I think its because of an uber maybe, while the class was ubered, and then taunted, and after their uber dropped, it maybe gives off a damage resistence? maybe after the uber, the dmg resistence was going down slower, instead of quickly.
@@fuwwox nah dude, theres two likely reasons the first one being unlikely because of how the kamikaze taunt was used, he got launched when he did the kamikaze taunt as seen from when he survives, this also moved his hitbox away from the explosion. The second reason is that soundsmith was under the drop off point of the 2fort hole in the middle. The grenades explosion exploded partially inside the edge of the hole thus taking away most of the range from the explosion, the kamikaze taunt does 320 dmg to self but he actually took 255 meaning he got dmg fall off which is the most likely reason why he survived.
I think, it could be that, in fact, what really happened was that, he got hit by an enemy explosive (a stray rocket or a pipe) right before the grenade went off, and the taunt was cancelled. I don't know of any sources of 255 damage, though.
Trashmann returns! It's been a long time, but not nearly as long as the awkward silence at that Harry Potter merch booth line after Soundsmith allegedly slapped the Gryffindor snapback off of that PAX vendor's head 7 years back. Their lawyers say they can't prove anything in court, but the witnesses won't forget... just like I won't forget this hilarious montage! Liked and subbed!
I mean he was overhealed both times so unless being more overhealed caused him to die I don't know. Although side note I do think it's barely possible to survive the taunt kill if you currently have the battalions backup active. OK I just checked you definitely can survive the taunt kill if you deploy the battalions backup and have full health. Although without an overheal the fall damage from getting knocked into the air will usually kill you. For reference I got this information from fishstickonastick's video about the equalizer.
im pretty sure its cause he did the taunt while default ubered and that caused the game to bug and think he was still ubered and so it didnt kill him but i think it still kills while ubered so idk
6:59 - The smoke on his hands is a funny glitch with the dueling banjo taunt they never fixed. If you get the engineer to start playing fast, smoke comes off his hands. If something else knocks you out of the taunt or kills you while you're fast playing, your hands keep smoking even across respawns until you start and stop the taunt normally. It's actually really weird because you can also see it in first person view.
When the world didn’t even need it, The SoundSmith delivered unto us: this thing. And everyone was just kinda standing there a little bewildered since we though this series was dead. But hey, it’s good.
8:13 you survived because when you exploded the first time your soldier hit his head on the roof of the 2fort gaming and for whatever reason if your solder hits his head while doing that he takes less damage. You do need gunboats Edit: your head needs to hit a platform where above players can stand if it’s just the roof of a random building it doesn’t work
The ceiling is the same height as when he did the taunt the second time. I imagine its because the grate over his head can pass explosions through it. (Sticky trapping as demo for example)
@@rubimk3 source engine is a mystery nobody can solve also the feeling is a bit different like how sticky traps work when sticky’s are place above the ceeling so collision stuff it’s really boring but that’s why it works. yeha you right
@@rubimk3 the reason for this is the fact that the 500 damage explosion is (I think) spawned above the soldier. So when he jumped near the drop-down where there is empty space above, he bumped his head on the celling, and the distance from the explosion (or the grate negated) negated some of the damage
Dude, I LOVE the attention you gave to the editing, in particular the DOOM section! Rocket ammo going down as you fired + got ammo, HP and armour going down as they would in-game, the face in the HUD, and all of the respective sound effects! I'm probably missing a few things, but man I love that attention to detail!
Because it's strong but damn near unusable and you give up so much utility and power in Soldier's basekit just to make it work. Pretty much like the Eviction Notice.
melees designed for combat have a real hard time if there's no easy way to close the distance, and its especially bad when combined with soldier's slow walking speed and need to be a one-shot territory.
Ahh, I'm glad Trashmann is back. I love the combined chaotic energy of Ethan's and KJ's editing in them. might i recommend the funny comedic volcano fragment for the next one?
7:41 - I think that interaction has something to do with the grenade and its explosion. You know how there's clips of people killing those on the opposite team with that taunt kill before the match starts on Payload, right? I think that has something similar to this because of how the explosion works, and how it collides/interacts with the environment.
In those instances, the explosion can effectively clip into an otherwise sealed-off part of the map because of the explosion's location - which explains why it can deal _no_ damage, but I'm really not sure how that can somehow _reduce_ the damage to...what was it, 250?
The explosion that you survived in 2fort might have been from the positioning right under the metal grate? Maybe the explosion clipped into it partially or something like how you can taunt through the bridges on Suijin and it blocked it just enough to allow you to survive with the overheal? Idk though
My dude. The editing, my goodness. I’m sitting here in dread thinking about the process that went into putting that DOOM bit together. Bravo gentlemen.
I'll be honest, I'm more interested in the sound behind it. He also did a bit of sound crafting in the Minecraft section if you listen closely. I wish he could do another audio vid again.
I’m not about to be that pretentious. I know the Doom sounds are from the game as I’ve played it before. I just noticed that the audio he used in the Minecraft segment is more than he needed to do and I wanted to know the stuff behind it.
open doom, use code for max ammo, shoot a rocket 4 times and take a screnshot in between them, mix all that in a video editor the soldier on the bottom is probably sfm do this for health and shit too
I loved this! The editing has gotten so much better from previous videos. It didn't feel too overboard in editing like a lot of people can sometimes make the mistake of.
For real, the equalizer is most likely the best replacement for the market gardener, since it can do notable damage, and benefits greatly from the trolldier play style.
I mean, it is great, but mostly i feel it needs to be in pair with something that isn't the Jumper, since the lower your HP, higher the damage, i say maybe using in pair with the Liberty Launcher or the Air Strike so you don't fully die from your own rockets.
@@R-Blazer if you pause it on the spy ragdoll you can see all of the hud elements disappear so it was likely done in gmod with an explosion killing the spy fishtank did something similar with a demo death at one point
I love this thing. No one expects you to pull out your melee and hit them for a lot of damage (actually, some spies I've faced now know....after I one shot them)
I just gotta say I really appreciate all the work you put in to sync the sound effects/video to the music. So much serotonin on top of an already amazing video.
Around 8:10 The reason you survived is because this taunt is affected by distance. You explode but the dmg hasnt yet realised it. Thats why you jumped and bounced of off the ceiling, and dmg recorded only most of it because part of the dmg was done in the ceiling/above it.
This channel has the funniest and most creative editing I've seen in years. The doom bit was not only really funny but really well put together with all of the doom sound effects that still conveyed what was happening even though it was hella pixelated.
4 years late and video still checks out. Almost as if this video was from 4 years ago actually. A little freaky, very nostalgic. Soundsmith went mining for diamonds and actually found them.
7:36 I think the actual reason you survived that tauntkill, was the game probably registered that you were ubered when you started the taunt, and presumed "hmm.. this guys ubered, so it won't kill him.." and instead it decreased the ammount of damage you took, and i think (think) it might've put the damage the enemy takes from the taunt in its place, since it detected you as ubered. ...thats just a theory though.
8:00 SPEAKING OF THAT, if you use the rocket jumper + the i r o n p i c k a x e, and do the i r o n p i c k a x e taunt, and switch to the rocket jumper, it does no damage at all, and also sends you pretty high
To answer both, no, I did it recently actually, cause I saw someone else doing it, but I was on a community server so maybe they re-enabled it or something
The Gunboats actually did allow you to survive the Equalizer Taunt-Kill when they first came out. However, that’s no longer the case, as it was changed later on.
that clip with the heavy near the end is like: DM: Hey, I'm gonna need you to roll a perception check. The heavy: Ugh, natural one. DM: Yeah, you don't see it coming. The heavy: See what coming? *Insert earrape soldier screaming*
This is probably your funniest video I've ever seen. Maybe I'm a sucker for funny edits idk, but its amazing. may the algorithm gods bless you, as you have blessed me.
7:40 I think he survived because it's a low ceiling and the ceiling material lets explosion damage through, but reduces it, and since the explosion generates at soldier's hand, it was through the ceiling and still dealt damage, but not lethal damage, otherwise I don't know how
Awesome sound man! Can't wait to see anymore cool and/or epic hits you got stored up in that extra-large cranium of yours there Soundsmitherioo! Get that apple!
"I survive this right?"
-final words of every man who did not, in fact, survive that
I think its because of an uber
maybe, while the class was ubered, and then taunted, and after their uber dropped, it maybe gives off a damage resistence? maybe after the uber, the dmg resistence was going down slower, instead of quickly.
@@fuwwox nah dude, theres two likely reasons the first one being unlikely because of how the kamikaze taunt was used, he got launched when he did the kamikaze taunt as seen from when he survives, this also moved his hitbox away from the explosion. The second reason is that soundsmith was under the drop off point of the 2fort hole in the middle. The grenades explosion exploded partially inside the edge of the hole thus taking away most of the range from the explosion, the kamikaze taunt does 320 dmg to self but he actually took 255 meaning he got dmg fall off which is the most likely reason why he survived.
@@whosaltisthis3404 if it's 320 dmg can you survive it with overheal and +20 hp banner?
@@Sloshmael_Sweep What's 320-320?
I think, it could be that, in fact, what really happened was that, he got hit by an enemy explosive (a stray rocket or a pipe) right before the grenade went off, and the taunt was cancelled.
I don't know of any sources of 255 damage, though.
Trashmann returns! It's been a long time, but not nearly as long as the awkward silence at that Harry Potter merch booth line after Soundsmith allegedly slapped the Gryffindor snapback off of that PAX vendor's head 7 years back. Their lawyers say they can't prove anything in court, but the witnesses won't forget... just like I won't forget this hilarious montage! Liked and subbed!
actually it was an Eragon merch booth
@@SoundSmithTF2 onion incorporated will cover any legal fees from this incident, consider it a gift
@@ceoofonionincorperated418 and people say capitalism is evil.
@@mitochondria6247 Seems legit.
W h a t
8:08 "If I have gunboats, I survive this, right?"
Famous last words.
As KJ confidently and flatly says No
I mean he was overhealed both times so unless being more overhealed caused him to die I don't know.
Although side note I do think it's barely possible to survive the taunt kill if you currently have the battalions backup active.
OK I just checked you definitely can survive the taunt kill if you deploy the battalions backup and have full health. Although without an overheal the fall damage from getting knocked into the air will usually kill you. For reference I got this information from fishstickonastick's video about the equalizer.
*Moments Taken Before Disaster.*
im pretty sure its cause he did the taunt while default ubered and that caused the game to bug and think he was still ubered and so it didnt kill him but i think it still kills while ubered so idk
@@plague1739 Wait, to save you from fall damage, you could get a medic to Crossbow you in the groin.
No where else.
6:59 - The smoke on his hands is a funny glitch with the dueling banjo taunt they never fixed. If you get the engineer to start playing fast, smoke comes off his hands. If something else knocks you out of the taunt or kills you while you're fast playing, your hands keep smoking even across respawns until you start and stop the taunt normally. It's actually really weird because you can also see it in first person view.
Free unusual
Doesn't killbinding work?
Steamed Hands
@@Th3_Sp4Ce_M0nK3y Yes
I dunno man I think he was just cooking some mad barbecue
16.99 glitch unusual
8:31 that sniper with the "good shot mate" after you pulled out that nice jump was mad respect
I was kinda sad SoundSmith destroyed him
@@damired he died with Honor
When the world didn’t even need it, The SoundSmith delivered unto us: this thing. And everyone was just kinda standing there a little bewildered since we though this series was dead. But hey, it’s good.
fr bro
Standing here and realizing?
@@raloo. That you...
Actually aren't like me at all.
See, you've got a Kirby icon, I'm just an orange Z, totally different things.
Yes
man i just cannot believe that christmas is a week away ! is anyone else excited?
8:13 you survived because when you exploded the first time your soldier hit his head on the roof of the 2fort gaming and for whatever reason if your solder hits his head while doing that he takes less damage.
You do need gunboats
Edit: your head needs to hit a platform where above players can stand if it’s just the roof of a random building it doesn’t work
The ceiling is the same height as when he did the taunt the second time. I imagine its because the grate over his head can pass explosions through it. (Sticky trapping as demo for example)
@@rubimk3 source engine is a mystery nobody can solve also the feeling is a bit different like how sticky traps work when sticky’s are place above the ceeling so collision stuff it’s really boring but that’s why it works. yeha you right
Someone call shounic
This also works if you have full health with Battalions Backup active
@@rubimk3 the reason for this is the fact that the 500 damage explosion is (I think) spawned above the soldier. So when he jumped near the drop-down where there is empty space above, he bumped his head on the celling, and the distance from the explosion (or the grate negated) negated some of the damage
Dude, I LOVE the attention you gave to the editing, in particular the DOOM section! Rocket ammo going down as you fired + got ammo, HP and armour going down as they would in-game, the face in the HUD, and all of the respective sound effects!
I'm probably missing a few things, but man I love that attention to detail!
fog horn
I heard one half-life sound (the bone crunch) but I think that was on purpose. Can confirm, that is good attention to detail.
That was one of KJ's edits! I just did some minor cleanup and sound mixing on it
@@SoundSmithTF2 bbnnvvcfffghjkkkkkkkkkkkkk
nmmmmmm
jjj
f
ah
tf2
My favorite part was the comparison between Pyro mains and Archviles
2:09 gotta love the 1 frame foxy jumpscare lmao
You know, I just realized, with how much Soundsmith focuses on movement in his games... I wanna see him do a proper playthrough of UltraKill.
ULTRAKILL FAN SPOTTED
@@cloudbounc3 OPINION RESPECTED
now... can you market garden in Ultrakill?
Would he enjoy doom eternal?
@@lorantpapp07 movement is necessary there, so yes. *He would*
It’s weird how the equalizer has the potential to be the highest damage melee weapon in the game and still kinda blows.
-yourself up
Because it's strong but damn near unusable and you give up so much utility and power in Soldier's basekit just to make it work. Pretty much like the Eviction Notice.
melees designed for combat have a real hard time if there's no easy way to close the distance, and its especially bad when combined with soldier's slow walking speed and need to be a one-shot territory.
hehe _blows_
Two kinds of people, ladies and gentlemen.
Ahh, I'm glad Trashmann is back. I love the combined chaotic energy of Ethan's and KJ's editing in them.
might i recommend the funny comedic volcano fragment for the next one?
SVF time baybeee
Better idea: one volcanic fragment pyro with one axtinguisher pyro
I never left
@@thetrashmann8140 brother
Thank you for the good profile picture Treedede
The sniper at 4:24 screaming for medic with the OG Team Fortress voice is the funniest shit to me and I don't know why.
I thought that was from borderlands or something. It sounds like one of the psycho’s voice lines.
*EXCUSE ME? I AM IN NEED OF M E D I C A L A T T E N TI O N*
I love that voice line too.
7:41 - I think that interaction has something to do with the grenade and its explosion. You know how there's clips of people killing those on the opposite team with that taunt kill before the match starts on Payload, right? I think that has something similar to this because of how the explosion works, and how it collides/interacts with the environment.
It could also be because of how messed up TF2's code is, and how there are so many weird interactions and whatnot
I'm pretty sure it's just because the roof was so close to his head, literally watched him use that glitch in this very video even
@@Reisen_Inaba yeah, with the hightower clip amongst all the other taunt kills?
In those instances, the explosion can effectively clip into an otherwise sealed-off part of the map because of the explosion's location - which explains why it can deal _no_ damage, but I'm really not sure how that can somehow _reduce_ the damage to...what was it, 250?
@@somegalnamedseelpit3713 It might've had to do something with the uber.
2:54 I LOVE Gianni’s work, so learning you found out about him makes me so happy.
viewer beware, find my secret if you dare..
No
but i don wanna
you are the chosen one
cl_interp -69
Witch secret?
The explosion that you survived in 2fort might have been from the positioning right under the metal grate? Maybe the explosion clipped into it partially or something like how you can taunt through the bridges on Suijin and it blocked it just enough to allow you to survive with the overheal? Idk though
the grate doesn't block explosions, that's how you can plant stickies on the top side and blow people up on the bottom floor.
@@bigchunguskeanureeveswhole1143 I think that the metal bars that are part of the grate Block explosion
or by official wiki, having the battalion's backup effect and overheal can survive the kamikaze taunt
or easier, just equip a rocket jumper, the self damage is gone but damage to enemies still active
@@s1lence_tiramisu2005 that was changed years ago
The deiting is absolutly off the charts with this one GG
deiting
@@qasmokes deiting
@@whamdrig844 deiting
@@Dynvali deiting
deiting
5:37 that was one smooth transition. Well done!
My dude. The editing, my goodness. I’m sitting here in dread thinking about the process that went into putting that DOOM bit together.
Bravo gentlemen.
I'll be honest, I'm more interested in the sound behind it. He also did a bit of sound crafting in the Minecraft section if you listen closely. I wish he could do another audio vid again.
@@-the_lumberjack- If you mean the DOOM bit's sounds it's all entirely from DOOM.
I’m not about to be that pretentious. I know the Doom sounds are from the game as I’ve played it before. I just noticed that the audio he used in the Minecraft segment is more than he needed to do and I wanted to know the stuff behind it.
@@-the_lumberjack- Ah, well, in that case. Yeah it'd be pretty nice to get a behind the scenes video.
open doom, use code for max ammo, shoot a rocket 4 times and take a screnshot in between them, mix all that in a video editor
the soldier on the bottom is probably sfm
do this for health and shit too
Dude, the editing for this was actually incredibly on point.
I loved this! The editing has gotten so much better from previous videos. It didn't feel too overboard in editing like a lot of people can sometimes make the mistake of.
Too much can be good, though. Just take a look at Max0r. But it is _incredibly_ difficult to pull off.
@@illusionist1872 that's true, sometimes going overboard is good. I think soundsmith has struck a nice balance for his style.
Fishtank also does really good editing. Especially his “critposting” vid
@@Divide204 another TFtuber who I quite enjoy had struck a nice balance too, he's Mönkey
@@sabrel4975 Editors need more way love than they get
2:26 This transition impressed me so much.
I love that it's a nod to Fishtank.
holy shit sans real
Well if it isn't yaha mouse
5:53
SoundSmith’s ghost when he sees his dead body:
3:03
This engineer's thought process needs to be preserved, studied, and replicated
For real, the equalizer is most likely the best replacement for the market gardener, since it can do notable damage, and benefits greatly from the trolldier play style.
I mean, it is great, but mostly i feel it needs to be in pair with something that isn't the Jumper, since the lower your HP, higher the damage, i say maybe using in pair with the Liberty Launcher or the Air Strike so you don't fully die from your own rockets.
5:47 "I just saw the life leave from his eyes, that was dark- oh hey a funny ragdoll" Soundsmith TF2
5:37 that transition is insane
Honestly I'm just wondering what the heck he died to.
@@R-Blazer if you pause it on the spy ragdoll you can see all of the hud elements disappear so it was likely done in gmod with an explosion killing the spy
fishtank did something similar with a demo death at one point
@@bimeshii for a frame or two there was the gmod hud, so it was, in fact, done in gmod
8:39 kj is making his own huntsmen montage. You were just a sacrifice for content.
+100 for torgue reference
torgue more like ....
.... like ...
more about ...
maybe something like ...
I love the chaotic, yet still understandable amount of edits.
Especially 1:55, 2:46 and the entire doom sequence.
I love this thing. No one expects you to pull out your melee and hit them for a lot of damage (actually, some spies I've faced now know....after I one shot them)
I just gotta say I really appreciate all the work you put in to sync the sound effects/video to the music. So much serotonin on top of an already amazing video.
I love the use of the woops yakuza clip at 2:57. Lmao
3:10, my favourite classic doom song nice doom editing Soundsmith and Clockwork Smurf 👍🏾
Around 8:10
The reason you survived is because this taunt is affected by distance. You explode but the dmg hasnt yet realised it. Thats why you jumped and bounced of off the ceiling, and dmg recorded only most of it because part of the dmg was done in the ceiling/above it.
Fascinating. I could only find examples of it being survived through a floor or spawn doors.
i miss when the rocket jumper made the tauntkill free
How does that work tho?
My man is living in 2012 where the Equalizer was still one whole and OP weapon
Wait, a stickmaster500 comment with no replies? But that's impossible.
This channel has the funniest and most creative editing I've seen in years. The doom bit was not only really funny but really well put together with all of the doom sound effects that still conveyed what was happening even though it was hella pixelated.
Still my favorite youtuber of all time. Holy shit, my sides. How did you fit so many memes and high effort editing gags in. Ya'll are fantastic.
viewer beware, find Clockwerk's secret if you dare..
I’m scared.
Wait how tf was this 2dats ago
No
totenfart
4 years late and video still checks out. Almost as if this video was from 4 years ago actually. A little freaky, very nostalgic.
Soundsmith went mining for diamonds and actually found them.
5:37
Had to rewatch that seamless transistion a few times to make sure, holy shit that was good
Can’t wait for Trash Mann rising: Revengeance
In my years of using the equalizer (didn't have escape plan) I got 1 kill with it
*And it was glorious*
Glorious bruder
2:46 he must be wearing the mantreds to fall that fast.
After 4 years of waiting , it definitely has been worth the wait
Thank you , smither of audio tf2
When you can make a Mr Incredible uncanny/canny meme to this day funny you know your video is a masterpiece
7:36
I think the actual reason you survived that tauntkill, was the game probably registered that you were ubered when you started the taunt, and presumed "hmm.. this guys ubered, so it won't kill him.." and instead it decreased the ammount of damage you took, and i think (think) it might've put the damage the enemy takes from the taunt in its place, since it detected you as ubered.
...thats just a theory though.
That would be a good theory, if he didn’t take damage. However, if it was from a Vaccinator, that would make sense.
i love everything on this channel.
You and KJ make a fantastic editing team
8:00
SPEAKING OF THAT, if you use the rocket jumper + the i r o n p i c k a x e, and do the i r o n p i c k a x e taunt, and switch to the rocket jumper, it does no damage at all, and also sends you pretty high
Didn't they patch that
To answer both, no, I did it recently actually, cause I saw someone else doing it, but I was on a community server so maybe they re-enabled it or something
@@Jagger_ go to the wiki and it says it was fixed in update history in 2011 then 2013
Woman: Why do we live longer than men?
Men: 8:05
God the edit at 1:51 where he throws the equalizer away and it just changes to kirby falling is gold.
5:36
This edit is IMPECCABLE.
Bonus points for making your name Marshmallow in gmod for the true consistency.
2:14 holy shit soundsmith the sound design on the MC segment. Now i wish minecraft actually had those sounds
Resource pack when?
1:14 wow how supportive! i'm so glad this guy is so wonderful to the LGBT community! :D
foreskin gamer is truly the greatest ally to the LGBTQ+ community
Soundsnorf is back, time to binge watch all the tf2s
"In the future, all humour will be generated randomly."
yeah it is, and its great lol
ty SoundSmith for that Mister Torgue reference
The doom segment alone made this one of my favorite videos so far
I never would've guessed how much Torgue would like Soldier until the two were in the same video
The Gunboats actually did allow you to survive the Equalizer Taunt-Kill when they first came out. However, that’s no longer the case, as it was changed later on.
love the detail on the DOOM bit!
that clip with the heavy near the end is like:
DM: Hey, I'm gonna need you to roll a perception check.
The heavy: Ugh, natural one.
DM: Yeah, you don't see it coming.
The heavy: See what coming?
*Insert earrape soldier screaming*
1:03 i heard this sound and nearly chocked on my glue
We can safely say that soundsmith and his crew edits are getting way better since mans guide
the funny man blesses us with another upload
I’m glad he made this video because it means I can sell my strange equalizer for 2x price
Yeah it’s really good. Great edits.
4:51 that spy got peter griffin'd
the amount of joy this video brings me is unexplainable i love it so much dear god
2:34
I gotta love the sonic unleashed soundtrack tho
frrrr
I love the psych clip I love psych
I have no internet rn but I think this is genuinely funnier when viewed at 144p
This is probably your funniest video I've ever seen. Maybe I'm a sucker for funny edits idk, but its amazing. may the algorithm gods bless you, as you have blessed me.
that ragdoll at 7:07 is fucking amazing
Literally the equivalent of an anime character getting punched into a wall at Mach 5
sit
Bro really said
“Man I idonwannadodisnomo
The level and skill of editing this video is incredible
7:40 I think he survived because it's a low ceiling and the ceiling material lets explosion damage through, but reduces it, and since the explosion generates at soldier's hand, it was through the ceiling and still dealt damage, but not lethal damage, otherwise I don't know how
i'm testing that
i can't get it to work
@@TuMadre8000 did you test it while overhealed or just with base health?
@@squidtheinconsistent overhealed. 300hp
@@TuMadre8000 and gunboats?
i love the equalizer it feels like it crits 80% of the time and plus noone expects a low health suicide swing
This video is beatiful. Pure gold. A true raw TF2 experience.
1:27
There's just a vaccinator medic in the background getting chased by a phlog pyro lol
6:02 is peak comedy
1:46 “I can’t believe it. I shan’t believe it! That man just hit the juju on the beat!”
Yo holy shit is that Billy Hatcher music? Duuude, my childhood!
I love this higher energy editing style, it gave me a good few laughs when i first watched it a year ago.
3:40 doom!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
at 5:25 it was actually a 10 health crit soundsmith, this is proof you're manipulating the health pack market
0:03 This is my cousin’s show!
Soundsmith.
Breaking item prices again.
1:12 the way he says thank you
we love this revival of an old series that most of us including me doesn't remember knowing of, still the editing was more than amazing on this one
I need a greenscreen or an RGBA version of the "Calculated" board at 0:25
2:20 anyone else see the red stone used for the explosion
Someone should loop 3:48 for like a minute
Standing here, I realize, somebody should loop it.
@@GenZVegitoTrying to make a funny meme
Damn I loved the editing in this. I've been enjoying this new style of meme-packed fast-paced videos. Very entertaining.
I can't believe you used the Billy Hatcher boss music...that unlocked some real memories as soon as I heard it.
3:24 there was a hud like this for a bit
soundsmith is still one of the few creators that make me laugh uncontrollably
0:36 poor xeno lmao
Awesome sound man!
Can't wait to see anymore cool and/or epic hits you got stored up in that extra-large cranium of yours there Soundsmitherioo! Get that apple!
This is some of the best editing. I have seen on this channel for years