Your videos are so great. I love how you do these command tutorials on bedrock because most tutorials are only on Java. These videos are super useful for me. You earned yourself a subscriber.
Very good! If there's just a minor detail I may suggest adding, it's to make armor stands invisible when being spawned. Instead of using a regular /summon command in the middle of the vortex, you could instead spawn one outside of the demo as some kind of prop asset and make it invisible. Then, you could save it in a structure and clone it when the vortex system runs. That way, we will not bet seeing the armor stand at the center for a split second, and it's less distracting that way. I know it probably would take up more time than using a simple /summon command, but feel free to use my method if you'd like!
I'm paranoid of the maximum structure limit since I was using structures carelessly, now I try to limit using structures whenever I can cause I have no idea what other structures I've been saving
I want wo say smth to you. You are a really good youtuber and thank to you some of your attacks helped my pvp arena. But theres pne problem. You should know that many bedrock player are playing on the phone or on the console, if you spawn so many armor stands in the same time it lags very hard. I hope you will find my comment
Thankss🫶, and yes I also play on phone, that's why I only have a few creations that are not phone-friendly, but I believe most of my creations should be fine for mobile phone user
You will need to add additional commands for that, first you need to copy the 11th command, but remove the "scores={duration=200}" then add additional subcommand there "unless entity @p[tag=user,r=40]". Then add a conditional chain command block on top of that command, and put "kill @e[name=vortex]"
Hey i got a question how do i set the command for a specific eye of ender? As in like a 50 1 eye of ender bc i saw your vid on the cooldown thingy. And i really wanna do it with this
you can give yourself a unique ender eye using "/give @s ender_eye 1 50" And then to detect it using commands, make sure you put "hasitem={item=ender_eye,data=50,location=slot.weapon.mainhand}]" Here's an example: /execute as @a[hasitem={item=eye_of_ender,data=50,location=slot.weapon.mainhand}] at @s run playsound random.levelup @s
Hey Game Over Gaming, I have a question... So in java edition there's a command that allows particles to spawn randomly across the desired location, and it works like this "/particle (desired particle) (Particle Spawn Location/~ ~ ~) (Area Coverage Of Particle) (Visibility)" i know this could be hard to understand and hers and example to try in your world "/Particle minecraft:basic_flame_particle ~ ~1 ~ 3 3 3 0 1 force". This particle looks very cool when on repeat. but to the main point, is there a way you can do this or replicate it on bedrock edition? here is the link I found this on " th-cam.com/video/uxUZQeqIf5o/w-d-xo.html "
that's an interesting particle command, I wish that is also available in bedrock... anyways, I can't say for sure if that is possible to do in bedrock, but I think I know a way to do that, I'll do some experiment about it first to see if it is really possible.
Your videos are so great. I love how you do these command tutorials on bedrock because most tutorials are only on Java. These videos are super useful for me. You earned yourself a subscriber.
Thank you so much 🫶✨
you're one of the best minecraft youtubers: I hope this community will be very popular one day, you deserve it!
Ow thank you very much🫶🫶
I also commented on the last video about the turret, do you remember me?
Damn, bro really pulled out all the effort to remake a blackhole. W channel
Thankiee✨✨
Very good! If there's just a minor detail I may suggest adding, it's to make armor stands invisible when being spawned. Instead of using a regular /summon command in the middle of the vortex, you could instead spawn one outside of the demo as some kind of prop asset and make it invisible. Then, you could save it in a structure and clone it when the vortex system runs. That way, we will not bet seeing the armor stand at the center for a split second, and it's less distracting that way.
I know it probably would take up more time than using a simple /summon command, but feel free to use my method if you'd like!
Thanks for the suggestion, love it ✨🫶🫶🫶
I'm paranoid of the maximum structure limit since I was using structures carelessly, now I try to limit using structures whenever I can cause I have no idea what other structures I've been saving
It's amazing I'm going to try to do it with the particle wait from a previous video
Dudeee u really amazing!!!
🥰🥰🥰
that is a very good upgrade
oh hey saanndddmaaaan!
@@gameovergamingphil yeah Im now a member
Fire 🔥
I want wo say smth to you. You are a really good youtuber and thank to you some of your attacks helped my pvp arena. But theres pne problem. You should know that many bedrock player are playing on the phone or on the console, if you spawn so many armor stands in the same time it lags very hard. I hope you will find my comment
Thankss🫶, and yes I also play on phone, that's why I only have a few creations that are not phone-friendly, but I believe most of my creations should be fine for mobile phone user
@ thanks for answering my comment i wish you a nice day
Let's go
Would you maybe know if there’s a way to summon something when you shoot a bow bow only directly after you shoot and nothing else?
maybe this command could help you with that
"/execute as @a at @s if entity @e[type=arrow,r=3] run summon zombie"
@ thank you
اه يا جيم اوفر هذا مشروع الثقب الاسود 😮 😊
Can you do divine flames or fuga from jjk
How do I fix this:when I leave the chunk where the vortex is the portal stays there and doesn't disappear like the armor stand
You will need to add additional commands for that, first you need to copy the 11th command, but remove the "scores={duration=200}" then add additional subcommand there "unless entity @p[tag=user,r=40]".
Then add a conditional chain command block on top of that command, and put "kill @e[name=vortex]"
Do i put it on top of the normal one or make a new comand_block tower
You can just put it on top of the existing command block tower
Alright
Question would it be possible to make touhou like bullet hell attacks using command blocks?
www i love this channel
Spread love 🥰🥰
Hey i got a question how do i set the command for a specific eye of ender? As in like a 50 1 eye of ender bc i saw your vid on the cooldown thingy. And i really wanna do it with this
you can give yourself a unique ender eye using
"/give @s ender_eye 1 50"
And then to detect it using commands, make sure you put
"hasitem={item=ender_eye,data=50,location=slot.weapon.mainhand}]"
Here's an example:
/execute as @a[hasitem={item=eye_of_ender,data=50,location=slot.weapon.mainhand}] at @s run playsound random.levelup @s
@gameovergamingphil A Lil late of a reply from me but thank you lol.👍
I made the first vortex for my adventure map like 2 Hours ago😐
It wouldn't hurt to add one more 😉🫶✨
@@gameovergamingphil You’re Right. I’ll use the first one for a vortex in a water area and second ne as an ability. Thanks 🙏
Hey Game Over Gaming, I have a question... So in java edition there's a command that allows particles to spawn randomly across the desired location, and it works like this "/particle (desired particle) (Particle Spawn Location/~ ~ ~) (Area Coverage Of Particle) (Visibility)" i know this could be hard to understand and hers and example to try in your world "/Particle minecraft:basic_flame_particle ~ ~1 ~ 3 3 3 0 1 force". This particle looks very cool when on repeat. but to the main point, is there a way you can do this or replicate it on bedrock edition? here is the link I found this on " th-cam.com/video/uxUZQeqIf5o/w-d-xo.html "
that's an interesting particle command, I wish that is also available in bedrock... anyways, I can't say for sure if that is possible to do in bedrock, but I think I know a way to do that, I'll do some experiment about it first to see if it is really possible.
@@gameovergamingphil thank you for taking my idea into consideration :)
Why glow_particle doesn't work in version 1.21.50
can you make a ghost block command where if you walk at a block you go through
Ow I think I saw something like that before
@gameovergamingphil yeah, can you please do that, because all i see is an old version of Minecraft
Doesn’t work anymore 😢
It should be since there are not many changes in the commands in the latest updates.. Kindly check if there's syntax error on some of the commands
The video itself is cool, but how did you rotate the camera freely in the security camera video?
By mixing the /execute rotated as, and /camera
@@gameovergamingphil Ah, I understand, thank you very much)
Nooooo.... where's the old intro 🤧
It's been removed from existence😞
Ok you know what I give up you win
Yay!
I just wanted a spider Dave that's it
You all ready made him you can show us how
But NO you didn't want to
Now I'll never get spider Dave hope your happy you win you win good job 👏 👏 👏 👏 👏
chat is he flirting
Nah
What is that emoji bwahaha
@@HeyaItsSoup You laugh like bowser 😭🙏
@@Andres923everywhere maybe i AM bowser afterall :O
Can I promote your video
Ow sure, I will appreciate that so much🥰✨
Your intro sounds are too much then your voice .
I think you should balance them .
thank you for letting me know
absent ako
Naol absent lods
Why glow_particle doesn't work in version 1.21.50