WebXR: What you can do today & what's coming tomorrow, by Ada Rose Cannon (Samsung Internet)

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  • เผยแพร่เมื่อ 17 พ.ย. 2024

ความคิดเห็น • 16

  • @samuel.archer
    @samuel.archer 3 ปีที่แล้ว +14

    I'm hearing doubled audio starting at 1:27

  • @mcylinder
    @mcylinder 2 ปีที่แล้ว

    There is so much hype mixed with untested opinions around Web XR, it's hard to get a clear view of the current state. Except Ada Rose Cannon. Clear, relative context and excited by possibilities. Really appreciate the thoughtful presentation and will always check back on your work. Samsung is lucky to have you.

  • @jstov
    @jstov 2 ปีที่แล้ว

    Great video! Please make more, would love an update each year. This stuff is so cool!

  • @codegully_channel
    @codegully_channel 2 ปีที่แล้ว

    Wow!! I am stunned with the tech. Virtual objects reflecting the real sources. Amazing. Thanks a lot for the video. Crisp and nicely spoken about the features introduction.

  • @codegully_channel
    @codegully_channel 2 ปีที่แล้ว

    Very funny concept at the end (Navigation).. determining real browser vs fake browser rendered in Virtual Environment. I keep getting mesmerised on the challenges and the work that's being done in this space. Thanks a lot for putting this together (Again!!)

  • @guacamole456
    @guacamole456 3 ปีที่แล้ว +2

    like always, awesome job Ada. Great stuff coming for webXR, we just need to train creators so they can use this medium for great storytelling.

  • @0GRANATE0
    @0GRANATE0 5 หลายเดือนก่อน

    do we have already spatial anchors exchange between multiple users and devices?

  • @YoniBinstock
    @YoniBinstock 3 ปีที่แล้ว

    Great talk Ada!

  • @marioprego6234
    @marioprego6234 2 ปีที่แล้ว

    Amazing, thank you for this content.

  • @jyn_xio
    @jyn_xio 2 ปีที่แล้ว

    Thank you so much!

  • @lostnthenet
    @lostnthenet 3 ปีที่แล้ว +1

    About 1.5 minutes in there is an audio glitch where you are talking twice.

  • @icaroamorim3123
    @icaroamorim3123 3 ปีที่แล้ว

    Amaazing

  • @jeffg4686
    @jeffg4686 2 ปีที่แล้ว

    "WebXR is entirely based around WebGL".
    does this mean you can't use WebGPU and WebXR together?
    Any plans to migrate WebXR from WebGL to the newer WebGPU?
    Real World geometry functionality so you can do physics with real world stuff is amazing.
    Geographic alignment is perfect for theme parks.

    • @W3COfficial
      @W3COfficial  2 ปีที่แล้ว +1

      Indeed, at this time WebXR requires WebGL, but exploratory work on adapting it to WebGPU has already started github.com/immersive-web/WebXR-WebGPU-Binding/blob/main/explainer.md

    • @jeffg4686
      @jeffg4686 2 ปีที่แล้ว

      @@W3COfficial - thanks, do you know if they can be used separately together. LIke, I'm thinking of using Bevy as a game engine which is WebGPU based for WA targets, but I can always reach out to the browser (via a Rust crate) to interact with WebXR apis. Is there any real reason we can't basically just use "separate" - Bevy renderer for display, and reach out to browser to get inputs via the existing (albeit not yet stabilized) webXR browser api.

    • @W3COfficial
      @W3COfficial  2 ปีที่แล้ว

      maybe bring that up in github.com/immersive-web/webxr/issues/ ?