4:53 - Ctrl A --> Visual geometry to mesh If you make it a shortcut its one button :) Thank you for this series! It is great insight in stuff that would be too expensive to try out for myself.
Man you would love Replikant. You cant import your characters,(which obviously is a deal breaker) but the entire workflow is there but much more easy. As i was watching the 3 part series I was like very similar process than with Replikant. (But the rendering is real time, as it's using UE5). Thanks for thos awesome breakdown!
@@JamieDunbar yes! Loic would know more but definitely had multiple shots in one file. I think only 8 files for the whole short. But this was mainly so I could go in and light every shot myself without opening a new file. And if I remember correctly when I initially did the lighting pass the whole short was in one blend file. It allowed me to light the whole thing per shot in 2 days
Great workflow on Blender !
4:53 - Ctrl A --> Visual geometry to mesh
If you make it a shortcut its one button :)
Thank you for this series! It is great insight in stuff that would be too expensive to try out for myself.
woah for real is that visual geometry to mesh going to work? will try!
4:50 To turn displacement into actual geometry, you need to use the displacement modifier, not the one in the shading,
then you apply the modifier.
Man you would love Replikant. You cant import your characters,(which obviously is a deal breaker) but the entire workflow is there but much more easy. As i was watching the 3 part series I was like very similar process than with Replikant. (But the rendering is real time, as it's using UE5).
Thanks for thos awesome breakdown!
Do you find any advantage to having multiple shots in one file? I usually break all my shots into their own separate file, mostly to avoid confusion.
@@JamieDunbar yes! Loic would know more but definitely had multiple shots in one file. I think only 8 files for the whole short. But this was mainly so I could go in and light every shot myself without opening a new file. And if I remember correctly when I initially did the lighting pass the whole short was in one blend file. It allowed me to light the whole thing per shot in 2 days