This demo was released in November 1992 for PC. req. 386, VGA Soundblaster recommended Captured from 486DX2-66 Overdrive, WDC Paradise PVGA1A, Aztech Soundgalaxy Pro 16 II. HQ video: retronn.de/ftp/...
I found this demo on a local BBS in early 1993 and was totally blown away. Via the ending screen which you can see at 19:27, I got the number for The Sound Barrier (run by Daredevil who was the leader of Renaissance) and it was the first long distance demoscene BBS I called. I eventually became friends with everyone involved - they were such an inspiration to me and seeing this really pulled me into the scene for good.
The opening sequence may be the technically simple part of this demo. - But it is so atmospheric that it can be called poetic. It is actually this part I remembered best after 25 years. Thank You for uploading.
The year I bought my first PC -- a life turning moment. Learning MS-DOS on a whole black CRT screen, playing fantastical games, programming in Turbo C. Those were the days!
The first Demo I ever set up and got to run back in 1993. This introduced me to the demo scene and in my heart it’s second only to Second Reality by Future Crew, when it comes to nostalgia. This is what got me into the ANSI/Demo scene and led me to starting an ansi/warez bbs. I miss those simpler days, before the internet became widespread and shell accounts were the only way to get there.
Funny thing... when I first got this demo, I didn't have VGA yet, only EGA, but I did have a sound blaster. But that was fine, because it turned out the demo had no actual video detection - if you ran it on a box with only EGA, it would just play the music with no video. For this demo, that was still worth it!
I remember this. It came on a bootable floppy and wouldn't work on MS-DOS because it would recognize all of your computers memory not the 640K like MS-DOS.
@@jimholmes2555 Yup was one of the first 32-bit programs. Most DOS software needed some EMS program os some junk, later standardized by HIMEM.SYS... but this didn't need it..... and didn't work if those were in the way. 😀 Or have I got the cat by the tail?!
Thank you SO much for positing this.. and at 1080 O_O .. I remember this from 1992.. and for some reason the end music (the temple cube) came into my head tonight, I searched youtube just hoping to hear it again. .. Awesome !
I usually scale the original for youtube by x2 to get a better bitrate ratio for youtube. But there is a link to the original video in the description. Just remember to set 70 Hz refresh or it will show stutter on a usual display running at 60 Hz.
I remember this... The graphics and animation were certainly state of the art 20 years ago. The music, however... the intro and virtual reality segments... that is still beyond epic even today
One of the only demo groups to use the full soundblaster. Most groups did software mixing, some demo groups used the fm chip, these guys did both at the same time.
Actually it's just a regular sound blaster. The samples are software mixed plus there adlib FM instruments playing as well. Renaissance were ground breaking for doing that as I don't think any other demo scene coder had bothered with MOD music + Adlib.
Purrbox Read the description, it’s running using a Sound Galaxy Pro 16 which is Soundblaster compatible. I know the demo well, FM synthesis and samples, worked very well.
You can hear the scratchy aliasing of the resampled 8-bit sounds that wouldnt be there on the GUS, which resampled and interpolated at 16-bit. The software mixing they are doing here absolutely did not do any real interpolation (they are doing nearest neighbor) and absolutely is outputting an 8-bit final mix. The magic of the GUS was the 16-bit resampling and linear interpolation... that it was done for free was just icing on the cake.
Nope. You can be barely mediocre at linear algebra and do it. The differential analysers are fairly simple to write. It's why I'm not mad about demos. There's plenty examples of commercial software with far more complex mathematics.
I never heard of these "demos" before, I didn't even know it was a thing at all. Me, like many others I'm sure, would LOVE if there were a channel out there who provided detailed commentary on top of these videos, pausing of course to be able to explain what's going on, repeating a few seconds etc. I mean, what's even going on? How much time did each one of these require to be made? Did the guys who were involved in it got jobs out of this? There's so much to know!
If you watch the video to the end, you can read read, that some of them got a job at EPIC Megagames. That's the same game studio that released Unreal and Unreal Tournament a couple of years later and the Unreal Engine of course.
@@OpenGL4ever Cool, good to know. That's what pisses me off about what is happening nowadays and this entire "open source" philosophy in the job market (basically a lot of people exploited and taken advantage into providing Highly-Skilled Labor for FREE... a scam basically...) In a very recent past, people with such knowledge (or even less, most of the time) would end up hired by companies, startups, etc. We have to stop this modern slavery model before it's too late. Because it's not only affecting people's wallets, it's affecting the quality of the software too. I've been noticing more and more games and programs with memory leaks, performance problems, etc etc
@@FeelingShred How do you want stop open source? In my opinion, this is impossible, because nobody can tell other people what to do in their free time. That's how it is. On the plus side we have two very good free compilers. In the past a compiler did cost a lot of money.
@@OpenGL4ever "Very good" compilers that crash people's computers with 16 or 32 Gigs of RAM when they drive the system into low-memory situations LOL That's how low our currently standards for software is. We have stuff that barely function without breaking. That's the new standard for "quality".
OPL3 is despite of some very rare edge cases fully backward compatible to OPL2. See also this discussion here, with description of the differences in posting 9: www.vogons.org/viewtopic.php?t=16523
@bh617 I do not have a SB Pro 1.0 with dual OPL2 to compare.I can only try that in an emulator then. The Aztech card has a OPL3 and it sound most likely on all other OPL3 cards the same.
i might be totally wrong nevermind haha.. i was used to mod players mixing digital channels in stereo but their own player in the demo may have been mono, i have no way to check
So much to read in demo. It's crazy! Most boring demo I have ever seen. Entropy and plasma in text were interesting. Reflections of shaded "vectors" too, but too damn boring. Too much time for each part and too much to read slowly. Shade patterns were nice too. Demo could be
I found this demo on a local BBS in early 1993 and was totally blown away. Via the ending screen which you can see at 19:27, I got the number for The Sound Barrier (run by Daredevil who was the leader of Renaissance) and it was the first long distance demoscene BBS I called. I eventually became friends with everyone involved - they were such an inspiration to me and seeing this really pulled me into the scene for good.
The opening sequence may be the technically simple part of this demo. - But it is so atmospheric that it can be called poetic. It is actually this part I remembered best after 25 years. Thank You for uploading.
The year I bought my first PC -- a life turning moment. Learning MS-DOS on a whole black CRT screen, playing fantastical games, programming in Turbo C. Those were the days!
The first Demo I ever set up and got to run back in 1993. This introduced me to the demo scene and in my heart it’s second only to Second Reality by Future Crew, when it comes to nostalgia. This is what got me into the ANSI/Demo scene and led me to starting an ansi/warez bbs. I miss those simpler days, before the internet became widespread and shell accounts were the only way to get there.
Funny thing... when I first got this demo, I didn't have VGA yet, only EGA, but I did have a sound blaster. But that was fine, because it turned out the demo had no actual video detection - if you ran it on a box with only EGA, it would just play the music with no video. For this demo, that was still worth it!
whoa!
Finally!!!! That first track has been in my head since 1992!! Thanks for the upload!!!!!
You're welcome :-)
You can thank CC Catch for writing it facebook.com/profile.php?id=500021956
Renaissance did significantly more work in 1992 than Future Crew in 1993! Love them all! My youthness!
Pretty use it was one of the team that published the first protected mode programming tutorials that took my programming to the next level.
This demo truly is a work of art, still is very cool even after 3 decades
This demo went around my little PC group back in high school. Great times.
No hardware shaders, no DirectX or OpenGL and that on a slow CPU. Amazing.
I remember this. It came on a bootable floppy and wouldn't work on MS-DOS because it would recognize all of your computers memory not the 640K like MS-DOS.
@@jimholmes2555 Yup was one of the first 32-bit programs. Most DOS software needed some EMS program os some junk, later standardized by HIMEM.SYS... but this didn't need it..... and didn't work if those were in the way. 😀 Or have I got the cat by the tail?!
Wow, AdLib + PCM!
This brings back memories :)
Thanks for posting.
Thank you SO much for positing this.. and at 1080 O_O .. I remember this from 1992.. and for some reason the end music (the temple cube) came into my head tonight, I searched youtube just hoping to hear it again. .. Awesome !
The sound system and the way it is used are awesome. Very inventive. Music is beautiful.
I believe that was CDFM - that is, 9 2OP FM channels + 4 sample channels in one module file. It's kind of limiting, though.
I usually scale the original for youtube by x2 to get a better bitrate ratio for youtube.
But there is a link to the original video in the description. Just remember to set 70 Hz refresh or it will show stutter on a usual display running at 60 Hz.
I remember this... The graphics and animation were certainly state of the art 20 years ago. The music, however... the intro and virtual reality segments... that is still beyond epic even today
I still watch for the music
@@williamhaynes7089 yes! The music is incredible
One of the only demo groups to use the full soundblaster. Most groups did software mixing, some demo groups used the fm chip, these guys did both at the same time.
still watching this in 2018
make that 2022
now 2023
5:52
That effect reminds me of one particular Cartoon Network show.
Lovely!
it's so weird, it sounds dated except for the first track and 13:55. and i love the opening track :O
Love the first track
gravis ultrasound rulez!!! ;) best regards :)
api3de except it's a Sound Galaxy!
Actually it's just a regular sound blaster. The samples are software mixed plus there adlib FM instruments playing as well. Renaissance were ground breaking for doing that as I don't think any other demo scene coder had bothered with MOD music + Adlib.
Purrbox Read the description, it’s running using a Sound Galaxy Pro 16 which is Soundblaster compatible. I know the demo well, FM synthesis and samples, worked very well.
You can hear the scratchy aliasing of the resampled 8-bit sounds that wouldnt be there on the GUS, which resampled and interpolated at 16-bit. The software mixing they are doing here absolutely did not do any real interpolation (they are doing nearest neighbor) and absolutely is outputting an 8-bit final mix. The magic of the GUS was the 16-bit resampling and linear interpolation... that it was done for free was just icing on the cake.
So much spinning
So, if I want to do amazing stuff like this, I just have to become really good at linear algebra?
Too bad I can only do 4th grade level math.
Nope. You can be barely mediocre at linear algebra and do it. The differential analysers are fairly simple to write. It's why I'm not mad about demos. There's plenty examples of commercial software with far more complex mathematics.
Makes me feel like such a nerd. But yeah. This music my fucking goodness.
did renaissance have any other demos similar to this? Or an other productions theyre known for?
I never heard of these "demos" before, I didn't even know it was a thing
at all. Me, like many others I'm sure, would LOVE if there were a
channel out there who provided detailed commentary on top of these
videos, pausing of course to be able to explain what's going on,
repeating a few seconds etc. I mean, what's even going on? How much time did each one of these require to be made? Did the guys who were involved in it got jobs out of this? There's so much to know!
the Mindcandy DVD (first volume) has this demo on it along with a commentary track, if you can find that
If you watch the video to the end, you can read read, that some of them got a job at EPIC Megagames. That's the same game studio that released Unreal and Unreal Tournament a couple of years later and the Unreal Engine of course.
@@OpenGL4ever Cool, good to know. That's what pisses me off about what is happening nowadays and this entire "open source" philosophy in the job market (basically a lot of people exploited and taken advantage into providing Highly-Skilled Labor for FREE... a scam basically...)
In a very recent past, people with such knowledge (or even less, most of the time) would end up hired by companies, startups, etc. We have to stop this modern slavery model before it's too late.
Because it's not only affecting people's wallets, it's affecting the quality of the software too. I've been noticing more and more games and programs with memory leaks, performance problems, etc etc
@@FeelingShred How do you want stop open source? In my opinion, this is impossible, because nobody can tell other people what to do in their free time.
That's how it is.
On the plus side we have two very good free compilers. In the past a compiler did cost a lot of money.
@@OpenGL4ever "Very good" compilers that crash people's computers with 16 or 32 Gigs of RAM when they drive the system into low-memory situations LOL That's how low our currently standards for software is. We have stuff that barely function without breaking. That's the new standard for "quality".
Does not work on my Dos 3.30 machine.
Is there any Sound Gallaxy - MM Pro16V-A ms-dos driver?
+Matej Hudák Go here for the install disk content ftp://78.46.141.148/driver/Aztech/sg/MMP16/
+Michael Huth (Elianda) Thank you! I will try install it tomorrow! Music is OPL3 or Wavetable or MOD? Very nice song. And amazing effects on 386/486!
half/partial OPL3
The music doesn't sound right. Try it on an original Sound Blaster 1.0, 2.0 or SB Pro 1.0 (non-OPL3) to hear it the way it was intended.
OPL3 is despite of some very rare edge cases fully backward compatible to OPL2. See also this discussion here, with description of the differences in posting 9:
www.vogons.org/viewtopic.php?t=16523
@@MichaelHuth Biggest issue is the audio seems to be mono in this video...
@bh617 I do not have a SB Pro 1.0 with dual OPL2 to compare.I can only try that in an emulator then.
The Aztech card has a OPL3 and it sound most likely on all other OPL3 cards the same.
i might be totally wrong nevermind haha.. i was used to mod players mixing digital channels in stereo but their own player in the demo may have been mono, i have no way to check
So much to read in demo. It's crazy! Most boring demo I have ever seen. Entropy and plasma in text were interesting. Reflections of shaded "vectors" too, but too damn boring. Too much time for each part and too much to read slowly. Shade patterns were nice too. Demo could be