UE5.4 Step-by-Step Landscape Material | 14: OCEAN LEVEL MASK

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  • เผยแพร่เมื่อ 2 ธ.ค. 2024

ความคิดเห็น • 7

  • @limettehummel2179
    @limettehummel2179 9 วันที่ผ่านมา +2

    Great, thanks, best tutorial series about Ue5 material and really well explained. I'm excited to see what else you do. Personally, I'd be more interested in PCG.

  • @peter486
    @peter486 7 วันที่ผ่านมา

    great one :)

  • @JdevN
    @JdevN 8 วันที่ผ่านมา

    Nice one. I also used this info to make the ground under and near water to have a darker tint, and also so puddles dont spawn under water.. But ofc I would like to see how you do it. 👍

    • @unrealitybites763
      @unrealitybites763  7 วันที่ผ่านมา

      Fantastic. I'm hoping that, like you, people will take the knowledge from this videos and apply their own ideas.

  • @ronaldorosa7453
    @ronaldorosa7453 6 วันที่ผ่านมา

    You had excellent videos with PCG, where are they? Have you given up on this type of content?

  • @JcbradyTechArt
    @JcbradyTechArt 7 วันที่ผ่านมา

    Did I miss it or did you go over nanite displacement, and if not do you plan to go over it?

  • @johnharris85dev
    @johnharris85dev 8 วันที่ผ่านมา

    I mistakenly started this with 5.5 (how bad could it be) haha. There's a button that allows you to 'create layers from assigned materials' for a landscape, but it's super buggy and doesn't allow you to edit them at all. With the copied Material Instance it's locked to the original Landscape Layerinfos and impossible to delete / edit / change them :(