@@PotentialGrim I dont have a problem with SU but I do agree that a pic change might be smart, he should plan ahead for 100k subs when he has potential to make merch lol
I always interpreted the Oracle Turret's line "It won't be enough" to be about Wheatley, given that all of their other quotes are regarding future events in the story. In the chamber where Wheatley chides Chell for being adopted, when the puzzle is solved and the solution euphoria eludes him, he frustratedly yells "It's not enough!"
"Her name is Caroline", "the answer is beneath us", "get mad", and "don't make lemonade" are all references to past events, not future events. The only line the Oracle Turret says that is specifically about a future event is "Prometheus was punished by the gods for giving the gift of knowledge to man. He was cast into the bowels of the earth and pecked by birds."
One of my favourite things about hoopy is that the devs said that they were anticipating hoopy to be the "inanimate" character that gripped the internet's collective hearts, not the companion cube
I'm fairly certain this whole "Hoopy" thing was a sarcastic response to an inane interview question. All of the appearances in Portal 2 are obviously on purpose since the sequel came much later, but somehow I think they were joking when they told the interview about their plans to have "Hoopy" on t-shirts, mugs, and posters.
One Easter egg that I love is the fact that the companion cube you recieve at the very end of portal 2's single player campaign (after glados frees you) is the companion cube you incinerated in portal 1, which is indicated by it being a portal 1 companion cube instead of a portal 2 one and it being partially burned
10:52 In Chamber 7 rather than soft-lock yourself, you can also take your companion cube with you through the portal to bypass the emancipation field. GlaDOS will then make some remark on your attempt to do so and then the companion cube will spontaneously emancipate. :(
Okay so, little hidden thing in Portal 2. So when you are heading through GLADoS’ chamber before turning her back on, wait for Wheatley to comment on you not looking down. Head back into the room with the stairs that you had to “apply the grip” to fall down. Wheatley will then have a secret dialogue about how he used to rely on his management rail not to fall down bottomless pits and now you’re his management rail and you CAN fall down bottomless pits. I haven’t seen many people talk about it so im not sure if people even noticed it but it’s great
If you keep Rick the Adventure Core during the Wheatley fight in your hands long enough, he'll try to come up with a cool one-liner. He eventually says he can't find one, and you must get Wheatley to say "you two have been a thorn in my side long enough" instead, because that's easier. This triggers extra dialogue from Wheatley at the end of the fight, who says... exactly that, to GLaDOS and you. Rick then yells out "oh yeah? well this thorn... is about to take you down! okay that sounded a lot better in my head"
In Portal 2 The part where he kills you if you return to the smashing plates from which you just escaped a few new lines appear of Wheatley trying to convince you to jump down to the black void. He goes on about a boy band and your parents being there. If you do jump down he says something like: Oh I didn't think you'll actually do it. I loved it. There are few other times similae things happen
When escaping GLaDOS with Wheatley, if you take GLaDOS' offer and go to the fake testing chamber, there's similar dialogue where Wheatley can't believe you're that dumb
With the Easter egg at 17:45 it's also possible to shoot a portal through a crack in the wall and see P-body up close. It does, however, break the sequence trapping you there with no escape besides reloading a save.
@@MattTOB618@MattTOB618 I can confirm that it used to be a soft lock, though it isn't anymore. I did it by accident shortly after the game came out but when trying to replicate it on PC it didn't work.
Fun fact: When Wheatley takes over, if you're playing in Spanish, he says 'You are using this translation software incorrectly' in English instead! (Edit: The same is true for when he speaks Spanish if you wait too long to answer the door at the beginning of the game.)
@@ShadowPrime69 He talked about the Spanish translation when playing in English, but didn't mention that the Spanish bit is in English when playing in Spanish ^^
3:06 234 is the same number on the bed screen in the relaxation vault. Either that was Chell's original intended number, or it belonged to whoever did the testing sequence before her.
9:12 The "I don't think going home is part of our job description anymore." became an ARG and was kinda an Easter Egg to Portal's Beta version where after the boss fight, A wall was cracked and you can portal through. After that you walk down a hallway to find a cliff and the Outside world is Xen from Half-Life 1. People thought that they moved Aperture to Xen since people don't wanna go home or Aperture was suppose to be it's Own Dimension since how Big it was.
Pretty sure you normally hear the Portal 1 "You're not a good person..." voice line during the escape sequence at the end of the game. You can even tell it's mixed differently (because GLaDOS sounds different during the escape than she does prior). I had no idea you could hear it by getting stuck in chamber 5. Pretty cool!
I feel like the reused (and non-fitting) voice line hints at the softlock prevention being a late (or hasty) addition, added after it was too late to record any new GLaDOS lines.
I'm glad someone pointed this out! The line comes from early in the escape, and actually has a second half that doesn't play in the soft lock prevention: "Good people don't end up here."
@@graysongdl It wasn't a late addition, actually. The dialogue for GLaDOS during the escape sequence originally didn't have the filter over it, and the filter was added very late in development. Valve just forgot that they used one of those lines in a test chamber lol
It's actually a bug. The line that was supposed to play is another default softlock line just like the rest of them. However, something went wrong so the game plays the wrong line.
Funny thing is, Hoopy appears as apart of a figure in the Turret Blindboxes, in series IV, alongside a rusted companion cube. Not even in real life can you escape his clutches.
I'm suprised you didn't mention hidden Borealis easter egg in one of the old Aperature stages (Chapter 6) where if you portal through a door crack, you can enter a an empty dock which - although doesn't have the Borealis, it's life preserver is there. Same area as the place where you find GlaDOS getting picked by birds.
@@Splarkszter yall are funny. That's like the most well known portal Easter egg. It's fckn tied to an achievement. He's doing lesser known Easter eggs here guys.
After spending well over 8k hours on Portal 2, I never thought of looking for Hoopy in the Perpetual Testing Initiative. That's quite the surprise to me!
@@XLFusion532 more specifically ~8 724.8 hours (as of writing this) And the "How???" is easily explained: _I like making custom maps! Been doing it for over a decade now!_
Jerry the nanobot's voicelines are made from reversed and sped up cut voicelines, which is pretty interesting. Not really an easter egg but not very well known nonetheless.
Turns out that this was a perfect time to watch this video, as the VR mod released just a few hours ago, and I was instantly playing through the whole game in VR, and seeing all this stuff again, in a more immersive way.
another Easter egg i dont hear many people talk about is the arg where you can decode the beeps of the radios in portal 1 to get images that tease portal 2
One that's always bugged me, and I'm not sure that it even qualifies as an Easter egg, is found when jumping into the abyss in the hub for the co-op portion of the game. If you jump into the abyss in a specific location (turn left and jump into the abyss immediately after being dropped out of the spawn tube, if memory serves), you can see a street light with a street sigh. Dunno why it's so eerie to me, seems so out of place
You missed the jellyfish drawings in Portal 1. Also I'm proud of myself for being a big enough Portal nerd to already know all of these except for Hoopy's appearances in Portal 2. :P
Good video! Despite being a portal veteran, I actually learned a couple of things, namely the Sparta easter egg, the Terminator easter egg, and the stuff concering the website. It's quite interesting looking at the relaxation chamber; It has an actual bed frame and quite a few different assets from what we get in the final game, although the layout is the same. Definitely a look at portal upwards of a half year before it actually released!
I just realised how good the comic page about ignoring your conscience is at 16:22 Rattmann, in ignoring the cube, is demonstrating how useless a core is, with the cube acting as an immorality core while he decides to listen to his conscience. It's a clever inversion. Repeated once more when Caroline serves as GLaDOS' conscience which she DOES listen to. The irony being that in both circumstances neither character ignores their conscience.
The "It won't be enough" I always thought refered to the fact Wheatly loves the testing, but it is never enough, he constantly needs more just like GLADOS
In Portal 2 the sleep message says 55 total nines. The only unit of time which makes sense with that number would be planck time, which when converted comes out to around 17,000 years. This lines up with official lore which puts a range of 50 to 50,000 years.
It would make much more sense if the announcer just broke over time as 9999999 if you think about it is a really specific time and if it were such a long time there would literally be nothing left of the facility. 20-50 years is probably a more reasonable time frame though
@@doctorcreeps2169 I get where you are coming but like there's an active nano bot crew and despite aperture cheap sadness it is build ton last several apocalyptic scenarios
@@glowhnochells actual ID is 234, the comic number was her position to be tested (that was when Rattman moved her to #1 in the schedule of who to be texted next).
Hoopy was created when Cave (Prime) tried to exterminate Cave (Chariots) using his experimental Combustible Lemon Grenade. Hoopy was part of a larger tube made in an attempt to prevent the explosion from burning down the facility. When Cave (Prime) initiated the blast Cave (Chariots) soul had managed to fuse to the hoop due to the large plasma energy emitted from the lemon's combustion. Hoopy now infused with the spirit of Cave (Chariots) has made its goal to assemble the Dimensional Chariot to conquer all dimensions. Chariots Chariots. You also left out the Borealis easter egg the painting of Cave and Caroline and the Cave Johnson door speakers. (Even if these are meant to be in the same universe).
i actually did want to cover all of those, i almost didnt cover the other black mesa easter eggs because it isnt distant enough from just being simply lore for my taste, but i figured it being out of sight and hidden counts even if so? same thing with the painting and borealis, both make sense to be where they are and feel like lore rather than easter eggs to me. the doors i shouldve covered, i have no idea why i decided not to lmao
Test subject 234 is actually chell herself. If you look at the stasis pod bed at the very beginning closely, you'll be able to faintly see those numbers on the left side of the screen.
You forgot something. In Portal, in chamber 15, you can press two buttons at the same time that lower doors that allow an energy pellet to get to a receiver. If you make your way over here before the doors close, GLaDOS will open a secret panel in the floor (which also has a radio in it for the radio achievement)
No way. No fucking way. I had completely forgotten about Hoopy the Hoop. I saw it first in a Did You Know Gaming video (if I remember correctly), but when I tried to find it years later, I couldn't, so I assumed I just hallucinated and made the whole thing up, since I also couldn't find anything about Hoopy the Hoop since then. AND THEN, this video drops, and it mentions the character! This totally blew my mind. Here's a fun fact I remember form the DYKG video: Hoopy was supposed to be an attempt at a Portal meme by Valve, but it completely flew under the radar while "the cake is a lie" and the companion cube got way more attention from the internet. The character's appearances in Portal 2 were most likely, then, some sort of injoke between the Valve employees working in the game, or yet another attempt at making Hoopy into a meme.
Another fun fact about trapping yourself is that it makes the chamber with a lot of turrets A LOT easier to do, since you no longer have to time the doors opening.
the video was great mostly, but some stuff really bugged me: -the lack of subtitles during throughout the voiceover easter eggs, even though the game itself had subtitles for it using different scenes and not adding subtitles -showing the references of some easter eggs like the terminator arm tube, could've just added an image of it for us to see other than these, especially hoopie's part were amazing 🤩, literally gave me the chills 🥶
i appreciate you leaving this comment :) rewatching it i definitely shouldve added subtitles and reference images, half way through editing i think i got too careless about the visuals after the half way point. definitely will make sure to improve on this :)
Something that I feel should have been worthy of a mention just for how unique it is are the observers you can see in the observation rooms in Portal 1. I can't remember if it's strictly in the demo or if it's in the full game, unlikely if it is, but you can see them in test chamber 3 wearing a similar orange jumpsuit as Chell and they track your movements. I get the feeling they're a retextured civilian from Half Life 2, but it was always a more eerie feeling knowing I was being watched by someone rather than just being alone. Love the video either way, even if the portal URL dragged on a bit.
Out of curiosity, I wonder if anybody did try to do the "interrogate" option while logged as admin for the name "Caroline." It would have been one heck of a coincidence if it worked before we even knew her name.
You missed a couple, in portal 2 in some of the chapter 2 test chambers when Wheatley appears you can pick him up, also if you hold Rick long enough in wheatleys boss fight until he says something about a thorn, and Wheatley will have secret dialogue
Picking up Wheatley isn't an Easter egg but a bug as the devs clearly never intended for players to grab Wheatley during his (brief) appearances. Although, I have heard of the Easter egg involving Rick quite recently and found it cool.
I think the 'It won't be enough line' refers less to the comic and more to the fact that Wheatley's plan won't work; especially when coupled with the other line 'The answer is beneath us' and the references to Cave Johnson and GLADoS's identity.
8:48 the footage showing on that screen is from an earlier point in development. you can see a server rack from half life 2 when the camera pans to the left as well as a hospital bed model in place of the final bed inside the vault.
~ 4:08 You know, If Aperture actually Hired adrien's team to clean up black mesa with the only knowledge that it was in MAJOR trouble that would be an interesting plot point. ~ 4:25 on this slide the text "2.59% of ALL DoD contracts is a nod to Day Of Defeat which, like all multiplayer hl1 games, started out as a HL1 mod before becoming a standalone expansion. BONUS FACT: the first map in HL2: beta was actually the borealis, although not referred to as such
There is a reference to the portal softlock in original Stanely Parable. use radio against door and place cube so when you open the door the cube rolls to the other side of the door.
10:34 in this same room, if you put both cubes in the same button the announcer will say the voiceline that plays when you complete the puzzle, despite not actually completing it. quite literally a speculation on their part.
I recently played portal again and noticed The TV’s on screen at 3:23 are mostly filled with gibberish, but some cake ingredients are thrown in there too! Surprisingly the intelligence core that lists off the ingredients seems to say a lot of the same things “volatile organic compounds” and sugar being the only two I can actively remember
Portal 1: I didn't know about the 2nd GLaDOS voiceline when you trap yourself. For Portal 2: I had no idea that Hoopy was in the chamber creator and that "It won't be enough" is a reference to the Rattman Comic. I was kinda hoping that there would be more things I never heard of before. But great video anyway.
11:15 Oh, so that's what the dialogue is for! I've managed to hear this dialogue before but due to a bug where you can grab Wheatley, which for whatever reason triggers this line. I don't know why that is because grabbing Wheatley doesn't trap you but ironically enough, it ends up breaking that chamber if you jump down and pick up the new cube as it will fizzle immediately after putting it down.
You forgot one in the first Portal As you fight GLaDOS during the final phase she will say this: "What do you think you'll accomplish? *Survival?* Things have changed since the last time you left the building, whatever's happening out there will make you wish you were back here. I'm the most advanced A.I. ever created, and even I don't know what's happening out there, all I know is that I am the only one standing between us... and *them* Well, I was" This is a reference of the Combine Invasion, putting Portal 1 at the same time Half Life 2 happens
Yes! You are the only person I've ever seen mention Hoopy! Apparently Valve thought it would become a meme and even had Hoopy merch planned. Unfortunately nobody noticed a random piece of scrap metal lol
16:15 "It won't be enough" may actually be referring to the paradox trick that GLaDOS attempts to use against Wheatley, but it wasn't enough to break him as he was too dumb to understand it. Funnily enough, the cube turrets prove that they're smarter than him by all malfunctioning after it was said.
16:02 Yesterday I was watching a show with my parents, one of the characters is going to therapy to help her process emotions and her therapist told her to get mad. Without even thinking I quietly said "Get mad!" to myself in the voice of the Oracle Turret😭
Easter eggs missed: -During chapter 2, chamber 2 wheatley pops out of a wall where you can grab him and walk around with him -During the companion cube level you can also grab Wheatley when he pops out of the wall again -During the chapter "the part where he kills you" if you hop off the excursion tunnel and cut off wheatley's dialogue in the process, he'll have unique dialogue^^ (Hope this doesn't come off as rude or anything, jus thought these were worth mentioning^^)
Bold of you to assume I don't know pretty much all Portal easter eggs. Was intrigued by "Forgotten" Easter Eggs, but a lot of these are pretty commonly known. Though still a good compilation.
The Oracle Turret’s line “It won’t be enough” could also reference GLaDOS’s plan to use a paradox against Wheatley, which is lost on him because he’s a moron.
The light bridge song has some cool lissajour figures when viewed through an oscilloscope. Also, the 300 reference on the Wet floor sign brought me back to 2006/2007, fitting because that meme was big during that time and this game was popular. Ps. The first few of the portal 2 ones i noticed on my first play through funnily enough. The moby dick thing was cool too. Hoopy was originally going to be a meme, but the cake meme beat it out.
The "You're not a good person you know that right?" Line is heard during the escape sequences as well as when you softlock yourself in chamber 4 (I think it's chamber 4)
Very important missed easter egg: not only do the keys on the keyboard highlight the letters contained in "Adrian Shephard", they also spell out "hard penis".
You missed: 1) Taking the companion cube to the elevator in Portal2 plays a GLaDOS dialog, informing you that the cube is "sentient of course". 2) Portal 1 projector room before the GLaDOS boss has a clipboard that talks about the Mark V Hazardous Environment Suit.
pretty sure "it wont be enough" is referencing the fact that wheatley enjoys the feeling when you solve a test in chapter 8, but that pleasure decreases each test. "ooooohhhh yeeeeeees, well done." "oh, disappointing." "what was that?! that was nothing! nothing!"
Fun Fact: Portal Easter Egg #3 can also happen if you do the same thing but also go into the exit room with the second cube and place both portals in the exit room. This results in the "escape hatch" being opened despite you being right next to the exit.
I have been using "Turret Wife Serenade" as my ringtone on my phones for around 20 years or so... I can't hear it with out an instinctual pull to check my phone.
In the test chamber where you can see P-Body, the section of the wall that will collapse due to Wheatley's meddling don't have collision. Though it isn't easy, as there is some portal-able walls in that section, you can actually go up there and go up to P-Body before he leaves if you're quick enough. What makes it hard is that the white wall is on the opposite wall from the exit, and if I remember correctly, the portal will collapse once the room moves, meaning you have to go near Wheatley's screen, manage to create the portal, go through it and run to P-Body quite fast. And it's a softlock, not intended by the devs, meaning you'll have to jump into the void if you didn't make it back through the portal.
that arm in a tube might not be just a terminator reference. One of the latest "leaked" stories for half-life 3 involves Gordon waking up another 20 years in the future, in an aperature science testing facility, with a cybernetic arm. I don't know if it leaked before or after HLA was released, but I assume if the new timeskip is a real plotpoint, it would be after Gordon gets to the borealis. it itself is skipping arround in space and time, so may after Gordon does something on it, return the player to an aperture testing facility. Who knows.
Wheatley has another easter egg, if you wait for long enough holding the adventure core, he predicts the future, in which Wheatley will say "you have been a thorn in my side long enough" which the adventure sphere replies "well this thorn in your side- *i could not here what he said*".
holy shit im an idiot how the fuck did i think left 4 dead 2 was a game in the orange box and not half life LMAO
its in the orange box 2
you should change your pfp seems like your blowing up :D
@@commandertaboo7734 he shouldn’t. Peridot the best character from SU
@@PotentialGrim I dont have a problem with SU but I do agree that a pic change might be smart, he should plan ahead for 100k subs when he has potential to make merch lol
dw i have oc representation elsewhere in my channel, like my member badges for instance
I always interpreted the Oracle Turret's line "It won't be enough" to be about Wheatley, given that all of their other quotes are regarding future events in the story. In the chamber where Wheatley chides Chell for being adopted, when the puzzle is solved and the solution euphoria eludes him, he frustratedly yells "It's not enough!"
Or the paradox not working, or defeating GLaDOS not being enough to escape.
"Her name is Caroline", "the answer is beneath us", "get mad", and "don't make lemonade" are all references to past events, not future events.
The only line the Oracle Turret says that is specifically about a future event is "Prometheus was punished by the gods for giving the gift of knowledge to man. He was cast into the bowels of the earth and pecked by birds."
@@Ruminations09 the oracle turret can canonically see the future
@pedrososapena5893 First of all, I never said nor implied the contrary. Second of all, canonical according to what, specifically?
@@Ruminations09 you cant see the future, you wouldn't understand.
I love how you accidentally toss the turret into certain doom and panic for a second 16:37
you can see his mouse shake when he realized
rip
Thats exactly what happened to me when i accidentally dropped down the turret 😢
"The answer is beneath us- AAAAAAAAAAAAAAAAAAAA"
I was literally like “NOOOOOOO”
One of my favourite things about hoopy is that the devs said that they were anticipating hoopy to be the "inanimate" character that gripped the internet's collective hearts, not the companion cube
How dumb were they to think that? It's not even referenced in-game.
I'm fairly certain this whole "Hoopy" thing was a sarcastic response to an inane interview question. All of the appearances in Portal 2 are obviously on purpose since the sequel came much later, but somehow I think they were joking when they told the interview about their plans to have "Hoopy" on t-shirts, mugs, and posters.
@@graysongdl honestly had thought about that a few times but knowing them I feel like it's just as likely they were being completely genuine
I like to think that if they had planned Hoopy, that they'd have the self-awareness to know it would have a chance of not taking off.
No shot, maybe the first part. But definitely not the second. The whole point of the companion cube is to get you attached to it.
One Easter egg that I love is the fact that the companion cube you recieve at the very end of portal 2's single player campaign (after glados frees you) is the companion cube you incinerated in portal 1, which is indicated by it being a portal 1 companion cube instead of a portal 2 one and it being partially burned
Partially?
"partially burned"
the cube: completely and utterly charred
Easter egg?
hi :(
10:52
In Chamber 7 rather than soft-lock yourself, you can also take your companion cube with you through the portal to bypass the emancipation field.
GlaDOS will then make some remark on your attempt to do so and then the companion cube will spontaneously emancipate. :(
"I think that one was about to say 'I love you.' They are sentient, of course. We just have a lot of them."
If you're fast and steal the Wheatley prop, that will also trigger the cube emancipation and you can reach a true softlock
kinda disproves matt pat’s theory on that then i suppose
Okay so, little hidden thing in Portal 2. So when you are heading through GLADoS’ chamber before turning her back on, wait for Wheatley to comment on you not looking down. Head back into the room with the stairs that you had to “apply the grip” to fall down. Wheatley will then have a secret dialogue about how he used to rely on his management rail not to fall down bottomless pits and now you’re his management rail and you CAN fall down bottomless pits. I haven’t seen many people talk about it so im not sure if people even noticed it but it’s great
If you keep Rick the Adventure Core during the Wheatley fight in your hands long enough, he'll try to come up with a cool one-liner. He eventually says he can't find one, and you must get Wheatley to say "you two have been a thorn in my side long enough" instead, because that's easier. This triggers extra dialogue from Wheatley at the end of the fight, who says... exactly that, to GLaDOS and you. Rick then yells out "oh yeah? well this thorn... is about to take you down! okay that sounded a lot better in my head"
That's not a dialouge trigger thing. You just have to wait.
GLaDOS
16:38 I love the panic as you accidentally throw the oracle turret into the pit
In Portal 2 The part where he kills you if you return to the smashing plates from which you just escaped a few new lines appear of Wheatley trying to convince you to jump down to the black void. He goes on about a boy band and your parents being there. If you do jump down he says something like: Oh I didn't think you'll actually do it. I loved it. There are few other times similae things happen
Yes and after all the voice lines GlaDOS will say “You really do have brain damage. I can’t believe you came back.”
When escaping GLaDOS with Wheatley, if you take GLaDOS' offer and go to the fake testing chamber, there's similar dialogue where Wheatley can't believe you're that dumb
yes i killed myself every time he told me to lmao
With the Easter egg at 17:45 it's also possible to shoot a portal through a crack in the wall and see P-body up close. It does, however, break the sequence trapping you there with no escape besides reloading a save.
It used to be a speedrun strat, but it was patched - before then, you could escape the room in a few seconds
I've heard that a similar softlock happens if you smash the monitor in that Chamber before Wheatley can create the exit.
@@dynastyconflate3379 source on this? the current routes are very similar, and they're not patched.
@@MattTOB618@MattTOB618 I can confirm that it used to be a soft lock, though it isn't anymore. I did it by accident shortly after the game came out but when trying to replicate it on PC it didn't work.
@@Avatarfan10000 Thank you!
Fun fact: When Wheatley takes over, if you're playing in Spanish, he says 'You are using this translation software incorrectly' in English instead!
(Edit: The same is true for when he speaks Spanish if you wait too long to answer the door at the beginning of the game.)
He`ll also say that part in english when playing in german
didnt he say thay in the video?
@@ShadowPrime69 He talked about the Spanish translation when playing in English, but didn't mention that the Spanish bit is in English when playing in Spanish ^^
@@skywingkitten i want a vid of that
To be fair that is exactly what I would have guessed
3:06 234 is the same number on the bed screen in the relaxation vault. Either that was Chell's original intended number, or it belonged to whoever did the testing sequence before her.
What do you mean "original intended number"? That is her id number
@@thewayfayer3268 Lab Rat retconned it to #1.
@@boxfigs1710 No, that's just Rattman moving her to the top of the test subject order, not her id.
@@boxfigs1710 if your logic was right it would've been 1498 originally.
@@boxfigs1710That is not her ID! It is the test subject testing order. 2 different things.
9:12 The "I don't think going home is part of our job description anymore." became an ARG and was kinda an Easter Egg to Portal's Beta version where after the boss fight, A wall was cracked and you can portal through. After that you walk down a hallway to find a cliff and the Outside world is Xen from Half-Life 1. People thought that they moved Aperture to Xen since people don't wanna go home or Aperture was suppose to be it's Own Dimension since how Big it was.
Pretty sure you normally hear the Portal 1 "You're not a good person..." voice line during the escape sequence at the end of the game. You can even tell it's mixed differently (because GLaDOS sounds different during the escape than she does prior). I had no idea you could hear it by getting stuck in chamber 5. Pretty cool!
I feel like the reused (and non-fitting) voice line hints at the softlock prevention being a late (or hasty) addition, added after it was too late to record any new GLaDOS lines.
I'm glad someone pointed this out! The line comes from early in the escape, and actually has a second half that doesn't play in the soft lock prevention: "Good people don't end up here."
@@graysongdl It wasn't a late addition, actually. The dialogue for GLaDOS during the escape sequence originally didn't have the filter over it, and the filter was added very late in development. Valve just forgot that they used one of those lines in a test chamber lol
@@scarlettNET Oh? So they could've added a unique line for the softlock, but chose not to, or forgot to? Do you have a source for this info?
It's actually a bug. The line that was supposed to play is another default softlock line just like the rest of them. However, something went wrong so the game plays the wrong line.
Funny thing is, Hoopy appears as apart of a figure in the Turret Blindboxes, in series IV, alongside a rusted companion cube. Not even in real life can you escape his clutches.
Dang, really surprising how many easter eggs I never knew about. Amazing video!
Was not expecting to see you on here lmao
Him
He normal now ugg
𝖙 𝖍 𝖊 𝖒 𝖔 𝖔 𝖓
lmao hi legendfinder how's the moon
I'm suprised you didn't mention hidden Borealis easter egg in one of the old Aperature stages (Chapter 6) where if you portal through a door crack, you can enter a an empty dock which - although doesn't have the Borealis, it's life preserver is there. Same area as the place where you find GlaDOS getting picked by birds.
I just commented this lol there’s also buttons that play audio in that room
Yeah, he probably didn't dig much since he didn't provide the videos found the website easter-eggs. Kinda lame.
@@Splarkszter yall are funny. That's like the most well known portal Easter egg. It's fckn tied to an achievement. He's doing lesser known Easter eggs here guys.
After spending well over 8k hours on Portal 2, I never thought of looking for Hoopy in the Perpetual Testing Initiative. That's quite the surprise to me!
Why????! How??? 8 THOUSAND HOURS????
@@XLFusion532 prob steam workshop or speedrunning
@@XLFusion532 more specifically ~8 724.8 hours (as of writing this)
And the "How???" is easily explained:
_I like making custom maps! Been doing it for over a decade now!_
Why in the God's name you played this game for 8 thousands hours?
@@Freeman4815
"Why not?"
-Cave Johnson
Jerry the nanobot's voicelines are made from reversed and sped up cut voicelines, which is pretty interesting. Not really an easter egg but not very well known nonetheless.
Turns out that this was a perfect time to watch this video, as the VR mod released just a few hours ago, and I was instantly playing through the whole game in VR, and seeing all this stuff again, in a more immersive way.
another Easter egg i dont hear many people talk about is the arg where you can decode the beeps of the radios in portal 1 to get images that tease portal 2
I wouldn't call those easter eggs. That's a whole ARG that a lot of people paid a lot of attention to.
Its so great but it's often forgotten when discussing portal 2 nowdays
One that's always bugged me, and I'm not sure that it even qualifies as an Easter egg, is found when jumping into the abyss in the hub for the co-op portion of the game. If you jump into the abyss in a specific location (turn left and jump into the abyss immediately after being dropped out of the spawn tube, if memory serves), you can see a street light with a street sigh. Dunno why it's so eerie to me, seems so out of place
You missed the jellyfish drawings in Portal 1.
Also I'm proud of myself for being a big enough Portal nerd to already know all of these except for Hoopy's appearances in Portal 2. :P
Good video! Despite being a portal veteran, I actually learned a couple of things, namely the Sparta easter egg, the Terminator easter egg, and the stuff concering the website. It's quite interesting looking at the relaxation chamber; It has an actual bed frame and quite a few different assets from what we get in the final game, although the layout is the same. Definitely a look at portal upwards of a half year before it actually released!
I just realised how good the comic page about ignoring your conscience is at 16:22
Rattmann, in ignoring the cube, is demonstrating how useless a core is, with the cube acting as an immorality core while he decides to listen to his conscience. It's a clever inversion. Repeated once more when Caroline serves as GLaDOS' conscience which she DOES listen to. The irony being that in both circumstances neither character ignores their conscience.
The "It won't be enough" I always thought refered to the fact Wheatly loves the testing, but it is never enough, he constantly needs more just like GLADOS
In Portal 2 the sleep message says 55 total nines. The only unit of time which makes sense with that number would be planck time, which when converted comes out to around 17,000 years. This lines up with official lore which puts a range of 50 to 50,000 years.
It would make much more sense if the announcer just broke over time as 9999999 if you think about it is a really specific time and if it were such a long time there would literally be nothing left of the facility. 20-50 years is probably a more reasonable time frame though
@@doctorcreeps2169the machines keep the place together, everything in Aperture can run on a combined 1.1 volts
@@doctorcreeps2169 I get where you are coming but like there's an active nano bot crew and despite aperture cheap sadness it is build ton last several apocalyptic scenarios
16:38 NOOOO
3:06 this is actually chell's ID number, you can tell by looking at the bed.
@@glowhnochells actual ID is 234, the comic number was her position to be tested (that was when Rattman moved her to #1 in the schedule of who to be texted next).
oh shit youre completely right, thank you for informing me :)
Hoopy was created when Cave (Prime) tried to exterminate Cave (Chariots) using his experimental Combustible Lemon Grenade.
Hoopy was part of a larger tube made in an attempt to prevent the explosion from burning down the facility.
When Cave (Prime) initiated the blast Cave (Chariots) soul had managed to fuse to the hoop due to the large plasma energy emitted from the lemon's combustion. Hoopy now infused with the spirit of Cave (Chariots) has made its goal to assemble the Dimensional Chariot to conquer all dimensions. Chariots Chariots.
You also left out the Borealis easter egg the painting of Cave and Caroline and the Cave Johnson door speakers. (Even if these are meant to be in the same universe).
i actually did want to cover all of those, i almost didnt cover the other black mesa easter eggs because it isnt distant enough from just being simply lore for my taste, but i figured it being out of sight and hidden counts even if so?
same thing with the painting and borealis, both make sense to be where they are and feel like lore rather than easter eggs to me.
the doors i shouldve covered, i have no idea why i decided not to lmao
I was expecting Exile Vilify to appear in this video too.
Unless that's in the ratman den video... going to go watch that now, I guess
There's a hidden person in the painting, that is a reference to some greek goddess or something
this is easily the most confusing thing i've read all day
Test subject 234 is actually chell herself. If you look at the stasis pod bed at the very beginning closely, you'll be able to faintly see those numbers on the left side of the screen.
You forgot something. In Portal, in chamber 15, you can press two buttons at the same time that lower doors that allow an energy pellet to get to a receiver. If you make your way over here before the doors close, GLaDOS will open a secret panel in the floor (which also has a radio in it for the radio achievement)
No way. No fucking way. I had completely forgotten about Hoopy the Hoop.
I saw it first in a Did You Know Gaming video (if I remember correctly), but when I tried to find it years later, I couldn't, so I assumed I just hallucinated and made the whole thing up, since I also couldn't find anything about Hoopy the Hoop since then. AND THEN, this video drops, and it mentions the character! This totally blew my mind.
Here's a fun fact I remember form the DYKG video: Hoopy was supposed to be an attempt at a Portal meme by Valve, but it completely flew under the radar while "the cake is a lie" and the companion cube got way more attention from the internet. The character's appearances in Portal 2 were most likely, then, some sort of injoke between the Valve employees working in the game, or yet another attempt at making Hoopy into a meme.
I’m surprised you didn’t mention the Super 8 teaser in Portal 2. But hey, I still learned something new!
12:56 They actually forgot to edit this voice line, which is why it sounds weird
Another fun fact about trapping yourself is that it makes the chamber with a lot of turrets A LOT easier to do, since you no longer have to time the doors opening.
the video was great mostly, but some stuff really bugged me:
-the lack of subtitles during throughout the voiceover easter eggs, even though the game itself had subtitles for it using different scenes and not adding subtitles
-showing the references of some easter eggs like the terminator arm tube, could've just added an image of it for us to see
other than these, especially hoopie's part were amazing 🤩, literally gave me the chills 🥶
i appreciate you leaving this comment :)
rewatching it i definitely shouldve added subtitles and reference images, half way through editing i think i got too careless about the visuals after the half way point. definitely will make sure to improve on this :)
Man, Portal 2 is the best puzzle game ever made. I'm still blown away by the stuff it did at the time
Something that I feel should have been worthy of a mention just for how unique it is are the observers you can see in the observation rooms in Portal 1. I can't remember if it's strictly in the demo or if it's in the full game, unlikely if it is, but you can see them in test chamber 3 wearing a similar orange jumpsuit as Chell and they track your movements. I get the feeling they're a retextured civilian from Half Life 2, but it was always a more eerie feeling knowing I was being watched by someone rather than just being alone.
Love the video either way, even if the portal URL dragged on a bit.
They are not in the full game
@@rafaelhines1178 😞
Out of curiosity, I wonder if anybody did try to do the "interrogate" option while logged as admin for the name "Caroline." It would have been one heck of a coincidence if it worked before we even knew her name.
to my knowledge no matter what you type itll end in an "unknown employee" message, but i just tried typing it for you and caroline does not work.
You missed a couple, in portal 2 in some of the chapter 2 test chambers when Wheatley appears you can pick him up, also if you hold Rick long enough in wheatleys boss fight until he says something about a thorn, and Wheatley will have secret dialogue
Picking up Wheatley isn't an Easter egg but a bug as the devs clearly never intended for players to grab Wheatley during his (brief) appearances. Although, I have heard of the Easter egg involving Rick quite recently and found it cool.
16:15 I think this line is actually referencing the paradox that GLaDOS tries later.
I think the 'It won't be enough line' refers less to the comic and more to the fact that Wheatley's plan won't work; especially when coupled with the other line 'The answer is beneath us' and the references to Cave Johnson and GLADoS's identity.
Incredibly underrated video, learned way more than I was expecting to watching this lol.
3:04 Just note that 234 is chells id number. It is also embedded in the texture in the cryo bed at the wake up room, so they are clearly linked.
8:48 the footage showing on that screen is from an earlier point in development. you can see a server rack from half life 2 when the camera pans to the left as well as a hospital bed model in place of the final bed inside the vault.
~ 4:08 You know, If Aperture actually Hired adrien's team to clean up black mesa with the only knowledge that it was in MAJOR trouble that would be an interesting plot point.
~ 4:25 on this slide the text "2.59% of ALL DoD contracts is a nod to Day Of Defeat which, like all multiplayer hl1 games, started out as a HL1 mod before becoming a standalone expansion.
BONUS FACT: the first map in HL2: beta was actually the borealis, although not referred to as such
It's not a hidden voice line. When it said: You're not a good person. You know that, right? After it says: Good people, don't end up here.
Hoopy the Hoop is also where you land after falling down the shaft with (potato) GLaDOS.
12:54 I actually never thought of that and this is now my head cannon. Chel purposely trapping herself to feck with glados
man if i were to replay both games i would do all the easter eggs like a common thing
3:33 the keyboard spells ADRINSHEP, the main character in half life opposing force is adrian shepherd
There is a reference to the portal softlock in original Stanely Parable. use radio against door and place cube so when you open the door the cube rolls to the other side of the door.
I think the "CAKE" is....
The BLACK MESA itself!
10:34 in this same room, if you put both cubes in the same button the announcer will say the voiceline that plays when you complete the puzzle, despite not actually completing it. quite literally a speculation on their part.
I recently played portal again and noticed The TV’s on screen at 3:23 are mostly filled with gibberish, but some cake ingredients are thrown in there too! Surprisingly the intelligence core that lists off the ingredients seems to say a lot of the same things “volatile organic compounds” and sugar being the only two I can actively remember
Portal 1: I didn't know about the 2nd GLaDOS voiceline when you trap yourself.
For Portal 2:
I had no idea that Hoopy was in the chamber creator and that "It won't be enough" is a reference to the Rattman Comic.
I was kinda hoping that there would be more things I never heard of before. But great video anyway.
beside from the usual WAITING 20 MINUTES 0:59
6:00 For some odd reason, that one was my favorite in Portal 1. So much beauty in a simple anachronistic reference.
the 04/05 softlock dialogue is also found in one of the escape maps, followed by "good people don't end up here"
11:15 Oh, so that's what the dialogue is for! I've managed to hear this dialogue before but due to a bug where you can grab Wheatley, which for whatever reason triggers this line. I don't know why that is because grabbing Wheatley doesn't trap you but ironically enough, it ends up breaking that chamber if you jump down and pick up the new cube as it will fizzle immediately after putting it down.
Nice to see Hoopy make a come back. I've never forgotten.. though i didn't know they were in P2 so much lol
I’m surprised the toilet Easter egg isn’t that known. I flush the coffee cup literally every run I do of this game
6:45 Wow, I didn't know Cave Johnson was referenced in the first game. Very cool
You forgot one in the first Portal
As you fight GLaDOS during the final phase she will say this: "What do you think you'll accomplish? *Survival?*
Things have changed since the last time you left the building, whatever's happening out there will make you wish you were back here.
I'm the most advanced A.I. ever created, and even I don't know what's happening out there, all I know is that I am the only one standing between us... and *them*
Well, I was"
This is a reference of the Combine Invasion, putting Portal 1 at the same time Half Life 2 happens
Glad to see a new video from you
Yes! You are the only person I've ever seen mention Hoopy! Apparently Valve thought it would become a meme and even had Hoopy merch planned. Unfortunately nobody noticed a random piece of scrap metal lol
14:30 tfw you step into an undertale au
I only thought of the turret in chamber 16 in portal 2 until my recent playthrough, and that turret song is a banger.
Awesome Video Bro!
16:15 "It won't be enough" may actually be referring to the paradox trick that GLaDOS attempts to use against Wheatley, but it wasn't enough to break him as he was too dumb to understand it. Funnily enough, the cube turrets prove that they're smarter than him by all malfunctioning after it was said.
I appreciate the gaming community is still making videos about Portal 1/2 considering they're about 14-17 years old. Timeless game, indeed.
4:43 another easter egg: when GLaDOS says "the dumbest thing", all the monitors is showing the Black Mesa logo (and only this logo) during this time
16:02 Yesterday I was watching a show with my parents, one of the characters is going to therapy to help her process emotions and her therapist told her to get mad. Without even thinking I quietly said "Get mad!" to myself in the voice of the Oracle Turret😭
Easter eggs missed:
-During chapter 2, chamber 2 wheatley pops out of a wall where you can grab him and walk around with him
-During the companion cube level you can also grab Wheatley when he pops out of the wall again
-During the chapter "the part where he kills you" if you hop off the excursion tunnel and cut off wheatley's dialogue in the process, he'll have unique dialogue^^
(Hope this doesn't come off as rude or anything, jus thought these were worth mentioning^^)
I love Portal, it makes me feel smart and cool.
Bold of you to assume I don't know pretty much all Portal easter eggs.
Was intrigued by "Forgotten" Easter Eggs, but a lot of these are pretty commonly known.
Though still a good compilation.
3:33 the keyboard actually highlights "ADRIAN SHEPARD" which is a reference to the character you play as in half life: opposing force
i literally said that, like 3 seconds later lmao
The Oracle Turret’s line “It won’t be enough” could also reference GLaDOS’s plan to use a paradox against Wheatley, which is lost on him because he’s a moron.
The light bridge song has some cool lissajour figures when viewed through an oscilloscope.
Also, the 300 reference on the Wet floor sign brought me back to 2006/2007, fitting because that meme was big during that time and this game was popular.
Ps. The first few of the portal 2 ones i noticed on my first play through funnily enough.
The moby dick thing was cool too.
Hoopy was originally going to be a meme, but the cake meme beat it out.
another banger video, can't wait to see this channel blow up :))
I knew all of these beforehand... but I think the problem is me being obsessed some 5 years ago. Anyway great vid
The "You're not a good person you know that right?" Line is heard during the escape sequences as well as when you softlock yourself in chamber 4 (I think it's chamber 4)
Very important missed easter egg: not only do the keys on the keyboard highlight the letters contained in "Adrian Shephard", they also spell out "hard penis".
It's just letters.
You missed:
1) Taking the companion cube to the elevator in Portal2 plays a GLaDOS dialog, informing you that the cube is "sentient of course".
2) Portal 1 projector room before the GLaDOS boss has a clipboard that talks about the Mark V Hazardous Environment Suit.
Every piece of machinery in Aperture is individually sentient
pretty sure "it wont be enough" is referencing the fact that wheatley enjoys the feeling when you solve a test in chapter 8, but that pleasure decreases each test.
"ooooohhhh yeeeeeees, well done."
"oh, disappointing."
"what was that?! that was nothing! nothing!"
I'm surprised you didn't mention the portal 1 SSTV Easter eggs, although I guess there is an achievement for it
Fun Fact: Portal Easter Egg #3 can also happen if you do the same thing but also go into the exit room with the second cube and place both portals in the exit room. This results in the "escape hatch" being opened despite you being right next to the exit.
I have been using "Turret Wife Serenade" as my ringtone on my phones for around 20 years or so... I can't hear it with out an instinctual pull to check my phone.
iirc, one of the devs said that Hoopy was supposed to be Portal’s big meme but “The cake is a lie” blew up instead.
You forgot the oracle turret’s “The answer is below us” line, referring to the old labs underground where you discover GLaDOS’s true identity
I never thought I'd be outsmarted multiple times by a hoop
If I remember correctly Hoopy even shows up in the LEGO Dimensions Portal crossover. Dude literally is everywhere.
The intelligence core kinda looks like wheatly but with less detail
Thank you!! Only two of these I knew before (the special turret and the turret in the vent). Thank you :)
not the freaking realization you have never even seen hoopy in your lifetime when playing portal 2
In the test chamber where you can see P-Body, the section of the wall that will collapse due to Wheatley's meddling don't have collision. Though it isn't easy, as there is some portal-able walls in that section, you can actually go up there and go up to P-Body before he leaves if you're quick enough. What makes it hard is that the white wall is on the opposite wall from the exit, and if I remember correctly, the portal will collapse once the room moves, meaning you have to go near Wheatley's screen, manage to create the portal, go through it and run to P-Body quite fast. And it's a softlock, not intended by the devs, meaning you'll have to jump into the void if you didn't make it back through the portal.
that arm in a tube might not be just a terminator reference. One of the latest "leaked" stories for half-life 3 involves Gordon waking up another 20 years in the future, in an aperature science testing facility, with a cybernetic arm. I don't know if it leaked before or after HLA was released, but I assume if the new timeskip is a real plotpoint, it would be after Gordon gets to the borealis. it itself is skipping arround in space and time, so may after Gordon does something on it, return the player to an aperture testing facility. Who knows.
for easter egg #2 and #3 the voice lines activate when the game thinks you are cheating or exploiting the game btw not just for room #5
Wheatley has another easter egg, if you wait for long enough holding the adventure core, he predicts the future, in which Wheatley will say "you have been a thorn in my side long enough" which the adventure sphere replies "well this thorn in your side- *i could not here what he said*".