Active Dynamic True Force Feedback Tactile Simucube Pedals

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  • เผยแพร่เมื่อ 28 ธ.ค. 2024

ความคิดเห็น • 2

  • @azaralamouri5140
    @azaralamouri5140  2 ปีที่แล้ว +2

    I learned a lot and found out a lot of answers since I made this question video. But I don't see a point of making an update video because today, it's Sim Racing Expo in Germany, and we can listen to Simucube themselves in their keynote.
    Basically these pedals can behave like any REAL car, it's like having infinitive possibilities of setup to your pedals and you can change between them with only a click (how hard/ soft, how progressive, when the brake pads touch the rotor, when the bite point to a clutch is, how long/ short the travel of a throttle is, if there is brake fade where you press the brake to the metal without stopping (dynamic) add to that ABS and other kind of haptic feedback...).
    Apart from professional use in the automotive industry (maybe the automotive industry already has products like this because I I stated a million times, there is brake-by-wire and drive by wire...etc and artificial FFB it's just sim racing industry doesn't know about it or work with it). I can give an example of a use case scenario:
    Imagine a rich Arab oil prince who wants to try sim racing for the first time. They can easily pay 7k € to enjoy future technology with these pedals (I can't), you can (besides adding some of the missing feel that you get in real life), choose to make those pedals feel identical to what you know and used to (more importantly).
    Another use case scenario is a sim racing arcade where there is no place for a hundred rigs and no time to disassemble your pedals and change the elastomers and calibrate every time you change cars in the sim software.
    I would like to also repeat what I have been always saying. I have always sent suggestion emails to companies that make sim rigs like Simlab and V-rig. I have even sent schemes with the default sitting position and the distance between the seat, wheel, pedals and more (better known as ergonomics). All my idea was for them to add markings on their rigs to show you where to place your seat and how high to put your wheelbase and pedals if you want a standard road car cockpit, a mono-seat car, a truck and more (they help you and it doesn't cost them)... Probably same can be done with pedals makers, provide an elastonomer for F1, another for GT3 and so forth. And the final example is also to draw marks or at least angle measurement or millimeter scale on your clutch, so if you want to adjust the clutch bite point or feel (in hardware or software), you have a reference. If you can't afford motors then this is a free solution for free. Unfortunately we're in a lazy and stagnated hobby as I said in the video but some surprises pop-up once in a decade fortunately.
    Finally, I want to repeat that I'm not so knowledgeable in this hobby, probably there is more to it. Probably we'll drive one day depending on the force feedback we feel from pedals same as we drive today depending on the force feedback feel we get (SOLELY) from the steering wheel.

  • @philippelambert9842
    @philippelambert9842 2 ปีที่แล้ว +3

    Hi! I think you have a load cell like the other pedals, BJ, Heusinkveld,.... But the motor is going to translate the position of the articulation. So when you push with 100kg on an arm wich is at 30 degrees in front of you, it's more difficult to push on it than if the arm is at 90 degrees...with the same 100 kg force. That's the difference and the innovation of that pedal.