Regarding market door. Same spot. Left side of the top of the 3rd window lands INSIDE of market so it’s less lurky :). Was messing around with it tn and I much prefer it.
I have a bait smoke on mirage that's broken and a lurk fast mid smoke vertigo and both do not work. the mirage one decides to go to the moon and the vertigo one doesn't cascade down like it was supposed to, even though it lands in the exact same spot as before and would cascade down T entrance into mid, leaving a gap by the rebar laying flat on the ground. Because the vertigo one lands exactly where it used to but doesn't exhibit the cascade down effect with the smoke like it did 100% of the time before the update, they broke something when adjusting the height, and now it applies to how smokes behave? Idk....it feels like a massive problem with the actual game engine.
On mirage ct smoke that you throw on that corner by aiming that wooden part dont work, solution aim just under and middle of that wooden thing and it works nicely
I did a trash can smoke a few times while testing post patch rn on local server, seems to be fine more or less, tho i do hold d a bit longer than just tap it. also, using jumpthrow bind, not doing it manually, so maybe that's a factor too, idk
@weqesaewqe1552 the jump throw bind with echo exec method is not working since yesterday. How are you doing bind ? That mutex method where you left click abd jump throw button simultaneously?
I wonder if they're going to revert it back or just force everyone to learn new lineups again. I don't really mind learning lineups but that's still a ton of smokes being screwed up.
IM SO GLAD PEOPLE ARE SAYING THEIR LINEUPS WENT BAD, I WAS LOSING MY MIND BC BOTH OF MY MID DOOR SMOKES ON ANCIENT WERE BUSTED AND I HAD TO FIND OTHERS
Yes, they don‘t because they can rely on the community to find the new bugs. From a company‘s perspective that‘s good since it saves ressources, but it sucks for the average player.
I’m using Refrag for the spawn points! in.refrag.gg/cs2tactics For the rethrow command, it’s .rethrow in chat for Refrag, but you can type in “sv_rethrow_last_grenade” to console in a normal server! :)
@@CS2Tactics it's a little inconsistent now aiming at the middle of the post. it has too much momentum sometimes and slides off. but if you aim where the post meets the wall instead of the middle of the post, it seems to be consistent. thanks for all you do with these videos!
I honestly don’t think so, I believe it’s to “fix” an inconsistency issue previously that will make lineups more consistent going forward. I could be wrong of course haha
How to mess up with my 300 hours of 2024 practicing lineups and invented lineups by me in a update 😂 I invented fake smokes, so nice retake smokes in every map and support smokes for nothing. Now I need to past 200 hours of my life this year to fix it xD
@@CS2Tactics the fix is nice but they broke the scoreboard and added a few other bugs that have nothing to do with anything in the patch notes and its nearly every big patch doing random bugs. HS HE sound? fake HS flitches as a bug for the second time. its not like a year later they dont have spaghetti code
🔥Go to skinsmonkey.com/r/TACTICS and use Code: TACTICS for up to $5 free and a 35% deposit bonus! 🔥
Just spent 2 weeks learning many, many, smokes on all maps for a LAN competition, and after this update it has all been for nothing 😥
Are they ALL for nothing? Every jump throw?
Same man, all that time spent for valve to fk it up
Haha the vast majority still work, it's mostly 1-2 per map that are wonky now.
Typical exaggerated response xD
I mean you play CS
thank f, I was constantly missing my inferno B cross smokes and worried I had brainrot
Haha, I was losing my mind this morning and decided I had to just make a video on it.
You do have brain rot my skibiddity skoot skoot buddy.
skibidinoko domdomnoko korizzfanumtaxtax
you still have brainrot 😂 it consumes us all
THEY BROKE THE INSTA WINDOW SMOKES :(
from my testing its more strict than before; you can't tap w before spacebar.
my lineups for insta mirage all still work.
I thought I was losing my touch, lmao
Good update from valve would rather have consistent jump values and have to change a few lineup
Agreed! They'll be even more consistent going forward!
Regarding market door. Same spot. Left side of the top of the 3rd window lands INSIDE of market so it’s less lurky :). Was messing around with it tn and I much prefer it.
Oh sweet, thank you! :)
I have a bait smoke on mirage that's broken and a lurk fast mid smoke vertigo and both do not work. the mirage one decides to go to the moon and the vertigo one doesn't cascade down like it was supposed to, even though it lands in the exact same spot as before and would cascade down T entrance into mid, leaving a gap by the rebar laying flat on the ground. Because the vertigo one lands exactly where it used to but doesn't exhibit the cascade down effect with the smoke like it did 100% of the time before the update, they broke something when adjusting the height, and now it applies to how smokes behave? Idk....it feels like a massive problem with the actual game engine.
On mirage ct smoke that you throw on that corner by aiming that wooden part dont work, solution aim just under and middle of that wooden thing and it works nicely
No wonder I was missing my instas 😢
Mirage Window smoke from trash can where you press D and jump throw isn't working consistently anymore 😢
I also doubted myself yesterday, I thought I had forgotten the position
I did a trash can smoke a few times while testing post patch rn on local server, seems to be fine more or less, tho i do hold d a bit longer than just tap it. also, using jumpthrow bind, not doing it manually, so maybe that's a factor too, idk
@weqesaewqe1552 the jump throw bind with echo exec method is not working since yesterday. How are you doing bind ? That mutex method where you left click abd jump throw button simultaneously?
What settings do you have to practice all these line ups? Thanks man :)
for the ct smoke on mirage i had to aim at the center of the wooden stick and half a crosshair lower to land it properly again.
I wonder if they're going to revert it back or just force everyone to learn new lineups again. I don't really mind learning lineups but that's still a ton of smokes being screwed up.
A couple of these new lineups have worked since CSGO
IM SO GLAD PEOPLE ARE SAYING THEIR LINEUPS WENT BAD, I WAS LOSING MY MIND BC BOTH OF MY MID DOOR SMOKES ON ANCIENT WERE BUSTED AND I HAD TO FIND OTHERS
This is just what I've been looking for since yesterday. Great video as always. Are ct inferno instant mid smokes safes?
Thanks, the instant CT smokes on Inferno seem fine to me :)
For me it has been a few percentage that changed. And I only enjoy looking for lineups so I don't mind! 😊
I swear they don't even test before shipping man...
Yes, they don‘t because they can rely on the community to find the new bugs. From a company‘s perspective that‘s good since it saves ressources, but it sucks for the average player.
@@yayo4099 the community is finding bugs for them. enabling valve's incompetence indirectly
@@itsAC13 It's bound to happen intentionally or not
Yeah they do. This update is still a good thing even if you need to change some lineups.
@IPatricio yeah but they can add a callout in the patch notes if so
hi, could you advise the command that i can see the spwn box to choose or advise link of the workshop, many thanks
It’s a feature through the Refrag server I use! in.refrag.gg/cs2tactics
hopefully valve reverts this jump height increase
Yeah I don’t really know what to expect.
8:58 ok so now we're just flexing our lineup skills lol
@@parkerdude5682 Haha you caught me red handed
and i was like, why arent my mirage smokes missin?? my teammates were kinda pissed :D. TY.
this can be a good recopilation of utility xd
How do you setup the maps to show spawn points? Also rethrow the grenades? Do you have a video on that :)?
I’m using Refrag for the spawn points! in.refrag.gg/cs2tactics
For the rethrow command, it’s .rethrow in chat for Refrag, but you can type in “sv_rethrow_last_grenade” to console in a normal server! :)
What condition is your bright water butterfly, it looks clean
It’s MW! :)
whats the command to toggle grenade trajectory in practice?
1:36 when the smoke lands this way it makes me think of Hallzerks hair. I call it the Hallzerk smoke for that reason.
Hahaha that’s spot on
Thank you! That's why I was missing my lineups.. Reading braille btw LOL
Hahaha, glad it’s catching on
@@CS2Tactics Where you put your crosshair I put mine
Just as with previous patches, they fix one issue, only to introduce new problems immediately. lol
What is the map with spawns?
yo, what map is this? ))
great video, how about mirage ticket? doesn't seem to land on the box anymore
Oh does it not? It seemed like it did when I tested. We might use different lineups.
@@CS2Tactics it's a little inconsistent now aiming at the middle of the post. it has too much momentum sometimes and slides off. but if you aim where the post meets the wall instead of the middle of the post, it seems to be consistent. thanks for all you do with these videos!
how do u practice spawn smokes?
I use Refrag! in.refrag.gg/cs2tactics
This is most likely a bug and will probably get sorted soon. Don’t spend too much time relearning new line ups.
I honestly don’t think so, I believe it’s to “fix” an inconsistency issue previously that will make lineups more consistent going forward. I could be wrong of course haha
utility goat tysm for this
was in dead by daylight game with you!
Omg thats why the enemy team fucked so many stair smokes, I just thought they were bad😭
do u use a jumpthrow script or something else?
@@okmei Nope, they’re very easy to hit consistently in-game now! :)
They also broke one inferno insta ct to mid
Oh dang, I’ll have to try those again.
oh nooo! Poor things!
if any lineups are broken on thera could you do a video on that?
I'll have to take a look!
How to mess up with my 300 hours of 2024 practicing lineups and invented lineups by me in a update 😂
I invented fake smokes, so nice retake smokes in every map and support smokes for nothing. Now I need to past 200 hours of my life this year to fix it xD
Ty brother ✌️👍👍🔝
what abaout thera ?
I only covered the active duty maps for now, I might revisit Thera as well to see what changed!
@@CS2Tactics okie
RIP DD2 easy xbox smoke thrown from back of T spawn
inb4 valve change this back
Another update 24MB xD
Im oficialy switching to valo i grinded mirage smokes for 6h a day before the update
Womp womp
you'll be back, valo isn't for you
@@heinrichschumann6028 ik
F
@@CS2Tactics that is the one letter with the most meaning i have ever seen
Your crosshair sucks for mobile viewers. Can you maybe use the ping function to indicate or use a high visibility colour for your crosshair?
Thanks.
bro i cant jump haha
RIP
J
every cs pro speed watching this video before the blast world finals
Just to let you know they are playing on a older patch, I think it was frozen who confirmed it
1 comment
That was pretty fast haha.
@ I have it so everything gonna be post a new video it goes on immediately
Goof game, goofier devs
I should've mentioned, this was likely a necessary change from their end, fixing some inconsistency, just an unfortunate side effect :(
@@CS2Tactics the fix is nice but they broke the scoreboard and added a few other bugs that have nothing to do with anything in the patch notes and its nearly every big patch doing random bugs. HS HE sound? fake HS flitches as a bug for the second time. its not like a year later they dont have spaghetti code