you didn't lie when you said it was more satisfying huh.. this is a gem from my childhood and i had never beaten it without the "10 of each resource cheat" so i decided to do it legitimately, this level took me 9h32min and i used like 2500 stones and ~700 units😅
Thanks for your comment and thanks for watching! I originally didn't plan to use the AI this much when I first thought to use them. I just thought it would be cool if some of them at least survived their "suicide mission". But you know the rest of the story. :)
Sorry for the late reply. Thanks a lot for the nice gesture. Really appreciated! It would be neat, indeed, if not for my play, for a related level of gameplay. The *butterfly effect* actually played a big part in this win (when my troops didn't die when they should have). But overall, yes, it would be nice to display advanced (or should I say, "involved") gameplay to the masses in a way that they can understand. I take it that you in particular can comprehend the difficulty of what I did here, and you wanted others (perhaps those who don't even game) to appreciate gaming the way you do. Nice! Thanks for watching, and take care! P.S., in the future, I will be uploading more KaM videos. Specifically, those pertaining to the building aspect of this game.
Well, thank you very much for that! Your few words meant so much to me personally that I will attempt to give you my side of the story! I doubt this mission can be won much faster (although still probably a few seconds faster), but it could be possible that one can win it in the same quantity of time using a different approach. What approach that is, I cannot say, as I am satisfied with beating it in this manner. I hope this video inspires similar pursuits with gaming, in general, as I mentioned at the beginning of the video. The possibility of this mission being beat in under 5 minutes has been a curiosity of mine since after I beat this mission for the first time (in like 8 hours!) in 1999. When I discovered the Remake in 2013 (after not playing KaM for many many years), I eventually gravitated to being the one who would actually achieve the feat. (Or should I say, "pay the price".) I haven't always been the type to win missions so quickly, but since this game's AI is so "dumb", I thought there is no better way to win a mission like this than in this manner. Really. This win both makes the testament that one can do wonders without bowmen/crossbowmen, but it also is a form of alchemy which transformed what was originally designed to be a hopeless merciless oppression against an AI 4 times your size for a 5 hour game (minimum) into a "mosquito which merely needs to be squashed" in a matter of minutes. My choice of the soundtrack in this video expresses the intensity of how I still feel about what I did here. Those who don't know how this game works and those who have never succeeded in beating the mission in under 10 minutes probably do not quite understand how difficult this was to do, considering (like you and I know) that as soon as soldiers make contact, they fight to the death without your control. Not bragging here. All in all, this was one of the most intensive humbling experiences I will ever experience in my life! Despite the immense tension, confusion, aggravation, etc., that I experienced during the planning process, the way to make this win time possible was all too clear: I had to play perfectly on every part of the map for every second of the game.
Yes, I agree with you 100% -_o You well used the stupidity of bot, landscape and the floor of buildings))) And I do not think that anyone will beat your record
For those who like this video, you will probably like my video about my win with *Border of Life* , because, although I played at normal (x1) game speed, I took advantage of additional game mechanics: th-cam.com/video/jNbHkjPkCyw/w-d-xo.html And it's also the first video since this one that contains multiple soundtracks to keep it interesting. In addition, as I mention in a comment on that video, it was as hard for me to achieve that time for that map as it was for me to achieve this time for this mission.
Thank you very much! I was blown away by your comment! Very humbling! I believe in *quality* rather than quantity: I don't upload things unless I feel that it adds something that people haven't seen before. I played this well because this was my *fifth attempt* to beat this mission as fast as possible. (My second attempt was me in KaMRemakefan's "TSK 20 in 11.5 minutes", for example.) I wanted to basically do so well that I would *never EVER* think for a second that I could have done better, because speedrunning this mission was rather time-consuming . . . not to mention stressful! You can see that most of the 36 KaM video uploads I have (so far) are from this year of me speedrunning other missions ( www.speedrun.com/kam/ ). (If you look on there, this run is under the *TAS* tab . . . I have a 7 minute 57 second win under *Normal* as well.) But obviously this mission is the most complex in TSK to finish as fast as possible, because you're given such a *large (and powerful) initial army* . There are so many possibilities for decreasing the time with this particular mission that it really did take me 4 months (unlike TSK 14 in 25.5 minutes, for example, which I literally did in one sitting). In short, thanks for stopping by, and I *paid the price* to achieve this.
Do u have the ability to pause and move troops or is everything free flowing? I know you've slowed down the speed of game. But controlling that many individual troops at once seems impossible. I was left in awe from this
(Note that this reply is much longer than I intended it to be, but I hope it is informative as I intended. So, I apologize for the length, but here is my response.) Everything was technically free-flowing, but yet still slow enough to get the benefits as if it were pausing (well, almost). You want it to be slow enough to be able to keep track of everything (and have more control of the overall flow of the game) but not too slow to lose track of the direction your troops are moving in and whether they are running (or just marching) and whether or not, say, your troop died half a frame earlier (in which case no amount of saves can fix: you have to go back at least 2 seconds in the game and redo it, sacrificing all of the positive things that happened everywhere else on the map. Despite that all of those positive things technically happened in 2 seconds, between the reduced game time speed and save reloads, that's easily a few minutes of real execution time lost. Taking into account that this game seems to follow the "butterfly effect" at the microscopic level, this easily costs you more time than that)! If you want to try it for yourself to see that game reduction time of this amount is almost like pausing (I assume you are playing in the Remake), if you set SpeedPace=1500 (default is SpeedPace=100) in the "KaM_Remake_Settings.ini" file, then you slowed down the game time by a factor of 15. You're playing at one fifteenth of default game time speed. (Note: the game must not be running in order to adjust the speed.) Having said all of this, as well as what I explained in the video, one still might think what I did to be impossible based on the combination of these two explanations alone (should one actually try to attempt to do this), and he or she would be correct! I will let the remainder of this reply give the fullest account of other obstacles I had to overcome to make what you are watching not only possible, but possible to watch! Another obstacle to beat was the randomness of death. Many might think save reloads is sufficient, but it's not...not at the microscopic level in which this type of win time requires. As I mentioned at the beginning of the replay, I broke up and linked back together my pikemen (which were traveling north) to beat the randomness for my yellow AI ally's army initial battle turnout. But I also had to move troops unnecessarily throughout the game to cause the AI units to die instead of mine. (See the full replay of "Home Base", in the second half of the video to see such extra movement besides fully swapping soldiers...although one of the reasons for swapping units was for this very reason.) Also, I sometimes simply used the "halt" command as my "hacking" weapon. If someone takes all of this into account, they will technically have the potential to beat this mission this quickly; but it still does not allow them to see (and show everyone else) what they did! So one more thing. What I did not mention in the video is that the slower you play the game, the higher the risk of replay breaks, especially when it counts the most. Since I found that 1/9 of default game speed seems to be a pretty safe pace against persistent replay breaks when compared to slower game time speeds, I actually aimed to play at 1/9 game speed or faster if I could. (In rare occasions did I exceed it and go down to 1/15, but for a good percentage of the first two minutes of the game I played at 1/12...and paid a big price for it! On the other hand, during the last 30 seconds, I played at 1/5 because that was better for killing troops at home base "more intuitively".) But yeah, if I wanted to see (and to show you all) a "film" of my play and to make this work, this was yet another obstacle to overcome which is not obvious to anyone who doesn't attempt this. So the sense of intensity in which those who understand this game feel before hearing such an explanation should still keep that sense of intensity. It's just intense in a way not initially perceived; because some "impossible" things are shown to be only difficult, whereas some things which seem to not even be a factor are a factor (and are difficult factors to overcome at that). As an encouraging note, take note that in the video, I sometimes played the replay at x3 default game speed. So in some instances, you are seeing the game run at roughly 35 times faster than the pace in which I actually played it, considering that in some instances I played at 1/12 of default game speed for a measurable increment of time to "be seen" at 3 times normal game speed pace. Also, I just took a look at the dates on my 299 save restore point files (I still have all of them), and I calculate that it took me roughly two weeks to execute this. (Due to it being so taxing on my nerves, my patience, and my energy, I sometimes played for 30 minutes some days!) The encouraging part of this being that despite I did this in a collection of short sessions over a period of two weeks, it only took two weeks. Not TWO YEARS! Of course, combining this with 4 months of planning, and all of the time and energy that I put into my previous TSK 20 quick win times, it's nearly half a year total. But, considering all, this still is a much smaller price to pay for achieving something much more improbable than almost anything conceivable! Thanks for watching and commenting, and I look forward to your response, should you have one!
@@4EverTrying what the....two weeks for this mission. you are truly a perfectionist. i also try to be perfectionist but not when playing rts genre. i do that in rpg genre where i want to get max level (grinding), final best weapon, armors, equipment, etc.
@@danielsaputra5608 Thanks, for the compliment, but this was a must. If I wouldn't have spent the time to lose minimal troops, then I wouldn't have won the mission this fast. Because obviously the number of troops you have puts a cap under the potential minimum win time you can achieve. The majority of the save reloads (which were over 1500) were "making the odds go in my favor" as you saw in the video (and a separate several dozen times to repair broken replays when the game decides to malfunction when all things DID go in my favor!), as reloading a save to restore one troop's life may cause three others to die in the alternate reality that plays out in its place in various parts of the map. (Butterfly effect.)
@@4EverTrying yeah. The randomness factor how a unit survive or not really suck. And you cant just micro unit to get back once in a fight. You cant micro units like in starcraft. Like when a unit low on hp, he will get back and attack again from behind while other full hp unit shield the enemy
Try this in the original TsK and you will always fail. A reason---> enemy and your own units can walk past eachother ignoring eachone in other words all units in the ReMake are better funcional, better programmed, stronger. So its not the same. I menaged to invade the central town and northwest town and being able to kill all serfs and made sure there was no gold in all schools. But still good work
This comment is very late, but I did a similar thing that you did in the original TSK, but in TPR. I beat TSK 20 in 42 minutes. Here's the save file (drive.google.com/file/d/1vW3-SQyi7PTDHLk0eSCE7QdXZCd0VbK8/view?usp=sharing). And my plan (written out) is in the fifth post from the bottom in this thread. web.archive.org/web/20190715214536/knightsandmerchants.net/forum/viewtopic.php?p=34957 So, unless the original TSK and TPR are significantly different, TSK 20 can be beaten in 42 minutes or less with this approach.
Not if you slow down the IGT ( see th-cam.com/video/JeE23rY2uAM/w-d-xo.html ) and you spend 4 months creating a plan like I did (see the PDF link in the video descripition). Granted, the plan I originally came up with wasn't complete and not entirely the same as the actual execution (because I'm not "god" to be able to foresee EVERYTHING before it happens), but it was close enough. (The plan you see in the PDF is a written outline of the video/game, so it's all relevant.)
ХАХАХАХА, они у него все разъеденены, и он каким то чудом ВСЕМИ УСПЕВАЮТ МИКРИТЬ, ахаххаха, хотя их даже в группу банальными клавишами ctrl1 взять невозможно, кто же верит в эти читрства, жесть просто, я бы посмотрел как он их ВСЕХ микрит разьеденённых.
Nothing would fit this level of gameplay. just sick.
Congratulations, dude! Really impressive!
you didn't lie when you said it was more satisfying huh..
this is a gem from my childhood and i had never beaten it without the "10 of each resource cheat" so i decided to do it legitimately, this level took me 9h32min and i used like 2500 stones and ~700 units😅
Same here though I am at level 16 now.
So just 4 more to go and I will have to tame this beast.
really impressive! it's worth a thousand likes
Wow, I'm impressed! Well done!
Awesome way to win this and great commentary. Congrats!
You're a god, I only made the TSK 9 with the starter troops. :)
Una locura la verdad, te aplaudo demasiado
¡Muchas gracias! ¡correr la voz!
Always very cool to make good use of the ally too.
Thanks for your comment and thanks for watching! I originally didn't plan to use the AI this much when I first thought to use them. I just thought it would be cool if some of them at least survived their "suicide mission". But you know the rest of the story. :)
Amazing... Speechless...
There should be an epic movie based on your approach and gameplay
Sorry for the late reply. Thanks a lot for the nice gesture. Really appreciated! It would be neat, indeed, if not for my play, for a related level of gameplay. The *butterfly effect* actually played a big part in this win (when my troops didn't die when they should have).
But overall, yes, it would be nice to display advanced (or should I say, "involved") gameplay to the masses in a way that they can understand. I take it that you in particular can comprehend the difficulty of what I did here, and you wanted others (perhaps those who don't even game) to appreciate gaming the way you do. Nice!
Thanks for watching, and take care!
P.S., in the future, I will be uploading more KaM videos. Specifically, those pertaining to the building aspect of this game.
IT IS INSANE!!!
Amazing, however? You really did a great job man...! Liked the video!
perfect!!!!!!!!!!!!!!! no words
Well, thank you very much for that! Your few words meant so much to me personally that I will attempt to give you my side of the story!
I doubt this mission can be won much faster (although still probably a few seconds faster), but it could be possible that one can win it in the same quantity of time using a different approach. What approach that is, I cannot say, as I am satisfied with beating it in this manner. I hope this video inspires similar pursuits with gaming, in general, as I mentioned at the beginning of the video.
The possibility of this mission being beat in under 5 minutes has been a curiosity of mine since after I beat this mission for the first time (in like 8 hours!) in 1999. When I discovered the Remake in 2013 (after not playing KaM for many many years), I eventually gravitated to being the one who would actually achieve the feat. (Or should I say, "pay the price".) I haven't always been the type to win missions so quickly, but since this game's AI is so "dumb", I thought there is no better way to win a mission like this than in this manner. Really. This win both makes the testament that one can do wonders without bowmen/crossbowmen, but it also is a form of alchemy which transformed what was originally designed to be a hopeless merciless oppression against an AI 4 times your size for a 5 hour game (minimum) into a "mosquito which merely needs to be squashed" in a matter of minutes.
My choice of the soundtrack in this video expresses the intensity of how I still feel about what I did here. Those who don't know how this game works and those who have never succeeded in beating the mission in under 10 minutes probably do not quite understand how difficult this was to do, considering (like you and I know) that as soon as soldiers make contact, they fight to the death without your control. Not bragging here. All in all, this was one of the most intensive humbling experiences I will ever experience in my life!
Despite the immense tension, confusion, aggravation, etc., that I experienced during the planning process, the way to make this win time possible was all too clear: I had to play perfectly on every part of the map for every second of the game.
Yes, I agree with you 100% -_o
You well used the stupidity of bot, landscape and the floor of buildings)))
And I do not think that anyone will beat your record
For those who like this video, you will probably like my video about my win with *Border of Life* , because, although I played at normal (x1) game speed, I took advantage of additional game mechanics: th-cam.com/video/jNbHkjPkCyw/w-d-xo.html
And it's also the first video since this one that contains multiple soundtracks to keep it interesting.
In addition, as I mention in a comment on that video, it was as hard for me to achieve that time for that map as it was for me to achieve this time for this mission.
You Sir, you are CRAZY
Madness :D
perfect!
Ohh man well done , like a korean you controll everything like a machine... GG WP
Thanks, I tried my absolute best!
Good job!
very impressive
... given the steam badge system, I'd grant you straight to Grand Field Marshall, instantly. And that is not even enough o_O
Thank you very much! I was blown away by your comment! Very humbling! I believe in *quality* rather than quantity: I don't upload things unless I feel that it adds something that people haven't seen before.
I played this well because this was my *fifth attempt* to beat this mission as fast as possible. (My second attempt was me in KaMRemakefan's "TSK 20 in 11.5 minutes", for example.) I wanted to basically do so well that I would *never EVER* think for a second that I could have done better, because speedrunning this mission was rather time-consuming . . . not to mention stressful!
You can see that most of the 36 KaM video uploads I have (so far) are from this year of me speedrunning other missions ( www.speedrun.com/kam/ ). (If you look on there, this run is under the *TAS* tab . . . I have a 7 minute 57 second win under *Normal* as well.)
But obviously this mission is the most complex in TSK to finish as fast as possible, because you're given such a *large (and powerful) initial army* . There are so many possibilities for decreasing the time with this particular mission that it really did take me 4 months (unlike TSK 14 in 25.5 minutes, for example, which I literally did in one sitting).
In short, thanks for stopping by, and I *paid the price* to achieve this.
Oh wow, excellent job friend, very good micro and macro
OMG what a play!
Do u have the ability to pause and move troops or is everything free flowing? I know you've slowed down the speed of game. But controlling that many individual troops at once seems impossible. I was left in awe from this
(Note that this reply is much longer than I intended it to be, but I hope it is informative as I intended. So, I apologize for the length, but here is my response.)
Everything was technically free-flowing, but yet still slow enough to get the benefits as if it were pausing (well, almost).
You want it to be slow enough to be able to keep track of everything (and have more control of the overall flow of the game) but not too slow to lose track of the direction your troops are moving in and whether they are running (or just marching) and whether or not, say, your troop died half a frame earlier (in which case no amount of saves can fix: you have to go back at least 2 seconds in the game and redo it, sacrificing all of the positive things that happened everywhere else on the map. Despite that all of those positive things technically happened in 2 seconds, between the reduced game time speed and save reloads, that's easily a few minutes of real execution time lost. Taking into account that this game seems to follow the "butterfly effect" at the microscopic level, this easily costs you more time than that)!
If you want to try it for yourself to see that game reduction time of this amount is almost like pausing (I assume you are playing in the Remake), if you set SpeedPace=1500 (default is SpeedPace=100) in the "KaM_Remake_Settings.ini" file, then you slowed down the game time by a factor of 15. You're playing at one fifteenth of default game time speed. (Note: the game must not be running in order to adjust the speed.)
Having said all of this, as well as what I explained in the video, one still might think what I did to be impossible based on the combination of these two explanations alone (should one actually try to attempt to do this), and he or she would be correct!
I will let the remainder of this reply give the fullest account of other obstacles I had to overcome to make what you are watching not only possible, but possible to watch!
Another obstacle to beat was the randomness of death. Many might think save reloads is sufficient, but it's not...not at the microscopic level in which this type of win time requires. As I mentioned at the beginning of the replay, I broke up and linked back together my pikemen (which were traveling north) to beat the randomness for my yellow AI ally's army initial battle turnout. But I also had to move troops unnecessarily throughout the game to cause the AI units to die instead of mine. (See the full replay of "Home Base", in the second half of the video to see such extra movement besides fully swapping soldiers...although one of the reasons for swapping units was for this very reason.) Also, I sometimes simply used the "halt" command as my "hacking" weapon.
If someone takes all of this into account, they will technically have the potential to beat this mission this quickly; but it still does not allow them to see (and show everyone else) what they did! So one more thing.
What I did not mention in the video is that the slower you play the game, the higher the risk of replay breaks, especially when it counts the most. Since I found that 1/9 of default game speed seems to be a pretty safe pace against persistent replay breaks when compared to slower game time speeds, I actually aimed to play at 1/9 game speed or faster if I could. (In rare occasions did I exceed it and go down to 1/15, but for a good percentage of the first two minutes of the game I played at 1/12...and paid a big price for it! On the other hand, during the last 30 seconds, I played at 1/5 because that was better for killing troops at home base "more intuitively".)
But yeah, if I wanted to see (and to show you all) a "film" of my play and to make this work, this was yet another obstacle to overcome which is not obvious to anyone who doesn't attempt this.
So the sense of intensity in which those who understand this game feel before hearing such an explanation should still keep that sense of intensity. It's just intense in a way not initially perceived; because some "impossible" things are shown to be only difficult, whereas some things which seem to not even be a factor are a factor (and are difficult factors to overcome at that).
As an encouraging note, take note that in the video, I sometimes played the replay at x3 default game speed. So in some instances, you are seeing the game run at roughly 35 times faster than the pace in which I actually played it, considering that in some instances I played at 1/12 of default game speed for a measurable increment of time to "be seen" at 3 times normal game speed pace.
Also, I just took a look at the dates on my 299 save restore point files (I still have all of them), and I calculate that it took me roughly two weeks to execute this. (Due to it being so taxing on my nerves, my patience, and my energy, I sometimes played for 30 minutes some days!) The encouraging part of this being that despite I did this in a collection of short sessions over a period of two weeks, it only took two weeks. Not TWO YEARS! Of course, combining this with 4 months of planning, and all of the time and energy that I put into my previous TSK 20 quick win times, it's nearly half a year total. But, considering all, this still is a much smaller price to pay for achieving something much more improbable than almost anything conceivable!
Thanks for watching and commenting, and I look forward to your response, should you have one!
4EverTrying thanks
@@4EverTrying what the....two weeks for this mission. you are truly a perfectionist. i also try to be perfectionist but not when playing rts genre. i do that in rpg genre where i want to get max level (grinding), final best weapon, armors, equipment, etc.
@@danielsaputra5608 Thanks, for the compliment, but this was a must. If I wouldn't have spent the time to lose minimal troops, then I wouldn't have won the mission this fast. Because obviously the number of troops you have puts a cap under the potential minimum win time you can achieve. The majority of the save reloads (which were over 1500) were "making the odds go in my favor" as you saw in the video (and a separate several dozen times to repair broken replays when the game decides to malfunction when all things DID go in my favor!), as reloading a save to restore one troop's life may cause three others to die in the alternate reality that plays out in its place in various parts of the map. (Butterfly effect.)
@@4EverTrying yeah. The randomness factor how a unit survive or not really suck. And you cant just micro unit to get back once in a fight. You cant micro units like in starcraft. Like when a unit low on hp, he will get back and attack again from behind while other full hp unit shield the enemy
insane
Чтоооооооооооо
Чтоооооооооо
Try this in the original TsK and you will always fail. A reason---> enemy and your own units can walk past eachother ignoring eachone in other words all units in the ReMake are better funcional, better programmed, stronger. So its not the same. I menaged to invade the central town and northwest town and being able to kill all serfs and made sure there was no gold in all schools. But still good work
no thx
This comment is very late, but I did a similar thing that you did in the original TSK, but in TPR. I beat TSK 20 in 42 minutes. Here's the save file (drive.google.com/file/d/1vW3-SQyi7PTDHLk0eSCE7QdXZCd0VbK8/view?usp=sharing). And my plan (written out) is in the fifth post from the bottom in this thread. web.archive.org/web/20190715214536/knightsandmerchants.net/forum/viewtopic.php?p=34957
So, unless the original TSK and TPR are significantly different, TSK 20 can be beaten in 42 minutes or less with this approach.
cmon man :D thats jjust too much :D
take me 5 hours ...
얌마 이렇게 안깨진다
Impossible
Not if you slow down the IGT ( see th-cam.com/video/JeE23rY2uAM/w-d-xo.html ) and you spend 4 months creating a plan like I did (see the PDF link in the video descripition). Granted, the plan I originally came up with wasn't complete and not entirely the same as the actual execution (because I'm not "god" to be able to foresee EVERYTHING before it happens), but it was close enough. (The plan you see in the PDF is a written outline of the video/game, so it's all relevant.)
imba
ХАХАХАХА, они у него все разъеденены, и он каким то чудом ВСЕМИ УСПЕВАЮТ МИКРИТЬ, ахаххаха, хотя их даже в группу банальными клавишами ctrl1 взять невозможно, кто же верит в эти читрства, жесть просто, я бы посмотрел как он их ВСЕХ микрит разьеденённых.
Извините мой русский (я использовал переводчика), но я замедлил время игры, чтобы сделать это. www.speedrun.com/kam/guide/p0hnk