This is truly amazing. I love content likes yours Coder Space. I'm just following alongside your tutorial, but seeing the results on my end is absolutely mesmermizing!
I had an error with the geometry module and Python version 3.11.7. I had to write the line to make it work: "from moderngl_window import geometry". It also doesn't find shader files for me. What could be the problem?
How do I change the window size and the size of the vao? If i just change the pixel numbers in window size this does not affect the actual resolution of my created shader art. (Im trying to get a quadratic window with 1080 times 1080 pixel)
importing the geometry itself by 'from moderngl_window import geometry' worked for me. My code still worked as shown in the video, but the static analysis couldn't find the geometry module. If that doesn't work then make sure you've correctly installed moderngl and moderngl_window for python 3.9, for best reproducibility. I was able to run it fine with 3.11 but other's mileage may vary I suppose
It cannot find the shader files despite them being in the same folder as main dot py and have tried using relative python ./ etc on Linux. Anyone else had the same issue?
I had to change the version to 330 in both .glsl files, possibly because my computer is old or because apple does not support OpenGL so well... #version 330
This is truly amazing. I love content likes yours Coder Space.
I'm just following alongside your tutorial, but seeing the results on my end is absolutely mesmermizing!
Exactly the type of videos I was looking for. Perfect. Thank you so much for your work.
This is all you need to get started !
Much appreciated
Short but very useful video. Nice :)
Awesome! Looks like I have a lot to learn from you.
I had an error with the geometry module and Python version 3.11.7. I had to write the line to make it work: "from moderngl_window import geometry".
It also doesn't find shader files for me. What could be the problem?
Is there a way to get an explicit excecution loop? Clearly a loop is being executed until the window is closed, and I'd like direct access to it
there is a video on the channel about prime numbers, it shows an example of what you want
How do I change the window size and the size of the vao? If i just change the pixel numbers in window size this does not affect the actual resolution of my created shader art. (Im trying to get a quadratic window with 1080 times 1080 pixel)
Hey, did you solve this?
This is incredibly helpful thank you!
I'm glad I discovered your channel
I have problem with geometry line no. 11 it says Cannot find reference 'geometry' in '__init__.py'
importing the geometry itself by 'from moderngl_window import geometry' worked for me. My code still worked as shown in the video, but the static analysis couldn't find the geometry module. If that doesn't work then make sure you've correctly installed moderngl and moderngl_window for python 3.9, for best reproducibility. I was able to run it fine with 3.11 but other's mileage may vary I suppose
Only uses bottom left quarter of the screen on MacOs 😢 ... Anyone facing similar issue ?
Sir,
What if we want this in 3d?
It cannot find the shader files despite them being in the same folder as main dot py and have tried using relative python ./ etc on Linux. Anyone else had the same issue?
I have the same thing, I don't know what the problem is.
this shit is literally magic
been looking for something like that for the past 4h thx
Perfectly paced. 👍
what the hell is that emoji at 1:10 😂
Anyone able to run this on macOS?
I had to change the version to 330 in both .glsl files, possibly because my computer is old or because apple does not support OpenGL so well...
#version 330
i want to learn
please make full cource from scratch
or give me a road map for glsl shader 😔💙✨✨