How To Build A Motivated Team (1996)

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  • เผยแพร่เมื่อ 25 พ.ย. 2024

ความคิดเห็น • 98

  • @JasonHardt
    @JasonHardt ปีที่แล้ว +188

    The contrast between getting praised for running a high morale team and later getting punished for protecting said team from upper management sure is something.

    • @thescatologistcopromancer3936
      @thescatologistcopromancer3936 ปีที่แล้ว +17

      Management positions tend to attract people who should never be managers, and they're too often hired by people who should have never been managers.

    • @Peremptor
      @Peremptor ปีที่แล้ว +10

      @@thescatologistcopromancer3936 Those who crave power are unfit to yield it.

    • @BL00DYME55
      @BL00DYME55 ปีที่แล้ว +1

      @@Peremptor Well said dude

    • @kirbles2035
      @kirbles2035 11 หลายเดือนก่อน

      @@Peremptor You got that from a book or something I refuse to believe a youtube commenter can come up with a phrase that sounds that cool.

    • @mr.cauliflower3536
      @mr.cauliflower3536 8 หลายเดือนก่อน +1

      @@kirbles2035Some commenters can come up with a phrase that sounds that cool, but I'm pretty sure they heard it, as it seems they misspelled wield.

  • @gargamellenoir8460
    @gargamellenoir8460 ปีที่แล้ว +78

    Tim: They were wondering why we had a good working atmosphere, so I asked the team for feedback-
    Me: Mystery solved!

    • @coffeebreakhero3743
      @coffeebreakhero3743 ปีที่แล้ว +6

      These days the manager will probably ask the algorithm or HR lmao

  • @exharkhun5605
    @exharkhun5605 ปีที่แล้ว +155

    Using Leonard Boyarsky as an example is cheating. How many producers are going to roll a Leonard Boyarsky at the start of a campaign? 😁

    • @scbtripwire
      @scbtripwire ปีที่แล้ว +19

      Ooh ooh I know this! It's gotta be a Nat 20, so 5%!

    • @samuelevander9823
      @samuelevander9823 ปีที่แล้ว +9

      Leonard Boyarsky just seemed to be your average art student who got into gamedev. So basically you want an artist or a great game designer. They tend to be artists. Hugo Martin came from a school of design and is a visual artist.

  • @normalbrain916
    @normalbrain916 ปีที่แล้ว +5

    I appreciate being identified as a catalyst! 😊
    J.T.

  • @KarasawaL30
    @KarasawaL30 ปีที่แล้ว +18

    Much of game development TH-cam is a lot of outside-looking-in and theoretical thought experiments or surface level analysis. It is so refreshing to hear from a veteran of those trenches who is both pleasant and deferential to the many other people who come together to make magic happen. A big kudos to you, sir.

  • @bittersweetblueberry3517
    @bittersweetblueberry3517 ปีที่แล้ว +4

    "If you only have one egg don't make an omelette" is really great advice. ESPECIALLY for gave devs.

  • @matthewmorrison3745
    @matthewmorrison3745 ปีที่แล้ว +6

    I love the titles they give me it's always sunny in Philadelphia vibes.

  • @UENShanix
    @UENShanix ปีที่แล้ว +33

    Man this motivates _me_ to be a better lead for my team. Granted, it's just me and three other engineers working on our game's build system, but it's a testament to the quality of this advice that it can still apply to this very niche discipline. Thank you for sharing this!

    • @WeezyOld
      @WeezyOld ปีที่แล้ว +7

      I wish you and your engineers the best with the project

  • @sergiom8405
    @sergiom8405 ปีที่แล้ว +4

    "Hi everyone, it's me Tim"
    Another wonderful talk, thank you Tim!

  • @nutherefurlong
    @nutherefurlong ปีที่แล้ว +1

    Mentioning phony milestones reminds me of certain systems that require arbitrary, regular deadlines. Working under that made it feel like the work itself had a sort of negligible priority, and nothing felt impactful, like you were just wading through an endless mire. It also made it harder for individuals to put weight on what they were doing, they knew a dictum would come down and they could slack on it to recuperate because they knew it wasn't a priority and risk being called out, or they could work hard on something that in the next week might fall by the wayside and be spent when things got more intense.
    Learned in my brief time running a specific design within a bigger game that motivation and involvement really mattered. Getting artists to talk about what they wanted to see, making sure their own input was valued and integrating things collaboratively rather than a strict pecking order I think had a good effect on morale and helped bring out some cool ideas without compromising pacing. Sometimes stuff like writer's block comes directly from *having* to do a thing rather than wanting to. You can't make someone want to do something they don't want to do, but if they have a personal investment in it I think it makes it easier to find reasons to add to a project and want to keep at it.
    Good stuff, thank you.

  • @junkbucket50
    @junkbucket50 ปีที่แล้ว +9

    A follow up video discussing what you think is wrong or could be improved on in regards to the content of the talk would be good. Thank you for making these videos

  • @Pooboop
    @Pooboop ปีที่แล้ว +21

    Hi Tim. Thank you for these daily videos. You often reference your notes from all of these years ago, and I'm interested in your note-taking process and organizational structure. I would love if you could gloss over it in a future Q&A session! :)

  • @sandwich2473
    @sandwich2473 ปีที่แล้ว +2

    every person who's considering any kind of people managing position should be made to listen to this
    yeah, it's specific to the games industry, but it absolutely translates to many other collaborative jobs

  • @yousini
    @yousini ปีที่แล้ว +4

    Tim: Hello everyone
    everyone: HELLO TIM

  • @coffeebreakhero3743
    @coffeebreakhero3743 ปีที่แล้ว +2

    It's amazing how simple wisdom is most easily forgotten

  • @thescatologistcopromancer3936
    @thescatologistcopromancer3936 ปีที่แล้ว +1

    We work in very different industries but I shared this video with my team. Thanks for sharing

  • @RockTB2022
    @RockTB2022 ปีที่แล้ว +4

    This is astounding and a great insight into your production time. Thank you, Tim!

  • @ArthurBurgan
    @ArthurBurgan 10 หลายเดือนก่อน

    Absolutely relevant to this day

  • @raleighsaige
    @raleighsaige ปีที่แล้ว +1

    Thank you for sharing your time with us, Tim!

  • @williamdavismedia
    @williamdavismedia ปีที่แล้ว

    Thanks so much for sharing! This is very inspiring as project manager/director working with teams day in and day out. 🙌🙌🙌

  • @keithmichael9965
    @keithmichael9965 ปีที่แล้ว +1

    Thank you so much for the time and effort put into your videos. I'm a huge fan, and your stories are a wonderful window into my favorite games of all time. I wish I had more bosses like you through my career. God bless you and yours.

  • @monsterurby
    @monsterurby ปีที่แล้ว +1

    Hi Tim. I just wanted to leave this comment on your latest video as I only discovered your channel (via a tweet from Chris Avellone) earlier today. I've not yet watched this video as I intend to work through your uploads in order. I've recently (as of 2021) dipped my toes into the games industry as a level designer with 3D Realms and would love to be able to go full time at some point, hopefully working on immersive sims/RPGs similar to your previous titles. I just wanted to say many thanks in advance for putting your time and effort into these videos. I look forward to hearing what you have to say from your decades of experience. All the best, Andy.

  • @Massupossu
    @Massupossu ปีที่แล้ว

    Thanks for doing these. You're quickly becoming my favourite TH-camr. So much nostalgia.

  • @tsilcher
    @tsilcher ปีที่แล้ว +1

    Nice interview. It would be nice to see you interviewing Brian Fargo in the future.

  • @unifieddynasty
    @unifieddynasty ปีที่แล้ว

    This is great advice for project management.

  • @GriboedovAnton
    @GriboedovAnton ปีที่แล้ว

    Thank you for this channel, mr. Cain! Btw these are very nice glasses, they fit you very well!

  • @ragemachinist
    @ragemachinist ปีที่แล้ว +2

    Thank you for this! Amazing!

  • @thehappy15a
    @thehappy15a ปีที่แล้ว

    I love your videos. They are an inspiration for me

  • @scbtripwire
    @scbtripwire ปีที่แล้ว +1

    I ❤ these videos, they're so insightful !

  • @SharkyKrunk
    @SharkyKrunk ปีที่แล้ว

    I'm finding these team organisation videos extremely helpful. I'd really appreciate if you could expand on the concept of a catalyst - I've found as a part-time Scrum Master that one of the widest rivers a team needs to ford is understanding and empathising with eachother's roles. I'm fascinated by the idea of having one multidisciplined person facilitating that. Thanks again for these videos

  • @swivelskittle3926
    @swivelskittle3926 ปีที่แล้ว +1

    Love these very much Tim!

  • @Slayzerz02
    @Slayzerz02 ปีที่แล้ว

    Amazing video, so much insight!!!

  • @samuelteyssier9198
    @samuelteyssier9198 ปีที่แล้ว +1

    Awesome vid! Really enjoyed it!

  • @AngelaLaLa22
    @AngelaLaLa22 ปีที่แล้ว

    “Weve come a long way since then” made me unclench

  • @peacechief
    @peacechief ปีที่แล้ว

    Thank you for the insight! ✌

  • @samuelevander9823
    @samuelevander9823 ปีที่แล้ว +2

    My local university gamelab course had that mentality of throwing inexperienced people into a team and see who could swim. The already talented people shone and the rest floated along. Some improvised on the fly. Grabbing stuff online and slammed them into the project.

    • @coffeebreakhero3743
      @coffeebreakhero3743 ปีที่แล้ว +7

      I really hate when universities do that. (with the exception of open universities, in which it's always quite clear what you're supposed to do on your own and what's expected of you and of the universities)
      Potential talent is not always correlated with the ability to swim on your own... and this bullshit excuse is often used by incompetent leaders who don't want to or can't guide their students.

  • @UlissesSampaio
    @UlissesSampaio ปีที่แล้ว

    This is very insightful.

  • @TrueNeutralEvGenius
    @TrueNeutralEvGenius ปีที่แล้ว

    Thank you for caring and sharing.

  • @fredrickvonstien861
    @fredrickvonstien861 ปีที่แล้ว +8

    1: Not loweing their wage for petty reasons. (As per the previous why you left fallout video). That was just disrespectful.
    Edit: Good video! Im going to take some aspects of this video and try to apply it to my team.

    • @necronut
      @necronut ปีที่แล้ว +3

      2: Don't threaten to "de-owner" your co-owners. *shots fired*
      If you don't know, use quotation marks and google "Obsidian" "de-owner" and enjoy.

    • @theepicduck6922
      @theepicduck6922 ปีที่แล้ว +1

      @@necronut Not sure what this is referring to.

    • @theepicduck6922
      @theepicduck6922 ปีที่แล้ว +3

      @necronut oh: "Former Obsidian Owner Wants Microsoft to Fire Its Leadership" Oh yeah the way Chris was treated is just downright horrendous given how he won a libel case against his accuser.

    • @necronut
      @necronut ปีที่แล้ว +3

      @@theepicduck6922 Yeah. They did Chris dirty. Some of the greatest RPGs ever made under his belt but one dirty word and they just erase him without question. More power to him now, a free agent in a seller's market... the industry is mostly expensive shovelware trash these day, imo.

    • @jigglypuff3311
      @jigglypuff3311 ปีที่แล้ว +1

      ​@@theepicduck6922 what was the accusation anyways? I never bothered to look into it since I assumed it was trumped up (looks like I was right again, sadly)

  • @about10ninjas
    @about10ninjas ปีที่แล้ว +1

    An icon of your face has been on the desktop of pretty much every computer I've ever owned bc Fallout. Lol.

  • @samuelteyssier9198
    @samuelteyssier9198 ปีที่แล้ว +4

    Hey Tim why did you move to Seattle? Are you from there?

  • @drithius4801
    @drithius4801 ปีที่แล้ว +1

    Wonder if there are studios out there nowadays akin to early Interplay. It seems like studios are either comprised of a one or two members making an indie game, or 100+ people whose each unique potential and talent gets smothered. Definitely a time capsule, though a warm and fuzzy one.

    • @RedMartyrEntertainment
      @RedMartyrEntertainment ปีที่แล้ว +3

      We are a team of 5 currently, with more people planned to join later this year. And we know many indie studios that have anywhere between 5 to 15 team members.

    • @gordo6908
      @gordo6908 ปีที่แล้ว

      maybe supergiant?

  • @yesfredfredburger8008
    @yesfredfredburger8008 8 หลายเดือนก่อน

    SNAP I missed the 1996 alarm

  • @Deadforge
    @Deadforge ปีที่แล้ว

    Great teams do great things

  • @elminster710
    @elminster710 ปีที่แล้ว +1

    if we have come a long way since then and learned a lot, what would the 2023 version of this look like?

  • @Jobe00
    @Jobe00 5 หลายเดือนก่อน

    If you want a variation of Tim's advice here, look up the Electric Funstuff song The Next Big Thing.

  • @VGPASSION_
    @VGPASSION_ ปีที่แล้ว

    I love your channel

  • @jacobpshappy
    @jacobpshappy ปีที่แล้ว +2

    Hey Tim! Would you ever consider releasing your notes as a sort-of history of the time? It would be super interesting to read along with your videos!

  • @benny.mp4939
    @benny.mp4939 ปีที่แล้ว

    Hey Tim, these videos have been awesome and helped give me some of my drive back recently. I had a question about the particular kind of humor in Fallout vs Fallout 2. You've mentioned a couple of times how the humor in Fallout could be appreciated without understanding the reference, while in Fallout 2, after your departure, there would be jokes that players might not get if they didn't understand or pick up on the reference. Do you mind giving an example? It doesn't have to be actual instances, but I'm curious how they compare side-to-side, since I've never happened to notice it (although granted I haven't made it through much of Fallout 2, it's a daunting game even after having played through Fallout). Appreciate everything

  • @Pepperoni_Invader
    @Pepperoni_Invader ปีที่แล้ว

    I remember when we were building a motivated team.
    Not enough gold,
    too much lumber.

  • @dimitry8013
    @dimitry8013 5 หลายเดือนก่อน

    Thanks!

    • @CainOnGames
      @CainOnGames  5 หลายเดือนก่อน +1

      Thank you!

  • @alexfrank5331
    @alexfrank5331 ปีที่แล้ว

    Knowing how most producers think... i bet 99% of this talk fell on deaf ears.

  • @coffeebreakhero3743
    @coffeebreakhero3743 ปีที่แล้ว

    @Tim
    do you intentionally use the sound ding thingy in the beginning to make your videos addicting?
    that's some master level subtlety

  • @prizrak250
    @prizrak250 ปีที่แล้ว

    Tim, would this work well today? Thanks for the video!

  • @zrtrztzrt1753
    @zrtrztzrt1753 10 หลายเดือนก่อน

    nice

  • @velDANTe
    @velDANTe ปีที่แล้ว +1

    i belong to a software development team and feel unmotivated all the time. i work in the telecomm and find it boring, soulless, and harmful to society even (yes, excessive tech development is bad and i see we are developing products without any care for general well-being of humanity, just to sell products). i can see my performance being poor, my comprehension skills being subpar, because my mind is always somehwere else, but i still am doing "ok enough" like C-. the money is good though. however, i am not exactly sure how much longer will i be able to take it. i dont ask for any advice.
    just pain of rotting alive already despite not even being 30 yo.

  • @Bee892
    @Bee892 4 หลายเดือนก่อน

    Hi Tim! I know this is a late comment on an old video, but have you ever considered reaching out to the Video Game History Foundation to see if they’d take a copy of that? I’m not sure exactly where it would fit in their archives if at all, but I feel like this is an interesting part of game history that gives a glimpse into the state of a developer and its employees.

    • @CainOnGames
      @CainOnGames  4 หลายเดือนก่อน

      I’ve heard of them, and I might do that one day. I have a lot of stuff I could donate or even leave to them in my will (which sounds morbid but with no heirs I need to think about those things).

    • @Bee892
      @Bee892 4 หลายเดือนก่อน

      @@CainOnGames I personally think that would be the perfect cap for your awesome career, or anyone’s career that’s as storied as yours is. Thanks for all of the awesome advice, stories, and lessons! Looking forward to tomorrow’s.

  • @dmitriysergienko
    @dmitriysergienko ปีที่แล้ว +1

    Leonard проделал замечательную работу с говорящими головами. Такие разные образы. Все запоминаются. Особенно Gizmo и Harold. Помню как увидел фотографии этого процесса. Когда ещё не понимал какой труд за всем этим стоит. А учитывая, что для Леонарда это все было ещё новым, хочется ещё больше похвалить. Отличная работа!

  • @jcarno64
    @jcarno64 ปีที่แล้ว

    Hi Tim!!!

  • @RnRurs
    @RnRurs ปีที่แล้ว

    Hello sir, thanks for the great content :D
    Do you have any insights or thoughts on how to assure quality of games. Any stories regarding QA on your projects?
    The business now seems to ignore importance of quality early in development since they always can patch their games after shipping

    • @bezceljudzelzceljsh5799
      @bezceljudzelzceljsh5799 ปีที่แล้ว +1

      he already has told stories about QA, funny story was about no one playing nosferatu in vampires the masquerade bloodlines testing process.

    • @RnRurs
      @RnRurs ปีที่แล้ว

      Thanks, will watch it later today :)

  • @Kanezeran
    @Kanezeran ปีที่แล้ว +3

    Hey Tim I started working in the game industry as a writer and I am currently moving into narrative design. I would like to get your take on the discipline and what tips you would give to people starting in the industry

  • @Dante.Alighieri.
    @Dante.Alighieri. ปีที่แล้ว

    Hey Tim, i've already asked this question in previous videos, but i really hope to hear your answer on this one, soooooo... Do you guys tried to ask Jason Anderson back to work with you again?

  • @PostapocMedia
    @PostapocMedia ปีที่แล้ว +1

    These days being given an opportunity to work on a project you want is rare, especially if we are talking about big outsourcing/outstaffing companies. But definitely working after hours should fix this issue :D

  • @Seallussus
    @Seallussus ปีที่แล้ว +1

    Complain to Allan.
    I'm dead

  • @Wulgare
    @Wulgare ปีที่แล้ว

    Hei Tim. What do you think about Fonline games, or other Fallout 1/2 based online games?

  • @Ramiobomb
    @Ramiobomb ปีที่แล้ว

    Hey Tim, can you please tell us about the story writing process and a 'writer' means? Because I'd assume Mark O'Green be more mentioned but I don't hear anyone talk about him. And maybe a story about Mark Morgan please?

    • @tren380
      @tren380 ปีที่แล้ว

      You asked the Tim universe for a gift. And it told you ‘no’.

    • @Ramiobomb
      @Ramiobomb ปีที่แล้ว

      @@tren380 Gotta spam hard enough then!