SS14 - Introduction To Security

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  • เผยแพร่เมื่อ 21 ก.ค. 2024
  • This video is a basic introduction to the mechanics of security. I don't cover more advanced topics like identity, and watching the crew manifest. If you attempt to be the best officer ever in your first few games, you're gonna try to hard and burn out. It's best to just learn the basics and go from there.
    0:00 Introduction
    1:22 Starting Gear
    2:37 Flashbang
    3:21 Stun Baton
    6:17 Recharger
    7:35 Disabler
    8:55 Cuffing
    9:42 Jail Procedure
    11:24 Different Cuff Types
    12:10 Snydicate Clothing
    13:47 Alert Levels
    16:00 When To Lethal
    16:50 Crit Suspects
    17:20 Conclusion
    Play Space Station 14 Here: store.steampowered.com/app/12...
    Like and Subscribe for more content.
    #ss14
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ความคิดเห็น • 73

  • @AafliW
    @AafliW ปีที่แล้ว +90

    3:41
    Liltenhead: "Harmbatoning is a bad idea. People will ABSOLUTELY be upset with you, even if it was just an accident."
    The sec vendor: "Don't forget - harm is good!"

    • @Liltenhead
      @Liltenhead  ปีที่แล้ว +25

      Also "Red hides the blood"

  • @rowdymatt
    @rowdymatt ปีที่แล้ว +44

    I joined a shift late (probably 15-25 minutes into a shift) as HoS last night, arrivals had no power, asked for a status update, then was immediately slept by a syndie janitor named Marquiz Morocco who stole my identity and spaced me. 11/10
    I think I needed this guide

  • @Liltenhead
    @Liltenhead  ปีที่แล้ว +66

    One basic thing I forgot to include, never run with your equipment in your hand. Keep it stowed til you need to use it. Never know when someone is gonna slip you and take it. Also always pay attention your radio, both the security and common channel are your best friend. Almost impossible to catch people without it. Also as pointed out by a user on Discord, being a good security officer requires you to play. It is the most social job in the game, and that can't be taught.

    • @rowdymatt
      @rowdymatt ปีที่แล้ว +5

      Definitely pin this one. This is the most important tip you can give sec and it's usually something all cadets learn the hard way, including myself at one point.

    • @StabbyMcStabStab
      @StabbyMcStabStab ปีที่แล้ว +5

      Mime told me to disregard the above, said is lie.

    • @Pasakoye
      @Pasakoye ปีที่แล้ว +6

      The stun batons are always dropped and forgot about like a goldfish thought.
      When you give it back they are like, "WHERE DID YOU GET THIS?" Acting as if they still had their fangs.
      And the answer is "You dropped it, Deputy Derp!"

    • @pies32
      @pies32 ปีที่แล้ว +4

      @@StabbyMcStabStab so they said 🫡🤔😲🙄😬👎👎👎👀👀👎👎👎🤌🤫😏😏🤭😂🤣👍👍👍

    • @teetree6661
      @teetree6661 ปีที่แล้ว +3

      The most infuriating thing is when I call something I found or witnessed on radio and sec just completely fucking ignores it.

  • @MercurySteel
    @MercurySteel ปีที่แล้ว +43

    1:55 There's no armour in the game that gives you stun resistance but stun resistance exists in the game in form of chemicals. People don't usually use them but I just wanted to point it out. Maybe a syndie would read this comment and consider to use some desoxy in their mission.

    • @Liltenhead
      @Liltenhead  ปีที่แล้ว +20

      I thought it was stun recovery that drugs gave. Either way still useful information.

    • @MercurySteel
      @MercurySteel ปีที่แล้ว +11

      @@Liltenhead
      Oh! You are right. I misunderstood what said.

    • @rowdymatt
      @rowdymatt ปีที่แล้ว +7

      I watched a passenger on meth one shift get attacked by 3 secoffs with batons and disablers. He. Would. Not. Stay. Down!

    • @MercurySteel
      @MercurySteel ปีที่แล้ว +12

      @@rowdymatt
      "Disablers and batons may make me kiss the ground but I shall rise and rise again like the sun untill the tyranny of security is no more"

    • @soneagraphics
      @soneagraphics ปีที่แล้ว +6

      @@Liltenhead What you are thinking of is Synaptizine. It is toxic, but treats hallucinations, drowsiness & halves the duration of paralysis, stuns and knockdowns. One unit is enough to treat hallucinations; two units is deadly. I usually make it with Dylo as 2u pills for my beloved SecOffs. Can be nice, but also used as a weapon. A bit of a pain to make to be honest.

  • @DrEnzyme
    @DrEnzyme 7 หลายเดือนก่อน +8

    Also thought I'd add: when you're stripping someone that you suspect of being a syndicate agent, TAKE THEIR PDA. It's easy to forget because it's in its own inventory slot. A syndi agent with a PDA is basically a full armory.

  • @h.a.9880
    @h.a.9880 6 หลายเดือนก่อน +3

    As a fresh player, I think knowing how the mechanics work for a Security guy is a must, but the unspoken rules of the game are even more important to having fun and being a fun addition to the game for other players.
    Yesterday, I got the option to join as a Security Cadet but didn't know any of the controls, so I just walked about, talked to people and tried to get a hang of a few of the gameplay elements.
    It'll take time to find out what the usual approach to the role is, gamewise. Like, how do you act, what do you do under certain circumstances.
    But it's very rewarding, cause it can be a role that adds a lot of fun to the round, if done right.

  • @lefishe6229
    @lefishe6229 ปีที่แล้ว +12

    ive played 3 rounds of sec was never told to turn the stun baton on

    • @Liltenhead
      @Liltenhead  ปีที่แล้ว +11

      That's shocking

    • @noelka8134
      @noelka8134 4 หลายเดือนก่อน +1

      Because you've did it yourself. You've did it, right?

  • @HeyFox101
    @HeyFox101 10 หลายเดือนก่อน +4

    I wish they made active baton make a proper stunning sound when used, not the usual harming sound of hitting two pipes together.

  • @Bruno-dv3ym
    @Bruno-dv3ym ปีที่แล้ว +12

    as someone who only did the sec time needed to become cap and never touched it again, this is very good.

    • @agustron2479
      @agustron2479 3 หลายเดือนก่อน

      I just play sec for detective

  • @theodoreroosevelt2154
    @theodoreroosevelt2154 ปีที่แล้ว +15

    In my experience as both Sec Officer and Warden, passengers and clowns are not to be trusted, they are the most annoying people on the station who will hinder you at every other step

  • @simplysmiley4670
    @simplysmiley4670 ปีที่แล้ว +6

    It is a social role, as much as a combat oriented one, but not as reliant on roleplaying all things considered, it's always good, but what you most importantly need is ability to cooperate with other players.
    No matter how good at roleplaying you are, if you go all lone-wolf and barely ever talk to other seccies, you will at best be able to deal with newbie antagonists, to anyone more experienced a lone secoff is a loot piniata. Hell, more experienced players will abuse secoffs that prefer talking for easier time getting security access and gear.

  • @aggresivemonster7100
    @aggresivemonster7100 3 หลายเดือนก่อน +1

    i often try to negotiate with the troublesome people before i resort to using handcuffs. That way you can settle things diplomatically and with less of the yelling. I also often go in groups with other sec offs to be safer.

  • @NotoriusBEN1
    @NotoriusBEN1 10 หลายเดือนก่อน +13

    The most fearsome Sec Officer ever was Edward Sloan. that man was robust as fuck and KNEW how and where antags were about. Nukies, assassins, slimes? didn't matter. best course of action was to always turn out your pockets when he snap inspected you, because if you ran, you were an antag. Sloan was basically SS13's DREDD

  • @samtaro863
    @samtaro863 ปีที่แล้ว +10

    Subscribed. I am super passionate about the role and so i enjoy peoples input and points of veiw on it.

    • @Liltenhead
      @Liltenhead  ปีที่แล้ว +4

      I appreciate it. I can't even say I'm a super experienced security officer, it is typically a role I avoid. I've just learned a thing or two after a ton of playtime.

  • @UnarmedBastard
    @UnarmedBastard 7 หลายเดือนก่อน +2

    Thanks for the guide! I used to main sec like ten years back because I hate myself, and I intend to give it a go on SS14 so a refresher is always good. I will miss the easy one hit tazer stuns though.

  • @duke1160
    @duke1160 ปีที่แล้ว +10

    Cool, i cant wait for syndie introduction 😏
    Like a best way to achive goals

    • @Liltenhead
      @Liltenhead  ปีที่แล้ว +3

      Might be a hard one to do since there is no best way at doing anything. I guess I can cover the objectives and what they mean

  • @klavigar4595
    @klavigar4595 ปีที่แล้ว +6

    Happened to me as warden, it is very emberrassing.

  • @JesterWhoHelps
    @JesterWhoHelps ปีที่แล้ว +7

    I really don't like how harmbaton hits sound the same as stunbaton hits.

    • @Liltenhead
      @Liltenhead  ปีที่แล้ว +4

      It used to not. The old mechanics required harm to be off so you couldn't possibly harm baton. I sorta preferred that. Plus I'm pretty sure if you don't wide swing it does play the correct sound.

    • @JesterWhoHelps
      @JesterWhoHelps ปีที่แล้ว +3

      @@Liltenhead yea I prefer that older method as well personally

  • @moonar5820
    @moonar5820 ปีที่แล้ว +9

    Can u do about medical, and what hotkeys to use? I have seen SEC stun then cuff people underer a sec i was wondering how they are so fast

    • @Liltenhead
      @Liltenhead  ปีที่แล้ว +5

      I rebound a lot of my keys and I did do a medical video already. Most players who are really fast at cuffing probably are just experienced or have efficient keybinds. I use side mouse buttons to quickly take from my backpack and belt, but in the video I just click in my belt since hotkeys aren't required

    • @moonar5820
      @moonar5820 ปีที่แล้ว +1

      @@Liltenhead the speed at which you did was pretty impressive, or maybe I am just new and too slow.
      Is there a single button to get them on hands instead of dragging? I use ctrl + E and B for baton then cuffs but i screw up the sequence of turning off harm.
      Is there a faster method?

    • @Liltenhead
      @Liltenhead  ปีที่แล้ว +1

      @@moonar5820 So in this video, I on purposely clicked the cuffs to grab them and avoided using any different hotkeys. It's also a lot easier to perform in an controlled enviornment. I have quick take from backpack set up as my mouse 4, and belt as mouse 5. Grab is Mouse 6. So Im basically not even using my other hand in normal gameplay for arresting someone.

  • @limeslyx-z9453
    @limeslyx-z9453 ปีที่แล้ว +4

    I had a question Liltenhead! Are syndicates ever allowed to spawn as sec?

    • @Liltenhead
      @Liltenhead  ปีที่แล้ว +6

      No security can not be syndicates.

  • @vincentproud6589
    @vincentproud6589 ปีที่แล้ว +2

    Do doctors typically stay in medical? Wouldn't it be advantageous to call a doctor over into the prison?
    Do doctors not ever go out to respond to things like spacings etc.

    • @syncswim
      @syncswim ปีที่แล้ว +3

      They tend to stay in medical because it keeps them close to the chemist, who fabricates the drugs they administer, and the stockpile of meds. Going out to accident sites exponentially increases the risk of the doctor getting killed too. If anything, medical interns should be the paramedic-style role giving epi shots onsite and bringing people back to medical, but most players have internalized that if you see someone in crit you should drag them to med

    • @ICanHazRecon911
      @ICanHazRecon911 5 หลายเดือนก่อน +1

      I'm sure the meta has changed since this comment was posted, but ever since I started playing a month ago, it's fairly common for the HoS to hit up the CMO to send over a designated brig-medic with some meds and sec access. Paramedics usually just follow whoever seems to be in the most danger on their crew monitor. However, as a Para main I do find myself often being the only medic to be actively dispatched outside of med itself

  • @TechnoL33T
    @TechnoL33T หลายเดือนก่อน

    Hey man, can you make this guide but for the actual police? We need that.

  • @lakk5259
    @lakk5259 ปีที่แล้ว

    Cant the radio have sindicate comms ?

  • @Nathan-hl3bp
    @Nathan-hl3bp ปีที่แล้ว

    Not sure what server you are on, but that's a ton of people using lethals without good cause (based solely on the footage provided).

    • @Liltenhead
      @Liltenhead  ปีที่แล้ว

      I only play lizard, haven't really played in the past month though.

  • @Mecanotech
    @Mecanotech ปีที่แล้ว +1

    Where or how can I get LV Cables? Not the couls. Plain cables. Please. Nobody can help me with this in game.

    • @Liltenhead
      @Liltenhead  ปีที่แล้ว +2

      Can find them in maint lockers, wire boxes, of the you tool machine.

  • @Kayek14
    @Kayek14 ปีที่แล้ว +8

    Oh neat so if some random crewmember is wearing syndicate contraband I can assume they are a valid salad and a threat to the station and leathal them? Good to know!

    • @Liltenhead
      @Liltenhead  ปีที่แล้ว +6

      Within reason yes, I wouldn't gun down someone who has a syndie balloon or a cybersun pen. Has to be a real lethal threat

    • @vladroll2607
      @vladroll2607 ปีที่แล้ว +7

      That "random crew member" will have to tell you a solid story of "how and when did they manage to get a freaking syndicate gear"
      In my experience:
      90% of people wearing any uniform are actually crew members, designated to the according job
      99% of people who are wearing antag gear are actually antags themselves. If they tell you otherwise, well... you're lucky you're not dead yet
      After all, better be safe than sorry

  • @gboster1331
    @gboster1331 ปีที่แล้ว +1

    i wish security in ss13 would be always as good as ya

  • @pbpixil417
    @pbpixil417 หลายเดือนก่อน

    comment tribute

  • @fr_dae5548
    @fr_dae5548 ปีที่แล้ว

    you forgot about lawcode =)

    • @Liltenhead
      @Liltenhead  ปีที่แล้ว +2

      Law code?

    • @gorionus9812
      @gorionus9812 ปีที่แล้ว +2

      spess law?

    • @fr_dae5548
      @fr_dae5548 ปีที่แล้ว

      @@Liltenhead why have you delet my reply ?

    • @Liltenhead
      @Liltenhead  ปีที่แล้ว +2

      @@fr_dae5548 I didn't?

    • @fr_dae5548
      @fr_dae5548 ปีที่แล้ว

      @@Liltenhead I was giving you the link to the space law of unitystation and tg because that is what defines in PR (IC) what is allowed or not,
      what is an infraction from what is a crime.

  • @adamm450
    @adamm450 ปีที่แล้ว +2

    seems way too hard compared to ss13

    • @vladroll2607
      @vladroll2607 ปีที่แล้ว +2

      Smells sarcastic...

    • @adamm450
      @adamm450 ปีที่แล้ว +4

      @@vladroll2607 lol not at all, so back when I was playing SS13, one hit was enough to stun and stun duration was longer giving enough time to cuff. On top there was no stun immunity after stunning.
      Now it seems like you need to time everything perfectly.

    • @Orion33759
      @Orion33759 ปีที่แล้ว +2

      @@adamm450 agree… security already gets a tough gig… at least make it fun for them… landing 4 out of your only 10 taser shots just to down them for 2 seconds is just ludicrous. Reaaal fun when synd is already a force to be reckoned with.

  • @florbsstreampile6802
    @florbsstreampile6802 ปีที่แล้ว +2

    WHErE i ChORgE BATONG ?!??