@@SteinMakesGames I just hope they don't tie it too closely to the build of the game itself, Unity has this issue and it introduces a ton of bugs. It'll work fine I'm editor and then have severe issue when exported. Godot has export bugs to some degree but Unity is way worse
so hyped for godot 4.4 those new features are so need it. i was playing to use redot too but they legit do nothing on their fork - if they go any slower i will die from old age and no they did not keep their promises the drama was only a cash grab for theme they don't know how to code yet they give game dev lectures.
The Preview Game is a mess. I remember someone created a plugin for that, and everything worked directly within the viewport. I don't understand why they didn't just add that plugin instead.
While both the expose nodes and editable children have similar function I expose nodes is useful when you only need to access one or a few child nodes. Editable Children is not got for this case because it adds to clutter showing nodes you don't need.
Gosh, I want that stencil buffer so bad. I've been itching to try this one effect I've had in mind ever since I read one of Simon Schreibt's blog posts, but the lack of stencils means I'd have to look to other engines for it `(*>﹏
You mean the scam fork? No thanks, they actually lost their lead dev who made his own fork. They haven't made any changes outside of logo anyways, and started taking donations for 0 work.
@@GoblinArmyInYourWalls Lead dev? The guy who stayed for 1 week, did "ctrl + f" to change Godot -> Redot, is someone you call a lead dev? That guy was a turd who got upset over nonsense and decided to make a new fork out of spite lmfao. Redot has made 35 changes in the last 3 days, where do you get your information?
@rawspokentruth and all of those changes are just merging Godot changes. You can try and misconstrue reality all you want, but it's a scam fork, start to finish. He'll, when it first launched, remember how the discord had to ban a bunch of people for speaking their mind, but has the audacity to claim free speech crap.
@@rawspokentruth yeah, all changes carried over as Godot itself improves. They haven't done anything of value outside of stealing Godot commits and acting like they did anything. It's a scam start to finish.
The in-editor game view is gonna be great
Everywhere I go, I see his face
@@SteinMakesGames I just hope they don't tie it too closely to the build of the game itself, Unity has this issue and it introduces a ton of bugs. It'll work fine I'm editor and then have severe issue when exported. Godot has export bugs to some degree but Unity is way worse
typed dictionaries and the ability to select objects in runtime is going to save the day
The in editor view and runtime selectable objects sounds dope
Wow, these features are awesome! Thanks so much for keeping us up-to-date.
so hyped for godot 4.4 those new features are so need it.
i was playing to use redot too but they legit do nothing on their fork - if they go any slower i will die from old age and no they did not keep their promises
the drama was only a cash grab for theme they don't know how to code yet they give game dev lectures.
The Preview Game is a mess. I remember someone created a plugin for that, and everything worked directly within the viewport. I don't understand why they didn't just add that plugin instead.
While both the expose nodes and editable children have similar function I expose nodes is useful when you only need to access one or a few child nodes. Editable Children is not got for this case because it adds to clutter showing nodes you don't need.
Gosh, I want that stencil buffer so bad. I've been itching to try this one effect I've had in mind ever since I read one of Simon Schreibt's blog posts, but the lack of stencils means I'd have to look to other engines for it `(*>﹏
Yesss the godot goat! (godoat some might say)
Did they implemented real C# support?
Vai lá ver da documentação.
@@satanasoreidoinferno5625 aka NO
What’s not real about c# support?
Just download Unity 6
@@patek2385 : why?
No one uses Godot anymore. Its fully infected with DEI now.
Switch to Redot.
You mean the scam fork? No thanks, they actually lost their lead dev who made his own fork. They haven't made any changes outside of logo anyways, and started taking donations for 0 work.
Chud
@@GoblinArmyInYourWalls Lead dev? The guy who stayed for 1 week, did "ctrl + f" to change Godot -> Redot, is someone you call a lead dev? That guy was a turd who got upset over nonsense and decided to make a new fork out of spite lmfao. Redot has made 35 changes in the last 3 days, where do you get your information?
@rawspokentruth and all of those changes are just merging Godot changes.
You can try and misconstrue reality all you want, but it's a scam fork, start to finish. He'll, when it first launched, remember how the discord had to ban a bunch of people for speaking their mind, but has the audacity to claim free speech crap.
@@rawspokentruth yeah, all changes carried over as Godot itself improves. They haven't done anything of value outside of stealing Godot commits and acting like they did anything.
It's a scam start to finish.