I went back and made sure I added a message. For anyone who didn't see the levels from "mc.live.gain', you have to add the "mc.ezdac~" and connect it and everything will work :)
If this is built in the subpatcher and I use some way like colortracking to trigger this subpatcher, how can I make the sound only happen or heard when I do the trigger. (I tried, but everytime when I open the Audio on/off on the right side blow, it always automatically has the sound even if I do not trigger it. And for sure when I trigger this subpatcher, it will add the triggered sound.) I have the toggle and mc.gain in the sub patcher.
very nice sound! my main take away: I need to look into comb~! I've never used that object and it sounds fantastic in this patch.
nice. keep uploading, the madder the better
sooooo nice
Krank 🙏
Typing in "harmonic" for the "mc.cycle~" object gives me the error "mc.cycle~ * doesn't understand ''"
Not sure why - are you definitely passing it a message?
I’m having the same problem!
Strange! Feel free to share your patch and I can try to find the problem
same here
I went back and made sure I added a message. For anyone who didn't see the levels from "mc.live.gain', you have to add the "mc.ezdac~" and connect it and everything will work :)
you can tell a describtion of all the things you used to make this patch?
If this is built in the subpatcher and I use some way like colortracking to trigger this subpatcher, how can I make the sound only happen or heard when I do the trigger. (I tried, but everytime when I open the Audio on/off on the right side blow, it always automatically has the sound even if I do not trigger it. And for sure when I trigger this subpatcher, it will add the triggered sound.) I have the toggle and mc.gain in the sub patcher.
I don’t know - I think I’d need to see your patch to know what the problem is 🤔
Any tips on how to eliminate clicking in this system?
Where are you getting clicking? It's a bit of a weird system :)
What are these eight faders controlling?
They control the volume of the different overtones in the additive synth