Unlock your comic making skills in “Marvel’s The Art of Storytelling” course and learn each stage of the process directly from Marvel artists - proko.com/marvel
Hi, can you please post a video about how to draw a very extremely ugly bald headed female character, with a very realistic non-fantasy looking ugly facial features. With examples.
While I know its manga not comics - what you said towards the end is very fitting for ONE creator of One Punch Man and Mob Psycho etc. His old drawing literally are doodles telling a story haha
I think people misuse the word background when they mean environment. The environment can and often should be in the foreground middle ground and background. It creates a lot more of an interesting composition. The great Carl Potts got me to think this way and it really helped to level my composition up.
Most artists I've met are really sensitive and insecure people... is it really confidence that makes their art so good or is it the insecurity itself that is beautiful in an artist which comes out through their art as some form of harmonic symphony? I have no idea.
We did that! Here's a Draftsmen podcast episode where we talked about different career paths for artists: th-cam.com/video/pibnSVOoi0M/w-d-xo.htmlsi=axwG4X1-W4VCjYPn
This video reminded me of a question I have in the back of my mind.. If I only have around 4-8 hour a day for drawing, is it better to split those 8 hours into 4 hours of practice and 4 hours for drawing what I want or personal projects? Or is it better to alternate from day to day? For example, on day 1, I focus entirely on practice, and on the next day, I dedicate the entire time to personal projects, and so on. would love to hear your opinion on this !
Whatever feels good for you. Some days you’ll burn out on practice in 2 hours so you do 6 on personal stuff. I wouldn’t worry so much about timing it to the seconds. Stay focused and make it count when you’re practicing that’s more important than time spent.Another important part is applying what you learned in practice to your personal stuff.
EXACTLY what NATA5II said. It's not about setting that time goal. It's about studying with an intentional plan for what you'll learn. Unless you need to set a timeframe to practice in or you won't spend any time practicing, loose guidelines on what you intend to practice/learn is the way to go. Just give yourself that goal to tackle each day and let it take the time it needs. As for splitting up learning and personal projects, try to make the personal projects contain what you want to get better at. It pushes you outside your comfort zone and you'll have more fun with the practice that way.
Hey Proko, since you've been an artist for so long now, I wanted to ask have you ever had to deal with hand/wrist pain? I've noticed recently when I draw for extended periods I begin to get pain in the meaty part of my palm right under the thumb. I've began stretches in hopes to lessen it.
Yep! Definitely have. It's important to do stretches and use tools that don't have you applying intense pressure, especially for making smaller things. If you're working traditionally with pencils, try the overhand grip. It helps a lot! But if you're working digitally, adjust your pressure curve, use paperlike screen protectors and other things to lessen the intensity of what it takes for you to make a mark. And mix in those streches!
It can be hard to really feel that improvement since you've been there for it as it happened. Keeping a sketchbook and flipping back through it can be a great reminder of how far you've come.
"This could be like...another dude!" Btw, I've been unsuccessful in tracking down anything that shows how to layout a background like George Perez did, or how to draw so many heroes in one scene as he did or as Jerry Ordway has done. I hope that this channel might feature the best methods of crowd drawing like in All-Star Squadron and Crisis on Infinite Earths, and how to put so much detail in the space shown yet keep it clean enough to see everything, and keep track of elements while putting them in, to avoid crowding. Or do either of the aforementioned explain their processes anywhere? Anyways, this channel has been helping me considerably to refine my drawing.
The best teacher for action in comics (either for pacing, composition, etc) you have to read manga. Stuff like OnePunch Man, Jujutsu Kaisen, among others. Visceral, amazing and outstanding paneling and composition, and more importantly clear and concise action. Sadl, US comics are really bad at action, and they tend to throw text amidst crucial moments in aciton oftentimes. Let the aciton breath, let it be grand and spectacular! Don't shy away from page count, make it big and powerful, and textless as much as possible, let visuals speak.
I understand where you're coming from with this one. Classically, US comics were pretty bad at this. But poke around into some more recent artists like James Harren, Daniel Warren Johnson, Tradd Moore, Nick Dragotta and you'll find artists that are doing exactly what you're saying. Superheroes and legacy characters/publishers still have a good hold but some great, writers, artists and publishers are doing great work and deserve the recognition for pushing the medium forward.
US comics and manga share a lot of overlapping rules with some differences necessitated by page structure, panel counts and publishing format. But most of the guideline rules apply to both.
Absolutely! Despite how it feels right now, humans are different from the machine made art. That only crafts things based on what's been seen before and fed into it. Humans invent and chart new paths.
If anything, if AI becomes the standard for art, than people will pay premium for man-made stuff, similar to a lot of crafted products now. Although i don't think a lot of fields like concept art, storyboarding, or comics will end up going full ai. Maybe I'm naive, but i think a lot of worthwhile places and companies still understand the importance of a real person's hand in the product, at least for now
There are auto translated Portuguese subtitles available. We aren't currently allowed by TH-cam to have multiple languages audio tracks but are ready to create and upload all of those when they do roll that out to us. In the meantime, your behavior of spamming us with comments about this subject is incredibly rude. A person moderates these comments and you spammed them about supplying a thing that has as much availability on here as we currently can provide.
Unlock your comic making skills in “Marvel’s The Art of Storytelling” course and learn each stage of the process directly from Marvel artists - proko.com/marvel
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Hi, can you please post a video about how to draw a very extremely ugly bald headed female character, with a very realistic non-fantasy looking ugly facial features. With examples.
Im a young artist, this entire channel taught me so much anatomy and im so exited to improve even more
Prokos channel helped me improve a LOT in a year or less
Heck yeah! Congratulations!
I love comic tutorials that are this challenging
Great video, direct and easy to understand. I liked that examples that were given also
"Finger going up, booger coming out" will now be my mantra when thumbnailing 😂
While I know its manga not comics - what you said towards the end is very fitting for ONE creator of One Punch Man and Mob Psycho etc. His old drawing literally are doodles telling a story haha
That must be the cutest Galactus I ever saw😂
Love the channel! Looking to buy some of the classes soon, because I've grown drastically since I started using your videos for reference
Glad they've been helpful for you!
Proko is one of my main art teachers
I think people misuse the word background when they mean environment. The environment can and often should be in the foreground middle ground and background. It creates a lot more of an interesting composition. The great Carl Potts got me to think this way and it really helped to level my composition up.
5:35 lol the funny example aside that was a really good advice .
I'm writing a Is comic for my rpg group. I'm using a lot of "finger going up, booger coming out" pacing. This helps a lot. Thanks!
Practice makes perfect. 👌
Most artists I've met are really sensitive and insecure people... is it really confidence that makes their art so good or is it the insecurity itself that is beautiful in an artist which comes out through their art as some form of harmonic symphony? I have no idea.
I doubt a good artist is insecure, they've drawn so much that they don't care what others think.
i love the help with the art when other people who are learning how to get better at drawing thanks👍
This guy is real good
Aaron's fantastic. He's an energetic teacher and an experienced pro that we were lucky to get to work with on this course.
This is pretty cool thank you I didn’t think of it this way
Even though I have a more of a manga influenced art style I still watch Proko there tutorials are universally great
exactly. this is good storytelling advice it can work in every style :)
Glad to hear it! Most art tips will apply across all styles with just a little modification.
Thanks for letting us be a part of your art journey.
"If you don't want to draw full body shots, what are you drawing comics for anyways?" 😳 SHOTS FIRED!!! Your turn Rob Liefeld. What say you?
Can you make a video on universities or places where you want to learn if you pursue art as a career, or what jobs there are for artists?
We did that! Here's a Draftsmen podcast episode where we talked about different career paths for artists:
th-cam.com/video/pibnSVOoi0M/w-d-xo.htmlsi=axwG4X1-W4VCjYPn
@@ProkoTV thanks sm
This video reminded me of a question I have in the back of my mind..
If I only have around 4-8 hour a day for drawing, is it better to split those 8 hours into 4 hours of practice and 4 hours for drawing what I want or personal projects? Or is it better to alternate from day to day?
For example, on day 1, I focus entirely on practice, and on the next day, I dedicate the entire time to personal projects, and so on.
would love to hear your opinion on this !
Whatever feels good for you. Some days you’ll burn out on practice in 2 hours so you do 6 on personal stuff. I wouldn’t worry so much about timing it to the seconds.
Stay focused and make it count when you’re practicing that’s more important than time spent.Another important part is applying what you learned in practice to your personal stuff.
EXACTLY what NATA5II said. It's not about setting that time goal. It's about studying with an intentional plan for what you'll learn.
Unless you need to set a timeframe to practice in or you won't spend any time practicing, loose guidelines on what you intend to practice/learn is the way to go. Just give yourself that goal to tackle each day and let it take the time it needs.
As for splitting up learning and personal projects, try to make the personal projects contain what you want to get better at. It pushes you outside your comfort zone and you'll have more fun with the practice that way.
Hey Proko, since you've been an artist for so long now, I wanted to ask have you ever had to deal with hand/wrist pain? I've noticed recently when I draw for extended periods I begin to get pain in the meaty part of my palm right under the thumb. I've began stretches in hopes to lessen it.
Yep! Definitely have. It's important to do stretches and use tools that don't have you applying intense pressure, especially for making smaller things.
If you're working traditionally with pencils, try the overhand grip. It helps a lot! But if you're working digitally, adjust your pressure curve, use paperlike screen protectors and other things to lessen the intensity of what it takes for you to make a mark.
And mix in those streches!
this guy is great
ey man love your channel been watching for 1 year + now and I think im getting better, but I'm not sure
It can be hard to really feel that improvement since you've been there for it as it happened. Keeping a sketchbook and flipping back through it can be a great reminder of how far you've come.
"This could be like...another dude!"
Btw, I've been unsuccessful in tracking down anything that shows how to layout a background like George Perez did, or how to draw so many heroes in one scene as he did or as Jerry Ordway has done. I hope that this channel might feature the best methods of crowd drawing like in All-Star Squadron and Crisis on Infinite Earths, and how to put so much detail in the space shown yet keep it clean enough to see everything, and keep track of elements while putting them in, to avoid crowding. Or do either of the aforementioned explain their processes anywhere?
Anyways, this channel has been helping me considerably to refine my drawing.
Wait you okay??
"...He avoids the punch...He's running away... Aaand...Trips over a pipe! And there you go!" 😆 👍 🍻
Ta chido 😃 👍
The best teacher for action in comics (either for pacing, composition, etc) you have to read manga. Stuff like OnePunch Man, Jujutsu Kaisen, among others. Visceral, amazing and outstanding paneling and composition, and more importantly clear and concise action. Sadl, US comics are really bad at action, and they tend to throw text amidst crucial moments in aciton oftentimes. Let the aciton breath, let it be grand and spectacular! Don't shy away from page count, make it big and powerful, and textless as much as possible, let visuals speak.
I understand where you're coming from with this one. Classically, US comics were pretty bad at this. But poke around into some more recent artists like James Harren, Daniel Warren Johnson, Tradd Moore, Nick Dragotta and you'll find artists that are doing exactly what you're saying.
Superheroes and legacy characters/publishers still have a good hold but some great, writers, artists and publishers are doing great work and deserve the recognition for pushing the medium forward.
Nice vid! Silly question, do these rules also work for Manga?
US comics and manga share a lot of overlapping rules with some differences necessitated by page structure, panel counts and publishing format. But most of the guideline rules apply to both.
Is there any hope for artist in the future , becoz of the ai and stuff.
What kind of job will it affect. Can become a story artist
Absolutely! Despite how it feels right now, humans are different from the machine made art. That only crafts things based on what's been seen before and fed into it. Humans invent and chart new paths.
If anything, if AI becomes the standard for art, than people will pay premium for man-made stuff, similar to a lot of crafted products now.
Although i don't think a lot of fields like concept art, storyboarding, or comics will end up going full ai. Maybe I'm naive, but i think a lot of worthwhile places and companies still understand the importance of a real person's hand in the product, at least for now
When reading a comic I just read the dialogue 😭 i don't know how to change ut
thats a good advice :p i will try not to not draw the characters as a full body or in the same size all over the page .
I want every course 😫. But I can barely draw. I've been trying to draw heads at different perspectives, but I can't even get that right.
Wait you okay?
4:06 but but Akira Yoshida said not to become of Inexperience.
Traduz os vídeos desse canal para português
There are auto translated Portuguese subtitles available.
We aren't currently allowed by TH-cam to have multiple languages audio tracks but are ready to create and upload all of those when they do roll that out to us.
In the meantime, your behavior of spamming us with comments about this subject is incredibly rude. A person moderates these comments and you spammed them about supplying a thing that has as much availability on here as we currently can provide.
@ProkoTV wait y'all okay?
?
So, Rob Liefeld bad. - Very bad.
r u trans? :)
Aaron is a cisgender male
Can you Pin me
.
Nah.
@@ProkoTV 💀
Get bent
Not a fan of this art style but okay lol
Everyone's got a different style! The concepts about composition and layout here will apply to any style.
@@ProkoTVNo shade just stating my opinion lol.
@@blastradius9136 I gotcha
I almost thought someone used AI to try to generate
First
You got it!