@@ВладиславКальченко-т5в Add some of the funny Abyss mods and the Bladebreaker leak and i can garantee you will be the one crying again. That aside, havin fleshed out factions makes it actually harder i find since well, diplomacy IS an option and i rather run a wholesome alliance of anime mods than roleplay space h*tler.
I have iron shell on and the moment i saw the eternal iron fleet have a literal doomstack of all 14th battlegroup ships every single one with 3 s mods and half of them with officers i knew they were pretty cracked and id stop using the mod if it werenr for my addiction to piloting rhe valorous
I also don't like being told what to do. I thought Sindria would chill after I took their Sync-core then "re-gifted" it back to them (healthy market requires a little mercy). They decided that they wanted to unchill the second they got it back. *Insert "how many times do we have to teach you this lesson old man" meme here*
Seems to be a little bit overkill lol but I can understand. I love my AI core administered colonies too. But I just ambushed all of the inspectors they sent to me. They stopped bothering me after I forcefully "convinced" the 3rd expedition to stop harassing my colonies.
It be like that. One thing about starsector i REALLY like is that Alex and mods are starting to add "diplomatic" solutions. Like when your fleet is big enough, you can just say "no, u" or threaten pirates and pathers into submission. Daud negotiating with you is also PEAK writing, i absolutly detest games that dont acknowledge players might in the late game. Like yes i COULD wipe you all out but why would i?? Problem is that AI cant actually negotiate and from strategy games with actuall AI (starsector factions dont have one, just a ruleset) i know that even if the AI can, its dumb as a rock.
Yes. Yes, we can. We have our Alpha cores under complete control, thank you very much. Just because ONE went rogue doesn't mean they all will. I think they learned their lesson after the las one got dismantled and installed into a smart toaster.
Honestly, should do the Avatar RDA nuking the Navi(who are luddic church popes) because Canned air CEO says 'let it die' and show cursed mushrooms and the mutation your player character gets from visiting all the shrines of lud.
I felt that AI Cores moment
Fr like leave me alone
Now do the aame thing but with the Iron shell mod on. This makes the hegemony unstoppable.
With UAF, Spindle and SFC mods on top of Iron Shell I have Warhammer size interstellar warfare and even cry for mercy.
@@ВладиславКальченко-т5в Add some of the funny Abyss mods and the Bladebreaker leak and i can garantee you will be the one crying again.
That aside, havin fleshed out factions makes it actually harder i find since well, diplomacy IS an option and i rather run a wholesome alliance of anime mods than roleplay space h*tler.
Literally every time with the mod where they can invade they end up steam rolling the map and i have to go full omniman on them
@@lordfuzzle9282 they're the equivalent to Germany in ww2 THEY MUST BE STOPED AT ALL COSTS.
I have iron shell on and the moment i saw the eternal iron fleet have a literal doomstack of all 14th battlegroup ships every single one with 3 s mods and half of them with officers i knew they were pretty cracked and id stop using the mod if it werenr for my addiction to piloting rhe valorous
I also don't like being told what to do. I thought Sindria would chill after I took their Sync-core then "re-gifted" it back to them (healthy market requires a little mercy). They decided that they wanted to unchill the second they got it back.
*Insert "how many times do we have to teach you this lesson old man" meme here*
I nearly spit my drink out when I saw the name. What the hell.
All natural i swear
@@Zeyray Very :/
Seems to be a little bit overkill lol but I can understand. I love my AI core administered colonies too. But I just ambushed all of the inspectors they sent to me. They stopped bothering me after I forcefully "convinced" the 3rd expedition to stop harassing my colonies.
@@tentacles10000 it's about sending a message
This is perfect... I watch this 6 time already
It be like that. One thing about starsector i REALLY like is that Alex and mods are starting to add "diplomatic" solutions.
Like when your fleet is big enough, you can just say "no, u" or threaten pirates and pathers into submission. Daud negotiating with you is also PEAK writing, i absolutly detest games that dont acknowledge players might in the late game. Like yes i COULD wipe you all out but why would i?? Problem is that AI cant actually negotiate and from strategy games with actuall AI (starsector factions dont have one, just a ruleset) i know that even if the AI can, its dumb as a rock.
The only correct way to deal with them
These names tho. The high hegemon might have a point
@@abyssaldiver2052 all natural baby
Can you blame High Hegemon though
@@Ardeun-eg3qq yes🗿
Yes. Yes, we can. We have our Alpha cores under complete control, thank you very much. Just because ONE went rogue doesn't mean they all will. I think they learned their lesson after the las one got dismantled and installed into a smart toaster.
whats the mods you using if you dont mind me asking
@@dmrod4185 i use nexerelin, second in command, adjusted sector, PRV and auxilary mods that they Are dependent on
Honestly, should do the Avatar RDA nuking the Navi(who are luddic church popes) because Canned air CEO says 'let it die' and show cursed mushrooms and the mutation your player character gets from visiting all the shrines of lud.
Nice colony name lol
250 fuel per day in hyperspace.
Those are kiddy numbers