Unreal Controlled Lighting (Tutorial)

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  • เผยแพร่เมื่อ 23 ต.ค. 2024

ความคิดเห็น • 7

  • @domeniclaury7585
    @domeniclaury7585 3 ปีที่แล้ว +1

    This is great! FYI The Arri Skypanels can do any color if you map appropriately and utilize the 'Color Crossfade'.

  • @rayroy3
    @rayroy3 3 ปีที่แล้ว

    Thank you for this, film/TV lighting programmer here I'd love to see another where you use material to alter the texture... (and assign artnet/sacn control to that material so I can control the pixel mapping entirely from a lighting console like a typical media server)... also FYI your lights that flicker on camera is because of their lower PWM frequency not the DMX refresh rate. 😉

  • @RUSOBPK
    @RUSOBPK 3 ปีที่แล้ว

    Thank you!!

  • @brettcameratraveler
    @brettcameratraveler 2 ปีที่แล้ว

    Is it possible to create and save custom light fixture profile? I'm imagining a need to calibrate the particular spread, softness, shape and even remap the color values for a given fixture to a accuracy level that keeps the real light and it's digital double in sync even of you change it's position/settings. (Which also brings up the idea of throwing a vive tracker on real set lights for 6dof relevant data).
    Also does the DMX control work in both directions? Can I instead physically change the RGB settings on the IRL light and then the virtual light automatically responds and matches?

    • @3d_Something
      @3d_Something  2 ปีที่แล้ว +1

      If you wanted to work backwards you would need a lifting desk or lighting controller, I’m not aware of any lights that act the self’s as a DMX light controller

  • @ahrenmorris6053
    @ahrenmorris6053 3 ปีที่แล้ว

    Noice

  • @Studio91_LIVE
    @Studio91_LIVE 3 ปีที่แล้ว

    I would like to access your Patreon account. Unfortunately I get the message: This patron does not currently support creative people. Can you help me?
    Regards Michael