Great, thanks, best tutorial series about Ue5 material and really well explained. I'm excited to see what else you do. Personally, I'd be more interested in PCG.
Nice one. I also used this info to make the ground under and near water to have a darker tint, and also so puddles dont spawn under water.. But ofc I would like to see how you do it. 👍
I mistakenly started this with 5.5 (how bad could it be) haha. There's a button that allows you to 'create layers from assigned materials' for a landscape, but it's super buggy and doesn't allow you to edit them at all. With the copied Material Instance it's locked to the original Landscape Layerinfos and impossible to delete / edit / change them :(
Great, thanks, best tutorial series about Ue5 material and really well explained. I'm excited to see what else you do. Personally, I'd be more interested in PCG.
great one :)
Nice one. I also used this info to make the ground under and near water to have a darker tint, and also so puddles dont spawn under water.. But ofc I would like to see how you do it. 👍
Fantastic. I'm hoping that, like you, people will take the knowledge from this videos and apply their own ideas.
You had excellent videos with PCG, where are they? Have you given up on this type of content?
Did I miss it or did you go over nanite displacement, and if not do you plan to go over it?
I mistakenly started this with 5.5 (how bad could it be) haha. There's a button that allows you to 'create layers from assigned materials' for a landscape, but it's super buggy and doesn't allow you to edit them at all. With the copied Material Instance it's locked to the original Landscape Layerinfos and impossible to delete / edit / change them :(