Christo Making Of - Part 3/3

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  • เผยแพร่เมื่อ 1 ม.ค. 2025

ความคิดเห็น • 10

  • @_casg
    @_casg 2 วันที่ผ่านมา +1

    Great workflow on Blender !

  • @matejivi
    @matejivi 15 วันที่ผ่านมา +3

    4:53 - Ctrl A --> Visual geometry to mesh
    If you make it a shortcut its one button :)
    Thank you for this series! It is great insight in stuff that would be too expensive to try out for myself.

    • @shaddyopb
      @shaddyopb  15 วันที่ผ่านมา +1

      woah for real is that visual geometry to mesh going to work? will try!

  • @mazenyasser4520
    @mazenyasser4520 วันที่ผ่านมา

    4:50 To turn displacement into actual geometry, you need to use the displacement modifier, not the one in the shading,
    then you apply the modifier.

  • @ProjectFight
    @ProjectFight 18 วันที่ผ่านมา +1

    Man you would love Replikant. You cant import your characters,(which obviously is a deal breaker) but the entire workflow is there but much more easy. As i was watching the 3 part series I was like very similar process than with Replikant. (But the rendering is real time, as it's using UE5).
    Thanks for thos awesome breakdown!

  • @JamieDunbar
    @JamieDunbar วันที่ผ่านมา +1

    Do you find any advantage to having multiple shots in one file? I usually break all my shots into their own separate file, mostly to avoid confusion.

    • @shaddyopb
      @shaddyopb  วันที่ผ่านมา

      @@JamieDunbar yes! Loic would know more but definitely had multiple shots in one file. I think only 8 files for the whole short. But this was mainly so I could go in and light every shot myself without opening a new file. And if I remember correctly when I initially did the lighting pass the whole short was in one blend file. It allowed me to light the whole thing per shot in 2 days