwise it's going to be fully dead (Undertale Judgement day has like I've seen max out to 300 players when it used to get thousands of players with updates somewhat weekly). Like seriously have a high win server for like 1250 - 2000 win server. By then you have characters/combos that are able to deal with 10k win players. Or have a new gamepass like SwapBelief, over wins/gold you slowly level him up to up to phase 3/4 of swapbelief, and if you have a reset it goes to dusttrust with it's canon 3/4 phase.
Yeah I also had a plan for that, giving players high win servers from 400-999/1000 would give players determination, which let's them use a lot of good combos.
@@pcsans8210 Yeah that would be a awesome idea but I don't think they would add it, it honestly feels like they don't want nor care about new players honestly, 400 wins at most? That's not going to get you anywhere unless you farm in a private server (Which costs like 500 robux which is $5 which isn't even permanent). I played till I got like 750 wins with reset then just stopped cause it wasn't fun anymore not to mention the Geno/dust gamepasses suck in the stages that aren't the final and require you to grind private servers (big problem cause it can cost in total 800 robux $8 or $10 dollars) also they just don't listen to the community at all really.
@@blockbustergar7342 The gamepass characters are counter-intuitive, they give you a character that evolves over time but is locked behind a paywall. By the time you figure out if you want to gamepass or not you're probably already in medium wins/leaving mediums wins and it becomes insanely hard to get (unless you single player than it literally doesn't matter). Also I think Geno, Error, Waterfall, Hotland, and Judgement hall are all good characters before the final stages. Though I've had dust maxed out for a long time so I'm not sure if that's changed.
@@pcsans8210 Yeah, it's just the matter of grinding for them, the method is not good at all and doesn't give enough sometimes you will just get 1 code/dust. They just need to fix some massive problems and it can come back, possibly unless Undertale Final Judgement comes out then it has no chance.
Nice video once again. I could see the issue of the weapons for ULC being fixed in later updates, because characters will be reworked to adapt to how powerful the new weapons are (they've already done this with fell, hardtale, horror). The exp system is a whole other mess, I don't know if they ever plan on changing it, which sucks since its impossible to max every low win sans in the low win servers. Literally, even the community knows this, and if you ask for help to get some kills as a bad character, they'll just tell you 'get good'...how the f am I supposed to get good as pacifist sans when he gets rushed every single game by the op weapons?!?!? As for UJD, I don't see any major updates or reworks happening any time soon. Development seems to have slowed after the chara update which sucks but they have lives and they worked on that for 2 years so I can't really blame them (I do blame them for shitty revenge rework).
basicaly thats really it for ulc but another problem if i want to get exp as someone like littletale or paci sans they say "oh just wait for afk people" sure i have to wait 1-3 turns for it to be my turn and then have the chance of someone going afk like at that point its just pure luck.
I hate the fact that asking for grind is bannable
I am supposed to suffer
I agree. I might not ever use Revenge, in either game, but at least ULC is showing some promise with their pretty well made updates so far. Not saying they don’t make mistakes, but things can be left in the cracks or be a minor detail that they decide to change for a time. Like, look at Snowdin Little!Dust. They obviously haven’t been updated in at least 2 years. Or the fact that there are so many unusable skins that you might have gathered from long ago (like OuterOuter, InsanityFell, maybe even the Xmas skins (which some have there themes removed. I find it hilarious to equip UT Xmas skin with the Hardmode upgrade and troll them with the intensity of silence while they figure out what is going on)). Also, Hardmode Insanity… too expensive for a character that is actually kind of fun to take out, hard to use, and is now much easier to kill. All these long range weapons are creating people who just sit at the back of the hall, sniping you while their teammates obliterate you by doing 50 stamina with real knife, Sans power, or ice ring (or it’s skin, Negabone). It is fun on both sides, but it makes it hard to do much on the Sans team (which I understand is the point, but it needs to be more than just a select few characters to actually deal with it).
UJD however… I understand why they started ignoring the Low Win characters. They aren’t really expecting any new players to be coming to there game since it is so old. They have already gone past the days of its prime, and new, more advertised games like it are coming out. However, that doesn’t excuse some of the over the top scaling they do to their newer characters. Insanity, Horror, and Dust one shot for crying out loud! Something only Error 404 was supposed to do, because he was a joke and meant to not be fun to play as, since you had already achieved everything the game had to offer by that point.
ULC’s high win characters are only good (just like with their low win counterparts) if your decent with the game/character and/or all the upgrades for them. UJD just kinda throws characters are you in a general location and moves on, only adjusting it if they don’t like it, or realize a mistake too big to ignore (or just to satisfy the community because they haven’t had an update other than 2x wins for a while). I’m telling you, if it weren’t for the people who actually have good stuff continuously coming back to the game, it would have started dying (no offense of course).
Ok… I’m going to stop here for now. No point in wasting time saying things already said by everyone else.
@@theonomaly6389 Facts. Its sad to see UJD fall behind so badly. Reminds of me of ULC's temporary falloff after the whole Adrian drama went down. Honestly I can't see UJD truly come back unless a major update releases, especially before UFS releases which will be a guaranteed success, no doubt.
I'm glad you liked the video! I really like the way they did the exp system but like you said the fact it takes hours to grind for a low win character is obnoxious at best.
5:55 It would be cool to have an evo dustbelief papyrus, that starts after the sans fight, and in the end it's the judgement hall with phase 2 or smthing
We already have evo dust, i think having another evo dust character would just get repetitive. Not saying it couldn't work I just think everyone is tired of dust characters.
So as someone who hated UJD because of how the entry difficulty was so well, difficult and decided to stick with ULC, I can really only talk about ULC here. I do agree, that the low win characters are hard to gain exp with, which is why I like that you can usually trickle exp since sans team gets it just from getting kills. Granted it's not a lot (It helps if you play during a 2x exp event.) But most low win sans (Specifically sans, ill get to papyrus later) get decent enough to get kills outside of low wins once you get 2-3 upgrades. Pacifist gets Joking aside, Littletale gets a decent ability upgrade, and I think you might be able to use skins(?). Either way, if you don't level those difficult classes, then you do have the options for skins, which heavily adjust playstyle. Usually, one skin is capable of getting at least one, if not two kills per round. Sure you won't get wins, but you'll be able to gain exp. I grinded Classic Sans (From Zero) and Joking aside Sans (Pacifist) outside of low wins.
Other sans (EG: outer and nega) have a huge amount of trouble killing, but you can usually focus down one character, especially if you know the weapons. (Trident is so fun to punish, you see them throwing? Shoot them with a blaster and watch their bar fill with KR or just melt) Now is it expected for a newbie to know this? No. I learned to do that around 80 wins in, but some people probably take longer to figure it out. (Or shorter all depends). I adore the way ULC does skins because it does really change a character sometimes.
TLDR: For ULC, spin those skin wheels when you get them. Focus on killing a single character and play whatever sans you really like. Learn their moveset.
As for Papyrus. Yeah. Classic Papyrus is just, really bad. TBH most papyrus seem to be mediocre aside dustbelief and other high win paps. Classic Paps just doesn't have tools and Swap Paps is just. Weird. I generally don't see any papyrus wins even after people get tough glove, but that may just be me.
Dustbelief/Terrible Story is the only good papyrus skin at least for me, the almost full move set rework combined with high damage basically separates him from original papyrus pretty drastically. I wish skins weren't entirely gambling/lootboxes but what can you do, I do think when you actually get a skin they are really fun for the most part. Stage 1/2 pacifist is underrated, i was still able to get kills with it even though I had a reset. I couldn't win of course but i was able to knock a DT or two because they played poorly. I can understand the UJD hatred due to bad entry, the game only gets good at around 1000 wins.
swap paps (in my opinion) is the second worst character in low wins servers
once I defeated him only using punches (idk why I didn't have my toy knife,it just bugged)
I hope they add fallen stars sans as a skin for outer in ulc its my favorite au
Trought i can,t go on their discord to make a suggestion because my stupid brain! Does not even know where to start an explanation of suggestion like atacks passives phases or smt well thats my comment also nice video i just found out about you channel and it looks cool soo ill sub :)
Thank you for subscribing! I personally am not a fan of any underfell au but I would still be a pretty cool skin to see especially with those new models!
the "exp in low wins" is exactly the reason i stayed in low wins for as long as possible trying to grind out hardtale before i had to leave and be obliterated by waterfall dustfells and stuff
You're right with the ULC one, I spent my time in the low wins server grinding for last breath and other characters were just abandoned, now i struggle to even kill an afk player as pacifist sans with only one upgrade..
Pacifist damage is actually pretty good, not sure how you aren't able to kill afk players.
Loving this channel concept. Its so refreshing compared to all the other showcase exclusive Roblox Undertale channels, I have a feeling your channel will grow fast. Btw regarding the ULC newcomer part: I think there are some issues with specific characters like Papyrus having a bland and easy to avoid move set, but overall with characters like Fell, Sans(at upg 3), Swapdust, and hardtale being pretty easy to obtain out of the gate, I wouldn't say its too big of an issue right now.(compared to UJD at least)
edit: yeah I was right from like 210 to 440 subs overnight. That's crazy, props to you.
oh and if you're wondering what im talking about regarding swapdust, his incredibly high defense allows for him to survive for VERY long periods of time, pair that with his really good attacks and you shouldn't have much trouble
@@Player-4632 Yeah i was able to max out swapdust pretty easily even out of low wins.
Swapdust and Hardtale are characters that i'd consider more medium wins because of how close they are to 100. Fell has chains, which are basically the only thing that make him viable (at least when i fought him) as his moves are pretty easy to avoid. Sans at upgrade three is not what i was talking about in the video. What I meant was that if you did not get ANY exp on some of the low wins characters, it became almost impossible to do so.
Oh right, thank you for the kind words! I try and make this content and editing style different from the other UJD/ULC creators because SANES2 already does a great job with showcases and concepts already. Actually he was one of my main inspirations alongside eclipse (though he does YBA/TCA content so he mainly inspired me to edit better).
@@pcsans8210 Hi! For Swapdust and Hardtale I meant more of how as soon as you got out of low wins you had them, so you wouldn't get bullied by higher win players! For fell my main thing is that his very high DPS can typically guarantee a kill or two, even at upgrade zero(plus his final attack), and for Sans yeah you're probably right, at upgrade 0 he's really bad, all I was saying was that the exp required to make him good was pretty easily accessible, tho yeah you right there. Besides all of that I agree with your 'band aid' solution of buffing the low win characters until they're reworked, though the buffs would probably have to be pretty massive for most of them considering the vast playstyle differences in the new weapons, and the old characters.(take papyrus for example, a small buff wouldn't fix his useless attacks lol) Once again great video, can't wait to see more in my notifications!
@@Player-4632 Thank you a lot! I guess you are right with fell because newer players might not understand that jumping over the blaster circle is safer then just running around it. His damage is pretty high as well but you can get by that with perseverance if they have KR. With swapdust and hardtale I get what you mean now, but again those are characters that aren't really "low wins" meaning that they are just stronger base, which in turn, makes it easier to get exp for.
In my opinion, sans and chara character/wepon should be based on playstile than being stronger, making even starting wepon sometimes usefull (ex: stick to debuff sans, high atk speed but low dmg making the player to debuff sans first, knife to dmg sans, high dmg but atk speed becomes slow, punishing hard for missing the hit, etc.)
Newcomers when the first sans they fight is bonewalker: 💀
Not even gonna lie the first time I fought that thing I was so confused.
DustFell Waterfall encounter💀
i like your avatar in the video its remainding me of my old days when i used camputer head :)
I totally agree with your explanation and opinion but theres still one thing that bugs me, Swap sans isnt that bad(max underswap 1000 exp)
especially when the players move alot since it can catch them off guard always plus with the force of the shield you could use that as a kind of "shove" to move them into the bones, but uhh yeah overall great video, great storytelling, keep it up!
Did i say swap sans was bad in the video? I legitimately don't remember-
If i did my bad, US!sans is really good even in the early stages but it can be delt with pretty easily by a competent killer knife (at least from what i've seen).
@@pcsans8210 yeah, you said swap sans, did you mean uhh, swap papyrus?
@@Retro_wav i was talking about swap sans from UJD
Also I play ulc and after no longer being in low win server I can't seem to get a win because someone who has 1k+ wins and using dust belief kills me. I'm not even saying this from one time or 2 this has happened in every server. And y in ulc the character fight to unlock upgrades for chara take so long
I agree mostly with ujd part, but papyrus being that evo character? YOU MUST BE CRAZY
I think Papyrus is a cool character, plus i said A papyrus, a good couple i saw were Dustbelief and Phantom Papyrus.
damn this editing is actually really good
As silly as this sounds… I’ve always had this gripe of newer/average win players getting bent over by “gods” at these games… and 1 suggestion I had for both is kinda similar, for UJD, bring back medium win servers, add reset servers. And for ULC, again, reset servers. That way people can play with their respective skill levels.or at least low/medium/high win servers and all are locked for you on reset…
@omegastar01 u need to be put on the developer team on ulc frfr
Wow your editing is amazing! I can tell you put a lot of work into this! Got a new subscriber out of me for sure!
Thank you, it takes a while to finish these because of the editing, but people enjoy it and so do I!
i love the fact the only expressive parts of tv sans are his eyebrows even tho he has a whole ass screen 😭
The name's PC!sans, also I did wear the exclamation mark to be fair. (i intend on adding more expressions, eventually)
Only 351 subs with this high quality content?
Considering i was at 100 like a day or two ago, i'm surprised i got this far!
This is so true (atleast for ulc for me), after 4 months of just not playing the game, my 200 win ass is just thrown into a server with 800+, heck, *3000* win players!
I think instead of just low win servers, they should have more types of servers, like a medium win server that goes up to 500 wins?
And then a high win server for people with 1000+ wins that gives increased rewards maybe?
Unfortunately, they don't want to "break up the players" too much. So this most likely won't be happening.
@@pcsans8210 rip, guess I’ll just continue getting demolished until I become the demolisher, the undertale last corridor cycle, or something like that
Honestly I pretty much agree with everything in this video to the huge wins jump from the charaters in ujd to the broken weapons you can use in ulc also after you do the survival charaters video maybe you should go over the gamepass charaters balancing in Ulc\Ujd just a idea tho lol
I'm not sure that's a good idea considering i don't own any ULC gamepasses.
@@pcsans8210 oh- maybe cover the grinding then lol
@@Playertheaveragesvclover eh, i don't see how it would be a interesting topic considering the chara update made it so much easier.
@@pcsans8210You should cover ULC and UJD's fangames.
As a very good ujd player myself, I do agree with this, once you get out of mid wins it's pretty much almost impossible to get wins consistently, now singleplayer is a good solution, however I don't think it's fun to kill dust like 300+ times just to get 1k wins and oh boy, once you got 1k wins and lv 20, you are just gonna sweep against anyone with the same skill level as you, the reason being chara combo being stupidly fair for 1k wins, hell, that combo itself can already over 85% of the characters in the game without even trying much, and then we have p2w which is just why, you can spend 400 robux (or 800) and a few hours to kill everyone in your way, even 10k+ wins wouldn't stand a chance, the thing is, personally I think adding a 400-1k wins server simply won't work, reason being disbelief and ts paps, they cost 400 and 450 wins, and yet can kill almost anything below 1k (unless you have 3-4 players with good teamwork which is not gonna happen very often), the powercreep is just unreal.
Adding a 400-999/1000 win server is not supposed to be the holy grail to balance the whole game, it's just a simple idea so that it's easier than just getting god rayed by a 400k win player. Disbelief Papyrus and ts paps are very good examples, but i think that power creep will eventually catch up and we will hopefully be getting some more lower win combos that are actually pretty good.
Wow this is some really amzing editing skills.
Thank you!
100 win delta is still in the game but only for low win servers. Which makes sense cause nobody in high wins is gonna use him because he was VERY bad
Ah alright, I'll mention you in the next video once I start working on it. Thank you for telling me!
My idea is maybe phantom pirates for 100 wins and he would be a survival character
Papyrus stupid auto, correct
@@williamgingrich8361you know how to edit a comment right?
@@williamgingrich8361you’ve been on TH-cam nor like 9 years
Oh boy, my next video on the issues with survival characters will hopefully change your mind on that. But it does seem like a decent idea, problem is phantom papyrus isn't really a "evo" character as there are not many different versions of them in the canon dusttale.
Getting exp is really hard in ULC but ngl it's pretty fun (sometimes)
Yeah just depends on the amount of wins.
now i feel like ulc just makes you more interested into the game and such while (ujd with its simple models) i could barely wanna get out of low wins
Well, I do try to avoid the "model" topic because models (most of the time) don't effect gameplay. I do think ULC is doing much better with models then UJD, though with Infected and Death they clearly have to potential to put out better models.
@@pcsans8210 i do agree but maybe idk why but ujd is just more boring for me
@@thejgamingyt Yeah I agree with you it's just models usually get associated with gameplay, which I think is a bit dumb. You're right though ULC is much more fun right now than UJD.
So i agree with most of the stuff said for both ujd and ulc but theres still 2 problems that even with those suggestions they cant really be fixed the 1st one is a very big "new player nightmare" since theres way too much people who have like 2k wins (on ulc) and like 12k wins (on ujd) so imagine this new player going to the game for the 1st time and seeing these very high wins dudes using these very op chars and moves and weapons while they have paci sans and a stick (that really makes people not wanna play). and the 2nd one is powercreep since every singular time a new characther or rework is released they are like almost 500x better than the older ones like lets take ulc as an example when they added the empty promises update they added 3 reworks and these 3 reworks was wayy better than the characther on the same win range lets take fell for an example he has 1 phase but he has way higher dmg than someone like us paps and with his upgrades you have a very high dmg phase 2 but if we get someone like negative he has ok dmg but his moves are way to easy to dodge (not talking about upgrade 3).
I am a new player in ULC, and i agree on ur opinion.
The game is not really skill based, you just jump around spamming attacks without ending all your stamina bar which will be ended anyways. The exp is a good idea but they give pretty low exp per kill, it should get buffed ngl. Also in sans team, it is so hard to win even in low kill servers, characters are not balanced tbh, the weapons are too good for low wins characters.
This is also personal experience, i think there should be an easy balance of exp in the lowest win characters so you can easily upgrade them and not lose always. I havent got a win in a week as sans, this may sound as a skill issue but the game is most really skill based.
You cannot win being new, its true.
interesting evo sans by chatgpt (TAKE THIS WITH A GRAIN OF SALT)
Sure, here's an enhanced version of Pixel Sans, emphasizing more power and abilities to make him more formidable within the Chara team:
**SANS: Ascended Pixel Sans**
**EVO 1:**
- **Pixels:** 0
- **HP:** 100
- **Dodges:** 10
- **Moves:**
- *Pixel Barrage*: Launches a rapid-fire onslaught of pixelated projectiles. Damage: 15 HP
- *Pixel Shift*: Instantly shifts positions to evade attacks. Chance of success: 80%
- *Pixel Barrier*: Erects a potent barrier, reducing incoming damage by 30% for two turns.
**EVO 2:**
- **Pixels:** 5
- **HP:** 150
- **Dodges:** 12
- **Moves:**
- *Pixel Storm*: Summons a devastating storm of pixel attacks. Damage: 25 HP
- *Pixel Warp*: Teleports behind the opponent, delivering a devastating surprise attack. Damage: 30 HP
- *Pixel Reflection*: Reflects 75% of incoming damage back to the attacker for two turns.
**EVO 3:**
- **Pixels:** 10
- **HP:** 200
- **Dodges:** 15
- **Moves:**
- *Pixel Quake*: Unleashes a powerful seismic disturbance, damaging the opponent and reducing their dodges by 4 for three turns. Damage: 35 HP
- *Pixel Vanish*: Temporarily disappears, evading all attacks for two turns.
- *Pixel Mastery*: Increases dodge chance by 50% for every successful dodge in a battle, stacking up to 5 times.
With enhanced stats, increased damage outputs, improved dodging capabilities, and additional powerful moves, Ascended Pixel Sans becomes a force to be reckoned with in the Chara team. Adjustments can be made according to the game's balance and mechanics to ensure a challenging yet enjoyable gaming experience.
I agree with the low win ULC weapons they were too busted for their win cost like Tough Glove.
Honestly its pretty alright what you said BUT theres a thing i can say on my experience( i played ujd+ulc)ulc is way more well made for starting gameplay ujd was really bad at everthing(for me) Before the time i played ulc was before empty promisses update and after the update IT REALLY REALLY SUCKS before was strat based meaning anything could beat anything now...its just based on if the. Character has enoght dps to kill your enemy (basically ujd gameplay) BTW this is from me with 908 wins on ulc and 612 wins on ujd
I'm very new to ULC myself. Therefore, I might get a few things wrong. I'm somewhere at about 200 wins. However, a tip I got for newcomers is to get exp with classic Sans. (or just any other character since you got the advantage of being in a low-win server.) There is a brain-dead auto attack with funny hitboxes you unlock in phase two. (For classic) You smash one button and watch as people start yapping in rage/pain. If all fails, you still have the final attack; it's just bonkers that the dev added this. You also get hard mode later down the line. Get one character with a full upgrade. It will save you later.
Here is how you avoid being rushed for the majority of the characters in this game. Don't panic and spam. Camp behind literally anything that you've got. It's not just the bones that allow you to hide. Use a combination of force, blasters, and other abilities to get defensive as much as possible.
For Ruin Dust. It's only when you get good at using him that you start seeing real progress. it's interesting because he is the first character you get after you get kicked from the low-win server. Since he starts going haywire mid-battle as he kills, it's very possible to win against high-win beasts. It's very satisfying looking at those blasters increase in number. He is such a well-made character. Low-win characters are a little more complicated.
Go for a Geno upgrade. You only have three gimmicks with this guy. Conserve, Save, and Melt. You keep track of his stamina and save every once in a while. He has high DPS and covers a wide area. It will melt almost anything that takes a direct hit.
This is the most I know about this game. You start getting into weird territory as you start recovering about skins and dull knife. Good luck.
Yep, listen to this guy.
I have a good idea for crates, naturally when you get all the crates. They become useless until a new skin is added, but what if you could exchange duplicates for exp? Like each duplicate gives around 2-5 exp a duplicate. Then players will be more inclined to be trying to stick around and get exp to become stronger and ultimately gain more playtime overall
Sadly they removed the feature of getting wins for duplicates because of how many you can get, EXCEPT for some reason you can get five wins for rolling a legendary duplicate. I do think exp from duplicates could be pretty good but it might make it too easy considering you don't even have to play the character to get exp.
Me who gets 500+ duplicate skins per day: Looks like i can finally upgrade red without playing her.
Im satisfied now ( good video btw and i agree with you )
For the evo papyrus i would say dustbelief papyrus with:
Papyrus
Snowdin encounter papyrus
Waterfall encounter papyrus
(Im not sure if it happen but ) hotland encounter papyrus
And
... ( ye its the name )
Oh ye and the last evo would be halo's dustbelief cause we already have a dustbelief in ujd
Its the only idea i have for a papyrus evo even if i dont like it being dustbelief but ye its better then dustswap ig
Yeah i'm seeing a lot of dustbelief concepts, thank you for the kind words!
Np its always good to support people trying their best to make out some videos with good quality in it
And i forgot in the idea
But maybe as first stage it would be phantom papyrus that could be a flowey (ujd) type of character
With simple attack that have blue and normal attack and red (nothing new with red its just because he has red attacks) that could be fun but tbh i dont like the idea of a dustbelief papyrus
So i have another idea that might be strange but it could be a papyrus still
So
First stage phantom pap
Second papyrus
Third horror papyrus
Fourth dustbelief ( waterfall cause its my personal favorite )
And lastly six souls pap
It seems strange at first but its actually logic
That is some alternate timeline of papyrus that are all related to the fact they are a classic pap that had ( or not ) something different then the normal
Hope you prefer this idea
For the price i dont have any idea but i Will give them cause idk im bored ?
So
Phantom free cause ye its phantom
Papyrus 15 win (jk it would be 17748383677485783947 win )
Horror pap im not sure either 100 win or 85 win
Dustbelief ( waterfall still hahaha ) between 300-400 win cause that freaking disbelief is so op i cant put him above
And six souls that would be more of a reward cause yk
So between 4000-6000 win ( yes its huge gap but since there is not alot of chars in between its fine )
Sorry if its too long ; ( i just wanted to give some detail
Edit: i wanted to say photoshop pap but i confused him with another pap that i couldnt find anywhere soo i added six souls pap instead
@@Snafthereal I was hoping to keep the character more like the actual evos instead of flipping around different AU's, still a half decent idea though. Also the whole "adding extra upgrades for kills/gold" was kinda lost with this concept.
I understand that
Tbh its hard to find evo papyrus without the aus thingy ._.
3:08
havent watched the entire video yet so you might have mentioned it later on but still
(ulc) only a couple of low-wins characters have been reworked so far (fell, hardtale, dust)
those who havent are
littletale, science, pacifist, papyrus, outer, negative, last breath, classic, disbelief, distrust, swapdust, swap paps
basically the entire low-wins cast
so like, it's gonna get easier to get exp with them when they ARE reworked
say, um, last breath. he's prolly gonna get his rework along with a remodel in the next major update
its gonna get better in just a few months. cant say the same for ujd sadly
edit: yeah alright you DID mention the reworks. anyway, there's also the lobby rework along with a shop and other stuff coming soon too... regarding evo characters. dustbelief is gonna get turned into an evo. dust is... an evo already, basically...
also. wins dont affect balancing in ulc. so they should all be more or less equal after they get their reworks.
Wins do effect the base characters you get but exp is what balances the characters out, it's why you're able to get easier exp with later characters then getting exp with low win characters. Also lobby rework and a shop would be very nice to have considering the gambling system we have right now.
@@pcsans8210 no, i mean. the devs themselves said that *after they rework everything* wins aren't gonna affect balancing. that's why, say, a skilled stick user is comparable to a skilled killer knife user. both are very good despite a pretty big win gap.
@@actualkarmagg Wait so are you talking about chara's win count balancing or sans's win count balancing?
ujd options: make quests what gives wins and other stuffs, soo you can gain currency a little bit faster, 2: increase cap to mid win servers to like 800, or add high win servers 400-1250 wins, 3: make mroe stuff you can buy for coins (smth like 50 coins-1 win) 4: buff starter characters but not soo they can win everyone lower then 100 wins, 5: make what everyone can see portal to low win servers because in practice like 50% of newcomers don't even know what low, mid servers even exist.
About the "evo win" character for UJD: How about it slowly evolves from regular Papyrus to a maxed DustBelief? (DustBelief himself gets replaced, obviously.)
Alright here’s something that I feel like many would disagree but some would agree for ULC
Pity EXP
Basically if you somehow manage to kill no one, you get 20 EXP, so it still feels like you’re making progress.
I’ll say, there’s no worse feeling in ULC than getting no EXP as sans
I think it'd be better if you failed to kill anyone every three rounds. Mostly because you could just afk and get free exp.
@@pcsans8210 Hear me out.
To get the pity EXP you still need to do X amount of damage, it wouldn’t be too much damage, probably 30-50
So you can’t just afk
@@Destoroyahpng I think that this could work with a few minor adjustments.
God this video is so good.
Thank you!
okay
what if the overall evo character was JUST undertale papyrus (UJD, ofc)
but the catch is, with different upgrades, and branches, he becomes different AUS, itd be like dust to so that the versions of characters are different, and instead of just GETTING evos, youd have to purchase each stage with coins, and character kills (maybe spaghetti points or somethin silly lol)
Example
multiple upgrade routes like a disbelief route, that would include revenge, disbelief, just genocide papyrus, stuff like that
then a dustbelief route, which would have different encounters and dustbelief takes
so you can balance out what you get, or max out one and focus on the other afterword.
make max upgrade infinity spaghetti man for the funnies
Honestly i would like belief papyrus (not disbelief papyrus) as like a evo character like the more you progress you can get frank etc
That's a new one, could be cool.
Thing is with the comparison of UJD to ULC, is that other than balancing, the win range in ulc is a lot shorter and characters are kept at around roughly the same level, with chara players having 92 hp and a usable weapon, and while low win sanses do suck, they can be upgraded to be made on par with other characters. Ujd severely limits what characters you can use, as you have to be a metamancer to survive a second. Combos in ujd range from 100-1500 health, with some combos totalling up to over 1500 due to second lives WITH broken passives. The grind in UJD is a lot more unfun as the balancing sucks and who wants to afk overnight in private servers, while the grind in ULC can be annoying with low win characters, it gets easier, and sometimes it can be genuinely fun too. ULC devs constantly buff characters each update so they meet the standards (unless they still have a rework due), while as previously mentioned, UJD devs don’t give two shits about a majority of characters, and add them rarely tweaking them to be more balanced (although with such a vast range of combo strength and sans strengths it’s literally impossible to balance characters without ruining the game even more)
In ulc, the damage of characters is normally focussed to killing the average player having 99 hp, while UJD characters are all over the place.
That’s just the balancing. Done with the yap session.
i have a stupid suggestion for low wins in ulc chara team.
Disable Weapon Abilities until 100 wins or lock them behind a small exp requirement.
I was think something similar, but perhaps they could just bring all the old versions of weapons back until you get to newer servers. Or maybe just buff some of the newer sans's a little. I'm not worried about the older sans's because they are most likely going to get reworked anyhow.
COMPUTER HEAD SANS, WOOOOOOOOW
Name's PC, pc the sans.
i suggest dustbelief
he needs a rework soon and making that rework a level up system or a purchase system with wins, gold, and kills for exp similar to ulc would make the character worth it
not only would dustbelief be viable, it'd feel like a real character, like a real dust sans unlike most.
even a evo character like maybe a pacifist-hardmode sans like in ulc would be just fine, it's hard for them to do an evo character wrong after we got the evo characters we have as of now
honestly if u want exp for ur sans in ulc, just wait for an afk dude and annihilate him
Fair, but ULC has had less AFK players recently, at least from what i've seen.
Honestly, most of it is true.
Even tho, UJD is mid for a reason: gamepasses on low wins and mirrored realm.
It ruins any sense of low wins.
Im a 12k and im GLAD i play ULC now.
Its like going to the past but with good models you know?
Eh till balancement update UJD deserves 8 players.
Also you're underrated as fuck
You are a good spriter and a good editor
@@GOD404.. Thank you, I really like both of these games so it's really fun to be able to edit and make videos on them.
Yeah, I think a "V.I.P" thing for dustdust that prevents you from buying gamepass junk until you have a reset would help with that.
@@pcsans8210 no worries man.
You good.
@@pcsans8210 u mean evo dust?
Wow, bro! your montage is really cool
very nice editing, love it!
To be honest, ulc needs balanced matchmaking where you get somene around your win count or add medium wins for no bonewalker or maxed horror jumpscares.
In a nutshell bring back high win servers or add medium win servers 100-250 wins
@@thatboxgamer5028 Do both.
The issue with medium and High win servers is that they are basically unneeded.
Around mid/high wins you’ve probably already got most of the weapons and characters unlocked (including,using the busted ones) alongside some upgrades for them, you’ll also have chara beaten for DT and the chara upgrades which makes you practically immortal at points.
Once you leave that small 150 win gap you are thrown back into regular servers with people playing bonewalker.. dustbelief.. Xmas Fresh..
It makes more sense for low wins (0 - 100) to be the “tutorial” part of the game , getting used to it and such. So Mid/high wins personally doesn’t add anything par like.. exp? Maybe skins? Plus you could equally play single for a bit to get a lotta wins as-well making mid/high redundant.
@@Seedy2 Yeah the high win could be more usefull in UJD
As an owner of pacifist phase 2 in UJD, all I did was afk horror sans in singleplayer ajd then afk insanity for wins lmao
im just gonna say, i played ulc during the uh... absence of low win servers. it wasnt that bad, only problem was dealing damage, and the fact that pre rework weapons are useless, but it was alright. everything was fine, i had fun, and now its fun and i have fun too. now for ujd, its fucked up. you will never have fun. you wont be able to fight. you are just doomed. low win servers? balance? nahh, have a fdy dust, fight against maxed sansposter, so much fun, trust me!11
ujd is pain in every way possible.
Another problem with ujd I see is most of the development feels unconnected and on completely different pages, you had the delta sans rework which got the dude shot up to around 4000 wins for some reason, but the dude is 12 times weaker than half the chara update that is half the cost if not cheaper, and the chara side isn't safe either (as a person who used LV 20 chara knife combo before I drifted away from the game), ulc seems to have a much more conjoined development system and that's mostly why I like it way more.
That's fair, delta sans is weaker then some chara items but i've seen people underrate him pretty hard. He's a really decent character who is pretty balanced for his win count. The problem is he is compared to other things near his win count that aren't as balanced.
*cough* *cough* X!gaster *cough* *cough*
It's a shame really because i mained delta for a good while, but now he gets buried by dustdust's and dusttrust's, just like the rest of the cast.
A solution for last corridor would be "Couch sans", which lets you pick any character and put you against 3 NPC enemies with infinite respawns, which give only half of xp but much easier to dunk on.
This could actually be a really good idea with a few adjustments. I think a easy and big one would be making it so it's a daily thing, so if you die as sans you can come back tomorrow as a different or the same character to try your best at exp again. Also making the exp from ~1-5 would be a better solution just so that it's more inclined to play multiplayer.
@@pcsans8210 I mean like... make it give 20 exp just for winning but not kills,sounds balanced by me
@@skell6134 Yeah but you'd be luckier to kill a randomly afk person a couple times to get exp then having to wait a day for 20 on one character. Plus locking the player out of getting exp if they've already unlocked the second to last stage would be a easy fix. Also the idea it to make the exp grind as painful as possible so that people are more inclined to do multiplayer.
@@pcsans8210 Usually getting daily exp from bots is only necessary for next character:
Littletale,his upgrades dont cost alot so just take time grinding
Pacifist:You just need to get exp until Joking aside or PrePacifist,then you can just play normally
Papyrus:His upgrades are extremely cheap
Negative:More problematic one but thats the only one you may have problems grinding exp for with this method
ULC is fine honesty, (you could easily get exp in low wins server, science is KINDA good to counter rushers)
Yeah that's the point I made in the video?
I said that ULC's big problem is not acknowledging their exp system to newcomers. Leaving them completely uninformed that it becomes rather difficult to get exp for lower win sans's if you have not already gotten them before.
Btw ulc outer sans is kinda bad for his win count like literally his attacks take away way too many stamina but at that point I just hope they rework outer again
his upgrades make him much. much. much more powerful
Yeah it's become basically impossible for me to get outer sans exp, which is a shame because I really like outer sans.
I wanted to get exp on pacifist on my alt but seriously. 2 random people with real knives came at my ass and I am serious.@@pcsans8210
My idea for a f2p evo char in UJD would be dustbelief. (I had this idea since i see a LOT of people asking for a dustybeef rework, so why not kill 2 birds with one stone?) Anyways, this would start off as a simple papyrus char, having more basic bone moves, eventually gaining more strength, to the point where its Snowdin(town) Encounter. This would rework his moveset, adding a move or two, along with a passive where u get stronger the more charas u kill, kinda like ULC!Dust. After that, you get to Waterfalls Encounter, where again, new moveset. This keeps going until you get to Judgement Hall Dustybeef, where hes maxed, but gets a 1% dmg buff for every win you get as him. (By this, i mean having him equipped.) that means, even after you’ve done everything you can, you really havent because u can still get stronger as dustybeef!
good idea, but the dmg buff should cap at some time
A character that progressively grows stronger with wins, G, and EXP...?
Well, that sounds like a perfect fit for a character we haven't seen a lot of in either game - our best friend, Flowey the Flower! Let me explain.
Even in the original, flowey started off weak, with some pellet circles and general slow-moving bullets. But as referenced in the game, he *has* beaten everyone before.
The more wins you get, you could customize his moveset a little - unlocking useful utility moves or map-blockers.
With wins, you'd unlock more of flowey's normal/omega moves, vine stabs, something similar to fell's chain grab, a venus flytrap move, those spinning blade things, etc.
With EXP, you'd unlock moves more like dust!sans, getting fire attacks and stealing some other monsters' magic maybe? As well as getting more HP.
And with a G function, you'd be able to buy new weapons(or even armor) for the flower to use! Holding the toy knife in a vine and shooting off blue slashes with it, melee attacking with the tough glove, causing shoes to fall from the ceiling with the shoes, etc!
If anyone has any criticism or their own spin on this that'd be pretty cool lol
Unfortunately they locked Flowey behind a game pass.
This is actually an incredible idea, 👏 🙌
Honestly, Dustbelief would be the best fit for the free evo character, or maybe even chara, themore wins and kills you get, its feeds into charas power, untill you get to about 2k wins. [Eveey 100 wins, you get a love increase, increasing damage and cooldowns.]
Chara idea is pretty cool, Dustbelief seems to be a common one.
Yeah
I've always wanted to really *play* UJD but since i have 27 wins i know i'm dead before i even join
Thats mainly why i play ULC because i'm REALLY good at that game and i've put effort into because most of the characters are balanced
Most of my channel content is me playing ULC ( not the best quality but still ) i have fun everytime
i uess what i'm trying to say is i prefer ULC because even though i can rag about the characters i have maxed out and that i wasted my life in the game, its still always a challenge and i feel like i can pick up and play and not join and know that i'm a dead man like in UJD
( I just had a stroke, didn't i? )
Nah, you're good. Honestly I agree with you fully, a lot of my maxed out characters are still able to be beaten by the new weapons, except science (god that guy is strong).
The only problem i have with both games is that both ULC and UJD hasn't reworked my boi/gurl/demon ss chara.
Edit: This is me 4 months later, honestly, at least ulc will rework SS Chara and give them a remodel, and ujd SS Chara will probably stay the same-
#fortheloveofgodpleasereworkSSchara
But seriously how have both versions stayed the same way for so long. Also I think Facing Demons SS chara is a canonical woman, I'm not sure what "preboot" ss chara is though (preboot basically just meaning the original).
@@pcsans8210 I am pretty sure Pre-boot is just Canon SS Chara before Storyshift Reboot, I feel sad like not a single game added Pre-boot nor Reboot Chara especially when Voltra comfimed both of Pre-boot and Reboot Chara ability are both plants based and not magic knife, Plants Magic is much more interesting and creative than magic ability that are basically Sans Bone but reskin/shaped like a knife
6:10 i have an idea what about swapswap sans just a thought or altertale toriel
Not sure how you could "evo" those characters.
@@pcsans8210 i thought you were just talking about just a 100 win guy ill think of one
@@cheesypotato874 I said i'd like for the evo character to be unlocked at 100 wins so that it felt like a achievement that would stick with the player throughout the rest of your playthrough.
basically in ulc, newcomers who dont go to low wins server gets detected as “free xp” because they dont know the game that much, did that and kinda got some funny wins from the main game but then went to low wins server after some wins in ulc and it becomes very complicated since there can be high wins players who glitched their way to the system by just staying in a low wins server until they become bored (my opinion of course) erererererer
Yeah, while I was farming papyrus on my alt it was very annoying having to deal with ~150 win players all the time.
not sure if i met like a very high wins player in low wins before can’t remember
@@bocchi_thefumo Eh, it's not too common as people leave around 100-150 because it just gets too boring to keep going.
@@pcsans8210 fair enough erererererer
Man in last corridor I am always excited when I get 1 kill on a low character because that means I at least got something but that’s only like every 3 - 5 rounds when I’m sans so I’m barely getting any exp and I kind of wish I could just reset my wins and go into the low server to do it again so I can actually get exp for characters that I want to and actually stand a chance as sans after 100 wins because as much as I don’t like getting curbed stomped by an asgore trident user and 2 real knife users I do want exp on low characters (especially papyrus so I can use the dustbelief skin) because I don’t find medium win (100 - 400 if that is even what people consider medium) as fun but I don’t see any way to win with lower characters other than waiting to find somebody who ignores the low wins servers (like I did) or find somebody who afks so I can get a lil sprinkle of exp until I can eventually get an upgrade powerful enough to actually do something.
Moral of the story: don’t be stupid and ignore low win servers or you’ll end up being completely unable to get any exp for sans characters just like me 😄👍
Didn’t mean for this to turn into an essay I originally just planned to write a little comment but I just kept having more small things to sprinkle in and it turned into this absolute behemoth of a comment
Correct, I still don't have any exp on negatale and i'm probably not going to for quite a while.
Theres no saving UJD, even if they fix the problem with the low win characters. The balancing on UJD is horrendous, the only people who have fun playing UJD are the people who have a lot of wins, because wins>skill, except for dustdust, he requires both. Though I dont know what they were smoking when they made dustdust.
Yeah, they would have to do a WHOLE lot to fix what they've done. But I think if they really care for the game they can mostly fix it, or at least make it fun again.
man if this released a day later you'd include the dull knife with its 3 d a m n l i v e s
lower hp
Yeah that thing is crazy, also the fact that server's were swarmed with gun/traitless made it very not fun to play.
Heres a tip during those cutscenes they can still recieve karma and or bleed. So you can absolutely merc dull knifes and shred through there hp whilst bleed just downright bypasses there immunity.
This is coming from someone who plays fresh and regularly beats dull knives with him
they fixed it 💀@@noahgorman6995
I have multiple problems with UJD and only two with ULC.
the ones for UJD being the ones you covered in the video, and the ones for ULC being that when you get 100 wins, your thrown into a hell of Jesus Christ himself and only getting wins if your going against AFK players or if the other players on Chara team are gods.
the second being the balancing on Chara team, dull knife still seems overpowered to me to the point of a AFK player WINNING because he has the dull knife, oh and that spear and trident exist. (Not to mention HTC is the most annoying piece of shit to exist.)
also I wanted to say that a evo papyrus could be something like a dust AU papyrus.
Yeah i agree, also dustbelief seems to be the big one people want to see.
hi
Ulc's (not lead, but i wish) art person here
Me likey.
Thanks-
This is the second semi-developer that has left a comment on one of my videos, which is just awesome.