I'v been thinking about one idea that consists of people needing to go down a spiral track (don't know if its been done yet) you can do whatever you want after, but I'd like to say that making it possible to just go down the middle with a secret SHORTCUT.😂
I don't like it when they show a validation run at the beginning, so you know they are going to fail even before they start the video. They should always do the validation at the end, so you don't know if they are going to fail or not.
i would like to start by saying i am terrible at this game so i feel that, but watching kan aim for the same wrong spot over and over again is amazingly frustrating and equally entertaining. nice map though it was a fun idea.
Based on the connections in your thumbnail, there are far fewer routes possible than I thought, assuming a few things; If you have revisit any lilypad and any amount of them up to 3 times you'd be around ~83,000 possible paths If you don't revisit any lilypad your at about ~1300 paths. My math is probably flawed, but thought it was interesting and naturally the amount of paths would increase to infinity if you don't put a limit on number of revisits
travelling salesperson is definitely computable; the number of possibilities is finite so you can easily define a brute force algorithm that solves TSP (horribly inefficiently) and there are algorithms that solve TSP in exponential time
I think what your problem is that when there is no competition you do well but when there is competition the pressure is on and you just start messing up
I'd love to see a castle themed map. Like the Hogwarts, Hyrule, or Disney castles. Or an archery course, where you're boosted to max speed and then have to paraglide into the bullseye on a target.
my assumption: from ramp, land on the right side in lilypad, flip over to the left side of the frog in the next. repeat sequence for next frog... I don't know the best path for third frog and finish tho
For MM you guys should all make an area for hide and seek, the connect them. Then play hide and seek on the map, each of you guys will know your own hiding spots, but you can hide in any area. Day 4
Free roam zeepkist track, where after 1-2 minutes the ground disappears and you get dropped into the finish. And to make it entertaining: the time after which you get dropped is fully random, but there's a whole bunch of triggers that make it look like you have to find the correct triggers to open the finish.
@@codewaltgaming I was more meant in the sense of the level creation aspect, I miss both their weird and wonderful levels. Yours have been rad so far btw, glad to see more zeeptubers.
What other themes should we try in Zeepkist?
more trains hehe
make a fullspeed track but make a tunnel of checkpoints the whole way so you can see the splits the whole way
I'v been thinking about one idea that consists of people needing to go down a spiral track (don't know if its been done yet) you can do whatever you want after, but I'd like to say that making it possible to just go down the middle with a secret SHORTCUT.😂
A rocket track with multiple speed checks (jumps) where if you aren't going fast enough you aren't making it.
Mario kart map! Please
kAN being his own worst enemy as always
Kan being a big dingus
I can't wait for yannic to see the impossible unity bug happen
Timestamp?
5:09
The green gave me luck!
for the first run. Then I didn't get another time in the next 9 minutes.
omg it is Lexer :o
So that's what the end of the map looks like...
5:08 All four wheels? That's inkANceivable. Hehe
5:57 I didn't know there was a limit, I take it back, I wanna save mine!
I don't like it when they show a validation run at the beginning, so you know they are going to fail even before they start the video. They should always do the validation at the end, so you don't know if they are going to fail or not.
True I'll save it for the end next time
@@kANGamingI think it's fine either way but I can see the argument for after.
i would like to start by saying i am terrible at this game so i feel that, but watching kan aim for the same wrong spot over and over again is amazingly frustrating and equally entertaining. nice map though it was a fun idea.
Based on the connections in your thumbnail, there are far fewer routes possible than I thought, assuming a few things;
If you have revisit any lilypad and any amount of them up to 3 times you'd be around ~83,000 possible paths
If you don't revisit any lilypad your at about ~1300 paths.
My math is probably flawed, but thought it was interesting and naturally the amount of paths would increase to infinity if you don't put a limit on number of revisits
Ok now I'm going to have to work out the math. Pretty sure I didn't include all the possible routes in the thumbnail either though.
Those frogs look like they come from Banjo & Kazooie, I propose N64 as a theme
Much like Lex doing well on green tracks, kAN not finishing his own track is also deep in the Zeepkist lore
This track reminds me of the famous mostly-uncomputable Travelling Salesman problem
travelling salesperson is definitely computable; the number of possibilities is finite so you can easily define a brute force algorithm that solves TSP (horribly inefficiently) and there are algorithms that solve TSP in exponential time
More tracks using the logic gates to open paths further down.
I love twoface dropping random zeep lore
What? I haven’t checked Kan’s channel in a minute, there are more Zeepkist tracks than I expected!
Me, an ex software developer: My Graph Theory senses are tingling!
it’s interesting to see how the map was supposed to be done, because i could not get past the first two jumps for the life of me 😭
Yeah the 2.5 jump killed me too
Theme idea: music
MK7 Music Park... uuugghhh
I think what your problem is that when there is no competition you do well but when there is competition the pressure is on and you just start messing up
I was talking to Lexer during this and the context makes our conversation allot more sensible.
Theme for next week. You could make inside of a engine track and the finish only opens up when all pistons are up or do one cycle.
I'd love to see a castle themed map. Like the Hogwarts, Hyrule, or Disney castles.
Or an archery course, where you're boosted to max speed and then have to paraglide into the bullseye on a target.
a nice theme would be cave
During his validation run kAN was hopping mad.
Nice track kAN.
See there's no shortcut
my assumption:
from ramp, land on the right side in lilypad, flip over to the left side of the frog in the next. repeat sequence for next frog... I don't know the best path for third frog and finish tho
Lexer after winning: "finished my first run and that was it"
goated thumbnail.
themes: mad scientists, in concert, police academy
Theme: Kan's True Pain xD
For MM you guys should all make an area for hide and seek, the connect them. Then play hide and seek on the map, each of you guys will know your own hiding spots, but you can hide in any area. Day 4
that's a nice car
It is 🤤🤤
yea some guy made it idk
Theme idea: Zeepkist V1.
Shoutout to the thumbnail 💯
Theme idea: 1997 sci-fi movie Cube
Wow, my youtube notification was actually on time for once
idea for a theme, the inner workings of a zeepkist car. so like mechanical stuff is a more general idea,
Theme suggestion: Biology
Wow Kosmo finished ;)
this is a cool kANcept
the travelling soap salesman
All tracks have infinite paths with only one being the fastest.
Try backyard themed tracks
also since it's high school football season do a football stadium/field themed tracks
when you realize the first clip is the last clip to be recorded GG
The traveling salesman problr
Can we take a moment to realise that cosmo got pod lol 😅😅😅 . Something that don't see everyday
make a level where you cross paths with other racers repeatedly.
gl muck
Validations should be on the end ❤❤
I've pause the video at 1:49, now I'm predicting that people will do 45 s times.
i feel like you should add more time when no one finishes
Traveling salesman track
Kan can't manage to set a time after all this time.
kosmo was there. WWWW
"Frog Butt"
Free roam zeepkist track
Free roam zeepkist track, where after 1-2 minutes the ground disappears and you get dropped into the finish.
And to make it entertaining: the time after which you get dropped is fully random, but there's a whole bunch of triggers that make it look like you have to find the correct triggers to open the finish.
Frog 🐸
What time do you do these?
What about a warship fleet theme.
Do a track where you’re in the mines😊
Crazy
Where's the validation run, kAN? Where's the vally?
You putting the validation run in the beginning spoiled the whole video
I'm still confused about that jingle bells booster sound. Why does it sound like that in your game?
Pain
BLARGH! :')
It is indeed Wednesday, my dudes
How long did it take you to get the validation run? 😂😂
This is real
DAY 20 of asking Kan to play grasslands hide & seek map
I miss kosmo and dapper being involved in these, shame to see both kinda dealing with life and stuff.
Was Kosmo not in this video? I thought I heard his voice.
Kosmo was there XD
@@codewaltgaming I was more meant in the sense of the level creation aspect, I miss both their weird and wonderful levels. Yours have been rad so far btw, glad to see more zeeptubers.
10 min
I hope you don’t find this comment too Kahn-descending.
First
Seems like a good video like always
people who say “first” when asked to make an original comment (impossible)
Just the first time i did it so yeah i dont fit into that stereotype.😂@@brycedarnell7395
First